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Amazon Prime Day power bank deals Australia 2026

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I’m a bit of a nerd when it comes to portable charging. I love testing the many power banks, USB-C chargers and newer Amazon brands available to see whether they can really do what they claim, and how well they hold up day to day.

Since most of us need a spare power bank, wall charger or cable sooner or later, these products are always worth checking during Amazon’s Prime Day sales.

With Prime Day 2026 now underway in Australia, I’ve rounded up my favourite power bank and charger deals below.

Many of these are the same models I recommend in my best power banks guide, including picks from Iniu, Anker, ZMI, Ugreen and more.

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Based on my testing, there are also a few Amazon charging brands I’d be cautious about — including Veektomx, Charmast and Heymix — with the latter having some rather worrying reviews.

All the deals below are Exclusive Prime prices, so if you don’t have membership already, sign up now and get a 30-day free trial that you can cancel any time.

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M6 Mac mini vs M4 Mac mini: Compact powerhouses compared

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Apple has refreshed the Mac mini adding the M6, in an unusually timed update. Here’s how the new model specs compare against the M4 version it replaces.

Two small silver desktop computer boxes side by side, front view, with USB-C ports and power indicators, against a pastel gradient teal and pink background
M6 Mac mini vs M4 Mac mini

In a rare move, Apple has updated the Mac mini just before its main iPhone event, rather than during its usual fall Mac window. The big change is the shift from the M4 generation it has been on for almost two years.
That shift isn’t to the M5, but to M6.
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Air Draws the Picture, a Soft 64-Pixel Screen That Runs on Nothing but Vacuum

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Air-Powered 64 Pixel Screen
Soft silicone dots rise and fall across an eight-by-eight grid, forming shapes and simple patterns without a single glowing diode or liquid crystal. Soiboi Soft, the maker behind the project, built this entire display from air pressure differences, 3D-printed plastic, and thin membranes that act like valves and memory cells. Atmospheric pressure stands in for a binary zero. A vacuum stands in for a binary one. Once a pixel settles into place it stays there on its own, no continuous power required.



Soiboi Soft began with some small experiments, including a four-by-four model and a seven-segment clock capable of pneumatically storing its state. Scaling up to sixty-four pixels, however, necessitated significantly tighter tolerances and a more sophisticated control system. It turned out that you needed sixteen small solenoid valves to feed the eight row and eight column lines. The fluidic logic integrated into the stack determined which pixels turned on and off.

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Air-Powered 64 Pixel Screen
Things work like this: you hold a row and a column under vacuum pressure at the same time, and a local silicone switch opens, emptying the pixel chamber. The flexible dot on the surface pulls inward, resulting in a visible, touchable depression, similar to a pit. Close the switch, and the vacuum is trapped like a capacitor that never needs to be recharged.

Air-Powered 64 Pixel Screen
Layers should be stacked properly, but not too perfectly, because being too perfect is ineffective. You received a translucent PLA baseboard that houses the control chambers. The logic membrane is made up of a special silicone sheet, which moves to open or close the passageways as needed. On top of it, there’s a pressure routing board, followed by a final piece of molded silicone with the sixty-four raised dots that make up the visible surface.

Air-Powered 64 Pixel Screen
Everything is transparent, and you can see the internal channels in action. Getting it to work was a pain because consumer FDM printers are terrible at producing airtight parts, so he had to slow down the printing, raise the temperature, over-extrude some, and even put some concentric ridges around each chamber to help concentrate the sealing force. Then he’d vacuum clamp the boards in TPU sleeves and anneal them to keep them from warping, resulting in a soft, slightly yielding surface that you could actually touch, as it pushed back against your fingers.

Air-Powered 64 Pixel Screen
The images are built up row by row. The controller, which may be a gamepad or something, sets the column pressures and then activates each row one at a time. All of the pixels read and lock in their values. So simple shapes, numbers, letters, and even a basic game of Snake arise. Refresh rates aren’t super high, and the resolution isn’t great compared to any modern screen, but that’s all you’d expect. Once the valves have done their thing, the display doesn’t use any electricity, and the same vacuum network that writes the image also gives the surface its living quality, as the dots move, hold, and respond to touch in a way that feels exactly like pixels should.
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Xbox layoffs fallout: ‘South of Midnight’ creator Compulsion Games successfully goes independent

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(Compulsion Games image)

One of the video game studios impacted by Xbox’s layoffs in July has successfully reclaimed its independence, as well as control over its intellectual property.

Compulsion Games, headquartered in Montreal, was founded as an independent studio in 2009 and acquired by Xbox in 2018. Its one release as a member of the Xbox Games Studio network was 2025’s South of Midnight, an action/adventure game set in a magical Deep South.

In July, Microsoft announced the first wave of a planned 3,200 job cuts throughout its Xbox department, alongside plans to spin out or shut down five of its studios. Compulsion Games was one of those five, alongside Double Fine Productions (Psychonauts), Ninja Theory (Hellblade), Undead Labs (State of Decay), and Arkane Studios (Deathloop, Dishonored).

Subsequently, on Aug. 20, Compulsion CEO Guillaume Provost revealed in an interview with GamesBeat’s Dean Takahashi that Compulsion’s management had successfully reacquired the studio, its staff, and the South of Midnight IP on Aug. 11.

South of Midnight is still available via its previous storefronts, including Steam and the PlayStation Network, but is currently self-published by Compulsion.

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Provost told GamesBeat that no layoffs had been made at Compulsion as it transitioned to independence, and most of the team elected to stay together.

As for the other studios affected by Xbox’s July 6 layoffs:

  • Double Fine Productions, headquartered in San Francisco, confirmed on July 28 that it had laid off 23 employees to return the studio to a “sustainable size.” It is once again fully independent and has control of its IP, such as Psychonauts, and will be exhibiting in Seattle on Labor Day weekend as part of the Penny Arcade Expo.
  • Ninja Theory, from Cambridge, England, was one of the more unexpected shutdowns, as it had debuted Senua, a third entry in its Hellblade series, only a few days before the layoffs announcement. It has reportedly been spun off from Microsoft and will continue work on Senua under an unspecified new owner.
  • Likewise, Seattle’s Undead Labs is currently under unidentified new ownership and still plans to release the long-anticipated third entry in its zombie survival series State of Decay at some point next year.
  • Finally, Arkane’s status has yet to be firmly established. It formerly consisted of two studios, in Austin, Texas and Lyon, France, but its Austin office was closed down as part of a wholly separate wave of Xbox layoffs in May 2024. Several of the affected employees in Texas, including former studio head Harvey Smith, announced on Aug. 19 that they’d founded a new company, Black Pony Immersive, with plans to create new games in the same “immersive sim” subgenre as Dishonored.

Xbox is currently exhibiting at the Gamescom conference in Cologne, Germany.

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‘The right approach is for people to deeply control the future’: OpenAI CEO Sam Altman is worried about AI being controlled by just a few powerful players

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  • OpenAI CEO Sam Altman is worried that powerful companies are dominating the evolution of AI
  • Altman has also expressed concern over AI’s potential for acting autonomously and possibly escaping human control
  • The comments are believed to be a reference to his rival, Anthropic CEO Dario Amodei

Are too few companies wielding undue influence on the direction of AI? That seems to be the belief of OpenAI’s Sam Altman, who has warned against a scenario where the people don’t have a say in how AI changes the world. Speaking to the David Senra podcast, Altman expressed a desire to see “society and the models… co-evolve.”

While this may seem desirable, a byproduct of this thinking might be harder to accommodate. Altman also expanded on his view that governments should not regulate AI, expressing a view that prefers the existence of liberty over the possibility of safety.

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Lab Supply Companies Have Been Selling Antibodies Using Manipulated Images

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An anonymous reader quotes a report from Ars Technica: Antibodies play a central role in your body’s immune defense. But they’re also nearly ubiquitous in biological research, being essential for several widely used lab techniques. While some researchers need to go through the process of producing their own antibodies, antibodies to many key proteins are commercially available and can be ordered for overnight delivery. In May, however, Reese Richardson, a post-doc at Northwestern University, discovered that some of the images used to demonstrate how these antibodies performed in lab experiments had been subject to image manipulation — the sorts of changes that would get a paper retracted if they had appeared in the academic literature. The manipulations ranged from removing background noise to copying and pasting data to fabricate results. Now, he has done a more exhaustive search and found problematic manipulations in images used to market over 17,000 commercial antibodies.

[…] The consequences of this discovery are pretty significant. If you buy an antibody believing it will generate clean, clear data and find it doesn’t, many researchers will assume the problem is them. That often leads them to spend time troubleshooting the procedure and trying slightly different conditions to get useful data. If the antibody can’t produce those results, all the troubleshooting will have been a waste of time and money. Nature’s coverage of the new findings includes quotes from several companies that sell these antibodies that, paraphrased, range from “we’ll look into it” to “we don’t think it’s a problem.” Researchers who have spent time frustrated while failing to get an antibody-based experiment to work may think otherwise.

Read more of this story at Slashdot.

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Instagram’s new editing tool ‘First Draft’ turns your clips into a Reel in seconds

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Staring at a pile of unedited clips is often the exact moment we give up on posting entirely. Instagram just tackled that problem head-on, by rolling out First Draft, a new one-tap tool that assembles your raw footage into a finished Reel in a few seconds. For now, First Draft is rolling out exclusively on iOS, with no word yet on when Android users might get access.

How does First Draft create Reels for you on Instagram?

The process starts just like making any other Reel. You select clips from your camera roll, but instead of manually trimming everything yourself, you tap the new First Draft button instead. You can also access it directly from Instagram’s camera while recording.

From there, Instagram’s model works through three visible steps, analyzing your clips, identifying the best highlights, and trimming everything down automatically. In one striking example, the tool condensed nearly five minutes of rollerblading footage into an engaging 17-second Reel.

Every decision it makes stays fully reversible too, so you can reorder clips, adjust the cut, or add music before posting anything. Instagram says the First Draft feature eliminates the tedious, frustrating first step of editing, and it can benefit creators with accessibility needs.

Where does this fit into Instagram’s other editing tools?

First Draft lives directly inside Instagram’s existing Reels flow, so you don’t have to jump into a separate app to use it. This feature is quite different from Edits, which is Instagram’s standalone video editor built for more advanced work like frame accurate timelines, storyboards, and AI powered effects.

Interestingly, Instagram hasn’t confirmed whether artificial intelligence actually powers First Draft, so for now it’s best understood as a smart automated tool rather than something explicitly AI branded. In 2026, Instagram has rolled out multiple creator-focused features like Replace Audio and Series, all aimed at making short form content easier to produce. Whether First Draft becomes your new go-to depends on how much creative control you’re willing to hand over, even briefly, to get started faster.

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Wizards of the Coast reveals first look at ‘Warlock,’ the next video game based on ‘Dungeons & Dragons’

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(Wizards of the Coast/Invoke Studios press image)

Wizards of the Coast and its subsidiary Invoke Studios released a first-look gameplay trailer for Warlock: Dungeons & Dragons, a new open-world action game based upon the systems and setting of Wizards’ popular tabletop role-playing game.

Wizards, based in Renton, Wash., is a subsidiary of Hasbro and the company behind the D&D and Magic: The Gathering franchises. It has become one of the toy giant’s most reliable profit engines. Hasbro and Wizards are now looking to video games for additional growth, with mixed results; Wizards’ recent video game efforts have included both the generational success of Baldur’s Gate 3 and significant flops such as 2021’s Dark Alliance.

Warlock‘s first trailer was released during Opening Night Live at the Gamescom conference in Cologne, Germany, which has become one of the hallmarks of the video game industry’s calendar, particularly in Europe. Clearly, someone at Wizards and/or Hasbro has a great deal of faith in Warlock.

Warlock is set in the brand-new fantasy world of Darkon. Players take the role of Kaatri (Tricia Helfer, Battlestar Galactica), a combat veteran and swordswoman who makes a pact with a magical entity to attain magical powers. Specifically, Kaatri’s deal is with Tasha (Maggie Robertson, Resident Evil Village), an archmage from the world of Toril and one of D&D’s longest-running signature characters.

In exchange for whatever Tasha wants, which is not yet revealed, Kaatri becomes a warlock: a spellcaster who derives her magic from her link with Tasha, rather than the other available sources in D&D’s cosmology. Kaatri’s newfound powers include signature D&D abilities such as telekinesis, short-distance teleportation, and detecting sources of magic.

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As such, the player can approach every situation in a number of ways depending upon their opportunities and preferences, from open conflict to stealth to clever manipulation of their environment. You can go in swinging with Kaatri’s sword, telekinetically shove enemies off of cliffs, or take an opponent out at long range with D&D warlocks’ signature eldritch blasts.

Invoke Studios, based in Montreal, was founded in 2022 as a reorganization of the team behind the 2021 co-op action-RPG Dungeons & Dragons: Dark Alliance. Warlock is its debut project under the Invoke Studios brand.

To make it to market, Warlock and Invoke have survived two leadership shakeups at Wizards and several waves of layoffs and shutdowns, including the cancellation of two other D&D-based video game projects in early 2023.

Warlock: Dungeons & Dragons is scheduled for release in 2027 for PC, PlayStation 5, and Xbox Series X|S.

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‘Darth Vader’ Wants You to Know He Definitely Supports Flock Surveillance

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At the San Diego City Council’s most recent budget meeting, Sith Lord Darth Vader had some points to make. Between gasping breaths, Vader praised the council’s recent votes to renew its contract with the surveillance company Flock Safety, which has been making headlines recently as more and more stories of police officers abusing its tools have continued to come out—and as a WIRED review of code for a new AI tool already in use by some police departments has made clear that it is watching far more than just license plates.

“The emperor is a fan of Flock. And we must continue utilizing Flock technologies so that we can follow and surveil the rebel scum as they move from playground to playground, from playground to pool, from pool to gymnasium.”

The recording of the video has gone viral, reaching millions of people on TikTok and Instagram.

The man behind the stunt is Anthony Ralphs, a San Diego-based DJ, event producer, and agriculture consultant who has spent the better part of the past year advocating against the city’s support of Flock’s use by the San Diego Police Department.

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Initially, Ralphs thought about keeping his identity hidden behind the Vader mask—a 2004 Hasbro model. But he says that as the video has picked up more and more steam, he decided to “take ownership” of the stunt that put Flock and surveillance technology on the minds and feeds of millions of people around the world.

WIRED spoke to Ralphs about advocacy, crafting a costume, and the role that art can play in civic engagement.

This conversation has been edited and condensed for clarity.

VITTORIA ELLIOTT: How did this start for you? Was this your first city council meeting?

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ANTHONY RALPHS: No. My first time attending a city council meeting was sometime last summer or last fall. But really the most consequential city council meeting that I attended, that really got me in the fold of starting to regularly participate in my civic duties, was this issue of Flock. It was my third, or maybe my fourth, city council meeting back on December 9th, and the city council was putting this up to a vote, whether to continue to use Flock.

The story back then was that the city council didn’t exactly know what the technology was. The police were touting it as a force multiplier. There were over 300 people at that vote, the meeting room was completely full, and I would say 95 percent of the people there were saying they didn’t want Flock. But the council voted for it anyway. It was extremely discouraging, and it really lit a fire under me to start going and regularly participating.

I came to the following city council meeting, and I was one of maybe five people in the city council chambers, and there had been close to 300 just a couple of weeks prior. That moment was eye-opening. I realized not everyone can be there all the time to do this, and that’s what we need. We need consistent advocacy. So I took time off of school to be able to do that.

Why did this feel so critical?

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Our city’s $120 million deficit. They cut several arts programs, and while they did that, they also provided the $2.2 million for Flock’s contract, even when people in those communities that are being most heavily policed say that they don’t want this. And now, we have the case of Hugo Parra, a local San Diegan who was falsely imprisoned and sat in prison for 30 days due to an erroneous tag by the Flock cameras. [Flock did not immediately respond to a request for comment on this matter.]

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Luffu’s New Health and Safety Wearable Isn’t Just for You. It’s for Your Entire Family

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Wearables like fitness trackers and smart rings traditionally focus on collecting health data at the individual level, but the AI-powered intelligent family care system Luffu is expanding that scope.

Launched by Fitbit co-founders James Park and Eric Friedman in February, Luffu started out as an app where family members could log health information, including medications, diet, doctors’ appointments, vaccine records, symptoms and more. It’s currently in public beta.

Luffu announced on Tuesday that it now has its own screenless wearable, the Luffu Link, and it’s available for preorder in the US for people age 13 and up.

How Luffu links the entire family together

A press release described the Luffu Link as a health and safety band that operates over 4G LTE, meaning you don’t need to have your phone nearby to reach out to your contacts for help or use certain features, like voice logging for medications, meals, mood, symptoms, reminders and notes. It also has built-in GPS, so you can share your location or send a check-in to family members.

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When it comes to your personal health, Luffu Link can capture data around sleep, activity, heart rate variability, resting heart rate, calories burned and breathing rate. AI then uses this information to learn patterns and alert users to any changes.

A hand holding a phone showing different family members on the Luffu app.
AI brings all your family’s health data into one app.Luffu

The band features a single button. When you press and hold the button, it allows for voice logging. Press twice to send a check-in to select family members. Any health information you log is organized by AI and then added to the family’s Luffu app, where you can also create a profile for your pet to log their medications, meals and vet visits.

According to the press release, families decide what information gets shared and with whom.

Three phone screens showing different family members and a dog on the Luffu app.
Coordinating care can be accomplished in the Luffu app for both family members and furry friends.Luffu

The Luffu timeline and cost

Luffu is designing its ecosystem around three locations: the phone, wrist and home.

While the app is in public beta, broader US availability is planned for later this year.

As for Luffu Link, those in the US can now preorder it on the Luffu website for $250 and get beta access to the app along with a quick charger and large and small silicone bands. Available in halo gold, sterling blue and onyx black, Link is expected to start shipping in early 2027. After that, the expected price will be $300.

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The Luffu Link wearable shown in gold, black and metallic blue.
Designed to be jewelry-like, Luffu Link has a slim metal core with a silicone band. Luffu

Water-resistant up to 50 meters, Luffu Link offers battery life of up to five days, a charging time of around 1 hour, a one-year limited warranty, and compatibility with Android 14 or later and iOS 18 or later.

LTE data service is included with no separate carrier plan needed. However, to use Luffu, a family plan is required. Sold separately and available later this year, the plan covering up to four people costs $20 per month or $200 per year, while the extended family plan for eight people is $30 per month.

Luffu is also developing an intelligent home device — expected to be announced later this year — that allows families to coordinate care across generations and households. In the meantime, the company sent over a preview photo of the device.

The Luffu home device.
What Luffu’s home device will look like.Luffu

The intended audience

A Luffu representative told CNET that some are confusing Luffu Link as a device specifically for aging adults, but it’s intended for the entire family.

“That includes adults [ages] 35 to 60 managing kids, aging parents, pets and their own health; independent, active adults 65+ who want discreet health and safety support without a traditional emergency pendant; and younger or middle-aged adults who may start with health tracking or voice logging and also benefit from safety, location and shared care features,” the representative said.

Co-founders Park and Friedman said they were inspired by their own caregiving experiences to create Luffu and their goal is to give families a single place to easily track their loved ones’ health and safety.

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KEF LS LUXE Wireless Speakers Video Review: Is This $4,000 Hi-Fi System Worth It?

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The KEF LS LUXE are a $4,000 all-in-one wireless speaker system aimed at listeners who want serious hi-fi performance without building a traditional stack of amplifiers, streamers, DACs, and speakers. Although the name may suggest a connection to the smaller LSX II, the LS LUXE are much closer to the LS50 Wireless II in size, capability, and ambition. Their most obvious point of separation is the enclosure, created by renowned industrial designer Ross Lovegrove, who also designed KEF’s radically sculpted Muon loudspeakers. The rounded cabinets give the LS LUXE a far more distinctive visual identity than KEF’s other wireless models and make them as much a design object as an audio system.

Skip the reading? Click play above or watch KEF LS LUXE review on YouTube.

kef-ls-luxe-wireless-speaker-colors-front-angle

Inside, KEF uses its 12th-generation Uni-Q driver array with a 6.5-inch aluminum-cone woofer and 1-inch aluminum-dome tweeter, along with Metamaterial Absorption Technology and the company’s Music Integrity Engine DSP. The LS LUXE also introduce VECO, which monitors driver movement and compensates in real time, along with KEF’s Current Drive amplification technology designed to further reduce distortion. Amplification totals 280 watts of Class D power for the woofers and 100 watts of Class A/B power for the tweeters, while connectivity includes HDMI eARC, optical, coaxial, 3.5 mm analog, Ethernet, subwoofer output, AirPlay, Google Cast, Spotify Connect, TIDAL Connect, Bluetooth 5.3, and internet radio. There is no phono stage or RCA analog input, so turntable users will need an external phono preamp and, depending on their setup, an adapter.

kef-ls-luxe-primary-speaker-connections-closeup

Do the LS LUXE improve on the LS50 Wireless II? In some respects, yes. KEF has added newer driver-control and amplification technology, the Lovegrove-designed cabinet is far more visually ambitious, and the sound is exceptionally clean, neutral, detailed, and controlled, with impressive bass speed and very low perceived distortion. But the jump is not transformative enough to make the LS50 Wireless II obsolete, especially when you consider the roughly $1,000 premium and the inevitable diminishing returns at this level. Buyers are paying for both the engineering and the industrial design. For a closer look at how the LS LUXE perform with music and movies, and whether they can really justify that $4,000 asking price, watch our full video review on YouTube.

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kef-ls-luxe-wireless-speakers-front-back-mineral-white

The Bottom Line

The KEF LS LUXE earn our Editors’ Choice designation because they combine exceptional ease of use, superbly clean and controlled sound, and a genuinely distinctive industrial design in a compact wireless system that looks unlike anything else in the category. Ross Lovegrove’s sculpted enclosure, KEF’s latest driver-control technologies, HDMI eARC connectivity, and excellent overall refinement make the LS LUXE one of the most complete premium wireless speaker systems we’ve tested. They are also unusually versatile, working equally well as a serious music system or an elegant alternative to a conventional TV audio setup.

The catch is value. Buyers are clearly paying a premium for Lovegrove’s design, the compact form factor, and KEF’s newest engineering, but the sonic improvement over the LS50 Wireless II is not large enough to make that model suddenly irrelevant. Klipsch’s The Sevens II remain the stronger value, particularly for TV use, at half the price. But if design matters as much as sound and you want a compact, beautifully finished, genuinely high-end wireless system that requires very little fuss, the LS LUXE occupy a space that few competitors can match.

Pros

  • Incredibly clean, precise sound
  • Easy to setup and use
  • Gorgeous industrial design
  • HDMI eARC for connecting to TVs
  • Digital connectivity options
  • Included high quality remote control
  • Supports Hi-res audio up to 192 kHz/24-bit
  • Optional finishes

Cons

  • Doesn’t glow up lesser recordings
  • No RCA or Phono Inputs
  • No volume/play controls on speaker itself

Our Ratings

★★★★★★★★★★ Sound Quality

★★★★★★★★★★ Build Quality

★★★★★★★★★★ Usability

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★★★★★★★★★★ Value

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