Tech
Climactic launches hybrid fund to get startups through the ‘valley of death’
It’s a challenge every startup faces: they’ve made a prototype and proven the thing works, but now have to sell the product and produce enough to get past the “valley of death” that kills so many companies.
“They are chicken and egg stuck,” Josh Felser, co-founder and managing partner of early-stage venture firm Climactic, told TechCrunch.
The hurdle is particularly high for companies making physical goods. Felser noticed it was a common occurrence among startups producing novel materials. Fesler, who previously founded and invested in software startups, said the problem they faced seemed a bit unfair.
“Software companies sell at a negative margin all the time in the beginning, you know, Uber, Lyft, you can look at lots of different examples,” he said. “But for materials companies, they they’re not allowed to do that. One of the questions I had is, ‘why is that?’”
Felser found that unlike software companies, which can quickly add more capacity from cloud service providers, materials startups face a market skeptical of their ability to scale up production without a guaranteed customer.
Felser decided to give them one.
Felser doesn’t run a company with a big budget for clever materials, but he knows a few. And as a climate tech investor, he knows more than a few startups that could benefit from a well-known customer.
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Felser has been quietly working on a new project, called Material Scale, that brings the two sides together using a hybrid debt-equity investment vehicle to give materials startups a boost, TechCrunch has learned. Material Scale will initially focus on climate tech startups in the apparel industry.
Material Scale is betting on startups with commercial-ready products that are ready to scale if a customer can purchase in bulk. Buyers will commit enough funds to cover the cost of the material at market price. Material Scale will fund the difference through a combination of loans and warrants in the startup.
“It’s really minimally dilutive,” Felser said.
Ralph Lauren is joining the platform as a buyer for the initial launch of Material Scale. Investor Structure Climate is joining Climactic as a general partner.
Money from purchase orders flows from the buyer through Material Scale to the startup. “In effect, we buy it and then simultaneously sell it,” Felser said.
The deals between Material Scale and the buyer and between Material Scale and the startup will be inked essentially at the same time.
“Once they sign the deals, this’ll be interesting because the value of the company has significantly changed because they’ve now got a buyer and they’ve got funding to achieve scale,” he said.
Material Scale hasn’t executed any deals yet; Felser said he has large apparel manufacturers interested in participating and a long roster of startups that could use the funding. “The startups all want it,” he said. “We have a big list of companies that are candidates that we’re talking with.”
The first investments will come out of a special purpose vehicle totaling about $11 million. Felser hopes to eventually branch out into other, similar markets like alternative fuels, eventually growing the Material Scale concept to nine figures.
He hopes other investors will steal his idea.
“We need more novel instruments like this to attack climate change,” he said. “We want to be nimble and be able to take advantage of opportunities when we we see them and not just be doing the same old thing.”
Tech
Qodo 2.1 solves your coding agents’ ‘amnesia’ problem, giving them an 11% precision boost
As AI-powered coding tools flood the market, a critical weakness has emerged: by default, as with most LLM chat sessions, they are temporary — as soon as you close a session and start a new one, the tool forgets everything you were just working on.
Developers have worked around this by having coding tools and agents save their state to markdown and text files, but this solution is hacky at best.
Qodo, the AI code review startup, believes it has a solution with the launch of what it calls the industry’s first intelligent Rules System for AI governance — a framework that gives AI code reviewers persistent, organizational memory.
The new system, announced today as part of Qodo 2.1, replaces static, manually maintained rule files with an intelligent governance layer. It automatically generates rules from actual code patterns and past review decisions, continuously maintains rule health, enforces standards in every code review, and measures real-world impact.
For Itamar Friedman, CEO and co-founder of Qodo, the release represents a pivotal moment not just for his company but for the entire AI development tools space.
“I strongly believe that this announcement of ours is most important we ever done,” Friedman said in an interview with VentureBeat.
The ‘Memento’ problem
To explain the limitation of current AI coding tools, Friedman invokes the 2000 Christopher Nolan film Memento, in which the protagonist suffers from short-term memory loss and must tattoo notes on his body to remember crucial information.
“Every time you call them, it’s a machine that wakes up from scratch,” Friedman said of today’s AI coding assistants. “So all it can do is, before it goes to sleep and restart, it could write whatever it did in a file.”
This approach—saving context to markdown files like agents.md or napkin.md—has become a common workaround among developers using tools like Claude Code and Cursor. But Friedman argues this method breaks down at enterprise scale.
“Think about heavy duty software where you now have, let’s say, 100,000 of those sticky notes,” he said. “Some of them are sticky notes. Some of them are huge explanations. Some of them are stories. You wake up and you get a task. The first thing that [the AI] is doing is statistically starting to look for the right memos… It’s much better than not having it. But it’s very random.”
From stateless to stateful
The evolution of AI development tools has followed a clear trajectory, according to Friedman: from autocomplete (GitHub Copilot) to question-and-answer (ChatGPT) to agentic coding within the IDE (Cursor) to agentic capabilities everywhere (Claude Code). But he contends all of these remain fundamentally stateless.
“In order for software development to really revolutionize how we do software development for real world software, it needs to be a stateful machine,” Friedman said.
The core challenge, he explained, is that code quality is inherently subjective. Different organizations have different standards, and even teams within the same enterprise may approach problems differently.
“In order to really reach high level of automation, you need to be able to customize for the specific requirements of the enterprise,” Friedman said. “You need to be able to provide code in high quality. But quality is subjective.”
Qodo’s answer is what Friedman describes as “memory that is built over a long time and is accessible to the coding agents, and then they can poke and check and verify that what they’re actually doing is according to the subjective needs of the enterprise.”
How Qodo’s Rules System works
Qodo’s Rules System establishes what the company calls a unified source of truth for organizational coding standards. The system includes several key components:
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Automatic Rule Discovery: A Rules Discovery Agent generates standards from codebases and pull request feedback, eliminating manual authoring of rule files.
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Intelligent Maintenance: A Rules Expert Agent continuously identifies conflicts, duplicates, and outdated standards to prevent what the company calls “rule decay.”
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Scalable Enforcement: Rules are automatically enforced during pull request code review, with recommended fixes provided to developers.
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Real-World Analytics: Organizations can track adoption rates, violation trends, and improvement metrics to prove standards are being followed.
Friedman emphasized that this represents a fundamental shift in how AI code review tools operate. “It’s the first time that AI code review tool is moving from reactive to proactive,” he said.
The system surfaces rules based on code patterns, best practices, and its own library, then presents them to technical leads for approval. Once accepted, organizations receive statistics on rule adoption and violations across their entire codebase.
A tighter connection between memory and agents
What distinguishes Qodo’s approach, according to Friedman, is how tightly the rules system integrates with the AI agents themselves—as opposed to treating memory as an external resource the AI must search through.
“At Qodo, this memory and agents are much more connected, like we have in our brain,” Friedman said. “There’s much more structure to it… where different parts are well connected and not separated.”
Friedman noted that Qodo applies fine-tuning and reinforcement learning techniques to this integrated system, which he credits for the company achieving an 11% improvement in precision and recall over other platforms, successfully identifying 580 defects across 100 real-world production PRs.
Friedman offered a prediction for the industry: “When you look one year ahead, it will be very clear that when we started 2026, we were in stateless machines that are trying to hack how they interact with memory. And we will have a very coupled way by the end of 2026, and Qodo 2.1 is the first blueprint of how to do that.”
Enterprise deployment and pricing
Qodo positions itself as an enterprise-first company, offering multiple deployment options. Organizations can deploy the system entirely within their own infrastructure via cloud premise or VPN, use a single-tenant SaaS option where Qodo hosts an isolated instance, or opt for traditional self-serve SaaS.
The rules and memory files can reside wherever the enterprise requires—on their own cloud infrastructure or hosted by Qodo—addressing data governance concerns that enterprise customers typically raise.
On pricing, Qodo is maintaining its existing seat-based model with usage quotas. At present, the company offers three pricing tiers: a free Developer plan for individuals with 30 PR reviews per month, a Teams plan at $38 per user per month (with 21% savings available for annual billing) that includes 20 PRs per user monthly and 2,500 IDE/CLI credits, and a custom-priced Enterprise plan with contact-us pricing that adds features like multi-repo context awareness, on-prem deployment options, SSO, and priority support.
Friedman acknowledged the ongoing industry debate about whether seat-based pricing makes sense in an age of AI agents but said the company plans to address this topic more comprehensively later this year.
“If you get more value, you pay more,” Friedman said. “If you don’t, then we’re all good.”
Early customer response
Ofer Morag Brin of HR technology company Hibob, an early user of the Rules System, reported positive results in a press statement Qodo shared with VentureBeat ahead of the launch.
“Qodo’s Rules System didn’t just surface the standards we had scattered across different places; it operationalized them,” Brin said. “The system continuously reinforces how our teams actually review and write code, and we are seeing stronger consistency, faster onboarding, and measurable improvements in review quality across teams.”
Founded in 2018, Qodo has raised $50 million from investors including TLV Partners, Vine Ventures, Susa Ventures, and Square Peg, with angel investors from OpenAI, Shopify, and Snyk.
Tech
In a week overflowing with great deals, this is the one that most caught my eye for its nostalgic appeal.
In a week overflowing with great deals, this is the one that caught my eye for its nostalgic appeal.
Lego has more than its fair share of themed building sets that are fun for all ages, but let’s be honest, the intricate sets made for adults are the most fun.
Now, the Lego Super Mario Game Boy Building Set has dropped to its lowest price of £40.99, from £54.99. That’s a quarter off the RRP, and you’ll also get two cartridges with Zelda and Super Mario Land.
Score 25% off the LEGO Super Mario Game Boy and dive into a build that feels like rediscovering your childhood all over again

There’s 25% off the LEGO Super Mario Game Boy set, making it the perfect little throwback build for anyone craving a hit of classic Nintendo nostalgia
The Model 72046 provides a nearly life-sized replica of the original Nintendo Game Boy, all built from Lego bricks.
As a child of the 80s and 90s, I can’t tell you just how much I would have given for something like this back in the day.
I should also mention, in case you’re worried about not being able to tell which game is currently being displayed on the console, the set comes with lenticular screens that emulate the different lighting conditions of the original Game Boy.


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I’ll admit, as someone who built all three of the Lego Nintendo Entertainment System sets back in the day, Lego’s adult builds can be relatively pricey, but this one’s down to just £40.99 and is a far better buy if you want a more intricately designed model.
The instructions are easy to follow and there’s even a section of the instruction booklet that offers a tutorial on how to read the instructions.
Still, even if you are a Lego veteran, this particular set is a nice win for adult collectors, gamers and Nintendo fans alike, with a display stand to set the model off even better.
SQUIRREL_PLAYLIST_10148964
Tech
Lawsuits Test New Legal Theories About What Causes Social Media Addiction
A high-stakes trial sparked by a California woman who first logged onto social media at age 10. Another lawsuit in Georgia filed by a school district despairing at distracted students. Dozens more legal actions brought by state attorneys general accusing digital platforms of playing mindgames with children.
These are among thousands of lawsuits filed against social media companies with the claim that they purposely designed their apps to be addictive to young users, causing mental health harm and interfering with their education in the pursuit of profit.
Plaintiffs in these cases are pursuing a new legal strategy: they’re claiming that it’s the design of social media platforms — not the content — that is leading to harm.
This month, the first case to go to trial will test the strength of that theory and shape how thousands of other lawsuits against social media companies are argued.
The trial comes at a time when schools find themselves on the frontlines of an ongoing youth mental health crisis that accelerated during the pandemic.
Child online safety advocates have told EdSurge that while they’ve been sounding the alarm on the harms that children face online, there hasn’t been meaningful change from social media platforms. Educators have long been frustrated over shrinking attention spans and mental health issues they say have worsened as students spend more time online. That frustration has crescendoed into a wave of cellphone bans and wider debate about how much time kids should be spending with screens.
‘Addictive’ Apps
Legal experts say that what sets this new wave of litigation apart from past lawsuits is that plaintiffs are accusing social media platforms of purposefully designing “addictive” platforms. That means cases will hinge on the plaintiffs’ ability to prove that social media companies had a duty to warn them about the pitfalls of using social media, failed in that duty, and caused harm as a result — invoking the need for consumer protection rather than raising issues with content.
Arguments in a case that began in early February in California Superior Court in Los Angeles, spotlight a plaintiff known in court filings as KGM who claims her use of social media from a young age led to mental health issues, including depression and anxiety.
Arguments in lawsuits brought by school districts, which have been consolidated in the Northern District of California, are expected to start during the summer.
Joseph McNally, former federal prosecutor and director of Emerging Torts and Litigation at McNicholas & McNicholas in California, says that the landmark mass legal action of his childhood was against the tobacco industry for knowing and doing nothing about the addictive and deadly nature of its products. This wave of social media lawsuits will be that for kids today, he believes.
“At a high level, what the school districts are saying is, ‘You targeted kids,’” McNally explains. “‘You knew that your product was potentially dangerous because it was addictive.’”
Tied into accusations that social media companies intentionally made their products addictive to kids, school districts are also arguing that these companies have created a public nuisance, according to corporate attorney Princess Uchekwe, of The Chief Counsel in New York.
A lawsuit in California accuses social media companies of negligence by designing “addictive” apps and failing to warn users of potential harm. The case’s outcome will affect thousands of similar lawsuits around the country. Document source: Los Angeles Superior Court of California
“Essentially, these schools are saying that because social media platforms are so addictive to children and are creating so many of these mental health issues,” Uchekwe explains, “that as a society, it’s now become a public nuisance that we have to deal with. For school districts in particular, they are saying that now they have to redirect resources that could otherwise be used on teaching and the curriculum to manage these mental health issues that are caused by excessive usage of these social media platforms.”
A Novel Argument
Another novel issue that will be tested by these cases is whether social media companies can successfully invoke the protection of Section 230, McNally says. It’s the part of the 1996 telecommunications law that says online platforms cannot be held liable for content posted by third parties, and it’s widely regarded as making free and open communication online possible.
Meta is defending itself in these lawsuits by arguing that it’s the content and not the app itself that’s causing social media addiction, McNally explains. Plaintiffs are sticking to the argument that platform features like Instagram’s algorithm are at fault for addiction.
“It’s a tough line, because in many ways, the content and the features and the platform are very much inextricably intertwined,” McNally says. “A jury’s going to have to sort through what is platform harm versus content harm, and that’s not an easy task.”
The defense’s strategy is taking shape in the courtroom. YouTube, part of the ongoing trial in Los Angeles, is arguing that it’s not a social media platform at all — but an entertainment platform akin to Netflix. Meta has argued that KGM’s childhood mental health issues didn’t originate from her use of social media.
Social media companies are also arguing that ‘social media addiction’ is not a clinically recognised condition — and that even if it was, there’s no proof that use of their platforms directly causes mental health harm.
“In these social media cases, what [plaintiffs are] alleging here is harm to the mind,” Uchekwe explains, “and that can be very, very difficult to prove, because mental health is just so multifaceted. It’s going to rely on a lot of expert testimony, a lot of the evidence, maybe a lot of the internal documents that they have during discovery that show that these companies knew, for example, that these features were super addictive and did not really do anything to alleviate that.”
McNally echoed her analysis of the importance internal documents will play. As an example, he pointed to an internal Instagram email that appears in court records in the Northern District of California case coming to trial in the summer. It states: “IG [Instagram] is a drug. We are pushing users.”
“I spent 17 years as a federal prosecutor, and some of the most compelling evidence in any trial are insider emails,” McNally says. “Anybody can come to court 10 years later and get on the stand and testify as to what they thought or what they intended. But really, when you dive into contemporaneous emails that are happening at the time a product is being developed, or a time that an issue is being evaluated, that will really tell you the story.”
Emails presented in arguments during the trial that’s underway revealed an internal debate at Instagram over whether to reverse a ban on facial filters that mimicked the results of plastic surgery. Some team members wanted to keep the ban in place while gathering more information on the filter’s potential effects on teen girls.
“Plaintiffs have identified some emails here that, when you just look at them on their face, certainly show that there was a debate going on at Facebook on the addictive nature of Instagram and other products,” McNally says. “The defendants will argue that they evaluated that, they weighed that, or they’re being taken out of context, but there are some really, really strong internal emails that I think strengthen the plaintiff’s hand here.”
Why a Bellwether Case?
The ongoing trial in the Los Angeles Superior Court of California has been called a “bellwether” or “landmark” case because, in the simplest terms, it will test whether the legal theories argued by both sides are successful or not.
If the plaintiffs win the Los Angeles case and are awarded substantial damages, for example, it would encourage social media companies to settle other cases rather than go to trial.
“On the other side of that,” McNally says, “if the jury comes back and ultimately concludes that the plaintiffs didn’t meet their burden and finds that the defendants are not liable, then the tech companies would really have the upper hand.”
The Los Angeles case will reveal jurors’ views on addiction, as it relates to Instagram, YouTube and other social media, McNally says: “If a jury comes back and doesn’t buy the addiction theory here, it makes those cases that the school districts have a lot more challenging to bring.”
He adds that this is the start of a long road for school districts and others pursuing litigation against social media companies. While the platforms won’t go away, McNally predicts that companies’ desire to project trustworthiness and have good reputations will motivate them to put up more safeguards for kids.
Tech
Apple Health gets new Average Bedtime metric in iOS 26.4 beta
The Apple Health app has just been updated with two key changes — a new Average Bedtime metric and a blood oxygen graph in the Vitals section.
Apple Health now has an Average Bedtime metric.
With the release of the first iOS 26.4 developer beta on Monday, enhancements for Apple Podcasts and Apple Music apps were introduced. Another system application, Apple Health, was modified as well. It now offers additional sleep-related information to iPhone users.
To be more specific, Apple Health has received a dedicated Average Bedtime metric, available as part of a new Sleep Highlight in the Sleep section. iOS users will be able to see the time they typically go to bed, based on their sleeping habits over the past two weeks.
Continue Reading on AppleInsider | Discuss on our Forums
Tech
Techdirt Podcast Episode 444: Answering Your Questions
from the with-regards-to-your-inquiry dept
Two weeks ago, we ran a bit of an AMA experiment, with a call on Bluesky for fans of Techdirt to ask Mike any questions they might have. We got lots of great responses and now, as promised, Mike is delivering the answers on this week’s episode of the podcast!
You can also download this episode directly in MP3 format.
Follow the Techdirt Podcast on Soundcloud, subscribe via Apple Podcasts or Spotify, or grab the RSS feed. You can also keep up with all the latest episodes right here on Techdirt.
Filed Under: ama, ask me anything, podcast
Tech
Retraction: After a routine code rejection, an AI agent published a hit piece on someone by name
Following additional review, Ars has determined that the story “After a routine code rejection, an AI agent published a hit piece on someone by name,” did not meet our standards. Ars Technica has retracted this article. Originally published on Feb 13, 2026 at 2:40PM EST and removed on Feb 13, 2026 at 4:22PM EST.
Tech
Most VMware users still “actively reducing their VMware footprint,” survey finds
Migrations are ongoing
Broadcom introduced changes to VMware that are especially unfriendly to small- and-medium-sized businesses (SMBs), and Gartner previously predicted that 35 percent of VMware workloads would migrate else by 2028.
CloudBolt’s survey also examined how respondents are migrating workloads off of VMware. Currently, 36 percent of participants said they migrated 1–24 percent of their environment off of VMware. Another 32 percent said that they have migrated 25–49 percent; 10 percent said that they’ve migrated 50–74 percent of workloads; and 2 percent have migrated 75 percent or more of workloads. Five percent of respondents said that they have not migrated from VMware at all.
Among migrated workloads, 72 percent moved to public cloud infrastructure as a service, followed by Microsoft’s Hyper-V/Azure stack (43 percent of respondents).
Overall, 86 percent of respondents “are actively reducing their VMware footprint,” CloudBolt’s report said.
“The fear has cooled, but the pressure hasn’t—and most teams are now making practical moves to build leverage and optionality—even if for some that includes the realization that a portion of their estate never moves off VMware,” Mark Zembal, CloudBolt’s chief marketing officer, said in a statement.
While bundled products, fewer options, resellers, and higher prices make VMware harder to justify for many, especially SMB customers, migration is a long process with its own costs, including time spent researching alternatives and building relevant skills. CloudBolt’s reported multi-platform complexity (52 percent) and skills gaps (33 percent) topped the list of migration challenges.
“As organizations diversify away from VMware, they inherit the operational burden of managing multiple platforms with different operational and governance models,” the report reads.
While companies determine the best ways to limit their dependence on VMware, Broadcom can still make money from smaller customers it doesn’t deem necessary for the long term.
“Their strategy was never to keep every customer,” CloudBolt’s report says. “It was to maximize value from those still on the platform while the market slowly diversifies. The model assumes churn and it’s built to make the economics work anyway. Broadcom has done the math—and they’re fine with it.”
Tech
Apple MacBook Rumors: New M5 MacBook Pros Could Arrive March 4
If the rumor mill is to be believed, 2026 will feature an unusually large harvest of Apple products. This is shaping up to be a standout year for MacBooks, and we might be only a couple weeks away from seeing the first new models.
Apple’s “Special Experience” slated for Wednesday, March 4, indicates that the company is set to unveil new products soon. While I was expecting to see new MacBooks hit by the end of this month, the early-March event still fits Apple’s spring refresh schedule. We could see a new MacBook unveiled on March 4 along with an eighth-gen iPad Air and a low-cost iPhone 17E. Taking place in New York, London and Shanghai instead of at Apple HQ in Cupertino, California, these smaller media gatherings might be indicative of less explosive reveals. It’s more likely we see MacBook chipset upgrades than more experimental MacBook products rumored for later in the year.
The MacBook Pro is lined up to be the first MacBook update of the year, with Apple bringing the higher-powered M5 Pro and M5 Max chips to both the 14- and 16-inch MacBook Pro lines in March. Then Apple could move to the other end of the spectrum and release its rumored $599 budget MacBook. Also in the first half of the year, the MacBook Air is likely to receive an M5 chip refresh. And before the year is out, we could see the first MacBook Pros with OLED touchscreens.
Watch this: Apple’s iPhone 17E Is Near: Here’s What We Expect
Internet speculation has given way to more concrete evidence of these MacBook releases, as Bloomberg’s Mark Gurman cites internal Apple communications that reveal “a remarkably busy 2026 with a slew of product releases over the next several weeks.”
According to Gurman, the M5 refreshes for the MacBook Pro and MacBook Air could be just around the corner, and the budget MacBook might not be far behind. Let’s take a closer look at the timing, pricing and details of the MacBook refreshes expected this year.
The reported 2026 MacBook release timeline
While the rumors swirl about the MacBook releases expected this year, we don’t have exact dates for when the new models will be announced. It’s extremely likely that Apple’s March media event will set the stage for the company to unveil more M5 MacBook Pros and the MacBook Air, but it’s harder to pinpoint when the other products are slated for release. From what I’ve gathered online, here’s my best guess of when we might see new MacBooks this year.
- March: M5 Pro and M5 Max MacBook Pros, M5 MacBook Air
- First half of 2026: Budget MacBook (estimated price of $599)
- Second half of 2026: Touchscreen OLED MacBook Pro
Read on for a closer look at the timing, pricing and details of the MacBook refreshes expected this year.
The 14-inch M5 MacBook Pro released in October, so we’re expecting the rest of the lineup very soon.
M5 Pro and M5 Max updates for the MacBook Pro
The MacBook Pro was the first MacBook to receive Apple’s latest M5 processor when the 14-inch MacBook Pro was released last October. Now, Apple is expected to extend its M5 offerings and bring the higher-powered M5 Pro and M5 Max chips to the MacBook Pro.
The 16-inch MacBook Pro is still waiting for its M5 update and should also get M5 Pro and M5 Max chips at the same time as its smaller Pro sibling.
CNET’s Lori Grunin tested the M5 chip and noted that it delivers big performance improvements over the M4 “in the narrow areas where it applies, namely on-GPU processing for AI and ray-traced graphics.” Still, the M5 MacBook Pro struggles to keep up with the world of AAA gaming.
The M5 Pro and M5 Max processors will likely follow in the footsteps of previous M-series Pro and Max chips, featuring additional CPU and GPU cores and higher memory allotments.
MacBook Pro models with these high-end chips come at higher prices geared toward processing-intensive tasks like video rendering, 3D modeling and AI workloads. If pricing remains stable, which isn’t a sure bet with the worldwide RAM shortage, the 14-inch MacBook Pro with an M5 Pro chip will likely start at $1,999 and the 16-inch Pro with an M5 Pro will likely start at $2,499.
As with the last MacBook Pro update last October, these M5 updates will be internal upgrades without any significant changes to the laptop’s design. According to Bloomberg’s Power On newsletter, these M5 Pro and M5 Max updates will arrive with Apple’s next major Mac software update, MacOS 26.3, in February or March. Now that Apple has unveiled its March 4 event date, it has become much more likely that we’ll see these upgraded MacBook Pros arrive next month. If you are eyeing a MacBook Pro purchase, it probably makes sense to hold off and wait for the new models to arrive.
Finally, a true budget MacBook?
Apple is reportedly planning to enter the budget laptop market with a low-cost model that’ll be much more affordable than the current cheapest model, the M4 MacBook Air, which starts at $999. This new model will ditch Apple’s M-series in favor of an A-series chip — the same processor that powers the iPhone and could cost as little as $699 or as low as $599 with Apple’s education discount.
Apple already makes the claim that the A19 Pro chip that debuted in the iPhone 17 Pro and the iPhone Air provides “MacBook Pro levels of compute.” But according to industry analyst Ming-Chi Kuo, it’s possible — even probable — that a budget MacBook would utilize an A18 Pro chip (the chip used in the iPhone 16 Pro) instead.
A budget laptop with an A18 Pro chip would likely offer diminishing returns in comparison to the MacBook M4 chips, running roughly 40% slower than the current generation of Macs. The A18 Pro also doesn’t feature support for Thunderbolt ports, so the budget MacBook would likely come outfitted with less-capable USB-C ports instead.
The new rumored budget MacBook will be even more compact than the smallest M4 MacBook Air model.
The other way Apple will reportedly keep the prices down on this new budget MacBook is by shrinking the display size. Kuo reported the laptop will feature an “approximately 13-inch display,” which is a claim corroborated by Gurman. It could feature a 12.9-inch screen, which would be a bit smaller than the 13.6-inch MacBook Air. But it should also be a little lighter than the 2.7-pound Air, making it not only the most affordable MacBook but also the most portable.
This new budget MacBook will compete with Chromebooks and entry-level Windows laptops, which would be a new segment of the market for an Apple laptop. Gurman wrote that the device is intended for “people who primarily browse the web, work on documents or conduct light media editing.” This could be the new MacBook for students. Timing is a little murkier for the release of this budget MacBook, but hopefully it will arrive before the start of the next school year.
M5 coming to the MacBook Air
Just as Apple is reportedly gearing up to give its premium MacBook Pros a refresh with new, more powerful chips, the thinnest, most portable MacBooks are also set to get an upgrade. It’s fairly standard for the MacBook Air to get a springtime refresh, and the M4 MacBook Air was released in March 2025.
Gurman reported that we’ll likely see an M5 MacBook Air release during the first quarter of the year, so we can expect the refresh in the same time frame this year. Like the MacBook Pros, we’re not expecting to see a redesign with the M5 MacBook Air. A new-look Air is at least a couple more years away, according to Gurman.
The 16GB of RAM and 256GB of storage that have been integrated into previous versions of the MacBook Air will likely be standard for any M5 MacBook Air. (I’m keeping my fingers and toes crossed that the minimum storage gets moved up to 512GB, though.)
The M4 MacBook Air starts at $999, and I expect pricing to remain unchanged for the M5 Air.
The first OLED MacBook Pros
Would Apple release two different sets of MacBook Pro laptops in the same year? It’s more likely than you’d think, and it wouldn’t be unprecedented.
Apple released two generations of MacBook Pros in 2023, beginning the year with M2 MacBook Pros and ending it with M3 MacBook Pros. So we know that if Apple deems an advancement significant enough, it will issue multiple refreshes in the same year.
An OLED MacBook Pro lineup would certainly qualify as one of those advancements. According to Gurman, the OLED MacBook Pros would achieve several firsts for Mac computers, integrating a brand new generation of chips and a touchscreen display. Like the previous MacBook Pros, the OLED MacBook lineup would include both 14- and 16-inch models.
The first Macs with OLED displays are also rumored to borrow the Dynamic Island camera cutout from the iPhone.
Apple has been catching up to the rest of the industry by integrating OLED panels into more products, including some of its previous iPhone and iPad Pro models. But as Gurman noted, this will mark the “first time that this higher-end, thinner system is used in a Mac.”
Touchscreen displays have been common in Windows laptops for some time, but this rumored design would be the first time Apple integrates them into a MacBook. “The company has taken years to formulate its approach to the market, aiming to improve on current designs,” wrote Gurman. “[Apple] has developed a reinforced hinge and screen hardware to prevent the display from bouncing back or moving when touched.”
The design will reportedly still integrate standard MacBook Pro keyboard and trackpad functionality. What will apparently change, however, is the camera cutout at the top of the screen. Gurman reported that Apple is retiring the iconic “notch” in favor of “a so-called hole-punch design that leaves a display area around the sensor,” similar to the Dynamic Island introduced on the iPhone 14 Pro and Pro Max.
The OLED MacBook Pros could be the first Mac computers to use next-generation M6 chips, according to Gurman. They’ll also feature thinner, lighter frames that make them more portable than current MacBook Pro designs.
If the MacBook Pro adopts a touchscreen design, the computer will be the closest merger between Mac and iPad we’ve seen yet. Industry analyst Kuo believes this shift “reflects Apple’s long-term observation of iPad user behavior, indicating that in certain scenarios, touch controls can enhance both productivity and the overall user experience.”
As it stands, though, the OLED MacBook Pro will still provide a more traditional computer experience than other Apple products — don’t expect the fully hands-on, tactile navigation of an iPad quite yet. A trackpad and keyboard control scheme will remain important pillars of the MacBook experience.
The pricier components and OLED panels will likely result in an increase in the price of the OLED MacBook Pro. The OLED models will likely be several hundred dollars more than their current Liquid Retina display counterparts. The current 14-inch MacBook Pro starts at $1,999, and the 16-inch Pro begins at $2,499.
The OLED MacBook Pros are rumored to go into production this year. While Gurman previously reported that the OLED MacBook Pros might be released in early 2027, more recent internal reports suggest that Apple is targeting the end of 2026 for a potential release.
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Researchers uncover firmware-level backdoor installed on several Android tablet brands
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The Moscow-based security company reported that Keenadu was found in Android tablets sold by several mostly unnamed brands. Similar to Triada, the threat infects the firmware during the binary build phase, when a malicious static library is secretly linked with the libandroid_runtime.so library.
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Password managers’ promise that they can’t see your vaults isn’t always true
Over the past 15 years, password managers have grown from a niche security tool used by the technology savvy into an indispensable security tool for the masses, with an estimated 94 million US adults—or roughly 36 percent of them—having adopted them. They store not only passwords for pension, financial, and email accounts, but often cryptocurrency credentials, payment card numbers, and other sensitive data.
All eight of the top password managers have adopted the term “zero knowledge” to describe the complex encryption system they use to protect the data vaults that users store on their servers. The definitions vary slightly from vendor to vendor, but they generally boil down to one bold assurance: that there is no way for malicious insiders or hackers who manage to compromise the cloud infrastructure to steal vaults or data stored in them. These promises make sense, given previous breaches of LastPass and the reasonable expectation that state-level hackers have both the motive and capability to obtain password vaults belonging to high-value targets.
A bold assurance debunked
Typical of these claims are those made by Bitwarden, Dashlane, and LastPass, which together are used by roughly 60 million people. Bitwarden, for example, says that “not even the team at Bitwarden can read your data (even if we wanted to).” Dashlane, meanwhile, says that without a user’s master password, “malicious actors can’t steal the information, even if Dashlane’s servers are compromised.” LastPass says that no one can access the “data stored in your LastPass vault, except you (not even LastPass).”
New research shows that these claims aren’t true in all cases, particularly when account recovery is in place or password managers are set to share vaults or organize users into groups. The researchers reverse-engineered or closely analyzed Bitwarden, Dashlane, and LastPass and identified ways that someone with control over the server—either administrative or the result of a compromise—can, in fact, steal data and, in some cases, entire vaults. The researchers also devised other attacks that can weaken the encryption to the point that ciphertext can be converted to plaintext.
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