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Has the AI Disruption Arrived – and Will It Just Make Software Cheaper and More Accessible?

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Programmer/entrepreneur Paul Ford is the co-founder of AI-driven business software platform Aboard. This week he wrote a guest essay for the New York Times titled “The AI Disruption Has Arrived, and It Sure Is Fun,” arguing that Anthropic’s Claude Code “was always a helpful coding assistant, but in November it suddenly got much better, and ever since I’ve been knocking off side projects that had sat in folders for a decade or longer… [W]hen the stars align and my prompts work out, I can do hundreds of thousands of dollars worth of work for fun (fun for me) over weekends and evenings, for the price of the Claude $200-a-month.”

He elaborates on his point on the Aboard.com blog:

I’m deeply convinced that it’s possible to accelerate software development with AI coding — not deprofessionalize it entirely, or simplify it so that everything is prompts, but make it into a more accessible craft. Things which not long ago cost hundreds of thousands of dollars to pull off might come for hundreds of dollars, and be doable by you, or your cousin. This is a remarkable accelerant, dumped into the public square at a bad moment, with no guidance or manual — and the reaction of many people who could gain the most power from these tools is rejection and anxiety. But as I wrote….

I believe there are millions, maybe billions, of software products that don’t exist but should: Dashboards, reports, apps, project trackers and countless others. People want these things to do their jobs, or to help others, but they can’t find the budget. They make do with spreadsheets and to-do lists.

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I don’t expect to change any minds; that’s not how minds work. I just wanted to make sure that I used the platform offered by the Times to say, in as cheerful a way as possible: Hey, this new power is real, and it should be in as many hands as possible. I believe everyone should have good software, and that it’s more possible now than it was a few years ago.
From his guest essay:

Is the software I’m making for myself on my phone as good as handcrafted, bespoke code? No. But it’s immediate and cheap. And the quantities, measured in lines of text, are large. It might fail a company’s quality test, but it would meet every deadline. That is what makes A.I. coding such a shock to the system… What if software suddenly wanted to ship? What if all of that immense bureaucracy, the endless processes, the mind-boggling range of costs that you need to make the computer compute, just goes?

That doesn’t mean that the software will be good. But most software today is not good. It simply means that products could go to market very quickly. And for lots of users, that’s going to be fine. People don’t judge A.I. code the same way they judge slop articles or glazed videos. They’re not looking for the human connection of art. They’re looking to achieve a goal. Code just has to work… In about six months you could do a lot of things that took me 20 years to learn. I’m writing all kinds of code I never could before — but you can, too. If we can’t stop the freight train, we can at least hop on for a ride.

The simple truth is that I am less valuable than I used to be. It stings to be made obsolete, but it’s fun to code on the train, too. And if this technology keeps improving, then all of the people who tell me how hard it is to make a report, place an order, upgrade an app or update a record — they could get the software they deserve, too. That might be a good trade, long term.

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Rec Room shutting down: Once valued at $3.5B, social gaming platform finds profits elusive

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Rec Room, the Seattle-based social gaming company once valued at $3.5 billion, is shutting down its platform on June 1, leaving the future of the company and its employees unclear.

The company made the announcement Monday afternoon, saying it couldn’t find a path to profitability even after serving more than 150 million players over the past decade.

“Despite this popularity, we never quite figured out how to make Rec Room a sustainably profitable business,” the company said in its post announcing the news. “Our costs always ended up overwhelming the revenue we brought in.”

FOLLOW-UP: Snap acquires assets from Rec Room amid shutdown

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The platform will go dark at noon Pacific on June 1. Starting immediately, Rec Room is blocking new account creation, new friend requests, and new subscriptions to its Rec Room Plus membership. Creators can no longer publish new monetized content. Token purchases end May 1, creator earnings stop May 18, and a final creator payout will be processed on June 1.

Rec Room users, posting in the community Discord server, expressed shock and surprise, with some holding out hope that the announcement was an early April Fool’s joke.

Alas, it appears not.

“We spent a long time trying to find a way to make the numbers work,” the post said. “But with the recent shift in the VR market, along with broader headwinds in gaming, the path to profitability has gotten tough enough that we’ve made the difficult decision to shut things down.”

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The company said it was making the decision now “while we still have the ability to wind things down thoughtfully and do right by the people who built this with us.”

Nick Fajt
Nick Fajt, co-founder and CEO of Rec Room, in Seattle in 2017. (GeekWire File Photo / Kurt Schlosser)

Rec Room was founded in 2016 by Nick Fajt, Cameron Brown and a handful of other co-founders under the name Against Gravity. The Seattle startup built a cross-platform social gaming app that lets players create and share games, virtual goods and experiences across phones, consoles, PCs and VR headsets.

The company attracted backing from Sequoia Capital, Index Ventures, Madrona Venture Group, Coatue Management and others, raising $294 million across six rounds. Its December 2021 Series F valued the company at $3.5 billion, making it one of Seattle’s most prominent unicorns.

Rec Room’s popularity surged during the pandemic as players flocked to virtual hangouts, and the company said it surpassed 100 million lifetime users. But growth in the broader gaming market slowed in the years that followed, and Rec Room’s ambitions outpaced its revenue.

Rec Room laid off 16% of its staff in March 2025 and then cut roughly half its remaining workforce five months later, eliminating 141 positions and shrinking from about 310 employees to just over 100 people at the time.

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Fajt said back then that the company needed to become self-sustaining and could no longer count on raising more money, but noted that Rec Room had enough runway to operate into 2029.

“If we had just kept going, we would have run out of money in the next couple of years,” he wrote at the time. “And with no money left, we would have had to lay everyone off.”

The company bet heavily on a vision of letting anyone create games on any device. It rolled out AI features including Maker AI for game creation and an artificial intelligence companion called Roomie, though the per-user costs of AI exceeded subscription revenue.

As of last September, revenue from user-generated content was growing about 70% year over year, and creators earned more than $1 million in a single quarter for the first time.

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However, as noted by Fajt in public posts, the margins on user generated content were thin: Rec Room keeps only about 30 cents of every dollar of sales of user-generated content, after paying platforms and creators, compared with 70 cents on sales of first-party content.

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Today’s NYT Connections: Sports Edition Hints, Answers for April 6 #560

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Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is a tough one. If you’re struggling with it but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

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Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: City of Angels.

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Green group hint: Winter football.

Blue group hint: Like Hemsworth, but in hoops.

Purple group hint: Cinderellas.

Answers for today’s Connections: Sports Edition groups

Yellow group: A Los Angeles athlete.

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Green group: College football bowl games.

Blue group: Basketball Chrises.

Purple group: Men’s NCAA tournament 16-seeds.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

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What are today’s Connections: Sports Edition answers?

completed NYT Connections: Sports Edition puzzle for April 6, 2026.

The completed NYT Connections: Sports Edition puzzle for April 6, 2026.

NYT/Screenshot by CNET

The yellow words in today’s Connections

The theme is a Los Angeles athlete. The four answers are Clipper, King, Ram and Spark.

The green words in today’s Connections

The theme is college football bowl games. The four answers are Fiesta, Orange, Rose and Sugar.

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The blue words in today’s Connections

The theme is basketball Chrises. The four answers are Bosh, Mullin, Paul and Webber.

The purple words in today’s Connections

The theme is men’s NCAA tournament 16-seeds. The four answers are Howard, Long Island, Prairie View A&M and Siena.

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Samsung’s next big audio bet might skip your ears entirely

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Samsung could be preparing to shake up its audio lineup with a radically different kind of earbuds – ones that don’t even rely on your ear canal. According to recent leaks, the company is working on a new product, possibly called “Galaxy Buds Able,” and early signs suggest these could use bone conduction technology instead of traditional speaker drivers.

Multiple leaks and certifications, including a recent appearance on India’s BIS database, indicate that the product is actively in development. While details remain limited, the unusual model numbering and repeated references across sources hint that this isn’t just another incremental Galaxy Buds refresh, but potentially an entirely new category.

Bone conduction audio works very differently from conventional earbuds

Instead of pushing sound waves through your ear canal, it sends vibrations through your skull directly to the inner ear, effectively bypassing the eardrum. This allows for an open-ear design, meaning users can still hear their surroundings while listening to audio—something traditional in-ear or noise-canceling earbuds often block out.

That shift matters more than it might seem. As wearable tech evolves, companies are increasingly looking at ways to blend digital experiences with real-world awareness. Bone conduction could make earbuds safer for outdoor use, more comfortable for long sessions, and even more accessible for users who struggle with in-ear designs. It also opens doors for new health and assistive applications, especially when combined with Samsung’s growing interest in wellness-focused audio features.

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For users, the appeal is straightforward. Imagine listening to music, taking calls, or interacting with voice assistants without isolating yourself from your environment. Whether you’re commuting, working out, or just walking through a busy street, this kind of tech promises a more natural and less intrusive experience.

Looking ahead, timing could be key

Reports suggest Samsung may be positioning these earbuds for a major launch alongside its next-generation foldables, such as the Galaxy Z Fold 8 and Flip 8. If that happens, the “Buds Able” could represent the company’s push into more experimental, next-gen hardware – going beyond iterative upgrades and into entirely new user experiences.

While nothing is official yet, the direction is clear: Samsung isn’t just refining earbuds anymore – it may be redefining how we hear them.

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Portal Space’s ‘Mini-Nova’ payload goes into orbit to test technologies for maneuverable space vehicles

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A SpaceX Falcon 9 rocket sends Portal Space Systems’ “Mini-Nova” technology demonstration payload and more than 100 other payloads into orbit from Vandenberg Space Force Base in California. (SpaceX Photo)

Bothell, Wash.-based Portal Space Systems has made its first foray into Earth orbit, in the form of a piggyback payload that will test technologies for highly maneuverable space vehicles.

The instrument package, which is about the size of a tissue box, was one of 119 payloads sent into orbit at 4:02 a.m. PT today from Vandenberg Space Force Base in California for SpaceX’s Transporter-16 satellite rideshare mission. Portal’s “Mini-Nova” payload was attached to Momentus’ Vigoride-7 orbital service vehicle for the ride on a SpaceX Falcon 9 rocket.

Minutes after launch, the Falcon 9’s first-stage booster landed autonomously on a drone ship that was stationed in the Pacific. Meanwhile, the second stage proceeded to orbit and deployed Vigoride-7 and other spacecraft.

“I’ve said for a long time that a company only really becomes a space company once it gets to space, and with last night’s launch out of Vandenberg, that’s now true for Portal,” the company’s co-founder and CEO, Jeff Thornburg, said in a LinkedIn post.

Model of Mini-Nova payload, held by Portal Space Systems CEO Jeff Thornburg
The Mini-Nova technology demonstration payload is about the size of a tissue box. (GeekWire Photo / Alan Boyle)

“We know that Mini-Nova is healthy, but it will be a few days before we get to download telemetry,” Thornburg told GeekWire in an email.

Mini-Nova will remain attached to Vigoride-7 for its demonstration mission. Over the next six months, Portal will use the payload to test the “brains and critical power systems for our upcoming Starburst and Supernova vehicles,” Thornburg said.

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Both of those vehicles will be capable of maneuvering rapidly in orbit to rendezvous with other objects in space for a variety of purposes — including surveillance and space domain awareness, in-space servicing and space-junk disposal. Supernova will make use of an innovative solar thermal propulsion system that could cut the time required for orbital maneuvers from weeks to hours.

Thornburg said the first Starburst vehicle is due for launch as early as October on SpaceX’s Transporter-18 mission. The first Supernova vehicle is expected to be ready for flight in 2027.

Portal was founded in 2021 and has received millions of dollars in support from the U.S. Space Force and the Department of Defense. Last year, the startup raised $17.5 million in an oversubscribed seed funding round.

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Today’s NYT Mini Crossword Answers for April 6

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Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? I must say, 6-Across really stumped me, but I get it now. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

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Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

completed-nyt-mini-crossword-puzzle-for-april-6-2026.png

The completed NYT MIni Crossword puzzle for April 6, 2026.

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NYT/Screenshot by CNET

Mini across clues and answers

1A clue: Transfusion cocktail = ___, ginger ale, grape juice and lime
Answer: VODKA

6A clue: Body guard?
Answer: APRON

7A clue: Temporary Instagram update
Answer: STORY

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8A clue: Big name in hiking sandals
Answer: TEVA

9A clue: TV room
Answer: DEN

Mini down clues and answers

1D clue: Reaching far and wide
Answer: VAST

2D clue: Chose
Answer: OPTED

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3D clue: Went by car
Answer: DROVE

4D clue: Book in a mosque, using a non-standard spelling
Answer: KORAN

5D clue: “Got ___ bright ideas?”
Answer: ANY

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Light up your life with the Philips Hue Omniglow, the best Hue lightstrip yet

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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Philips Hue Omniglow: one-minute review

Hue Omniglow lightstrip held in a hand

(Image credit: Future)

Specifications

Length: 3m (also 5m and 10m in some markets)

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Brightness: up to 2,700 lumens at 6,500K (3m)

Colors: white, warm white, and multicolor

The Philips Hue Omniglow is the best Hue lightstrip yet. It’s a classier kind of LED strip: where other models have visible LEDs, the Omniglow delivers seamless color gradients and smoothly moving light effects. The results are very impressive and the Hue app makes it easy to select, edit or create scenes either solo or as part of a wider Hue setup. If you’ve already got a Hue system you can add it in seconds and then include it in your scenes and automations. As with other Hue lights you’ll need a Philips Hue Bridge or Bridge Pro to access advanced features such as custom scenes and smart home integration.

The Omniglow is easy to install and set up, although if you’re mounting it up high you might curse the short power cable. The only real downside is the length: you can shorten the Omniglow but not extend it, and longer versions are not widely available in the UK or US. While European customers can choose between 3m, 5m and 10m models, the US and UK are currently limited to the 3m model only.

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iCloud email goes down for some users in an Easter Sunday outage

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Apple users encountered issues accessing iCloud, in what was a rare Sunday outage for the company’s email, cloud storage, and associated services.

Green circle, yellow rotated square, and red triangle arranged horizontally on a dark gray background
Apple service outage icons

Users of iCloud, Apple’s online services, ware reporting issues in being able to access files. Sites including DownDetector and StatusGator showed a sudden surge of reports from thousands of users, encountering problems since 10 A.M. Eastern.
The reported issues, for the most part, raised iCloud as being the problem. The range of issues was wide, including claims of iCloud Mail being unavailable, Find My devices disappearing in the app, and an inability to access files stored on the service.
Continue Reading on AppleInsider | Discuss on our Forums

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LinkedIn secretly scans 6,000+ browser extensions and fingerprints your device

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In short: Every time you visit LinkedIn in a Chrome-based browser, a hidden JavaScript routine silently probes your browser for more than 6,000 installed extensions, collects 48 hardware and software characteristics about your device, encrypts the resulting fingerprint, and attaches it to every API request you make during your session. The practice, labelled “BrowserGate” by researchers, is not disclosed in LinkedIn’s privacy policy. LinkedIn says it is a security measure; critics say it is covert surveillance of a billion users’ browsing behaviour at industrial scale.

There is a routine that runs on your computer every time you open LinkedIn. You cannot see it, you were not told about it, and it is not described in the company’s privacy policy. According to an investigation published in early April 2026 by Fairlinked e.V., a European association of commercial LinkedIn users, the platform injects a 2.7-megabyte JavaScript bundle into its website that silently scans visitors’ browsers for the presence of more than 6,000 specific Chrome extensions, assembles a detailed fingerprint of their hardware, encrypts it, and transmits the result to LinkedIn’s servers, where it is attached to every subsequent action taken during the session.

The investigation, independently confirmed by BleepingComputer, which verified the scanning behaviour through its own testing, has been dubbed “BrowserGate.” LinkedIn disputes many of the report’s characterisations. The technical facts are not in dispute.

What the script does

LinkedIn calls its scanning system “Spectroscopy.” When a user loads the LinkedIn website, the script fires off up to 6,222 simultaneous requests, each one probing for a specific browser extension by attempting to access files associated with that extension’s ID. The presence or absence of a file in the response indicates whether the extension is installed. The entire operation runs silently in the background, without a visible prompt or notification of any kind.

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Beyond extensions, the script collects 48 distinct characteristics of the user’s device: CPU core count, available memory, screen resolution, timezone, language settings, battery status, audio hardware information, and storage capacity, among others. Individually, these attributes are unremarkable. Combined, they form a device fingerprint specific enough to identify a user even after cookies are cleared.

Once compiled, the data is serialised to JSON and encrypted using an RSA public key, LinkedIn’s internal identifier for the key is “apfcDfPK”,  before being transmitted to telemetry endpoints including li/track and /platform-telemetry/li/apfcDf. The fingerprint is then permanently injected as an HTTP header into every API request made during the session, meaning LinkedIn receives it with every search, every profile view, every message sent.

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What it is looking for

The question of which extensions LinkedIn is scanning for makes the surveillance more sensitive than simple fraud detection would require. According to the BrowserGate report, LinkedIn’s list includes more than 200 products that compete directly with its own sales tools, among them Apollo, Lusha, and ZoomInfo. Because LinkedIn knows the employer of each registered user, systematically scanning for the presence of a competitor’s tool gives the platform visibility into which companies are evaluating or deploying rival products.

The list also reportedly includes tools associated with neurodivergent conditions, religious practice, political interests, and job-hunting activity, categories that, in the European Union, qualify as sensitive personal data subject to heightened protection under the General Data Protection Regulation. Knowing that a user is running a job-search extension, for instance, is a meaningful inference about their employment intentions, drawn without consent.

The scale of the operation has grown substantially over time. LinkedIn began scanning for 38 specific extensions in 2017. By 2024, that number had grown to 461. By February 2026, the list had reached 6,167, a 1,252% increase in two years. BleepingComputer’s testing confirmed the scanning was active as of early April 2026.

LinkedIn’s defence and the source of the report

LinkedIn’s response to BleepingComputer was pointed. “The claims made on the website linked here are plain wrong,” a spokesperson said. “The person behind them is subject to an account restriction for scraping and other violations of LinkedIn’s Terms of Service. To protect the privacy of our members, their data, and to ensure site stability, we do look for extensions that scrape data without members’ consent or otherwise violate LinkedIn’s Terms of Service.” The company added that it does not use the data to “infer sensitive information about members.

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The platform’s characterisation of the source matters. Fairlinked e.V. is connected to Teamfluence Signal Systems OÜ, an Estonian company whose managing directors include Steven Morell and Jan Liebling. Teamfluence makes a Chrome extension, also called Teamfluence, that LinkedIn restricted for alleged terms of service violations. The company subsequently filed a preliminary injunction against LinkedIn Ireland Unlimited Company and LinkedIn Germany GmbH at the Regional Court of Munich, alleging violations of the Digital Markets Act, EU competition law, and German data protection rules. In January 2026, the Munich court denied the injunction, finding that LinkedIn’s actions did not constitute unlawful obstruction or discrimination.

The financial dispute between the parties does not change the technical findings, which were verified independently. It does mean the framing of those findings is contested, and readers should weigh both the substance of the claim and its provenance.

The regulatory backdrop

This is not LinkedIn’s first serious encounter with European data protection enforcement. In October 2024, the Irish Data Protection Commission, which regulates LinkedIn in the EU through its Irish subsidiary, fined the company €310 million, approximately $334 million , for processing users’ personal data for targeted advertising without a valid legal basis. The decision found that LinkedIn’s consent mechanisms did not meet GDPR’s requirement that consent be “freely given.” LinkedIn was ordered to bring its data processing into compliance.

The BrowserGate investigation drops into that context. The legal question of whether scanning for 6,000 browser extensions constitutes processing of special-category personal data, and whether users’ lack of awareness of the practice renders any implied consent invalid,  is exactly the kind of question the Irish Data Protection Commission has already shown it is willing to adjoin in court. Europe’s evolving digital regulation framework has been moving steadily toward requiring explicit disclosure of all significant data collection, and a scanning operation of this scale, conducted without any mention in a privacy policy, appears difficult to square with that direction of travel.

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LinkedIn is a Microsoft subsidiary, acquired in 2016 for $26.2 billion. Microsoft has been aggressively expanding its AI capabilities in 2026, with LinkedIn’s vast dataset of professional identity and employment history forming a significant part of the data infrastructure on which those capabilities rest. The relationship between LinkedIn’s data collection practices and Microsoft’s broader AI ambitions is not addressed in LinkedIn’s privacy policy either.

What this means for users

LinkedIn has more than one billion registered users. The majority access the platform through Chrome-based browsers, meaning the Spectroscopy scan runs routinely on the devices of a significant fraction of the global professional workforce, collecting a fingerprint that is precise enough to persist across cookie resets and potentially across devices.

Short of using a non-Chromium browser such as Firefox, which would limit but not necessarily eliminate LinkedIn’s fingerprinting capabilities, there is no user-facing setting that prevents the scanning. The platform does not offer an opt-out, because it does not disclose the practice in the first place. The 2026 push for governed and transparent AI and data practices is built on precisely the premise that invisible data collection of this kind should not be the default.

Whether regulators move quickly enough to change that default at LinkedIn’s scale remains to be seen. Security firms increasingly built to detect exactly this kind of covert data harvesting are becoming a growth sector in their own right, a market indicator that the gap between what platforms collect and what users understand is still very wide. The year 2025 normalised AI-powered data collection at a pace that regulation has yet to match. BrowserGate is a case study in what that lag looks like from the inside of a browser.

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Vibe coding drove an 84% jump in App Store submissions. Apple is cracking down.

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In short: AI-powered “vibe coding” tools have driven an 84% jump in new app submissions to Apple’s App Store in a single quarter, according to reporting by The Information, the largest surge in a decade. The flood is straining Apple’s review infrastructure, with approval times ballooning from 24 hours to as many as 30 days. Apple has responded by pulling apps that violate its self-containment rules, triggering a standoff with the platforms fuelling the boom.

Apple’s App Store is receiving more new apps than at any point in the past ten years. The cause is not a wave of professional developers: it is a term that Collins English Dictionary named its word of the year for 2025, coined by Andrej Karpathy, a co-founder of OpenAI and former AI lead at Tesla, in a single social media post in February of that year. Vibe coding ,the practice of building software by describing what you want in plain language and letting a large language model write the code, has lowered the barrier to app development so dramatically that it is now overwhelming the infrastructure Apple built to gatekeep its platform.

According to reporting by The Information, the number of new apps submitted to the App Store rose 84% in a single quarter as vibe coding went mainstream. The figure corroborates broader data from Sensor Tower, which tracked a 56% year-on-year spike in iOS app launches in December 2025 and a 54.8% rise in January 2026, the highest growth rates in four years. Apple’s full-year 2025 total reached 557,000 new app submissions, the largest annual wave since 2016.

The tools behind the flood

The surge is attributable to a small cluster of platforms that have turned natural language into deployable software. Cursor, made by Anysphere and used by seven million developers, surpassed $2 billion in annualised revenue in March 2026 and was valued at $29.3 billion after a $2.3 billion funding round co-led by Accel and Coatue in November 2025. Lovable, which targets non-technical builders, reached $200 million in annualised revenue in late 2025, a fiftyfold increase in a single year, and raised $330 million in a Series B at a $6.6 billion valuation in December 2025. Replit generated $240 million in revenue during 2025, serves more than 150,000 paying customers, and is targeting $1 billion in revenue for 2026. Bolt.new has become a popular entry point for rapid idea-to-prototype work.

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The commercial argument for these platforms is straightforward: anyone with an idea and an internet connection can now build and submit an app. The problem for Apple is that the same dynamic that makes vibe coding commercially compelling is structurally incompatible with how the App Store review process works.

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Why Apple has a structural problem

Vibe coding’s power lies in generating and executing new code on demand,  in response to user prompts, in real time, without a fixed codebase. Apple’s App Store review process was designed for a different model: a developer submits a static build, Apple reviews it, and the approved build is what users receive. Guideline 2.5.2 of Apple’s App Review Guidelines states explicitly that apps “may not download, install, or execute code which introduces or changes features or functionality of the app.” Vibe coding apps, almost by definition, do exactly that.

The volume consequences are already visible in Apple’s infrastructure. Developers submitting to the App Store in March 2026 reported review delays of seven to 30 or more days, against a historical baseline of 24 to 48 hours,  with the majority of delay time spent in the “Waiting for Review” queue before a reviewer picks up the submission. The flood of AI-generated apps is straining a system designed for a world in which building an app took months, not minutes.

The crackdown begins

Apple’s enforcement response has been progressive and, at times, opaque. In mid-March 2026, reports emerged that Apple had quietly blocked updates for a set of vibe coding apps, including Replit and Vibecode,  without public explanation. Developers described receiving rejections citing Guideline 2.5.2 but receiving no advance warning that enforcement was intensifying.

The most prominent casualty was Anything, an app that let users build small tools and automations through natural language prompts. Its co-founder, Dhruv Amin, said Apple had been preventing updates since December 2025 before pulling the app entirely on 30 March 2026. Amin attempted to reach a compromise by modifying the app so that vibe-coded outputs would be previewed in a web browser rather than executed inside the app itself; Apple blocked that update and removed the app regardless.

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An Apple spokesperson told The Information that the company was not targeting vibe coding as a category but rather enforcing guidelines that prevent apps from changing their behaviour after review. The distinction, in practice, is narrow: the defining capability of a vibe coding app is its ability to generate and run new functionality on demand, which is precisely what Guideline 2.5.2 prohibits.

The counterargument

Critics of Apple’s position have been pointed. A CNBC column published at the end of March 2026 argued that Apple’s crackdown “puts it on the wrong side of history,” contending that the review-based model was conceived for a world that no longer exists and that blocking vibe coding apps disadvantages the platform against Android, which applies fewer constraints on dynamic code execution.

The deeper tension is one of gatekeeping economics. Apple’s App Store review process is not only a safety mechanism: it is the basis of the 15–30% commission the company collects on in-app purchases and subscriptions. A wave of vibe-coded apps that bypass review , by generating code outside the approved bundle, is also, in structural terms, a challenge to the business logic of the store itself. Regulators in Europe have been scrutinising Apple’s App Store gatekeeping under the Digital Markets Act, and the vibe coding dispute adds another dimension to that ongoing examination.

A platform reckoning

What vibe coding has exposed is a mismatch between the speed at which AI can generate software and the speed at which existing review infrastructure can evaluate it. Apple reviewed roughly 200,000 weekly app submissions at the height of its 2025 volume, and the surge has outpaced that capacity. The platform now faces a choice between expanding its review capacity significantly, updating its guidelines to accommodate dynamic code execution in controlled ways, or continuing to enforce existing rules and accepting the friction that creates with a rapidly growing class of developers.

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The capital being deployed into AI infrastructure in 2026 makes it unlikely that the volume of vibe-coded apps will slow on its own. The tools are becoming faster and cheaper; the category is producing some of the highest-growth companies in the technology industry. As AI moves from novelty to commercial infrastructure, the question of who controls the distribution layer,  and on what terms, is becoming the central battleground of the platform era. Apple built the App Store as an answer to that question. Vibe coding is making it ask the question again from the beginning. The AI acceleration of 2025 has arrived at the gate. Apple is deciding whether to open it.

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Snap acquires assets from Rec Room as social gaming platform announces shutdown

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Rec Room, the social gaming platform that reached more than 150 million players, is shutting down on June 1. (Rec Room Image)

Snap Inc. confirmed late Monday that it has acquired select assets from Rec Room Inc., following the news that the Seattle-based company plans to shut down its longtime social gaming platform.

Some of Rec Room’s employees will be joining Snap — but this does not appear to signal that Rec Room will be resurrected at Snap, at least not in its current form. Specifically, the Rec Room employees will work at Specs Inc., the Snap hardware subsidiary, to support its Specs eyewear and augmented reality initiatives, the California-based company said in response to an inquiry from GeekWire.

Snap, the parent company of Snapchat, has maintained a Seattle engineering center since 2015. The company did not disclose deal terms, pricing, or other details of the asset sale. 

It’s not clear how many Rec Room employees will be hired as part of the transition.

The move comes in advance of the expected launch later this year of Specs, Snap’s next-generation glasses. Snap has been betting on high-tech glasses for years, and in January established Specs Inc. as a wholly owned subsidiary to focus on its Spectacles/Specs hardware business. 

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Snap said it was impressed with the Rec Room team’s expertise in building social, multiplayer XR experiences, the industry term for virtual reality, augmented reality, and mixed reality technologies.

Reached via phone, Nick Fajt, the Rec Room co-founder and CEO, said he was “very proud of the team,” thankful to the Rec Room community, and excited for what’s next. 

Rec Room surprised the community earlier Monday with the news that it would shut down its platform on June 1, saying it had never found a way to make the business sustainably profitable despite reaching more than 150 million players since it was founded a decade ago.  

“Our costs always ended up overwhelming the revenue we brought in,” it said, noting that recent changes in the VR market and broader challenges in gaming contributed to its decision.

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Rec Room raised $294 million across six rounds of funding and was valued at $3.5 billion in 2021, making it part of a select group of Seattle-area startups to reach unicorn status.

PREVIOUSLY: Rec Room shutting down: Once valued at $3.5B, social gaming platform finds profits elusive

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