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Sports

Trump rages about the cost of World Cup tickets as pressure grows on FIFA: ‘I wouldn’t pay it either’

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President Donald Trump blasted the exorbitant ticket prices for the hotly anticipated FIFA World Cup this summer, claiming that even he wouldn’t shell out for them.

In a Wednesday phone interview with The New York Post, the billionaire president learned that American soccer fans are being quoted four-figure fares for even the cheapest seats at an upcoming match.

“I did not know that number,” Trump told the outlet. “I would certainly like to be there, but I wouldn’t pay it either, to be honest with you.”

On StubHub, the most affordable tickets for the U.S.-Paraguay match on June 12 at SoFi Stadium outside of Los Angeles start at $1,056 (£776). That’s higher than the $876 (£643) low for the England vs. Panama game on June 27 at MetLife Stadium on the outskirts of New York City, or the $750 (£551) being asked for the France vs. Senegal face-off there on June 16.

“I would have to take a look at it,” the Republican president said before lamenting that his own voters might be priced out of the tournament, which runs from June 11 to July 19 in over a dozen cities throughout the U.S., Canada, and Mexico.

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US President Donald Trump blasted the high price of World Cup tickets, claiming that even he wouldn’t shell out for them.
US President Donald Trump blasted the high price of World Cup tickets, claiming that even he wouldn’t shell out for them. (Getty Images)

“If people from Queens and Brooklyn and all of the people that love Donald Trump can’t go, I would be disappointed, but, you know, at the same time, it’s an amazing success,” he said. “I would like to be able to have the people that voted for me to be able to go.”

Still, the president voiced satisfaction with the five million tickets already sold, declaring, “They’ve never had anything like it.”

In recent weeks, fans across the world have expressed frustration over their inability to secure tickets for the quadrennial soccer extravaganza, due to record-high ticket costs.

“Global football still tries to adhere to this idea of a more populist aspiration about the accessibility of the game. That’s basically become a fiction, and this is the corporatization of World Cups on steroids,” Andrés Martinez, a soccer author, told The Hill.

Some have drawn comparisons to the last World Cup in Qatar in 2022, where the most expensive final ticket was roughly $1,600 at face value. This year, by contrast, the top-priced ticket for the final is about $11,000 at its original cost.

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“It doesn’t feel the same as the previous two World Cups,” Francisco Javier Ferreira, a 70-year-old Mexican soccer aficionado, told CNN. “That’s how it feels to me because even ticket prices are out of reach for everyone.”

Criticism has escalated into legal action, with the fan group Football Supporters Europe filing a lawsuit with the European Commission in March, which accuses FIFA of “excessive ticket prices.”

At the last World Cup in Qatar, the most expensive final ticket sold for about $1,600 at face value. This year, the top-priced ticket for the final, at original cost, is about $11,000
At the last World Cup in Qatar, the most expensive final ticket sold for about $1,600 at face value. This year, the top-priced ticket for the final, at original cost, is about $11,000 (Getty Images)

FIFA President Gianni Infantino has defended the lofty sums being demanded for this summer’s tournament, arguing they reflect the cost of doing business in the states.

“We have to look at the market; we are in the market in which entertainment is the most developed in the world. So we have to apply market rates,” Infantino said at a conference in Beverly Hills this week. “In the U.S., it is permitted to resell tickets as well. So if you were to sell tickets at the price which is too low, these tickets will be resold at a much higher price.”

He also pointed out that tickets for sporting events in the U.S. are generally expensive.

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“You cannot go to watch in the U.S. a college game, not even speaking about a top professional game of a certain level, for less than $300,” Infantino said. “And this is the World Cup.”

Infantino added that many seats have been reserved at more affordable levels, noting that 25 percent of group‑stage tickets are priced below $300.

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Best Shotgun build in Far Far West

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Far Far West has plenty of weapon options to experiment with, but the best Shotgun build in the game is something else entirely when it gets going. The combination of clip size, fire rate stacking, and the right jokers turns what is already a close-range destroyer into something that barely resembles a shotgun by the end of a run.

Here is the full breakdown for the best Shotgun build in Far Far West.

Note: The article is subjective and based on the writer’s views.


Far Far West: Best Shotgun build

The Shotgun setup

Shotgun upgrades (Image via Fireshine Games || YouTube/@BullsGuidebook)Shotgun upgrades (Image via Fireshine Games || YouTube/@BullsGuidebook)
Shotgun upgrades (Image via Fireshine Games || YouTube/@BullsGuidebook)

The base for this build is a fully maxed Prestige 5 Shotgun, which unlocks two extra Joker slots and five additional upgrade slots. Without those extra slots, the build simply does not reach the same ceiling. Here is how the upgrades are distributed:

  • Damage: 8 bars, giving +40%
  • Clip size: 16 bars, giving +160 rounds
  • Accuracy: 1 bar, giving +5 (leftover point, but accuracy is the best use for it)

The clip size investment is not accidental. It is the entire reason the primary Jokers work the way they do.

Also read: How to farm Souls in Far Far West


Jokers

Overblast Joker in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)Overblast Joker in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)
Overblast Joker in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)

The Joker selection is what makes this build click:

  • Overblast: Fires an extra pellet for every round missing from the magazine. The more empty the clip, the more pellets go out with every shot. This is why clip size is maxed out – more bullets means more missing rounds means more bonus pellets at the end of the magazine.
  • Machine Gun: It grants 0.3% fire rate for every 50 damage dealt. This stacks continuously through a fight, and with how much damage is going out per shot, the fire rate climbs fast. Later in a run, this joker alone turns the shotgun into something that barely pauses between shots.
  • Reload Mastery: It reloads an empty clip 50% faster. Since the clip empties quickly, especially when the Machine Gun Joker is firing at high speed, this Joker keeps the downtime low and ensures the Overblast pellets are always cycling.
  • Ammo Supply: It gives a +5% chance for enemies to drop an ammo box on death. At this fire rate, ammo runs out faster than expected. This joker patches that gap.

Secondary weapon options

Sheriff Star in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)Sheriff Star in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)
Sheriff Star in Far Far West (Image via Fireshine Games || YouTube/@BullsGuidebook)

Two secondaries work well alongside this build, depending on the situation, and they are:

  • Sheriff Stars goes solid with the Jump Star Joker (+2 jumps while holding the Stars) and the Scavenger Star Joker (+30% move speed and +100% pickup range). The extra mobility and pickup range make it easier to stay aggressive and collect souls and ammo mid-fight.
  • Bow goes well with the Ultra Draw Joker, which charges for 4 seconds to fire a massive explosive arrow. This is particularly useful for a ghost house where the shotgun is not the ideal tool. It pertains more to utility than damage output, but it fills the gaps the shotgun leaves.

Read more: 7 best Far Far West mods worth installing


Hero build and Jokers

The hero side of the build is built around survivability and air mobility:

  • Moon Gravity (x2): It offers 25% lower gravity. This build spends time in the air, so lower gravity helps with spacing and positioning.
  • Soul Siphon (x2): It increases pickup range and gives +2 HP per soul collected. Since souls drop constantly during fights, this provides a steady stream of health recovery.
  • Bouncing Ball: It grants +15% extra damage while airborne. Since jumps are frequent with this build, that damage bonus is almost always active.
  • Rage: Upon reaching 25% HP, it releases a wave that burns nearby enemies with a 60-second cooldown. Of course, this also serves as a clear warning indicator when health is getting dangerously low.

Upgrade Spread

  • Health Max: 6 bars, +30
  • Spell Cooldown Reduction: 6 bars, +12%
  • Speed: 2 bars, +8%
  • Jump Height: 6 bars, +42

The jump height investment works directly with the Moon Gravity Joker and Bouncing Ball Joker, keeping the aerial playstyle active throughout the run.


How does the best Shotgun build in Far Far West play?

The firing rate of the best Shotgun build (Image via Fireshine Games || YouTube/@BullsGuidebook)The firing rate of the best Shotgun build (Image via Fireshine Games || YouTube/@BullsGuidebook)
The firing rate of the best Shotgun build (Image via Fireshine Games || YouTube/@BullsGuidebook)

When the Machine Gun Joker starts stacking and the Overblast pellets fire at the tail end of the magazine, the output is genuinely difficult to deal with as an enemy. Finding two Camper Jokers during a run, or one Camper Joker alongside a Copy Machine, makes it even worse.

It is a strong weapon build that starts slow, builds momentum, and eventually becomes a complete problem for anything in its way.

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