If you’ve spent any time following gaming news in early 2026, you might think the end of Xbox is right around the corner. Between reports of a 32% year-over-year drop in hardware revenue, the sudden departure of longtime Xbox boss Phil Spencer, and wild speculation that Microsoft might pivot the entire gaming division toward AI, the internet has been flooded with dramatic takes about the “death of Xbox.”
Official Xbox Podcast
But the eulogies are premature. Despite the noise, Xbox still sits on one of the most powerful portfolios in gaming, including Halo, Forza, Gears of War, Call of Duty, Minecraft, and more. Microsoft also has the financial backing, infrastructure, and studio network to remain a major player for decades. The real issue isn’t survival, but identity.
You see, for several years, Xbox leadership pushed an ambitious idea that “every screen is an Xbox.” The strategy expanded the brand through cloud gaming, PC integration, and Game Pass across multiple platforms. While that approach broadened reach, it also created confusion about what Xbox actually is. Now, under the new leadership of Microsoft Gaming CEO Asha Sharma, the company appears to be acknowledging that confusion and attempting a course correction.
Sharma recently confirmed Project Helix, the codename for Xbox’s next-generation hardware, promising a device that will “lead in performance and play your Xbox and PC games.” That announcement alone signals a shift in direction. Xbox isn’t ending, but it is entering a critical rebuilding phase. And if the company wants to return to its former glory, experts and players alike largely agree that three major changes are essential.
1. Nail the execution of Project Helix
One of the biggest challenges Xbox faces today is simple: many players aren’t sure why they should buy an Xbox console anymore.
If the same games appear on PC, and sometimes even on rival platforms, what makes the Xbox console special? That’s where Project Helix could become the most important product Microsoft has released in years. Rumored for a 2027 launch, Helix is expected to be a hybrid system, essentially a powerful AMD-powered console running a “console-ized” version of Windows. The promise is compelling: the simplicity of a traditional console combined with the flexibility of a gaming PC.
Imagine a device that boots straight into a controller-friendly interface but also lets players access platforms like Steam or Epic from the living room. If done right, Helix could blur the line between PC and console in a way no competitor currently offers. But execution will determine everything. Helix must never feel like a desktop computer awkwardly connected to a TV. Instead, it needs to launch into a seamless controller-first experience, as the “Xbox Full Screen Experience” we saw on the ROG Xbox Ally, preserving the plug-and-play simplicity that console players expect.
If Microsoft can successfully merge the PC and console ecosystems without sacrificing ease of use, Helix won’t just save Xbox hardware, but it could redefine what a console is. Yes, it’s likely going to be expensive, with rumors suggesting a price tag that could cross the $1,000 mark. But Xbox could still justify that premium if it delivers on the other two pillars that matter just as much.
2. Let the studios deliver the games
The second major fix is both obvious and unavoidable: Xbox needs more great games, more consistently.
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Over the past decade, Microsoft has spent nearly $100 billion acquiring studios, including Bethesda and Activision Blizzard. On paper, that gives Xbox one of the strongest first-party lineups in gaming history. Yet the results have been uneven. Franchises like Halo, Gears of War, and Forza, once the backbone of the platform, have seen long development gaps. Meanwhile, studio closures, layoffs, and shifting corporate priorities have created uncertainty inside Microsoft’s gaming division.
Halo
To further add to the injury, when Sharma took over, some players worried that her background in AI-driven tech companies might push Xbox toward algorithm-generated content. Thankfully, she has quickly pushed back on that idea, stating that Microsoft will not “chase short-term efficiency or flood our ecosystem with soulless AI slop.” Now the company needs to prove it.
Xbox
Microsoft now owns some of the most talented developers in the world. What they need most is stability. Fewer shifting mandates, fewer corporate interruptions, and enough time to create the kind of system-defining games that drive entire console generations. Because ultimately, subscriptions and hardware don’t sell themselves. Great games do. The upcoming Forza Horizon 6 is already generating plenty of buzz and appears well on track to be a major success. However, Microsoft will need a steady stream of titles, especially strong exclusives, if it hopes to match the kind of consistent first-party momentum Sony has built on the PlayStation side.
3. Rebuild the culture around Xbox
Finally, there’s one part of the Xbox experience that often gets overlooked: the community culture. For many fans, the Xbox 360 era still feels like the golden age of the platform. Profiles felt personal, avatars actually mattered, and the dashboard felt like a social space where gamers could hang out. It wasn’t just a storefront pushing subscriptions and ads.
Xbox 360
Over time, much of that personality has disappeared. Today, the Xbox dashboard is often criticized for feeling cluttered with Game Pass promotions and advertisements. Across communities like Reddit, ResetEra, and Xbox Insider forums, the message from players is clear: bring back the personality. Fans want things like dynamic themes, meaningful achievement rewards, deeper avatar integration, and more ways to personalize the UI so the console feels like their space again.
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Players are also asking Xbox to double down on something it once did better than anyone else: game preservation. The Backward Compatibility program was hugely popular, and with Activision Blizzard now under Microsoft’s umbrella, fans want to see classic titles return. If Xbox can become the place where decades of gaming history remain playable on modern hardware, it could turn preservation into one of its biggest strengths.
The road back
Long story short, Xbox isn’t going anywhere anytime soon. The brand still holds enormous influence in the gaming industry, backed by Microsoft’s resources and a massive network of studios and services. However, the platform is at a turning point.
For Xbox to truly thrive again, the solution isn’t chasing every new trend. It’s about focusing on the basics: delivering great games consistently, launching a strong next-generation hardware platform, and reconnecting with the community that built the brand. If Microsoft gets these fundamentals right, the “Xbox is dying” narrative could quickly fade, and the next chapter of Xbox might end up being its most exciting yet.
Love them or hate them, inkjets are still a very popular technology for putting text and images on paper, and with good reason. They work and are inexpensive, or would be, if not for the cartridge racket. There’s a bit of mystery about exactly what’s going on inside the humble inkjet that can be difficult to describe in words, though, which is why [Dennis Kuppens] recently released his Interactive Printing Simulator.
[Dennis] would likely object to that introduction, however, as the simulator targets functional inkjet printing, not graphical. Think traces of conductive ink, or light masks where even a single droplet out-of-place can lead to a non-functional result. If you’re just playing with this simulator to get an idea of what the different parameters are, and the effects of changing them, you might not care. There are some things you can get away with in graphics printing you really cannot with functional printing, however, so this simulator may seem a bit limited in its options to those coming from the artistic side of things.
You can edit parameters of the nozzle head manually, or select a number of industrial printers that come pre-configured. Likewise there are pre-prepared patterns, or you can try and draw the Jolly Wrencher as the author clearly failed to do. Then hit ‘start printing’ and watch the dots get laid down.
[Dennis] has released it under an AGPL-3.0 license, but notes that he doesn’t plan on developing the project further. If anyone else wants to run with this, they are apparently more than welcome to, and the license enables that.
Mastodon is making changes in the hopes of making its social networking service more appealing and easier to use, especially for more mainstream users looking for an alternative to X or Threads.
On Thursday, the decentralized social networking software maker said it’s redesigning a key part of its platform by giving people’s user profiles a new look, which it hopes will appeal to organizations, as well as individuals.
Built on the ActivityPub protocol, Mastodon became better known after Elon Musk acquired Twitter, now called X, which led some to seek alternatives. The platform’s appeal is its decentralized nature, meaning a single company doesn’t have control of the algorithm, and users can move their accounts if they don’t like how a particular server operates or moderates its community.
However, this system is also more complicated compared with signing up for a traditional social network like X. On Mastodon, users have to pick a server to join and have different timelines (local and federated), which can be confusing to newcomers. The process for following others on the service can be cumbersome, too.
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That’s left Mastodon struggling to pick up more users, numbers that now hover at around 800,000 monthly actives, down from a million at the height of the Twitter drama.
Mastodon has been working in more recent months to address various pain points that could alienate users. In February, it simplified the onboarding process and added other features users expect, like Quote Posts or “starter packs” called Collections.
Now it’s tackling user profiles. The revamped version makes several changes, many of which are visual in nature.
What’s changing
Instead of offering two views of a person’s posts (“posts” or “posts and replies”), similar to X, profiles feature just one “Activity” tab with a dropdown menu. This lets users configure other combinations of posts, by toggling on or off replies and boosts — the latter being Mastodon’s version of the repost.
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Hashtags also now appear at the top of this Activity tab, allowing users to filter the posts on that account by the tag they click on.
Image Credits:Mastodon
Mastodon also ditched the pinned posts carousel, which many users didn’t like. The feature was meant to balance the needs of those who wanted to pin several posts, with the needs of those visiting a profile to quickly get to the user’s recent posts. Now Mastodon users with multiple pinned posts will have one featured, while the rest can be revealed by clicking on a new “View all pinned posts” button.
Another change is designed to explain Mastodon handles to newcomers. Unlike on X or Threads, where users are just @username, Mastodon handles have two @’s in them — one referencing their account name and the other their server’s name. A new informational pop-up explains this.
Image Credits:Mastodon
Users have more control over how their profile appears, too, with options to hide the “Media” or “Featured” tabs, if desired, or hide replies from their “Media” tab if they want to showcase their work.
Custom fields on the profile, where users add things like links, pronouns, and other information, are displayed side by side, which means there’s more vertical space available on the screen. These fields can now be modified on iOS and Android, too, not just the web.
Image Credits:Mastodon
Other tweaks to the design make profiles seem less cluttered — like the removal of a “following you” badge and moving the optional “personal note” users add to their profiles to an overflow menu.
Profile edits can now all be done from one place in the account settings, allowing users to manage tasks like their featured hashtags (which Mastodon helpfully now suggests), links, and other profile information.
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Image Credits:Mastodon
Link verification — which is Mastodon’s tool to establish someone’s credibility without becoming a centralized authority (or requiring payment, as on X) — is no longer buried in settings. Users can crop and add alt text to their profile images and cover photos.
The changes will initially be available to the mastodon.social server and other servers that opt to run the nightly build. More servers will get the update when the Mastodon 4.6 software update arrives in a few weeks.
Omnissa’s 2026 State of Digital Workspace report outlines the IT challenges that various organizations face from the growing use of AI and the heterogeneous deployment of enterprise devices. The relative instability of Windows and Android is a recurring theme throughout the report. Read Entire Article Source link
The European Commission, the European Union’s main executive body, is investigating a security breach after a threat actor gained access to its Amazon cloud infrastructure.
Although the EU’s executive cabinet has yet to disclose the incident publicly, BleepingComputer has learned that the breach affected at least one account used to manage the compromised cloud infrastructure.
Sources familiar with the incident have told BleepingComputer that the attack was quickly detected and that the Commission’s cybersecurity incident response team is now investigating.
While the Commission has yet to share any details about this breach, the threat actor who claimed responsibility for the attack reached out to BleepingComputer earlier this week, stating that they had stolen over 350 GB of data (including multiple databases).
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They didn’t disclose how they breached the affected accounts, but they provided BleepingComputer with several screenshots as proof that they had access to information belonging to European Commission employees and to an email server used by Commission employees.
The threat actor also told BleepingComputer that they will not attempt to extort the Commission using the allegedly stolen data as leverage, but intend to leak the data online at a later date.
The Commission disclosed another data breach in February after discovering on January 30 that the mobile device management platform used to manage its staff’s devices had been hacked.
The January incident appears to be linked to similar attacks targeting other European institutions (including the Dutch Data Protection Authority and Valtori, a government agency of Finland’s Ministry of Finance) that exploit code-injection vulnerabilities in Ivanti Endpoint Manager Mobile (EPMM) software.
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These recent security breaches come on the heels of the Commission’s January 20 proposal for new cybersecurity legislation to strengthen defenses against state-backed actors and cybercrime groups targeting Europe’s critical infrastructure.
When it comes to AI chatbots, there’s currently a war on for consumer attention. All the big chatbot providers are looking to increase their user count and, in a minor coup for itself, Google just made it significantly easier for users of those other chatbots to defect to Gemini.
On Thursday, the company announced what it calls “switching tools,” new widgets that are designed to allow users to transfer “memories” (basically chunks of personal information) and even entire chat histories from other chatbots directly into Gemini. Users can easily share “key preferences, relationships, and personal context” in this way, the company says.
The idea is to make it significantly easier to adopt Google’s AI assistant, as users won’t have to spend large amounts of time re-training Gemini on who they are and what they want.
The memory feature works like this: Gemini will suggest a prompt that the user can enter into their current chatbot, which will then generate a response that can be copied and pasted back into Gemini. In this fashion, Gemini coaches the user on what kinds of information it would be helpful to know about them, while also helping facilitate the transmission of that information back into its own archive.
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Image Credits:Gemini
“Once you import these memories, Gemini will understand the same key facts you’ve shared with other apps, like your interests, your sibling’s name, or where you grew up,” the company says. “Instead of starting over from scratch, you can quickly get Gemini up to speed on what matters most to you.”
When it comes to importing chat histories, Google says that all you need is to upload them in a zip file. It’s relatively easy to export chat logs via zips from most chatbots — including from ChatGPT and Claude. This allows users to “seamlessly pick up right where you left off,” the company says. Google says users also have the ability to search through those old chats.
ChatGPT remains the big kahuna in the consumer chatbot market, with OpenAI announcing last month that it has reached 900 million weekly active users. Gemini — despite Google’s vast distribution advantages, including its default placement across Android devices and the Chrome browser — has lagged in consumer mindshare. Last month, it shared its own numbers during Alphabet’s fourth-quarter earnings call, saying Gemini had surpassed 750 million monthly active users. This move is clearly aimed at helping Google catch up.
There were two questions I was looking to answer as I fired up MLB The Show 26. First, how much does the game cater to a baseball newbie like me? Second, will it keep me hooked enough to keep playing after my first few games?
I think it’s important to share some personal context. I have very limited experience with baseball. I have been to one MLB game, which was on my first visit to Canada as a teen. The lead-off Toronto Blue Jays hitter scored a home run on his first at-bat. Fireworks went off and everyone was going wild. Fun!
But that was the only score of the whole game. My dad and I (both lifelong soccer fans, for what it’s worth) were bored lifeless for the rest of the three hours.
An incredible run of a dog playing a baseball game at Games Done Quick aside, I had no real interest in the sport for the next couple of decades until the Blue Jays made a deep run into the 2025 playoffs. This time, now as a Canadian citizen, I bought into the excitement and watched all of the World Series last year. I was enthralled.
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I slowly started to appreciate the nuances of pitching, the skill of trying to make every pitch look identical at the time the ball is thrown to hopefully hoodwink the batter. Friends who are in-the-know tolerated my most basic of questions about how everything works as the postseason wore on. Now, I’m planning to watch a lot more games this year and MLB The Show 26 arrived at just the right time to get me ready for the new season.
Sony’s San Diego Studio seemed to be speaking to me, personally, when the first thing the game asked me to do was select my preferred playstyle. The Competitive track was definitely out for now. The Simulation option offers an “authentic MLB experience that plays true to player and team ratings.” I wasn’t quite feeling that either. As a newcomer to all of this, I had to select the Casual style. That’s billed as “an easier, fun, pick up and play experience with an emphasis on learning the game.” Exactly what I needed.
I was immediately impressed with how deeply you can customize the gameplay, even if the vast array of batting and pitching options in particular felt a little overwhelming. Using both a thumbstick to aim and button to swing at the ball seemed too much for someone who has no idea as yet how to read pitches.
Dipping my toes in slowly was surely going to help me avoid getting too frustrated too quickly and uninstalling the game, so I chose to keep everything as simple as possible. I’m not switching off options like automated bullpen warm ups for a long time, if ever.
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Finally, after about 20 minutes of fine-tuning some settings in the tutorial, it was game time.
The Dodgers didn’t know what hit ’em as I won my first game 38-0. I thought this Shohei guy was supposed to be good? Pffft, he didn’t even register a hit. His team only got a measly two players on base, while I had 46 hits. That blowout was a fun intro to MLB The Show 26, but I had to bump up the difficulty and make it a little more challenging if there was any chance of me sticking with it.
Instead of jumping into the Road to the Show career mode, an online match or another exhibition game to get my feet a tad wetter, I next tried the Storylines feature. This is what really drew me into MLB The Show 26.
San Diego Studio has been sharing the stories of several notable players from the Negro Leagues in the last few editions of the series. I know very little about baseball history outside of household names. So I was fascinated to learn about the likes of Roy Campanella, who debuted in the league as a 15-year-old catcher, and Mamie “Peanut” Johnson, the league’s first female pitcher.
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The developers did a fantastic job of connecting these athletes’ stories to playable moments from their playing careers. Cutscene insights from Bob Kendrick, the president of the Negro Leagues Baseball Museum, tied everything together quite beautifully. Great stories are such an effective way to pull you into a sport and to start learning about it. Stories connect us more than just about anything else.
The default difficulty in the Storylines mode was much higher than I dealt with in my first washout game. Still, that gave me a chance to practice the Competitive playstyle without having to play a full game or the stop-start nature of the tutorial.
My pitching was less accurate, so figuring out how to compensate for that made for an interesting challenge. Batting was a lot tougher too, with balls travelling faster and pitchers trying to trick me. At first, I was swinging at every ball, but that clearly was the wrong idea. I tried to be more judicious and wait to see if a ball was breaking, but that meant I was swinging too late and fouling or giving the fielders an easy catch. That’s a tricky conundrum to solve, and I’ll need a lot more practice before I dream of playing online. I’m not even going to get started on how woeful I am at catching.
And yet all of this deepened my appreciation for baseball. There’s so much more nuance and complexity to the sport than I realized until a few months ago. And even as someone who doesn’t typically enjoy turn-based games, I found myself getting into the swing of it… so to speak.
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I’m never going to care about Diamond Dynasty, MLB The Show’s take on Ultimate Team modes in EA Sports games. I can’t see myself diving into the team management-focused Franchise mode, in large part because I don’t yet have a strong enough understanding of stats to have a decent handle on what makes a specific player great in their role. And as much as I like the idea of the Road to the Show career mode — in which you can stick with a player from their high school days all the way to a Hall of Fame induction — I don’t think I can invest enough time into that to make it worth the effort.
I did find the answers to the two main questions I had about MLB The Show 26. It does a bang-up job of easing a baseball newbie like me into the fray. I’m eager to keep playing as well. I don’t think MLB The Show has quite enough pull to keep me away from my actual forever game, Overwatch, for too long. But I can absolutely see myself playing it on a second screen while streaming some MLB games this season. After all, I’m always on the lookout for a great story.
MLB The Show 26 is out now on PS5, Xbox Series X/S and Nintendo Switch.
At its core, the 4.5-star-reviewed Apple Watch Ultra 2 is the perfect companion for avid adventurers and fitness buffs, which is why its robust 49mm case is, despite being made of corrosion-resistant titanium, surprisingly lightweight and instantly comfortable on the wrist.
With the included GPS and cellular capabilities, the device can keep track of your location in more remote areas where a smartphone may not be able to work.
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When you do have internet access, either through cellular or a nearby smartphone, the Ultra 2 can keep up with all of your important notifications and message replies, but it also uses that connectivity to interact with a ton of supported apps, such as navigating with Apple Maps.
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Out in the wild, you can make use of the included dual-frequency GPS to get a more accurate fix on your location, in turn helping you navigate back to your starting point and also figure out precisely how far you’ve gone.
The action button on the side of the Ultra 2 can be customised for different tasks, giving you more immediate access to the tools that you may need.
While the Indigo Alpine Loop is made with high-strength yarns taken from a single continuous strand of material, looped until it gives you a secure hold that doesn’t come undone when put under duress.
Much has been made of the Ultra 2’s longevity, with some users managing to ring up to 80-hours of use from the device, but what’s more important is that, under normal use, the device can be charged every other day, which still frees you up from having to worry about topping up every night.
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There are tons more that we could say about the Apple Watch Ultra 2, but if you want all of those features in a super sturdy wearable device, nothing quite comes close as of yet, making this an easy win for anyone who can afford it.
Stabi extends its arm from the shadows with a large barrel mounted to its wrist, and what is inside that barrel is not subtle. A kilowatt class laser capable of cutting through wood at a distance or turning stone into a glowing, molten mess sits at the heart of the setup, mounted in the back of a truck and pointed at a series of test targets. The whole rig was built by Prop Department to explore how high energy laser systems might be put to work in future productions.
They started by using an ancient six-axis industrial robot arm that had been working in factories for years. They next installed some special steel mounts and protective windows, which they had laser-cut from a batch of precision parts ordered online. The actual problem was getting the programming just right so the arm could travel smoothly over a target without any abrupt jerks that could scatter the beam.
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Four tiny targeting lasers sit at the corners of the main barrel, creating a visual outline of where the invisible main beam will hit once the system is turned on. There’s a regular camera on top and an infrared camera down below, which detects heat signatures that the human eye cannot see. To be extra safe, the team installed three safety interlocks to prevent accidental firing, and the operator is required to remove the power plug from the barrel at any stage of setup to ensure that nothing fires until everything is in the proper position.
Power comes from a source hidden in the truck bed. The beam itself delivers a continuous punch equivalent to a thousand watts focused down to a small area. Dark materials absorb energy quickly and heat up, whereas reflective surfaces bounce it back, explaining why certain objects endure longer than others. Every test takes place at night, when no one is around, and the operator is wearing two layers of eye protection.
Early tests started with everyday objects to get a feel for how the laser behaved. An old iPhone held up for a few seconds before the beam carved deep grooves into it, leaving the device looking like it had been through something much worse than a bad drop. A metal can was gone in a second, a clean hole punched straight through. Glass proved more interesting, with a tomato inside a jar heating and steaming before the beam eventually broke through, though the jar itself refused to shatter cleanly.
Coconuts caught fire almost on contact, the outer shell blackening and bursting into flame as the laser continued driving energy into the center. Eggs were a different story entirely. After 15 seconds of direct exposure the shell remained intact and the contents barely warm, a reminder that smooth, light colored surfaces can reflect a surprising amount of incoming energy.
As the tests scaled up, so did the results. Chunks of imported lava rock glowed brilliant orange and began to melt under sustained exposure, while a small piece of sterling silver softened and pooled slightly without ever reaching a full melt, highlighting the difference between an intense focused burst and the steady high temperatures needed to break down denser metals. One particularly interesting result came from a solar panel positioned at a distance across the test area, which registered a slight voltage increase when the beam struck it, suggesting that the same energy can still be harvested as usable power even after traveling through open air.
The final test brought everything together. A small tree stood at the far end of the test area looking completely unassuming right up until the robot arm swung into position and locked onto the trunk. Smoke came first, then a clean line began to form in the wood as the beam burned steadily through. Within seconds the top half toppled and hit the ground with a thud. For all the raw power involved, the cut it left behind looked almost surgical.
The court has granted Anthropic’s request for a preliminary injunction, preventing the government from banning its products for federal use and from formally labeling it as a “supply chain risk,” at least for now. If you’ll recall, things turned sour between the company and the Trump administration when Anthropic refused to change the terms of its contract that would allow the government to use its technology for mass surveillance and the development of autonomous weapons.
In response to Anthropic’s refusal, the president ordered federal agencies to stop using Claude and the company’s other services. The Defense Department also officially labeled it as a supply chain risk, which is typically reserved for entities typically based in US adversaries like China that threaten national security. In addition, department secretary Pete Hegseth warned companies that if they want to work with the government, they must sever ties with Anthropic. The AI company challenged the designation in court, calling it unlawful and in violation of free speech and its rights to due process. It asked the court to put a pause on the ban while the lawsuit is ongoing, as well.
In a court filing, the Defense Department said giving Anthropic continued access to its warfighting infrastructure would “introduce unacceptable risk” to its supply chains. But Judge Rita F. Lin of the District Court for the Northern District of California said the measures the government took “appear designed to punish Anthropic.”
Lin wrote in her decision that it seems Anthropic is being punished for criticizing the government in the press. “Punishing Anthropic for bringing public scrutiny to the government’s contracting position is classic illegal First Amendment retaliation,” she continued. The judge also said that the supply chain risk designation is contrary to law, arbitrary and capricious. She added that the government argued that Anthropic showed its subversive tendencies by “questioning” the use of its technology. “Nothing in the governing statute supports the Orwellian notion that an American company may be branded a potential adversary and saboteur of the US for expressing disagreement with the government,” she wrote.
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Anthropic told The New York Times that it’s “grateful to the court for moving swiftly” and that it’s now focused on “working productively with the government to ensure all Americans benefit from safe, reliable AI.” The company’s lawsuit is still ongoing, and the court has yet to issue its final decision. Judge Lin said, however, that Anthropic “has shown a likelihood of success on its First Amendment claim.”
The Alliance for Creativity and Entertainment (ACE) announced the shutdown of AnimePlay, a major anime streaming platform with over 5 million users.
Backed by more than 50 major television networks and film studios, including Disney, Paramount, Sony Pictures, Warner Bros, Netflix, and Universal Pictures, ACE focuses on taking down illegal streaming services through civil litigation, criminal referrals, and cease-and-desist operations.
In its latest action, the anti-piracy coalition shut down the AnimePlay anime streaming platform, which hosted more than 60 terabytes of anime TV shows and movies and had amassed over 5 million registered users, most of them from Indonesia.
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ACE took control of the AnimePlay app and dismantled the operation by taking all infrastructure offline, including hosting servers and web domains.
“ACE secured control of not just the application, but also its underlying infrastructure, including 15 associated domains, source code, hosting environment, and related digital assets, all of which have now been taken offline,” the anti-piracy organization said in a Thursday statement. “In so doing, ACE has effectively dismantled the operation and restricted the operator’s ability to rebuild or relaunch the service.”
The developer and admin of the piracy service also surrendered control of the backend ecosystem powering AnimePlay to ACE, including backend servers, associated databases, advertising tools, and 29 GitHub repositories containing full source code.
“We will continue working with our partners across the Asia Pacific region and globally to dismantle criminal operations like this and safeguard the integrity of the creative economy,” added Larissa Knapp, Chief Content Protection Officer and Executive Vice President for the Motion Picture Association (MPA).
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Malware is getting smarter. The Red Report 2026 reveals how new threats use math to detect sandboxes and hide in plain sight.
Download our analysis of 1.1 million malicious samples to uncover the top 10 techniques and see if your security stack is blinded.
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