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Sam Altman Answers Questions on X.com About Pentagon Deal, Threats to Anthropic

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Saturday afternoon Sam Altman announced he’d start answering questions on X.com about OpenAI’s work with America’s Department of War — and all the developments over the past few days. (After that department’s negotions had failed with Anthropic, they announced they’d stop using Anthropic’s technology and threatened to designate it a “Supply-Chain Risk to National Security“. Then they’d reached a deal for OpenAI’s technology — though Altman says it includes OpenAI’s own similar prohibitions against using their products for domestic mass surveillance and requiring “human responsibility” for the use of force in autonomous weapon systems.)

Altman said Saturday that enforcing that “Supply-Chain Risk” designation on Anthropic “would be very bad for our industry and our country, and obviously their company. We said [that] to the Department of War before and after. We said that part of the reason we were willing to do this quickly was in the hopes of de-esclation…. We should all care very much about the precedent… To say it very clearly: I think this is a very bad decision from the Department of War and I hope they reverse it. If we take heat for strongly criticizing it, so be it.”

Altman also said that for a long time, OpenAI was planning to do “non-classified work only,” but this week found the Department of War “flexible on what we needed…”

Sam Altman: The reason for rushing is an attempt to de-escalate the situation. I think the current path things are on is dangerous for Anthropic, healthy competition, and the U.S. We negotiated to make sure similar terms would be offered to all other AI labs.

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I know what it’s like to feel backed into a corner, and I think it’s worth some empathy to the Department of War. They are… a very dedicated group of people with, as I mentioned, an extremely important mission. I cannot imagine doing their work. Our industry tells them “The technology we are building is going to be the high order bit in geopolitical conflict. China is rushing ahead. You are very behind.” And then we say “But we won’t help you, and we think you are kind of evil.” I don’t think I’d react great in that situation. I do not believe unelected leaders of private companies should have as much power as our democratically elected government. But I do think we need to help them.

Question: Are you worried at all about the potential for things to go really south during a possible dispute over what’s legal or not later on and be deemed a supply chain risk…?

Sam Altman: Yes, I am. If we have to take on that fight we will, but it clearly exposes us to some risk. I am still very hopeful this is going to get resolved, and part of why we wanted to act fast was to help increase the chances of that…

Question: Why the rush to sign the deal ? Obviously the optics don’t look great.

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Sam Altman: It was definitely rushed, and the optics don’t look good. We really wanted to de-escalate things, and we thought the deal on offer was good.

If we are right and this does lead to a de-escalation between the Department of War and the industry, we will look like geniuses, and a company that took on a lot of pain to do things to help the industry. If not, we will continue to be characterized as as rushed and uncareful. I don’t where it’s going to land, but I have already seen promising signs. I think a good relationship between the government and the companies developing this technology is critical over the next couple of years…

Question: What was the core difference why you think the Department of War accepted OpenAI but not Anthropic?

Sam Altman: […] We believe in a layered approach to safety–building a safety stack, deploying FDEs [embedded Forward Deployed Engineers] and having our safety and alignment researcher involved, deploying via cloud, working directly with the Department of War. Anthropic seemed more focused on specific prohibitions in the contract, rather than citing applicable laws, which we felt comfortable with. We feel that it it’s very important to build safe system, and although documents are also important, I’d clearly rather rely on technical safeguards if I only had to pick one…

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I think Anthropic may have wanted more operational control than we did…

Question: Were the terms that you accepted the same ones Anthropic rejected?

Sam Altman: No, we had some different ones. But our terms would now be available to them (and others) if they wanted.

Question: Will you turn off the tool if they violate the rules?

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Sam Altman: Yes, we will turn it off in that very unlikely event, but we believe the U.S. government is an institution that does its best to follow law and policy. What we won’t do is turn it off because we disagree with a particular (legal military) decision. We trust their authority.

Questions were also answered by OpenAI’s head of National Security Partnerships (who at one point posted that they’d managed the White House response to the Snowden disclosures and helped write the post-Snowden policies constraining surveillance during the Obama years.) And they stressed that with OpenAI’s deal with Department of War, “We control how we train the models and what types of requests the models refuse.”

Question: Are employees allowed to opt out of working on Department of War-related projects?

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Answer: We won’t ask employees to support Department of War-related projects if they don’t want to.

Question: How much is the deal worth?

Answer: It’s a few million $, completely inconsequential compared to our $20B+ in revenue, and definitely not worth the cost of a PR blowup. We’re doing it because it’s the right thing to do for the country, at great cost to ourselves, not because of revenue impact…

Question: Can you explicitly state which specific technical safeguard OpenAI has that allowed you to sign what Anthropic called a ‘threat to democratic values’?

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Answer: We think the deal we made has more guardrails than any previous agreement for classified AI deployments, including Anthropic’s. Other AI labs (including Anthropic) have reduced or removed their safety guardrails and relied primarily on usage policies as their primary safeguards in national security deployments. Usage policies, on their own, are not a guarantee of anything. Any responsible deployment of AI in classified environments should involve layered safeguards including a prudent safety stack, limits on deployment architecture, and the direct involvement of AI experts in consequential AI use cases. These are the terms we negotiated in our contract.
They also detailed OpenAI’s position on LinkedIn:

Deployment architecture matters more than contract language. Our contract limits our deployment to cloud API. Autonomous systems require inference at the edge. By limiting our deployment to cloud API, we can ensure that our models cannot be integrated directly into weapons systems, sensors, or other operational hardware…

Instead of hoping contract language will be enough, our contract allows us to embed forward deployed engineers, commits to giving us visibility into how models are being used, and we have the ability to iterate on safety safeguards over time. If our team sees that our models aren’t refusing queries they should, or there’s more operational risk than we expected, our contract allows us to make modifications at our discretion. This gives us far more influence over outcomes (and insight into possible abuse) than a static contract provision ever could.

U.S. law already constrains the worst outcomes. We accepted the “all lawful uses” language proposed by the Department, but required them to define the laws that constrained them on surveillance and autonomy directly in the contract. And because laws can change, having this codified in the contract protects against changes in law or policy that we can’t anticipate.

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Quarters for a Moment Inside the Short and Strange Life of the Vend-O-Vision

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Vend-O-Vision Coin-Operated Television
In the late 1980s, a little monochrome television appeared in certain public spaces, and for a few quarters, you could see some programming on it. Known as the Vend-O-Vision, this small device transformed idle waiting into something you might pay to see.



Mini-TV USA got the ball rolling in 1989, with the first documented use being on November 29th of that year. Whether it be a laundromat, restaurant, an airport, or a hotel, you could install one of these devices and make some additional money while customers waited. The idea was simple: put one in a waiting area and collect the quarters. Customers faced no monthly bills or ownership hassles, just the straightforward act of inserting a coin.

Each Vend-O-Vision contained a regular Panasonic black and white set, such as a TR5040P, housed inside a strong metal case. The screen was modest, which was common for portable TVs at the time. It picked up VHF and UHF channels fine with a simple antenna setup, and a coin acceptor on the front had a reject button for when customers put in bad coins. Then, once a quarter was inserted, a timer activated and powered the set for the duration you specified, which might be 10 minutes, 15 minutes, or 20 minutes, depending on your settings.

Vend-O-Vision Coin Operated Television
A small slider on the device allowed you to adjust how long the set would stay on for each quarter. You had to manually tune the channels and use the TV’s knobs / dials to get what you wanted. When the timer ran out of time, it turned the power back off. You could even keep your quarters in the closed box, and some versions included a counter to track total insertions for easy revenue checks. It ran everything on a compact 9-volt power supply and had a power pass-through outlet out back for added convenience.

Vend-O-Vision Coin Operated Television
It’s difficult to find any of these devices today because Mini-TV USA ran into some problems early on. Starting around 1990, corporate salesmen were exhibiting these items off at trade exhibitions, assuring customers they could earn a fortune, but it’s safe to say that wasn’t exactly accurate. By 1995, the Federal Trade Commission had taken action against the corporation for deceptive marketing practices. Operations were mostly winding down by then, and a few years later they were gone for good, leaving behind a handful of units, some of which were still sealed in their original packaging.
[Source]

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Shuttered studio Bluepoint reportedly pitched a Bloodborne remake, but it got shot down by FromSoftware

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Bloodborne fans may not be happy to hear that a remake was reportedly rejected, but that doesn’t mean it’s completely off the table. Bluepoint Games, Sony’s closed-down studio behind many PlayStation remakes, pitched remaking the classic Gothic horror RPG in early 2025, but was blocked by the game’s developer, FromSoftware, according to a Bloomberg report.

As Bloomberg reported, Bluepoint pitched a Bloodborne remake after several years of working towards a live-service title in the God of War franchise that was ultimately canceled. Looking for the next project, a modern-day version of Bloodborne made a lot of sense, considering the title came out in 2015 and Bluepoint was responsible for the successful Demon’s Souls remake in 2020. However, Bloomberg‘s sources said that FromSoftware was against it, but didn’t offer a concrete reason why. With some digging, Bloomberg‘s Jason Schreier pointed to an interview from Kinda Funny Games with PlayStation exec Shuhei Yoshida, which aired last year. In the video, Yoshida mentioned that FromSoftware’s president, Hidetaka Miyazaki, wanted to pursue a Bloodborne remake, but was too busy to do it himself and “doesn’t want anyone else to touch it.”

After failing to get the Bloodborne remake greenlit, Bluepoint wasn’t able to secure another project for more than a year, according to the Bloomberg report. Now that Bluepoint has been shut down, we’re likely even further away from a remake. That’s not to say a remake will never happen, but when it does, it’ll have to get a stamp of approval and likely a lot of oversight from FromSoftware.

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Anthropic’s Claude Leaps to #2 on Apple’s ‘Top Apps’ Chart After Pentagon Controversy

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Anthropic’s Claude AI assistant “jumped to the No. 2 slot on Apple’s chart of top U.S. free apps late on Friday,” reports CNBC:


The rise in popularity suggests that Anthropic is benefiting from its presence in news headlines, stemming from its refusal to have its models used for mass domestic surveillance or for fully autonomous weapons… OpenAI’s ChatGPT sat at No. 1 on the App Store rankings on Saturday, while Google’s Gemini was at No. 3… On Jan. 30, [Claude] was ranked No. 131 in the U.S., and it bounced between the top 20 and the top 50 for much of February, according to data from analytics company Sensor Tower… [And Friday night, for 85.3 million followers] pop singer Katy Perry posted a screenshot of Anthropic’s Pro subscription for consumers, with a heart superimposed over it.

Friday Anthropic posted “We are deeply grateful to our users, and to the industry peers, policymakers, veterans, and members of the public who have voiced their support in recent days. Thank you. “

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Anthropic acquires former AI2 researchers’ start-up Vercept

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The acquisition comes after Anthropic unveiled Claude Sonnet 4.6, its best model yet for computer usage.

Anthropic has acquired Seattle-based AI computer interface builder Vercept for an undisclosed amount to help further the Claude product’s agentic abilities.

The acquisition comes just after Anthropic unveiled its latest Claude Sonnet 4.6, the company’s best model yet for computer usage.

Vercept was founded in 2024 by former Allen Institute for AI (AI2) researchers Matt Deitke, Kiana Ehsani, Ross Girshick, Luca Weihs and Oren Etzioni.

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Etzioni served as AI2’s founding CEO, is the co-founder behind AI2 Incubator and a venture partner with Madrona, both of which have supported Vercept.

Shortly after emerging from stealth in early 2025, the AI start-up released its flagship product Vy, a cross-platform AI agent that enables users to control their computers with natural language for navigation of apps and content.

The start-up has raised more than $50m, including a $16m round in January 2025. Its backers include Fifty Years VC founding partner Seth Bannon – who also served as a board member on Vercept – Point Nine Capital, AI2 Incubator and Madrona.

Big Tech leaders, including former Google CEO and chair Eric Schmidt, Jeff Dean, the chief scientist at Google DeepMind, and Kyle Vogt, the founder and former CEO of Cruise, reportedly participated in the January 2025 raise.

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Not all of Vercept’s founding team was pleased with the acquisition by Anthropic.

Etzioni, in a post on LinkedIn, said: “After a little bit more than a year, Vercept is throwing in the towel and giving their customers 30 days to get off the platform. Sad.” Vy is scheduled to shut down on 25 March.

In a separate post, he held lead investor Bannon as partly responsible for Vercept “failing to hire a single product [or] business person”. He alleged that the start-up’s board was led by Bannon and by CEO Ehsani, who had “zero experience”.

Meanwhile, founding member Deitke left Vercept to join Meta last summer for a pay package that reportedly amounted to $250m over four years.

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Last December, Anthropic acquired the 2021-founded coding toolkit Bun to accelerate Claude Code. Bun, according to Anthropic, had improved the JavaScript and TypeScript developer experience by optimising for reliability and speed.

On Tuesday (24 February), Anthropic and DocuSign announced the integration of Claude Cowork to enable DocuSign users to create, review and manage agreements using natural language prompts.

Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.

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The Only Snail You Want In Your Garden Is A Seed-Starting Hack

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As temperatures warm up in the Northern Hemisphere, one’s mind naturally turns to the outdoors and the garden — even if some of our gardens are still snow-covered. One secret to good gardening is that many of the plants we love take too long to grow if started from seed outside, at least in relatively temperate climes. There are a myriad of ways to grow seedlings indoors, and this new hack highlighted by [GrowVeg] looks like a great way to get started.

The idea apparently comes from the seedier side of Instagram, where [Farida Sober] has been popularizing it as a “seed snail”, a name they seem to have coined. The technique is very simple: take a sheet of something cheap that won’t disintegrate when moist like bubble wrap or cardboard, layer it with soil — up to 5 cm depending on your seed size — and you roll the whole thing up like a piece of sushi to produce the spiral shape that gives the hack its name. With a piece of tape to hold the roll, it’s just a matter of planting your seeds according to the packet directions. If that’s clear as mud, check out the video embedded below.

Once the seedlings have grown, it looks like it will be very easy to unroll the spiral and pluck them out to plant in the ground or bigger pots without overly traumatizing their roots, like we always do starting in flats. If it weren’t for those delicate roots, it certainly looks like the snail might save some space compared to, say, peat pots. Just remember that starting under the proper LEDs can make a huge difference to how quickly your seeds grow. No dirt? No problem — once sprouted, your plants can be made to grow hydroponically. For the really adventurous, there’s even aeroponics.

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I wish Apple made this sleek wireless power bank, but it works just fine with the iPhone

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A new magnetic wireless power bank from Xiaomi is gaining attention – not because it’s an Android accessory, but because it feels like something Apple should have made. Its compact design, strong magnetic grip, and clean aesthetic make it look and behave like a premium iPhone-compatible accessory, offering a sleeker, more polished experience than many MagSafe alternatives.

And yes – it works flawlessly with the Apple iPhone, despite not being an Apple product.

A premium magnetic power bank that feels like it belongs to Apple’s ecosystem

Xiaomi’s new magnetic wireless power bank instantly stands out because of its ultra-thin profile, polished finish, and minimalist design. It clips onto the back of an iPhone with a firm, MagSafe-compatible lock, delivering wireless charging without wobbling or shifting in your hand.

While Apple’s official MagSafe Battery Pack was discontinued and third-party options vary in quality, Xiaomi’s take feels refined – almost intentional – with edges and materials that mimic Apple’s industrial design language more than typical Android-centric accessories.

Users who prefer pocketable designs will appreciate how easily it slips into a bag or pocket without adding bulk. The lightweight build makes it ideal for travel, commuting, or extended outdoor use, especially for iPhone models with aging batteries.

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Beyond looks, the power bank is surprisingly capable

Xiaomi equips the unit with a 5000mAh battery, offering enough power to recharge most iPhones. The wireless charging surface delivers stable output, and the magnets ensure the phone stays aligned during use – a key issue for many cheaper MagSafe clones.

There’s also a wired output option for faster, cable-based charging when needed, giving it versatility for users who switch between devices. Xiaomi also includes safety layers for temperature control, foreign object detection, and overvoltage protection, making it feel dependable for all-day use.

What sets it apart is the attention to ergonomic usability. You can comfortably hold the phone while it charges, use it while gaming or streaming, or leave it in a pocket – and it still stays aligned.

Why this accessory matters in the broader market

With the iPhone’s shift to USB-C and the growing popularity of magnetic charging accessories, users are now looking for power banks that are not just functional but designed to blend seamlessly with their device. Apple’s exit from the MagSafe battery category left a gap that accessory makers are trying to fill. Xiaomi’s new wireless power bank stands out by offering a level of design polish and efficiency rare in the Android-first accessory landscape.

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This also reflects a wider industry trend: top OEMs are expanding beyond traditional ecosystems. Accessories once thought to be Android-exclusive or Apple-exclusive are now intentionally designed with cross-device compatibility in mind.

For consumers, it means more options and better value without sacrificing design or performance.

Why you may care, even if you’re deep in Apple’s ecosystem

If you own an iPhone and need a reliable wireless power bank that looks premium, charges consistently, and doesn’t cost a fortune, this accessory is one of the best new options available globally. It’s especially appealing for users of the iPhone 13, 14, and 15 series, where battery life naturally declines over time.

It also appeals to travelers, students, creators, or anyone who needs clean, cable-free charging on the move. Given its slim profile, it could fit seamlessly into an existing Apple setup without feeling out of place.

Should you buy it?

Xiaomi’s new wireless power bank is already rolling out globally through its online store and regional partners. As the magnetic charging category continues to grow – especially with Apple expected to expand Qi2 support across future devices – more brands will likely release premium, iPhone-friendly accessories with similar design polish.

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For now, this sleek wireless power bank stands as one of the nicest options you can buy for your iPhone, even if it didn’t come from Cupertino.

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Xcode with vibecoding AI agents to help build apps is now available

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Apple has released Xcode 26.3 with support for autonomous coding agents, that can directly analyze projects, modify files, and assist developers inside the official development environment.

Xcode app icon showing a metallic hammer diagonally over a blue rounded square with white technical blueprints forming a stylized letter A on a dark background
Xcode now runs with AI agents

Xcode, Apple’s central tool for building apps across various devices, is expanding its role with version 26.3. AI agents can actively participate in development, offering suggestions and documentation help.
The release includes Swift 6.2.3 and updated SDKs, but the defining change is agentic coding. Xcode is now a platform where AI helps developers plan, write, and maintain software.
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Viral ad shows aged Musk, Altman, and Bezos using jobless humans to power AI

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The ad, set in 2036, sees Musk, Altman, and Bezos talking about their co-founded company, Energym. The eerily accurate AI-generated versions talk about how 80% of people had lost their jobs by 2030, leaving them with no money or purpose – but plenty of free time.
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Blender shelves iPad app, says it's focusing on Android tablets first

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Blender’s long-anticipated native iPad app has been placed on hold as developers shift tablet priorities elsewhere.

Tablet displaying a room design app with a 3D room model featuring wooden floors, window, and teal wall. Office supplies and toys are scattered on the desk.
A previous mockup of the potential Blender for iPad app

In June 2025, Blender announced that it would be creating a native iPad version of its popular 3D creation software. According to the team, they would be releasing the app for the iPad Pro — though they provide a timeline for release.
Unfortunately, it doesn’t seem like we’ll be getting one anytime soon, either.
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16-inch M4 Pro MacBook Pro vs. Acer Predator Helios Neo 14: Apple's never been so far behind

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Apple’s 16-inch MacBook Pro has been my notebook of choice in recent years, but it isn’t perfect, and that led me to check out the competition — namely, Acer’s $2,000 Predator Helios Neo 14 AI laptop.

Two open laptops on a kitchen counter, both displaying bright abstract neon wallpapers, with a softly lit Christmas tree and home interior blurred in the background.
Two very different notebooks at very similar price points

My current notebook is an M4 Pro 16-inch MacBook Pro, and that replaced my M1 Pro 16-inch MacBook Pro after it took an unfortunate tumble from a table. As you might expect, I’m very comfortable with macOS, and switching to Windows full-time isn’t in the cards.
But that doesn’t mean that there isn’t room for a Windows PC in my life. Because as much as Apple might try to tell you otherwise, Mac gaming just doesn’t quite cut it.
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