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Student rocketry team soars in U.S. competition despite losing their motor in the mail

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The Washington Youth Aerospace team, from left: Nikhil Sirivara, Daniel Tadesse, Mikhail Antipin, Bao-Ky Tran, Antoine Vigneron and Anay Mediwala, pose with the rocket supplies vendor who found the motor the kids needed for a successful launch in Washington, D.C. (Photo courtesy of Sudheer Sirivara)

A slow-moving delivery nearly grounded the hopes of some high-flying rocketry students from Bellevue, Wash., over the weekend. But a last-minute scramble and motor purchase saved the day and capped a strong showing for Washington state teams at the 2026 National Finals of the American Rocketry Challenge.

Washington Youth Aerospace, a Redmond, Wash.-based team made up of six ninth graders from Bellevue’s Interlake High School, finished second in the annual competition in The Plains, Va., on Saturday. The finals featured 100 teams from a record pool of 1,107 teams that competed in the overall challenge.

Washington was represented by 11 teams, including eight from the Eastside of the Seattle area. Four of those teams finished in the top 10.

The competition features middle and high school students who are tasked with designing, building, and launching model rockets. The goal is to inspire students to pursue careers in aerospace and STEM.

Washington Youth Aerospace earned $15,000 for the second-place finish — an impressive showing after the team was in danger of not even being able to launch its rocket.

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Because of the hazardous nature of rocket motors, they had to be shipped via ground transportation from coast to coast.

“We mailed it about two and a half weeks back,” said Sudheer Sirivara, a parent advisor and chaperone for the team. “We were tracking it and somewhere it got lost in between for a week.”

The motors arrived in New Jersey on Thursday and on Friday they were tracked to Philadelphia. Sirivara and the team were frantically searching the Washington, D.C., area to find a motor that provided the specs the team had planned around. A vendor on site proved to be a hero just before the event on Saturday.

“He spent about 25 minutes searching for it, and deep in his truck was one box that had this one motor that we needed,” Sirivara said, adding that the team’s actual motors were finally delivered by the Postal Service — two days after the event concluded.

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The Washington Youth Aerospace team, from left: Bao-Ky Tran, Nikhil Sirivara, Anay Mediwala, Daniel Tadesse, Mikhail Antipin, and Antoine Vigneron pose with Brendan Williams, in purple, their rocketry mentor from middle school. (Photo courtesy of Sudheer Sirivara)

The Washington Youth Aerospace team consists of students Mikhail Antipin, Anay Mediwala, Nikhil Sirivara, Daniel Tadesse, Bao-Ky Tran, and Antoine Vigneron.

Sirivara said their rocketry success started with good mentoring they received from teachers while they were at Bellevue’s Odle Middle School. An executive VP at Warner Bros. Discovery and a Microsoft veteran, he also credited the concentration of tech and engineering parents on the Eastside from companies including Microsoft, Amazon, Google and others.

Good data collection doesn’t hurt either.

“You need to fire a lot of rockets to collect enough data to see how your rocket does in different wind conditions, weather conditions, temperatures,” Sirivara said.

In the finals, teams were scored on two launches. They needed to hit a target height of 730 feet for the first launch and 725 feet for the second. Rockets must stay airborne for between 36 and 39 seconds, and return to the ground safely with their unbroken cargo — an egg.

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The Bishop’s School from La Jolla, Calif., took first place in the challenge and will represent the U.S. in the international finals — an event in which Bellevue’s Newport High School finished second just a few years ago.

Here are the final standings for Washington teams in the national finals:

  • 2nd — Washington Youth Aerospace, Redmond
  • 4th — Interlake High School (Team 1), Bellevue
  • 6th — Newport High School (Team 2), Bellevue
  • 7th — Odle Middle School, Bellevue
  • 12th — Newport High School (Team 1), Bellevue
  • 19th — Interlake High School (Team 2), Bellevue
  • 33rd — Annie Wright Schools, Tacoma
  • 38th — Tyee Middle School, Bellevue
  • 69th — SmilingTree, Sammamish
  • 89th — A Sustainable Future, Bellevue
  • 89th — Colville High School, Colville

The challenge’s top 25 finishers receive an invitation to participate in NASA’s Student Launch initiative to continue their exploration of rocketry with high-powered rockets and challenging mission parameters.

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OpenAI says GPT 5.6 is the ‘preferred model’ for Microsoft Copilot 365 amid breakup chatter

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Earlier this week, Bloomberg reported that Microsoft was replacing some of OpenAI’s software with its own in-house models in an effort to cut costs. Those in-house models, known as MAI, were increasingly being used to power apps like Word and Excel, the outlet noted.

The story raised an increasingly common question about the two companies, which were once seemingly inseparable, and have recently sent mixed signals about the status of their situationship: Were the two companies drifting apart?

Now, OpenAI is attempting to put any insinuations of such a break to rest. During OpenAI’s launch of GPT 5.6 on Thursday, the company announced that it would become the “preferred model” powering Microsoft’s 365 Copilot.

OpenAI noted in a blog post published Thursday that GPT 5.6 would support Microsoft users across the company’s suite of productivity apps, including Word, Excel, PowerPoint, and Cowork.

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“Our partnership with Microsoft has always been about bringing the benefits of advanced AI to more individuals and organizations, and we’re excited to continue building on that shared commitment,” OpenAI wrote in a blog post.

What being a “preferred model” actually means isn’t entirely clear, other than that OpenAI’s software will continue to power Microsoft’s apps.

That said, it was never reported that ChatGPT’s software would stop powering Microsoft’s apps — merely that Microsoft was relying increasingly on its own software in an effort to reduce costs. The new “preferred model” disclosure doesn’t appear to negate that previous reporting.

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Publishers Accuse OpenAI of Withholding Evidence in Copyright Lawsuits

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On Thursday, multiple news organizations accused OpenAI of withholding evidence about how the company trains its artificial intelligence models in a new motion that’s connected to a series of ongoing copyright lawsuits.

The motion was filed by 17 publishers, including The New York Times, the New York Daily News, the Chicago Tribune and Ziff Davis (CNET’s parent company). Ziff Davis sued OpenAI in 2025, alleging that OpenAI scraped its copyrighted works to train ChatGPT and other large language models.

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The initial lawsuit dates back to 2023 when The New York Times first sued OpenAI and Microsoft, alleging the companies built their AI technologies using millions of news articles written by journalists. Microsoft and OpenAI have denied the claims.

The motion asks the court to impose legal sanctions against OpenAI, but not Microsoft, for allegedly withholding evidence, such as datasets and output logs, and claims that “OpenAI chose obstruction” by failing to produce it. If those sanctions are granted, OpenAI could be ordered to pay financial penalties. 

“This motion asks the court to punish OpenAI for hiding and destroying evidence showing how ChatGPT was trained on stolen journalism,” New York Daily News attorney Steven Lieberman said, per the Associated Press

At the center of the lawsuits is how generative AI, such as ChatGPT, is trained and how it sources its information. The Times’ original lawsuit claims that OpenAI’s generative AI tools “can generate output that recites Times content verbatim, closely summarizes it, and mimics its expressive style,” raising questions of copyright infringement.  

The lawsuits come amid a broader conversation in the journalism industry: declining traffic across digital media outlets. AI overviews are often cited as a major reason for the decline in clicks to original reporting by writers and editors, which in turn impacts publishers’ advertising revenue. 

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A growing reliance on AI chatbots for finding news and other content is also a major concern for publishers, as it siphons off loyal readership and audience. Some data shows that small publishers have been hit the hardest, with a reported 60% traffic drop, while another analysis predicts traffic declines of more than 40% by 2029.

A statement by Ziff Davis notes that “OpenAI has copied and monetized Ziff Davis content without permission on a massive scale.” Lance Koonce, partner at Klaris Law and counsel for Ziff Davis, said that, since the lawsuit, “OpenAI repeatedly lied about its ability to search its own data sets for Ziff Davis content and engaged in other serious litigation misconduct.”

An ongoing debate over copyright and AI 

OpenAI has long maintained that AI training is fair use. An OpenAI spokesperson denied the allegations in a statement to CNET, stating: “As the Times’ case weakens and they’ve been forced to drop claims against us, they’re persisting with their efforts to invade the privacy of people who have nothing to do with this case, including by making these blatantly false allegations.” The statement went on to say: “We’ll continue defending our users’ privacy and the long-established principles of fair use.”

In a 2024 rebuttal to the original lawsuit filed by The New York Times, OpenAI said the publisher falsely accused the company of destroying data and instead accused the newspaper of “secretly” deleting its own data that would have shown internal use of OpenAI products. Although the Times has dropped one claim against OpenAI, the larger lawsuit remains in litigation.

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Other tech giants, including Meta, have also been accused by authors and news publishers of copyright infringement. Many of those cases are still in litigation as courts decide where to draw the line between fair use and infringement in the age of AI.

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This Nintendo 64 Cartridge Still Held Someone’s Old Saves Even After Spending Years Lost in the Woods

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Mystery Nintendo 64 Cartridge Game Lost Woods
A walk through the trees turned up more than expected a few years ago. One person spotted a plastic Nintendo 64 cartridge half-hidden on the forest floor. Its paper labels had vanished completely, leaving no hint of what game sat inside. The finder brought it home, then passed it along to someone who fixes old consoles for a closer look.



Rust had plainly gotten hold of the metal shield that covers the back, which is normally sealed up tight. The plastic shell that surrounded it had accumulated stains and scrapes from all of its time spent outside over the months or years, not to mention wear and tear. Inside, the circuit board, which is what actually matters, revealed some considerable corrosion around the vias on one side and a rougher surface on the other, and to top it all off, some of the screws had come free, adding to the overall ‘battered’ aspect. The real test would be when someone finally opened it up and attempted to get the parts to work again. First, you’ll need the right screwdriver, which should be a game-bit. When you take the shield off, you’re left with a wonderful mess of heavy crust and pitting across the metal underneath. Given the state of the outside, the board itself appears to be far superior to what you might assume. The pins on the edge connector are still in good condition, with no major damaged traces or fried components visible at first examination.

Mystery Nintendo 64 Cartridge Game Lost Woods
The next step was to clean it, starting with the board, then using high-strength isopropyl alcohol and a delicate brush. The residue is quickly removed without causing any damage, and the contacts can be polished with a Q-tip to look their finest. To be honest, the board appears very clean, nearly immaculate in sections. And the rusting hasn’t really taken hold, which is a comfort. In contrast, the shield and plastic shell told a different tale. Vinegar soaks appeared to dislodge some of the rust, and a combination of wire brushing and hot soapy water removed the most of the gunk. Some of the lighter stuff was removed with a magic eraser, but there is still some discoloration. If you were to restore it to its original condition, you’d probably have to replace the entire shell and shield, which would be a significant undertaking.

Mystery Nintendo 64 Cartridge Game Lost Woods
Before even attempting to boot the thing, he gave the N64 console a quick scrub just to be safe, and used an old cleaning kit to thoroughly clean the cartridge slot. One of the other known functional games proved that the device boots up normally. Then it was time to verify if our mystery cartridge was still functional. Slide it in, hit the power button, and the familiar title screen shows immediately.

Mystery Nintendo 64 Cartridge Game Lost Woods
The game was, of course, Super Mario 64, as the markings on the ROM chip showed that it was the regular version, with no special hardware or hidden modifications.The save data was particularly noteworthy, as someone’s previous progress was still present, intact, after years of exposure to moisture and temperature fluctuations. Unlike several other N64 games, Super Mario 64 keeps its saves in a non-battery-dependent manner. That was a pleasant surprise, even if the cartridge still appeared a little rough.

Mystery Nintendo 64 Cartridge Game Lost Woods
You have to give Nintendo credit because these cartridges were engineered to survive far more than a few scrapes and scuffs. They’re designed to endure dust and harsh handling by children, as well as repetitive insertion and removal, and it turns out the strong plastic shell and metal shield worked harder than we thought. They shielded the electronics within from the woodland environment considerably better than anyone could have anticipated. The shield, in particular, did an excellent job of soaking the majority of the corrosion that had developed in, leaving the board and pins in good shape. One final touch: a quick print of a new label to cover up the old one.
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NYT Strands hints and answers for Friday, July 10 (game #859)

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Looking for a different day?

A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing ‘today’s game’ while others are playing ‘yesterday’s’. If you’re looking for Thursday’s puzzle instead then click here: NYT Strands hints and answers for Thursday, July 9 (game #858).

Strands is the NYT’s latest word game after the likes of Wordle, Spelling Bee and Connections – and it’s great fun. It can be difficult, though, so read on for my Strands hints.

Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc’s Wordle today page for the original viral word game.

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Quordle hints and answers for Friday, July 10 (game #1628)

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Looking for a different day?

A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing ‘today’s game’ while others are playing ‘yesterday’s’. If you’re looking for Thursday’s puzzle instead then click here: Quordle hints and answers for Thursday, July 9 (game #1627).

Quordle was one of the original Wordle alternatives and is still going strong now more than 1,500 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today — or scroll down further for the answers.

Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc’s Wordle today column covers the original viral word game.

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NYT Connections hints and answers for Friday, July 10 (game #1125)

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Looking for a different day?

A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing ‘today’s game’ while others are playing ‘yesterday’s’. If you’re looking for Thursday’s puzzle instead then click here: NYT Connections hints and answers for Thursday, July 9 (game #1124).

Good morning! Let’s play Connections, the NYT’s clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.

What should you do once you’ve finished? Why, play some more word games of course. I’ve also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc’s Wordle today page covers the original viral word game.

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Bezos opens Blue Origin to outside investors at last

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Jeff Bezos is letting outside investors into Blue Origin for the first time since he founded it in 2000. The rocket company is seeking about $10bn in fresh capital at a $130bn pre-money valuation, according to CNBC.

For 26 years, Bezos bankrolled the company himself, selling billions in Amazon stock rather than sharing ownership. That solo-funding era is now over.

He is not stepping back entirely, with reporting suggesting he will put around $2bn into the round himself. Hedge fund Coatue Management is expected to add roughly $4bn, with strong institutional interest for the rest.

The obvious question is what changed. The blunt answer is that staying in the space race has outgrown even one of the world’s richest people.

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A costly stretch of bad timing

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Blue Origin is trying to do several expensive things at once. It is recovering from a failed New Glenn static-fire test that destroyed a launch pad, while scaling production of that same heavy-lift rocket.

New Glenn is the vehicle Blue Origin is counting on for lunar and national-security missions. Chief executive Dave Limp has committed to returning it to flight before the end of 2026, with launches planned for NASA, Amazon’s Leo satellite network, and AST SpaceMobile.

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That combination of recovery and scale-up, more than any single rival’s move, is the sharper reason for the timing. Founder wealth alone cannot comfortably absorb costs at this pace.

Chasing a rival worth far more

The backdrop is SpaceX, which just pulled off the largest IPO in history. It raised a record sum, reportedly near $86bn, at a valuation around $2tn, even as its filing confirmed Musk keeps dominant voting control.

SpaceX’s lead is built on reusable rockets, Starlink, and government work, including a $2.29bn Space Force contract. Catching up on lunar and defence launches now takes tens of billions, not a founder’s cheque.

Investor appetite for space has swelled since that listing, as money that once flowed into SpaceX proxies now has the real thing to chase. Rivals from Stoke Space to Firefly have raised or gone public on the same wave.

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Blue Origin has taken only limited outside money before, including a 2021 grant and a 2022 acquisition, and it has not disclosed a closing timeline. Whether $10bn narrows the SpaceX gap or merely buys time depends far less on the capital than on one thing: getting New Glenn back to the launch pad, and off it.

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This new chip stacking technique could be the key to unlocking faster AI performance

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Every time you use ChatGPT or generate an image with AI, there is a memory chip working at extreme speed behind the scenes. However, that chip has a memory bottleneck problem, and a Korean research team may have just solved it.

Researchers at POSTECH (Pohang University of Science and Technology) developed a new way to stack more than 10 ultrathin semiconductor chips on top of each other, achieving a memory density roughly four times higher than the best commercial chips available today (via TechXplore).

Why is stacking chips so hard, and what makes this one different?

High-bandwidth memory, or HBM, is the type of memory that powers AI accelerators. It works by stacking multiple chips vertically, much like building a high-rise instead of spreading out across land.

The problem is that as chips get thinner, they become incredibly fragile. At one-fifth the thickness of a human hair, they bend, warp, and crack under pressure. Current manufacturing methods make this worse, often damaging chips before they even make it into a stack.

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The POSTECH team solved this by combining two techniques into one process. Transfer printing precisely places each chip where it needs to go, while in-situ bonding forms the metallic connections at the same moment, all under low heat below 180 degrees Celsius and low pressure below 20 kilopascals. The result is a stack of more than 10 chips with almost no misalignment and very little warping.

Why this matters for the future of AI

More memory packed into the same space means AI tools can run faster and handle bigger tasks without needing larger or more expensive hardware. The researchers also see uses beyond AI, including next-generation micro-LED displays and advanced processor designs that need the same kind of ultra-precise stacking this method delivers.

Getting this into commercial production is the next step, but if it gets there, the memory ceiling that has been quietly holding AI back could finally start to lift.

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This open-source Mac app finds the junk files your deleted apps leave behind

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Uninstalling apps on macOS is usually very easy. You drag an app to the Trash, empty it, and move on. The annoying part is that many apps still leave residue behind, including support files, caches, preferences, containers, and logs. I have always found that frustrating, especially when old app data keeps sitting around long after the app itself is gone.

AppCleaner by FreeMacSoft has been the popular go-to option for this for years, and it still does the job well. But I recently came across a new open-source alternative called Uninstally by Codenta, which solves the same basic problem. It removes Mac apps along with the support files, caches, preferences, containers, logs, and other leftovers they usually leave behind.

How does Uninstally work?

Uninstally can be used directly from Finder. Once its Finder extension is enabled, you can right-click any .app bundle and choose “Uninstall with Uninstally.” The app then opens a confirmation window instead of making you start from a separate app browser.

The cleaner part is how it finds related files. Uninstally uses the app’s bundle identifier and helper namespaces to match leftover items across the Library hierarchy, rather than just looking for folders with the same name. Before anything is removed, it shows the app name, icon, reclaimable storage, item count, and lets you review or deselect matched files.

What else makes it useful?

There is also a standalone app browser for a more deliberate cleanup. You can search installed apps, switch between grid and list views, and filter by largest apps, recently installed apps, never opened apps, broken installs, duplicated apps, and apps with leftovers.

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Uninstally also includes a leftover scanner for apps you have already removed. Instead of digging through Library folders manually, you can scan for orphaned support files, caches, containers, preferences, logs, and old installers in one place.

It also supports Homebrew casks and formulae, shows dependency relationships, and can remove Homebrew leftovers through optional zap cleanup. User-domain files are moved to the Trash, while privileged items require an administrator prompt. You can download Uninstally from Codenta’s website or its GitHub repo.

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Google will label AI-made ads, if advertisers admit it

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Google is rolling out a feature that flags when an advertisement was made using AI. The label will indicate if an ad was created or edited with generative tools, TechCrunch reports.

The disclosure appears in the “My Ad Center” panel, reachable via the three-dot menu or info icon on ads. It covers ads across Google Search, YouTube, and Google Discover, and is available globally.

That panel already lets users block or report ads and learn why one was shown. Now it adds an option labelled “how this ad was made”, which surfaces any AI involvement.

The rationale is straightforward. AI makes it cheap to generate slick product imagery, which can mislead shoppers who assume they are looking at a real photograph rather than a synthetic one.

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Until now, Google only required AI disclosure on election ads. Extending it to commercial ads is a meaningful widening of the policy.

The honour-system catch

The reach of the feature depends heavily on how an ad was built. When advertisers use Google’s own generative AI ad tools, the disclosure is switched on automatically.

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When an ad is made elsewhere, though, the advertiser must actively flag that AI was involved. Google says it will not run its own check to verify the claim, so the label rests on advertisers being honest.

That gap matters because the incentive to stay quiet is real. An advertiser hoping a synthetic scene passes for a genuine photo has little reason to volunteer otherwise, and Google is not looking over its shoulder.

Regulators are forcing the issue

The timing is not accidental. Google’s move front-runs tougher rules, as the EU AI Act’s transparency obligations for AI-generated content start to bite in August.

Industry is already resisting the mandatory version, with retailers lobbying to exempt AI-made ads from those EU rules. A voluntary, self-declared label is a far lighter touch than what Brussels has in mind, and part of a broader fight over the AI Act.

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Google is not consistent across its own products either. On YouTube it will auto-label AI videos whether or not creators disclose them, a stricter stance than the advertiser honesty it relies on here.

Transparency, up to a point

The feature is still a step toward a market drowning in synthetic media, where even Google has branded some AI content spam. Giving users a place to ask how an ad was made is better than silence.

Whether it changes behaviour is another question, in an ecosystem where deceptive advertising is already a lucrative problem. A label only helps if the people with the most to hide choose to apply it.

For now, Google has built the disclosure and handed advertisers the switch. The honest ones will flip it, and the rest are exactly the reason such a label was needed.

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