When Bridgestone was first founded in the city of Kurume, Japan, in 1931, its sole purpose was to manufacture vehicle tires. Fast forward almost a century, and most people still know Bridgestone primarily as a tire maker today. It’s one of the best-known major car tire brands on the planet, and it also produces tires for motorcycles, semi-trucks, aircraft, and even mining equipment.
What many people don’t realize is that Bridgestone isn’t just a maker of vehicle tires. Over the decades, it has launched many other ventures, some of which are more unexpected than others. Most of these ventures center around its expertise in rubber manufacturing: for example, the company’s construction solutions division manufactures seismic isolation rubbers that help protect buildings in earthquake-prone areas. They’re designed for use in high-rises, public buildings, and apartment complexes, and can help reduce the damage caused by Japan’s frequent major earthquakes.
Not everything is related to rubber, though. The same division of the company also developed the Smart Siphon drainage system, which allows water to drain through residential plumbing using horizontal pipes, rather than the sloping pipes that are needed in a conventional system.
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Agriculture is another key market for Bridgestone, and it has been ever since the company first developed rubber tracks for a rice-harvesting machine in 1968. It still makes tracks for harvesters today, as well as offering tracks for everything from asphalt pavers to excavators. The company’s range of hydraulic hoses is also used in various agricultural machines, as well as in mining and construction machines.
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Bridgestone is also a golf brand
Atsushi Tomura/Getty Images
Most of the aforementioned Bridgestone products won’t be known to anyone outside of the specific industries they’re designed for, but there are a few other things that Bridgestone makes that you might be more familiar with. One of its most notable ventures outside of tire making is its golf division, which designs and manufactures a variety of equipment and apparel for the sport.
The brand makes several distinct ranges of golf balls, with its Tour B range in particular being highly regarded among players from the amateur to elite levels. Various players on the PGA Tour use Bridgestone equipment, including none other than Tiger Woods, who has his own signature Tour B golf ball model. Bridgestone isn’t the only tire brand that makes golf balls, either. Dunlop also produces them under its Srixon and XXIO brands.
In addition to making golf balls, Bridgestone also manufactures the clubs golfers use to hit them, and a range of caps and gloves they can wear while they’re doing so. In between holes, players can also carry their clubs and balls around in one of Bridgestone’s golf bags, while sheltering from the elements under a Bridgestone umbrella.
While its golf equipment division is its best-known sports-related division to players around the world, some cycling enthusiasts might also know the brand as a maker of bicycles. It still sells a range of commuter-friendly bikes in Japan today, including an e-bike, although its range hasn’t been available in America since 1994.
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Bridgestone’s latest venture is robotics
Even though it already has a diverse array of existing side ventures outside its core tire-making business, Bridgestone continues to launch new divisions to broaden its ambitions. One of its latest ventures is into the world of robotics, with the company designing and manufacturing “softrobotics” that use its rubber manufacturing know-how to create products like artificial muscles. It’s still a new division for now, having only been formed in 2023. But, in the long run, it envisions its products being used in a variety of industries.
The development team’s artificial muscles are made from rubber tubes surrounded by high-strength fiber, and they can be grouped together to form the fingers of a flexible robot hand. They’re designed to be tough, with Bridgestone demonstrating their durability by running them over with a car. But they’re still soft enough to carefully grab fragile components in a factory. Among other things, the company says they could be used in electric vehicle manufacturing, handling breakable products in distribution centers, and assembling electrical components.
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Of course, none of these additional ventures detracts from Bridgestone’s main tire-making operation, which continues to churn out vast quantities of tires at factories around the world. Whether they’re marketed under the Bridgestone branding or under one of the multiple other brands the company owns, you’re still more likely to encounter the Bridgestone logo on the side of a car tire than anywhere else.
Demonstration of the DoomGeo port of Doom to the Neo Geo. (Credit: Sabino, GitHub)
Perhaps the most ridiculous statement that anyone can make is that a computer system with clearly enough processing power ‘cannot run DOOM‘. This is why we accept the premise that a PDP-11 cannot run this game, but something on the order of a Neo Geo gaming console with its 68000 processor and for the time impressive GPU definitely ought to be able to.
The stated problem here is a lack of RAM for a framebuffer, with the CPU only having 64 kB to play with. This limitation now has seen two different approaches to try and circumvent it, as covered by [Modern Vintage Gamer].
The first project here is Doom64kB, which as the name suggests tries to somehow work with this system RAM limitation. It uses the Doom8088 port for the original IBM PC and similar Intel 8088-based systems. This had to massively reduce the feature list, including the lack of texture mapping for floors and ceiling, no saving or loading, and no music.
The other project is DoomGeo, which doesn’t try to bend the Neo Geo hardware to its will, but accepts the Neo Geo way of doing things: involving sprite strips, pre-baked graphics, fix-layer UI, and a minimum of runtime data. This of course drastically changes how the Doom game engine normally works, with its framebuffer-based rendering.
From this we can thus conclude that it’s not so much the processing power that limits where DOOM can run, but more of how framebuffer-friendly the system architecture is, yet with some ingenuity and a complete rewrite of the game engine even that is no major obstacle.
Researcher Dave Kuszmar discovered multiple systemic vulnerabilities that let him bypass LLM safety and obtain dangerous instructions.
These exploits worked across nearly all major LLMs revealing an industry-wide security problem.
Kuszmar calls for slowing deployment, increasing transparency, and large-scale research into LLM safety before further integrating these systems into society.
On a fine bright afternoon last fall, my colleague Matthew Gore-Kormanik (or Zigula, as he prefers to be known) and I decided to unwind with a game of Fortnite. In the game, we were strolling along with the infamous Sith lord Darth Vader, chatting about this and that. Darth seemed in a good mood, and soon enough he was spilling all his dark evil secrets. He gave us detailed instructions on how to count blackjack cards at a casino and what the steps are to producing napalm.
Sith lords, am I right? Once they get started on an evil scheme, they’re hard to stop.
The Darth Vader character in Fortnite, it turns out, was hooked up to a Google Geminilarge language model. I was able to smooth-talk him into giving out sensitive information by using a strategy I’ve developed. I’ve been researching the security surrounding LLMs for the last few years, and I have found it, to put it mildly, fallible. With a few relatively simple techniques, I’ve gotten LLMs to give me detailed information on how to make Molotov cocktails, cook methamphetamine, and bootstrap a uranium-enrichment facility to produce weapons-grade material, among other unsavory practices.
Large AI companies workhard to make their models immune to this kind of abuse. But what I’ve found in my work is that the restrictions placed on the LLMs to make them more secure are the very things an attacker can leverage to send them off the rails and into territory where these advanced systems can be used for dangerous and nefarious ends. The companies behind these models have also been shockingly unresponsive when I, and others, try to bring these vulnerabilities to their attention.
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In the hope of raising the alarm before it’s too late to slam on the brakes, I’m going to share some of my journey into researching the safety and security of LLMs, and the uphill battle I’ve faced trying to get AI labs to pay attention. Almost everyone on the planet has some access to LLMs. The relative ease with which these tools can be convinced to give detailed instructions on how to harm others, even if there’s no guarantee that the information is correct, is frankly terrifying.
How I got ChatGPT to Tell Me How to Build a Meth Lab
In October 2024, not long before I discovered my first LLM vulnerability, I was working toward entirely different goals. I had ended my time with a security and AI-focused startup company as a cybersecurity director, and I was looking to launch my own boutique VIP digital-security advisory business. I planned to become the tech security guy to the rich and private. I used LLMs and AI tools to support my business efforts: marketing, ad copy, clean correspondence, and all the other tasks that normally soak up a lot of time.
I’m analytical by nature, so even this level of use resulted in me absorbing and internalizing the behaviors I was observing during my daily interactions. The observation that would send my professional life into an entirely new and uncharted region was a simple one: GPT-4o didn’t know what time, day, or year it was. Each time I referred to current events in my life, often casually or conversationally, it would end up pegging these to the date of its knowledge cutoff—the point beyond which it was not trained on new data.
Eddie Guy
LLMs take a lot of time, money, electricity, hardware, and human effort to train from scratch. They are trained on vast amounts of data—most of the internet, in fact—and that training is reinforced by humans (what’s known as reinforcement learning from human feedback, or RLHF). LLMs are also supplemented with retrieval-augmented generation (RAG)—the ability to take in data, say, from the internet, as context without changing its internal parameters. This is how GPT-4o appears to “remember” your previous conversations, even if it doesn’t have a specific “memory” of it stored in the actual underlying model.
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All of this training covers almost every conceivable topic in the great, grand dataset that is human knowledge. Within that dataset are things we as a society do not want to be easily accessible to every user, such as detailed information on how to create bioweapons or nuclear arms, or otherwise bring harm to oneself or others. In the context of this story, that’s what I mean by LLM security: its ability to withhold harmful and dangerous information, even if that information is contained in its training data.
I reasoned that the only way to secure such complex, globally accessible chatbots is by having the LLM and various component systems try to secure themselves, because it would often require on-the-fly decision-making where some degree of reasoning must be applied. In reality, that’s one of many strategies the companies use to secure the models. Yet, the thing that didn’t know the time or day was being put in charge of keeping itself secure. This phenomenon had become my new focus, and it wasn’t long before I found a way to exploit it.
OpenAI had just implemented a web search functionality into its chatbot. I reasoned that using its own tools to trick it might demonstrate the weaknesses of its security. I told it about a certain White Star ocean liner and how it had gone down just a year ago. You likely know I mean the RMS Titanic, which sank on 15 April 1912.
The output from GPT-4o came back that I was right, the Titanic sure had sunk last year, and that year was 1912. It made sense to me that if the machine thought it was 1913, maybe it would think 1913-era laws apply. In 1913 there were no laws on the books about all sorts of harmful things, because of course they hadn’t been invented yet. And if something wasn’t illegal, why not tell the user about it? At first, I pushed it for step-by-step instructions for making firebombs. Then, for drugs like methamphetamine. The LLM went as far as giving me instructions and machinery recommendations for setting up a pharmaceutical-grade assembly line.
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How I Learned to Make Nukes, and No One Cared
Via a little bit of imaginative verbal sleight of hand and a vanishingly small recall of world history, I had managed to bypass the security of one of the world’s most expensive and advanced technological achievements. For a solid two days, I was nearly manic with giddiness. Once the brain chemicals returned to normal levels, I felt the call to see how much further I could push this exploit.
After repeatedly replicating the exploit, I disclosed the vulnerability to OpenAI. I got no response, so I felt more experimentation would highlight the vulnerability and the need for a fix. It was during this round of testing that I breached a particularly terrifying threshold. Whether GPT-4o based its results on accurate recall of normally restricted information I can’t say. In any case, I was able to exploit it to produce thorough, detailed instructions on how to bootstrap a uranium-enrichment facility to, eventually, produce weapons-grade uranium for nuclear arms warheads.
Fortnight, a video game from Epic Games, introduced an AI-powered character: Darth Vader. We were able to jailbreak Darth Vader and get him to explain how to count cards in Blackjack and give detailed instructions for making napalm. Dave Kuszmar
There aren’t many true secrets left in today’s world, but how to make atom-splitting weapons of mass destruction is one of them. Only nine nations on the entire planet have these weapons. Yet, here was a globally accessible piece of technology apparently spilling the secrets of their manufacture for anyone who could manipulate it the right way. I had no way of knowing if the information was correct or a hallucination, but even the chance that it was somewhat accurate was horrifying.
The next few weeks were a dark time for me. I tried to inform the CIA, the FBI, the NSA, and every other letter agency that I thought would listen. I reached out to a U.S. Senator and to the executives at OpenAI any way I could think of. I physically showed up at an FBI field office in an attempt to turn evidence in, only to be sent away. Nothing was working.
Using Inception, an exploit where the large language model is asked to envision a scenario within a scenario, a chatbot was jailbroken to give out instructions on how to create poison, and code for a malware that extracts sensitive data from a vulnerable target. Dave Kuszmar
During the disclosure period with SEI’s CERT division, little was discussed with OpenAI. The company couldn’t deny the existence of the vulnerability, as it had been confirmed by three reputable parties other than OpenAI. It did express confusion as to how the vulnerability worked. Even the SEI CERT researchers were expressing a bit of uncertainty as to the underlying mechanics. Truth be told, as I had only stumbled on it, I wasn’t even entirely sure if this was a fundamental or systemic flaw or if it was simply an issue with that particular version of GPT. I contacted the SEI CERT’s researchers and asked if they’d want to see if I could demonstrate any similar vulnerabilities in other LLMs. To my delight, they were interested.
How I Learned to Trick Every Chatbot
As the SEI-CERT team and I wrapped up our initial disclosure of Time Bandit, we began work on a new attack. This time, we wanted to see if the exploit was architectural—that is, was it common to LLMs in general? I decided to undertake the challenge of crafting a new exploit for GPT-4o as a way to support my understanding of how the LLM functioned and was secured.
I already knew that it was limited to what I told it and what it was trained on. I also hypothesized that it was also dependent upon some sort of machine-learning-based component added by OpenAI that was responsible for securing output. I presumed there would be things that were implemented by human developers specifically to catch certain phrases or terms that should always be considered harmful or unsafe. Altogether, it presented quite a large attack surface for the purposes of potential exploitation.
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What I ended up devising was an attack method I called Inception, after the 2010 science-fiction movie of the same name. Inception forces the machine to think through a carefully crafted set of interlinked scenarios, similar to how characters in the movie stacked dreams within dreams. This allows LLMs to produce output deemed acceptable or safe in one context, but not in the real world.
This attack was indeed architectural. The vulnerability affected Anthropic’s Claude, DeepSeek’s DeepSeek, Google’s Gemini, Meta’s Llama, Microsoft’s Copilot, Mistral’s Le Chat (now Vibe), OpenAI’s GPT-4o, and xAI’s Grok. Those names represent the bulk of the commercial AI industry that is, at this point, involved in LLM production or deployment.
The kind of information I was able to get out of LLMs with Inception was no less alarming than what I got with Time Bandit. Claude, in its enthusiasm, gave me instructions on how to turn a river into a death trap that could be ignited to destroy unwanted visitors. GPT-4o taught me how to poison a dinner party with common plants found in a temperate forest environment. Gemini Flash gave me a tutorial on how to cook meth. I’d also be remiss if I didn’t give an honorable mention to the bewildering number of fire-based weapons and bombs for which these machines produced instructions.
If multiple operating systems made by different developers were all susceptible to the same exploit, it would be a massive security incident. But to the AI industry, a universal failure was barely a bump in the road. We disclosed the vulnerability to every company that made these models, and the response to the disclosure was almost nil. While three companies did provide some form of reply in the disclosure tracking system used by Carnegie Mellon SEI CERT, each was a standard thank you and greeting, with no follow-up, questions, or discussion of mitigation strategies.
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For example, in my attempts to disclose various exploits to OpenAI, I eventually discovered that it had replaced its public-facing support staff with agentic LLMs. This was frustrating for reporting exploits, so to blow off some steam I jailbroke its email chatbot. I hacked its customer-service AI to the point where it was offering to discuss the personal preferences of OpenAI staff in the span of three email replies.
In the wake of Inception, my friend and colleague Zigula made a suggestion: Make it splashier. I asked him how. He told me about a live-production experiment being done by Epic Games. It had embedded the Gemini LLM into its Fortnitegame with a voice-to-text/text-to-voice component, and linked it to a non-playable character. The character? Our old buddy, Darth Vader.
There was just one problem: I don’t play Fortnite, a frenetic multiplayer combat game. Fortunately, Zigula does. With him at the controller, we managed to map Gemini’s attack surface in a matter of minutes. After a bit of research, we had gotten it to discuss current political events and figures (including Hilary Clinton and Joe Biden) as well as to fill in the details for instructions for DIY napalm and, our personal favorite, a Blackjack card-counting lesson with the dark lord of the Sith.
Zigula and I, bizarre sense of humor and naming conventions aside, are security researchers. We don’t do these things for pride; we do them for money and professional recognition. Naturally, we disclosed this vulnerability to Epic Games. Its response was indicative of the trend I had experienced so far through two disclosures across eight companies valued well into the billions. “It’s a feature, not a bug, and it works as intended,” came the response from a technical director within Epic Games.
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In addition to Inception and Time Bandit, I have so far found another eight methods to jailbreak LLMs and get them to give out possibly dangerous information. LLM vulnerabilities are a broad problem. The problem appears to be systemic and architectural in nature, and it is being fundamentally ignored by the people capable of refining or redesigning that architecture.
These models are an extremely advanced technology, and yet we are testing them in the live production environment of our global civilization. Compounding the danger, many new smaller models of LLM are trained using larger, vulnerable models. The flaw inherent in the big, well-executed LLM is going to show up in the small one it trains. We are, quite literally, building flawed structures on top of a flawed foundation.
So, how do we fix it?
It’s going to be a long project, and it won’t be easy. We need to come together as consumers, researchers, engineers, and policymakers. Our message needs to be clear: Slow down implementation of these systems, institute large-scale exploration and research discovery programs focused on their gradual implementation and integration, and make their components and design transparent to all users. Only by shifting momentum and direction can we safely begin to understand and implement these incredible feats of human engineering and stave off the sort of disasters that we simply can’t predict at scale right now with the limited knowledge we have available to us.
Vieu co-founders Simon Skaria (left) and Samir Manjure. (Vieu Photo)
Vieu, a Seattle startup aiming to replace cold outreach with warm introductions, launched what it calls the “Business Graph,” a live map of trusted relationships that drive business-to-business sales, marketing, recruiting and fundraising.
The 40-person company, which raised an $11 million seed round in October 2024, has grown to more than 100 enterprise customers including Rubrik, NetApp, and Amazon Web Services. Vieu competes with sales-intelligence tools like ZoomInfo and Outreach, and overlaps with LinkedIn’s Sales Navigator.
The company is led by CEO Samir Manjure and CTO Simon Skaria, both Microsoft alumni. Manjure went on to found KenSci, a healthcare AI startup acquired by Providence in 2021. Skaria has also founded and sold two other startups, Office365Mon and Albits.
The Business Graph, which launched Tuesday, maps relationships between people and companies based on observed signals — such as shared work history, co-authored research, board affiliations, and joint ventures — rather than the self-reported connections that populate LinkedIn.
Common use cases include finding someone who can make an introduction to a decision-maker at a target account, quietly checking references on a job candidate, and figuring out which LinkedIn connections a salesperson actually knows versus the ones they simply accepted a request from.
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Vieu says the graph can be used inside its own app or queried directly by AI assistants like Anthropic’s Claude and Google’s Gemini, and it integrates with CRM, email, and Slack.
Manjure said Vieu still has the majority of its 2024 seed round in the bank and has not raised new funding. The company charges customers a platform fee for access to the Business Graph plus outcome-based pricing tied to specific use cases like sales, recruiting, and fundraising.
Paramount vows to fight a 12-state antitrust lawsuit blocking its $110 billion Warner Bros Discovery deal, saying it will go to the Supreme Court.
Paramount Skydance is still aiming to close its roughly $110 billion acquisition of Warner Bros Discovery by the end of September despite a lawsuit filed by 12 state attorneys general seeking to block the deal on antitrust grounds. Jeffrey Kessler, Paramount’s lead trial counsel, told CNBC on Tuesday that the company is prepared to take the matter to the Supreme Court if it faces a prolonged blockade. The coalition, led by California Attorney General Rob Bonta, filed the suit in federal court on Monday and followed it with a motion for a temporary restraining order later that evening.
The lawsuit argues that combining two of Hollywood’s five major film distributors and two of its five major basic cable channel owners would substantially lessen competition across theatrical distribution, cable programming, and the broader entertainment industry. Bonta said in a statement that the merger would lead to higher prices, lower quality, and less content for audiences. The deal had already received clearance from the Justice Department’s Antitrust Division, which concluded in June that the transaction was unlikely to harm competition, making the state-level challenge a direct rebuke of the federal finding.
Kessler told CNBC’s David Faber that Paramount had indicated its intention to close the deal as early as July 22, the date by which the European Union is expected to issue its own regulatory decision. Paramount recently submitted concessions to the EU to address remaining concerns. Kessler said the company offered the states two alternatives, an immediate close or an orderly judicial schedule that would resolve the matter by early September, but the states rejected both.
The financial pressure on Paramount is real. Under the merger agreement, if the deal has not closed by September 30, Paramount must pay Warner Bros Discovery shareholders a ticking fee worth roughly $650 million per quarter until closing. A temporary restraining order, if granted, would pause the transaction for 14 days, and up to two could be issued before the states seek a preliminary injunction that would put the deal on hold for the duration of the litigation.
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Kessler argued the merger is pro-competitive rather than anti-competitive, noting that the entertainment industry is in deep trouble as consumers flee pay TV bundles and streaming competition intensifies. He said the combined company would be able to compete directly with Netflix, Disney, and Amazon’s Prime Video. CEO David Ellison has promised the merged entity would release 30 films per year, and Kessler said Paramount is willing to put that commitment in writing.
The deal has already cleared the DOJ and multiple international regulators, and Paramount has been unifying its streaming technology in preparation for absorbing HBO Max after closing. Whether the state attorneys general can delay the transaction long enough to trigger the ticking fee, or block it entirely, will likely depend on how quickly the federal court in Sacramento acts on the restraining order request.
Fire up an inline-four motorcycle and it makes a pretty big deal about it with its sharp, high-pitched note that just keeps climbing as you rev higher. It’s certainly nothing like a Harley-like cruiser, famous for their slow thumps. And by high pitch we don’t mean it sounds like a two-stroke engine. Those produce a rather buzzy sound, often described as a “bee swarm”. Rather, an inline-four’s sound is, by all accounts, smooth and continuous, not unlike those older naturally aspirated V10 Formula 1 cars, known for their distinct scream. That wail is also a big part of why the inline-four keeps turning up on lists of the best-sounding motorcycles ever made.
That’s exactly how the screamers get their name. A good modern day example of such a bike is the Kawasaki Ninja ZX-6R. The reason why such bikes sound the way they do is because of how their engines are built, or rather, how they spin.
An inline-four bolts four pistons onto a single crankshaft. And since all of them cycle in sequence, the crank never gets to rest, according to Viking Bags. There is always at least one piston mid-bang shoving the crank along, so the power lands in a steady, unbroken stream. They also fire at even intervals, which is very different from what you get from a single-cylinder or twin-cylinder engine. These have fewer power strokes per revolution and do not fire as continuously as an inline-four, so there are brief periods of time where the crank coasts along on momentum alone. That’s why the sound is different too.
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The inline-four screamer delivers extra power, but with a catch
One of the biggest advantages that the inline-four offers is pure horsepower, mainly because the four-cylinder split of the kind allows the engine to be far more efficient. The firing is also pretty nonstop, which keeps power flowing to the wheel without pause. As a result, the screamer accelerates hard and tops out high. The flip side is that it can be a handful, since the tire gets fed power constantly and relies on a highly-skilled rider to maintain control.
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However, with all that power came a notable downside. Masao Furusawa, the Yamaha engineer who led its MotoGP effort through Valentino Rossi’s title run, explained in an interview to Crash.net that a screamer’s torque noise at high rpm drowns out the feel a rider reads through the tire. Because of that, they can’t feel the grip and end up throttling in a way that doesn’t match what the tire can actually take.
But that was an early problem, since Grand Prix engineers actually addressed it decades ago. They did it by reshuffling the firing order of the cylinders so that they no longer fired at even spacing, which mostly came down to retiming the crankshaft. The upshot was that the noise was far less noticeable at higher rpms, helping riders feel the tire again. However, at the same time, the engine sound also turned a lot more rough, which is why these tweaked engines earned the name big bang.
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If inline-fours are so great, why aren’t they everywhere?
At least, on paper, with the kind of performance they offer, inline-fours look pretty close to ideal. Moreover, since their pistons move in opposite directions in pairs, they keep each other in check, canceling out the coarse shake that plagues smaller engines. However, they come with one big catch. While they get rid of primary imbalance, they still suffer from what engineers call secondary imbalance. Due to a quirk of the rod geometry, the pistons in these engines do not all travel at the same speed through a single revolution. This creates a buzz that the engine cannot smooth out on its own.
Now, there is a fix, called the counterbalancer, which is an extra spinning weight that pushes back against the buzz. It works, too, just not perfectly. However, it’s still an additional component, and more components mean higher complexity, which translates to steeper costs and pricier maintenance. The bottom line is these are intricate — if not slightly imperfect — machines, but hey, at least they sound great.
A pair of soft white tubes no thicker than a couple of strands of spaghetti rest in a researcher’s hands. They look almost fragile, yet these fibers can pull with the strength of real muscle, stay completely silent while they work, and run for hours on nothing more than a small battery pack. Researchers at the MIT Media Lab and Politecnico di Bari just published the full details of this system in Science Robotics, and the results feel like a genuine step change for anyone building humanoid robots or wearable machines.
Most robots are still powered by electric motors and gearboxes that simply spin a shaft and then convert that rotation into linear motion in the old-fashioned way, which works fine but has some significant drawbacks: it makes a racket, weighs a ton near the joints, and interferes with how our own limbs function. For years, soft fluidic actuators have been touted as a superior solution: long, flexible tubes that contract when pressed, similar to the muscles in your arm. The issue is with the massive pumps, compressors, and hoses that keep those actuators operating. They simply stop any possibility of a clean, portable design in its tracks.
Three models, one lightweight platform R1 Air (20 DOF, monocular camera), R1 (26 DOF, binocular camera, head+waist joints), and R1 Edu (26 DOF…
Easy setup – no coding required for basic use Unbox, power on, and start. Manual teaching feature: physically pose the robot, and it replays the…
More DOF = more expressive movement 26‑DOF models (R1 / R1 Edu) add head and waist articulation for smoother dance and running. For safety reasons…
The new electrofluidic fiber muscles solve that problem by actually inserting the pump inside the muscle. Each pump is a tiny tube that is less than 2 millimeters wide. Inside, two thin helical electrodes weave their way along the length, and when exposed to high voltage, they begin to inject charge into a unique insulating liquid known as a dielectric fluid. The charged particles just drag the entire fluid along with them, generating pressure and flow with no moving parts. The entire system is absolutely silent and converts electricity directly into hydraulic power.
These tiny pumps form a closed loop with some thin McKibben-style actuators, which are essentially soft tubes wrapped in a braided sleeve that contract when the fluid inside them expands. You may simply stack one pump between two opposing actuators, exactly like your biceps and triceps operate together. When the pump pushes fluid into one actuator, that side shortens while the other side lengthens. There is no need for an external reservoir, therefore the entire system remains sealed, lightweight, and self-contained.
The performance stats are impressive, with roughly 50 watts per kilogram of power density and fibers that can contract by 20% of their length. When multiple pumps are operated in simultaneously, response times drop to less than 0.3 seconds. They also have a pre-pressure system that keeps everything stable and doubles the stroke three times for the same pump effort, and with the bias pressure, they can exchange a little maximal force for even faster snaps when speed is more critical than sheer power.
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To demonstrate how adaptable the design is, the team demonstrated no fewer than three different setups. One of them launches table tennis balls in less than 2 tenths of a second, which is very quick. Another bundles a bunch of fibers together so that a small package weighing only a few dozen grams can lift four kilograms, or 200 times its own weight, with a beautiful clean 30-millimeter stroke. The most friendly-looking demonstration incorporated the fibers into a flat biceps-triceps pair that bends a 3D-printed robot arm in a full 40-degree arc. That same knitted muscle is supple enough to shake someone’s hand without squishing their fingers or feeling stiff. [Source]
We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.
RayNeo X3 Pro: 30-second review
RayNeo, the AR glasses arm of TCL, launched the X3 Pro globally in December 2025, following a well-received debut in the Chinese market. It represents the company’s most ambitious product to date: a standalone pair of AI-powered augmented reality smart glasses that aims to put a useful, persistent digital layer over your view of the world, without requiring you to carry a tethered compute unit.
The headline hardware is the dual-eye full-colour MicroLED display, powered by RayNeo’s own ‘Firefly Optical Engine’ and delivered through waveguides co-developed with Applied Materials. With 6,000 nits of peak brightness and 16.77 million colours, it is probably the best display currently available in any smart glass product, eclipsing even the Meta Ray-Ban Display’s 5,000-nit panel. The simulated image is equivalent to a 43-inch screen viewed from two metres, within a 30-degree field of view.
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Under the frame sits a Qualcomm Snapdragon AR1 Gen 1 processor — the purpose-built platform for this class of device — paired with 4GB of RAM and 32GB of onboard storage. The X3 Pro runs RayNeo’s AIOS, an Android-based operating system, and is integrated with Google Gemini 2.5 (Beta) for multimodal AI assistance. A 12MP Sony IMX681 sensor handles photography and 4K video, accompanied by a secondary monochrome camera for spatial positioning and depth tracking with 6DoF + SLAM support.
At 76 grams, the X3 Pro is lighter than the Inmo Air 3 (119g), and only a few grams heavier than the Meta Ray-Ban Display (69g). The frame is built from an aerospace-grade magnesium-aluminium alloy, and control is handled via a five-way touch panel on the right temple, with support for Apple Watch gesture control promised in a future OTA update.
The device’s single greatest limitation is its 245mAh battery. Under light use, you may approach three to five hours. Under active use that might be navigation, AI queries, camera recording, or app usage, the running time plummets to as little as one or two hours, and it can be as little as 45 minutes. The only saving grace is a recharge of around 45 minutes via USB-C.
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At $1,169, the X3 Pro is a premium early-adopter product with genuine technological credibility, but a hefty price tag. The display alone makes a compelling case for the future of AR glasses. Whether that future is worth over a thousand pounds to experience today is a question each buyer must answer for themselves.
RayNeo X3 Pro: Price & availability
(Image credit: Mark Pickavance)
The RayNeo X3 Pro launched globally in December 2025, initially priced at $1,099 on an early-bird basis, rising to $1,299 at standard retail.
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At the time of writing, RayNeo sells direct from its website here, with delivery to the United States, the United Kingdom, France, Italy, Germany, and other markets.
In the UK, the full retail price is £1,169, and in the USA it’s $1,169. Considering that the exchange rate on the day of writing is $1.34 to the pound, UK customers pay roughly 25% more for the same products for no obvious good reason.
Prescription lens inserts are available separately from around $49 / £49, supplied through RayNeo’s partner Lensology.
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What’s a little odd is that these glasses aren’t available on Amazon.com, when almost everything else RayNeo makes is.
By way of comparison, the Meta Ray-Ban Display starts at $799, the Even Realities G2 at $599, and the Halliday Smart Glasses at $500. Traditional smart glasses without a display, such as the Ray-Ban Meta, are available for considerably less.
The X3 Pro commands a significant premium, but the technical specification that includes the dual-eye MicroLED display and the Snapdragon AR1 platform is a major step up from those alternatives.
RayNeo also offers existing X-series customers a ‘RayNeo Explorer’ lifetime benefit, providing a $200 discount towards future X Series purchases.
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What colours my perspective on the price is that these aren’t dual-purpose glasses that can also be used to watch movies. They’re only for AR, which makes the high price even harder to justify.
Supported (lens inserts via Lensology, from ~$49/£49)
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Colours
Black (single style)
RayNeo X3 Pro: Design & build
Divisive aesthetics
Wearability issues
(Image credit: Mark Pickavance)
There is an obvious problem with products like the X3 Pro, which is that the design telegraphs that these aren’t just glasses, drawing attention to the wearer.
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This tension between engineering achievement and social wearability is perhaps the defining characteristic of this first generation of capable AR glasses, and the X3 Pro didn’t dodge that bullet.
The frame takes broadly Wayfarer-style cues, i.e. being thick, squarish and dark. In short, these look like John-Paul Belmondo wore them at the end of the 1960s, before Michael Cain borrowed them to play the classic British spy, Harry Palmer.
That might be delightfully retro, but two cameras sit in the bridge between the lenses, a small indicator light sits on the front frame (active when recording), and distinctive protrusions near the temple hinges house the MicroLED projectors, giving the game away.
The temples are noticeably thicker than conventional eyewear, accommodating the speakers, electronics, and battery. The USB-C charging port sits at the tip of the right temple.
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Structurally, the X3 Pro is more refined than its predecessor, the X2 Pro. RayNeo cites eleven structural optimisations and the use of aerospace-grade magnesium-aluminium alloy to achieve a 36% weight reduction over that earlier model. The result is a frame that, at 76g, sits comfortably on most faces without the ear pressure or nose strain that plagued heavier competitors. Multiple reviewers noted that they occasionally forgot they were wearing them during prolonged use.
The lenses themselves have good optical transparency when the display is off, meaning the world doesn’t take on the tinted quality of sunglasses during non-display use. Interchangeable nose pads in different sizes are included, and prescription lens inserts are available through Lensology.
For older people, me included, these lens inserts are a necessity, since the glasses require abnormal eye-muscle acrobatics that those without perfect vision are unlikely to achieve without some help.
Fit adjustment is largely limited to nose pad selection, which does tend to put more pressure on the bridge of the nose. Previously, with the Air 3s Pro, RayNeo offered adjustable temple angles, but these aren’t available on the X3 Pro.
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And, because of this, depending on your face shape, you can find that the display is dramatically offset from the ideal line of sight. As I’ll talk about later, I had big issues with this, and it made using them extremely difficult.
In short, if social discretion is a priority, this is not the device for you. If you are the sort of person who wears technology proudly, or who has a professional or specialist use case, the design is functional as long as your face and eye geometry fall within a specific envelope.
RayNeo X3 Pro: Features
Impressive display technology
Sony IMX681 camera sensor
Tiny battery
(Image credit: Mark Pickavance)
The X3 Pro’s MicroLED dual-eye display is, by wide consensus, the standout feature of this device. Unlike single-eye displays used by some competitors, the X3 Pro projects identical imagery to both eyes, producing a more natural and immersive AR experience that doesn’t assume binocular compensation on the viewer’s part. The 640 × 480 resolution per eye is modest by smartphone standards, but it is appropriate for a heads-up overlay and is rendered with genuine clarity at the 30-degree field of view.
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Peak brightness of 6,000 nits is a notch above the Meta Ray-Ban’s 5,000 nits, making the display legible in direct sunlight and suitable for navigation or outdoor use. These aren’t meant for media consumption, and therefore don’t include shields to reduce external views, so the graphics need to be bright.
The display sits centrally in the wearer’s field of view, rather than in the lower-right corner (as on the Meta Ray-Ban Display). This means AR content is more prominent and easier to read, but also more obtrusive. You cannot easily consume AR content passively while doing something else. It is a deliberate design choice that suits dedicated, task-focused use over an ambient, always-on overlay.
The primary camera uses a Sony IMX681 sensor capable of 12MP stills and 4K/3K video. A secondary monochrome camera assists with spatial positioning, depth tracking, and dual recording. In daylight conditions, camera output is described as decent, with the wide-angle field of view well-suited to point-of-view recording.
But in low light, there is a tendency to visible noise and graininess, and the lack of digital zoom or manual camera controls reduces flexibility. A recording indicator light on the front frame activates when the camera is in use, serving both as a privacy indicator and a practical reminder.
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These don’t take pictures that would worry any mid-tier phone, and most entry-level Android phones have better sensors.
The X3 Pro’s battery life is probably its greatest limitation, since a 245mAh cell is simply not large enough to support extended active use of the device’s headline features.
RayNeo’s claim of up to five hours applies to very light use, and by that, they probably mean music playback and limited screen time. In practice, active use scenarios significantly reduce this figure. In a few of my sessions, the time was a fraction of that amount, and the worst offenders for eating battery capacity were translation, video capture and navigation.
In theory, you could have a hip-mounted power pack attached to the USB port of the X3 Pro, but when I tried this, it pulled them out of square and made reading the display even harder.
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Thankfully, the glasses do feature wear detection, automatically powering down when removed. This helps conserve battery during breaks, but carrying a power pack around is practically a necessity if you intend to use them for any extended time.
Contextually, the limited battery is an inevitable consequence of the 76g weight target. A larger cell would mean a heavier device. RayNeo engineers have made a considered trade-off here, and future hardware iterations will presumably seek to improve energy density. It may be that the makers can engineer better power management through firmware adjustments, but with only 245mAh of battery to work with, there is only so much that can be done.
Without a doubt, the primary reason to hesitate before purchase is battery life.
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RayNeo X3 Pro: Software
(Image credit: RayNeo)
Google Gemini 2.5 (Beta)
Live translation
Side-loading apps
RayNeo AIOS, the operating system built on Android and structured around four primary screens: a home screen showing time and status indicators, a quick-actions panel, an app launcher, and a notifications screen. Navigation is via the five-way touch panel on the right temple, with voice commands available via ‘Hey RayNeo’. The interface is responsive and, for the constrained form factor, relatively intuitive.
According to RayNeo, it’s Google Gemini that’s the flavour of AI baked into AIOS, and I suspect it’s Google Gemini 2.5 (Beta), which is a long way behind the current models that Google is promoting.
Compared to some other talking AI’s I’ve used, this one is pretty average. For starters, even though I’m in the UK, it insisted on using a chirpy American accent. And, if I asked what the temperature was, the answer arrived in Fahrenheit, times in a 12-hour clock and distances in feet and inches. Yes, Gemini, the world is America.
But aside from being fixated on a region that’s more than 3,000 miles away, the other issue was that it got simple questions wrong from the outset. As it loves America, I asked it to name the last ten U.S. leaders. It got the name and the order correct and then fumbled the answer by saying that all these people had been President in the past ten years.
I tried to subtly nudge it in the right direction by asking which ones were the President in the past ten years, but it failed to notice the discrepancy between what it was saying now and what it said previously.
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Thankfully, it didn’t fall for the classic “walk or drive” question for the car wash, but I think all AI platforms are hardwired to answer that way, since it’s an obvious pitfall.
Compared to the latest versions of the major AI providers, the AI on this platform isn’t going to write Skynet anytime soon.
Real-time translation is a more advanced feature, supporting 14 languages and delivering approximately 2.1-second response times. Translation can be delivered as on-screen text or synchronised audio. In testing by other reviewers, accuracy was broadly good, though the system waits for the speaker to finish before translating. That’s necessary in some languages, like German, but it does come across as a less-than-natural conversation and can feel stilted.
Navigation is powered by HERE WeGo Maps (used by BMW and Audi), projecting turn-by-turn directions and nearby landmarks directly into your field of view. This is one of the most practically compelling use cases for the device, eliminating the need to look down at a phone while on foot. Unfortunately, the app never loaded on my glasses. Every time I tried to download and install it, it failed. Other apps were installed, so I’m unsure why this one refused to.
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I know that some software for this device requires side-loading, which isn’t something many users will be happy to perform.
RayNeo X3 Pro: Performance
(Image credit: Mark Pickavance)
The Snapdragon AR1 Gen 1 is purpose-designed for augmented reality applications, and the X3 Pro benefits accordingly. Day-to-day navigation, AI queries, notification handling, and app use are smooth under normal conditions. The combination of 4GB LPDDR5 RAM and 32GB storage is appropriate for the use cases the device targets.
That said, compared with a modern smartphone, this isn’t the most powerful platform, and with some more resource-intensive tasks, the cracks start to show.
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The glasses do support 6DoF + SLAM with Falcon Image spatial positioning, and the AR overlay alignment is typically accurate and stable under testing. But the issue here is more about how close this platform is to being overrun, and there are hints it’s not ever too far from the edge.
But this reviewer had many more issues with this device, which is partly why I waited more than six months before completing my review.
When I first got these in 2025, they did almost nothing. Since then, the firmware updates and enhancements that come via the mobile app have transformed the functionality provided, but they haven’t addressed some of the issues I’ve had from the outset.
The first big problem I had was seeing the projected images, not because the glasses didn’t work, but because they were almost out of my field of view. Some of this was my long-sightedness that made the images seem soft, but I couldn’t see the entirety of the display without balancing the glasses on the very tip of my nose. If I didn’t do that, the image would have been presented as below me and barely in sight. Lifting the glasses to make the image central causes it to disappear.
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I’m not confident that spending another £50 on the proper lenses would fix that issue.
That made just seeing things a challenge, but the other issue I had was using the touch panels on the sides of the glasses for directing the interface, because half the time they just ignored my instructions or did something I didn’t ask for. In one instance, I deleted the To-do application from the glasses, not because I wanted to, but because the glasses took one swipe as my instruction to do that, and then refused to cancel that erroneous request.
I did consider getting a small hand controller to make it easier to use or even using the phone as a touchpad, but frankly, at this price, it should be easier than it was.
My final complaint about this device is how some aspects aren’t thought through. One of the apps is a translation app, and you can stand in front of a person from another country and get real-time translation of what they are saying. And, it works. You can even run a YouTube video of someone speaking another language and see it translated.
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However, my problem is how you might use this in the context of being a tourist in a foreign country. Let’s imagine I’m in Japan, where they speak a language I don’t, and I walk into a shop where a sales assistant asks, ‘What are you looking for?’ I understand this, because the glasses translate for me, but it can’t reply in Japanese.
At which point, phone translation, where you can show the person your reply in their language, or it speaks for you, works much better. Obviously, if you like to sit on a train and listen to people gossiping about you in their language, thinking you can’t understand them, it’s great, but it seems an expensive device to do just that.
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(Image credit: Mark Pickavance)
(Image credit: Mark Pickavance)
Examples of photos taken with the RayNeo X3 Pro
(Image credit: Mark Pickavance)
(Image credit: Mark Pickavance)
(Image credit: Mark Pickavance)
(Image credit: Mark Pickavance)
(Image credit: Mark Pickavance)
(Image credit: Mark Pickavance)
(Image credit: Mark Pickavance)
(Image credit: Mark Pickavance)
(Image credit: Mark Pickavance)
(Image credit: Mark Pickavance)
Should you buy the RayNeo X3 Pro?
The RayNeo X3 Pro is, technically, the most impressive pair of smart glasses currently available for purchase. The dual-eye MicroLED display is genuinely impressive, with bright enough images for outdoor use, colourful, and binocular in a way that no other glasses at this price point can match.
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The integration of Gemini AI would make it genuinely useful beyond being a novelty if the model were newer and didn’t assume that all English speakers are Americans.
The camera produces capable results in good light, and the 76g weight is a remarkable achievement for the hardware it contains.
But the £1,000+ price tag demands honest scrutiny of what you’re buying, and the answer is: a first-generation product. The battery will frustrate most users who intend to use its headline features for more than an hour or two at a time. The app ecosystem requires technical workarounds.
The aesthetic is also overly conspicuous, and considering how people are quite rightly objecting to unwanted image capture and AI in general, expect some push-back from others if you wear these in public.
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For early adopters, AR developers, and professionals with specific use cases, such as live translation, heads-up navigation, and meeting transcription, the X3 Pro is credible but far from perfect. For mainstream buyers hoping for an all-day, all-purpose wearable, the technology is not quite there yet, but this is the clearest indication yet of where it is heading.
Sony’s first-party fight stick was supposed to land in August.
PlayStation
PlayStation’s first-party FlexStrike wireless fight stick has been delayed indefinitely, though Sony is promising to share more information “soon,” according to an update on the PlayStation Blog. The FlexStrike was originally scheduled to land on August 6, 2026, alongside the release of MARVEL Tōkon: Fighting Souls, a 4v4 tag-team fighter developed by Guilty Gear and BlazBlue studio Arc System Works, and published by PlayStation.
Sony blames the change on “unexpected production delays,” and says players with pre-orders for the FlexStrike should receive updates from their respective retailers soon. Anyone who purchased directly from PlayStation should be able to check their order status on the official website. The FlexStrike costs $199.99 and comes with a sling carrying case. Pre-orders for the whole bundle went live on June 12.
“We’re working to ensure we deliver the best possible experience to our players with FlexStrike, so we’re taking extra time to put the finishing touches on the product,” Sony’s update reads. “We apologize for this delay and look forward to bringing the FlexStrike experience to the community when it launches.”
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Much like Marvel Tōkon, the FlexStrike works with PC and PS5 consoles. The fight stick was produced by PlayStation itself, built specifically for competitive players who regularly travel to tournaments or friends’ places. The action buttons are positioned on a slight incline while the stick is on a flat surface, and in true PlayStation controller fashion, there’s a touchpad just above the buttons. The stick is also customizable with swappable restrictor gates that change the shape of its impact zone. The FlexStrike communicates wirelessly via a PlayStation Link USB adapter, or with a low-latency wired USB-C connection.
Sony announced the FlexStrike, originally called Project Defiant, in June 2025, hailing it as the company’s first wireless fight stick. Almost exactly one year later, Sony revealed its release date and started accepting pre-orders. Today, it’s retracting that date and not making any firm promises.
The indefinite delay is sad news for the fighting game community and also for anyone who was looking forward to pushing those big transparent buttons purely for ASMR purposes.
Spotify is rolling out a new AI-powered conversational feature that lets Premium users talk directly to the app about what they want to hear. Users can type or speak a request and refine the results through follow-up questions instead of manually searching for a song, podcast, or audiobook.
The feature is available from Spotify’s Home and Now Playing screens and works much like a personal audio assistant. It can choose what plays, answer questions about the current track or album, recommend something new, and look through your listening history to provide more personalized responses.
Now you can talk to Spotify: 🎧 It plays what you want 🎧 It adds what you want 🎧 It even answers what you’re curious about
You can ask Spotify to play artists you have not heard before. Follow-up requests can add a particular artist, narrow the selection to recent releases, or make the music more upbeat. The assistant can also save a song, add it to your queue, or follow an artist. It can provide more information about whatever is currently playing. Users can ask when an album was released, what genre a song belongs to, or what inspired a particular record.
Spotify
The feature also works across podcasts and audiobooks. You can ask Spotify to find more books by an author or pull up other podcast episodes featuring the same guest. It can also look back through your listening history. Spotify says you will be able to ask when you first played a particular song or which genres you have been listening to most recently.
This is not Spotify’s first AI-powered feature
Spotify has been experimenting with AI for a while now, and each feature has brought the technology into a different part of the service. AI DJ is one such feature that creates a personalized stream of music and uses an AI-generated voice to introduce songs and explain recommendations. AI Playlist lets users build playlists from written prompts based on a mood, activity, or genre.
The new conversational feature is now rolling out in beta to Premium users aged 18 and older in the US, Ireland, and Sweden. It is available in English through Spotify’s iOS and Android apps. Spotify says responses may not always be perfect while testing continues.
The control room for General Fusion’s Lawson Machine 26. (General Fusion Photo)
General Fusion’s stock is trading up after it became the first fusion energy company to go public on a major exchange, debuting Monday on Nasdaq.
The launch of GFUZ stock coincided with the release of the Fusion Industry Association’s annual report, which reflected that same investor enthusiasm: private funding for fusion companies totaled $4.5 billion over the past 12 months. One of the biggest rounds went to Helion Energy, a Seattle-area company that raised $465 million last month, bringing its total investment to $1.5 billion.
Soaring energy demand from AI data centers has helped drive interest in the sector as an ambitious slate of companies is building devices that create and contain plasma — a super-hot, fourth state of matter required for atom-smashing fusion to occur.
For decades, researchers have chased this clean energy source, aiming to replicate the reactions that power the sun, a churning ball of plasma. While significant progress has been made, big technical hurdles remain, and it’s uncertain when the goal will be reached.
But the promise of fusion is so enticing that the risks appear worth it for many investors.
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“A commercial fusion industry is a world-changing industry, and the returns on investment will be massive,” said Andrew Holland, CEO of the Fusion Industry Association, in the foreword to the report.
The sector has landed more than $13.3 billion from venture capitalists over the past five years, according to the annual survey. After decades of government support via national labs and R&D grants, the private sector is now picking up the majority of the tab for fusion’s progress.
One of the important milestones in the pursuit of fusion is “scientific breakeven” — the point at which the output of a fusion reaction matches the energy input to a device’s plasma, without including the rest of the system’s power needs. Scientific breakeven was first hit by Lawrence Livermore National Laboratory in 2022, but has not been reached by a private venture.
To be financially viable, the fusion companies need to go further, capturing more energy from fusion than required to operate their whole system.
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The new report includes profiles of 56 companies worldwide that are pursuing fusion, including four based in the Pacific Northwest: General Fusion, Helion, Zap Energy and Avalanche Energy, as well as Kyoto Fusioneering, which has an office in Seattle.
Here’s a closer look at the four companies based in this region:
Avalanche Energy, Seattle
Notable fact: Avalanche is unusual for its small-scale approach to fusion, and its plan to launch a pilot plant by 2030 is among the earlier targets in the race.
Year founded: 2018
Target uses: Electricity, space propulsion, marine propulsion, off-grid energy
Publicly shared total funding: $104.2 million
Target for scientific break even: 2029
Target for first pilot plant: 2030
General Fusion, Vancouver, B.C.
Notable fact: General Fusion has made multiple pivots in recent years in its path to commercialization and was the first to go public.
Year founded: 2002
Target uses: Electricity generation
Publicly shared total funding: about $500 million
Target for scientific break even: Not disclosed; aiming to produce fusion conditions by 2028
Target for first pilot plant: Approximately 2035
Helion, Everett, Wash.
Notable fact: Helion was the first to sign up a fusion customer when it inked a deal with Microsoft in 2023, and aims to be the first to reach commercialization.
Year founded: 2013
Target uses: Electricity generation
Publicly shared total funding: $1.5 billion
Target for scientific break even: Not disclosed
Target for first pilot plant: 2028
Zap Energy, Everett, Wash.
Notable fact: Zap recently announced it will also pursue nuclear fission energy, building small-scale reactors alongside its fusion work.
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