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Opendoor’s India exit is fueling a bigger conversation about AI and outsourcing

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Opendoor, the San Francisco-based online home-buying platform, is shutting down its India operations less than two years after expanding its presence in the country. The decision has become a flashpoint in the debate over whether AI is starting to alter the economics of offshore work.

In announcing the decision on Wednesday, CEO Kaz Nejatian cited a push to bring operational work back to the U.S., where Opendoor’s customers are, and a shift toward smaller AI-native teams. The company did not respond to requests for comment on how many employees were affected or how much of the decision was driven by AI efficiency. But the announcement quickly gained traction across Silicon Valley, where founders, investors, and outsourcing experts see it as an early example of how AI is reshaping the economics that made India a global hub for back-office operations.

To understand why they care, it helps to know what’s at stake for India. It has evolved far beyond its roots as a destination for outsourced back-office work. The country is now the world’s largest Global Capability Center market — a term for dedicated offshore units multinationals set up to handle everything from IT and finance to R&D — with more than 2,100 centers employing about 2.36 million people and generating nearly $100 billion in annual revenue.

Opendoor itself had built a large team in India to handle manual workflows across fragmented systems, Nejatian said. The company had nearly 250 employees in India when it opened offices in Chennai and Bengaluru in 2024. But the entire company has been scaling back in recent years. Securities filings show Opendoor employed 1,042 people globally at the end of last year, compared with 1,470 a year earlier. Similarly, its non-U.S. workforce declined to 184 employees at the end of last year, compared with 342 employees at the end of 2024.

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Those broader workforce reductions make it difficult to view the India closure solely through the lens of outsourcing. Opendoor has been cutting costs across the business after a difficult period for the U.S. housing market that hit online home-buying companies especially hard. Still, the language Nejatian used to explain the move resonated with investors and outsourcing analysts who see AI reshaping how companies organize operational work.

Some investors viewed the decision as a sign of what AI could mean for India’s vast outsourcing workforce. “As manual work gets replaced by AI, a lot of jobs will be lost in India,” wrote Sheel Mohnot, co-founder of Better Tomorrow Ventures.

Others viewed Opendoor as evidence of a larger shift in how companies are organized. Keshav Lohia, a venture capitalist at Emergent Ventures, described the decision as a “watershed moment” for AI-driven operations, arguing that advances in AI are beginning to challenge the cost-arbitrage model that made India a popular offshoring destination.

Phil Fersht, chief executive of HFS Research, an advisory firm that tracks the global outsourcing and business services industry, told TechCrunch that the development should not be viewed simply as jobs moving from India to the U.S. The more important shift, he said, is that AI is reducing the amount of operational labor companies require in the first place, allowing firms to run leaner organizations regardless of location.

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“This is not an isolated restructuring,” Fersht said. “It is part of a much broader pattern we are starting to see as companies redesign operations around AI, automation, and much leaner workflows.”

Fersht argued that the winners would be companies that combine AI, software and human expertise to deliver outcomes without continually adding headcount, a model he described as “Services-as-Software.” While Opendoor may be one of the first high-profile examples, he said it is unlikely to be the last.

Some investors are already extrapolating beyond individual companies. Varun Rekhi, a venture capitalist at Speedinvest, argued that if AI reduces demand for labor-intensive services, it could eventually pressure one of India’s most important export industries, which is built around supplying talent and expertise to global corporations.

For now, Opendoor remains a complicated case study — a company that has been cutting headcount broadly for years, and whose India exit may say as much about its own struggles as it does about the future of AI and offshore work.

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Dutton Ranch star claims they ‘didn’t see any disruption’ on set following Chad Feehan’s exit from Yellowstone spinoff fueled by Taylor Sheridan clash rumors

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In April 2026 — a month before Dutton Ranch made its Paramount+ debut — it was reported that showrunner Chad Feehan had exited the series following alleged “behind-the-scenes friction with series stars Cole Hauser and Kelly Reilly, as well as ‘other key players’ such as Taylor Sheridan.”

Puck News added, “Feehan finished the first season but has been told he won’t return for the second, per three sources. (I think the feeling was mutual and Feehan likely would have bailed anyway.)

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Coram raises $35M to turn cameras into AI detectives

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Coram AI has raised $35m to turn the security cameras already bolted to walls into something closer to an autonomous detective.

The Series B is co-led by the new investor Ansa Capital and Battery Ventures, with UP Partners, 8VC and Mosaic Ventures joining. It takes the San Francisco company’s total funding to $66m.

Coram’s pitch is that physical security is stuck in the past. When something goes wrong, staff spend hours scrubbing through footage, access logs and alarms to piece together what happened.

Its answer is software it calls ‘Deep Investigation’, an AI agent you query in plain language. It searches months of video, entry records and visitor data across hundreds of cameras and sites, then hands back a report. Work that took hours, the company says, now takes minutes.

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Founded four years ago by Ashesh Jain and Peter Ondruska, Coram now runs at more than 1,500 locations, from schools to factories.

Privacy pitch, surveillance reality

Coram leans hard on privacy. Its boxes run AI models on local NVIDIA chips at the edge, it says, so sensitive video never has to leave the building for the cloud. It also works with any existing IP camera, avoiding a costly rip-and-replace.

But the same platform sells facial recognition, licence-plate reading, ‘tailgating’ detection and live gun detection, and it is being pointed at schools, churches and workplaces.

One customer, a Dallas megachurch, watches over 30,000 worshippers across eight campuses. A high school swapped old cameras for real-time weapon detection. The efficiency is real; so is the reach.

That trade-off, safety bought with more monitoring, is not new to AI security. But autonomous agents sharpen it. A system that can investigate on its own, across every camera and door, is also a system that is always watching, and now draws its own conclusions.

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The ‘operating system’ land grab

Coram is part of a wave of startups trying to become the ‘operating system’ for a single industry by wrapping AI agents around it. Its bet is that every building will eventually run hundreds of agents in the background.

The money is chasing a real gap. ‘Physical security is one of the largest industries yet to be transformed by modern AI,’ said Allan Jean-Baptiste of Ansa Capital, and the incumbents largely sell cameras and dashboards, not autonomy, even as firms pour record sums into AI elsewhere.

For now, the headline numbers, ’10x more effective’, ‘hundreds of agents per space’, are Coram’s projections, not proof. But with $66m in the bank and 1,500 sites live, it has the runway to test whether the building of the future really does watch itself.

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Best Smart Chess Boards (2026): Chessnut, Millennium

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Playing chess can be challenging, fun, and at times frustrating. Garry Kasparov called the game “mental torture.” With virtually limitless possibilities, chess offers unparalleled depth, and you could easily fill a library with books on how to play it. The internet has opened up a wealth of potential competitors, and smart chess boards enable you to play anyone online or off, not to mention dabble in a variety of chess programs.

I’ve been testing smart chess boards for the past month or so, with the help of my chess-mad eldest, and these are my top picks.

The Smart Chess Boards I Recommend Most

Chessnut

Pro Electronic Chessboard

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For my opening gambit, I’m recommending the Chessnut Pro. With a classic wooden design, the Chessnut Pro feels like a regular board, but there are smarts hidden within. The beechwood pieces are beautifully weighted, an important but often underestimated feature. They feel great in hand, and the set includes a pair of extra Queens. This is a full tournament-size board (55 cm or 21.7 inches), so you’ll need space for it.

The board is very nicely made, with subtle red LEDs hidden in the corner of each square that light up to show moves. I love that it looks like a regular board when you’re not playing online. There are discreet controls on one side with a USB-C port and Bluetooth connectivity to hook it up to your computer, laptop, or smartphone. There’s no need to press down with each move, as every piece has a sensor chip inside that’s automatically detected.

We used the Chessconnect Chrome browser extension to play matches on Chess.com and Lichess.org, and it was quick and easy to get up and running. The official Chessnut app features AI opponents, but they’re a little weak and lack variety. It isn’t great, but you don’t have to use it, and you can link up to different online services with a bit of tinkering (check out Graham’s Programs for some better options). Online play was occasionally a little glitchy. Sometimes there’s a slight lag, and we had to click to reconnect for every game. Battery life is quite good (we got seven to eight hours), though it takes a while to recharge (best to leave it overnight).

If you understandably don’t want to spend that much, the Chessnut Air ($250) is a far more affordable option. It’s also wooden but much smaller (33 cm or 13 inches), with lighter pieces and visible LEDs. The Air+ ($400) is the same size but with superior weighted wooden pieces and subtle LEDs on the board. Functionally, both give you much the same experience as the Pro.

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OpenAI could go from AI pioneer to AI’s BlackBerry, says Forrester

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As OpenAI courts investors and chases enterprise customers, Forrester says today’s AI leader could become tomorrow’s cautionary tale

OpenAI may be headed for Wall Street, but one analyst firm is already warning enterprise customers not to get too attached.

In a note published alongside OpenAI’s confidential IPO filing, Forrester urged companies to keep their AI options open, arguing that today’s market leader could easily become tomorrow’s cautionary tale.

“Don’t lock into long-term contracts; keep your architectures flexible,” the firm advised. “In fact, OpenAI could become AI’s BlackBerry FIFO (First In, First Out). The company that defines a category is often the one most painfully displaced by it.”

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The caution comes as OpenAI takes its first formal step toward a public listing. Alongside its confidential SEC filing, the company published a roadmap built around three ambitions: AI systems that can accelerate research, AI that boosts economic growth, and eventually a personal AGI assistant for everyone. Forrester was more interested in a fourth question: what happens if OpenAI doesn’t stay on top?

The firm argues that OpenAI faces what it calls a “trifecta” of challenges: persuade consumers to use its agents instead of rivals’, convince enterprises to build around its technology, and stay ahead in the race toward AGI.

The enterprise battle may prove the most lucrative. “Whoever automates the dull, expensive middle of a company’s operations first becomes the system of record everyone else has to rip out — and almost no one does,” Forrester said. 

In other words, the first company to get AI agents woven into day-to-day business processes stands a decent chance of becoming yet another piece of software that everyone complains about, but nobody can remove.

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However, Forrester’s advice is that, rather than standardizing on a single provider, enterprises should “anchor to the capability you need — not the brand that got there first — and keep your switching costs low.”

The warning also comes as OpenAI reportedly weighs cutting prices to fend off growing competition from rivals, including Anthropic. If the AI market is heading for a price war, enterprises may want to think twice before chaining themselves to a single supplier.

Forrester also notes that a public listing could provide customers with something they currently lack: visibility into OpenAI’s finances. Once public, the company would be required to disclose far more information about the cost of training and operating its models, giving enterprise buyers a clearer picture of the economics behind the AI systems they increasingly depend on.

For now, OpenAI remains the company that helped define the generative AI era. Whether it becomes the next Google, the next Microsoft, or AI’s answer to BlackBerry is a question investors will soon be paying very close attention to.  ®

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Stranger Than Heaven Hands-On: Harder Than Yakuza?

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Sega made a splash during this year’s Summer Game Fest opening showcase, revealing that a digitally resurrected Tupac will feature in the forthcoming Stranger Than Heaven. Snoop Dogg even took the stage to talk about working with the rapper’s estate. While my hands-on with the game wasn’t a full dive into the world of Stranger Than Heaven, exploring one of the five cities and eras, it was an extensive demo showcasing the fighting system. It demands that kind of focus, as it’s an entirely new system compared to RGG Studio’s decades-long Yakuza series.

Attack inputs are categorized into left and right sides, RB and RT control your right hand and leg, LB and LT for your left side. During my time with the demo, the trigger buttons led to slower, harder-hitting blows. Each can be held to charge up an attack, while combining LT and RT leads to grapple moves If you time them right. Releasing a charged attack at the ideal moment seemed to be crucial, too.

Several new combat dynamics come from this new system. Each side is blocked separately, meaning you can block (or parry) an attack while readying a counter with the other side. Grab moves feel practically like a street brawl, tackling enemies through furniture or even tumbling down steps, together. Pin them to the floor and you can then rain blows down on your opponent.

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Unlike most of the Yakuza titles, weapons appear to be a more core aspect to fights. Protagonist Daigo will be able to eventually upgrade the knives, mallets and other equipment he finds.

Sega has teased that, over a journey spanning 50 years, special weapons could range from “masterworks of old” to brand-new inventions. Well, new in the ’60s. Some weapons will even come with their own special attacks, usually involving a downed enemy.

Sega set up three different demos to feel out the combat system. First, a relatively easy fight against a group of thugs that focused on fighting a group and using your opponent’s weapons against them. This was followed by a more challenging fight against another gang led by a towering heavy that hit much harder.

Fortunately, you start the fight with a heavy crowbar that was unusually heavy and slow to swing. This fight was where you could really feel a difference to the mostly button-mashing dynamics of Kiryu et al. I’m not sure if I prefer it?

Stranger Than Heaven‘s system seems to demand more from the player (which isn’t necessarily a bad thing) and the final fight was a big example of that. Facing off against a tattooed topless guy chilling in Osaka with his katana demanded some Souls-like levels of timing and dumb luck. I eventually managed to beat him because of the latter.

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The enemy would heal himself if left alone and would occasionally kneel down, goading the player to approach him before unleashing a swift slice. Perfectly timed parries (or dodges) were crucial, enabling powerful counterattacks, as were follow-up attacks when he was downed. During this fight, my character was equipped with a short knife and could use both weapon attacks with his left hand and punch and kick with his right hand. It seemed that each weapon creates a different range of attacks.

I’ll admit, I missed the ability to ram a mafia underling into a microwave or other ridiculous contextual moves. Hopefully, some showpiece moves will appear in the full game — Sega has teased fights on moving vehicles, which is at least a start.

This was a demo focused on combat, so I’m intrigued to see how the rest of the game shapes up. Hopefully, STH holds on to some of the ridiculous humor of Like a Dragon and Yakuza. It was a welcome shift in tone from all the melodrama and violence. 

Stranger Than Heaven is scheduled to launch on January 15, 2027 on PS5, Steam and Xbox Series S/X.

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The Pixel Watch Wear OS 7 release just leaked in a very odd way

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Wear OS 7 might be closer than we thought, and Verizon may have just given that away a little early.

Updated support pages spotted for the Pixel Watch 2, Pixel Watch 3 and Pixel Watch 4 on Verizon’s website now reference the upcoming Wear OS 7 update. They also mention a June 2026 security patch and a build number (CP2A.260603.001). On paper, that sounds like a routine software note. However, the timing makes it a lot more interesting.

The pages also mention a June 9 release date. Although that looks more like a placeholder than anything concrete. The update hasn’t started rolling out yet. Google hasn’t made any official announcement, which suggests things are still in the final stages behind the scenes.

Still, the inclusion of Wear OS 7 across multiple Pixel Watch models is a fairly strong hint that the rollout window is approaching. Carriers don’t usually update support documentation this far in advance. It suggests they’ve already received at least some form of release candidate or internal schedule from Google.

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Wear OS 7 itself was announced at Google I/O 2026 last month. It brings a fairly wide set of improvements aimed at making Pixel Watches feel faster and more useful day to day. One of the key focuses is battery optimisation. Additionally, there’s a broader UI refresh that introduces new Widgets and Live Updates designed to surface information more dynamically on the wrist.

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Perhaps the more notable addition is support for Gemini Intelligence on select smartwatches. That effectively ties Google’s newer AI features into Wear OS in a more visible way. It brings more contextual assistance and on-device intelligence into everyday watch interactions.

If the Verizon listings are accurate, the Pixel Watch lineup could be among the first to receive the update. This would align with Google’s usual approach of prioritising its own hardware first before wider rollout.

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For now, nothing is officially confirmed. However, the timing of the support page updates strongly suggests Wear OS 7 is in the final stretch before launch.

(via DroidLife)

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Why Thermodynamics Rules Future Orbital Data Centers

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“Space computing, the final frontier, has arrived,” Nvidia CEO Jensen Huang declared at the Nvidia GTC conference in March.

Indeed, the idea of data centers in orbit has gone from science fiction to a serious spending category. Elon Musk’s SpaceX has acquired xAI (also Musk’s) and is planning a constellation of space-based data centers. Google, not to be outdone, announced Project Suncatcher in partnership with Planet, planning to launch two satellites equipped with Google Tensor Processing Unit (TPU) AI chips by early 2027. Startup Starcloud has already filed a proposal with the Federal Communications Commission for an 88,000-satellite constellation for orbital data centers. As Starcloud’s filing suggests, these companies are all proposing fleets of satellites numbering in the thousands, each housing a rack or multiple racks of AI-grade GPUs, interconnected with each other through free-space optical links and communicating back to Earth via microwave links, either directly or through other satellites.

Proponents tout the many wonders of computing in space: abundant solar energy, free cooling, and freedom from Earth-based disturbances like earthquakes, floods, and protesters. But a sober look at the physics of space-based computing paints a much more nuanced picture.

Free cooling is perhaps the biggest misconception. Space is cold, but it also has no atmosphere. That means the best heat-removal mechanisms, conduction and convection, are off the table. The only option is radiation. To prevent a chip from overheating in space, a large, costly surface area is required to dissipate the energy and then radiate it.

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Solar energy is abundant, but collecting it with functional solar panels that maintain perfect alignment toward the sun is a complex task requiring extensive attitude control systems. On top of that, ionizing radiation in space from cosmic rays and other sources poses a unique challenge, degrading the solar panels, the radiative coolers, and the chips themselves. Because regular maintenance in space is difficult, redundancy has to be built in at launch, and cost estimates have to account for efficiency degradation over time.

At ABI Research, where I work as an aerospace analyst, we did a rough total-cost-of-ownership comparison between a data center on Earth and one in space. It showed that the cost to launch and run a GPU in space for a year is at least an order of magnitude higher than the same feat in a terrestrial data center. Our model was simple, assuming an Nvidia H100 server rack launched with the requisite-size solar panel and radiator on a spacecraft akin to Starcloud’s pilot launch. We assumed SpaceX’s Starship was used at a highly optimistic launch cost per kilogram of US $44, and a terrestrial energy cost of $0.20 per kilowatt hour. This is a simple back-of-the-envelope calculation, but it does signal something real.

From our perspective, the cost of delivery and space hardening of the payload makes general-purpose space-based data centers difficult to justify economically today, despite the fact that data-center builders in many regions are scrambling for electric power. However, there are niche applications where the much higher costs of computing in space could be justified. Examples include preprocessing data from Earth-observation satellites, real-time detection and tracking of hypersonic missiles, and active collision avoidance in the increasingly crowded low Earth orbit. Even for these, though, contending with fundamental physics will still be a demanding challenge. And a technologically compelling one, too.

The Cooling Challenge in Space

Cooling is where physics separates the science from the fiction. The governing equation for radiative cooling, the only type of cooling available in space, is known as the Stefan-Boltzmann Law. It states that the amount of power you can radiate is proportional to the area of the radiator times its temperature to the fourth power. For a space systems architect, the implications of this law are brutal. In orbit, the only variable we can control is area. This restriction creates a geometric penalty, or a “physics tax,” for cooling in space: The more power you need to reject, the bigger the area of the radiator you need to bring along from Earth.

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chart visualization

The only cooling method available in space is radiation, and the radiator area required is derived using the Stephan-Boltzmann law. For a single chip drawing 700 watts, like Nvidia’s popular H100 GPU, the area required to keep it at 20 °C is just under 3 square meters, and it goes down to 1 square meter for an operating temperature of 85 °C. However, as the radiator surface is exposed to ionizing radiation, its emissivity decreases, and after 5 years in space the required area increases by about 40 percent.

To understand how big this baseline area is in practice, I used the Stefan-Boltzmann law to model the heat-rejection area needed to keep a single chip that draws 700 watts of power—such as the H100 GPU chip, an AI stalwart—at a constant 60 °C, usually considered the sweet spot for GPU longevity and stability. I further assumed that the radiator is perfectly facing deep space, at a chilly background temperature of 3 kelvins. By this calculation, a single chip would require 1.4 square meters of radiator surface.

To put this into perspective, consider that a common AI rack can hold approximately 32 GPUs (four H100 server boards). With CPUs, memory, and networking equipment, this rack would draw around 40 kilowatts of power. This single rack includes 2.5 terabytes of memory—enough capacity to serve over 20,000 concurrent users or run 16 simultaneous instances of Llama 3, an open-source AI model. But to cool this thermal load in a vacuum, that single rack would require an 80-square-meter radiator, roughly the size of a pickleball court. For an aggregate 100-megawatt data center, you’d need at least 2,500 of those radiators.

And that’s the best-case scenario. Additional problems are hidden in the low Earth orbit environment itself. Space exposes radiators and their coatings to a chemically hostile brew of ultraviolet light and atomic oxygen, quite the opposite of a clean-room environment. Over a LEO satellite’s typical 5-year lifespan, these elements degrade the radiator’s surface properties and lower its ability to shed heat.

Including this degradation in the model reveals that as the radiator degrades from a “fresh” state to an “end-of-life” state, the physics demands a further penalty. To maintain that same 60 °C operating temperature for the GPU chips, the required surface area jumps from about 1.4 square meters per chip to nearly 2.0 square meters. In other words, the physics tax rises by 40 percent. Therefore, you must launch at least 40 percent more radiator mass, endure higher atmospheric drag, and sacrifice valuable launch volume just to survive the degradation of the thermal coating. This increase adds significantly to the launch cost and further erodes the economics of a space-based data center.

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The Silicon Challenge in Space

Solving the heat problem is only part of the battle. The other significant challenge in low Earth orbit is ionizing radiation, which affects the computing hardware itself. Today’s satellites typically use radiation-hardened processors, which are very reliable but also much more expensive, and they perform poorly compared to commercial off-the-shelf processors.

A standard rad-hard chip doesn’t have the processing power to run a modern large language model (LLM). As a result, satellite operators aspiring to launch a data center have no choice but to make a risky compromise: to use hardware meant for terrestrial use. In order to achieve the necessary compute density, orbital data centers must use the same Nvidia H100s or Google TPUs found in terrestrial server farms. The problem is that these chips are “soft” targets in space. High-energy particles can flip bits in memory or cause “latch-ups” in logic that fry the circuit.

One possible option is to shield the computers from radiation with thick, absorbent panels. However, the shielding would add significantly to the already heavy satellites. The other option is to compensate for the radiation damage with redundancy. Indeed, edge computing architects are moving toward software-defined resilience, where instead of one perfectly hardened computer, operators fly a cluster of imperfect, commercial ones whose total cost could be as low as one-tenth to one-hundredth that of the rad-hard model.

This redundant approach is used in many spacecraft, including Artemis II, which recently carried astronauts around the moon, as well as SpaceX’s flight computers and the Hewlett Packard Enterprise edge servers for the International Space Station. By running three (or more) instances of the same calculation on three different nodes and comparing the answers, the system can detect a corrupted processor. If a node fails, the “orchestrator” reboots it while the others continue the mission. While this ensures resiliency, it also means that some fraction of the compute capacity is dedicated to redundancy, further increasing the costs.

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The Energy Challenge in Space

An often-touted advantage of space-based data centers is the seemingly unlimited supply of free, clean energy from the sun. Solar energy in orbit is indeed abundant, at 1,361 watts per square meter. Of course, capturing that free energy is made possible only by the very costly launching of large solar panels into orbit. And those solar panels also degrade over time due to radiation exposure, typically losing 1 to 3 percent efficiency per year.

Let’s say a solar array collects 1 MW of power to run an AI cluster. The laws of physics demand that the satellite must eventually radiate 1 MW of waste heat. Because the square area needed to generate the solar power—around 400 W/m2—and to reject the heat—around 450 W/m2—are nearly equivalent, every square meter of power generation now demands approximately another square meter of cooling. The radiator needs to be a structural equal, not merely a passive coating on a surface used for something else.

As Elon Musk recently noted in Davos, the most efficient radiator is one that never sees the sun. By orienting the spacecraft so the solar panels face the sun and the radiators face the deep vacuum of space, efficiency skyrockets for both. But there’s a catch: Maintaining this perfect three-way alignment—panels to sun, radiator to the void, antennas to Earth—requires complex, high-torque attitude control systems. So this configuration means more payload and more computing power. Plus, these control systems are complex components with many failure modes, which is not optimal in a situation where maintenance is difficult.

The Killer Apps for Computing in Space

Given all these challenges of deploying massive radiators for satellites in the hostile environment of space, why build data centers in space at all?

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While training or inference on LLMs in space doesn’t seem economical today, there are other, very compelling applications for computing in space. Here are two: solving the downlink bottleneck from Earth-observation satellites and enabling collision-preventing maneuvers in the increasingly crowded low Earth orbit.

The latest Earth-observation satellites, equipped with hyperspectral and synthetic aperture radar sensors, are used for a range of important reconnaissance missions, such as battlefield intelligence, tracking the global shadow fleet of ships carrying contraband, and assessing earthquakes or infrastructure failures down to the millimeter. These systems can generate hundreds of terabytes of raw data per day that must be transmitted to Earth. However, the radio-frequency “pipes” used to downlink the data are congested, and the ground infrastructure cannot absorb the sheer volume of raw data.

Another immediate, mission-critical application for in-space computation is protecting the orbital environment. With over 17,000 satellites in orbit, the overwhelming majority of which are in low Earth orbit, avoiding collisions between these satellites is crucial. As NASA astrophysicist Donald Kessler pointed out back in 1978, a single space collision could cause a cascading effect that renders the entirety of LEO unusable.

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According to SpaceX’s recent annual report, the Starlink constellation executes a collision avoidance maneuver every 2 minutes on average. Each maneuver already relies on onboard AI systems but still requires most of the processing to happen on the ground.

A rendering of the Starlink satellite system depicted as bright dots surrounding the Earth.

SpaceX’s Starlink system currently has over 10,000 satellites in low Earth orbit, each depicted here as a colored dot.

Satellitemap.space

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As low Earth orbit gets increasingly populated, collision avoidance will have to break the traditional ground-loop model. In the megaconstellation era of space, the OODA (observe, orient, decide, act) loop must happen onboard, thereby reducing the analysis turnaround from minutes to milliseconds.

The problem is that the flight computers standard on satellites are not built for this level of processing. The complex probability models required for maneuvering cannot currently be implemented by onboard computers in conjunction with their navigation systems. Clearly, more powerful computers are needed.

This is the true economic justification for moving compute to space: to move insight generation there. By placing high-performance computing adjacent to the sensors, we can process terabytes of data in orbit and downlink only the relevant data in real time, and we can do the computations necessary to avoid satellite collisions in real time.

The Future of Computing in Space

So, assuming that some form of computing is inevitable in low Earth orbit in the foreseeable future, how will the heat be handled? The industry is currently experimenting with two main classes of solutions to cope with the Stefan-Boltzmann law.

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One creative option is to use origami-inspired radiators, the kind used for the James Webb telescope. Companies are developing flexible, high-conductivity composite radiators that fold into a tight cube for launch and unfurl into enormous yet lightweight thermal wings in orbit.

Another possibility is to use liquid-droplet radiators. This concept proposes removing the rigid radiator structure completely and instead spraying a stream of coolant oil directly into the vacuum of space. The fluid travels through an open loop, exposed to the near-absolute zero of the void, maximizing radiative surface area before being caught by a collector and pumped back into the ship. It sounds like science fiction, but as the heat loads climb into the megawatts, liquid-droplet cooling may be the only way to cheat the mass limits of this exponential reality.

Our rough total-cost-of-ownership model uses optimistic versions of current numbers, such as launch cost, chip cost, and power use. A critic might point out that future technology will improve, both in efficiency, purpose-built designs, and costs.

Sure, the technology is bound to improve. But the critical factor isn’t just launch cost; it’s the computing power per unit mass and electric-power economics. Radiators and solar arrays can consume 65 to 70 percent of total satellite mass, and space-grade photovoltaics run orders of magnitude more expensive than terrestrial equivalents.

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Spiral polygonal grid resembling a twisted spiderweb on a light background Chris Philpot

Even as launch costs fall, the mass and cost burden of power generation and thermal management will remain a fundamental problem.

Current space-grade solar panels rely on germanium substrates, whose supply is concentrated in China. It will be extremely difficult to scale up availability of these substrates. A transition to radiation-tolerant perovskite solar panels or a similar alternative could change the economics significantly, but that possibility is five years away or more. The technology will get cheaper, but the bottlenecks of power and thermal architecture will remain.

Recognizing the thermal reality of cooling in space forces us to shift how we view satellite operations. We are moving away from the “launch and forget” era toward an era of “autonomous logistics.” As our thermal model demonstrated, the harsh environment of space steadily attacks the hardware. UV radiation degrades thermal coatings; cosmic rays degrade silicon. In a traditional satellite model, when the radiator degrades or the memory fails, the satellite becomes space junk. For a multimillion-dollar data center, that disposal model is potentially ruinous.

To make the economics of orbital computation work, the infrastructure must be serviceable and the rockets to launch them reusable. The orbital domain will require automated servicing vehicles capable of swapping out degraded radiator panels and upgrading fried servers. In these ways, the future of the orbital data centers is dependent on the innovations of an emergent in-space economy.

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There’s a good argument to be made that the need for space-based computation is less of a hype cycle and more of an enabler for the new space economy. Look no further than SpaceX’s recent regulatory filings proposing a constellation of up to a million satellites in low Earth orbit. At such a scale, routing all raw data back to Earth is physically impossible; the network itself must become the data center.

However, the winners in this sector will be determined by the systems architects who most cleverly accommodate the thermodynamics and the companies with sufficient vertical integration to take on the massive costs of operating data centers in orbit. Ultimately, the physics tax is universal. Whether managing heat rejection in the vacuum of low Earth orbit or managing power density in a hyperscale facility in Northern Virginia, the constraint is never the silicon. It’s the thermodynamics.

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The key steps that will enable organizations to scale Physical AI

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As physical AI enters our homes, workspaces and public infrastructure, it will have a transformative effect. Autonomous vehicles will become the norm on our streets, factories and warehouses will move to full automation, AI-enabled devices will assist in surgeries and medical procedures, and greater intelligence will be embedded into domestic devices.

Such is the emerging significance of physical AI, Gartner has identified it as a top strategic trend that will shape enterprise priorities over the next five years. There is no doubt the opportunities are great. But are organizations ready to roll out autonomous robots and drones, self-driving vehicles and industrial automation at scale?

Anuj Seth

VP of IoT & Engineering for EMEA & APAC at Cognizant.

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South Korea hits Coupang with $400M+ fine for data breach that affected millions

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South Korean authorities have imposed a record-breaking fine of $624 billion won (over $400 million) on retail giant Coupang after a data breach last year compromised the personal data of more than 34 million customers.

Seoul’s Personal Information Protection Commission issued the maximum penalty on Thursday following discovery of the breach in December 2025. The retail giant, which is headquartered in the U.S. but popular in South Korea and likened to the “Amazon of Asia,” had said the months-long data breach allowed a former employee to obtain names, email and shipping addresses, phone numbers and order histories of about two-thirds of South Korea’s population.

Coupang told BBC News that it plans to challenge the regulator’s decision. The fine represents a rare case of a financial penalty issued against a U.S.-based firm. Korean lawmakers have accused some of their American counterparts of imposing political pressure after reports that U.S. representatives were linking the data breach with U.S.-South Korean bilateral ties in response to the case against Coupang’s executives.

U.S. companies rarely face financial sanctions or criminal prosecution for data breaches as a result of lacking laws and enforcement powers.

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Legacy Of Atlantis Is A Vivid, High-Pace Remake Of A Classic

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Tomb Raider is back. Again. Lara Croft is back. Yet again. This time, her character is positioned between the “Survivor” trilogy of the last decade and her iconic debut in 1996. Yes, 30 years ago.

Legacy of Atlantis is a remake of that very first adventure, centered on Atlantean mythology, tomb raiding and, well, a few dinosaurs. At Summer Game Fest 2026, Crystal Dynamics and Flying Wild Hog shared the first gameplay demo, with Unreal Engine 5 adding vivid detail and lushness to Lara’s travails.

The developers made a clever choice, centering the demo on an early part of the original game. Set in the Peruvian mountainside, my playthrough included a giant cog puzzle I remember from playing the original. There were also several shootouts with a herd of dinosaurs, the same vivid red velociraptor-adjacent creatures from Tomb Raider (1996).

Retreading the original game’s ground gives a clear demonstration of how Legacy of Atlantis will elevate the game from the original, making a relatively insipid cog puzzle (find the giant wheels, bring them together, interrupt the waterfall to make a path) into a more exploratory, exciting experience. Yes, you can swan-dive into the waterfall pool whenever you want.

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Lara can collect and use healing packs between fights, gathering resources from trees and caves, as well as mythical curios and historical objects. Not all the contemporary gaming changes are welcome: I’m not particularly thrilled with the inclusion of collectible hunting. The Assassin’s Creed series has largely moved on and I think a lot of gamers have done the same. Some collectibles, like fangs, can be converted into skill points, meaning I will feel obliged to scour for objects.

Lara’s PDA (love it: that’s some 1996 nonsense) combines encyclopedia entries for everything you find, along with the current task. It also includes a scanner that can be used intermittently to offer some tips on what to do next. I did get lost at times, and that was due to my not paying enough attention. Legacy of Atlantis leans into verticality a lot, and pretty much each time I lost my way, the route forward was either literally above my head (grappling hooks!) or under my feet. (Of course, there’s a cave behind that tiny waterfall.)

A grappling hook and climbing axe round out the equipment loadout, drawing inspiration from more recent Tomb Raider titles. Besides swinging across chasms, the grappling hook can also be used to pull objects towards the player and is crucial to solving the cog puzzle.

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After scaling the mountainside and unlocking a route through the waterfall, the demo jumps a little farther forward, deep into the jungle. Dinosaurs soon surround Lara, and she doesn’t even blink. While I wasn’t able to shoot two targets at once, OG Tomb Raider style, I wouldn’t be surprised if that’s some kind unlockable skill in the full game — skill trees were blocked in this demo.

While there’s no shared development core, parts of the game reminded me of another recent game with a connection to the Amazon industrial entertainment complex: 007 First Light. It’s not just the detailed environments and quippy British lead but a new skill for Lara. Focus, when pressed during gunfights, slows time, helping you to shoot with more precision or switch to a distant target. Oh, she also does so while doing an aerial (a sort of hands-free cartwheel), reminding me of Max Payne, any of The Matrix’s spin-off games and many others. Thankfully, Lara’s dual pistols have infinite ammo and it was easy enough to down the pack of dinosaurs, though not before they gored me a few times.

Not long after, a T. rex enters the scene and we’re locked into a high-speed set piece as I attempt to escape the dinosaurs without falling to my death. I’m relieved that Legend of Atlantis plays more like the original action-adventure titles, while integrating some of the more advanced game mechanics of the last few games. Lara isn’t invincible, but she’s now made of sterner stuff. 

Tomb Raider: Legacy of Atlantis launches on February 12 2027, on PlayStation 5, Xbox Series X/S, Steam and Nintendo Switch 2.

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