Microsoft is working to resolve a known issue that prevents some Microsoft Teams Free users from chatting and calling others.
Teams Free (also known as Teams for personal use) is a subscription-free version designed for individuals, families, and small community groups, which provides video conferencing, instant messaging, and collaborative file-sharing tools on mobile and desktop platforms for users with a Microsoft account.
The company blames these problems on a “recently deployed backend change” that skips the onboarding and privacy consent screens for some users, rendering their profiles inaccessible to others.
While it has yet to share which regions are affected and how many users are impacted by this incident, Microsoft says the first reports surfaced three weeks ago, on April 8.
Microsoft has also flagged this incident as a “service degradation,” a label usually applied to issues with noticeable user impact that don’t take the service offline.
Advertisement
“Some new users who signed up during the impact window were incorrectly treated as already onboarded, causing onboarding and privacy consent screens to be skipped, their profiles to appear as ‘Unknown users’ to others, and preventing them from being searchable or reliably reachable in chat,” it said in a service health status update earlier today.
“We’ve identified a recently deployed backend change is causing new Teams Free users to bypass required onboarding steps, leaving user profiles in an incomplete state. As a result, affected users can not be discovered, connect with others, or successfully complete chat request flows.”
Microsoft is still looking for a solution to this ongoing issue and has scheduled another update to share any additional details later today.
Earlier this month, it also reverted a recent service update that was blocking some customers from launching the Teams desktop client and leaving them stuck on the loading screen with the “We’re having trouble loading your message. Try refreshing.” error message.
AI chained four zero-days into one exploit that bypassed both renderer and OS sandboxes. A wave of new exploits is coming.
At the Autonomous Validation Summit (May 12 & 14), see how autonomous, context-rich validation finds what’s exploitable, proves controls hold, and closes the remediation loop.
Milan Design Week 2026 is wrapping up, and while most people came for furniture and lighting, high-end audio didn’t stay quiet. After Klipsch and OJAS teased their kO-R2 collaboration for indoor spaces, Bang & Olufsen showed up with something far more ambitious for the outdoors: the Beosound Haven, developed with Italian stone specialist Antolini.
That matters, because the custom install category isn’t what it used to be. Outdoor audio has gone from weatherproof boxes you tolerated to fully engineered systems you actually want to listen to. Brands like Theory Audio Design, DALI, Sonus faber, Focal, and Monitor Audio have raised the bar with serious build quality, proper environmental protection, and performance that doesn’t collapse the second you step outside.
So Beosound Haven isn’t walking into an empty garden. It’s stepping into a category where expectations are finally high and where design alone won’t save you. Bang & Olufsen knows how to win a room indoors. Outdoors, the rules are different.
Rooted in craftsmanship but clearly aimed at a very specific clientele, the partnership between Bang & Olufsen and Antolini leans into the idea that outdoor audio doesn’t have to look like outdoor audio. The Beosound Haven blends B&O’s acoustic engineering with Antolini’s stonework to create something that’s meant to disappear into the landscape visually while still delivering a controlled, high-end listening experience. It’s not just about sound — it’s about how that sound lives in the space.
To drive that point home, the companies built a full outdoor installation at Milan Design Week rather than sticking the speaker on a pedestal and hoping for the best. The exhibit framed Beosound Haven as part of a complete environment—integrated into stone, greenery, and architectural elements to show how landscape design, materials, and audio can work together instead of competing for attention. The goal is clear: move outdoor audio beyond background noise and into something that actually contributes to how a space looks, feels, and more importantly sounds.
Advertisement
“Design at Bang & Olufsen has always been about understanding the relationship between technology, materials, and the spaces people inhabit. With this installation, that philosophy extends beyond the traditional room, exploring how beautiful sound can engage the senses and transform outdoor environments into immersive, sensorial spaces,” said Kresten Bjørn Krab-Bjerre, Senior Director of Design, and continues: “Through Beosound Haven – our forthcoming landscape speaker – we explore sound as an architectural language. It interacts with materials and forms an atmosphere, creating a refined sense of place that is both subtle and powerful. It reflects our ambition to find new ways for sound to enrich the experience – not only as something you hear, but as something you truly feel.“
The Besound Haven Preview Experience
Set inside the Antolini Milano Duomo Stoneroom, the Beosound Haven wasn’t just dropped into a corner and labeled “outdoor speaker.” Bang & Olufsen and Antolini built a controlled environment to show how it’s meant to be used. The installation leaned on natural elements like greenery, stone, and a central reflective water table where droplets created subtle ripples, tying the visual design back to the idea of sound moving through space. Surfaces featured Antolini’s Taj Mahal quartzite in a matte finish, keeping reflections low and letting texture and light do the work without distracting from the audio.
At the center is a simple concept: treat sound as part of the architecture, not an afterthought. Beosound Haven combines B&O’s aluminum driver and electronics housing with Antolini’s stonework, designed to be specified early in a project instead of bolted on later. That’s the real pitch here. Integrate the system from day one so it works with the space instead of fighting it.
It also lines up with Antolini’s broader push beyond interiors. They built their reputation on high end stone applications indoors, and this is a logical move into outdoor environments where materials, durability, and placement matter just as much as aesthetics.
“In collaboration with Bang & Olufsen, we have moved beyond traditional design to embrace the open air. By blending the raw elegance of natural stone with precision sound, we’ve created a bridge between nature and technology. These landscape speakers are not just objects; they are a dialogue between the elements, transforming gardens and terraces into living galleries where history and avant-garde meet to host your most meaningful moments,” remarks Carlo Alberto Antolini, Owner of Antolini.
Advertisement
Bang & Olufsen Atelier Program Contribution
Through Bang & Olufsen’s Atelier program, aluminum, the company’s core material, has been shaped into Beosound Haven’s spherical form and paired directly with stone from Antolini. Antolini, a family owned Italian company with roughly 70 years of experience working with marble and natural stone, brings a level of material expertise that aligns with B&O’s approach to industrial design and speaker construction.
Advertisement. Scroll to continue reading.
A range of natural stones are used across the collaboration, selected for their variation in pattern, density, and surface texture. The idea is straightforward: treat stone as a primary material in the system, not just a decorative shell around it.
The end result is less about making a statement piece and more about showing how materials and audio hardware can be integrated from the start. The stone surfaces frame the installation and influence how the speaker is perceived in the space, both visually and acoustically, without trying to overwhelm either side of the equation.
Advertisement
Pro Tip: Final details for Beosound Haven, including full specifications and release timing, have not been announced yet.
Beolab 18 Refresh
In addition to Beosound Haven, Bang & Olufsen and Antolini have also revisited the Bang & Olufsen Beolab 18, a floorstanding speaker that originally launched in 2013. The update focuses on materials rather than acoustics, with new natural stone finishes in a matte treatment, including Amazonite, Retro Black Petrified Wood, Patagonia Original, Dalmata, Cipollino GreyWave, and Taj Mahal.
This is being positioned as a limited edition series, with each unit reflecting the natural variation of the stone used. The goal is consistent with the Haven concept, extending the use of architectural materials into both interior and outdoor settings without changing the core speaker platform.
Pro Tip: Pricing and availability for the Beolab 18 Bang & Olufsen and Antolini editions have not been announced yet. For full features and specifications, refer to the official Bang & Olufsen Beolab 18 product page.
The Bottom Line
Since 1925, Bang & Olufsen has built its reputation on design led audio that looks as expensive as it sounds. But outdoors is a different fight. Aside from the Bang & Olufsen Beosound Bollard, the brand has not been a major player in landscape audio, where durability, coverage, and system integration matter just as much as aesthetics.
Advertisement
Beosound Haven is unique because it is not trying to compete as a traditional outdoor speaker. It is positioned as part of the architecture itself, developed alongside Antolini and intended to be specified early in a project, not added later. That puts it in a different category than most outdoor systems, which are still designed around concealment or basic weather resistance rather than material integration.
Who is this for? Not someone looking to upgrade a patio with a few speakers and call it a day. This is aimed at high end residential projects, landscape architects, and custom integrators working on properties where materials, layout, and audio are planned together from the start. The unknowns still matter. Final design options, system configuration, and pricing have not been confirmed, but none of this is likely to come cheap. If it delivers on performance to match the design, it could push expectations higher in a category that has already started to take itself more seriously.
Anthropic is asking investors to submit allocations for the AI company’s latest fundraise within the next 48 hours, according to sources familiar with the matter. The round, which TechCrunch reported is expected to be roughly $50 billion, is estimated to close within two weeks, the sources said.
As we previously reported, Anthropic is targeting a valuation of about $900 billion. However, given the soaring demand from investors seeking a stake in the company, the final valuation may well exceed that figure, our sources said.
Anthropic declined to comment.
Despite the intense demand, some early backers — particularly those who invested in 2024 or earlier — are skipping this round. Instead, these investors are waiting to potentially cash out during Anthropic’s anticipated IPO later this year.
Advertisement
The company is raising what is likely to be its last private round before going public to fund its massive computing needs.
Anthropic announced this month that its annual revenue run rate has surpassed $30 billion. But as we previously reported, the company’s run rate is currently closer to $40 billion, according to sources with knowledge of the company’s financials.
Anthropic raised its last round in February at a $380 billion valuation. At $900 billion, the company would not only more than double its valuation but would also surpass its chief rival, OpenAI, which closed a record-breaking $122 billion round at an $852 billion post-money valuation earlier this year.
Techcrunch event
Advertisement
San Francisco, CA | October 13-15, 2026
Jagmeet Singh contributed reporting.
Advertisement
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
Here at Hackaday we cover the world of retrocomputing, which means that we see all manner of older computers in our everyday work. We might even claim that we’ve seen them all, were it not that every now and then something comes along which surprises us. [Tynemouth Software] has done just that, with an unexpected Commodore. It’s a Commodore 4064, something that was new to us, but which is best described as a Commodore 64 in a PET case. He’s bringing this one back to life.
For those with weak early-Commodore-fu, maybe it’s worth a quick recap. The PET was Commodore’s big hit from the early 1980s, and it took the form of an all-in-one machine with a CRT display built in. They packed a 6502, BASIC, blocky monochrome graphics, and unexpectedly an IEE-488, or GPIB port. Meanwhile the 64 was the company’s smash hit early 1980s home computer in a compact console design, with high-res color graphics for the time on your TV, and a synthesizer chip that’s still legendary in 2026. Combining a 64 mainboard with the super-robust PET case appears to have been part of Commodore’s business and education offerings.
This one appears to have been in the damp, because that board is definitely more than a bit grubby. After a lot of debugging its power and video circuits, including an unexpected sync splitter board to drive the non-composite monitor, he narrows down the problem to a dodgy ROM and some memory errors.
Advertisement
It seems there’s some question in Commodore enthusiast circles as to whether these machines were assembled from surplus PET parts, but he puts that one to bed by pointing out the custom metalwork and the few custom Commodore 64 features on the board. All in all it’s an interesting dive into an unusual 8-bit machine.
Apple had a record-breaking March quarter partially thanks to excellent performance in China, but there’s more to the story than just basic demand.
The US government went through a period of upheaval in 2025 thanks to the new administration’s aggressive, random, and now illegal tariffs. While not much has improved in that regard, the relationship between the US and China has improved somewhat in the intervening year.
According to Apple CEO Tim Cook on CNBC, that improved relationship with China was a positive development, but not the drive. He claims it is that “the product has really resonated with the customer.”
There’s no doubt that demand for the iPhone 17 lineup has carried through into the blockbuster quarter. Of the $111.2 billion Apple brought in, $20.497 billion belonged to Greater China.
Advertisement
Compare that to the year-ago performance, $16 billion, and that’s a $4.4 billion increase. It is certainly no small feat.
There have been concerns with demand in China thanks to political unrest between it and the United States. Chinese customers could easily decide to show loyalty to local brands that aren’t based in a country engaged in a trade war.
However, Apple’s iPhone 17 lineup was enough to spur demand, which was likely aided by the excellent entry iPhone 17e model that debuted during the quarter. The Mac also did well in part due to the MacBook Neo, but there has also been unprecedented demand for the M4 Mac mini due to AI trends.
Cook may have to face questions about the CEO transition or the status of the Apple Vision Pro during the earnings call, but China will likely be a lesser concern given the numbers. All eyes are on what’s next as Cook takes on the role of Executive Chairman starting September 1 with John Ternus taking over as CEO.
The U.S. Federal Bureau of Investigation (FBI) warned the transportation and logistics industry of a sharp rise in cyber-enabled cargo theft, with estimated losses in the United States and Canada reaching nearly $725 million in 2025.
This represents a 60% surge in losses compared to the previous year, fueled by criminals increasingly using hacking and impersonation tactics to hijack high-value freight. Confirmed cargo theft incidents have risen 18 percent last year alone, while the average value per theft grew 36 percent to $273,990, due to more selective targeting of high-value loads.
The bureau said in a public service announcement on Wednesday that threat actors have been infiltrating the computer systems of freight brokers and carriers through spoofed emails and fake web links since at least 2024.
Once inside, criminals post fraudulent listings on online load boards (digital marketplaces used by shippers, brokers, and carriers) and impersonate legitimate companies to divert shipments.
Advertisement
For instance, in February, the typosquatting monitoring platform Have I Been Squatted reported that the Diesel Vortex financially motivated threat group was stealing credentials from freight and logistics operators in the U.S. and Europe in phishing attacks that had been running since September 2025 and were using 52 domains.
“The Federal Bureau of Investigation is publishing this Public Service Announcement (PSA) to warn the public of cyber threat actors increasingly using sophisticated, cyber-enabled tactics to impersonate legitimate businesses to hijack freight, steal high-value shipments, and reroute deliveries, resulting in a surge of strategic cargo theft,” the FBI warned.
“Cyber threat actors target US transportation and logistics sectors, including companies with interests in shipping, receiving, delivering, and insuring cargo.”
Cargo theft attack flow (FBI)
Attackers first compromise broker or carrier accounts by luring employees to phishing sites that install remote monitoring software, and then gain undetected access to the targeted company’s systems.
In the next stage, they post tens of thousands of fake freight listings, tricking legitimate carriers into downloading malicious files, and then accept real shipments under a stolen carrier identity. The loads are rerouted to complicit drivers, stolen for resale, and, in some cases, the criminals also demand ransoms for the location of diverted loads.
Advertisement
Threat actors linked to cyber-enabled cargo theft attacks will also alter the compromised carrier’s registration details with the Federal Motor Carrier Safety Administration and update insurance records, thus ensuring that legitimate companies will discover they have been hacked until brokers report missing shipments booked in their name without their knowledge.
To block cyber-enabled cargo theft attempts, the bureau urged transportation and logistics companies to verify all shipment requests through secondary channels, implement and enforce multi-factor authentication when possible, validate all unexpected communications using a two-factor authentication process, and maintain detailed records of all vehicles and drivers.
The FBI also advised victims of cyber-enabled cargo theft schemes to file a complaint with the Internet Crime Complaint Center (IC3) in addition to filing police reports for the stolen cargo.
In its 2025 Internet Crime Report, released earlier this month, the FBI said IC3 received over 1 million complaints last year, linked to nearly $21 billion in reported losses from various cyber-enabled crimes, including investment scams, tech support fraud, business email compromise, and data breaches.
Advertisement
AI chained four zero-days into one exploit that bypassed both renderer and OS sandboxes. A wave of new exploits is coming.
At the Autonomous Validation Summit (May 12 & 14), see how autonomous, context-rich validation finds what’s exploitable, proves controls hold, and closes the remediation loop.
Think one GPU is very much like another? Think again. It turns out that there’s surprising variability in the performance delivered by chips of the same model. That can make getting your money’s worth by renting time on a GPU from a cloud provider a real roll of the dice, according to research from the College of William & Mary, Jefferson Lab, and Silicon Data.
“It’s called the silicon lottery,” says Carmen Li, founder and CEO of Silicon Data, which tracks GPU rental prices and benchmarks cloud-computing performance.
The silicon lottery’s existence has been known since at least 2022, when researchers at the University of Wisconsin tied it to variations in the performance of GPU-dependent supercomputers. Li and her colleagues figured that the effect would be even more pronounced for AI cloud customers.
Performance varies for GPU models in the cloud
Advertisement
So they ran 6,800 instances of the index firm’s benchmark test on 3,500 randomly selected GPUs operated by 11 cloud-computing providers. The 3,500 GPUs comprised 11 models of Nvidia GPU, the most advanced being the Nvidia H200 SXM. (The team wasn’t just picking on Nvidia; the GPU giant makes up most of the rental cloud market.)
The benchmark, called SiliconMark, is intended to provide a snapshot of a GPU’s ability to run large language models, or LLMs. It tests 16-bit floating-point computing performance, measured in trillions of operations per second, and a GPU’s internal-memory bandwidth, measured in gigabytes per second. The results showed that the computing performance varied for all models, but for the 259 H100 PCIe GPUs it differed by as much as 34.5 percent, and the memory bandwidth of the 253 H200 SXM GPUs varied by as much as 38 percent.
SOURCE: SILICON DATA
Differences in how the GPU is cooled, how cloud operators configure their computers, and how much use the chip has seen can all contribute to variations in performance of otherwise identical chips. But Silicon Data’s analysis showed that the real culprit was variations in the chips themselves, likely due to manufacturing issues.
Such randomness has real dollars-and-cents consequences, the researchers argue, because there’s a chance that a pricier, more advanced GPU won’t deliver better performance than an older model chip.
Advertisement
So what should GPU renters do? “The most practical approach is to benchmark the actual rental they receive,” says Jason Cornick, head of infrastructure at Silicon Data. “Running a benchmark tool [such as SiliconMark] allows them to compare their specific instance’s performance against a broader corpus of data.”
Infinix has introduced the GT 50 Pro as a gaming-focused smartphone with meaningful upgrades. It solves problems such as overheating and delays when playing for long hours. The device integrates an advanced cooling mechanism, improved control, and strong performance capability.
The GT 50 Pro is for gamers seeking a high-end smartphone with no interruptions. While other phones focus on making phone calls and sending text messages, the GT 50 Pro is designed for gamers. This means better control and cooling features to ensure good performance.
Smart Cooling That Prevents Overheating
The HydroFlow Liquid Cooling system is specifically designed to address overheating in gaming phones. The cooling mechanism ensures overheating does not occur by shielding the heat-producing parts and simultaneously circulating liquid to disperse heat.
In addition, to make the gaming experience easy and smooth, the GT 50 Pro comes with pressure-sensitive GT Triggers. Such triggers offer fast input and control in extreme gaming situations, along with adjustable settings options.
Display and Performance
The GT 50 Pro is equipped with an enormous 6.78 inches 1.5K screen with a maximum refresh rate of 144Hz. This ensures that the visuals are crisp and clear, especially when gaming or scrolling. In addition, the phone has high-brightness capabilities, ensuring you can view the screen in various lighting conditions. The phone is equipped with eye-care features that minimize eye strain during use. When it comes to audio, the device supports Dolby Atmos.
Advertisement
The GT 50 Pro runs on the MediaTek Dimensity 8400 Ultimate chip, which uses a very efficient 4nm process. As such, the phone delivers smooth performance in any game and does so in a very power-efficient manner, meaning it won’t overheat or drain its battery.
Camera and Battery
Infinix has added a balanced camera setup to the GT 50 Pro. The primary 50 MP camera should take clear photos thanks to the stabilization system and is used for landscape shots, alongside the 8 MP ultra-wide-angle camera. The 13 MP front camera is effective for selfies and video calls.
With a large 6500mAh battery, the GT 50 Pro offers longer battery life, including when playing games. The device supports not only wired but also wireless fast charging. Furthermore, the reverse charging feature is present; additionally, bypass charging provides heat management.
Price and Availability
In terms of availability, the GT 50 Pro is available in two storage variants, with 12GB of RAM and expansion support. It also supports RAM expansion for better efficiency. However, the price will depend on the region and may vary in different markets.
Laboratory or in-field measurements are often considered the gold standard for certain aspects of power system design; however, measurement approaches always have limitations. Simulation can help overcome some of these limitations, including speeding up the design process, reducing design costs, and assessing situations that are often not feasible to measure directly. In this presentation, we will discuss two examples from the power system industry.
The first case we will discuss involves corona performance testing of high-voltage transmission line hardware. Corona-free insulator hardware performance is critical for operation of transmission lines, particularly at 500 kV, 765 kV, or higher voltages. Laboratory mockups are commonly used to prove corona performance, but physical space constraints usually restrict testing to a partial single-phase setup. This requires establishing equivalence between the laboratory setup and real-world three-phase conditions. In practice, this can be difficult to do, but modern simulation capabilities can help. The second case involves submarine HVDC cables, which are commonly used for offshore wind interconnects. HVDC cables are often considered to be environmentally inert from an external electric field perspective (i.e., electric fields are contained in the cable, and the cable’s static magnetic fields induce no voltages externally). However, simulation demonstrates that ocean currents moving through the static magnetic field satisfy the relative motion requirement of Faraday’s law. Thus, externally induced electric fields can exist around the cable and are within a range detectable by various aquatic species.
Advertisement
Key Takeaway:
Learn how to use modern simulation to translate single-phase laboratory corona mockups into accurate three-phase real-world performance for 500 kV and 765 kV systems.
Explore the physics behind how ocean currents interacting with HVDC submarine cables create induced electric fields—a phenomenon often overlooked but detectable by aquatic species.
Gain actionable insights into how to leverage simulation to reduce design costs and bypass the physical space constraints that often stall traditional testing.
See a practical application of electromagnetic theory as we demonstrate how relative motion in static magnetic fields necessitates simulation where direct measurement is unfeasible.
Who Should Attend:
Transmission engineers, submarine cable designers, and environmental compliance officers
Can’t attend live? Register for the recording.
Note that COMSOL will follow up with all registrants about this event and any related questions.
Gamers in the 1990s sat through plenty of marathon sessions on consoles like the Super Nintendo as well as SEGA Genesis, and their thumbs suffered as a result of continual pressure on rigid directional pads. Triax had a solution for the problem in the Turbo Touch 360. They abandoned the traditional movable plastic directional pad in favor of a flat octagonal plate with capacitive sensors underneath. So all you had to do was lightly lay your thumb on the surface, and it would register the direction you were attempting to go in.
The plate had eight sensors grouped around it to cover the majority of the straight shoots and diagonals, but because you don’t get a smooth, continuous circle of movement, it wasn’t fully analog, despite being dubbed the Turbo Touch 360, which implies complete freedom in all directions. Players could lean on the pad to achieve greater movement without having to hammer down as hard. Triax even went so far as to have an orthopedic specialist praise the design, claiming that it reduced scorching and numbness during those all-day gaming sessions to death.
Magazine ads showed the controller in action, and one of the examples they used was how you could land special moves in Mortal Kombat without having to struggle, and to top it all off, there was a turbo fire switch for shooting fans, giving you an advantage in older games that rewarded you with points for tapping buttons quickly.
The controller made its debut at a large electronics expo toward the end of 1993. Then there were versions for the NES, SNES, and Sega Genesis, with the Genesis version also working on certain earlier platforms such the Atari and Commodore. People who took one up immediately noticed how unusual it felt; more specifically, it was far too simple to accidentally trigger an input by resting your thumb on the plate. So precision deteriorated in tight platform games or when you had to make sudden changes of direction.
Most reviewers stated it was overly sensitive and awkward to use for an extended period of time. One modern test, in which they went back in and tinkered with the loose contacts inside a Super Nintendo, demonstrated that it was possible to make it somewhat usable again, but it was still not as accurate as a standard pad, especially in side-by-side runs through Mario or fighting games.
Advertisement
However, Triax did not give up immediately. Next thing you know, news spreads that they’re working on a new controller called the Multi-Function, which, based on certain designs and accounts, resembled a joystick rather than a flat plate. And, to top it all off, there were two more buttons on the sides that indicated they would allow you to manipulate three dimensions in games. Capcom was looking at it, and Electronic Arts had begun development on six titles that would make use of the new inputs. It was set to release for the price of a conventional game at the time, and it looked very good, but then it simply… vanished.
Decade-old vulnerabilities still drive millions of attacks across UK networks
Hackers prefer easy targets left open by outdated, unpatched systems
AI-driven scans expose weak networks at unprecedented speed and scale
Across the United Kingdom, thousands of organisations continue operating computer systems with security holes that were first identified over ten years ago.
Cybercriminals are taking full advantage of this negligence, launching relentless waves of attacks against these unprotected entry points.
SonicWall’s 2025 UK cyber threat data claims a single vulnerability in widely deployed Hikvision IP cameras accounted for 67 million attack attempts nationwide, about 20% of all major intrusions detected across British networks during the entire year.
Article continues below
Advertisement
Attackers exploit what organisations already know but ignore
“Meanwhile, Zombie Tech continues to haunt UK networks,” said Spencer Starkey, Executive Vice President for EMEA at SonicWall.
“We’re seeing millions of attacks tied to a single long-known vulnerability, alongside continued exploitation of issues first disclosed more than a decade ago.”
Advertisement
Attackers do not need sophisticated zero-day exploits when organisations leave decade-old doors wide open.
The Hikvision camera vulnerability is not new, but it remains effective because too many networks have not been patched.
Sign up to the TechRadar Pro newsletter to get all the top news, opinion, features and guidance your business needs to succeed!
Interestingly, about 80% of IT leaders claim that they can spot a breach within eight hours of it occurring – however, evidence shows that intrusions typically go unnoticed for 181 days on average.
Advertisement
This gap is critical because intrusions often go unnoticed when teams assume systems are secure.
Generally, ransomware volume in the UK fell by 87% during 2025, but that seemingly positive statistic hides a darker trend.
The number of organisations successfully compromised actually rose by 20%, meaning attackers are hitting fewer targets but causing more damage per successful breach.
Advertisement
“On the surface, the 87% drop might look like progress, but the reality is more alarming,” Starkey said. “More organisations are being successfully hit, and attackers are doing it with far greater precision.”
Smaller organisations are disproportionately affected, with ransomware present in 88% of SMB breaches compared to just 39% at large enterprises.
The geographic concentration of these attacks is stark, with England experiencing nearly all of the UK’s ransomware incidents.
London and the South East account for the vast majority of successful hits, reflecting where the most valuable targets are located.
Advertisement
The growing number of AI tools is a problem, as bots are now generating 36,000 scans per second across UK networks, causing AI-enabled attacks to increase by 89% in 2025.
Cybercriminals now combine automation with precision targeting, making it easier for them to find and exploit outdated systems at scale.
What organisations need to do about the zombie tech problem
To tackle this issue, organisations should start by conducting an immediate inventory of all connected devices that may have been installed years ago and then forgotten.
Advertisement
Every device in that inventory must be checked against known vulnerability databases, with priority given to patching any issue that has public exploit code available.
Any device that cannot be patched should be replaced with modern alternatives that receive regular security updates.
Network segmentation should also be implemented to isolate legacy devices so they cannot be used as entry points to more critical systems.
Firewalls must be tested regularly to ensure they are actually blocking the traffic patterns associated with known vulnerabilities, rather than merely logging them.
You must be logged in to post a comment Login