If the rumor mill is to be believed, 2026 will feature an unusually large harvest of Apple products. This is shaping up to be a standout year for MacBooks, and we might be only a couple weeks away from seeing the first new models.
Apple’s “Special Experience” slated for Wednesday, March 4, indicates that the company is set to unveil new products soon. While I was expecting to see new MacBooks hit by the end of this month, the early-March event still fits Apple’s spring refresh schedule. We could see a new MacBook unveiled on March 4 along with an eighth-gen iPad Air and a low-cost iPhone 17E. Taking place in New York, London and Shanghai instead of at Apple HQ in Cupertino, California, these smaller media gatherings might be indicative of less explosive reveals. It’s more likely we see MacBook chipset upgrades than more experimental MacBook products rumored for later in the year.
The MacBook Pro is lined up to be the first MacBook update of the year, with Apple bringing the higher-powered M5 Pro and M5 Max chips to both the 14- and 16-inch MacBook Pro lines in March. Then Apple could move to the other end of the spectrum and release its rumored $599 budget MacBook. Also in the first half of the year, the MacBook Air is likely to receive an M5 chip refresh. And before the year is out, we could see the first MacBook Pros with OLED touchscreens.
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Watch this: Apple’s iPhone 17E Is Near: Here’s What We Expect
Internet speculation has given way to more concrete evidence of these MacBook releases, as Bloomberg’s Mark Gurman cites internal Apple communications that reveal “a remarkably busy 2026 with a slew of product releases over the next several weeks.”
According to Gurman, the M5 refreshes for the MacBook Pro and MacBook Air could be just around the corner, and the budget MacBook might not be far behind. Let’s take a closer look at the timing, pricing and details of the MacBook refreshes expected this year.
The reported 2026 MacBook release timeline
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While the rumors swirl about the MacBook releases expected this year, we don’t have exact dates for when the new models will be announced. It’s extremely likely that Apple’s March media event will set the stage for the company to unveil more M5 MacBook Pros and the MacBook Air, but it’s harder to pinpoint when the other products are slated for release. From what I’ve gathered online, here’s my best guess of when we might see new MacBooks this year.
March: M5 Pro and M5 Max MacBook Pros, M5 MacBook Air
First half of 2026: Budget MacBook (estimated price of $599)
Second half of 2026: Touchscreen OLED MacBook Pro
Read on for a closer look at the timing, pricing and details of the MacBook refreshes expected this year.
The 14-inch M5 MacBook Pro released in October, so we’re expecting the rest of the lineup very soon.
Apple/CNET
M5 Pro and M5 Max updates for the MacBook Pro
The MacBook Pro was the first MacBook to receive Apple’s latest M5 processor when the 14-inch MacBook Pro was released last October. Now, Apple is expected to extend its M5 offerings and bring the higher-powered M5 Pro and M5 Max chips to the MacBook Pro.
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The 16-inch MacBook Pro is still waiting for its M5 update and should also get M5 Pro and M5 Max chips at the same time as its smaller Pro sibling.
CNET’s Lori Grunin tested the M5 chip and noted that it delivers big performance improvements over the M4 “in the narrow areas where it applies, namely on-GPU processing for AI and ray-traced graphics.” Still, the M5 MacBook Pro struggles to keep up with the world of AAA gaming.
The M5 Pro and M5 Max processors will likely follow in the footsteps of previous M-series Pro and Max chips, featuring additional CPU and GPU cores and higher memory allotments.
MacBook Pro models with these high-end chips come at higher prices geared toward processing-intensive tasks like video rendering, 3D modeling and AI workloads. If pricing remains stable, which isn’t a sure bet with the worldwide RAM shortage, the 14-inch MacBook Pro with an M5 Pro chip will likely start at $1,999 and the 16-inch Pro with an M5 Pro will likely start at $2,499.
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As with the last MacBook Pro update last October, these M5 updates will be internal upgrades without any significant changes to the laptop’s design. According to Bloomberg’s Power On newsletter, these M5 Pro and M5 Max updates will arrive with Apple’s next major Mac software update, MacOS 26.3, in February or March. Now that Apple has unveiled its March 4 event date, it has become much more likely that we’ll see these upgraded MacBook Pros arrive next month. If you are eyeing a MacBook Pro purchase, it probably makes sense to hold off and wait for the new models to arrive.
Finally, a true budget MacBook?
Apple is reportedly planning to enter the budget laptop market with a low-cost model that’ll be much more affordable than the current cheapest model, the M4 MacBook Air, which starts at $999. This new model will ditch Apple’s M-series in favor of an A-series chip — the same processor that powers the iPhone and could cost as little as $699 or as low as $599 with Apple’s education discount.
Apple already makes the claim that the A19 Pro chip that debuted in the iPhone 17 Pro and the iPhone Air provides “MacBook Pro levels of compute.” But according to industry analyst Ming-Chi Kuo, it’s possible — even probable — that a budget MacBook would utilize an A18 Pro chip (the chip used in the iPhone 16 Pro) instead.
A budget laptop with an A18 Pro chip would likely offer diminishing returns in comparison to the MacBook M4 chips, running roughly 40% slower than the current generation of Macs. The A18 Pro also doesn’t feature support for Thunderbolt ports, so the budget MacBook would likely come outfitted with less-capable USB-C ports instead.
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The new rumored budget MacBook will be even more compact than the smallest M4 MacBook Air model.
Josh Goldman/CNET
The other way Apple will reportedly keep the prices down on this new budget MacBook is by shrinking the display size. Kuo reported the laptop will feature an “approximately 13-inch display,” which is a claim corroborated by Gurman. It could feature a 12.9-inch screen, which would be a bit smaller than the 13.6-inch MacBook Air. But it should also be a little lighter than the 2.7-pound Air, making it not only the most affordable MacBook but also the most portable.
This new budget MacBook will compete with Chromebooks and entry-level Windows laptops, which would be a new segment of the market for an Apple laptop. Gurman wrote that the device is intended for “people who primarily browse the web, work on documents or conduct light media editing.” This could be the new MacBook for students. Timing is a little murkier for the release of this budget MacBook, but hopefully it will arrive before the start of the next school year.
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M5 coming to the MacBook Air
Just as Apple is reportedly gearing up to give its premium MacBook Pros a refresh with new, more powerful chips, the thinnest, most portable MacBooks are also set to get an upgrade. It’s fairly standard for the MacBook Air to get a springtime refresh, and the M4 MacBook Air was released in March 2025.
Gurman reported that we’ll likely see an M5 MacBook Air release during the first quarter of the year, so we can expect the refresh in the same time frame this year. Like the MacBook Pros, we’re not expecting to see a redesign with the M5 MacBook Air. A new-look Air is at least a couple more years away, according to Gurman.
The 16GB of RAM and 256GB of storage that have been integrated into previous versions of the MacBook Air will likely be standard for any M5 MacBook Air. (I’m keeping my fingers and toes crossed that the minimum storage gets moved up to 512GB, though.)
The M4 MacBook Air starts at $999, and I expect pricing to remain unchanged for the M5 Air.
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The first OLED MacBook Pros
Would Apple release two different sets of MacBook Pro laptops in the same year? It’s more likely than you’d think, and it wouldn’t be unprecedented.
Apple released two generations of MacBook Pros in 2023, beginning the year with M2 MacBook Pros and ending it with M3 MacBook Pros. So we know that if Apple deems an advancement significant enough, it will issue multiple refreshes in the same year.
An OLED MacBook Pro lineup would certainly qualify as one of those advancements. According to Gurman, the OLED MacBook Pros would achieve several firsts for Mac computers, integrating a brand new generation of chips and a touchscreen display. Like the previous MacBook Pros, the OLED MacBook lineup would include both 14- and 16-inch models.
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The first Macs with OLED displays are also rumored to borrow the Dynamic Island camera cutout from the iPhone.
Kerry Wan/ZDNET
Apple has been catching up to the rest of the industry by integrating OLED panels into more products, including some of its previous iPhone and iPad Pro models. But as Gurman noted, this will mark the “first time that this higher-end, thinner system is used in a Mac.”
Touchscreen displays have been common in Windows laptops for some time, but this rumored design would be the first time Apple integrates them into a MacBook. “The company has taken years to formulate its approach to the market, aiming to improve on current designs,” wrote Gurman. “[Apple] has developed a reinforced hinge and screen hardware to prevent the display from bouncing back or moving when touched.”
The design will reportedly still integrate standard MacBook Pro keyboard and trackpad functionality. What will apparently change, however, is the camera cutout at the top of the screen. Gurman reported that Apple is retiring the iconic “notch” in favor of “a so-called hole-punch design that leaves a display area around the sensor,” similar to the Dynamic Island introduced on the iPhone 14 Pro and Pro Max.
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The OLED MacBook Pros could be the first Mac computers to use next-generation M6 chips, according to Gurman. They’ll also feature thinner, lighter frames that make them more portable than current MacBook Pro designs.
If the MacBook Pro adopts a touchscreen design, the computer will be the closest merger between Mac and iPad we’ve seen yet. Industry analyst Kuo believes this shift “reflects Apple’s long-term observation of iPad user behavior, indicating that in certain scenarios, touch controls can enhance both productivity and the overall user experience.”
As it stands, though, the OLED MacBook Pro will still provide a more traditional computer experience than other Apple products — don’t expect the fully hands-on, tactile navigation of an iPad quite yet. A trackpad and keyboard control scheme will remain important pillars of the MacBook experience.
The pricier components and OLED panels will likely result in an increase in the price of the OLED MacBook Pro. The OLED models will likely be several hundred dollars more than their current Liquid Retina display counterparts. The current 14-inch MacBook Pro starts at $1,999, and the 16-inch Pro begins at $2,499.
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The OLED MacBook Pros are rumored to go into production this year. While Gurman previously reported that the OLED MacBook Pros might be released in early 2027, more recent internal reports suggest that Apple is targeting the end of 2026 for a potential release.
Users of the popular social gaming platform expressed their disbelief and sadness over the demise of the Seattle-based company, which announced Monday that it is shutting down on June 1, and that some of its assets are being acquired by Snap.
Rec Room — ranked No. 49 on the GeekWire 200 ranked index of the Pacific Northwest’s top startups — surged in popularity during the pandemic and was once valued at $3.5 billion. It attracted 150 million lifetime players who have been creating and sharing games, virtual goods and experiences across phones, consoles, PCs and VR headsets for a decade.
In the Rec Room Discord server on Tuesday, thousands of posts illustrated the impact that the loss of the gaming app will have on players. Many questioned whether the news was a joke, what went wrong, and where they will go now for such entertainment and community. Similar conversations were taking place on Reddit.
We rounded up a number of reactions from a variety of threads:
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“If it is true, I guess thats it. Ive had alot of great memories in rec room and its really sad to see it finally shut down. From 2018/2019 I started playing. Or during the lockdown era in other words, I will surely miss this game from the deepest parts of my heart.”
“its an experience that i dont think could ever be recreated, whether thatd be because of the charm of the style and theming rec room had from the beginning or rather just the cost and difficulty of running something of this scale.”
“I grew as a person on this game from 2017 to 2025 lol… Earned money on it learned to code learned to model learned alot.”
“My 17 y/o son who had been playing almost 6 years came in to tell me it was shutting down and even asked if he could come home early from school that day so he doesn’t miss the shut down…he is BUMMED!!! He was in a few bands that play regular “concerts” and he been part of habit live streams, room tours, costume builds and even whole band costumes. I HOPE something can be done to keep it!!!!!”
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“Rec Room was a game where it was clear the devs really ‘got’ vr (at least, pre-2021, many newer updates felt more catered towards screenmode). Small things like weapons locking in your hands and being able to pick stuff up from a distance is done so well in rec room and i still havent found another vr game that genuinely feels like it understands how to make a vr game comfortable to play.”
“This is such a sad day for all of us… This is such sad news about the fact that Rec Room will shut down on June 1st, i’ve been an avid dedicated player of this game for the last 4 nearly 5 years. I have Autism, it is difficult for me to get out of the house and this has been a safe environment to play with my friends who are also autistic. To lose this will be like losing a friend, but definitely losing the connection that has been so important to me over the years.”
“my friend group literally only played rec and we bonded so much over the stuff we can do in this game. theres no other game like rec room and its really a shame its shutting down cuz i doubt there will be another game like it.”
“This all feels so bizarre. I heard the news last night, went “oh well they did this to themselves” and went to sleep. I woke up this morning super happy (since I actually managed to go to bed at a decent time), then I remembered the news and this day just doesn’t feel real. This shutdown probably hurts me the most as it was a VR game and I felt like time slowed down when I could put on a headset and be heavily immersed in a whole new atmosphere that I could never experience in real life.”
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“I started playing at a low in my life played for six years. I’ll never forget recroom I met my best friend on there who I will forever keep in contact with I learned how to build got good at it too.”
“i dont think anything will ever replace recroom the people who played vr for recroom will probably stop playing vr in general when recrrom dies there was nothing to me that felt as fun as recroom.”
“I think we should all just try and have fun with the game still being up right now and we should all just be happy that recroom was a fun experience yet it unfortunately has to go.”
“its good to move on. its upsetting and sad but like we have the memories they were good.”
The feature would represent a significant step toward bridging the gap between official system requirements and actual in-game performance. Even as studios release recommended hardware specs, the experience on diverse PC setups often differs sharply from expectations. Read Entire Article Source link
A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing ‘today’s game’ while others are playing ‘yesterday’s’. If you’re looking for Saturday’s puzzle instead then click here: NYT Strands hints and answers for Saturday, April 4 (game #762).
Strands is the NYT’s latest word game after the likes of Wordle, Spelling Bee and Connections – and it’s great fun. It can be difficult, though, so read on for my Strands hints.
Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc’s Wordle today page for the original viral word game.
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SPOILER WARNING: Information about NYT Strands today is below, so don’t read on if you don’t want to know the answers.
Article continues below
NYT Strands today (game #763) – hint #1 – today’s theme
What is the theme of today’s NYT Strands?
• Today’s NYT Strands theme is… Pouch perfect
NYT Strands today (game #763) – hint #2 – clue words
Play any of these words to unlock the in-game hints system.
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NYT Strands today (game #763) – hint #3 – spangram letters
How many letters are in today’s spangram?
• Spangram has 10 letters
NYT Strands today (game #763) – hint #4 – spangram position
What are two sides of the board that today’s spangram touches?
First side: left, 5th row
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Last side: right, 5th row
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON’T WANT TO SEE THEM.
NYT Strands today (game #763) – the answers
(Image credit: New York Times)
The answers to today’s Strands, game #763, are…
KANGAROO
BILBY
KOALA
WOMBAT
OPOSSUM
SPANGRAM: MARSUPIALS
My rating: Hard
My score: 2 hints
A very curious theme where my first thought was KANGAROO, because of the pouches they keep their babies, boxing gloves and loose change in.
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Thankfully this was correct, as the only other ‘pouches’ that came to mind were the ones worn by bodybuilders in the 1980s.
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So then, somewhat predictably after I found KANGAROO, I drew a blank and used my collection of non-game words to buy a couple of hints — BILBY didn’t help me much but with KOALA I went in search of the word MARSUPIALS, which I thought applied to animals from Australia, but actually refers to animals who raise their young in the aforementioned pouches.
There were tricky words in today’s game too, not least OPOSSUM, which took me several attempts to order correctly as I thought it started with a P not an O, something that depends on whether you are using the US or Australian spelling.
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Yesterday’s NYT Strands answers (Saturday, April 4, game #762)
DAFFODIL
TULIP
HYACINTH
CROCUS
SNOWDROP
SPANGRAM: SPRINGBLOSSOM
What is NYT Strands?
Strands is the NYT’s not-so-new-any-more word game, following Wordle and Connections. It’s now a fully fledged member of the NYT’s games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.
I’ve got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you’re struggling to beat it each day.
A video clip purportedly showing a place in England has sparked a lot of interest among Elden Ring fans. The streamer THROX posted some footage on TikTok after spotting some construction that looked suspiciously like certain locations from the game, and it’s no surprise; take a look at the stone walls forming a structure that bears a striking resemblance to the Churches of Marika found throughout the game world, and you can almost imagine the Dark Souls style architecture coming to life.
There’s also a statue of Marika in the middle, which appears identical to the one in the game. Then there are the props scattered around, such as wooden carriages and barrels that appear to have been ripped straight from the game. The entire area appears to be an open field, the type of environment that fans will immediately associate with the game’s starting regions. It’s understandable that production crews choose England to film this stuff, given the melancholy atmosphere created by the natural surroundings is unrivalled.
Alex Garland is in charge of bringing this project to life, and he is collaborating with A24 and Bandai Namco. He’s signed Ben Whishaw and Cailee Spaeny, though their roles are currently unknown. Hidetaka Miyazaki, the game’s developer, was involved in the writing and approved it before filming began. This picture was announced in May of last year, which seems like a long time ago, and it’s evident that they’re now getting serious.
With sightings like this one, it appears like filming is well underway. More and more people are seeing the leaked footage and speculating on what these sets might wind up hosting, which is getting everyone a lot more enthusiastic and, let’s be honest, bringing the movie adaptation one step closer to reality. [Source]
As part of the 50th anniversary celebrations, Apple employees can check out a private exhibition of products and key moments from the company’s history, all in Apple Park.
The exhibition in Apple Park – Image Credit: @AlSultan_Meriam/X
After weeks of public celebration in the run-up to the 50th anniversary, the festivities are now all internal for Apple now. In the latest event, it has been revealed that employees are now being able to look back at the products and hardware that helped build the company. Images shared by Meriam Al Sultan on X show a large room containing images and products in display cases. Described as a 50th anniversary exhibition, the shots are apparently in “Section 2” of Apple Park, but there are other exhibits on show in other HQ areas. Continue Reading on AppleInsider | Discuss on our Forums
LCLDIY set out to create a portable computer / laptop that embodied the gritty feel of a civilization being rebuilt after disaster strikes. That’s exactly what he’s accomplished with this monster, a massive, heavy beast of a device that appears to have been assembled from spare pieces gathered from the local hardware shop.
The exterior of this thing is a dead giveaway, a big 3D print job created from digital files by LCLDIY using a Nokia port of Blender. The walls are thick, and the edges are all sharp angles, as if someone simply duct-taped a lot of things together for an emergency fix, you know? The screen tilts, which is convenient, but the whole design seems robust while remaining portable enough to fit in a backpack.
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Inside, there’s a 10-inch electroluminescent display that lights up on its own and casts a nice glow throughout. The display is very stunning: a faint halo surrounding the active area adds depth, and the entire thing exudes an old-school vibe that’s ideal for the theme. These panels aren’t cheap; they either come from aerospace surplus stock or a specialized supplier, and LCLDIY chose the fancy-schmancy LJ64H052 or EL640.480 series after some testing because they’re expensive, but the light output is excellent for low-light environments, and it just feels right at home with the overall theme.
Driving that display is a different story, since regular GPUs aren’t well-suited to this particular technology, so LCLDIY had to think outside the box and create a unique open-source graphics card based on the obsolete CHIPS 65548/5 processor. You know what? It works flawlessly, and the design files are available online for anybody to use as a blueprint for customizing the display for future projects.
The rest of the system is rather simple, which is good given the overall ‘survivalist’ vibe. An old cash register motherboard does the heavy lifting, as it’s not exactly rocket science here, and keeping things basic keeps the power demand low and the internal architecture clean. Let’s be honest: the whole point of this device is to be robust, thus the system is meant to run quietly and cool, with no fans that might break the instant you take it out of the house.
Keyboard input is a laser projection device that pops out from the side, similar to having a little projector keyboard that displays a full layout onto whatever flat surface you require, and it even has mouse mode for cursor control. The best thing is that when you close the lid, all your valuables are safe and sound while you’re on the move. [Source]
Some weekends are for comfort, others are for chaos. This one? A bit of both. Whether it’s revisiting a gaming icon that defined an era, diving into a massively upgraded open-world epic, or trying out this generation’s cult classic title set to leave Game Pass soon, this lineup has range.
1. Tomb Raider I-III Remastered
There’s something oddly magical about going back to where it all began, and Tomb Raider I-III Remastered absolutely leans into that feeling. This collection bundles the original adventures of Lara Croft with a fresh coat of paint, letting players toggle between classic visuals and modern remastered graphics on the fly. At its core, though, this is still the same methodical, puzzle-heavy platforming experience that defined the late ’90s with its deliberate jumps, environmental traps, and that constant sense of isolation.
Aspyr / Crystal Dynamics
What makes this worth playing today isn’t just nostalgia, but how distinct it feels compared to modern action-adventure games. There’s no hand-holding here. Levels are sprawling, secrets are genuinely hidden, and figuring things out feels earned. That slower, more thoughtful pacing can be surprisingly refreshing if most recent games have felt a bit too guided or cinematic.
Add to that, the remaster does a great job of smoothing out rough edges without stripping away the original charm. More importantly, the controls, while still rooted in the classic grid-based movement, feel far more approachable than they used to. Right now, this one’s a no-brainer if you’re subscribed to PlayStation Plus, where it’s been newly added. Otherwise, it typically sits around $29.99 in the US.
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2. Crimson Desert
Crimson Desert has been in the news, and on top of Steam charts, for what feels like forever, but recent updates have quietly transformed it into something far more compelling than its earlier previews suggested. Built by Pearl Abyss, the game blends large-scale open-world exploration with cinematic storytelling, placing players in a war-torn continent filled with political intrigue, brutal combat, and dynamic encounters.
Pearl Abyss
The core gameplay revolves around fluid melee combat, large battle sequences, and emergent world events. But what’s really started to click post-launch is how reactive the world feels. Recent patches have significantly improved movement and abilities, making traversal a lot more engaging, without wasting a lot of the player’s time. Performance has also seen noticeable gains. Earlier complaints around stuttering and inconsistent frame pacing have largely been addressed with optimization updates, especially on mid-to-high-end PCs.
At around $59.99 in the US, it’s positioned as a premium experience, and while it may not be perfect, it finally feels complete. This weekend is a great time to jump in, especially if the initial skepticism kept it off the radar before.
3. Grand Theft Auto V
Few games need an introduction quite like Grand Theft Auto V, but this weekend, it comes with a bit of urgency attached. The game is set to leave Xbox Game Pass later this month, which means this might be the perfect (and possibly last) excuse to jump back into Los Santos without spending a dime. Whether it’s revisiting the story or just causing absolute chaos in free roam, GTA V remains as easy to pick up and play as ever.
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Rockstar Games
At its core, the game follows three protagonists (Michael, Franklin, and Trevor), whose lives intertwine through a series of heists, betrayals, and high-stakes missions. But let’s be honest, most players aren’t coming back just for the story. The real magic of GTA V lies in its sandbox. It’s one of those rare games where simply existing in the world is entertaining enough. Even today, Los Santos feels alive in a way few open-world games manage.
And if the single-player doesn’t hook, there’s always GTA Online, which continues to evolve with new content, modes, and absurdly over-the-top activities. With a usual price hovering around $29.99 in the US, depending on the edition, getting access through Game Pass right now is a steal, especially with the clock ticking.
Instead of raising prices again, Netflix may have to lower its subscription costs in Italy. A court in Rome recently ruled that Netflix owed its Italian users a refund for price hikes between 2017 and January 2024 and a reduction to previous subscription costs. On top of the refunds, Netflix Italia would have to inform its affected subscribers of their right to a refund.
The lawsuit was originally filed by Movimento Consumatori, a consumer rights organization based in Rome. The group’s president, Alessandro Mostaccio, said in a press release that more than 25,000 Netflix users have complained to Movimento Consumatori that they’re not satisfied with the price increases over the years. According to the lawyers representing the consumers, Premium subscribers are entitled to a refund of roughly 500 euros, while Standard tier customers should get back about 250 euros.
Mostaccio also said that if Netflix doesn’t immediately reduce prices and refund its customers, the consumer rights organization would pursue a class action lawsuit to recover funds. A Netflix spokesperson told Reuters that it would appeal the Italian court’s ruling, adding that the company takes “consumer rights very seriously and believe our terms have always complied with Italian laws and practice.” On the other side of the world, Netflix again raised prices for its US customers, this time across all of its subscription tiers.
Microsoft wants to offer the ‘most complete AI and app agent factory’.
Microsoft has released three new AI foundational models, created in-house, in a move that places the company in direct competition with enterprise AI rivals, despite its deep ties with OpenAI.
The new foundational models target three of the most commercially viable modalities: transcription, voice and images. The models are already powering Microsoft’s products, including Copilot, Bing and Azure Speech, the company said, and will be available in a preview via the Microsoft Foundry and MAI Playground.
With this, Microsoft is furthering its goals of delivering “the most complete AI and app agent factory”, it said.
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‘MAI-Transcribe-1’ is a first-generation speech recognition model expected to deliver “enterprise-grade accuracy” across 25 languages at around 50pc lower GPU costs than its alternatives. The model scores lower than 4pc average ‘word error rate’ on accuracy benchmarks, while GPT-Transcribe is at 4.2pc and Gemini 3.1 Flash is at 4.9pc.
‘MAI-Voice-1’ is a speech generation model that, according to Microsoft, can produce 60 seconds of expressive audio in under one second on a single GPU.
Together, the two models are meant to deliver an audio AI stack capable of assisting in call-centre workflows and other voice-driven services, such as providing live captioning, automatic subtitling and converting interactions into structured data for research.
Microsoft’s second-generation image model, ‘MAI-Image-2’, is expected to offer artists a way to “explore” different visual directions. The model is created in “close collaboration” with artists, the company said, and is meant to help enterprises create branding and communication material.
Microsoft, valued at $2.7trn, already offers several AI-embedded apps and platform services. Its Copilot Studio lets users build agents, while the Foundry services offer a place to train and scale models.
In short:Anthropic has blocked Claude Pro and Max subscribers from using their flat-rate plans with third-party AI agent frameworks, starting with OpenClaw. The move, which took effect on 4 April 2026, shifts the cost of running autonomous agents onto users through a pay-as-you-go billing tier. The creator of OpenClaw, who joined OpenAI in February, called the decision a betrayal of open-source developers. Thousands of users now face cost increases of up to 50 times their previous monthly outlay.
Anthropic has ended a quiet subsidy that made its Claude models the engine of choice for the open-source AI agent community. Starting on 4 April 2026, users of Claude’s Pro and Max subscription tiers can no longer pipe their plan’s usage limits through third-party frameworks such as OpenClaw. If they want to keep using those tools with Claude, they must pay separately under a new “extra usage” billing system. Anthropic says it will extend the restriction to all third-party harnesses in the coming weeks.
The announcement landed as a jolt for thousands of developers who had structured their personal AI setups around the assumption that a flat monthly subscription was enough. For many of them, it no longer is.
The economics that broke the model
The logic behind the change is straightforward even if the timing was not. Claude’s subscription plans were designed around conversational use: a human opens a chat window, types a query, and reads a response. Agentic frameworks operate on a fundamentally different model. A single OpenClaw instance running autonomously for a full day, browsing the web, managing calendars, responding to messages, executing code, can consume the equivalent of $1,000 to $5,000 in API costs, depending on the task load. Under a $200-per-month Max subscription, that is an unsustainable transfer of compute costs from the user to Anthropic.
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“Anthropic’s subscriptions weren’t built for the usage patterns of these third-party tools,” said Boris Cherny, Head of Claude Code at Anthropic. “Capacity is a resource we manage thoughtfully and we are prioritising our customers using our products and API.”
The scale of the problem was significant. More than 135,000 OpenClaw instances were estimated to be running at the time of the announcement, and industry analysts had noted a price gap of more than five times between what heavy agentic users paid under flat subscriptions and what equivalent usage would cost at API rates. Anthropic’s subscription business was, in effect, quietly cross-subsidising a class of usage it had not priced for.
What OpenClaw is, and why this matters
OpenClaw is an open-source AI agent framework created by Austrian developer Peter Steinberger. Originally released in November 2025 under the name Clawdbot, it was a side project: Steinberger wanted to see what would happen if you gave a large language model persistent memory, tool access, and the ability to communicate through messaging apps such as WhatsApp and Telegram. The answer, it turned out, was that an enormous number of people wanted exactly that.
The project was renamed twice in three days in late January 2026: first to Moltbot, after Anthropic raised trademark concerns about the phonetic similarity to “Claude,” and then to OpenClaw three days later. By 2 March 2026, the repository had accumulated 247,000 GitHub stars and 47,700 forks. It had become what many observers were calling the fastest-growing GitHub project in history, reaching 100,000 stars in under 48 hours at its peak. The framework supports more than 50 integrations and works across Claude, GPT-4o, Gemini, and DeepSeek.Tencent built an enterprise platform directly on top of it, demonstrating that OpenClaw’s influence had already extended well beyond individual hobbyists.
A convenient timing problem
The restriction becomes more pointed given what happened in February. On 14 February 2026, Steinberger announced he was leaving his own project to join OpenAI. Sam Altman posted publicly that Steinberger would “drive the next generation of personal agents” at the company, and that OpenClaw would be moved to an open-source foundation with OpenAI’s continued support. Steinberger wrote in a blog post that “teaming up with OpenAI is the fastest way to bring this to everyone.”
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Anthropic’s restrictions were announced and enforced within weeks of that move, a timeline that has not escaped notice. Steinberger and fellow investor Dave Morin attempted to negotiate a softer landing, approaching Anthropic directly, but by their account only managed to delay enforcement by a single week.
“First they copy some popular features into their closed harness, then they lock out open source,” Steinberger wrote in response to the ban.
Whether the timing reflects competitive calculation or coincidence, the effect is the same. The most popular open-source agent framework, now loosely affiliated with OpenAI, has been effectively priced off Claude’s subscription tier.
The cost shock for users
For developers accustomed to unlimited agentic runs under a flat plan, the new billing structure is a significant disruption. Under pay-as-you-go extra usage, per-interaction costs are estimated at $0.50 to $2.00 per task, which makes heavy agentic use expensive in ways that a fixed monthly plan obscured. Some users report facing cost increases of 10 to 50 times their previous outlay. Hobbyist developers and solo practitioners, the cohort that built OpenClaw’s early adoption, are most exposed.
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Anthropic has offered two concessions to smooth the transition. Subscribers receive a one-time credit equal to their monthly plan cost, redeemable until 17 April. Users who pre-purchase extra usage bundles can receive discounts of up to 30%.
Users who want to continue running OpenClaw with Claude can do so either through those extra usage bundles or by supplying a separate Claude API key, which bypasses subscription limits but charges at full API rates: $3 per million input tokens and $15 per million output tokens for Claude Sonnet 4.6, and $15 and $75 respectively for Claude Opus 4.6.
Anthropic’s closing ecosystem
The decision fits a broader pattern.Anthropic committed $100 million to its Claude Partner Network in March 2026, formalising a web of enterprise consulting and integration relationships built around its own products. Separately,the company has launched a marketplace for Claude-powered software, allowing enterprise customers to purchase third-party applications without Anthropic taking a commission, but through channels Anthropic controls. The pattern is consistent: Anthropic wants the revenue, the data, and the governance that comes with owning the customer relationship, and it is making it incrementally less attractive to route that relationship through tools it did not build.
Claude Code, Anthropic’s own developer environment, is included in Pro and Max subscription plans and is not subject to the new restrictions. The message to developers is implicit but legible: build inside Anthropic’s ecosystem, or pay API rates to build outside it.
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Anthropic’s $3 billion raise in early 2026was accompanied by language about building “artificial super-intelligence for science” and expanding its research infrastructure. What it also reflects is the commercial pressure of running one of the most computationally intensive products in the world at scale. Compute costs do not flatten because users prefer flat subscription pricing. Foran AI industry that spent 2025 racing to acquire users, 2026 is increasingly about working out who actually pays for them, and how much.
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