Connect with us
DAPA Banner

Tech

Meath ITAD provider ICT acquired by US recycling firm Paladin

Published

on

The Meath-based company will be relocating to Paladin’s new 52,000 sq ft processing facility in Dublin.

Florida-headquartered critical materials recycling firm Paladin Envirotech has acquired Co Meath’s ICT, a 2003-founded IT asset disposition (ITAD) services provider. Terms of the acquisition were not disclosed.

This is the second European company Paladin has acquired since forming in 2025, bringing the company’s total spend on acquisitions globally to €60m.

ICT’s acquisition is expected to help Paladin scale secure critical mineral recovery in Europe. The Meath company has processed more than 2,000 tonnes of end-of-life electronics and has securely shredded more than 500,000 data-bearing devices in the past year alone.

Advertisement

ICT provides mobile, on-site data destruction via its shredding vehicles equipped with industrial-grade systems, alongside a full suite of services including IT asset remarketing, certified destruction, electronics recycling and data centre decommissioning, Paladin said.

Alongside the acquisition, Paladin is also investing in a new 52,000 sq ft processing facility in Dublin to support customers across Europe. ICT will transition into the Paladin brand and relocate its operations to its new parent company’s processing facility.

Current critical mineral recycling capacity is far below what the EU wants, Paladin has said. It maintained that increasing domestic recycling and recovery capacity is the only short-term solution at hand.

“ICT is a strong legacy organisation in the ITAD space, built on doing the work in-house, maintaining chain-of-custody control and meeting the highest standards for secure data destruction,” said Brian Diesselhorst, the CEO of Paladin.

Advertisement

“This acquisition strengthens our ability to support customers in Dublin – widely considered the EU’s ‘data centre capital’ – and across Ireland, with consistent execution and certified outcomes, while expanding our on-site shredding and secure handling capabilities in-region.”

Eva Warren, the CEO of ICT, added: “ICT has always been focused on trust, control and doing ITAD the right way.

“Together, we’re building a model where organisations don’t have to choose between security, compliance and sustainability – we can deliver all three, at scale, across Ireland, the UK and Europe.”

Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.

Advertisement

Source link

Continue Reading
Click to comment

You must be logged in to post a comment Login

Leave a Reply

Tech

Nothing Phone 4a Pro Durability Test and Teardown Reveals the Good as well as One Design Quirk

Published

on

JerryRigEverything Nothing Phone 4a Pro Teardown Durability Test
The Nothing Phone 4a Pro costs $499 and grabs the show right away with its sleek industrial design, which essentially redefines the class that the company has set with previous models. The aluminum frame surrounds it, and is the most durable yet from Nothing. Circular LED patterns on the back light up for notifications timers and music visuals while small widgets on the home screen run simple games or step counters that add a bit of personality without complicating daily use.



Zack Nelson of JerryRigEverything’s Mohs hardness picks are out to see how the rear panel holds up, and it takes a level two mark before the lines begin to deepen at level three, although the material acts more like reinforced plastic than high-end glass. Flip off the factory-installed screen protector to reveal the display underneath, and guess what? It resists scratches until level six, when it begins to be carved up at level seven. Even the most expensive flagships deliver such impressive performance.


Nothing Phone (4a) Pro Cell Phone 2026 New, Unlocked Android 16 Smartphone, Triple-Lens Camera, AI Photo…
  • Pro-Grade Camera with AI Edits: Capture every detail from a distance with the advanced triple camera system. Nothing Phone 4a Pro Features a 50MP Sony…
  • 6.83″ 144Hz AMOLED & 5,000-Nit Peak Brightness: Immerse yourself in a stunning 6.83-inch 1.5K AMOLED display. Delivering a buttery-smooth 144Hz…
  • All-Day 5080mAh Battery & Android 16 Nothing OS 4.1: Stay powered throughout your busiest days with a high-capacity 5,080mAh battery and 50W fast…

JerryRigEverything Nothing Phone 4a Pro Teardown Durability Test
This one design quirk may surprise you, but there is a tiny gap at the bottom of the phone that allows the SIM card removal tool to simply poke a hole in the waterproof mesh that keeps the microphone and speaker area dry. The majority of phones keep this mesh out of reach, however in the case of the Nothing Phone 4a, the first layer sits directly behind the hole, making it easy to slip up and compromise the IP65 classification. To make matters worse, there is a second backup layer, but the risk remains, so proceed with caution.

JerryRigEverything Nothing Phone 4a Pro Teardown Durability Test
Following that, it’s time to burn test the 6.8-inch screen, which has ten bit color depth, five thousand nits brightness, and a quick 144hz refresh rate. It can withstand the heat for around twenty seconds before turning mostly white and recovering slightly once the heat source has passed. After that, it’s structural testing time, as he puts the phone through its paces, and the aluminum unibody comes out with flying colors, better than any Nothing model before it, with nary a crack or permanent deformation in sight.

JerryRigEverything Nothing Phone 4a Pro Teardown Durability Test
It’s time to crack it open, starting with a heat gun to release the adhesive that holds the plastic camera plate in place inside the recessed aluminum frame. Once it’s done, we can see the precision-cut metal casings for the glass lenses, which include an eight-megapixel wide-angle, a fifty-megapixel primary sensor with optical stabilization, and a fifty-megapixel telephoto that, unfortunately, lacks stabilisation. The thirty-two megapixel front-facing camera also lacks stabilization. Before long, we’ve removed the four silver T-3 screws and six black Phillips screws, and the screen has a gradual warmth along one side.

JerryRigEverything Nothing Phone 4a Pro Teardown Durability Test
The rear LED matrix and the NFC coil are connected by ribbon wires, and there is no wireless charging coil inside. Three more screws secure a bracket that protects the battery and screen connectors. Unplugging those leads reveals a massive 5080 milliamp hour battery in the US version or 5400 in the India version, as well as pull tabs to make removal easier. A loudspeaker module is perched on top of the charging port board and may be removed by unscrewing seven more screws and cutting the antenna wire.

JerryRigEverything Nothing Phone 4a Pro Teardown Durability Test
Taking the main board out shows a thick coating of thermal paste and a large vapor chamber designed to distribute heat around the back of the display. The main and ultrawide cameras perform exactly as expected, with optical stabilisation in place. If you want to get to the main board, you must first remove the camera shield, which reduces the repairability score slightly, but each step is still rather simple to do with basic tools. The reviewer says that the lack of wireless charging was a deliberate trade-off to make this phone more robust, as well as the solid metal build, rather than compromising on either.

Source link

Advertisement
Continue Reading

Tech

France starts moving government systems from Windows to Linux

Published

on


Linuxiac reports that France’s Inter-ministerial Digital Directorate (DINUM) has revealed a roadmap for shifting the country’s government systems away from non-European software. This includes switching from Windows to Linux and adopting various European-developed apps.
Read Entire Article
Source link

Continue Reading

Tech

Quad ESL 2912X at AXPONA 2026: The Truth Still Hurts But These Finally Care How It Lands

Published

on

Electrostatic loudspeakers don’t care about your feelings. They never have. They strip the signal bare, lay it out under a harsh light, and let your brain sort out the mess. That’s the appeal, and the problem. Because while not every electrostatic design plays by the same rules, most lean toward the cerebral. Detail. Speed. That ghost-like sense of presence that feels almost too clean to be real. You admire it. You don’t always feel it.

Which makes this complicated.

I’ve spent decades chasing that sound. Five pairs of MartinLogan panels going back to the Sequel IIs. Enough time to know exactly what electrostats do better than anything else and where they leave you cold. I prefer them. Still do. But preference and connection aren’t always the same thing. I’m not wired that way. Never have been. I lean emotional. Always have. It’s messy, but it works. Most of the time.

And that’s why the Quad ESL 2912X at AXPONA 2026 caught me off guard.

Advertisement
quad-esl-2912x-speaker-left-axpona-2026
QUAD ESL 2912X at AXPONA 2026

At $18,000, they are far removed from the original Quad ESL and Quad ESL 63 in both price and expectation, but it does something electrostatic speakers without a safety net usually don’t. It keeps the ethereal clarity intact but adds weight where it matters. Not artificial warmth. Not bloated bass pretending to be something it’s not. Just enough physical presence to remind you that music isn’t only meant to be analyzed. You need to actually feel it. Even if it makes you feel emotions that are not always pleasant.

And it does.

Not in a showy way. Not in a way that begs for attention. More like it understands something most of its kind never quite grasp. That you can be precise without being cold. That you can be revealing without shutting people out.

‘Wickedly attractive,’ someone once said about me. Didn’t end well. That one sticks.

But for once, the description lands in the right place.

Advertisement

A Very British Timeline of Reluctant Progress

QUAD doesn’t iterate like everyone else. It moves when it has something worth saying.

The story begins in 1957 with the original Quad ESL-57; a speaker that didn’t just challenge convention, it ignored it entirely. Imperfect, yes, but disarmingly honest. It set a standard for transparency that still lingers over the category.

Advertisement. Scroll to continue reading.

In 1981, the Quad ESL-63 arrived with a more advanced approach to dispersion and imaging. It refined the concept without abandoning it, and depending on who you ask, it either solved key limitations or traded away some of the original’s charm. The debate is still alive and well.

Advertisement

By 1999, QUAD expanded the lineup with the ESL-988 and ESL-989. Same core idea, two distinct executions. The 988 stayed closer to the original scale and intent, while the 989 increased panel area and extended low-frequency performance for larger rooms and more capable amplification.

That direction continued in 2006 with the ESL-2805 and ESL-2905. These were evolutionary updates; better controlled, more refined, and visually cleaner, even if they still leaned into traditional hi-fi aesthetics.

In 2012, the ESL-2812 and ESL-2912 carried things further. Incremental, but meaningful. Improved cohesion, tighter performance, and a continued focus on what electrostatics do best without trying to be something they’re not.

Now, fourteen years later, the ESL-2812X and ESL-2912X mark the arrival of Generation Six.

Advertisement

License to Be Large but Never Overbearing

They still look unmistakably like QUAD electrostatics; tall, panel-based, and impossible to mistake for anything else. And yes, they’re big. At nearly 58 inches tall, they have real physical presence. But in the room at the show, which wasn’t especially large, they didn’t dominate the space the way you might expect. They take up visual real estate, but not in a way that overwhelms everything around them. The new all-black finish helps. It keeps things visually quieter and less tied to the old-school hi-fi look.

If anything, it feels like something James Bond would have tucked into a well-appointed London flat; clean, purposeful, and chosen because it works, not because it makes a statement.

There are no cones or domes here. Both models use ultra-thin, electrically charged diaphragms suspended within an electrostatic field. The audio signal modulates that charge, moving the diaphragm and producing sound with very low distortion and excellent spatial precision. That approach hasn’t changed and neither have the requirements. These speakers still benefit from careful placement and stable amplification to perform at their best.

Internally, QUAD has moved to a three-part electronic structure: a high-voltage multiplier, a control section, and a low-voltage signal module. The goal is improved stability and consistency, particularly during more demanding passages where electrostatics have traditionally shown limitations.

Advertisement

The audio transformers have also been revised, with a focus on improving dynamic range and detail retrieval. In practical terms, that should result in better transient response and more low-level detail without altering the core character of the design.

The ESL 2912X is the larger model, standing 147 cm (57.9 inches) tall and designed for bigger rooms. It carries a nominal 8-ohm rating, but like most electrostatics, impedance varies between 4 and 20 ohms depending on frequency. QUAD specifies a frequency response of 32 Hz to 21 kHz (−6 dB), with usable extension from 28 Hz to 23 kHz.

They don’t sound small. Not even close. But that part comes later.

Advertisement. Scroll to continue reading.
Advertisement

Nothing Hidden, Nothing Softened, Nothing Left Unfelt

MoFi Distribution showed up to AXPONA 2026 with a full bench of serious gear, but the QUAD room had a different kind of gravity. The ESL 2912X didn’t need theatrics. They just got on with it and people noticed.

QUAD, quietly, is having a moment.

My recent time with the Quad 3 Integrated Amplifier made that clear. It’s not built for listeners chasing sterile precision or exaggerated edge. It leans human. Natural. A little forgiving when it needs to be. That works there. The ESL 2912X, on the other hand, asks for more. Not louder. Just more control and authority behind it.

quad-esl-2912x-speakers-axpona-2026
QUAD ESL 2912X Electrostatic Speakers at AXPONA 2026

That’s where the Platina series comes in.

The Platina Integrated, Platina Stream, and the newly announced Platina CDT aren’t trying to win a bling contest or blind you with polished aluminum. The focus is on structure, stability, and getting out of the way. They provide the kind of foundation electrostatics actually need; clean power, consistent behavior, and no drama when the music shifts.

Advertisement

It’s a very specific kind of British approach. Understated, deliberate, and not particularly interested in approval. More like the older school mindset; decisions made, no apology offered, and no need to explain twice.

So what’s actually different here?

AXPONA is full of large speakers. Some of them cross into excess; big cabinets, bigger claims, and a lot of effort spent proving something that didn’t need proving. Size doesn’t guarantee connection. It doesn’t guarantee anything.

The ESL 2912X takes a different approach.

Advertisement

It delivers scale without relying on mass. Presence without forcing it. There’s no oversized cabinet trying to dominate the room. Instead, it builds space in a way that feels natural and proportionate.

At $18,000, it’s not inexpensive. But context matters. At this show, surrounded by speakers costing three, five, even ten times as much, it doesn’t feel out of place. It holds its ground. And that says more than any spec sheet.

This is the kind of presentation most people could live with for a very long time. Not because it tries to impress you quickly, but because it doesn’t wear thin.

Advertisement. Scroll to continue reading.
Advertisement

The truth is still there. It doesn’t soften it.

But when it lands with real emotional connection? You don’t dare look away.

For more information: quad-hifi.co.uk

Advertisement

Source link

Continue Reading

Tech

I like what Framework is promising, but it needs to deliver

Published

on

Modular PC maker Framework Computer has officially announced its upcoming “Next Gen” event, scheduled to take place on April 21. The company is expected to unveil its latest generation of hardware, continuing its focus on upgradeable, user-controlled computing systems.

The event will be livestreamed globally, with select attendees invited to experience the new products in person. While Framework has not revealed specific product details, teasers and industry signals suggest a strong emphasis on modular upgrades and deeper integration with open platforms like Linux.

A Teased Shift Toward Next-Gen Modular And Open Computing

Framework has kept details intentionally vague, but its messaging hints at a broader shift in direction. The company’s teaser campaign references Linux ecosystems and open computing, suggesting that upcoming hardware may lean further into flexibility and user choice.

Reports indicate that the company could introduce updated modular laptops or desktops, potentially powered by next-generation chips.

At the same time, Framework has framed the event as more than just a product launch. In its messaging, the company highlights growing concerns around the future of personal computing, particularly as resources like memory and silicon become increasingly constrained in an AI-driven industry.

Advertisement

Why This Event Matters In Today’s PC Landscape

The timing of Framework’s announcement is significant. The broader computing industry is currently facing supply constraints, rising component costs, and a shift toward cloud-based, AI-centric infrastructure.

Framework has positioned itself as a counterpoint to these trends. The company continues to advocate for repairable, upgradeable hardware that users can fully control, rather than locked-down systems tied to proprietary ecosystems.

This philosophy has gained traction among enthusiasts and professionals who value ownership and customization. The upcoming event is expected to reinforce this stance, potentially introducing new ways to extend device lifespan and adaptability.

What It Means For Users And The Industry

For consumers, the event could signal new options in a market increasingly dominated by sealed, non-upgradable devices. If Framework delivers meaningful upgrades, it may strengthen the case for modular computing as a viable alternative to traditional hardware cycles.

Advertisement

More broadly, the company’s messaging reflects a growing debate within the tech industry. As AI infrastructure demands more resources and centralized computing becomes more prevalent, questions around ownership, control, and accessibility are becoming more relevant.

Framework’s approach suggests that there is still demand for devices that prioritize user freedom over convenience.

What Comes Next

The Framework Next Gen event will take place on April 21 at 10:30 AM PT, with a livestream available for global viewers.

While specific product announcements remain under wraps, expectations are building around new modular hardware and potential software ecosystem updates. The company has also hinted that its announcements may address ongoing industry challenges, including supply chain pressures and rising component costs.

Ultimately, the event is likely to offer more than just new devices. It could provide insight into how companies like Framework plan to navigate a rapidly changing computing landscape, where control, flexibility, and long-term usability are becoming just as important as raw performance.

Advertisement

Source link

Continue Reading

Tech

French government says au revoir Windows, bienvenue Linux

Published

on

America’s Big Tech companies may soon learn that saddling up with Donald Trump doesn’t tend to work out in the end. As the president sows chaos and distrust around the globe while taking aim at EU tech regulations, Europe is looking for ways to adopt its own alternatives. The latest example is France, which said it’s dropping Microsoft Windows in favor of Linux.

On Wednesday, France said (via TechCrunch) it plans to move its workstations from Windows to the open-source Linux. It’s part of a broader movement across Europe toward digital sovereignty, aimed at reducing reliance on foreign tech — especially American and Chinese. Although homegrown alternatives aren’t available in many areas, the EU seems prepared to wean itself off where it can.

In January, France announced that it would move its videoconferencing from Zoom and Teams to the French-made Visio. As part of this week’s Linux announcement, France added that it would also migrate its health data to a new platform by the end of 2026.

Since taking office, Trump has used tariffs and other measures to try to bully European nations into dropping their regulations on America’s tech industry. In August, he vowed to “stand up to Countries that attack our incredible American Tech Companies.” (The strange capitalizations are his, not ours.) His administration has described laws like the EU’s Digital Services Act as “censorship” and “a tax.”

Advertisement

So far, Europe has stood firm. “I want to be very clear: our digital sovereignty is our digital sovereignty,” European Commission President Ursula von der Leyen said at the Munich Security Conference in February. “We have a long tradition in freedom of speech. Actually, the Enlightenment started on our continent.”

Christian Kroll, CEO of German search engine Ecosia, foresaw Europe’s predicament soon after Trump’s 2024 reelection. “We, as a European community, just need to make sure that nobody can blackmail us.” He added that “if the US turned off access to search results tomorrow, we would have to go back to phone books.” Granted, the guy is selling a European-made search engine, so his bias is clear. But the salience of his point stands.

Giorgos Verdi, policy fellow at the European Council on Foreign Relations, said the Trump administration’s behavior underscores the need for Europe to break free. “Could the US use its dominance over AI chips, its dominance over cloud in Europe, its dominance over AI systems in order to exert more pressure?” Verdi asked CNN rhetorically in January. “In order to build more resilience for Europe… there is a geopolitical case for European innovations to emerge.”

Source link

Advertisement
Continue Reading

Tech

How to watch Alcaraz vs Sinner for FREE: TV Channels for Monte-Carlo Masters Final

Published

on

  • Monte-Carlos Masters Final 2026: Sunday, April 12
  • Start time: 2pm BST / 10am ET / 7am PT / 11pm AEST
  • FREE stream: France TV (FRA)
  • Access your usual streaming services with NordVPN (save 75% today)

Watch Monte-Carlo Masters Final 2026 live streams to see who will emerge with the title and the world number one ranking when Carlos Alcaraz takes on Jannik Sinner in what should be a blockbuster match on Court Rainier III.

Source link

Advertisement
Continue Reading

Tech

Today only: Grab AirPods Max USB-C for $399.95 ($150 off)

Published

on

B&H’s AirPods Max flash Deal Zone slashes $150 off the original retail price of the over-ear headphones with USB-C.

Starlight AirPods Max headphones on a soft pastel background with bold black text advertising price 399.95 today only, implying a limited time sale deal
Grab AirPods Max USB-C for just $399.95 today only – Image credit: Apple

The flash deal, which discounts first-gen AirPods Max with USB-C to $399.95, is valid today only at Apple Authorized Reseller B&H Photo.
Buy AirPods Max for $399.95
Continue Reading on AppleInsider | Discuss on our Forums

Source link

Continue Reading

Tech

iPhone 18 series: Everything we know so far

Published

on

Apple’s iPhone is a product that the world, including potential buyers, critics, and competitors, watches obsessively. Over the years, the Cupertino giant has repeatedly shown up every September, with the best iteration of their smartphone technology, spread across multiple Pro and non-Pro models. However, the iPhone 18 series could change that tradition.

This year could be the first time the company splits its massive September event into two, focusing on different categories of the upcoming iPhones. The premium ones, including the Pro models and the purported Apple foldable, could arrive this fall, while the more affordable models could arrive in spring 2027. That’s why it’s all the more important to know about the purported iPhone 18 series this year, so that you can plan your upgrade (and prepare your wallet) well in advance.

iPhone 18 series: Latest news

Apple’s iPhone is one of those evergreen product lineups that attracts rumors and reports year-round. It doesn’t matter whether the iPhone 17 has just dropped or we’re almost half a year away from the expected iPhone 18 series launch time; the news just keeps coming in from all directions.

Release Date and price rumors

Unlike previous years, Apple is heavily rumored to split its grand September launch event into two equally important events across 2026 and 2027.

The split strategy was initially reported by The Information in May 2025, and later, Bloomberg’s Mark Gurman corroborated it, stating that it will help the company spread its engineering and marketing efforts across its calendar year, from fall to spring. 

As part of the new launch paradigm, we should get to see the premium Apple iPhones, including the iPhone 18 Pro, the iPhone 18 Pro Max, and the iPhone Fold (Apple’s first-ever foldable), in early September 2026, with retail availability typically following about two weeks later. Some rumors also suggest the Fold’s retail availability could commence in December.

Advertisement

Price seems to be a sensitive topic this year, not just for the upcoming iPhone 18 series, but for every other smartphone in 2026. The ongoing memory crisis and rising component costs have compelled manufacturers to either raise prices or upsell buyers to higher-memory or storage variants at higher prices. 

Expected Release Starting Price
iPhone 18 Pro September 2026 ~$1,099
iPhone 18 Pro Max September 2026 ~$1,199
iPhone Fold (or Ultra) September – December 2026 ~$2,000 or more

Apple, however, might be in a slightly better position than other manufacturers, as per renowned analyst Ming-Chi Kuo. In January 2026, Kuo claimed that the company could leverage its position to lock in long-term deals with memory suppliers, potentially helping it absorb the higher cost, and, in the process, securing a higher market share as other brands hike prices. 

Post the September 2026 event, Apple could return in March 2027 with more value-driven, consumer-centric models, including the regular iPhone 18 and the iPhone 18e. 

The successor to the thinnest iPhone ever, the iPhone Air, could also break cover at the same time. Whether this would be through a live-streamed event, a pre-recorded presentation, or simply via a press release is something we’re yet to find out. 

Expected Release Starting Price
iPhone 18 March 2027 ~$799
iPhone 18e March 2027 ~$599
iPhone Air 2 March 2027 ~$999

Please keep in mind that the prices mentioned here are mere speculations, and Apple hasn’t confirmed them (yet).

Design and display

According to the most recent rumor from Fixed Focus Digital (via Weibo), the baseline iPhone 18 could look and feel the same as its predecessor, the iPhone 17. In other words, we could get the same glass-and-aluminum sandwich design with flat edges, rounded corners, the pill-shaped camera module, and a minimal yet premium visual appeal. 

The overall dimensions and weight of the handset might remain unchanged, barring any minor modifications. While the handset could still feature a 6.27-inch LTPO OLED screen with a 120Hz refresh rate, perhaps with improvements to peak brightness and always-on efficiency. 

Advertisement

It might have a smaller Dynamic Island, though newer leaks dispute this, suggesting that a smaller cutout on the screen could be reserved for the Pro models in the iPhone 18 series. The bezels are already quite slim on the baseline iPhone 17, and they might not get any slimmer on the successor. 

The iPhone 18 Pro models could also borrow their aluminum unibody (with the camera plateau) and glass (at the rear) chassis from the iPhone 17 Pro models. What could change, however, is the color difference between the metal body and the back glass, in favor of a more seamless look. 

In fact, Apple could also double down on more vibrant, fun colors with the iPhone 18 Pro (as the Cosmic Orange finish did quite well). Some leaks claimed Apple might ditch the Dynamic Island entirely and adopt an under-display Face ID module, resulting in punch-hole screens. But for now, a smaller Dynamic Island makes much more sense, given Apple’s slow-paced physical innovation cycle. It would also help with product segmentation. 

Beyond that, the handsets will most certainly retain their current dimensions and weight, with minute changes always on the table (perhaps for a bigger battery). The iPhone 18 Pro could sport the same 6.3-inch OLED screen, and the iPhone 18 Pro Max could have the 6.9-inch OLED screen, both capable of a 120Hz ProMotion display, with subtle refinements in the screen-to-body ratio and the anti-reflecting coating.

Performance and software

The baseline iPhone 18 will almost certainly feature the A20 chip, while the iPhone 18 Pro models could get the A20 Pro chip. They’ll be the first Apple-designed chipsets based on TSCM’s 2nm fabrication technology. Technically, Samsung crossed the finish line first with 2nm chips (with its Exynos 2600 chip), but Apple’s implementation should be more intentional and capable. 

Apart from improvements in raw performance and efficiency, the purported mobile processors from Apple could be based on a new WMCM (Wafer-level Multi-Chip Module) design, as claimed by renowned analyst Ming-Chi Kuo and corroborated by a few other industry sources. 

Report: TSMC’s WMCM and SoIC Dual Support Ensures Apple’s Presence in Advanced Packaging

Advanced packaging continues to be a hot topic, and the industry is closely watching not only NVIDIA’s large orders with TSMC, but also Apple’s entry into the fray, with clear plans for…

Advertisement

— Jukan (@jukan05) June 22, 2025

The design allows the integration of several key components, including the CPU, GPU, and DRAM, into the same package, resulting in enhanced system performance and reduced material costs. Apple could also use the same tech for the upcoming M6 chip, which could break cover on a MacBook Pro later this year

Even though the current A19 chips are extremely fast, the A20 family could deliver double-digit improvements in both CPU and GPU performance, making it ideal for a future iteration of the MacBook Neo. We’re also expecting better sustained performance from the A20 chips.

The baseline iPhone 18 could get a memory boost to 12GB (up from 8GB), while the iPhone 18 Pro could retain its 12GB memory, but perhaps with faster bandwidth for improved performance. Storage options should remain the same as on the current iPhone 17 lineup. The Pro models could also get better satellite connectivity, perhaps even 5G-via-satellite

The iPhone 18 series should debut with iOS 27 out of the box, which is expected to rely heavily on AI-driven improvements and under-the-hood refinements rather than any big visual changes (it is also referred to as the “Snow Leopard” update).

Advertisement

The update will likely include a chatbot-like Siri with deeper integration across iOS and support for third-party AI models. We might get a standalone Siri app, much like other chatbots. 

Among other major additions could include Health+, an AI-powered health-tracing platform with features like food logging, personal coaching, and an AI-based doctor or consultant. We could also get an improved, AI-integrated Spotlight search experience, better multitasking optimization (especially on the big-screen iPhone Fold), an improved Shortcuts app, and a Liquid Glass slider for tweaking transparency. 

We’ll get a glimpse of everything new in iOS 27 at WWDC 2026.

Cameras and battery

Both the iPhone 18 and the iPhone 18 Pro models are rumored to get a 24MP square-shaped sensor on the front, which could add the missing sharpness to the iPhone 17’s ultrawide selfies. However, newer reports assign the improved 24MP selfie shooter to the Pro models, not the baseline iPhone 18. 

Chinese tipster Digital Chat Station claims that the iPhone 18 Pro models could feature a DSLR-like variable aperture for the 48MP primary camera, alongside larger fixed apertures for the ultrawide and telephoto sensors. Simply put, users could get more control over the background blur and overall light in the frame (via the primary camera) and better low-light performance (via other sensors).

While Apple was also reportedly considering acquiring Lux Optics, the company behind the Halide Camera app (which provides creative and professional photography controls), the plans seem to be tangled in a legal mess, at least for now. Per a Chinese tipster, Apple was toying around with teleconverter lenses for the Pro models as well.

A simplified Camera Control button (without the capacitive touch layer) is also on the cars for all iPhone 18 models. 

Advertisement

A leak from Instant Digital suggests a slight weight increase for the iPhone 18 Pro Max, possibly to accommodate a larger battery than the current model. In fact, the rumor was corroborated by Digital Chat Station, which stated that the non-Chinese version of the handset could feature a battery with a capacity between 5,100 and 5,200 mAh, a substantial improvement in the battery life. 

Apple is reportedly cleaning up iOS 27’s code to make it more efficient, which should also improve overall battery life for the iPhone 18 series and the supported iPhones. Beyond that, there are no leaks or rumors about the iPhone 18 series getting any charging upgrades, wired or MagSafe.

Source link

Advertisement
Continue Reading

Tech

Claude Cowork is becoming shared workplace infrastructure

Published

on

Claude Cowork is moving beyond early testing and into a wider role at work. On April 9, Anthropic said it became generally available on all paid plans for macOS and Windows, alongside a set of enterprise features meant to support larger rollouts.

That pairing matters more than the availability update by itself. Anthropic is tying the release to role-based access controls for Enterprise, group spend limits, usage analytics, expanded OpenTelemetry support, and tighter connector permissions, all aimed at making Cowork easier to manage across an organization.

Anthropic also made clear that Cowork is no longer being framed as a tool mainly for technical teams. It said most usage already comes from operations, marketing, finance, and legal, which helps explain why this release leans so heavily on governance and monitoring.

Why the oversight tools matter

The most important change is the management layer. Enterprise admins can now set access by provider, model, and feature, while group spending limits give companies a way to control usage across departments instead of leaving budgets to individual employees.

Advertisement

Anthropic is also widening the reporting view. Its dashboard metrics and Analytics API can track sessions, active users, connector activity, and adoption by team, while broader OpenTelemetry support is designed to feed Claude usage into existing monitoring systems.

Where Cowork fits at work

Anthropic’s larger message is about where Cowork fits inside a business. It said most use already comes from non-engineering groups handling project updates, research, and internal collaboration, not just code-focused work.

That shifts the product’s identity in a meaningful way. Cowork is being positioned less as a specialist assistant and more as a shared layer for everyday work that can draw from connectors, internal information, and team-specific workflows.

What happens next

The next test is whether companies treat Cowork as a standard workplace tool or keep it in a narrower lane. General availability gives Anthropic a stronger opening, but broader adoption will depend on whether admins see enough structure around access, costs, and integrations to support daily use.

For companies evaluating the launch, the real question is practical. If Cowork can help multiple departments while staying measurable and manageable for the people running the system, it has a stronger chance of becoming part of regular business operations rather than stalling at the pilot stage.

Advertisement

Source link

Continue Reading

Tech

Marauding minotaurs, more CloverPit and other new indie games worth checking out

Published

on

Welcome to our latest roundup of what’s going on in the indie game space. As always, we’re here to tell you about a bunch of new games you can play this weekend, as well as several upcoming titles.

The latest edition of the Triple-i Initiative showcase was packed with cool stuff, including a first peek at the fascinating next game from 1000xResist developer Sunset Visitor, word of a Don’t Starve follow-up, a release date for stealth title Thick as Thieves and an announcement of when pirate survival sim Windrose will hit early access.

We also got a release window for Neverway, a life sim with gorgeously creepy pixel art. The prologue is available to play now on Steam, and it doesn’t take long at all before things become delightfully strange. I’ll run through a few of the other Triple-i highlights below.

Before we get to the new releases, though, I want to touch on something I spotted a little too late to include in last week’s roundup. On Reddit, the developer of mixed reality game CoasterMania shared a video showcasing an update that lets players use their hands to build and interact with rollercoasters. I think this looks just swell. This is the most I’ve ever been interested in picking up a Meta Quest headset (which I’d inevitably use for a grand total of about 45 minutes).

Advertisement

New releases

I don’t like to overwork my brain when I’m playing games. I’m focused all day at work and afterwards, I just want to switch off for a bit. That’s a big reason why I play a ton of Overwatch and don’t really gel too well with most puzzle games. Minos, though, hits the sweet spot of brain engagement for me.

In this roguelite from Artificer and publisher Devolver Digital, your aim is to stop glory-seeking adventurers from finding and killing a minotaur. You’ll shape a labyrinth as you see fit in order to defend the beast from these warriors. You can set up the maze by building and knocking down walls, and setting traps. The adventurers will follow a set path to the minotaur’s lair, then make a beeline for the monster when they discover it’s hiding elsewhere.

There are a lot of ways to dispose of the interlopers and you’ll need to be thoughtful about how to set everything up to take out each wave of attackers. Many traps can only be placed on certain spots, so it’s important to work around those. You’ll need to adjust your setup after every wave — you’ll gain more traps and have to re-arrange them to fend off different types of enemies.

Minos is more active than a lot of tower defense and strategy games I’ve played, as the minotaur can reset certain traps after they trigger and, if need be, try to kill the adventurers head-on. I found myself spending quite a bit of time thinking through each enemy’s path through my domain and how I was going to eliminate them. Sometimes, I miscalculated and brought my run to an end. Being able to improve the minotaur’s stats and unlock new powers between runs helped me keep coming back for more.

Advertisement

I’m really enjoying Minos, and I wouldn’t be surprised if this ends up being one of my favorite games of the year. You can snap it up on Steam now for $18. A demo is available too.

Spring has finally bloomed in my neck of the woods. I planned to spend a chunk of my weekend outside after a long winter. But now I might need to bring my Steam Deck with me, because the first DLC for CloverPit, one of my favorite games of last year, suddenly arrived during the Triple-i Initiative showcase.

CloverPit is a Balatro-style incremental roguelite from Panik Arcade and publisher Future Friends Games. It tasks you with breaking the rules of a slot machine to meet increasingly high coin targets in order to pay off a debt. You can pick up charms that modify the machine, and the Unholy Fusion DLC is all about those totems. You’ll be able to use a new device called the Surgery Machine to fuse charms into more powerful items (à la Ball x Pit). It seems like that will free up valuable space for more charms too.

The DLC adds 30 fusion charms, 11 new base charms, a secret ending and other features. I’ve played CloverPit for dozens of hours (I’m far from the only one, as the game’s pulled in more than 5 million players). I suspect I’m about to sink a whole lot more time into this DLC.

Advertisement

The Unholy Fusion DLC usually costs $3, but there’s a 10 percent discount on Steam until April 23. The base game is typically $10, though you can get 30 percent off on Steam until the same date. You’ll save an extra five percent if you buy a bundle with both. CloverPit is also on Game Pass, and you can buy a bundle of the base game and DLC on Xbox Series X/S, Xbox One and Xbox on PC for $11.49. On iOS and Android, you can snag CloverPit for $5 and the DLC for $2.

Another title had a surprise, sudden release during the Triple-i Initiative showcase: battle royale typing game Final Sentence. I really enjoyed the demo for this one, even though I’m not the fastest or most accurate typist around — I made four typos in this sentence alone. Make too many mistakes or fail to beat everyone else who’s bashing away at a typewriter and it’s curtains for you, courtesy of a creepy figure with a revolver that’s standing by your desk.

Final Sentence, from Button Mash and Polden Publishing, is available on Steam. It’ll typically cost $10, but if you pick it up before April 23, you’ll save 10 percent. (Sidenote: I enjoyed a Steam review that read, “finally… a way for millennials to beat Gen Z at a battle royale game.)

One of the most interesting things about People of Note is that Iridium Studios tried to make this musical adventure as approachable as possible. It’s an RPG with turn-based battles, but you can skip the fights if you like. That’s appealing to someone like me, who enjoys story-driven games but often struggles to engage with turn-based combat. Puzzles are skippable too. Great! People should be able to play non-competitive games however they want.

Advertisement

I dug the demo when I played it a while back. The approach to battles here is interesting, as the protagonist, pop singer Cadence, recruits other musicians to join her band — in other words, your party. The combat is based around music, and you can create mashups of battle tracks based on the genres that your collaborators specialize in.

People of Note, from publisher Annapurna Interactive, will normally run you $25, though there’s a 10 percent launch discount. It’s available on PS5 (the discount on that platform is only for PlayStation Plus subscribers), Xbox Series X/S, Xbox on PC, Nintendo Switch 2, Steam and the Epic Games Store.

Tamashika is a fast-paced first-person shooter with a neat twist. The game only has one level available at any time. There are no checkpoints, and it’ll take about 10 minutes to complete a successful run. The level gets a procedurally generated revamp once per day.

A tantō blade, a pistol, your movement and your aim are the only weapons you have to defeat the enemies and reach the goal. I had to watch the trailer a few times to get it, but the quirky hand-drawn aesthetic is growing on me.

Advertisement

Tamashika — from QuickTequila and publisher Edglrd — is available on Steam, PS5, Xbox Series X/S and Switch for $20.

A Hidden Object Fest is running on Steam until April 13, and a few new games have debuted as part of that. One of those is Nippets by Blink Industries. It’s a hand-drawn game with lots of secrets and, at least judging by the trailer, charming animations. It seems like a very relaxing counterpoint to some of the more intense games out this week. It’s pretty digestible too, as it has around two to three hours of gameplay, depending on how sharp your observation skills are.

Nippets is available on Steam and Itch for PC and Mac. It costs $13, though there’s a 10 percent discount on Steam until April 21. A demo is available on both storefronts too.

Upcoming

Dead As Disco has some momentum after 1.2 million players checked out the demo, and this rhythm-based beat ’em up now has an early access release date. It’s coming to Steam and the Epic Games Store on May 5.

Advertisement

At the jump, you’ll be able to play the first arc of a larger narrative and be able to take out bad guys to the beat of a soundtrack that has more than 30 songs, including original tracks, covers and licensed tunes. You can load in your own music as well, though I can’t imagine being able to adeptly play this to the rhythm of Angine de Poitrine’s wild time signature swings.

Brain Jar Games expects the game to remain in early access for around a year as it adds new bosses, moves and other features, and makes adjustments based on player feedback. A co-op mode is planned too. You can get a taste of Dead As Disco now by checking out the Steam demo, though I would argue that disco is still very much alive.

Those looking for a puzzle game of a Lovecraftian persuasion may be interested in Call of the Elder Gods, a sequel to 2020’s Call of the Sea. The follow-up is bound for Steam, PS5, Xbox Series X/S and Switch 2 on May 12. It’ll be available on Game Pass and it’s priced at $25 on the eShop.

You seemingly won’t need to have played Call of the Sea before diving into the sequel, though you’ll surely get more out of Call of the Elder Gods if you have. You’ll switch between two characters — professor Harry Everhart and student Evangeline Drayton — to solve puzzles from a first-person perspective and try to find out what happened to the pair’s missing loved ones.

Advertisement

I’d seen Long Gone at another showcase some time ago, but the name of it slipped from my memory. No such issues after it made an appearance in the Triple-i Initiative stream though, as this project from Hillfort Games and co-publisher Outersloth is now firmly on my Steam wishlist.

It’s a narrative-driven game set amid a zombie outbreak in which you’ll solve environmental puzzles to learn about the lives of people who are no longer around. It’s ostensibly a point-and-click adventure that looks very heavily inspired by a certain post-apocalyptic series from Naughty Dog, right down to the backpack-wearing protagonist. There are platforming sections too.

I’m absolutely going to be interested in any game that smooshes together The Last of Us and the Monkey Island series. I’m really looking forward to playing Long Gone sometime next year.

Source link

Advertisement
Continue Reading

Trending

Copyright © 2025