During BlizzCon 2026, Blizzard went ahead and boldly teased two projects that are still in development and still roughly minimum 3 years in the future. The goal behind that was to let the world know that Blizzard has a strong footing and that StarCraft and Diablo 5 will be rolled out just in time. In a world where Rockstar is constantly extending the release date for GTA 6 and CD Projekt Red did the same with Cyberpunk 2077 back in 2020, that sort of commitment can genuinely be comforting.
During the opening ceremony, StarCraft developer Dan Hay went on to reveal that the game would be released sometime in 2030. It was also unveiled that instead of being a real-time strategy title, the 2030 StarCraft game will be an open-world shooter. As per GameRant, then came a surprising tease of Diablo 5, which is a good straw for fans to hold onto ahead of Diablo 4 rolling out its ninth playable class, the Amazon, in early 2027.
During an interview with Bloomberg, Blizzard’s president Johanna Faries insinuated that the studio is focused on shipping big releases on time. She specifically added that they have “all hands on deck to set those projects up for success.” Historically, however, that’s not been the case. In fact, Blizzard has followed a strict policy of “it’s done when it’s done,” and they rarely announce specific release years or windows for their games until the projects are very close to being finished. She further expressed her confidence in the Studio’s aims in the following words:
Advertisement
“We’re a Blizzard that’s going to ship, and ship big, and ship on time, and all hands on deck to set those projects up for success. We want to convey confidence in some of our biggest bets coming forward.”
Advertisement
Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars
Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you’d actually make it out of alive.
💊The Matrix
🔥Mad Max
🌧️Blade Runner
Advertisement
🏜️Dune
🚀Star Wars
Advertisement
01
You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one.
Advertisement
02
In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires.
Advertisement
03
What kind of threat keeps you up at night? Fear is useful data — if you’re honest about what you’re actually afraid of.
Advertisement
04
How do you deal with authority you don’t trust? Every dystopia has a power structure. Your approach to it determines everything.
Advertisement
05
Which environment could you actually endure long-term? Survival isn’t just tactical — it’s physical, psychological, and very much about where you are.
Advertisement
06
Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are.
Advertisement
07
Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they’re actually made of.
Advertisement
08
What would actually make survival worth it? Staying alive is one thing. Having a reason to is another.
Advertisement
Your Fate Has Been Calculated You’d Survive In…
Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.
Advertisement
The Resistance, Zion
The Matrix
You took the red pill a long time ago — probably before anyone offered it to you. You’re a systems thinker who can’t help but notice the seams in things.
Advertisement
You’re drawn to understanding how the system works before figuring out how to break it.
You’d find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines’ worst nightmare.
You function best when you have access to information and the freedom to act on it.
The Matrix built an airtight prison. You’d be the one probing the walls for the door.
The Wasteland
Mad Max
The wasteland doesn’t reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That’s you.
Advertisement
You don’t need comfort, community, or a cause larger than the next horizon.
You need a vehicle, a clear threat, and enough fuel to outrun it — and you’re good at all three.
You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
In the wasteland, that distinction is everything.
Los Angeles, 2049
Blade Runner
You’d survive here because you know how to exist in moral grey areas without losing yourself completely.
Advertisement
You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
You’re not a hero. But you’re not lost, either.
In Blade Runner’s world, that distinction is everything.
Arrakis
Dune
Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.
Advertisement
Patience, discipline, and political awareness are your core strengths — and on Arrakis, they’re survival tools.
You understand that the long game matters more than any single victory.
Others come to Dune and are consumed by it. You’d learn its logic and earn its respect.
In time, you wouldn’t just survive Arrakis — you’d begin to reshape it.
A Galaxy Far, Far Away
Star Wars
The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn’t have it any other way.
Advertisement
You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
You’d gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire’s grip can be broken.
You fight — not because you have to, but because standing aside isn’t something you’re capable of.
In Star Wars, that willingness is what makes all the difference.
Advertisement
StarCraft Has Tried to Become a Shooter Before — Twice
StarCraft: Ghost was announced way back in 2002 as a third-person action game before being indefinitely postponed and eventually treated as cancelled. Then Blizzard developed another StarCraft FPS, codenamed Ares, for roughly two years before cancelling it in 2019 so resources could move toward Diablo IV and Overwatch 2. That prototype was reportedly envisioned as something like Battlefield in the StarCraft universe, with players controlling a Terran Marine against the Zerg.
It’s also important to note here that Blizzard showed no StarCraft gameplay at BlizzCon, and the video shown was a cinematic. Platforms, precise gameplay systems, exact camera perspective, and many core details remain undisclosed for now.
StarCraft is being planned for a release in Spring 2030, and Diablo 5 is being shipped for Spring 2029. Stay tuned to Collider for more updates.
You must be logged in to post a comment Login