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Sam Altman’s ‘human verification’ company thinks its eye-scanning orbs could solve ticket scalping

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Sam Altman’s cryptocurrency turned identity verification startup Tools for Humanity is offering a new set of perks to people who scan their eyes at one of the company’s orbs. Among them, is a new tool called Concert Kit that could help bands and artists fight back against ticket scalping bots.

The new feature relies on the revamped World ID, the orb-based verification system that scans users eyeballs and faces to create a “proof of human” signature that lives on users’ mobile devices. “It’s basically like a little human passport for the internet that lets you prove on apps and websites that you are a real and unique human without revealing anything about yourself,” Tools for Humanity Chief Product Officer Tiago Sada tells Engadget.

Now, as more apps and services are starting to support World ID, that “human passport” can unlock some new abilities. Coupled with Concert Kit, it allows artists to designate a specific pool of tickets for “verified” humans only. The concept is a bit like how pre-sales currently work, with artists (or their teams) setting aside a specific number of tickets for people who have set up a World ID. Those folks can then use their World ID to get ticket codes for Ticketmaster, Eventbrite, AXS or other major ticketing platforms.

Because World ID is limited to actual, “verified,” humans the system won’t be susceptible to the same tactics that have enabled bots to ruin the ticket-buying process for so many, Tools for Humanity says. Artists are also in control of what level of verification they want to require from their fans. (The new World ID app will also allow people to set up an account with a selfie check if they don’t have ready access to an orb.)

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Just how much of a dent Concert Kit will be able to make in the massive scalping bot problem that plagues the concert industry is less clear. So far, Bruno Mars is slated to use the solution on his upcoming world tour — no word on just how many of his tickets will be reserved for World ID-verified humans, though — and Concert Kit is available to other artists starting today.

Concert Kit is one of several new integrations and updates to World ID that Tools for Humanity announced at an event in San Francisco Friday. Tinder, which earlier this year started testing World ID as an age verification solution in Japan, will be rolling out support worldwide. In the US, Tinder’s integration won’t be for age verification, though. Instead, it will indicate whether there is an actual “verified” human behind a given profile.

Tinder profiles that verify with World ID will get a badge as an extra signal of authenticity.

Tinder profiles that verify with World ID will get a badge as an extra signal of authenticity. (Tools for Humanity)

On the enterprise side, Zoom and DocuSign are also adding support for World ID to help businesses verify that there is an actual person (and not a deepfake or bot) joining their video calls or signing important documents. Tools for Humanity is also introducing a standalone app for World ID that separates its identity verification tools from its existing crypto wallet app.

The updates are Tools for Humanity’s latest attempt to make their orb-based verification system, which has been widely mocked, more mainstream and perhaps a little less dystopian. (Elsewhere, orbs have begun appearing in some new places like a San Francisco Gap.)

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On their part, Tools for Humanity seems aware that a lot of people aren’t ready to scan their faces at a bunch of orbs controlled by Altman just to “prove” they are humans. I asked Sada, Tools for Humanity’s Chief Product Officer, what he would say to people who think that the company is solving for the wrong problem: that really it should be up to ticketing platforms and dating apps and other services to strengthen their security and bot-fighting tools, rather than rely on their users to “prove” their humanness.

He said it was a “completely understandable question” and compared it to some people’s initial discomfort with things like Apple’s TouchID or FaceID. “Not everyone has to do it upfront, and that’s important,” he said. “It’s optional. If you want to have a World ID, you get access to that enhanced experience.”

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Programming a Robotic Golf Club to Sink Shots on Impossible Mini-Golf Holes

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StuffMadeHere Robotic Golf Club Sink Shots
Shane Wighton of StuffMadeHere spent months poring over his robotic golf club’s algorithms, fine-tuning the improvement to truly understand ball physics. It now allows the thing to completely comprehend the complexities of ball movement and plot paths to overcome notoriously difficult mini golf holes designed to confound even the best players. The cameras installed around the course monitor the club, ball, and cup with laser-like precision at all times, feeding into the raw data that the system utilizes to make choices.



To complete the initial scan of each hole, someone must sit there and carefully drag a ball covered in reflective markings along each wall, ramp, and floor, while another person activates the optical sensor to only focus on the portions he actually needs. This keeps the captured geometry from becoming disorganized and full of errors. All scan data is then sent into a physics engine named MuJoCo. This program does forward simulations of the ball after impact, accounting for each bounce, skid, and roll that the ball makes, all of which is influenced by surface friction and bounciness levels.

StuffMadeHere Robotic Golf Club Sink Shots
However, matching the simulation to reality has proven to be a challenge. To ensure accuracy, he conducted a series of repeated tests, using motion capture recordings of real balls as a benchmark. An automatic solution attempted to get the numbers correct, but Wighton had to go in and manually change things until the virtual bounces matched exactly what the cameras observed in the real world.

StuffMadeHere Robotic Golf Club Sink Shots
Speed became the next issue he had to address. As it stands, a full simulation would take too long to complete while a player swings the club, so Wighton ended up running thousands of possible club angles and swing speeds ahead of time, for every possible ball starting position, and then each successful sequence that ended up in the cup was added to a large database of stored sequences.

StuffMadeHere Robotic Golf Club Sink Shots
When a real person swings the club, the cameras record the motion from the moment they begin the backswing, and the program takes action. It instantly compares the observed path of the club to a database of stored sequences, selects the winning one, and sends a signal to the motor on the club shaft. The motor whips the club head round in less than a second to the exact angle required for that sequence, and because the club head can swivel around a vertical axis without digging into the ground, the adjustment is seamless even during a quick swing.

StuffMadeHere Robotic Golf Club Sink Shots
Bounces on the ball, however, provide a whole new level of complexity. Following a collision with a wall, the ball’s spin might cause it to fly off at an angle or curve. The simulation accounts for this by considering the whole contact dynamics, rather than simply treating it as mirror reflections. Wighton devised a grid of measured points to capture slight slopes and abnormalities on the ground surfaces he dealt with, as they were not always perfectly level. This means that the physics engine may treat the landscape precisely as it is, rather than assuming everything is smooth as silk.

StuffMadeHere Robotic Golf Club Sink Shots
The heat from the lights and bodies in the room causes the camera tripods to expand somewhat, which would otherwise throw the camera’s precision off. To counteract this, he placed certain fixed reference markers in view, allowing the program to detect these little shifts and correct the entire coordinate system on the fly, ensuring that positions remain accurate even in difficult scenarios. Players simply push a button on the grip, swing the club as usual, and see the club head rotate in midair. The ball follows the predetermined course, soars past obstructions, and lands in the cup, even on holes that appear to be engineered to end your winning streak.

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Snapdragon 8 Elite Gen 6 leak teases the future of the best Android phones

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Qualcomm’s next flagship chip is starting to take shape as early leaks suggest the standard Snapdragon 8 Elite Gen 6 might be far less of a compromise than expected.

According to regular tipster Digital Chat Station, Qualcomm is preparing both a standard and Pro version of the chipset. But based on the latest details, the gap between the two may not be as wide as in previous generations.

The biggest takeaway is that the standard model is tipped to use a new-generation Oryon CPU, which could be shared with the Pro variant. That’s a notable shift. It hints that both chips will be built on the same core architecture. They will not split performance tiers as aggressively. The main difference, at least so far, comes down to cache, with the standard chip said to feature 6MB of system-level cache. Meanwhile, the Pro model is expected to push higher.

On the graphics side, things get more interesting. The Snapdragon 8 Elite Gen 6 is rumoured to pack an Adreno 845 GPU with a six-slice architecture, alongside 12MB of dedicated graphics cache. That’s a step up from earlier Elite chips, which used fewer slices. Consequently, it could translate to better scaling performance and efficiency. This will depend on workload.

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This sliced GPU design, first introduced with the original Snapdragon 8 Elite, essentially splits the GPU into multiple sections. Each with its own clock speeds and processing resources. In theory, that allows for more flexible performance tuning. This helps especially in demanding tasks like gaming.

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Earlier leaks have also pointed to a 2nm TSMC manufacturing process, along with updated support for next-gen RAM and storage. However, those higher-end specs may still be reserved for the Pro version. That model is also expected to carry more graphics memory, reportedly around 18MB, further widening the gap for power users.

Even so, the standard Snapdragon 8 Elite Gen 6 is shaping up to be a serious flagship chip in its own right. If these leaks hold, it could offer most of the performance gains people actually care about. You may not need to stretch to the Pro tier to get the best phone.

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Plasma Arcs Replace Flames in a Battery-Powered Camping Stove

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DIY Homemade Plasma Stove
Jay from the Plasma Channel wanted to take cooking off the grid, eliminating gas and those pesky open flames in the process. He pulled off the trick by putting together a portable burner that generates plasma discharges using rechargeable batteries and blasts them directly into a metal pan. Result? Slap this thing down on a table or picnic blanket and you’ll have a sizzling hot meal in minutes, like scrambled eggs or crispy bacon.



Jay’s plasma research resulted in a system of four distinct high-voltage sources arranged in a square formation. Each starts with a spark bouncing between electrodes that are only one centimeter apart. When the spark forms and is pushed up by the heat rising from it, it strikes the pan sitting on top, and voilà! Four of them functioning together means that the heat is uniformly distributed across the bottom of the pan. It’s a 600-watt beast that can cook two complete dinners on a single charge.


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DIY Homemade Plasma Stove
The batteries power everything, in this case two massive lithium-polymer packs with a total output of twenty amp-hours. That implies the stove does not require a wall outlet to operate. A cooling fan prevents the electronics from overheating during extended operation. The outside shell is held together with strong adhesive and 3D printed elements, and the translucent panels let you to watch the arcs burning while the stove is in action.

DIY Homemade Plasma Stove
The custom coils, however, are the true core of the system. Jay created resin formers, coiled thousands of turns of thin wire on a machine, and then sealed it all up with more resin, making sure to remove all air bubbles. Trapped air would simply generate a rapid flashover, frying the coil. He upgraded the driver circuits to higher-quality capacitors and transistors because the off-the-shelf ones were failing under load.

DIY Homemade Plasma Stove
One of the initial issues was that the system kept burning up the circuit boards because all four drivers were attached to the same ground ring and were essentially battling each other. So Jay realized he needed to rewire each coil output to its own dedicated electrode pair; voila, no more electrical coupling and smooth sailing. Then there was the issue with the stainless steel bolts; at first, they were producing problems because the surface oxides were making poor connections and melting under current, but swapping to brass resolved that quickly.

DIY Homemade Plasma Stove
When you turn this device on, you hear a continuous hum from the drivers and fan, but when it’s at full power, the arcs produce a wilder, louder sound. The plasma channels are stretching and stabilizing. A thermal camera will show you the pan transitioning from cold to cooking temperature in about a minute. Water tests also proved that energy is being transferred: fifty milliliters of water being heated from seventy to one hundred seventy degrees in just over six minutes, even at reduced power. The plasma itself is a warm 6000 degrees Fahrenheit.
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Today’s NYT Mini Crossword Answers for April 18

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Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s the super-long one as always on Saturdays, and a few of the clues are tricky. But if you play all the other New York Times games, 13-Across will be easy. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

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Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

completed-nyt-mini-crossword-puzzle-for-april-18-2026.png

The completed NYT Mini Crossword puzzle for April 18, 2026.

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NYT/Screenshot by CNET

Mini across clues and answers

1A clue: What people pay Extra for?
Answer: GUM

4A clue: Pre-meal prayer
Answer: GRACE

6A clue: Physicist Bohr
Answer: NIELS

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7A clue: Line up a shot
Answer: AIM

8A clue: Photo ___ (P.R. events)
Answer: OPS

10A clue: “Zootopia,” but not “Zoolander”
Answer: PGMOVIE

12A clue: TV show with the initials “TV”
Answer: THEVIEW

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13A clue: New York Times game with weaving, interconnected answers
Answer: STRANDS

Mini down clues and answers

1D clue: More bleak
Answer: GRIMMER

2D clue: Dubai’s country, for short
Answer: UAE

3D clue: Nickname of Seth and Evan’s friend in “Superbad”
Answer: MCLOVIN

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4D clue: “See you in the mornin’!”
Answer: GNIGHT

5D clue: Fancy term for “noticed”
Answer: ESPIED

7D clue: Many N.Y.C. addresses: Abbr.
Answer: APTS

9D clue: Uses a needle and thread
Answer: SEWS

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11D clue: Egg cells
Answer: OVA

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Tech Moves: Hootsuite founder returns as interim CEO; Scowtt adds CFO; new role for former Edifecs CEO

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Ryan Holmes and Irina Novoselsky. (LinkedIn Photos)

Ryan Holmes is again leading Hootsuite, a Vancouver, B.C.-based social media management platform. Hootsuite’s focus will be “going even deeper with the businesses we serve, expanding what we can do with data and insights, and investing in AI to help both our customers and ourselves move faster and work smarter,” Holmes said on LinkedIn.

Holmes founded Hootsuite in 2009 and was CEO until 2020, when he transitioned to a board position. He is now interim CEO, taking over from Irina Novoselsky.

Novoselsky became CEO three years ago. In a LinkedIn post, she thanked her team and highlighted their accomplishments, including restoring the company to profitability, building a new enterprise sales engine, and acquiring Talkwalker.

Madhu Jagannathan. (LinkedIn Photo)

Scowtt, a Seattle-based startup that wants to reshape how advertisers optimize their returns on ad campaigns, named Madhu Jagannathan as chief financial officer. The startup announced a $12 million Series A funding round in December.

Jagannathan has served as CFO for multiple startups, including WorkWhile, Lob, Inrix, ChefSteps and others. He was a group finance manager for Microsoft earlier in his career, working with the worldwide services division and other divisions.

“I have been incredibly impressed with Madhu’s ability to scale organizations and manage enterprise-grade finance teams,” said Eduardo Indacochea, Scowtt’s CEO, adding that his vision will be “critical” to the company’s next phase of growth.

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Venkat Kavarthapu. (LinkedIn Photo)

Venkat Kavarthapu is CEO of symplr, a Houston company using AI to optimize hospital and health plan operations. Kavarthapu joined from Cotiviti, where he served as executive VP. He was previously CEO of Bellevue, Wash.-based Edifecs, a healthcare payments company that Cotiviti acquired last year.

“After 25+ years in healthcare technology, I’ve seen a lot of change, but one thing hasn’t kept pace: healthcare operations are still too complex, and caregivers are still carrying too much of that burden,” Kavarthapu said on LinkedIn. Symplr, he added, is using AI to address these challenges.

Kevin O’Donnell. (LinkedIn Photo)

— Seattle-based Liminary named Kevin O’Donnell to the startup’s founding team as its fractional head of growth. He and Liminary founder and CEO Sarah Andrabi overlapped at Dropbox, where O’Donnell served as VP of international growth.

O’Donnell founded Global10x, which provides go-to-market and digital strategy consulting to SaaS companies. His other past roles include more than 15 years at Microsoft and VP of product at Nitro.

Liminary is building AI-native storage and memory technology that automatically recalls material from various sources when needed. “I joined Liminary because Sarah and I share a conviction that the next generation of AI must be both technically rigorous and deliver accurate, verifiable insights while preserving human perspective,” O’Donnell said in a statement.

Seattle Orcas, a Major League Cricket team, named Sean Cary as CEO, effective April 20. Cary has 25 years of sports leadership experience including roles in cricket, tennis, Australian Rules Football and the sporting goods industry. Early in his career, Cary played cricket for Western Australia.

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Seattle Orcas began playing in 2023. Its owners include Microsoft CEO Satya Nadella as as well as current and former Microsoft executives and technology entrepreneurs Soma Somasegar, Sanjay Parthasarathy, Samir Bodas and Ashok Krishnamurthi.

Ryan Roland. (LinkedIn Photo)

UserTesting, a Bellevue, Wash.-based company that connects businesses with a global network of testers for user experience research, named Ryan Roland as its chief financial officer. He joins UserTesting from the health tech company Overjet and has held CFO and CEO roles at multiple San Francisco Bay Area companies.

“There’s a real opportunity to help organizations make better decisions by bringing customer context into how they build and operate,” Roland said in a statement.

UserTesting also named Neal Gottsacker as CTO earlier this month.

Patrick Knorr. (LinkedIn Photo)

— Longtime telecommunications leader Patrick Knorr has retired, departing his most recent role as an executive at Astound Business Solutions. Prior to Astound, Knorr was EVP of business solutions for Wave Broadband, a Kirkland, Wash., company acquired by Astound in 2018.

In a LinkedIn post recounting his career, Knorr noted that during his time at Wave the company made more than a dozen acquisitions and with Astound the team became “a truly national commercial brand serving major markets coast to coast.”

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General Fusion, a Vancouver, B.C.-based fusion company, named Wendy Kei to its board of directors. Kei is board chair of Ontario Power Generation, among other board positions.

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Netflix shares fall on Q2 forecast as co-founder Hastings steps aside

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Hastings will not stand for re-election to the company board at its June AGM and will instead ‘focus on his philanthropy and other pursuits’.

Netflix co-founder Reed Hastings is to step aside as chair of the company’s board in June, the streaming giant announced in a first-quarter earnings letter to shareholders yesterday (16 April) that caused stocks to fall with its lower-than-expected forecasts for Q2.

For Q1, the company declared revenue of $12.25bn, year-on-year growth of 16.2pc, operating income of $3.96bn at a margin of 32.3pc and net income of $5.28bn, while diluted earnings per share (EPS) was reported at $1.23. Each of these metrics was higher than the forecast given in the company’s Q4 earning report.

However, the letter’s forecasts for the April, May and June quarter – in terms of, for example, revenue ($12.57bn), year-on-year growth (13.5pc) and diluted EPS ($0.78) – are pessimistic in comparison to stock market predictions, according to Bloomberg, which noted that Netflix shares fell by around 9pc as a result of the Q2 estimates.

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In delivering its results and forecasts, the quarterly letter also outlined three “areas of focus” for achieving the company’s “goals”: delivering “more entertainment value” to customers, leveraging technology to improve its service and “improving monetisation”.

Netflix is co-led by dual CEOs Ted Sarandos, who earned $53.9m in 2025, and Greg Peters, who made $53.19m last year; departing chair and co-founder Reed Hasting was the CEO for 25 years after Netflix was created in 1997.

The letter referenced the abandoned deal for Netflix to buy Warner Bros, suggesting the price wasn’t “right” – rival Paramount agreed to buy Warner for $110bn in February in a deal awaiting shareholder and regulatory approval.

Sarandos and Peters paid tribute to the departing Hastings in the letter, calling him “a true history-maker”, the entertainment platform’s “biggest champion” and “part of our DNA”.

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Hastings co-founded Netflix in 1997 with Marc Randolph and brought it from an online DVD rental delivery service that went public in 2002 into the realm of streaming. He is a board member of Bloomberg, Anthropic and various educational nonprofit organisations.

The shareholders’ letter said he would not stand for re-election to the company board at its June AGM and would instead “focus on his philanthropy and other pursuits”.

Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.

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AI Could Create A Massive Problem For Valve’s Steam

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from the flood-the-zone-with-shit dept

Two trends that I’m very interested in are about to collide and it’s going to be a mess.

By now, some of you will be tired of my calling for a more nuanced discussion about the use of AI and machine learning tools in the video game industry. I get it, but I’m also not going to pretend like I don’t still hold that very same view. AI tools are just that: tools. If the tools are good and used at the behest of the artists in the industry to make better games, that’s a good thing. If they upend artistic intent or simply suck, that’s a bad thing. And on the matter of jobs within the industry, if there is a net reduction in jobs, that’s bad! If AI lowers the barriers of entry for otherwise creative people and the result is even more jobs within the industry spread over more studios and, importantly, more cultural output in the form of games, that’s good!

Except when it’s not. And even if the AI evangelists are right, or those of us who see the possibility that AI use will ultimately result in more people in the industry and more games released to the public are right, that can still present very real problems within the industry. And I think there could be a serious one looming for storefronts like Steam.

This concern calcified in my head somewhat when I came across indie publisher Mike Rose, known for producing Yes, Your Grace, talking about just what all of this output could mean on Steam specifically.

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“From a publisher perspective specifically, it’s mega annoying,” Rose tells GamesRadar+ in an interview, echoing other publishers like Hooded Horse. “If we thought the number of games being launched on Steam was crazy before, now it’s just impossible. During the last Next Fest, it seemed like around 1/3 of the demos had either AI generated key art, and/or AI-generated content. So now we have that to compete with too. Hurray!” Publishing lead John Buckley of Palworld developer Pocketpair called out the same AI trend in the latest Steam Next Fest.

Steam, as a focal point for the more open PC gaming market, is the clearest barometer for the rising quantity of games, with over 20,000 releases fighting for space every year. Even with Valve sticking to AI content disclosures for games listed on Steam, the rise of AI tools will only contribute to the torrent of content flooding the platform as games – or at least AI-made things game-shaped enough to be sold – become easier to produce.

Claims that there are too many games being released on Steam certainly isn’t new, nor has it historically been tied to anything to do with artificial intelligence. There have been complaints about this, as well as Valve’s apparent lack of interest in playing any real curation role, going back to 2023. Wait, make that 2020. Oh, wait, it actually goes back to 2015.

But while Steam hasn’t yet collapsed under the weight of its own volume of releases on the platform to date, the through line to all of that criticism has been Valve’s stoic apathy towards keeping up with the volume when it comes to helping its customers navigate the flood.

And that could be a very real problem for the platform. Steam’s value to the consumer, besides being the most recognizable outlet for PC gaming, is in its curation capabilities. To date, other than providing some search filters and a few tools to personalize the recommendations it makes for new titles to you, Steam has mostly left curation up to the customer themselves, or third-party list-makers. Meanwhile, the process for listing a game on Steam has not changed appreciably in the past several years. It’s still the same $100 entry fee to get your title listed. You still have to jump through all the registration steps with Steamworks, generate an app ID, build the store page, upload your assets. Then you wait for Valve to do its own review before you can publish your game, but that mostly amounts to ensuring that you’re compliant with Steam policies, that the game can launch successfully, and that’s about it.

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With a potential flood of PC games coming, that sure doesn’t feel like enough to keep the platform from becoming an unnavigable wasteland where you can’t tell the gems from the slop. And, barring any new rules limiting to what degree AI can be used in game creation, that tidal wave is coming.

On this point, Rose focuses on “the elephant in the room” here: “It’s probably never going away again.”

“People can now make stuff by telling a bot to make it for them, and you know, the thing is that humans are mega lazy,” he reasons. “I don’t even mean that as an insult! We just are. So for a lot of people, if there’s a choice between ‘spend a bunch of time and money making a cool thing,’ vs ‘type some prompts into a program and the thing is made for me very quickly’ – the average person is going to pick the latter.

And that’s the thing really: Our feelings on it don’t matter. It doesn’t matter that a bunch of us don’t like genAI. It’s gonna get used now, and it’ll get used more and more. As the kids say: Video games are cooked.”

I don’t think that video games are cooked, but his point that AI will be in use in the industry is the one I’ve been making for months now. We have to be talking about how it will be used, not if. That ship has sailed.

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And if Steam is still going to be of any value at all to the consumer, Valve better be thinking right damned now how it’s going to get more involved in the curation of what shows up on its platform.

Filed Under: ai, curation, filtering, steam, video games

Companies: valve

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iPhone's 20% Chinese sales boost beat out Huawei and others

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Apple experienced a massive 20% increase in Chinese iPhone sales during the first quarter of 2026, marking the strongest performance of all vendors in the country.

Hand holding a bright orange smartphone with a triple camera cluster and flash, shown from the back, in front of large green tropical leaves
Apple’s iPhone 17 series has proven popular in China

The quarter, ending March 2026, saw Apple’s iPhone sales increase by the biggest percentage since the final quarter of 2020. With a 20% increase in iPhone sales when compared to the previous year, there are thought to be multiple reasons for Apple’s strong performance.
At the very top of the list, per Counterpoint Research’s report, is strong sales of the newly released iPhone 17 series of devices. Apple made the iPhone 17, iPhone 17 Pro, iPhone 17 Pro Max, and iPhone Air available in September 2025.
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The fusion pivot: Helion CEO David Kirtley’s journey from starships to sustainable star power

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Helion CEO David Kirtley, left, with then Washington Gov. Jay Inslee at Helion’s Everett facility in July 2024. (GeekWire Photo / Lisa Stiffler)

David Kirtley always wanted to harness the power of the sun. But first he had to fuel some rockets.

As a University of Michigan engineering student, Kirtley was captivated by fusion power — the atom-smashing reactions that fuel the sun and stars and generate most of the energy in the universe. Trouble was, the academia-related fusion technologies he studied in the early-to-mid 2000s were decades from commercial applications. His fusion dreams went on hold.

“I actually pivoted away from fusion towards space propulsion,” Kirtley said. He began working on rockets, thrusters and spacecraft — and, eventually, began producing plasma, the extremely hot, electrically charged gas that fusion requires.

That space-focused research, conducted at a Seattle-area company called MSNW, pointed toward a potentially viable commercial path to fusion using innovative new strategies. In 2013, Kirtley and three MSNW colleagues took the leap, and founded Helion Energy.

Now the Everett, Wash., company is racing to build what could become the first fusion plant to deliver electricity to the grid, with a target date of 2028. Helion’s approach uses powerful magnets to contain and compress two rings of plasma that are slammed together to produce bursts of energy captured as electricity.

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“We literally took the circuits and the topologies and the technologies for space, applied it to fusion, bringing it decades into the future,” Kirtley said.

Helion has raised more than $1 billion from investors and assembled a team of more than 500 to develop its fusion system. The company is simultaneously operating Polaris, its seventh prototype device, while building the commercial facility — a 50 megawatt plant dubbed Orion.

Despite the optimism and big ambitions, significant technological challenges remain. Skeptics doubt Helion will deliver on its promise to generate electricity as planned and some worry that could undermine nascent confidence in the sector.

Keep reading to learn more about Kirtley’s journey to harness fusion energy. His quotes have been edited for clarity and length.

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Kirtley at the Malaga, Wash., site where Helion broke ground in 2025 on its planned commercial fusion plant. (LinkedIn Photo)

On how to lead in the face of skepticism: I get hands on, running Polaris, running our fusion machines, helping build. When we have test bays and test facilities that are struggling, I’ll get in there with the operators and start actually testing with them — understand the systems, know where the problems are, help solve those problems actively and be a really hands-on, in-the-weeds leader….

You’re going to have to keep building, and so building a team that is excited to solve problems, excited to solve the unknown, and wants to get in there together with each other, is what’s fun. That’s the passion. That has been, at Helion, the recipe for success.

Envisioning a future with fusion: You do have to keep a vision of where you’re going to end up. If we’re the first fusion company to get to 100 million degrees, and that’s all we do, it’ll be a great achievement, but it won’t be enough. If we’re the first to build the world’s first fusion power plant, and that’s all we do, the company will have failed in my mind. Our goal is deploying fusion at global scale — all over — and solving the real problem: solving climate change, solving the energy crisis.

How that influences decision making: When you’re deciding what material to use, you ask the question “What does the supply chain of that material look like in the world, and can it rise to meet the challenge?” If it’s some unique material that can never scale to a global scale, well, let’s not use that. Let’s go figure out a different material. Let’s figure out a different kind of semiconductor. Let’s figure out a different type of circuit that can actually meet that global deployment — even if it’s a little harder.

On whether fusion is an energy “silver bullet” that replaces the need for more solar, wind and other renewables: We’re still on track to burn not only the most coal we ever have, but also the most natural gas we ever have. And so the need for all-of-the-above solutions — not zero-sum thinking, but can we do more — is really the key. And that’s what I think about a lot. Those stats are pretty powerful.

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On the impact of data centers supercharging energy demand and investment: It’s not just us saying, “Hey, we’ve got to solve climate change. Here’s a technology to do it.” But the market is saying, “Man, we need every source of electricity that can come online and be low cost and reliable, and fusion should be a part of that, too. Let’s go invest in that.”

It’s enabled us to ramp up our timelines, go faster than we had originally planned, invest in manufacturing so that we’re not just going to build Orion. We’re investing in the manufacturing for the power plants that come after Orion, too.

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Fixing A GameCube’s Dodgy Optical Drive With Fresh Capacitors

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Generally when a game console with an optical drive stops reading discs the first thing that people do is crank on the potentiometer that controls the power to the laser diode to ramp up its output. While this can be a necessary solution to eke out a bit more life out of a clearly dying laser diode, this can actually massively shorten the lifespan of a good diode that’s just held back by bad capacitors. This is demonstrated by [Skawo] with a fix on a GameCube that stopped reading discs.

While it’s absolutely true that laser diodes have a limited lifespan, so do the capacitors and other components in the system. Thus, after tearing down this Japanese GameCube, [Skawo] accesses the optical PCB for some delicate plier-based capacitor surgery. One can absolutely question such violence, as well as the replacement mix of MLCC ceramics and a stray THT electrolytic capacitor, but the results after reassembly are obvious.

Without having to adjust the laser diode’s potentiometer, the game console now happily reads the game disc while the laser diode breathes a sigh of relief. Although all GameCube consoles will face the inevitable demise of their optical drives – barring a replacement optical pickup solution appearing – with this capacitor replacement solution it’s at least possible to stave off that undesirable time for a bit longer.

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