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Sports

👀Was it a dig? Barça’s eye-catching post at Real Madrid

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Amid the dressing-room crisis Real Madrid are going through, Barcelona’s social media manager posted a tweet to stir up the build-up to El Clásico.

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PGA CHAMPIONSHIP ’26: Facts and figures for the second major of the year

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NEWTOWN SQUARE, Pa. (AP) — Facts and figures from the PGA Championship, to be held May 14-17 at Aronimink Golf Club:

Event: 108th PGA Championship.

Site: Aronimink GC.

Length: 7,394

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Par: 70.

Field: 156 players (20 PGA professionals).

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Prize money: TBA ($19 million in 2025). Winner’s share: TBA ($3,420,000 in 2025).

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Defending champion: Scottie Scheffler.

Last year: Scottie Scheffler lost a five-shot lead on the front nine and wound up winning by five shots by closing with an even-par 71. The two-time Masters champion became the first player since Seve Ballesteros to win his first three majors by three shots or more.

Last major at Aronimink: Gary Player won by one shot over Bob Goalby for his first PGA Championship in 1962.

Previous winners at Aronimink: Sei Young Kim (2020 KPMG Women’s PGA), Keegan Bradley (2018 BMW Championship), Nick Watney (2011 AT&T National), Justin Rose (2010 AT&T National), John Jacobs (2003 Senior PGA Championship).

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The odds: Scottie Scheffler (+400), Rory McIlroy (+750), Cameron Young (+1400), Jon Rahm and Xander Schauffele (+1600).

Calendar Grand Slam: Masters champion Rory McIlroy can become the fifth player since 1960 — and the first since Jordan Spieth in 2015 — to win the first two majors of the year.

Career Grand Slam: Spieth tries for the 10th time to complete the career Grand Slam at the PGA Championship. Of the six men with all four majors, none got the final leg at the PGA Championship.

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Key statistic: Americans have won the PGA Championship the last 10 times, the longest such streak of any major.

Noteworthy: The PGA Championship has been held at 75 golf courses in 26 states.

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Quoteworthy: “We don’t want to be the story. It should be the golf course and the players.” — Kerry Haigh, PGA of America championships director.

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Television (all times EDT): Thursday-Friday, 7 a.m. to noon (ESPN+), noon to 7 p.m. (ESPN); Saturday-Sunday, 8 a.m. to 10 a.m. (ESPN+), 10 a.m. to 1 p.m. (ESPN), 1 p.m. to 7 p.m. (CBS and Paramount+).

___

AP golf: https://apnews.com/hub/golf

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Floyd Mayweather announces press conference and names who he will fight next amid Pacquiao drama

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Floyd Mayweather‘s fighting future is about to become a lot clearer.

After not competing professionally since 2017 and no exhibition bouts since 2024, Mayweather looked set for a busy 2026, with three different fights all announced.

First he was lined up for an exhibition with fellow boxing legend Mike Tyson, before a shock professional rematch against former foe Manny Pacquiao was confirmed for September 19.

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The American didn’t stop there, after it was then revealed that he was scheduled for another exhibition against Greek kickboxer Mike Zambidis, but there has been doubt surrounding each of those fights over the past few weeks.

The clash with Tyson was initially rumoured for the Congo in April, but that date has come and gone, with various factors including an injury to ‘Iron Mike’ throwing doubt on whether it will be rescheduled.

Mayweather’s bout with Pacquiao has also faced several issues, after the pair disagreed over if it will be a professional fight or an exhibition contest, while the announced venue of The Sphere in Las Vegas is now unavailable on the originally planned date.

It appears that Mayweather is at least proceeding with one of those three fights though, after he revealed on social media the details of a press conference for the battle against Zambidis.

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For now it appears that Mayweather’s focus is on the exhibition with Zambidis, but Pacquiao’s team have stated previously that the American will be in breach of contract if he proceeds with that bout, so the issues still look to be a long way from being resolved.

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‘Dark’ places to a touching gesture

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Best Shotgun build in Far Far West

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Far Far West has plenty of weapon options to experiment with, but the best Shotgun build in the game is something else entirely when it gets going. The combination of clip size, fire rate stacking, and the right jokers turns what is already a close-range destroyer into something that barely resembles a shotgun by the end of a run.

Here is the full breakdown for the best Shotgun build in Far Far West.

Note: The article is subjective and based on the writer’s views.


Far Far West: Best Shotgun build

The Shotgun setup

Shotgun upgrades (Image via Fireshine Games || YouTube/@BullsGuidebook)Shotgun upgrades (Image via Fireshine Games || YouTube/@BullsGuidebook)
Shotgun upgrades (Image via Fireshine Games || YouTube/@BullsGuidebook)

The base for this build is a fully maxed Prestige 5 Shotgun, which unlocks two extra Joker slots and five additional upgrade slots. Without those extra slots, the build simply does not reach the same ceiling. Here is how the upgrades are distributed:

  • Damage: 8 bars, giving +40%
  • Clip size: 16 bars, giving +160 rounds
  • Accuracy: 1 bar, giving +5 (leftover point, but accuracy is the best use for it)

The clip size investment is not accidental. It is the entire reason the primary Jokers work the way they do.

Also read: How to farm Souls in Far Far West


Jokers

Overblast Joker in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)Overblast Joker in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)
Overblast Joker in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)

The Joker selection is what makes this build click:

  • Overblast: Fires an extra pellet for every round missing from the magazine. The more empty the clip, the more pellets go out with every shot. This is why clip size is maxed out – more bullets means more missing rounds means more bonus pellets at the end of the magazine.
  • Machine Gun: It grants 0.3% fire rate for every 50 damage dealt. This stacks continuously through a fight, and with how much damage is going out per shot, the fire rate climbs fast. Later in a run, this joker alone turns the shotgun into something that barely pauses between shots.
  • Reload Mastery: It reloads an empty clip 50% faster. Since the clip empties quickly, especially when the Machine Gun Joker is firing at high speed, this Joker keeps the downtime low and ensures the Overblast pellets are always cycling.
  • Ammo Supply: It gives a +5% chance for enemies to drop an ammo box on death. At this fire rate, ammo runs out faster than expected. This joker patches that gap.

Secondary weapon options

Sheriff Star in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)Sheriff Star in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)
Sheriff Star in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)

Two secondaries work well alongside this build, depending on the situation, and they are:

  • Sheriff Stars goes solid with the Jump Star Joker (+2 jumps while holding the Stars) and the Scavenger Star Joker (+30% move speed and +100% pickup range). The extra mobility and pickup range make it easier to stay aggressive and collect souls and ammo mid-fight.
  • Bow goes well with the Ultra Draw Joker, which charges for 4 seconds to fire a massive explosive arrow. This is particularly useful for a ghost house where the shotgun is not the ideal tool. It pertains more to utility than damage output, but it fills the gaps the shotgun leaves.

Read more: 7 best Far Far West mods worth installing


Hero build and Jokers

The hero side of the build is built around survivability and air mobility:

  • Moon Gravity (x2): It offers 25% lower gravity. This build spends time in the air, so lower gravity helps with spacing and positioning.
  • Soul Siphon (x2): It increases pickup range and gives +2 HP per soul collected. Since souls drop constantly during fights, this provides a steady stream of health recovery.
  • Bouncing Ball: It grants +15% extra damage while airborne. Since jumps are frequent with this build, that damage bonus is almost always active.
  • Rage: Upon reaching 25% HP, it releases a wave that burns nearby enemies with a 60-second cooldown. Of course, this also serves as a clear warning indicator when health is getting dangerously low.

Upgrade Spread

  • Health Max: 6 bars, +30
  • Spell Cooldown Reduction: 6 bars, +12%
  • Speed: 2 bars, +8%
  • Jump Height: 6 bars, +42

The jump height investment works directly with the Moon Gravity Joker and Bouncing Ball Joker, keeping the aerial playstyle active throughout the run.


How does the best Shotgun build in Far Far West play?

The firing rate of the best Shotgun build (Image via Fireshine Games || YouTube/@BullsGuidebook)The firing rate of the best Shotgun build (Image via Fireshine Games || YouTube/@BullsGuidebook)
The firing rate of the best Shotgun build (Image via Fireshine Games || YouTube/@BullsGuidebook)

When the Machine Gun Joker starts stacking and the Overblast pellets fire at the tail end of the magazine, the output is genuinely difficult to deal with as an enemy. Finding two Camper Jokers during a run, or one Camper Joker alongside a Copy Machine, makes it even worse.

It is a strong weapon build that starts slow, builds momentum, and eventually becomes a complete problem for anything in its way.

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Check out more game-related guides below: