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How William Heronemus Kickstarted Wind Energy

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A half century ago, a scrappy crew at the University of Massachusetts Amherst erected a wind turbine on Orchard Hill, the highest point on campus. It was a frugal production, cobbled together from the rear axle of a Ford truck, a donated generator and microcontroller, a steam pipe, and various handcrafted steel and fiberglass parts, including its 4.5-meter blades.

The team of UMass engineering grad students, faculty advisors, and one precocious undergrad built it to prove that wind energy could keep rural homes toasty in New England’s frigid winters, as a way of trimming U.S. oil dependence—a national imperative in the aftermath of the 1973–1974 energy crisis. To illustrate the point, they also assembled a modular home there on Orchard Hill, and outfitted it with heaters that would be powered by the turbine.

Nine men standing and sitting on scaffolding that holds up the rotor and blades of a wind turbine In 1975 and 1976, a crew from the University of Massachusetts Amherst designed and constructed the 25-kilowatt wind turbine that kick-started the U.S. wind industry. Sandy Butterfield

It worked—too well. “We had to open up the doors in the dead of winter. It was just too damn hot,” recalls Michael Edds, who designed the turbine’s electrical system and served as the project’s first resident engineer. Fittingly, they dubbed the turbine the “Wind Furnace.”

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The turbine maxed out at 25 kilowatts—puny compared to modern machines that generate up to 26 megawatts, but more than most energy experts expected from wind technology in November 1976. Back then, wind power still conjured up images of quaint Dutch mills and creaky prairie water pumpers. Crafty engineers would soon show that wind power could be so much more. And it all began with the brilliant, commanding, and often polarizing UMass professor leading the Wind Furnace project: William Heronemus.

A retired U.S. Navy captain, Heronemus had joined the UMass faculty in 1967. He’d earned Bronze Stars for valor in World War II, designed and built nuclear submarines, and liaised with the British Royal Navy on the Polaris missile. UMass had recruited Heronemus to do ocean engineering, but the energy crisis and his growing misgivings about nuclear power shifted his attention to renewable energy.

A man in a suit jacket leaning over a map that\u2019s rolled out on a table Heronemus, photographed circa 1973, publicly advocated for the buildout of wind turbines, both onshore and off, at immense scale. Robert S. Cox Special Collections and University Archives Research Center/UMass Amherst Libraries

By 1972, Heronemus was advancing detailed designs to deploy wind turbines at immense scale. That year, at the Marine Technology Society’s annual gathering in Washington, D.C., he presented schemes for building thousands of them across the Great Plains as well as a vast grid of massive floating turbines transecting New England’s continental shelf. Wind power, he contended, could generate nearly a fifth of U.S. electricity needs by the year 2000. Never mind that the technology for such an enormous buildout had yet to be commercialized. Espousing grand schemes made Heronemus a quixotic figure.

He also vigorously attacked the commercialization of nuclear power, creating enemies within electric utilities and U.S. government agencies that saw nuclear technology as the future. They didn’t appreciate his claims that a cleaner energy future via wind was ready to be tapped, and that the push for nuclear power and its radiological risks was unnecessary. As author and energy analyst Peter Asmus put it in his 2000 book, Reaping the Wind: “William Heronemus was a dangerous man suggesting an audacious departure from the status quo.”

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Modular home and wind turbine on a grassy hill on a sunny day The UMass Amherst wind turbine generated most of the energy to heat a modular home through the cold, windy winters on Orchard Hill. Solar thermal panels provided some heat during windless periods. Robert S. Cox Special Collections and University Archives Research Center/UMass Amherst Libraries

What happened on Orchard Hill in 1976 marked Heronemus’s turn from provocateur to changemaker. The success of the experimental turbine set off waves of technological and industrial developments that forever changed the energy landscape. Within a few years, the students he trained and the entrepreneurs he inspired were building the world’s first modern wind farms and leading the Great California Wind Rush—the market that turned wind craft into an industry that’s still growing fast half a century later.

Globally, annual wind generation more than tripled between 2015 and 2025, according to data from Ember Energy, a think tank based in London. It will best nuclear’s global output by the end of this year, Ember predicts. And it all started with Heronemus, says Robert Thresher, longtime former director of wind research at the National Renewable Energy Laboratory (NREL) in Golden, Colo. (a U.S. Department of Energy lab rebranded late last year as the National Laboratory of the Rockies). “In my mind he was the father of the people that went out and really made the industry what it is today,” he says.

William Heronemus and the History of Wind Power

I got to know Captain Heronemus posthumously, interviewing his contemporaries and sifting through boxes delivered to the UMass Amherst archival research center’s 25th-floor reading room. During three visits there since 2023, I have discovered clues to his life, thinking, and research process amid the writings where he pitched his big ideas to the world. His papers include proposals to governments, utilities, and deep-pocketed philanthropists and investors, including Jane Fonda and Goldman-Sachs. Papers reveal the internationalism and commitment to service that took Heronemus on renewable-energy consulting trips to Pakistan, Cuba, Côte d’Ivoire, and beyond. Records show meetings with corporate powerhouses like Boeing and Grumman Aerospace and calls on politicians, including the senator and presidential hopeful Ted Kennedy. Postcards from former students exude gratitude.

Man sits in a chair at his desk, leaning back and holding his eye glasses Heronemus sits with a mock-up of a multirotor turbine in his cramped office in Marston Hall, UMass Amherst’s main engineering building. Robert S. Cox Special Collections and University Archives Research Center/UMass Amherst Libraries

I learned that Heronemus turned his attention from ocean engineering to energy a few years after arriving at UMass, when he saw the growing string of nuclear power plants going up along the Connecticut River, which flows past Amherst en route to Long Island Sound. The U.S. government had picked nuclear power as an antidote to the 1970s oil crises, and Northeast utilities had jumped in big. But Heronemus and other UMass engineers worried that the riverside reactors’ waste heat would threaten the river’s ecosystem and bounty.

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The advent of cooling towers to blow off heat into the air addressed the thermal pollution concern but created another: water depletion. (Nuclear plants consume about 60 million gallons of water per day, per reactor, on average.) And Heronemus perceived other nuclear power liabilities, stemming from his experience with nuclear propulsion on Navy ships. As a design engineer and head of construction and repair for a shipyard, he valued the military’s zero-accident standard for reactors but also knew the high cost of adhering to it. He argued that building expanded versions of the Navy’s pressurized water reactors to power cities and factories couldn’t be both safe and economical.

Hand-drawn sketch of three wind turbine rotors mounted on a single freestanding pole In 1971, Heronemus designed an offshore turbine with three rotors, but the first big multirotor prototype wouldn’t be built for another four decades. Robert S. Cox Special Collections and University Archives Research Center/UMass Amherst Libraries

He predicted—accurately, as it turned out—that costs would rise sharply as the nuclear industry addressed safety and environmental concerns. “Each plant costs more than its predecessor. The shipyards involved with nuclear reactors came to that conclusion years ago,” he wrote in a 1973 research proposal. He also argued that the risks inherent in nuclear reactors and their radioactive waste were unnecessary given Earth’s abundant solar and wind energy resources. He broadcast those views wherever and whenever he could: before congressional committees, at U.S. Atomic Energy Commission hearings, at academic conferences, in media interviews, and even at Rotary Club luncheons.

At a 1973 licensing hearing for the proposed 820-MW Shoreham Nuclear Power Plant on Long Island, N.Y., for example, Heronemus called affordable nuclear energy a “myth.” He detailed, in its stead, a floating wind power system that could be moored off Long Island and sized to deliver more than four times as much electricity as the Shoreham plant. Each of the 640 floating platforms would carry six rotors and crank out up to 12 MW, some of which would power electrolyzers to generate hydrogen. The hydrogen would be fed to power plants or fuel cells to produce electricity when the wind wasn’t blowing. This seemingly futuristic idea drew on his Navy experience with water-splitting electrolyzers, which supplied the oxygen that enabled subs to remain submerged for months at a time, and NASA’s use of hydrogen fuel cells to power the Apollo missions.

More than five decades later, his vision for offshore wind power is big business. Floating platforms are now widely accepted as the future of offshore wind, as necessity pushes the industry to build in deeper waters. Testing began on the first floating electrolysis platforms in 2023, and multirotor turbine prototypes are in development in China, Norway and Scotland.

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The UMass Amherst Wind Turbine Legacy

Photos in the UMass archives invariably capture Heronemus in jacket and tie, usually standing bolt straight. That commanding affect, plus his World War II veteran pedigree, Cold War engineering credentials, and his informed, pugnacious attacks made him a hard target for his adversaries in the nuclear establishment. He certainly wasn’t your typical antinuclear activist.

A man in a suit standing very straight outsider a modular home Wielding his Cold War engineering credentials and often dressed in a suit and tie, Heronemus fought hard against nuclear energy, arguing that wind was a far safer and cost-competitive resource.Robert S. Cox Special Collections and University Archives Research Center/UMass Amherst Libraries

But brutal candor in public settings probably won him as many enemies as friends. Consider his presentation at the IEEE Power and Energy Society’s 1974 winter meeting, where Heronemus suggested scrapping the utilities’ then nuclear-focused research arm, the Electric Power Research Institute. That stance no doubt created discomfort for the engineers in attendance who were involved in EPRI projects, or who aspired to be.

It’s hard to say whether Heronemus’s campaign slowed nuclear development. The industry was already struggling with cost overruns when, in 1979, a reactor at Three Mile Island in Pennsylvania partially melted down and slammed the brakes on further expansion.

What is certain is that Heronemus spurred investment in wind power. When he started talking up wind in the early ’70s, even fellow travelers in the fledgling renewable energy movement were writing it off. As future White House science advisor John Holdren opined in a 1971 Sierra Club book: “There are few places in the world where the wind is strong enough and steady enough to make harnessing it for the large-scale production of power at all interesting.”

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Hand-drawn sketch of a bridge-like structure across a highway containing five wind turbines that resemble giant fans Heronemus dreamed up networks of wind turbines over and along highways after driving down the Garden State Parkway to a conference in Cape May, New Jersey. Ellen Heronemus

Heronemus countered the naysayers by quickly forging expert consensus around wind power’s immense potential, playing a key role as the sole wind expert on a 1972 federal panel on renewable energy. That joint National Science Foundation–NASA panel concluded that, in fact, wind could meet up to 19 percent of projected U.S. power demand by the year 2000.

Congress listened, sort of. After most Persian Gulf states restricted oil shipments to the United States in 1973, congressional appropriators dedicated US $1.8 million to wind-power research and development for 1974—up from zero—and by 1976 it had bumped that to $22 million. (For comparison, Congress gave nuclear power $714 million in 1976.)

Hand-drawn sketch of a massive structure built over the length of a highway holding wind turbines that resemble giant fans Heronemus’s vision for a massive highway wind-power scheme was inspired in part by the wind-power advocate Percy Thomas, who in the 1940s and 1950s “talked a lot about how fresh New Jersey winds are,” he told the New York Times in 1974. “I got to thinking about what Thomas had said and how wind energy could be captured there.” Ellen Heronemus

The bulk of the funding for wind power flowed to big aerospace firms and to NASA, financing an ultimately fruitless attempt to leap straight to megawatt-scale wind turbines. UMass struggled to grab a slice of the leftovers to pursue Heronemus’s offshore wind system. Professors and students who worked with Heronemus told me they felt they’d been blackballed as payback for his activism and antagonism.

UMass finally caught a funding break when Heronemus dialed back his ambitions and proposed the 25-kW unit for Orchard Hill. A $130,000 federal grant landed in early 1975, and $150,000 more the following year. It was a “trivial” sum, according to team member Sandy Butterfield, who would later become chief engineer for wind-turbine testing at NREL. “They gave us just enough to fail,” says Butterfield.

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A crane in the midst of vertically erecting a wind turbine on a single pole    A crane erects the “Wind Furnace” in November 1976. Sandy Butterfield

But the project triumphed, resulting in Wind Furnace 1, or WF-1 (pronounced “woof one”). The young engineers behind it credit their success to the confidence, sense of mission, and structure that Heronemus gave them. The self-described “hippies” called Heronemus “the Captain” out of both affection and respect.

As team member Edds puts it: “What showed in his demeanor and his actions was discipline, and it sort of rubbed off on us. We didn’t always dress like the Captain, but we knew we had to be disciplined, to be prepared, and just do the job.”

From Helicopter Rotor to Wind Turbine

Team WF-1 got a quick start, thanks to earlier, privately financed work by a couple of doctoral students, including Forrest “Woody” Stoddard. Stoddard had been designing helicopter rotors for the U.S. Air Force when Heronemus invited him to come work on wind power in 1972. Stoddard set about adapting helicopter-rotor theory to the closely related wind rotors, and his aerodynamics modeling proved essential to the engineering of the entire machine.

Six men squat around a turbine blade that\u2019s wrapped in plastic Woody Stoddard [far right, in hat] designed the fiberglass blades with Ted Van Dusen. The team assembled the blades in a campus shop, and when it was time to squeegee epoxy from the blades, it was all hands on deck. Robert S. Cox Special Collections and University Archives Research Center/UMass Amherst Libraries

As WF-1’s de facto chief designer, Stoddard likely supported the team’s early choice to mimic a helicopter’s ability to “pitch” its blades. To fly forward, a helicopter continuously adjusts the lift created by each blade, turning the airfoil on its long axis to reduce lift as it swings past the front of the aircraft. Doing so tilts the nose down and moves the vehicle forward. In WF-1’s case, blades pitched to regulate torque, helping get the rotor spinning in low winds and then easing off to protect the machine in dangerously high winds.

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Repurposing a truck axle to mechanically couple WF-1’s rotor and generator was one of several design elements borrowed from engineers at McGill University in Montreal. Production of WF-1’s fiberglass blades got started at UMass in 1974 under the direction of doctoral student Ted Van Dusen. A competitive rower, he had a side hustle making ultralight composite boats—a trade that had stalled his doctoral work at MIT but was an accelerant for WF-1.

The federal funds in 1975 allowed Heronemus to really spin up the project and recruit a squad of students to engineer the balance of WF-1’s components. They made good use of the UMass engineering machine shop and received guidance from faculty, including mechanical engineering professors Duane Cromack and Jon McGowan. But it was the dozen or so students who really cranked out the parts.

Most were master’s students, like Butterfield, who designed the blade-pitching mechanics. Edds, the team’s only electrical engineer, had come to UMass to learn ocean engineering, only to be diverted into handling WF-1’s generator. Louis Manfredi, another ocean engineering student, teamed up with master’s student Jim Sexton on the nacelle housing the generator and drivetrain. Fred Antoon adapted the truck axle. Brian Kuhn did drawings.

Chains and moving parts inside the rotor of a wind turbine WF-1 contained a mechanism that pitched its blades to regulate torque in response to wind speed, a feature that became an industry standard.Sandy Butterfield

An 18-year-old freshman, Dan Handman, came aboard and soon made himself indispensable. When he approached Heronemus to introduce himself, Heronemus handed him three months’ worth of anemometer readings punched into recording paper, and told him to turn it into 15-minute averages. Figuring there had to be a more efficient method for analyzing wind speeds, Handman asked around and found a wind-averaging machine from an earlier student project. A month or so later, he’d installed it in a cabinet near Heronemus’s office and wired it to an anemometer on Orchard Hill.

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Handman’s primary role on WF-1 was setting up its computerized control system, which tracked wind speed and sent commands to Butterfield’s pitch mechanism. The controls also tracked the generator’s speed and adjusted the current to its rotor windings, in accordance with calculations by Edds. Tweaking the current ensured that power demand from the electric heaters installed in the home below didn’t stop the rotor in weak winds.

A man in a harness standing at the top of a wind turbine on a single pole, high in the air Sandy Butterfield, part of the 1970s “UMass Mafia” team that built WF-1, became a wind-power entrepreneur and a top engineer at the National Renewable Energy Laboratory in Golden, Colo. Sandy Butterfield

The finished WF-1 really cranked up the heat, some of which was stored by heating water in tanks in the modular house’s basement, to be circulated through baseboards in windless periods. It turned out WF-1 was unusually efficient at capturing wind energy because its rotor could change speed with the wind, keeping the blades close to an aerodynamic optimum.

This varying rotor speed meant that the frequency of the electric power WF-1 produced also varied. Turbines linked to power lines must strive for the opposite—a steady output that synchronizes with the grid’s frequency—primarily 50 or 60 hertz. But it suited the home’s low-tech heating scheme just fine. (Electronic converters let today’s turbines have it all by ingesting a variable wave and outputting a new wave that’s synced to the grid.)

The Great California Wind Rush

In 1977, with WF-1’s success in hand, Heronemus projected that 3 million homes like the one on Orchard Hill could soon slash U.S. heating oil demand by 90 million barrels a year. That never happened, but an industry was born, starting with a Burlington, Mass. startup called US Windpower—the first “credible” U.S. turbine manufacturer, according to Thresher, who is now an emeritus researcher at the National Laboratory of the Rockies.

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Five wind turbines mounted on freestanding poles on farmland Belgian-made WindMaster turbines erected at Altamont Pass signaled the internationalism of the California wind rush. UMass team member Woody Stoddard conducted engineering analyses of many early designs deployed there.Bettman/Getty Images

Boston-area entrepreneurs Russell Wolfe and Stanley Charren launched US Windpower with Stoddard and Van Dusen after visiting Heronemus in 1974 and liking what they heard. They adapted WF-1’s design to make it suitable for grid-connected operation, building and breaking prototypes before erecting the world’s first grid-connected wind farm in 1980—20 turbines on a mountain in New Hampshire. California’s water authority placed an order for 100 MW of wind power, and in 1981 US Windpower began installing hundreds of turbines in Altamont Pass, east of San Francisco.

As more firms jumped to California, drawn by state government incentives, WF-1’s creators and the next cohort of UMass grads assumed important roles in the nascent market. Seven joined Energy Sciences, a startup cofounded by Butterfield. More joined U.S. Windpower. Stoddard left that company to start a consulting firm and ended up advising some of Denmark’s modern wind pioneers, which rapidly expanded thanks to the California market. Those early Danish firms made relatively simple, sturdy machines that subsequently scaled up and dominated globally for several decades — until China embraced wind power.

The California wind power boom peaked in 1986, after which energy prices collapsed and incentives faded. Most manufacturers were bankrupted by equipment failures and financial challenges, making the 1990s a tough time for wind power’s pioneers. Many UMass wind engineers, like Butterfield, joined Thresher’s operation at NREL, culling everything they could from the California experience.

“An entire generation of U.S. wind engineers got their graduate training, at least in part, using the Wind Furnace.”—Harold Wallace

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There, Heronemus’s protégés became known as the “UMass Mafia.” Thresher says it attests to the crew’s impact: “There were others. But that UMass Mafia were really leaders in the field. I think that’s the heritage we got from Bill Heronemus. Those people were so impactful and the education they got [with Heronemus] was the key.” What Heronemus began at the university became the UMass Wind Energy Center, which has awarded over 300 graduate degrees.

WF-1 now rests in the Smithsonian Institution’s collections in Washington, D.C. It earned its place there, as Smithsonian’s only modern wind turbine, because it represents wind energy’s revival, according to Harold Wallace, Smithsonian’s curator for electricity collections. “An entire generation of U.S. wind engineers got their graduate training, at least in part, using the Wind Furnace,” he says.

Heronemus didn’t get to witness the production of the massive offshore machines that he foresaw. He lost his long fight with cancer in November 2002, at the age of 82, even as former students and family members were racing to patent his multirotor and floating turbine designs.

Had he lived longer, the Captain would almost certainly have railed against current U.S. energy policy. The U.S. government has never backed wind power as generously as he’d hoped. Wind supplied 10 percent of U.S. generation last year—that’s half the share in Europe—with offshore turbines providing only a tiny sliver. Federal support for wind power has been in a stop-go cycle since Ronald Reagan’s administration, and it’s hit a low again under President Donald Trump, who has vowed to stop wind power cold. As Trump boasted to oil executives in January: “We have not approved one windmill since I’ve been in office, and we’re going to keep it that way.”

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Under Trump, stop-work orders have disrupted offshore projects from Massachusetts to Virginia, contributing to a nearly $600 million loss in 2025 for GE Vernova’s wind business. GE Vernova is the only major wind turbine manufacturer remaining in the United States, and it too can be traced back to Heronemus via a US Windpower patent.

In stark contrast, European and Asian countries have been going big on offshore wind and are now developing floating wind farms to push into deeper waters. China might be the one to finally conjure up Heronemus’s favored wind design: floating platforms bearing massive multirotor machines. In 2024, Zhongshan-based turbine maker Ming Yang Smart Energy Group deployed a two-rotor offshore prototype. The company says its next iteration will generate a whopping 50 MW—a twin-headed beast that would be the world’s most powerful wind machine.

That will be a bittersweet moment for the U.S. wind industry and Captain William Heronemus’s UMass Mafia, for whom such massive machines are a dream come true. Joanne Carroll, a retired member of the UMass Mafia, says she remembers the very moment, her freshman year, when Heronemus’s dream became hers. While he was lecturing in Introduction to Engineering about the hidden costs of coal-fired power, Heronemus walked to the window and said: “‘But out there there’s wind, and you can harvest that energy,’” Carroll recalled. “And I remember thinking: That’s what I want to do with my life.”

The author would like to give special thanks to UMass professor emeritus James Manwell for his assistance with this story.

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Man gets six years for hacking 750 women’s Snapchat accounts

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Snapchat

An Illinois man was sentenced on Tuesday to 76 months in prison and three years of supervised release for hacking the Snapchat accounts of over 750 women to steal nude photos, which he later traded or sold online.

After being charged in December, 26-year-old defendant Kyle Svara admitted in February to having used various social engineering tactics to phish Snapchat access codes from over 750 women.

Between May 2020 and February 2021, he targeted more than 4,500 victims while posing as a representative of Snap Inc and using anonymized phone numbers.

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After stealing the victims’ credentials, Svara accessed approximately 517 women’s Snapchat accounts without permission to download nude or semi-nude photos and activated two-factor authentication to lock them out of the compromised accounts.

Svara phishing Snapchat access codes
Svara phishing Snapchat access codes (Justice Department)

The investigators also found that Svara distributed child sexual abuse material (CSAM), finding approximately 530 images and 600 videos depicting CSAM in his Mega account.

“When Svara was interviewed by investigators, he falsely stated that he did not know anything about hacking Snapchat,” the Justice Department said in February.

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“Additionally, he falsely stated that had no interest in child pornography and had never actively sought out or accessed child sexual abuse material (CSAM). Contrary to these statements, the defendant collected, distributed and solicited CSAM.”

According to court documents, he also advertised his “services” online, trading the stolen images, offering to “get into girls snap accounts,” and asking potential clients to reach out through the Kik encrypted messaging app.

Svara offering to hack Snapchat accounts
Svara offering to hack Snapchat accounts (Justice Department)

​Steve Waithe, a former Northeastern University track and field coach and one of his clients, hired Svara to hack the Snapchat accounts of students at Northeastern and members of the women’s track and field and soccer teams.

After being found guilty of targeting at least 128 women and stealing thousands of explicit photos from more than 100 women, Waithe was sentenced in March 2024 to five years in prison for cyber fraud, cyberstalking, and sextortion.

Between paid hacking jobs, Svara also independently hacked into the accounts of many women in Plainfield, Illinois (including neighbors, family friends, classmates, his own personal friends), as well as students at Colby College in Waterville, Maine.

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Some Kids Will Never Think AI Is Cool

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Forget cheating on homework and chatbot friends. Some kids are getting in on a new AI trend: thinking it sucks.

In the four years since chatbots went mainstream, and their marketing campaigns went into overdrive, young people have grown increasingly skeptical of the hype around LLMs. Yes, many of them still use the tech for school assignments and companionship, but according to market research firm YPulse, 37 percent of teens aged 13 to 17 cringe when they see AI content like music and videos, and more than half worry about misinformation and deepfakes.

The polling on youthful AI attitudes shows a great deal of contradiction. Adoption rates are high, with a majority of America’s teens reporting they use chatbots, but enthusiasm is mixed. A recent Pew Research report found that while many teens think AI will be good for them personally, over a fourth of their cohort believe AI will have a negative impact on society in the next 20 years, citing job loss, the decline of critical thinking skills, and environmental impacts as concerns.

Young people typically adopt new consumer technology eagerly, but Melanie Green, a communications professor at the University at Buffalo, says AI is different. This time, the moral panic isn’t coming from older generations—in fact, kids are turned off by the way AI is being pushed on them by adults and tech corporations. They’re also, Green says, “acutely aware that whatever disruption happens, their generation is going to be bearing the brunt of it.”

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Ergo, the eye-rolls. On Bluesky, parents bond over their kids’ distrust of AI, with many claiming that their children come home saying “that’s AI” to mean “that’s BS.” On Reddit, educators share that students—even those who use AI—worry about its consequences and can’t stand the art it produces. WIRED spoke to young people, their parents, and their teachers to find out why some kids don’t want to be on the AI bandwagon.

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SpaceX just about nails Starship test flight 13

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Super Heavy booster had a super heavy landing, but other reusability tech did the trick

The 13th flight of SpaceX’s Starship made it off the launchpad on Friday and ticked off just about everything on the company’s to-do list.

After delays and engine replacements, Elon Musk’s colosso-launcher took to the skies at beer-o’clock on Friday evening – 5:51PM Texas time.

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One hour, five minutes and 21 seconds later, Starship made a controlled splashdown in the Indian Ocean, where it floated after landing.

SpaceX says it was able to gather critical data on the performance of Starship’s heatshield, and that the craft made “a dynamic banking move to mimic the trajectory that future missions returning to Starbase will fly.”

Gathering data on Starship’s heatshield performance will help SpaceX ensure the craft is re-usable. Simulating missions that land at Starbase, SpaceX’s Texas home, builds toward future missions that launch and land at the same facility, speeding turnarounds for re-usable hardware.

The test flight also saw SpaceX test a new routine for de-orbiting the Super Heavy booster used to hoist Starship into space. “The booster successfully completed the high thrust portion of the boostback burn with all 33 engines, the first time with a Super Heavy V3, before ending the burn early,” SpaceX said. “It attempted to relight its engines for the landing burn, with a subset successfully igniting before experiencing a hard splashdown in the Gulf.”

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That part of the mission didn’t go perfectly, as SpaceX hoped for a softer landing and more engines lighting to make it possible.

Once Super Heavy and Starship separated, the latter vehicle used its six Raptor engines to reach desired speed and orbit. It then deployed 20 Starlink V3 satellites. SpaceX crew verified the sats worked and half a dozen of them got a look at Starship’s heatshield. While the satellites were functional, SpaceX did not intend them to form part of the Starlink constellation and allowed them to re-enter Earth’s atmosphere. Or as the company’s mission report put it, the satellites “demised upon reentry approximately 20 minutes after deployment.”

Starship performed one more trick on its way back to Earth, by starting one of its Raptor engines while coasting through space. The success of that test again demonstrated tech that will be needed for future missions, in this case flights that push Starship into sustainable orbit – or allow it to reach a trajectory capable of reaching the Moon, as NASA envisages will be the case for future Artemis missions that land humans on Earth’s permanent natural satellite.

SpaceX boss Elon Musk said he hopes the next Starship test flight will see the Super Heavy booster caught by robot arms at Starbase, another step towards improved reusability and turnaround times between flights. ®

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LG StanbyME 2 Max Rolls In With a 32-inch 4K Touchscreen TV and a Better Reason to Follow You Around

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Televisions spent decades getting larger, thinner and increasingly difficult to move without a second person, a furniture dolly and a brief argument about who scratched the wall.

LG took a different approach with StanbyME: put the display on wheels, add a battery and let it follow you between rooms without requiring an electrician or a marriage counselor.

The original idea was clever, but the 27-inch StanbyME 2 still felt more like an oversized tablet than a television. LG’s new StanbyME 2 Max moves the concept considerably closer to being a legitimate secondary TV with a 32-inch 4K touchscreen, improved wireless connectivity and the same $1,299.99 launch price as its smaller predecessor.

That is still a lot of money for 32 inches of LCD real estate, but conventional televisions cannot follow you into the kitchen, rotate into portrait mode for a workout or detach from their stands when you need the screen on a desk.

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Bigger Screen, Sharper Picture

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The most important upgrade is the display itself. StanbyME 2 Max increases the screen size from 27 to 32 inches while jumping from QHD resolution to full 4K UHD at 3840 x 2160 pixels. It remains an edge-lit LCD panel with a native 60Hz refresh rate, so nobody should confuse it with one of LG’s premium OLED TVs. Mobility, not reference-level black performance, is the reason this exists.

LG has equipped the new model with its Alpha 8 AI Processor Gen3, including AI Picture Pro, AI Super Upscaling and Dynamic Tone Mapping Pro. Dolby Vision HDR is supported, while Dolby Atmos and LG’s AI Sound Pro processing can create a virtual 11.1.2-channel presentation through the built-in side-firing 2.0-channel speaker system.

A 32-inch television is never going to replace a proper home theater system, but that is not really the assignment. StanbyME 2 Max is intended for recipes, exercise videos, casual streaming, gaming, video calls and those moments when somebody else has taken control of the main television and refuses to surrender the remote.

More Tablet Without Becoming an Actual Tablet

lg-stanbyme-2-max-tv-stand-angle

The touchscreen can rotate 90 degrees in either direction for landscape or portrait viewing, tilt up to 25 degrees and swivel as much as 90 degrees. The display also detaches from the rolling stand and can be placed on a table using the included one-click tabletop stand. A small magnetic remote clips directly to the enclosure, which should reduce the likelihood of it disappearing into the sofa cushions within the first 48 hours.

The screen weighs approximately 12.3 pounds on its own, while the complete display and rolling stand weigh 44.8 pounds. In other words, roll the complete unit between rooms and save the lifting for when the display is detached.

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Battery life has increased slightly from four to a claimed 4.5 hours, which should cover two average-length films or approximately one modern streaming drama whose director was never told that editing exists. The screen can also be powered or charged over USB-C, including through a compatible external battery.

Connectivity represents another meaningful improvement. The previous StanbyME 2 was saddled with Wi-Fi 5, which felt dated on a premium wireless display. The Max moves to Wi-Fi 6 and Bluetooth 5.3, while supporting Apple AirPlay, Google Cast and mobile-device screen mirroring. LG also includes HDMI, USB and dual USB-C connectivity, with USB-C DisplayPort Alt Mode supported for compatible computers and mobile devices.

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LG’s webOS platform provides access to streaming applications and more than 400 free LG Channels in the United States. Gallery+ can turn the display into a mobile digital-art frame, while Mood Maker, touchscreen board games and the generative AI-powered Let’s Draw application provide something to do when another season of television about wealthy people behaving badly begins to feel repetitive.

There is an important distinction, however: StanbyME 2 Max runs a television operating system rather than iPadOS, Android or Windows. It offers touch controls and tablet-like flexibility, but it is not a general-purpose tablet capable of running every mobile productivity or creative application.

LG Is No Longer Rolling Alone

Samsung Movingstyle M7 Smart Monitor
Samsung Movingstyle M7 Smart Monitor

Samsung’s closest rival is the 27-inch Movingstyle, which offers a QHD touchscreen, 120Hz refresh rate, HDR10+, Dolby Atmos, a detachable display and approximately three hours of battery life for a $1,199.99 MSRP. Samsung has the advantage for gaming and faster motion, but LG provides a larger 4K screen, longer battery life and Dolby Vision for an additional $100.

Samsung also sells the 32-inch Movingstyle M7 for $699.99. It provides a 4K display and rolling stand at nearly half the price of the LG, but it requires continuous AC power and lacks both touchscreen operation and the ability to detach the display for portable use. It is closer to a smart monitor on wheels than a battery-powered personal screen.

The more serious threat might be the Hisense S6 FollowMe, which combines a 32-inch 4K touchscreen with an anti-glare panel, Wi-Fi 6, an integrated camera and a claimed battery life of up to 10 hours. Hisense announced U.S. availability for May 2026, but its official launch materials still did not provide pricing, which is an effective way to win a specifications comparison without asking anyone to open their wallet.

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What makes the StanbyME 2 Max different is not any single feature. It is the combination of a 32-inch 4K touchscreen, detachable battery operation, a mature smart TV platform, Dolby Vision and Atmos support, extensive wired and wireless connectivity and confirmed U.S. pricing in one relatively polished product.

The Bottom Line

At $1,299.99, the LG StanbyME 2 Max will never win a dollars-per-inch contest. The same money can purchase a substantially larger conventional 4K TV with better picture quality, greater brightness and possibly enough left over for a soundbar.

That television will not roll next to a treadmill, rotate vertically for a recipe, detach for use on a desk or operate for more than four hours without an electrical outlet.

LG has addressed the two most obvious limitations of the previous model by increasing the screen size and resolution, while Wi-Fi 6 fixes a networking specification that should never have been missing from a premium wireless display.

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The edge-lit panel, 60Hz refresh rate and high price still require some perspective. This is not the television for someone building a dedicated home theater or chasing premium HDR performance. It makes far more sense for apartments, bedrooms, kitchens, home offices, workout spaces and households where a flexible secondary screen would actually move throughout the day.

The StanbyME concept is no longer unique, but the 2 Max may be its most convincing execution so far. LG did not reinvent television. It simply gave one better resolution, a battery and permission to leave the living room.

Price & Availability

The LG StanbyME 2 Max, model 32LX6BWGA, is priced at $1,299.99 in the United States. LG opened preorders on June 29, 2026, with initial shipments expected to begin during the week of July 26, 2026.

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Apple Upgrade installment program set to go live on Tuesday

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Apple Upgrade, the company’s new installment program, will be going live on July 28, coinciding with the ending of sign-ups for the iPhone Upgrade Program.

On July 21, a report surfaced claiming that the iPhone Upgrade Program was on borrowed time, and was due to be replaced. It seems that the replacement, Apple Upgrade, will be arriving very soon.

Posted as part of Sunday’s “Power On” newsletter for Bloomberg, Mark Gurman writes that Apple Upgrade will launch on Tuesday. At the same time, Apple will stop new enrollments for the iPhone Upgrade Program.

Consumers already on the iPhone Upgrade Program can continue to use it, but new plans will not be set up.

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While a leasing program at its core, Apple Upgrade differs from the iPhone Upgrade Program in a few ways.

The first big change is that it’s not just limited to iPhones. Consumers will be able to sign up for an iPhone, iPad, Mac, or Apple Watch.

Plans will last 24 or 36 months, depending on the product, and subscribers will be allowed to upgrade early to newer models instead of completing the entire term.

Not every model will be available either, with budget-oriented options like the Apple Watch SE and the MacBook Neo apparently off-limits. Business and education purchases will not be able to use the facility, either.

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A second variation from the old program is that there won’t be AppleCare included in the plan. The iPhone Upgrade Program included it as standard, but now consumers have to pick it up separately.

Lastly, the backer of the program is different. The iPhone Upgrade Program was backed by Citizen Bank, but now Apple Upgrade will be handled financially by Klarna.

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NYT Strands hints and answers for Monday, July 27 (game #876)

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Looking for a different day?

A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing ‘today’s game’ while others are playing ‘yesterday’s’. If you’re looking for Sunday’s puzzle instead then click here: NYT Strands hints and answers for Sunday, July 26 (game #875).

Strands is the NYT’s latest word game after the likes of Wordle, Spelling Bee and Connections – and it’s great fun. It can be difficult, though, so read on for my Strands hints.

Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc’s Wordle today page for the original viral word game.

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5 Car Brands Aiming To Bring Back Rear-Wheel Drive Sedans

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For decades, the four-door, rear-wheel-drive sedan with an internal combustion engine up front was a core part of the global auto industry. Whether it was a plush American luxury sedan or an athletic European sport sedan, rear-drive sedans were once a ubiquitous sight in dealer showrooms and on the streets.

Today, though, the rise of SUVs and EVs means that the traditional rear-drive sedan has fallen out of favor among many automakers. As an example of this, look no further than Lexus, which killed off its GS sport sedan in 2020 and its flagship LS luxury sedan in 2026, with only the smaller Lexus IS sedan still hanging on for now.

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However, it’s not all bleak news for lovers of the rear-drive sedan. Brands like BMW have kept their traditional sedans alive despite the SUV boom, and it now appears that other brands are intent on following the German marque’s lead. Some of these cars are expected to be revivals of discontinued models, while others would tread new ground entirely. Below we’ve rounded up five potential rear-drive sedan revivals that we’re especially excited about. 

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Buick

To say that Buick’s current lineup offers little to car enthusiasts would be a bit of an understatement. This is unfortunate, because Buick is the brand that once brought us iconic performance cars like the 455-powered GSX muscle car of the early ’70s and the turbocharged Buick Grand National of the 1980s. Even Buick’s more recent Regal GS models of the 2010s are quite exciting compared to what the brand sells now.

The only vehicles that Buick sells as of mid-2026 are crossover SUVs, but it seems like that might be changing — and in a big way. General Motors is reportedly developing an updated version of its rear-drive Alpha 2 platform, which will underpin, among other things, a new Chevrolet Camaro. What’s just as exciting, though, is that the platform will also be used for a new Buick sedan model. 

It’s been a long time since Buick has sold a rear-drive passenger car of any type: the last was the full-size Buick Roadmaster from the 1990s. Right now there isn’t any solid info about which engine(s) this new Buick will have or what it will be called. If it’s using the well-regarded Alpha platform, though, we’re expecting something worthy of Buick’s 20th-century performance heritage. After all, who wouldn’t want a four-door Camaro with some Buick badges and a more upscale interior?

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Mazda

Mazda is a brand that’s well regarded by car enthusiasts, with the lovable and iconic MX-5 Miata considered one of the world’s most enjoyable sports cars. When it comes to sedans, though, Mazda’s current lineup is pretty lacking, with the entry-level, front-drive-based Mazda3 being the only sedan it sells.

Mazda discontinued its mid-sized Mazda6 sedan in 2021. Since then, there have been on-again, off-again rumors about a more upmarket, rear-drive sport sedan replacement. Mazda already has the platform to build it, with its CX-80 and CX-90 crossovers using the company’s new rear-drive-based platform, complete with inline-6 engines. At one point, Mazda was fully planning for a next-generation Mazda6 to use this new platform, but the company later backed off that plan to focus on SUVs.

Mazda, however, has maintained the stance that the rear-drive, inline-six sedan could come back on the table if the market calls for it. While a new Mazda sport sedan has yet to become reality, and we aren’t sure exactly what form it would take, it’s clear the company is still taking the idea seriously. This is evidenced by recent concept cars like the rotary-powered 2025 Vision X-Coupe — which, despite the name, actually has four doors.

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Ford

Ford made headlines in 2020 when it axed its sedans to focus on SUVs, but the company has more recently expressed some interest in getting back into the sedan game. This time, however, rather than competing with the Camry and Accord, a new Ford sedan would likely be a more sporty, upmarket product. Speculation has this new car sharing a platform and perhaps its branding with the Mustang, with Mach 4 hinted at as a possible name. 

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Ford expanding the internal combustion Mustang family to include a sedan makes a lot of sense. The latest Mustang is a fantastic performance car with lots of throwback appeal, but the 2020s haven’t been kind to the Mustang sales-wise. Branching the platform out into a sport sedan would likely expand its appeal to buyers who need something more practical than a two-door coupe with a tiny back seat.

To see how well this could potentially work, look no further than the previous generations of the Dodge Challenger and Dodge Charger. These cars took the same LX rear-drive platform and made it available in both coupe and sedan styles with great success. Would purists be upset if Ford were to use the Mustang name for a sedan? Maybe, but we don’t see how that’d be any more egregious than using the name for an all-electric crossover SUV, which Ford has already been doing for several years with the Mustang Mach-E.

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Cadillac

Over the last 20 years, the Cadillac brand has made big strides in the car enthusiast space. It started with models like the CTS-V from the mid-2000s, with the torch passing to fire-breathing sport sedans like the CT4-V Blackwing and the incredible CT5-V Blackwing, with its 668-hp supercharged V8. 

Cadillac, however, is in a bit of an uncertain situation, with the current CT4 and CT5 leaving production after 2026. Without these two internal combustion sedans, Cadillac’s lineup would consist only of crossovers, SUVs, and electric vehicles, and there was some concern that Cadillac was done with gasoline sedans completely.  

Fortunately, it seems the CT5 won’t be gone for long. Industry sources have said that a new version of the Cadillac CT5 is one of the models GM will build on its updated Alpha 2 platform. Not much is known about the powertrain options the next-gen CT5 will have, but the high-end CT5-V Blackwing is likely to return packing big power. There have been rumors that even the non-Blackwing CT5-V will get a naturally aspirated V8 and a manual transmission, a combination that enthusiasts have long been clamoring for.

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Nissan/Infiniti

Nissan has done a commendable job in keeping its legendary Nissan Z sports car alive in a market that isn’t always easy for two-seat sports cars, but the Z isn’t the only historic nameplate that Nissan is focusing on right now. In a 2026 preview of future products, Nissan confirmed it’s working on a new Skyline sedan for the Japanese market, which should share the current JDM Skyline sedan’s rear-drive layout.

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While Nissan doesn’t sell the Skyline in America, it did make its way to these shores as the now-discontinued Infiniti Q50. It appears, though, that rather than being taken away for good, the Q50 has only been on hiatus. Industry sources say the Q50 is coming back soon, likely with rear-drive and even a manual transmission. It makes sense then that the next-gen Q50 and this recently-teased JDM Skyline would again be the same car with different names.

It remains to be seen whether the new sedan will use an all-new platform or be a heavily updated version of the old one. After all, despite getting a new engine and updated styling, the newest Nissan Z actually isn’t too much different from the previous generation Z beneath its skin. It’s very possible that Nissan could go a similar route with the new Skyline and Infiniti Q50.

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Methodology

We compiled this list based on official manufacturer announcements and industry reporting. Some of these vehicles have yet to be officially announced by automakers, while others have merely been hinted at or mentioned as part of broader product plans. As with all news gathered from anonymous sources, it’s important to have some degree of skepticism — but, as of now, these brands are indeed bringing the classic RWD sedan back. We also focused specifically on front-engine, rear-drive sedans with internal combustion engines, and not battery electric vehicles.

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Launched, but far from finished

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While the Steam launch of “Character Limit” isn’t the end of Malcolm’s game development journey, he still has to combat the oddities of promotions and scammers. That, and get the iOS release done.

The Character Limit launch on July 21 was a weird day for a number of reasons. For a start, that it actually happened at all.

When I last left off, I was in a predicament of waiting for Steam’s review process to approve the game on a second attempt, after the first failed on a technicality. Thankfully, instead of waiting for five days, Steam’s support approved the game on Monday, meaning I could release on Tuesday as originally intended.

The actual launch itself was a weird process, timing-wise. While you did have to confirm to Steam the date and time for your intended release and it would be locked in the system two weeks beforehand, it didn’t actually matter.

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The system said that a launch could’ve happened earlier if the game was approved. The timing was also useless when it came to the actual launch, because it’s not automatically released.

Instead, the person in charge of the project has to tell SteamWorks multiple times that the game needs to be released. You had to click Release App, then click a second button to Release Right Now, then enter “Release My App” into a text box, followed by clicking “Release Now.”

There is undoubtedly a good reason or two for this process. Especially when a game could cost millions to produce and be especially harmful to the brand if shipped early with bugs.

To me, it felt like a dual-key missile launch on a submarine in a war film, but with much lower stakes.

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I was expecting that seeing the game live and for sale in Steam would be an emotional moment. The culmination of all the work and releasing it to the public. Tears and all that.

There were no tears, no massive explosions, no ticker tape parade. It felt about as emotional as buying cat litter on Amazon.

Steam game publishing interface showing overlapping confirmation dialog boxes, with green buttons labeled Release App and Release Right Now, and a dark confirmation bar asking to type a phrase before final release

You have to tell Steam four times to release a game.

It probably helped that it was the start of the working day for me here at AppleInsider. I had other things to think about for about eight hours after launch, which probably saved me from repeatedly refreshing the sales data screen.

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It’s still the opening week, and for a small game with little typical promotion, there were no expectations of buying a Ferrari. Quite the opposite.

That said, I am glad that it did make some sales. It’s far from stellar, but it’s thankfully not zero either.

I did eventually celebrate the launch by taking Emma to KFC late at night and trying to find a Toblerone. The chicken was nice, but I couldn’t find the chocolate.

Hawking keys

If there was one thing working for AppleInsider has taught me, it’s that if you put something on the Internet, you’re going to get emails. It’s the same for releasing a game, but with a different quality of communication.

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In the days just before and following the launch, emails have been coming in as one of three categories.

The first are people promoting their services to get the game in front of news outlets and influencers on YouTube and Twitch. These are paid services, and by the looks of a few of them, don’t really seem that legitimate.

I know that if I had funding for marketing, I would be talking to a few existing firms that can do just that. Well before the launch date too, not after.

The second category is for Steam Curators, that is someone in control of a group that people follow, just dealing with game recommendations. All of whom wanted a copy or four of the game so they could make a “curated review” for their subscribers.

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Twitch channel videos page showing several gaming clip thumbnails, mostly PUBG Battlegrounds, with titles, view counts, and ages, plus navigation tabs for Home, About, Clips, Videos, Schedule, and Chat

An ancient Twitch account a scammer tried to get a free game key with.

Yes, I understand completely the parallels of publications like AppleInsider talking to companies about review products and so on. The irony is not lost on me.

I know there are probably legitimate curator groups on Steam, but some of the emails seem to be quite questionable in nature. It’s an area to explore in the coming week or so, but the messages asking for keys didn’t help.

The third, and adjacent to the curators, were people trying to get keys and claiming they were streamers. They said they’d stream the game on Twitch, if only they got a key.

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The problem here is that I was warned beforehand of people claiming to be influencers doing this, and checked the supposed accounts. They hadn’t streamed on Twitch in ages, with one account’s last recording dated for nine years ago.

Sometimes, you get a feel for something not being right. Sometimes, it’s painfully obvious.

As with any software project, the end is never really the end. It’s a new beginning.

The release of Character Limit on Steam is only one release, as there’s still the work to be done to get it on iOS and iPadOS. I would say most of the work is done, but I still want to make sure it runs properly with TestFlight again before declaring that version live.

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The plan for that is for the middle of August. I know that early September is going to be wall-to-wall iPhone coverage, and late August will be preparing for it, so I would want to launch before the circus begins.

At some point, I’ll also have to look at other platforms, as I’ve had queries about Linux and Android versions. I’ll spare the audience of an Apple-centric publication the trials and tribulations of that, but they’re now on the to-do list.

Speaking of to-do lists, I now have multiple to deal with. One is listing bugs to fix before the first update of the game comes out.

A second is a “would be nice to do” list of game improvements and other tasks that aren’t essential or urgent, but I would like to get to at some point. Think adding more languages, more background videos, a way for players to submit “missing” words, and new gameplay modes.

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The last list is promotional, to get the game promoted and out in the world. That has included a press release and some social media posts so far, as well as lines for outreach to influencers and streamers.

I may be someone who sees many request emails and press releases in their line of work. It doesn’t mean that I’m any good at doing that sort of thing myself, but I’m going to try anyway.

As it stands, I’ve managed to release an actual game that I made, on Steam, a platform I am very familiar with from years of gaming. The 15-year-old version of me would be over the moon about this.

That same younger me just wouldn’t have understood that the work isn’t over by a long shot.

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Europol flags 4,340 URLs for removal in ‘The Com’ crackdown

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Europol

Europol has flagged 4,340 URLs for removal during a multi-week operation targeting online content linked to “The Com,” a loosely organized network of nihilistic violent extremist groups.

Investigators from nine countries (i.e., Belgium, Finland, Hungary, Ireland, Luxembourg, the Netherlands, Portugal, Spain, and Sweden) took part in what Europol called “Referral Action Days” between June and July 2026.

The joint action, which ties into the European Commission’s ProtectEU counterterrorism agenda and was organized by Europol’s EU Internet Referral Unit (EU IRU) and Spain’s Intelligence Centre against Terrorism and Organised Crime (CITCO), aimed to disrupt The Com’s online ecosystem, limit nihilistic violent extremism content disseminated online by The Com groups, and generate new investigative leads.

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“The Com’s content is laced with coded language and emojis that adults may struggle to decipher, conveying sinister messages that encourage self-harm and the sexual exploitation of minors. [..] The content referenced in this operation includes violent videos and images depicting self-harm, suicide, child sexual abuse material (CSAM), animal cruelty, and violent attacks,” Europol said. “

“Other types of content include videos of violent street attacks, a practice known as ‘manhunt,’ or arson. Additionally, The Com produces manuals or guides covering topics such as grooming, murder, improvised explosives, or ideological viewpoints. These manuals are created by groups to instruct members on methods for committing violent attacks, grooming and (s)extorting vulnerable minors, or conducting doxing and swatting.”

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This builds on Project Compass, a yearlong operation launched in January 2025 and led by Europol’s European Counter Terrorism Centre, which has brought together law enforcement from 28 countries.

As BleepingComputer previously reported in February, that broader effort has resulted in 30 arrests and identified 179 suspects tied to The Com, along with 62 victims.

In January 2025, Europol also published a notification on the rise of online cult communities specifically targeting young people.

What is The Com?

Europol describes The Com (short for Community) as a decentralized network lacking unified ideology, where some factions pursue violent right-wing extremist and accelerationist beliefs.

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The Com-affiliated groups recruit and groom victims through social media, messaging apps and gaming platforms, coercing them into self-harm, violence and the production of child sexual abuse material, often through extortion.

“They distribute propaganda on accessible platforms to attract young individuals, funnelling potential members and victims into private forums and chat rooms where radicalisation and victimisation occur. Victims are typically coerced into remaining under the perpetrators’ influence through (s)extortion,” Europol added on Friday.

According to Europol’s February announcement, The Com is organized into multiple subgroups, including:

  • Offline Com, which promotes property damage, harming others, and committing acts of terrorism,
  • Cyber Com, which orchestrates network intrusions and ransomware attacks,
  • (S)extortion Com, which coerces minors into sex crimes and encourages self-harm and suicide,
  • 764, another subgroup that surfaced in 2021 and is especially notorious for grooming young people into producing explicit content that is later used for blackmail or shared among members.

Two alleged 764 leaders (20-year-old Prasan Nepal and 21-year-old Leonidas Varagiannis) were arrested in April 2025and are now facing life in prison for operating an international child exploitation ring.

The Com has previously been linked to high-profile ransomware attacks against Las Vegas casino breaches in September 2023 and Marks & Spencer, Co-op, and Harrods in April 2025.

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Filling High Pressure CO2 Tanks From Sugar Fermentation Gas

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After previously using the fermenting of sugar to obtain ethanol fuel, [Hyperspace Pirate] figured that it’d be a waste to just blast the other half of the yeast production in the form of carbon dioxide into the air. This poses the slight problem that gaseous CO2 is fairly bulky, while compressing it into a liquid isn’t exactly for the faint of heart. This of course means that it’s a fun challenge, involving a beach ball, vapor-compression and various compressors.

Although at room temperature compressing CO2 into a liquid requires quite extreme pressures, if you lower it to freezing temperatures it becomes quite feasible to use more typical off-the-shell compressors.

In the video both oil-less and regular compressors are used, mostly because ultimately you want to get pure CO2 into the bottle, without oil or water. Here a few methods are explored, including a pre-cooler with the oil-less compressor as it cannot quite hit the same pressures. With a typical compressor linked to an oil-separator you can directly fill the tank, which is pretty nice, though even with this removal of water turned out to be a chore.

Desiccating the gas that comes out of the fermentation vat, is attempted using a converted water filter that’s filled with desiccant beads, but as the later tests show, this isn’t quite good enough to prevent moisture to make it into the bottle and clogging its nozzle. Of course, moisture here is more acceptable than oil for most applications, so with some more work this could be quite a feasible method to fill bottles with liquid CO2 for various nefarious applications like paintball guns and more.

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