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Bridgestone Is Doing A Lot More Than Just Making Tires

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When Bridgestone was first founded in the city of Kurume, Japan, in 1931, its sole purpose was to manufacture vehicle tires. Fast forward almost a century, and most people still know Bridgestone primarily as a tire maker today. It’s one of the best-known major car tire brands on the planet, and it also produces tires for motorcycles, semi-trucks, aircraft, and even mining equipment.

What many people don’t realize is that Bridgestone isn’t just a maker of vehicle tires. Over the decades, it has launched many other ventures, some of which are more unexpected than others. Most of these ventures center around its expertise in rubber manufacturing: for example, the company’s construction solutions division manufactures seismic isolation rubbers that help protect buildings in earthquake-prone areas. They’re designed for use in high-rises, public buildings, and apartment complexes, and can help reduce the damage caused by Japan’s frequent major earthquakes.

Not everything is related to rubber, though. The same division of the company also developed the Smart Siphon drainage system, which allows water to drain through residential plumbing using horizontal pipes, rather than the sloping pipes that are needed in a conventional system.

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Agriculture is another key market for Bridgestone, and it has been ever since the company first developed rubber tracks for a rice-harvesting machine in 1968. It still makes tracks for harvesters today, as well as offering tracks for everything from asphalt pavers to excavators. The company’s range of hydraulic hoses is also used in various agricultural machines, as well as in mining and construction machines.

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Bridgestone is also a golf brand

Most of the aforementioned Bridgestone products won’t be known to anyone outside of the specific industries they’re designed for, but there are a few other things that Bridgestone makes that you might be more familiar with. One of its most notable ventures outside of tire making is its golf division, which designs and manufactures a variety of equipment and apparel for the sport.

The brand makes several distinct ranges of golf balls, with its Tour B range in particular being highly regarded among players from the amateur to elite levels. Various players on the PGA Tour use Bridgestone equipment, including none other than Tiger Woods, who has his own signature Tour B golf ball model. Bridgestone isn’t the only tire brand that makes golf balls, either. Dunlop also produces them under its Srixon and XXIO brands.

In addition to making golf balls, Bridgestone also manufactures the clubs golfers use to hit them, and a range of caps and gloves they can wear while they’re doing so. In between holes, players can also carry their clubs and balls around in one of Bridgestone’s golf bags, while sheltering from the elements under a Bridgestone umbrella.

While its golf equipment division is its best-known sports-related division to players around the world, some cycling enthusiasts might also know the brand as a maker of bicycles. It still sells a range of commuter-friendly bikes in Japan today, including an e-bike, although its range hasn’t been available in America since 1994.

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Bridgestone’s latest venture is robotics

Even though it already has a diverse array of existing side ventures outside its core tire-making business, Bridgestone continues to launch new divisions to broaden its ambitions. One of its latest ventures is into the world of robotics, with the company designing and manufacturing “softrobotics” that use its rubber manufacturing know-how to create products like artificial muscles. It’s still a new division for now, having only been formed in 2023. But, in the long run, it envisions its products being used in a variety of industries.

The development team’s artificial muscles are made from rubber tubes surrounded by high-strength fiber, and they can be grouped together to form the fingers of a flexible robot hand. They’re designed to be tough, with Bridgestone demonstrating their durability by running them over with a car. But they’re still soft enough to carefully grab fragile components in a factory. Among other things, the company says they could be used in electric vehicle manufacturing, handling breakable products in distribution centers, and assembling electrical components.

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Of course, none of these additional ventures detracts from Bridgestone’s main tire-making operation, which continues to churn out vast quantities of tires at factories around the world. Whether they’re marketed under the Bridgestone branding or under one of the multiple other brands the company owns, you’re still more likely to encounter the Bridgestone logo on the side of a car tire than anywhere else.



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Thin Tubes Full of Fluid That Flex Like Living Muscle Are Ready for Robots

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MIT Electrofluidic Fiber Muscles robots
A pair of soft white tubes no thicker than a couple of strands of spaghetti rest in a researcher’s hands. They look almost fragile, yet these fibers can pull with the strength of real muscle, stay completely silent while they work, and run for hours on nothing more than a small battery pack. Researchers at the MIT Media Lab and Politecnico di Bari just published the full details of this system in Science Robotics, and the results feel like a genuine step change for anyone building humanoid robots or wearable machines.



Most robots are still powered by electric motors and gearboxes that simply spin a shaft and then convert that rotation into linear motion in the old-fashioned way, which works fine but has some significant drawbacks: it makes a racket, weighs a ton near the joints, and interferes with how our own limbs function. For years, soft fluidic actuators have been touted as a superior solution: long, flexible tubes that contract when pressed, similar to the muscles in your arm. The issue is with the massive pumps, compressors, and hoses that keep those actuators operating. They simply stop any possibility of a clean, portable design in its tracks.


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The new electrofluidic fiber muscles solve that problem by actually inserting the pump inside the muscle. Each pump is a tiny tube that is less than 2 millimeters wide. Inside, two thin helical electrodes weave their way along the length, and when exposed to high voltage, they begin to inject charge into a unique insulating liquid known as a dielectric fluid. The charged particles just drag the entire fluid along with them, generating pressure and flow with no moving parts. The entire system is absolutely silent and converts electricity directly into hydraulic power.

MIT Electrofluidic Fiber Muscles robots
These tiny pumps form a closed loop with some thin McKibben-style actuators, which are essentially soft tubes wrapped in a braided sleeve that contract when the fluid inside them expands. You may simply stack one pump between two opposing actuators, exactly like your biceps and triceps operate together. When the pump pushes fluid into one actuator, that side shortens while the other side lengthens. There is no need for an external reservoir, therefore the entire system remains sealed, lightweight, and self-contained.

The performance stats are impressive, with roughly 50 watts per kilogram of power density and fibers that can contract by 20% of their length. When multiple pumps are operated in simultaneously, response times drop to less than 0.3 seconds. They also have a pre-pressure system that keeps everything stable and doubles the stroke three times for the same pump effort, and with the bias pressure, they can exchange a little maximal force for even faster snaps when speed is more critical than sheer power.

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MIT Electrofluidic Fiber Muscles robots
To demonstrate how adaptable the design is, the team demonstrated no fewer than three different setups. One of them launches table tennis balls in less than 2 tenths of a second, which is very quick. Another bundles a bunch of fibers together so that a small package weighing only a few dozen grams can lift four kilograms, or 200 times its own weight, with a beautiful clean 30-millimeter stroke. The most friendly-looking demonstration incorporated the fibers into a flat biceps-triceps pair that bends a 3D-printed robot arm in a full 40-degree arc. That same knitted muscle is supple enough to shake someone’s hand without squishing their fingers or feeling stiff.
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RayNeo X3 Pro AI+AR Smart Glasses review

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Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

RayNeo X3 Pro: 30-second review

RayNeo, the AR glasses arm of TCL, launched the X3 Pro globally in December 2025, following a well-received debut in the Chinese market. It represents the company’s most ambitious product to date: a standalone pair of AI-powered augmented reality smart glasses that aims to put a useful, persistent digital layer over your view of the world, without requiring you to carry a tethered compute unit.

The headline hardware is the dual-eye full-colour MicroLED display, powered by RayNeo’s own ‘Firefly Optical Engine’ and delivered through waveguides co-developed with Applied Materials. With 6,000 nits of peak brightness and 16.77 million colours, it is probably the best display currently available in any smart glass product, eclipsing even the Meta Ray-Ban Display’s 5,000-nit panel. The simulated image is equivalent to a 43-inch screen viewed from two metres, within a 30-degree field of view.

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PlayStation FlexStrike Wireless Fight Stick Delayed Without A Firm Release Date

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Sony’s first-party fight stick was supposed to land in August.

PlayStation’s first-party FlexStrike wireless fight stick has been delayed indefinitely, though Sony is promising to share more information “soon,” according to an update on the PlayStation Blog. The FlexStrike was originally scheduled to land on August 6, 2026, alongside the release of MARVEL Tōkon: Fighting Souls, a 4v4 tag-team fighter developed by Guilty Gear and BlazBlue studio Arc System Works, and published by PlayStation.

Sony blames the change on “unexpected production delays,” and says players with pre-orders for the FlexStrike should receive updates from their respective retailers soon. Anyone who purchased directly from PlayStation should be able to check their order status on the official website. The FlexStrike costs $199.99 and comes with a sling carrying case. Pre-orders for the whole bundle went live on June 12.

“We’re working to ensure we deliver the best possible experience to our players with FlexStrike, so we’re taking extra time to put the finishing touches on the product,” Sony’s update reads. “We apologize for this delay and look forward to bringing the FlexStrike experience to the community when it launches.”

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Much like Marvel Tōkon, the FlexStrike works with PC and PS5 consoles. The fight stick was produced by PlayStation itself, built specifically for competitive players who regularly travel to tournaments or friends’ places. The action buttons are positioned on a slight incline while the stick is on a flat surface, and in true PlayStation controller fashion, there’s a touchpad just above the buttons. The stick is also customizable with swappable restrictor gates that change the shape of its impact zone. The FlexStrike communicates wirelessly via a PlayStation Link USB adapter, or with a low-latency wired USB-C connection.

Sony announced the FlexStrike, originally called Project Defiant, in June 2025, hailing it as the company’s first wireless fight stick. Almost exactly one year later, Sony revealed its release date and started accepting pre-orders. Today, it’s retracting that date and not making any firm promises.

The indefinite delay is sad news for the fighting game community and also for anyone who was looking forward to pushing those big transparent buttons purely for ASMR purposes.

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Spotify’s new conversational AI can play tracks you request and answer your music questions

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Spotify is rolling out a new AI-powered conversational feature that lets Premium users talk directly to the app about what they want to hear. Users can type or speak a request and refine the results through follow-up questions instead of manually searching for a song, podcast, or audiobook.

The feature is available from Spotify’s Home and Now Playing screens and works much like a personal audio assistant. It can choose what plays, answer questions about the current track or album, recommend something new, and look through your listening history to provide more personalized responses.

Now you can talk to Spotify:
🎧 It plays what you want
🎧 It adds what you want
🎧 It even answers what you’re curious about

What’s the first thing you’d say? pic.twitter.com/uKajUFpA1G

— Spotify (@Spotify) July 14, 2026

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What can you ask Spotify to do?

You can ask Spotify to play artists you have not heard before. Follow-up requests can add a particular artist, narrow the selection to recent releases, or make the music more upbeat. The assistant can also save a song, add it to your queue, or follow an artist. It can provide more information about whatever is currently playing. Users can ask when an album was released, what genre a song belongs to, or what inspired a particular record.

The feature also works across podcasts and audiobooks. You can ask Spotify to find more books by an author or pull up other podcast episodes featuring the same guest. It can also look back through your listening history. Spotify says you will be able to ask when you first played a particular song or which genres you have been listening to most recently.

This is not Spotify’s first AI-powered feature

Spotify has been experimenting with AI for a while now, and each feature has brought the technology into a different part of the service. AI DJ is one such feature that creates a personalized stream of music and uses an AI-generated voice to introduce songs and explain recommendations. AI Playlist lets users build playlists from written prompts based on a mood, activity, or genre.

Studio by Spotify Labs can generate personal podcasts and daily briefings shaped around a user’s listening history. Spotify has also announced a separate generative AI tool that will let Premium subscribers create licensed covers and remixes from songs by participating artists and songwriters.

The new conversational feature is now rolling out in beta to Premium users aged 18 and older in the US, Ireland, and Sweden. It is available in English through Spotify’s iOS and Android apps. Spotify says responses may not always be perfect while testing continues.

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As General Fusion makes historic Nasdaq debut, report shows global funding surged to $4.5B

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The control room for General Fusion’s Lawson Machine 26. (General Fusion Photo)

General Fusion’s stock is trading up after it became the first fusion energy company to go public on a major exchange, debuting Monday on Nasdaq.

The launch of GFUZ stock coincided with the release of the Fusion Industry Association’s annual report, which reflected that same investor enthusiasm: private funding for fusion companies totaled $4.5 billion over the past 12 months. One of the biggest rounds went to Helion Energy, a Seattle-area company that raised $465 million last month, bringing its total investment to $1.5 billion.

Soaring energy demand from AI data centers has helped drive interest in the sector as an ambitious slate of companies is building devices that create and contain plasma — a super-hot, fourth state of matter required for atom-smashing fusion to occur.

For decades, researchers have chased this clean energy source, aiming to replicate the reactions that power the sun, a churning ball of plasma. While significant progress has been made, big technical hurdles remain, and it’s uncertain when the goal will be reached.

But the promise of fusion is so enticing that the risks appear worth it for many investors.

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“A commercial fusion industry is a world-changing industry, and the returns on investment will be massive,” said Andrew Holland, CEO of the Fusion Industry Association, in the foreword to the report.

The sector has landed more than $13.3 billion from venture capitalists over the past five years, according to the annual survey. After decades of government support via national labs and R&D grants, the private sector is now picking up the majority of the tab for fusion’s progress.

One of the important milestones in the pursuit of fusion is “scientific breakeven” — the point at which the output of a fusion reaction matches the energy input to a device’s plasma, without including the rest of the system’s power needs. Scientific breakeven was first hit by Lawrence Livermore National Laboratory in 2022, but has not been reached by a private venture.

To be financially viable, the fusion companies need to go further, capturing more energy from fusion than required to operate their whole system.

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The new report includes profiles of 56 companies worldwide that are pursuing fusion, including four based in the Pacific Northwest: General Fusion, Helion, Zap Energy and Avalanche Energy, as well as Kyoto Fusioneering, which has an office in Seattle.

Here’s a closer look at the four companies based in this region:

Avalanche Energy, Seattle

  • Notable fact: Avalanche is unusual for its small-scale approach to fusion, and its plan to launch a pilot plant by 2030 is among the earlier targets in the race.
  • Year founded: 2018
  • Target uses: Electricity, space propulsion, marine propulsion, off-grid energy
  • Publicly shared total funding: $104.2 million
  • Target for scientific break even: 2029
  • Target for first pilot plant: 2030

General Fusion, Vancouver, B.C.

  • Notable fact: General Fusion has made multiple pivots in recent years in its path to commercialization and was the first to go public.
  • Year founded: 2002
  • Target uses: Electricity generation
  • Publicly shared total funding: about $500 million
  • Target for scientific break even: Not disclosed; aiming to produce fusion conditions by 2028
  • Target for first pilot plant: Approximately 2035

Helion, Everett, Wash.

  • Notable fact: Helion was the first to sign up a fusion customer when it inked a deal with Microsoft in 2023, and aims to be the first to reach commercialization.
  • Year founded: 2013
  • Target uses: Electricity generation
  • Publicly shared total funding: $1.5 billion
  • Target for scientific break even: Not disclosed
  • Target for first pilot plant: 2028

Zap Energy, Everett, Wash.

  • Notable fact: Zap recently announced it will also pursue nuclear fission energy, building small-scale reactors alongside its fusion work.
  • Year founded: 2017
  • Target uses: Electricity generation, off-grid energy, industrial heat
  • Publicly shared total funding: $338 million
  • Target for scientific break even: Not disclosed
  • Target for first pilot plant: Late 2030s

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California’s MyFirstEV Provides A $3,500 Instant Rebate To First-Time Buyers

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The federal government dropped the ball on the transition to electric cars when it killed the EV tax rebate last year. However, Governor Gavin Newsom has come up with an alternate solution for those in California in the form of up to $3,500 in instant rebates for first-time EV buyers.

Dubbed the MyFirstEV program, Newsom’s bill — which will go into effect sometime later this summer — is part of a larger $600 million investment by California to improve the state’s clean transportation economy. As for the rebates specifically, half of the program’s $270 million fund comes directly from California’s 2026-2027 state budget, while the other half is sourced from participating automakers.

That said, for Californians hoping to take advantage of the new incentive, there are some important restrictions. First, eligible vehicles are all zero emission, which means full battery electric cars, no hybrids. Second, in order to get the full $3,500 rebate on a new vehicle, the car’s MSRP must be under $50,000. For those planning to buy a used EV, a $1,750 rebate only applies to cars that cost less than $25,000. Finally, as the name of the program implies, the rebate is only available to first-time EV buyers.

Even with these restrictions, there’s still plenty of room in people’s budgets for a range of popular makes and models including the Nissan Leaf, Tesla Model 3 and Model Y, Hyundai Ioniq 5, Ford Mustang Mach-E and more. California-based Rivian’s latest EVs are a bit too expensive, but pricing for the R2 starts at $45,000 when the base model goes on sale sometime next year. Furthermore, the rebate is available as an instant discount through dealerships, which means you can effectively knock off up to $3,500 at the time of purchase. There’s no need to jump through additional hoops later on.

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Going forward, the rest of California’s $600 million investment into zero emission transportation includes $150 million for the state’s Community Air Protection Program, $135.5 million for the Clean Truck and Bus Voucher Incentive Project and $130 million earmarked to replace vehicles with polluting heavy-duty engines. And for those in more rural areas, the state has also pledged to install more charging stations to help make refueling EVs easier.

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Fibrous Muscles For Humanoid Robotics

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At the current rate of robotics development, you might assume that we’re close to Skynet taking over. However, while we  likely wouldn’t do well in a physical fight against a robot, we can at least keep the bragging rights of having the cooler actuators. Or at least, that was the case before a new actuator came into town — introducing “Electrofluidic Fiber Muscles”.

Traditional robotic actuators use motors of some kind with a variety of gearboxes or linkages to turn rotational movement into usable movement. This isn’t always the most effective way to run some robotics movements, especially when modeling humans. This is why many have turned to pressurized modes of actuation. Though most don’t show quite the promise of the new player.

Electrofluidic Fiber Muscles use pressure to shorten muscle strands, similar to past actuators. However, these are a tad different, taking advantage of electrofluidic pressure. A small current under high voltage is able to drive a pressure gradient in a long tube. This tube can then be connected to both an extensor and flexor portion of an actuating circuit, similar to a biological mechanical system. Better yet, this driving pressure pump can be spun around the fibers themselves, making a tight package.

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Unfortunately, it will probably be a bit till we see this inside a hobbyist robot. Until then, make sure to check out some other actuator feats!

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Satechis’s color-matched MacBook Neo accessories are just too pretty to ignore

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Satechi, which makes some fantastic charging and PC peripherals, has just launched a whole bunch of accessories targeted at the MacBook Neo. But instead of making them boring and drab, the company has actually color-matched them to the exact shade that you get on Apple’s budget-centric laptop. The offerings on the table include a multi-port adapter, a USB-C snap hub, and a wireless mouse, and all of them are now available to buy starting at $29.99 from Satechi’s website and Amazon. Color options that are up for grabs include Citrus, Blush, Indigo, and Silver

Satechi OntheGo 5-in-1 Multiport Adapter ($44.99)

The round multi-port adapter by Satechi is arguably the most eye-catching device in the lineup. It’s a puck-shaped adapter that can also attach magnetically to the lid of your MacBook Neo. The Satechi OntheGo 5-in-1 Multiport Adapter comes with a color-matched nylon braided cable and features a USB-C as well as a USB-A port, both of which allow 5 Gbps data transfer.

The USB-C port also opens the door for 60-watt pass-through charging, and there is also an HDMI port that can handle monitors at up to 4K resolution and a 60 Hz refresh rate. It also features an SD card reader, which means you can also use it as an external storage and recording device, while attached magnetically to the back of your iPhone.

Satechi USB-C Snap Hub ($44.99)

If you don’t want a device that dangles through a wire from your laptop, the Satechi USB-C Snap Hub is the ideal solution. It can link up with the USB-C ports on your MacBook Neo and sits flush with the chassis, as if it were a natural extension of the body. It just misses out on the active cooling perk that the brand is offering with its SSD enclosure.

It flaunts an anodized aluminum build that feels right at home with Apple’s laptop, and offers a decent selection of six ports. You get an HDMI port that can handle 4K 60Hz output to an external monitor, a USB-A port, a USB-C inlet, an SD card reader, as well as a micro SD card slot, and a 45-watt pass-through charging port.

And finally, we have the Satechi Slim EX Wireless Mouse, which costs $29.99 and supports wireless connectivity over Bluetooth and the 2.4 GHz link. Rocking an aluminum build, Satechi says that its latest mouse offers “quiet click switches and a precision-machined scroll wheel.” It also features a user-replaceable battery and works just fine across macOS, Windows, Android, and iPadOS platforms.

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Anthropic Introduces Claude for Teachers

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Artificial intelligence giant Anthropic today upped the ante in its quest to win the increasingly competitive market for AI in education by debuting Claude for Teachers, a free large language model designed for U.S. K-12 educators.

Claude for Teachers includes a library of teaching skills and a “direct connection to evidence-based curricula, mapped to academic standards in all 50 states,” the company said in a statement.

The move by Anthropic is the latest in a series of initiatives by tech giants including OpenAI’s ChatGPT for Teachers, Microsoft Elevate for Educators, and Google AI Educator Series to earn market share in an increasingly competitive AI and edtech space.

“We built Claude for Teachers to close the distance between what the evidence recommends and what a teacher’s week allows,” the Anthropic statement continued.

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Although some educators are skeptical of AI usage in the classroom, particularly in early childhood education, Anthropic cited Stanford research suggesting that AI tools, when designed and used correctly, can aid teachers and improve student learning.

Privacy and Security Measures

Claude for Teachers has access to academic standards in all 50 states, so it can create lessons that are “scaffolded and aligned to teaching standards.” The tool’s library of skills, co-developed with Learning Commons, was piloted with teachers in Prospect Schools in Brooklyn, New York, and other sites. Anthropic said it plans to evaluate Claude for Teachers in the Detroit Public Schools Community District, “working closely with teachers to study the impact on educator well-being and practice.”

Claude for Teachers includes Claude Code and Cowork, allowing teachers to vibe-code and use the technology to securely analyze class data. “We never train our models on your conversations. Training is off for verified teacher accounts,” Anthropic said.

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Anthropic is collaborating with the American Federation of Teachers to ensure student information is protected. “We’ve been working with Anthropic on a Gold Standard that sets out industry best practices for safety and privacy in K-12 education,” said Randi Weingarten, president of American Federation of Teachers, in the Anthropic statement.

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Revolut, SumUp and Stripe to take part in digital euro pilot

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Revolut, Stripe, UniCredit, Deutsche Bank and SumUp are just some of the companies selected for the pilot, which is set to commence in the second half of 2027.

The European Central Bank (ECB) has chosen 36 payment service providers (PSP) to participate in a 12-month digital euro pilot, according to an announcement released today (14 July).

The financial organisations, which include Revolut, UniCredit, Deutsche Bank, SumUp and Stripe Technology Europe, were selected from a pool of 50 PSP applicants, ranging from traditional banks to transaction platforms. The companies come from 16 euro member countries, including France, Germany, Italy, Ireland and Austria.

Interestingly, three of the selected companies – Deutsche, DZ Bank and BPCE – were among a group of 14 European lenders that previously voiced reservations about the digital euro, citing concerns such as cost and potentially undermining existing private-sector payments initiatives in the continent.

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The digital euro is a proposed central bank digital currency (CBDC) – basically a digital version of an official currency – that was first suggested in 2023. To date, only three countries worldwide have officially launched a CBDC: Jamaica, the Bahamas and Nigeria.

The digital euro pilot is due to commence in the second half of 2027, and will be “crucial” for testing the digital euro’s technical functionality and operational processes, as well as for refining user experience, according to the ECB.

The pilot will take place at the ECB and 19 national central banks across the euro area, specifically in Belgium, Germany, Estonia, Ireland, Greece, Spain, France, Croatia, Italy, Cyprus, Latvia, Lithuania, Luxembourg, the Netherlands, Austria, Portugal, Slovenia, Slovakia and Finland.

The programme will use a beta version of the digital euro, which will be “functionally and technically close” to the digital euro as foreseen in the draft legislation – though it will not have legal tender status.

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The pilot will involve staff at the ECB and the participating national central banks – as well as e-commerce merchants and vendors operating on their premises, such as cafeterias and restaurants – who will be able to make beta digital euro payments from person to person (both online and offline) and from person to business.

According to the ECB, some of the 36 selected financial organisations will act as ‘distributing PSPs’, which will provide Eurosystem staff with access to beta digital euro services such as account set-up and payments, while others will act as ‘acquiring PSPs’, which will serve selected merchants and enable them to receive beta digital euro payments.

Some PSPs will have a dual role providing both distributing and acquiring services.

“The strong market interest in the pilot shows the private sector’s readiness to engage actively and quickly advance with the digital euro project to strengthen the European payments landscape,” said ECB executive board member Piero Cipollone, who chairs the Digital Euro High-Level Task Force.

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“We look forward to deeper engagement as we work with and learn alongside European payment service providers in developing a secure, efficient and inclusive digital euro.”

The digital euro pilot announcement comes after the European Parliament recently officially backed the digital euro. Meanwhile, talks began yesterday (13 July) between the European Parliament, European governments and the European Commission on establishing rules for the digital currency.

The negotiations intend to produce a final law by the end of the year, which would pave the way for formal approval of the digital euro at the start of 2027 – with an official launch intended for 2029.

One of the main arguments put forward by the ECB in support of the digital euro is its potential to reduce European reliance on non-European payment providers. The ECB has also stated that cash would not be replaced by the CBDC – a common concern associated with the project.

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Meanwhile, other common doubts about the initiative include concerns about infrastructure reliability and fears of negative impacts on traditional banks.

Last year, BearingPoint’s Martin Deere spoke to SiliconRepublic.com about how Ireland can prepare for the digital euro.

Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.

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