An anonymous reader quotes a report from The Guardian: Voters in Switzerland have rejected an unprecedented far-right proposal to cap the country’s population at 10 million in a divisive referendum dubbed “the Swiss Brexit.” Some 54.79% of voters were against the proposal by the Swiss People’s party (SVP) and 45.21% were in favor. Turnout was 58.86%. A different outcome would have obliged the Swiss government to limit the population, currently 9.1 million, to 10 million by 2050, enacting tough restrictions on family reunification, residency permits and asylum if the number had reached 9.5 million before that date.
Under the proposals, if the threshold of 10 million people was exceeded before 2050, the Swiss government would have been obliged to withdraw from the country’s free movement agreement with the EU — ending its access to the bloc’s single market. The SVP, which has the most seats in parliament, has for years fueled anti-immigrant sentiment, especially concerning workers from neighboring EU countries. The party had insisted that a so-called “sustainability initiative” was needed to address the increase in population, which it argued was putting pressure on Swiss infrastructure, housing, social programs, natural resources and way of life. “Voters were worried about negative consequences for Switzerland’s relationship with the EU and for the labour market,” said Urs Bieri, from the polling firm GFS Bern. “People are also worried about things like having enough care and health workers. Also, there’s a feeling that in the current international environment it’s not sensible for a small country to do this.”
A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing ‘today’s game’ while others are playing ‘yesterday’s’. If you’re looking for Sunday’s puzzle instead then click here: NYT Strands hints and answers for Sunday, July 26 (game #875).
Strands is the NYT’s latest word game after the likes of Wordle, Spelling Bee and Connections – and it’s great fun. It can be difficult, though, so read on for my Strands hints.
Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc’s Wordle today page for the original viral word game.
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SPOILER WARNING: Information about NYT Strands today is below, so don’t read on if you don’t want to know the answers.
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NYT Strands today (game #876) – hint #1 – today’s theme
What is the theme of today’s NYT Strands?
• Today’s NYT Strands theme is… Let the journey begin
NYT Strands today (game #876) – hint #2 – clue words
Play any of these words to unlock the in-game hints system.
BRINK
CHART
TIME
STANK
TICK
PLAIT
NYT Strands today (game #876) – hint #3 – spangram letters
How many letters are in today’s spangram?
• Spangram has 12 letters
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NYT Strands today (game #876) – hint #4 – spangram position
What are two sides of the board that today’s spangram touches?
• First side: left, 8th row
• Last side: right, 8th row
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON’T WANT TO SEE THEM.
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NYT Strands today (game #876) – the answers
(Image credit: New York Times)
The answers to today’s Strands, game #876, are…
PLATFORM
TRACK
TICKET
COUNTER
KIOSK
BENCH
SPANGRAM: TRAINSTATION
My rating: Easy
My score: Perfect
Another Spangram First for me today, although it did come in two parts as I saw “station” before making the connection for TRAINSTATION.
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From here it was a case of collecting the more obvious railway-related words — PLATFORM, TRACK, TICKET — before connecting the less obvious like KIOSK.
A nice, easygoing start to the week.
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Yesterday’s NYT Strands answers (Sunday, July 26, game #875)
GURU
MAVEN
PUNDIT
EXPERT
AUTHORITY
SPECIALIST
SPANGRAM: BIGBRAIN
What is NYT Strands?
Strands is the NYT’s not-so-new-any-more word game, following Wordle and Connections. It’s now a fully fledged member of the NYT’s games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.
I’ve got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you’re struggling to beat it each day.
For decades, the four-door, rear-wheel-drive sedan with an internal combustion engine up front was a core part of the global auto industry. Whether it was a plush American luxury sedan or an athletic European sport sedan, rear-drive sedans were once a ubiquitous sight in dealer showrooms and on the streets.
Today, though, the rise of SUVs and EVs means that the traditional rear-drive sedan has fallen out of favor among many automakers. As an example of this, look no further than Lexus, which killed off its GS sport sedan in 2020 and its flagship LS luxury sedan in 2026, with only the smaller Lexus IS sedan still hanging on for now.
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However, it’s not all bleak news for lovers of the rear-drive sedan. Brands like BMW have kept their traditional sedans alive despite the SUV boom, and it now appears that other brands are intent on following the German marque’s lead. Some of these cars are expected to be revivals of discontinued models, while others would tread new ground entirely. Below we’ve rounded up five potential rear-drive sedan revivals that we’re especially excited about.
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Buick
Different_brian/Getty Images
To say that Buick’s current lineup offers little to car enthusiasts would be a bit of an understatement. This is unfortunate, because Buick is the brand that once brought us iconic performance cars like the 455-powered GSX muscle car of the early ’70s and the turbocharged Buick Grand National of the 1980s. Even Buick’s more recent Regal GS models of the 2010s are quite exciting compared to what the brand sells now.
The only vehicles that Buick sells as of mid-2026 are crossover SUVs, but it seems like that might be changing — and in a big way. General Motors is reportedly developing an updated version of its rear-drive Alpha 2 platform, which will underpin, among other things, a new Chevrolet Camaro. What’s just as exciting, though, is that the platform will also be used for a new Buick sedan model.
It’s been a long time since Buick has sold a rear-drive passenger car of any type: the last was the full-size Buick Roadmaster from the 1990s. Right now there isn’t any solid info about which engine(s) this new Buick will have or what it will be called. If it’s using the well-regarded Alpha platform, though, we’re expecting something worthy of Buick’s 20th-century performance heritage. After all, who wouldn’t want a four-door Camaro with some Buick badges and a more upscale interior?
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Mazda
Mazda is a brand that’s well regarded by car enthusiasts, with the lovable and iconic MX-5 Miata considered one of the world’s most enjoyable sports cars. When it comes to sedans, though, Mazda’s current lineup is pretty lacking, with the entry-level, front-drive-based Mazda3 being the only sedan it sells.
Mazda discontinued its mid-sized Mazda6 sedan in 2021. Since then, there have been on-again, off-again rumors about a more upmarket, rear-drive sport sedan replacement. Mazda already has the platform to build it, with its CX-80 and CX-90 crossovers using the company’s new rear-drive-based platform, complete with inline-6 engines. At one point, Mazda was fully planning for a next-generation Mazda6 to use this new platform, but the company later backed off that plan to focus on SUVs.
Mazda, however, has maintained the stance that the rear-drive, inline-six sedan could come back on the table if the market calls for it. While a new Mazda sport sedan has yet to become reality, and we aren’t sure exactly what form it would take, it’s clear the company is still taking the idea seriously. This is evidenced by recent concept cars like the rotary-powered 2025 Vision X-Coupe — which, despite the name, actually has four doors.
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Ford
Ford made headlines in 2020 when it axed its sedans to focus on SUVs, but the company has more recently expressed some interest in getting back into the sedan game. This time, however, rather than competing with the Camry and Accord, a new Ford sedan would likely be a more sporty, upmarket product. Speculation has this new car sharing a platform and perhaps its branding with the Mustang, with Mach 4 hinted at as a possible name.
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Ford expanding the internal combustion Mustang family to include a sedan makes a lot of sense. The latest Mustang is a fantastic performance car with lots of throwback appeal, but the 2020s haven’t been kind to the Mustang sales-wise. Branching the platform out into a sport sedan would likely expand its appeal to buyers who need something more practical than a two-door coupe with a tiny back seat.
To see how well this could potentially work, look no further than the previous generations of the Dodge Challenger and Dodge Charger. These cars took the same LX rear-drive platform and made it available in both coupe and sedan styles with great success. Would purists be upset if Ford were to use the Mustang name for a sedan? Maybe, but we don’t see how that’d be any more egregious than using the name for an all-electric crossover SUV, which Ford has already been doing for several years with the Mustang Mach-E.
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Cadillac
Over the last 20 years, the Cadillac brand has made big strides in the car enthusiast space. It started with models like the CTS-V from the mid-2000s, with the torch passing to fire-breathing sport sedans like the CT4-V Blackwing and the incredible CT5-V Blackwing, with its 668-hp supercharged V8.
Cadillac, however, is in a bit of an uncertain situation, with the current CT4 and CT5 leaving production after 2026. Without these two internal combustion sedans, Cadillac’s lineup would consist only of crossovers, SUVs, and electric vehicles, and there was some concern that Cadillac was done with gasoline sedans completely.
Fortunately, it seems the CT5 won’t be gone for long. Industry sources have said that a new version of the Cadillac CT5 is one of the models GM will build on its updated Alpha 2 platform. Not much is known about the powertrain options the next-gen CT5 will have, but the high-end CT5-V Blackwing is likely to return packing big power. There have been rumors that even the non-Blackwing CT5-V will get a naturally aspirated V8 and a manual transmission, a combination that enthusiasts have long been clamoring for.
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Nissan/Infiniti
Nissan has done a commendable job in keeping its legendary Nissan Z sports car alive in a market that isn’t always easy for two-seat sports cars, but the Z isn’t the only historic nameplate that Nissan is focusing on right now. In a 2026 preview of future products, Nissan confirmed it’s working on a new Skyline sedan for the Japanese market, which should share the current JDM Skyline sedan’s rear-drive layout.
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While Nissan doesn’t sell the Skyline in America, it did make its way to these shores as the now-discontinued Infiniti Q50. It appears, though, that rather than being taken away for good, the Q50 has only been on hiatus. Industry sources say the Q50 is coming back soon, likely with rear-drive and even a manual transmission. It makes sense then that the next-gen Q50 and this recently-teased JDM Skyline would again be the same car with different names.
It remains to be seen whether the new sedan will use an all-new platform or be a heavily updated version of the old one. After all, despite getting a new engine and updated styling, the newest Nissan Z actually isn’t too much different from the previous generation Z beneath its skin. It’s very possible that Nissan could go a similar route with the new Skyline and Infiniti Q50.
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Methodology
We compiled this list based on official manufacturer announcements and industry reporting. Some of these vehicles have yet to be officially announced by automakers, while others have merely been hinted at or mentioned as part of broader product plans. As with all news gathered from anonymous sources, it’s important to have some degree of skepticism — but, as of now, these brands are indeed bringing the classic RWD sedan back. We also focused specifically on front-engine, rear-drive sedans with internal combustion engines, and not battery electric vehicles.
While the Steam launch of “Character Limit” isn’t the end of Malcolm’s game development journey, he still has to combat the oddities of promotions and scammers. That, and get the iOS release done.
The Character Limit launch on July 21 was a weird day for a number of reasons. For a start, that it actually happened at all.
When I last left off, I was in a predicament of waiting for Steam’s review process to approve the game on a second attempt, after the first failed on a technicality. Thankfully, instead of waiting for five days, Steam’s support approved the game on Monday, meaning I could release on Tuesday as originally intended.
The actual launch itself was a weird process, timing-wise. While you did have to confirm to Steam the date and time for your intended release and it would be locked in the system two weeks beforehand, it didn’t actually matter.
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The system said that a launch could’ve happened earlier if the game was approved. The timing was also useless when it came to the actual launch, because it’s not automatically released.
Instead, the person in charge of the project has to tell SteamWorks multiple times that the game needs to be released. You had to click Release App, then click a second button to Release Right Now, then enter “Release My App” into a text box, followed by clicking “Release Now.”
There is undoubtedly a good reason or two for this process. Especially when a game could cost millions to produce and be especially harmful to the brand if shipped early with bugs.
To me, it felt like a dual-key missile launch on a submarine in a war film, but with much lower stakes.
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I was expecting that seeing the game live and for sale in Steam would be an emotional moment. The culmination of all the work and releasing it to the public. Tears and all that.
There were no tears, no massive explosions, no ticker tape parade. It felt about as emotional as buying cat litter on Amazon.
You have to tell Steam four times to release a game.
It probably helped that it was the start of the working day for me here at AppleInsider. I had other things to think about for about eight hours after launch, which probably saved me from repeatedly refreshing the sales data screen.
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It’s still the opening week, and for a small game with little typical promotion, there were no expectations of buying a Ferrari. Quite the opposite.
That said, I am glad that it did make some sales. It’s far from stellar, but it’s thankfully not zero either.
I did eventually celebrate the launch by taking Emma to KFC late at night and trying to find a Toblerone. The chicken was nice, but I couldn’t find the chocolate.
Hawking keys
If there was one thing working for AppleInsider has taught me, it’s that if you put something on the Internet, you’re going to get emails. It’s the same for releasing a game, but with a different quality of communication.
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In the days just before and following the launch, emails have been coming in as one of three categories.
The first are people promoting their services to get the game in front of news outlets and influencers on YouTube and Twitch. These are paid services, and by the looks of a few of them, don’t really seem that legitimate.
I know that if I had funding for marketing, I would be talking to a few existing firms that can do just that. Well before the launch date too, not after.
The second category is for Steam Curators, that is someone in control of a group that people follow, just dealing with game recommendations. All of whom wanted a copy or four of the game so they could make a “curated review” for their subscribers.
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An ancient Twitch account a scammer tried to get a free game key with.
Yes, I understand completely the parallels of publications like AppleInsider talking to companies about review products and so on. The irony is not lost on me.
I know there are probably legitimate curator groups on Steam, but some of the emails seem to be quite questionable in nature. It’s an area to explore in the coming week or so, but the messages asking for keys didn’t help.
The third, and adjacent to the curators, were people trying to get keys and claiming they were streamers. They said they’d stream the game on Twitch, if only they got a key.
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The problem here is that I was warned beforehand of people claiming to be influencers doing this, and checked the supposed accounts. They hadn’t streamed on Twitch in ages, with one account’s last recording dated for nine years ago.
Sometimes, you get a feel for something not being right. Sometimes, it’s painfully obvious.
As with any software project, the end is never really the end. It’s a new beginning.
The release of Character Limit on Steam is only one release, as there’s still the work to be done to get it on iOS and iPadOS. I would say most of the work is done, but I still want to make sure it runs properly with TestFlight again before declaring that version live.
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The plan for that is for the middle of August. I know that early September is going to be wall-to-wall iPhone coverage, and late August will be preparing for it, so I would want to launch before the circus begins.
At some point, I’ll also have to look at other platforms, as I’ve had queries about Linux and Android versions. I’ll spare the audience of an Apple-centric publication the trials and tribulations of that, but they’re now on the to-do list.
Speaking of to-do lists, I now have multiple to deal with. One is listing bugs to fix before the first update of the game comes out.
A second is a “would be nice to do” list of game improvements and other tasks that aren’t essential or urgent, but I would like to get to at some point. Think adding more languages, more background videos, a way for players to submit “missing” words, and new gameplay modes.
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The last list is promotional, to get the game promoted and out in the world. That has included a press release and some social media posts so far, as well as lines for outreach to influencers and streamers.
I may be someone who sees many request emails and press releases in their line of work. It doesn’t mean that I’m any good at doing that sort of thing myself, but I’m going to try anyway.
As it stands, I’ve managed to release an actual game that I made, on Steam, a platform I am very familiar with from years of gaming. The 15-year-old version of me would be over the moon about this.
That same younger me just wouldn’t have understood that the work isn’t over by a long shot.
Europol has flagged 4,340 URLs for removal during a multi-week operation targeting online content linked to “The Com,” a loosely organized network of nihilistic violent extremist groups.
Investigators from nine countries (i.e., Belgium, Finland, Hungary, Ireland, Luxembourg, the Netherlands, Portugal, Spain, and Sweden) took part in what Europol called “Referral Action Days” between June and July 2026.
The joint action, which ties into the European Commission’s ProtectEU counterterrorism agenda and was organized by Europol’s EU Internet Referral Unit (EU IRU) and Spain’s Intelligence Centre against Terrorism and Organised Crime (CITCO), aimed to disrupt The Com’s online ecosystem, limit nihilistic violent extremism content disseminated online by The Com groups, and generate new investigative leads.
“The Com’s content is laced with coded language and emojis that adults may struggle to decipher, conveying sinister messages that encourage self-harm and the sexual exploitation of minors. [..] The content referenced in this operation includes violent videos and images depicting self-harm, suicide, child sexual abuse material (CSAM), animal cruelty, and violent attacks,” Europol said. “
“Other types of content include videos of violent street attacks, a practice known as ‘manhunt,’ or arson. Additionally, The Com produces manuals or guides covering topics such as grooming, murder, improvised explosives, or ideological viewpoints. These manuals are created by groups to instruct members on methods for committing violent attacks, grooming and (s)extorting vulnerable minors, or conducting doxing and swatting.”
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This builds on Project Compass, a yearlong operation launched in January 2025 and led by Europol’s European Counter Terrorism Centre, which has brought together law enforcement from 28 countries.
As BleepingComputer previously reported in February, that broader effort has resulted in 30 arrests and identified 179 suspects tied to The Com, along with 62 victims.
In January 2025, Europol also published a notification on the rise of online cult communities specifically targeting young people.
What is The Com?
Europol describes The Com (short for Community) as a decentralized network lacking unified ideology, where some factions pursue violent right-wing extremist and accelerationist beliefs.
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The Com-affiliated groups recruit and groom victims through social media, messaging apps and gaming platforms, coercing them into self-harm, violence and the production of child sexual abuse material, often through extortion.
“They distribute propaganda on accessible platforms to attract young individuals, funnelling potential members and victims into private forums and chat rooms where radicalisation and victimisation occur. Victims are typically coerced into remaining under the perpetrators’ influence through (s)extortion,” Europol added on Friday.
According to Europol’s February announcement, The Com is organized into multiple subgroups, including:
Offline Com, which promotes property damage, harming others, and committing acts of terrorism,
Cyber Com, which orchestrates network intrusions and ransomware attacks,
(S)extortion Com, which coerces minors into sex crimes and encourages self-harm and suicide,
764, another subgroup that surfaced in 2021 and is especially notorious for grooming young people into producing explicit content that is later used for blackmail or shared among members.
Two alleged 764 leaders (20-year-old Prasan Nepal and 21-year-old Leonidas Varagiannis) were arrested in April 2025and are now facing life in prison for operating an international child exploitation ring.
After previously using the fermenting of sugar to obtain ethanol fuel, [Hyperspace Pirate] figured that it’d be a waste to just blast the other half of the yeast production in the form of carbon dioxide into the air. This poses the slight problem that gaseous CO2 is fairly bulky, while compressing it into a liquid isn’t exactly for the faint of heart. This of course means that it’s a fun challenge, involving a beach ball, vapor-compression and various compressors.
Although at room temperature compressing CO2 into a liquid requires quite extreme pressures, if you lower it to freezing temperatures it becomes quite feasible to use more typical off-the-shell compressors.
In the video both oil-less and regular compressors are used, mostly because ultimately you want to get pure CO2 into the bottle, without oil or water. Here a few methods are explored, including a pre-cooler with the oil-less compressor as it cannot quite hit the same pressures. With a typical compressor linked to an oil-separator you can directly fill the tank, which is pretty nice, though even with this removal of water turned out to be a chore.
Desiccating the gas that comes out of the fermentation vat, is attempted using a converted water filter that’s filled with desiccant beads, but as the later tests show, this isn’t quite good enough to prevent moisture to make it into the bottle and clogging its nozzle. Of course, moisture here is more acceptable than oil for most applications, so with some more work this could be quite a feasible method to fill bottles with liquid CO2 for various nefarious applications like paintball guns and more.
By testing kids’ physical and mental limits, these toys help children learn where the boundaries of their knowledge lie, and how to transcend them. Take a look at some of our favorite ways to color outside the lines.
Orbita MIDI Color Sequencer
Photograph: Antosh Sergiew
This spinning sequencer is like musical roulette for budding ravers. Place the colored magnets anywhere on the four gray concentric rings, each of which controls a MIDI loop. Then plug the sequencer into a smartphone or computer, connect your favorite music software, and get creative. All four loops run simultaneously, with each magnet representing a different note or sound. You can adjust the pitch and mute individual loops too. Refreshingly mechanical, the Orbita makes visualizing music production child’s play. $458, playtronica.com
Lego Smart Play System Pokémon Sets
Photograph: Antosh Sergiew
By combining a new smart brick with programmable NFC tags and minifigures, kids of all ages can now design and interact with Lego creations like never before. The 2- by 4-stud rechargeable smart brick is packed with a synthesizer, speaker, accelerometer, gyroscope, light and sound sensors, and LEDs. A positioning system can sense orientation between multiple smart bricks. A big bonus: Lego’s Smart Play System works entirely without attention-sucking screens.
Lego’s first Pokémon collab almost crashed the website, so surely the Danes had IT on standby when 12 new Smart Play kits came online. There are two all-in-one kits: Pikachu’s 400-piece Training House and the 751-piece Charizard-Jolteon battle, which include rechargeable smart bricks and NFC tags that can trigger lights, sounds, motion and sensing.
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Already got some Smart Play? The 10 other compatible kits, including Mewtwo’s Lab Break and Cubone and Gengar’s Spooky Showdown, have the tags but not the Smart Bricks. $70 and up, lego.com
Stapelstein Rainbow Set
Courtesy of Stapelstein
Interactive adventure play done with style, the Rainbow kit features six stacking stools, a balance board, plus a host of nesting pieces that can combine to be whatever their imagination demands. Stepping-stones, wobble course, color-sorting game, toddler throne, snack tray, spinner, fort barricades or floor-is-lava upgrade. The lightweight toxin-free, 100 percent recyclable EPP pieces are waterproof, wipe clean and strong enough for adults (396 pounds limit), so don’t forget to include grandma. $299, stapelstein.com
KidzLane Electronic Dance Mat
Courtesy of Kidzlane
We can’t promise it will turn Jnr. into Fred Astaire overnight, but this impossibly good value dance mat will get your kids moving and (hopefully) tuckered out. Suitable for ages 6 to 12, it features a built-in speaker, Bluetooth and AUX so you can connect your own favorite songs, four built-in games with five difficulty levels, including a great “Simon Says” mode that gets them thinking as well as boogying. And before you ask, yes, the volume is adjustable, and batteries removable. $19, walmart.com
Takway Sweekar
Courtesy of Takway.AI
Oh good, it’s a reimagined Tamagotchi, but instead of a few beepy-bleeps and button presses to keep it alive, Sweekar has loaded it with generative AI and given it a long-term memory, evolving dialog and “personality.” We’re sure it’ll be fine, and neglect won’t result in a lawsuit when the Robots finally take over, but for now we suggest erring on the side of caution and make sure the kids care for it carefully through Egg, Baby, Teen, and Adult stages. The 89-gram pocket pet also simulates body warmth and breathing, which isn’t creepy at all. $149, takway.ai
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Looi Robot
Courtesy of TangibleFuture
LOOI turns your smartphone into a chirpy little tank-like desk robot, using the screen as its face and the camera, mic and processor as its brain. Snap on your phone (minimum iOS 17+, or Android 12+), open the app and, powered by ChatGPT, it can chat, remember preferences, react to touch and gestures, play motion games, avoid desk edges and make funny faces. It also doubles as a 10-watt wireless charger and adjustable phone stand, which makes it marginally more helpful than your last assistant—although it can’t, as yet, make the coffee. $239, looirobot.com
Crocs Super Mario Core Classic Clog
Courtesy of Crocs
As hyped as a Supreme x Louis Vuitton collaboration, just a whole lot more fun, the Crocs Mushroom Kingdom takeover is a joyous celebration of polyethylene vinyl acetate footwear. The Core Classic Clog, available in adult and kids’ sizes features a detailed graphic print with classic in-game items like coins, Super Stars, and Green Shells, while the sole is wrapped in dimensional detailing resembling the green pipes and grassy terrain. And, naturally, each pair comes with Super Mushroom outer rivets, a “?” Block badge on the backstrap, and eight Jibbitz charms featuring Mario and Luigi. $70, crocs.com
Gibson x Loog Les Paul
Courtesy of Loog
Loog has been making fine learn-to-play guitars for more than 10 years, and its intuitive three-string axes make it easier for anyone to learn the basics before transitioning up to a full fretboard. After a successful partnership with Fender, they’ve now teamed up with Gibson to produce a mini electric guitar in either classic SG—putting the young in AC-DC’s Angus Young’s favorite axe—or with the iconic Les Paul curves shown here. And before you ask, these are proper instruments, with a solid poplar body, Canadian neck, rosewood fingerboard, single coil pick-up and 19 finger-friendly 1.8 mm frets. $229, loogguitars.com
Woom Wow Balance Bike
Courtesy of Woom
The perfect buy if your bambino has nailed the art of sitting and standing independently, and you want more chaotic fun and adventure in your life. This self-centering, self-balancing bike is designed for kids as young as 9 months (from 28 to 40 inches in height). It gives them a chance to become the next big name on Red Bull’s MotoGP roster before they’ve even realized that broccoli isn’t actually fun little trees. $199, woom.com
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Kibu Headphones
Courtesy of Kibu
Turn kids’ headphones into a brilliant STEM project, with snap-together parts they build before they listen. Kibu’s wired cans are 3D printed from recycled and plant-based materials, use a standard 3.5-mm jack, limit volume to 85 dB, and have a second aux port for daisy-chaining with friends. Every part can be customized, repaired, replaced and eventually recycled, an attention to detail far too rare in adult, let alone kid’s tech. WIRED wishes more grown-up gear followed the same sustainable approach, with gear designed to be understood, and to last. $73, kibu.family
Marvin’s Miniblocks
Courtesy of The Little Marvin
By selling 35 million copies for the Gameboy alone, Tetris proved that a handful of simple shapes could become one of gaming’s most enduring obsessions. Marvin’s Miniblocks gives that idea a preschool-friendly, screen-free reboot with a wooden board, 42 chunky shapes and 10 pattern cards for building, matching, rotating and inventing. It is part puzzle, part construction set, and made from eco-friendly wood with non-toxic paint. There is one important detail missing though. $55, the-littlemarvin.com
HoverAir Aqua
Courtesy of HoverAir
This 34 mph follow-me drone has 10 flight modes, 4K, 100 FPS motion camera and floating waterproof housing making it also the first design capable of take of and landing on water. It weighs under 250 grams, meaning you wont need FAA registration to fly one. The battery has enough for 23 minutes of flying time, and there’s 128 GB built-in storage. Plus, with a level 7 wind resistance, it’s happy to fly in gusts of up to 38 mph, making it the ideal companion for capturing solo foiling, windsurfing and sailing follow-me footage. $1,299, hoverair.com
Modu Balance Track
Courtesy of MODU
Think of this as a jumbo-sized Meccano set, with 17-pieces including four FSC-certified birch wood balance beams (27.6 inches long), four chunky blocks (7.9 x 7.9 x 3.9 inches) made from recycled EPP foam, eight pegs and an idea booklet. Designed for ages from 3 to 8, it’s great for imaginative play, coordination, construction, and problem solving. It’s also surprisingly good value for a kit of this scale. And when the kids finally get bored of balancing, they can be repurposed into a shelving unit. $203, modutoy.com
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Timex Time Machines 29mm Dinosaur Watch
Courtesy of Timex
Tells time in any era, not just the Jurassic. Made just for kids, Timex’s 29mm dinosaur-themed watch boasts an easy-to-read dial, minute markers and adjustable elastic band. The quartz movement means accuracy is assured, while the front glass is actually polymer, so it’s not just got good impact resistance, it can be easily polished to remove scuffs should playtime get rowdy. One last boon: all of Timex’s kids’ watches come with a 100-percent worry-free replacement plan, so don’t fret about lost or broken watches. $49, timex.com
UNO Canvas x MoMA Card Game
Courtesy of Mattel
This is the latest in a series of creative collaborations from Mattel Toys, bringing together the world’s best-selling card game and a selection of the most iconic artists from MoMa’s permanent collection. Featuring Sonia Delaunay, Henri Matisse, Piet Mondrian, Claude Monet, Liubov Popova and Vincent van Gogh, it’s a great limited-edition update to the 52-year-old game. And before you ask, sadly the Dutch post-impressionist painter still stacks the +4. $25, mattel.com
Blipblox After Dark
Courtesy of Blipblox
Are you frustrated that your kids don’t ask you enough about your love for The Human League, Cabaret Voltaire, and why Talk Talk’s The Party’s Over is the seminal synth album of 1982? Maybe you can Sparks their imagination with this brilliantly inclusive designed-for-all-ages synth. It comes pre-loaded with 300 built-in melodies and 100 drum sounds, meaning you (sorry, they) can get modulating, pitch-shifting and oscillating straight out the box. The built-in speaker and AA battery power make it easy to use anywhere, but the MIDI input and a quarter-inch output mean it can plug into “proper” gear later. $219, blipblox.com
Dex Camera
Courtesy of Dex
Take a photo and Dex identifies what’s in the frame, then teaches the word in one of 16 languages. It can turn pictures into flash cards and use spoken stories to, you know, make learning fun. $249, dex.camera
Optical cavities – two mirrors arranged to reflect light multiple times between them – form the basis of lasers and certain optical filters. Since any angle between the two mirrors results in light being scattered away, parallel alignment is essential, yet difficult to maintain. Nevertheless, [Timothy Giles] managed to 3D-print and align such an optical cavity, and used it to detect minute shifts in space and wavelength.
The cavity has two semi-transparent mirrors facing towards each other. One mirror is held in a 3D-printed mount, and the other is attached to the diaphragm of a speaker with a hole drilled through the center. The hole avoids the speaker coil, and allows light exiting the optical cavity through the semi-transparent mirror to appear on a paper target, which is monitored by a webcam. On the other side of the optical cavity, a laser diode coupled to a single-mode fiber shines in through the other mirror. Alignment is challenging, but the webcam makes it easier; as the mirrors tilt relative to each other, the pattern seen on the paper target changes, providing feedback for more precise adjustment.
Light reflected within the cavity can interfere constructively or destructively with incoming light, changing the brightness of the emitted beam. [Tim] used the speaker as a linear actuator to vary the cavity’s length, which, by counting the peaks in brightness, allowed him to measure the diaphragm’s displacement. This also demonstrated a laser diode’s wavelength instability: when the cavity was set to a constant length and the laser started up, the output brightness would cycle a few times. As the diode was warming up, its output wavelength was shifting, creating the same changing interference pattern.
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To get a Gaussian beam distribution, [Tim] used a fiber-coupled laser; if you’d like to build one, we’ve seen a coupling mechanism built before. Most lasers are built around an internal optical cavity, but some instead use an external cavity.
A U.S. district court “has dismissed Google’s case against SerpApi over that company’s scraping of search results to train AI models,” reports Computerworld. Google had claimed that it was protecting copyright holders — and that SerpApi’s actions breached America’s Digital Millennium Copyright Act (DMCA):
[Google] made two claims: first, that no person shall circumvent a technological measure that effectively controls access to a work protected under this title, and second that no person shall manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, or component protected by the Act. SerpApi claimed that the URLs and other links that were being served by Google did not in themselves entail copyright and the judge agreed. In her judgment, she said that there was no indication that the copyright holders had authorized Google to take action against SerpApi.
The case is not completely over as the judge has given Google 21 days to amend its complaint to demonstrate that it was acting on behalf of the copyright owners. SerpApi’s CEO reacted to the court’s ruling as “a win not just for SerpApi, but for all who depend on an open internet. We’re pleased that the court rejected Google’s attempts to expand the DMCA to assert control over access to public pages. The internet’s founding principle — open access to usable information — is essential to driving innovation and ensuring everyone benefits from the promise of data. SerpApi will continue supporting developers, AI companies, researchers, and businesses that rely on access to public search information.”
Some analysis from Daring Fireball blogger John Gruber:
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I’ve come around on SerpApi in the last few months. My initial take was that it surely must be illegal for a company to scrape Google’s search results and offer access to that data as an API. But I’ve come around to the argument that what SerpApi is doing to obtain Google search results is, well, exactly how Google scrapes the rest of the entire web to build its search index. It’s all just scraping publicly accessible web pages. This December piece by Mike Masnick at Techdirt is what began to change my mind. In fact, Masnick wrote, Google “built its entire business on scraping the web without asking permission first. And now it wants to use one of the most abused provisions in copyright law to stop others from doing something functionally similar to what made Google a tech giant in the first place.”
Now Google is even getting heckled about the decision on social media. “If Google wants to refile the suit within the allowed 21 days, it has to admit that site owners have copyright protection of their work and THAT would open the door to them suing Google for scraping their content for AI Overviews.”
Travelers know the routine all too well. A laptop brick that eats half a bag, a phone charger that never quite keeps up, and a tablet adapter that somehow always gets left behind. Anker’s 715 Charger, priced at $19.99 (was $30), also called the Nano II 65W, collapses that pile into one small cube that still delivers serious speed.
This compact charger, measuring 1.65 inches by 1.42 inches by 1.74 inches and weighing just shy of 4 ounces, fits nicely in the palm of your hand or easily slides inside a pair of pants without causing any bulge. The foldable prongs keep the item very flat when you’re packing it away, so you don’t have to worry about it grabbing cords or scratching up any other gear you’ve brought along. Compared to a conventional 61-watt laptop charger, this one packs a punch in a considerably smaller compact, taking up approximately 58% less space while still providing enough power for most people’s on-the-go demands.
The Charger You Need: Say goodbye to your old power bricks. Anker 715 Charger (Nano II 65W) has the power you need to fast charge your phone, tablet…
Rapid and Effective Power Delivery: Experience the thrill of speed with the Anker 715 Charger. It boasts the ability to power a 2020 MacBook Air in…
Petite and Travel-ready Design: The Anker Nano II charger outshines traditional 61W USB-C chargers by being 58% smaller. Its foldable plug is a…
A single USB-C port delivers the full 65 watts. That’s more than enough to charge a MacBook Air from empty to full in under 2 hours, or a 13-inch MacBook Pro up to its maximum supported speed. It will charge tablets and phones juast as fast. When you charge an iPhone 17e, it will charge to 50% in about one-third the time it would take using Apple’s stock 5-watt charger. And if you’re using a recent Samsung flagship, you’ll enjoy Super Fast Charging as long as you have the proper cable. Android phones with a built-in Programmable Power Supply (PPS) provide more precise voltage management, allowing them to charge at the fastest possible rate.
Inside this small package is Anker’s GaN II technology. Gallium nitride components can switch far faster than conventional silicon components, allowing Anker to reduce the number of transformers and capacitors while still keeping things cool even when they’re being utilized hard. The end result is a thick, efficient package that remains calm even when pushed hard over an extended period of time.
It’ll work with all of the usual suspects: MacBook Air and Pro 13-inch models, Dell XPS 13 machines, ThinkPads, Microsoft Surface Book 2, recent iPads, iPhones from the 8 model onwards, Galaxy S and Note series, Google Pixels, and even the occasional Nintendo Switch, and with universal voltage input, you won’t have to buy a separate charger for international trips; simply get the right plug adapter and you’re good to go.
The “Jimothy” video game features Seattle’s beloved raccoon making his way through assorted challenges. (Image via Chris Pirillo)
Jimothy, the short-spined Seattle raccoon, has become a global sensation whose likeness has been immortalized in artwork, clothing, songs and tattoos — and now a video game created in the creature’s hometown.
Tech enthusiast and entrepreneur Chris Pirillo launched an 8-bit NES-style video game called “Jimothy” this weekend in which players can control the movements of the critter as he raids trash cans, crosses streets to the park, sneaks past the paparazzi, and climbs to the safety of a big tree.
Pirillo says the missions are pulled straight from Jimothy’s real life. No doubt the animal is busy these days trying to dodge curious onlookers who are hoping to capture the next photo or video that feeds the masses on social media.
The viral Jimothy sensation took off last week when Kiana Hall spotted the raccoon in Seattle’s Ballard neighborhood and posted a video on Instagram — viewed by millions since — asking the question heard around the world: “What am I looking at?”
An earlier video of Jimothy, captured by a home security camera and posted on Reddit, ignited further curiosity and adoration, and now Reddit is flooded with sightings, memes, artwork, food, crafts, poetry and more. The Mariners put a Jimothy mascot in the Salmon Run. There’s even a Lego Jimothy.
Pirillo told GeekWire the game idea came to him on Saturday afternoon after seeing so many creatives flood his feeds with their own Jimothy fan art. He started to build a not-so-live tracker and realized it was a not-so-great idea. He hopes internet creativity is enough of a fix for the Jimothy-curious.
“This game is as close as any of us should ever get to him,” the game site states. “If you find yourself in his neighborhood: don’t go looking for him, don’t feed him, don’t try to touch him, and don’t crowd him for a photo.”
The game is easy enough to play, with challenges that are reminiscent of classic 1980s games “Frogger” and “Donkey Kong.”
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Pirillo’s “Vibe Arcade” is loaded with other games he’s created. Earlier this year he vibe-coded a Resume Analyzer app and a pre-rejection letter generator called Dear Applicant to channel his frustrations with searching for a job.
Pirillo credits AI with changing the speed and ease with which a moment can go viral and be captured in new and creative ways.
“I remember when every big moment had a video game. But by the time a studio could create a video game around a meme pre-AI, the meme’s energy would have dissipated,” he said. “We are now at a day and age (certainly with AI as a tool) where almost literally anybody of any age or tech experience level can bring full-fledged experiences to life in just a few hours. We can simply talk our solutions into existence. It’s astounding.”
Pirillo built the game as a single HTML page, pitting OpenAI GPT 5.6 against Anthropic’s Claude Fable 5. One of the bigger challenges was getting the look of Jimothy right, as multiple AI models kept returning regular-looking raccoons.
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