The Nothing Phone 4a Pro is one of the most unique phones on the market, with distinctive hardware design, software and features you won’t find elsewhere. It’s a genuine joy to use for non‑demanding users, and a great choice if you’re bored of the same old glass rectangle slabs.
Unique design and wonderful metal build
Glyph matrix can actually be useful
Strong battery life
Brilliant, big display
No interactive Glyph Toys
Inconsistent camera stabilisation performance
Not the fastest phone out there
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Key Features
Review Price:
£499
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Unique metal build
We very rarely see all-metal phones like the Nothing Phone 4a Pro these days, offering a durable alternative to the usual glass designs.
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Polished, stylised hardware
Nothing OS is a visual treat, offering one of the most visually interesting Android skins around, packed with unique features.
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A big, gorgeous screen
The Nothing Phone 4a Pro’s 6.8-inch AMOLED screen feels anything but mid-range in use.
Introduction
It’s safe to say that few companies make phones the same way that Nothing does. And while it’s a bit of a departure from some of its previous efforts, there’s something quite special about the 4a Pro.
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Sure, there might be some compromises in some parts of the experience, but there’s so much to love about it. I’ve been putting it to the test for the past few weeks, and here’s what I think.
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Design
Mostly metal design
Glyph Matrix, but it’s not interactive
Only IP65-rated
For its first few generations of products, Nothing phones all shared a similarity in design: transparent backs. Each phone – including the regular non-Pro 4a – has that in common. With the 4a Pro, Nothing has gone in a different direction, but still has imbued it somehow with a clear sense of Nothing-ness.
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Rather than have an entire back cover made of transparent glass with interesting details and texture beneath it, the phone is all metal. It’s got a solid aluminium unibody design, the likes of which we rarely see these days. In fact, apart from OnePlus’ brief flirtation with the OnePlus Nord 4, it’s generally not been seen at all in years in the Android space.
One thing that can be said about that decision is that it gives the phone a real sense of solidity. And I can’t deny it, I’ve actually missed that feeling of aluminium in my hand. It’s not as slippery as glass, and gives you that sense of security that if you drop it, that back panel isn’t going to crack.
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It wouldn’t be Nothing without at least some playful iteration of transparency though, and so the company decided to make it a feature of the camera island. Which, again, I think is a great decision.
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For many manufacturers, that bump on the back of the phone is very much thought of as a practical necessity to make space for the lenses needed for modern smartphone cameras. At best, they’re a featureless, inoffensive bump. At worst, they’re hideous mounds.
With Nothing, it’s a feature that catches the eye, thanks to its playful arrangement of textures, exposed screws, and the round Glyph Matrix display, along with a simple square LED that flashes when you’re recording video or audio.
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That Glyph Matrix display is similar to the one introduced on the Nothing Phone 3 in 2025, but, despite being larger, isn’t as feature-rich as that version. You can still use it as a countdown timer, or to flash when notifications come in, or even use it as a very basic selfie mirror, but the interactive Glyph Toys have gone.
On the Phone 3, you could press a small button on the back of the phone to play spin the bottle, or ask a virtual Magic 8 Ball a question. There’s no button on the Phone 4a Pro, just a slightly recessed dimple in the bottom corner which looks like it could be a button, but, sadly, is not.
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That’s not to say there are no Glyph Toys at all. They’re just not interactive. You can enable a feature where you have an always-on Glyph Toy when the phone is flipped on its front. In this menu, you can choose a digital clock, battery level indicator, solar path tracker, or moon phase graphic. And if you wiggle the phone, it can show a charging meter when charging or a caller ID when someone is ringing you.
Image Credit (Trusted Reviews)
Still, what it lacks in fun it more than makes up for in usefulness and customisation. You can create your own rules in the software based on notifications from specific apps, contacts or even keywords in the messages. You can even create your own custom graphic to show when a particular notification comes through.
You could, for instance, enable a custom graphic every time you get a message from a particular family member or loved one. If you have the time, it’s well worth putting it in to create the experience you want. It may not be as interactive as the Phone 3, but it’s got more going for it than the simple stack of LEDs on the regular Phone 4a.
All built into a phone which sadly doesn’t have full water and dust protection, but will give you at least splash resistance at IP65. So if you buy one, don’t go taking it underwater for photos.
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I will say this too: the phone is pretty hefty, despite being Nothing’s thinnest phone to date. With its flat edges, large sides and weighty metal, it’s certainly not the most palm-friendly phone in the world.
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Software
Nothing OS 4.1 based on Android 16
A very visually appealing Android skin
Plenty of unique features
As well as the industrial design of its products, the feature set and the software play a big role in creating the feeling of a company that’s different from the others.
Most Android phone makers have a unique take on software, but few of them tie the user interface’s aesthetics and features so well to the hardware design. The retro-futurism that so clearly defines the outward appearance is very evident and consistently applied throughout the software skin.
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There’s a huge collection of widgets, folders, and app icons, all of which fit together really well. There’s a sense of playfulness to some of those, and an effort to make the widgets interactive too. All presented with the usual monochrome flat and dot-matrix fonts.
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The widget collection also includes Nothing’s community-driven Playgrounds widgets, which lets community members create their own widgets for the Home Screen. There are loads in there, from clocks and F1 calendars through to mini games. Once I discovered the Pokémon hunting widget, I ignored all the rest. Because, obviously, I’ve got to catch them all now.
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There’s not much new to talk about here that we haven’t mentioned in previous Nothing reviews. Essential Space remains on the new models, along with its dedicated button on the side. With this, you can save screenshots and voice memos to a dedicated space in the software. AI will then make sense of it all, transcribing any memos, creating to-do lists or just describing what’s in the screenshot.
All in all, it’s one of my favourite custom Android skins on the market, also helped by the fact that it’s incredibly light on bloat. There are no additional or duplicate apps that don’t need to be there, or where Nothing hasn’t put its own distinct stamp on the design. You will find a weather app, but Nothing is otherwise content to leave the standard app set to Google.
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Screen
6.8-inch 144Hz AMOLED display
Excellent in everyday use
Optical fingerprint scanner
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From a hardware performance perspective, it’s the display that stands out to me as a feature that outperforms its price tag. It’s big, bright and fluid. With a peak of 5000 nits for HDR scenes, even darker scenes in HDR movies look good on it. It can reach up to 144Hz if you enable the highest refresh rates, and has a pixel density over 400ppi.
In short, for the most part, it keeps up with the best of them and even has competitive PWM dimming levels to stop flicker at low brightness levels from straining your eyes. It’s not LTPO-based sadly, so can’t adapt refresh rates at small increments automatically. That means you may see a very slight stutter when going from a static page to a moving one as it jumps to the next refresh rate.
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There’s very little negative I can say about it at all, and, as Nothing points out, it is the best display in the company’s entire portfolio. Measuring 6.83 inches diagonally, it’s super expansive, and the skinny uniform bezels around the sides mean you get an immersive view with zero distractions.
My only complaint has nothing to do with the display, but the fingerprint sensor built into it.
As more manufacturers move towards fast, instant ultrasonic fingerprint scanners, it can feel a little jarring to have to take the time to set up an optical scanner. But at this sort of price point, it’s one of the compromises you expect to find. And in truth, to use day in and day out to unlock, I rarely had an issue with its reliability. It failed to scan only once during my entire testing period.
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Cameras
50MP main camera is the best performer
50MP 3.5x zoom lens works well to 30x
8MP ultrawide is a little basic
For a phone in its price range, the triple-camera system on the back of the 4a Pro is very capable. For the most part, when shooting in bright conditions, even when HDR is needed to balance bright backlighting with darker foreground objects, it can contain the highlights and deliver sharp images with great colour from all three lenses.
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It’s not without its weaknesses, though. As is typical of most phones, the ultrawide camera appears to be the weakest. It’s not horrendous at all, but there was some noticeable distortion towards the edges of the photos from that camera in the daytime. And at nighttime, it can’t draw in as much light as the main camera. Neither can the telephoto 3.5x zoom lens.
That telephoto zoom can go further, using a mix of machine learning, processing and digital cropping, you can go all the way up to around 140x. But I found that once I’d reached the 30x mark, I didn’t want to push any further, as the image quality started to look a little rough.
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And while it is great for zooming further into far away scenes, its strength I think is in taking photos of small leaves, plants and flowers in the medium distance. It can’t focus super closely, but it’s close enough that it almost passes as a solid macro lens. And it delivers great detail and a lovely depth-of-field effect.
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There were a couple of general weaknesses I found with the system as a whole, though. Regardless of which lens I used, there were times when the camera struggled with motion blur and focus. So I’d have shots, particularly at night time when the night mode was keeping the shutter open for longer, when photo results were blurry or soft.
Compared to much more expensive phones I have also been testing around the same time, that’s the one thing that stood out to me. It’s that consistency in that when you press the shutter, it instantly captures an in-focus, blur-free shot, where the Phone 4a Pro didn’t. If you keep your hands steady, that shouldn’t often be a problem.
Like the Phone 4a, you get access to a number of different photo styles too, adding what are essentially filters to the photos to add grain, contrast and adjust the temperature for a particular vibe.
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Performance
Mid-range Snapdragon 7 Gen 4 power
Runs smoothly in everyday use
Not the most powerful chipset for the money
Just like the Nothing Phone 4a, the performance of the company’s Pro variant won’t blow anyone away, but with the Snapdragon 7 Gen 4 inside, it’s got more oomph than its non-Pro sibling with either 8- or 12GB of RAM.
Those who really care about gaming performance and how a phone handles demanding graphics would be better off looking at phones from the likes of Poco, with the recently announced X8 Pro series definitely worth a look.
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Running it through our usual suite of benchmarks, it became clear quite quickly that this phone doesn’t sit at the top of the pile. But at the same time, it can keep its performance running consistently for long periods, even if it doesn’t blow you away with mega frame rate stats.
Still, for most tasks, especially the everyday, casual type use-cases, there’s enough speed and responsiveness here to keep most people happy. I’d be perfectly happy using it as my daily device for communication, less-demanding games, and social media.
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Test Data
Nothing Phone 4a Pro
Nothing Phone 4a
Google Pixel 10a
Oppo Reno 13 5G
Geekbench 6 single core
1315
1236
1753
1322
Geekbench 6 multi core
4169
3312
4551
3846
Geekbench 6 GPU
4701
3549
8803
–
3D Mark – Wild Life
2076
–
2608
–
3D Mark – Wild Life Stress Test
97.2 %
–
91 %
–
On the communication theme, it’s worth noting that the 4a Pro supports eSIM. At least, it does in markets except India, where you’ll get an extra beefy battery at 5400mAh, rather than the 5080mAh you’d get in other markets.
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Battery life
5000mAh battery
Easily lasts all day
50W wired charging
Battery life depends largely on how you use a phone, where it’s used, and how many of its features you enable. Cranking the display up to 144Hz and keeping the Glyph Matrix on all the time while travelling around a lot in a busy urban 5G environment will drain more than if you’re someone like me in a quiet rural 4G-only area with the display set to its automatic defaults.
Image Credit (Trusted Reviews)
Still, my sense from using this particular phone is that the battery should last even the most demanding users a full day on a fully topped-up battery. Even on the days when testing the camera, video recording and benchmark stress tests, I wasn’t able to completely drain it. And most days I’d have more than half of the battery left over with my typical quite light usage.
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I rarely use more than three hours of screen time in a day, and when I do, it’s pretty casual gaming, YouTube, reading news, sports, social media and messaging. At just over 5000mAh, it’s not the largest battery around, but the software appears well optimised to make the most of it.
And when it’s empty, it takes just over an hour to fully refill it using a 50W charger, providing you have a compatible one handy.
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Should you buy it?
You want a stylish phone with equally stylish software
Very few manufacturers marry the style of hardware and software as well as Nothing.
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You want the best performance possible
The Snapdragon 7 Gen 4 is fine for everyday use, but it’s not the most powerful you can get for the money.
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Final Thoughts
The Nothing Phone 4a Pro is one of the most unique phones on the market, for a number of reasons. Nothing’s approach to hardware design, software and features means there’s nothing quite like it available from anyone else.
It’s a genuine joy to use, and as long as you’re not super demanding, you’ll have a great time using it, and maybe even be delighted by those little touches that make it special. If you’re bored with the same old glass rectangle slabs, give it a go, but if not, our list of the best mid-range phones should point you in the right direction.
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How We Test
We test every mobile phone we review thoroughly. We use industry-standard tests to compare features properly and we use the phone as our main device over the review period. We’ll always tell you what we find and we never, ever, accept money to review a product.
Used as a main phone for over a week
Thorough camera testing in a variety of conditions
Tested and benchmarked using respected industry tests and real-world data
Xiaomi unveiled its facelifted SU7 electric sedan today, with three trim levels that provide more range while keeping the price cheap. The base Standard model costs 219,900 yuan, or approximately $31,870. The Pro model starts at 249,900 yuan, while the top-of-the-line Max model costs 303,900. This puts them below the entry-level pricing of a Tesla Model 3 in China.
Buyers can now choose from three different ranges, the maximum of which being 902 kilometers on the Chinese test cycle for the Pro trim. The Standard trim has a reasonable 720-kilometer range, while the Max has 835 kilometers. The battery packs’ capacity is also increased to 73 kilowatts for the Standard, 96.3 for the Pro, and 101.7 for the Max, and there’s rapid charging, which truly shines on the Max model, where 15 minutes at a fast charger adds a remarkable 670 kilometers of range.
The powertrain options have been given a meaningful boost. The Standard and Pro variants each run a single rear motor producing 315 horsepower, hitting 100 kilometers per hour in 5.3 and 5.7 seconds respectively. The Max steps things up considerably with dual motors combining for 681 horsepower and a 0 to 100 kilometer per hour time of just 3.1 seconds.
Xiaomi refers to this new platform as the Dragon chassis, and it is built on an improved steel framework capable of supporting up to 2,200 megapascals. The Pro and Max models benefit from double-chamber air suspension and continuous damping control for a smoother ride. To top it off, there’s a new staggered tyre layout with smaller 245 millimeter tyres up front and larger 265 millimeter tires in back, and four-piston brake calipers are standard on all models, so you can rely on them to stop you quickly.
The exterior gets a refresh too, headlined by a new Capri Blue paint option and a set of 20 inch blade wheels making their debut on the SU7. The door handles have been swapped out for a more conventional mechanical design that is simply easier to grab in everyday use. The body itself is marginally lower than before, sitting between 1,445 and 1,460 millimeters in height on a 4,997 millimeter long body that carries over the same 3,000 millimeter wheelbase as its predecessor.
Inside the car, the seats now have extra padding, and the steering wheel has a sophisticated new dual-tone finish. When it comes to illumination, things get more dynamic, with ambient lights changing colours to match your mood. Oh, and there’s a new fridge, which has its own small compressor to chill your drinks even faster. The center console has been updated, and the interior design has shifted to a more gloomy Dark Night Black tone.
Driver assistance hardware is standard on all models, which includes a LiDAR unit, a 4D millimeter-wave radar, and an NVIDIA Thor CPU capable of 700 trillion operations per second. The car’s software is based on a new XLA language model that handles a variety of driving and vehicle functions. There are eleven airbags to keep you safe, two more than the previous generation, and a separate backup power supply to meet the even higher safety standards that will be introduced next year.
In related news, the first-generation SU7 has been discontinued, with over 381,000 units sold before production was halted in February. Xiaomi was right back on track, with manufacture of the new models beginning immediately and plans to get them out the door as quickly as possible. The new car has received a great response, with thousands of orders coming in within the first 30 minutes of its debut.
Schiit Audio doesn’t do nostalgia for the sake of it, but it does know when to keep a good thing alive and sharpen the edges based on what the market actually needs right now. At $799, the new Lyr 5 is the latest stop on a line that started with the Lyr 3, got more serious with the Schiit Lyr+, and now lands somewhere between old-school tube romance and app-controlled reality. Same idea, cleaner execution.
The formula hasn’t changed for those in the Head-Fi crowd who might be looking through its tube stash at this exact moment; it’s still a hybrid headphone amp that lets you run a real tube or ditch it entirely for MOSFET gain. The Lyr 5 adds Schiit’s Forkbeard control system, which means this thing actually tells you what it’s doing instead of leaving you to trust your ears and your mood.
Class A, Class A/B, output levels; it’s all visible, adjustable, and perfect for those within the headphone community who change headphones more frequently than they change their clothes; based on CanJam NYC 2026 last weekend, not often enough.
Power isn’t the problem. With up to 6000mW on tap from both balanced 4.4mm and single-ended outputs, Lyr 5 will drive pretty much anything short of a small refrigerator. The relay ladder volume control keeps channel balance tight, the linear power supply keeps things stable, and the Fusion setup lets you flip between tube and solid state without committing to either lifestyle full time. Not that there’s anything wrong with that.
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Schiit Lyr 5 Specs That Actually Matter: Power, Noise, and Why It Drives Anything
On paper, the Lyr 5 is overbuilt in all the right ways. It delivers up to 6 watts per channel into 32 ohms, which is more than enough for demanding planar magnetics, while still offering 900mW into 300 ohms and 450mW into 600 ohms—right in the wheelhouse for high-impedance models from Beyerdynamic and Sennheiser. In other words, it’s not running out of gas no matter what you plug into it, short of electrostatics. This is not that kind of party.
Noise is essentially a non-issue. In low gain, the amp is quiet enough for most IEMs, with a signal-to-noise ratio above 110dB, and distortion levels so low (as little as 0.002% or lower) that your headphones will introduce far more character than the amp ever will. Output impedance stays low; around 0.4 to 0.6 ohms—which means better control and consistent performance across different headphones.
The hybrid design gives you flexibility. You can run tube mode for a bit of harmonic texture or switch to solid state MOSFET gain for cleaner, more linear output, and when you do, the tube shuts off completely to extend its lifespan. Gain is switchable between low and high, so it works with everything from sensitive IEMs to power-hungry over-ears.
Connectivity is straightforward but useful. You get two single-ended inputs and a preamp output, so yes, this can pull double duty as a preamp in an active speaker system or with an external power amplifer, not just a headphone amp sitting on your desk.
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Under the hood, Schiit leans into a fully discrete design with a relay-based volume control, which keeps channel balance tight even at low listening levels. The dual-transformer linear power supply and substantial internal filtering keep things stable, while built-in protection monitors temperature, current, and tube status so nothing goes sideways.
Physically, it’s compact enough for a desk at 9 x 6 x 2 inches and about 6 pounds, though it does run moderately warm—no surprise given the power on tap. Add in full remote control and Forkbeard app integration, and you’ve got an amp that’s not just powerful, but actually tells you what it’s doing while it does it.
The Bottom Line
The Lyr 5 offers a practical choice between tube and solid state operation in one amp, with the ability to switch between them without changing your setup. It combines strong output power, relay based volume control, a linear power supply, and Forkbeard system monitoring in a single design.
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It does not include balanced inputs, a built in DAC, or support for electrostatic headphones, so it is not intended for fully balanced systems or all in one use.
It is best suited for listeners using a range of headphones, including high impedance models from Beyerdynamic and Sennheiser, who want one amplifier that can handle different use cases without needing multiple components.
Epic Games has released a huge Fortnite Unreal Editor update that lets you design your own Star Wars islands, and now I’m yearning for Battlefront 3 even more than before
A new Fortnite Unreal Editor update has been released
The update adds all-new Star Wars-inspired assets and tools
Creators can design their own Star Wars islands and publish them from May 1
Epic Games has released a huge FortniteUnreal Editor update that lets players create their own Star Wars islands.
As of today, Fortnitedevelopers can access a curated collection of assets and tools from Epic Games’ “largest IP toolset to date” and build Star Wars-inspired maps in Unreal Editor forFortnite (UEFN) and FortniteCreative.
The toolset includes all-new Star Wars templates and gameplay features, which also means players get access to all available Star Wars characters, like Luke Skywalker, Rey, Princess Leia, and The Mandalorian‘s Din Djarin, several locations, licensed music, vehicles, and 25 weapons from past Fortnite Battle Royale seasons.
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The trailer demonstrates just how creative fans can get, and it looks like you can even go as far as creating a worthy Star Wars Battlefront2 successor if you know what you’re doing.
FourUEFN starter islands are currently available to start with, including the planets Hoth, Tatooine, and Nevarro. Two new Star Warsflat grid islandsare also available for Fortnite Creative.
“Bring your island to the next level with Niagara-powered visual effects, making it easier to create large-scale moments from dogfights in asteroid fields to dramatic hyperspace entrance and exit sequences,” Epic said.
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Create Your Galaxy – STAR WARS™ Tools Now Live for Fortnite Developers – YouTube
Developers can also expand environments by adding iconic Star Wars locations, like the Death Star, Tatooine Cantina, and Resistance Base, and use background assets like a Star Destroyer to add scale to their scenes.
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You can also customize lightsabers with Scene Graph and access Force powers for gameplay abilities like Push, Heal, and Mind Trick by using a special crafting workbench where players can modify their characters’ Force powers, as well as the appearance of their lightsabers.
There are also Team Conquest and narrative roleplaying templates to try out before building your own island.
Although the tools are available now, creators won’t be able to publish their designs until May 1. Until then, Epic Games will continue to introduce more functionality to the toolkit, including first-person support for weapons and custom items and inventories in Beta.
Google has rolled out a fresh Android Canary build, and it looks more complete than you might expect from an experimental release. The catch is simple. This version exists to test ideas, not to promise them.
Android Canary 2603 bundles practical additions like app lock, chat bubbles, and a redesigned screen recorder. It’s available across a wide range of Pixel devices, but this update is meant for developers rather than everyday use
That context matters when reading into any of these changes. Features shown here can still be removed before a stable release, even if some eventually appear in beta builds.
Even so, this build offers a useful snapshot of where Android may be heading next.
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New features worth watching
App lock is one of the most practical additions. You can now long press an app and secure it directly, which adds a layer of privacy without digging through settings menus
That same menu also activates bubbles more fully. Conversations can float on screen as overlays, making multitasking feel more natural than before
In Depth Tech Reviews
The screen recorder has also been reworked into a floating pill interface. It lets you quickly choose between recording the full screen or a single app, then moves you into a preview flow where you can edit, delete, or share the clip
Google has even refined smaller details. The long press menu now groups shortcuts into a cleaner layout that expands only when needed.
Why this update isn’t final
There’s a reason none of this should be taken as final. This channel exists for developers to explore early features and APIs, not as a preview of what will ship next
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That gap between polish and certainty is important. Some features already feel complete, but they can still be adjusted or dropped before Android 17 reaches stability. Even changes that move into beta are not guaranteed to stick.
There’s also a tradeoff to consider. Canary builds aren’t designed for daily use, so most people won’t try them unless they’re comfortable dealing with bugs or manual installs.
In Depth Tech Reviews
What you’re seeing here is Android in an active state of change, with ideas being tested in public before decisions are locked.
What to expect next
Some of the smaller changes hint at a broader direction. The return of separate Wi-Fi and mobile data toggles suggests a rethink of earlier design decisions, while heavier use of blur points to ongoing visual refinement
There’s still no clear timeline for what carries forward. Google hasn’t confirmed which of these features will land in Android 17 or when they might reach stable devices, even on supported Pixel models.
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If you’re tracking Android’s evolution, the next step is to watch what shows up in beta builds. That’s usually where experimental ideas start turning into features you’ll actually use.
There is an old axiom you will have heard of before: don’t let the perfect be the enemy of the good. If we wanted to boil this down to a math equation, it might be described as something like: 0 < any positive integer. It’s not a difficult concept to grasp, typically, until you add in a dash of near-religious ideology into the equation. And that’s where the anti-AI crowd comes in.
Dustin Hubbard heads up Gaming Alexandria, a site dedicated to the preservation of obscure corners of video game history. Focused less on the actual games themselves, Gaming Alexandria instead focuses its efforts on media surrounding those games, such as manuals, box art, and old gaming journalism outputs. To that end, Hubbard’s group has amassed an impressive number of Japanese magazine scans throughout the years. To make this content useful to researchers elsewhere, he built a low-footprint app to make those scans searchable and, more importantly, to translate them. A Patreon page and subscriptions partially funded all of this.
A day after that project went public, though, Hubbard was issuing an apology to many members of the Gaming Alexandria community who loudly objected to the use of Patreon funds for an error-prone AI-powered translation effort. The hubbub highlights just how controversial AI tools remain for many online communities, even as many see them as ways to maximize limited funds and man-hours.
“I sincerely apologize,” Hubbard wrote in his apology post. “My entire preservation philosophy has been to get people access to things we’ve never had access to before. I felt this project was a good step towards that, but I should have taken more into consideration the issues with AI.”
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And this is where we enter the realm of the silly. I’m not some AI evangelist. I fully recognize that there are error and other problems with AI… and I imagine there always will be, to some extent. AI is not always, or perhaps even mostly, the right tool to use. Nor will it always have benefits that outweigh problems it creates for we human beings.
But a positive number is greater than zero. This was a tool that suddenly made all of this culture content accessible to a wider range of people. Before it was not available to anyone that didn’t have a high-level of knowledge on the Japanese language. Translation errors also happen with human translators, too. We need only look at the ancient religious texts, and the very real wars started over their translations, to understand that.
Hubbard himself attempted to make this point over the weekend.
Writing on Patreon this weekend, Hubbard said he has long been tinkering with an improved automated OCR and translation process that could help turn more of those magazine scans into useful tools for Western researchers. And when he put Google Gemini AI model to the task recently, he said he was “blown away” by the results. While he still recommended using a professional human translator before citing these magazines in any scholarly research, he said the output from the Gemini AI tool “gets you a large percentage of the way there quickly.”
Inspired by those results, Hubbard set to work on a self-described “vibe coded” interface to view the original PDF scans alongside their AI-generated text translations for easy comparison and editing. The result was the Gaming Alexandria Researcher tool, posted to GitHub on Friday and shared with the site’s Patreon backers as a “beta” on Saturday. The tool, which runs locally on Windows, Mac, or Linux, can search, download, and edit Gaming Alexandria’s files from the cloud or sort through local files stored on your own machine.
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“This app has been something I never would have dreamed could exist,” Hubbard enthused. “Now I can finally read and enjoy these Japanese magazines I’ve been scanning for years. A large part of that is due to your believing in my work and funding me so thank you so much for that.”
The negative responses he got for all of this are wild. There were calls to boycott the project. Calls to rescind Patreon subscriptions. Max Nichols, a game designer, cancelled his own Patreon membership and decried the project as “worthless and destructive”, likening any output generated using AI-based translations as “looking at history through a clownhouse mirror.”
I would argue that I’d rather get that look than get no look at all. I’d also argue that we need to see very specific examples of AI-created translation errors to understand just how grounded these criticisms are in reality, versus all of this being a case of overstating the case.
Some fans of the site, at least, managed to understand the context here.
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For some supporters, though, using machine translations—including ones aided by AI models—is a practical necessity given the size of the task at hand. “There’s no world in which they could ever get hundreds of thousands of pages translated by hand,” game preservationist Chris Chapman wrote on social media. “Error-prone searchability is more useful to more people than none at all.”
“Famitsu alone is over 1,900 issues, each with [a hundred-plus] pages,” journalist and author Felipe Pepe noted. “That’s one magazine from one country. [Human translation] would be ideal, but it’s impossible.”
On the Gaming Alexandria Discord, user asie wrote that people who use tools like Google Lens or DeepL are already using AI-powered OCR and translation tools. At this point, these kinds of tools are “just a fact of reality,” they added.
Again, any positive number is greater than zero. Don’t let the perfect be the enemy of the good. Something is better than nothing.
I don’t know how to explain the negative responses here as anything other than a ideological commitment to disliking anything that even remotely touches upon artificial intelligence. Absolute moral stances certainly have their place, but they sure ought to be used sparingly.
BANDIT is a fully functional computer that sits comfortably in both hands and is ready to go the moment you power it on. The keys are split across each side with a color display sitting in the middle, and rather than typing one character at a time, the whole thing runs on a chording system where pressing multiple keys simultaneously produces complete letters or commands. Every possible combination the keyboard can produce is mapped to a single clean number within the system, keeping things elegantly simple under the hood.
Pick it up, flip it open, and you are straight into it with no waiting for anything to load or update. The four inch color display is touch sensitive and can be divided into multiple regions handling different functions simultaneously. If you need more screen real estate, plugging in an HDMI cable will push the same output to a larger monitor or television without any extra setup required.
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Power comes from a 700 megahertz Allwinner processor, which is backed up by 32 megabytes of RAM. Storage options include a microSD card or shared folders via the built-in wireless connectivity. Two regular battery cells are sufficient to keep everything running for several hours away from the power source. If you have a project in mind that requires additional input, 35 convenient pins provide direct access to external circuits or sensors through easy connectors.
The beauty of BANDIT is that it does not require a regular operating system to function. ColourForth runs the entire show, creating, compiling, and executing code in a single fluid motion. Built-in editors cover source text, pixel graphics, tile layouts, music patterns, assembly, and live debugging, and the greatest part is that your work is never lost because the system remains awake and resumes precisely where it left off.
On the performance side, the display handles over three thousand sprites at sixty frames per second without breaking a sweat, and the audio engine generates six channels of FM sound on the fly with full support for high resolution digital samples. It sounds complicated, but the learning curve is more forgiving than you might expect. Chording takes a little getting used to, though once it clicks you can move surprisingly fast, and the system is deep enough to build fully fledged games or tools if you want to go that far.
Wireless connectivity lets you link up with phones, laptops, or other BANDIT units and move files between them without any fuss. Preorders are open right now at $170 with a handful of casing colors to choose from, and units will ship as soon as the team finishes their final inspection. Every BANDIT arrives fully assembled and tested, keyboard switches, screen, and wireless module included, so you can get straight to it out of the box. [Source]
It’s no secret that Google really doesn’t like it that people are installing Android applications from any other source than the Play Store. Last year they proposed locking everyone into their official software repository by requiring all apps to be signed by verified developers, an identity which would be checked against a Google-maintained list. After a lot of pushback a so-called ‘advanced flow’ for installing even unsigned APKs would be implemented, and we now know how this process is supposed to work.
Instead of the old ‘allow installing from unknown sources’ toggle, you are now going to have to dig deep into the Developer Options, to tap the Allow Unverified Packages setting and confirm that nobody is forcing you to do this. This starts a ‘security delay’ of twenty-four hours after you restart the device, following which you can finally enable the setting either temporarily or permanently. It would seem these measures are in place to make it more difficult for a scammer to coerce a user into installing a malicious app — whether or not that’s a realistic concern or not, we’re not sure.
When we last covered this issue this ‘advanced flow’ had just been introduced as an appeasement option. In addition to this a limited free developer account was also pitched, which now turns out to allow for up to only 20 device installations. If you want more than this, you have to pay the $25 fee and provide your government ID.
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Although Google’s public pitch is still that this is ‘for user security’, it will also mean that third-party app stores are swept up in these changes, with developers who publish on these stores subject to the same verification rules. This means that Android users will have to learn quickly how to enable this new option as it will be rolled out to more countries over the coming months.
The reality is that scammers will simply work around this issue by buying up already verified developer accounts. At the same time, it’ll cripple third-party app stores and indie developers who had intended to distribute their Android app by simply providing an APK download.
Amazon has acquired Rivr, a startup focused on autonomous robotics. Rivr is based in Zurich and was valued at $110 million in a funding round from August 2024, which both Amazon and its CEO’s Bezos Expeditions participated in. Financial details of the acquisition were not disclosed.
Rivr’s robots have four legs and wheels that allow it to maneuver on stairs and other potentially uneven surfaces. The company just released its second generation of the robot. The purchase will likely further Amazon’s capabilities for ever-faster and more efficient package deliveries.
“This acquisition reflects our commitment to a continued investment in research, which we believe has the potential to further improve safety outcomes and the overall delivery experience for delivery service partners and their delivery associates,” a representative from Amazon told The Information.
Amazon has been working toward introducing automations and robotics at various stages of its shopping business. It deployed its 1 millionth robot last summer and has future goals for automating 75 percent of all its operations.
Rising prices caused by AI’s seemingly insatiable need for memory chips is also expected to create a sharp fall in global smartphone shipments this year, and according to Counterpoint research, as might the US-Israel ongoing strikes on Iran. Similar changes are expected to affect other chip-needing consumer electronics as well.
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Amidst all this, however, Vienna-based refurbished electronics seller Refurbed is seeing its business grow. The 2017-founded company recently reported a gross merchandise volume (GMV) growth of more than 40pc year-on-year, with more than €3bn in cumulative sales since launch.
The company operates in 11 EU countries and has plans to expand into 12 more. Last year, it hit profitability and raised €50m to support that expansion.
Aside from phones, the company sells other refurbished gadgets, including computers and kitchen electronics.
Refurbed believes there is an overall shift in consumer behaviour toward refurbished goods, and according to co-founder Kilian Kaminski, that change is mostly a result of tightening economic conditions. Environmental concerns play a consistent, but minor role, in comparison.
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“What we see specifically [is] if the price difference between new and refurbished [goods is] bigger, automatically much more consumers are buying [refurbished].”
Ireland, in particular, is making a shift to “smarter consumption choices” in recent times, he says, compared to 2021, when Refurbed launched its services in the country.
In its five years in Ireland, Refurbed has created around €146m in GMV, with more than 200,000 customers and more than 400,000 products sold. A neat 17m kg of CO2 equivalent has also been saved as a result of these second-hand purchases. Plus, more than 50pc of customers have returned, Kaminski says.
Cheaper alternative
There are a few factors working for Refurbed. One, a general price rise in consumer gadgets means second-hand is effectively the cheaper choice, regardless of whether a user is environmentally conscious. Two, a general and continued growth in the first-hand gadgets market means there’s always parts available to use.
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“The majority of sustainable products are always more expensive”, Kaminski says, pointing to fair fashion items, for example. But refurbished electronics are cheaper. Plus “you do something positive for the environment, and you get a similar good product like a new product”, he argues.
The company gets a steady supply of old devices from corporations, parts from which get passed around from product to product until they’re back in the circular economy. There’s generally only a few parts that need to be replaced to refurbish a phone anyway, Kaminski notes.
Plus, a relatively recent trade-in program also allows the general consumer to send in some of their old devices. Currently though, this only makes up a small portion of devices they use for refurbishing, something Kaminski wants to expand.
He says that there’s around 7.6m unused electronic items kept idle in Irish homes. These are “valuable resources which are just lying around”, he says, which contain gold, silver, copper, lithium, and other precious materials. “We just started now to motivate customers of really thinking about the value of this device…and bring them back.”
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Do you even need a new smartphone?
It is a truth, not yet universally acknowledged, that the most sustainable item you can get is the one you already have (here’s a nifty site to estimate your digital carbon footprint). But why would you even want something new if the upgrade is not what you hoped for?
For years now, research has speculated that consumers are deferring smartphone upgrades on account of slowed innovation. Despite this, smartphone shipments have continued to grow over the years, and manufacturers don’t seem to want to slow down on releasing newer products.
Kaminski says that consumers are “really questioning” whether it makes sense for them to upgrade to a newer model, which is creating a “[huge] growth into the refurbished market”.
This is still only a part of the wider issue that needs to be supplemented with better device design and better support for repair.
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During our conversation, Kaminski recalled how even he is unable to repair his own devices, a hobby he once had as a child. “I couldn’t repair my own device because it’s so complex[ly] designed and glued and everything”.
Kaminski is a board member with the European Refurbishment Association, a lobby group advocating for EU’s refurbished market. Refurbed is also a member of the association.
Together, they are working to demand regulatory changes to ensure software updates don’t unnecessarily reduce a smartphone’s lifespan, he says.
Plus, the EU’s so called “right to repair” aims to ensure that manufacturers provide timely and cost-effective repair services.
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The new app comes at a time when OpenAI’s popularity is being challenged by Anthropic.
OpenAI is planning to combine its AI chatbot, coding tool and web browser into a desktop “superapp”, multiple news publications have reported.
According to sources, the move is meant to counter fierce competition from the AI giant’s rivals, including Anthropic, which is fast encroaching into OpenAI’s customer base.
As of November 2025, Anthropic had more than 300,000 enterprise customers, while OpenAI had more than 1m. However, recent data shows that Anthropic is now capturing more than 73pc of all spending among companies buying AI tools for the first time, while OpenAI is down to around 27pc.
OpenAI’s new desktop app will combine ChatGPT, Codex and Atlas, an AI-powered web browser launched last October, sources say. It is unclear when the app is expected to launch.
According to sources, OpenAI’s head of applications Fidji Simo will be leading this effort. While company president Greg Brockman will work with Simo on the new product. ChatGPT will continue to be provided as a standalone app.
OpenAI is also attempting to strengthen Codex with its latest acquisition. Astral is a start-up that makes python tools for developers. It is behind popular tools such as ‘uv’, ‘Ruff’, and ‘ty’.
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With the acquisition, OpenAI plans to bring Astral’s tools and expertise to accelerate work on Codex and expand its capabilities across the software development lifecycle.
Codex has already seen considerable user growth since the start of the year, with more than 2m weekly active users, OpenAI said. It competes with Anthropic’s widely popular Claude Code and its new tool Cowork, designed to be a simpler version of Claude Code.
Astral is the latest in a string of acquisitions OpenAI has made in recent months. Earlier in March, the company agreed to buy AI security start-up Promptfoo. In January, it purchased AI health-tech Torch. Last month, the company poached the founder of the viral OpenClaw project, Peter Steinberger, to help innovate AI agents.
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