The Bose QuietComfort Headphones (2nd Gen) arrive in the middle of an ANC arms race that has been going on for more than a decade. Bose and Sony have spent years battling for noise-cancelling supremacy, and almost every new flagship has pushed ANC performance to new heights. Unfortunately, the same can be said for the price tags.
The original Bose QC1 sold for $299 when it was released. Today, the top-of-the-line QuietComfort Ultra Headphones (2nd Gen) are $449. That buys you a ton of features, excellent sound, and some of the best noise cancellation available, but what if you don’t need all of it? An infrequent traveler may have a hard time spending $449 for a single flight each year, while someone just starting out can buy a lot of ramen with the $150 difference.
So do those buyers settle for a previous-generation flagship at a reduced price, or step down to a current model that still offers the core features they actually need at a more reasonable tariff?
Buying used has always been a mixed bag with electronics. Batteries don’t last forever, warranties are usually short, and the realistic lifespan of many consumer electronics products isn’t substantially longer. The better spend may be a sub-flagship model like the Bose QuietComfort Headphones (2nd Gen).
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Some readers will recognize the QuietComfort name as Bose’s flagship line, but that distinction now belongs to the model carrying the Ultra suffix. The QuietComfort without it sits in the middle of Bose’s lineup, retails for $359, and can sometimes be found for less. Watching the Black Friday sales is always a good play this time of year.
The Bose QuietComfort has long occupied that middle ground. It isn’t as flashy or as cutting-edge as its more expensive sibling, but it has traditionally focused on the features most buyers actually use. When Bose introduces new technology in its flagship models, some of it inevitably trickles down a generation or two later.
That brings us to the newest QuietComfort Headphones (2nd Gen), which I’ll refer to as the QCgen2 from this point forward. For listeners who want strong ANC, long-term comfort, and the features that matter without paying flagship money, the QCgen2 may represent the best compromise between cost and capability.
Bose QuietComfort Headphones (2nd Gen)
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Build Quality and Fit: Familiar Bose Comfort With Useful Refinements
The aesthetic here remains understated, which is either refreshing or disappointing depending on your perspective. Bose has updated the design with treatment similar to what it gave the Ultra. The earcups are more pill-shaped and less rectangular than those of the previous iteration, although the step between the rear of the cup and the face, where the pads attach, is slightly less pronounced than on its sibling. The polymer yoke is wider than the metal version used on the Ultra, but the headband remains the same size as both the previous model and the Ultra.
Padding is also shared between the two models, with the headband and ear pads interchangeable between them. Reusing parts where possible helps keep costs down, so it’s no surprise that the line shares as much commonality as it does. One benefit of the greater use of polymer is weight: the QCgen2 comes in at just 230 grams. That puts it firmly in the lightweight class and helps reduce fatigue during longer listening sessions.
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Clamping force is moderate for an ANC headphone, with enough pressure to keep the cups firmly in place without feeling like a vise. Overall, I found the QCgen2 comfortable with glasses and easy to wear through an entire movie on a flight or during extended listening sessions.
Color choices used to be limited to black or white, but Bose has expanded the lineup considerably with Eucalyptus Green, Rosewood Mauve, and Dewdrop Mint joining the two original options. I’m not one to use headphones as a vehicle for personal expression, but wearing them as a fashion statement is fairly common now, and Bose has clearly answered the call.
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Build quality is solid rather than premium, which is about what one should expect at this level. The materials feel appropriate for the price and should provide reasonable longevity.
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Internals and Connectivity: Lossless USB Audio Joins Bluetooth 5.4
Bose remains fairly tight-lipped about the driver details, revealing only that the QCgen2 uses 30mm dynamic drivers with a nominal impedance of 48 ohms. Frequency response and sensitivity are not listed.
Bluetooth is version 5.4 and supports AAC and SBC, but not aptX like its bigger sibling. Bluetooth multipoint is supported, allowing users to switch between a phone and laptop without additional hassle, which is a welcome addition.
The USB port can now be used for lossless audio playback at up to 24-bit/48kHz, which is another very welcome upgrade. That helps offset the removal of the 3.5mm jack found on the previous model, as the QCgen2 no longer includes an analog connection. USB audio still requires the headphones to be powered on, and a connected phone may take a battery hit if it is also supplying power while you listen.
Battery life is rated at up to 24 hours depending on the mode in use. ANC consumes less power than Immersive Audio, which drops the rated figure to 18 hours. A full charge takes roughly three hours, while a 15-minute quick charge provides about 2.5 hours of playback for those trying to squeeze in some listening during a short layover.
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Features: Immersive Audio Arrives, but ANC Is the Bigger Upgrade
The previous section introduced two of the QCgen2’s major additions: USB audio and Immersive Audio with Bose TrueSpace technology. The other significant change is an improvement in ANC performance.
Immersive Audio offers three options: Still Mode, Motion Mode, and Cinema Mode. The technology has been available on previous generations of the Ultra series, but this is the first time it has trickled down to the QuietComfort line. Still Mode anchors the audio in place, while Motion Mode adjusts the presentation as you move. Cinema Mode is designed for movies, TV shows, and podcasts, creating a more spacious presentation while keeping dialogue intelligible.
Still Mode worked fairly well, while Motion Mode sounded more experimental and less refined to my ears. Cinema Mode does help dialogue cut through, which can be useful, but none of the three qualify as a “gotta have it” feature for me. I suspect a fairly large percentage of users will experiment with Immersive Audio for a while and then largely ignore it.
The changes to noise cancellation are more meaningful. Passive isolation hasn’t changed much, so that part is essentially a wash. Bose’s QuietControl ANC system has been improved with six microphones and updated adaptive feedback control, resulting in better noise reduction, particularly with continuous low-frequency sounds such as dishwasher noise and aircraft engines.
Sudden, unexpected sounds are reduced but not eliminated, which is something users should expect from feedback-based ANC systems. Bose has also added ActiveSense, which automatically increases noise cancellation when it detects a sudden rise in environmental noise while the headphones are in Aware Mode. It is a useful addition that helps prevent abrupt changes in the surrounding environment from becoming a distraction.
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Overall, the QCgen2’s noise cancellation is on par with the previous-generation Ultra model, which should satisfy all but the most demanding ANC users.
Battery Life: Up to 24 hours; up to 18 hours with Immersive Audio
Quick Charge: 15 minutes for up to 2.5 hours
Full Charge: About 3 hours
Weight: 230 grams
3.5mm Input: No
Listening
The QCgen2 is decidedly not a reference headphone, with a tuning that falls somewhere between an L-shaped and V-shaped signature, along with a healthy amount of mid-bass emphasis. The overall presentation is also highly dependent on which mode and settings are being used.
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In its default configuration, the QCgen2 leans heavily toward an L-shaped signature, with a substantial mid-bass lift followed by a relatively flat response above that bump. To my ears, it is an odd tuning choice because vocals tend to sit in the middle or rear of the stage rather than being pushed forward as expected. The soundstage can also feel congested, if not outright cramped, depending on the track.
That might be enough for some listeners to dismiss the QCgen2 were it not for Immersive Audio’s Still Mode. Switching to Still Mode brings the vocals forward and shifts the tuning closer to a V-shaped presentation. The lower leg remains more pronounced than the upper, but the overall balance is considerably better and the presentation sounds more natural and relaxed.
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There is also more air and a noticeably larger soundstage in this mode, and to my ears it should be the default. Motion Mode is similar in most respects, so listeners who want to add some head-tracking action get much of the same sonic improvement.
Even with those changes, the upper frequencies remain somewhat subdued, leaving the QCgen2 sounding slightly soft overall. Percussion lacks some of the snap it should have, while transients are slower than what I hear from competing Sony and Sennheiser models. That is clearly the tradeoff for a warmer, bassier presentation, and whether that is a positive will come down to individual preference.
The upside is that very few listeners are likely to find the QCgen2 fatiguing. That makes it a good option for gifting or sharing, as its tuning and various listening modes make it adaptable to a fairly broad range of preferences.
The soundstage is wider than it is deep, with limited overall dimensions and only a modest sense of height, which is hardly uncommon among ANC headphones. Imaging and layering are both acceptable, but the presentation remains somewhat compact because of the limited stage size and can become slightly claustrophobic when tracks get especially busy.
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ANC performance is very good, with most continuous droning noises removed almost completely. The ability to adjust the amount of noise cancellation in the Bose app is also useful because increasing ANC has a noticeable effect on the sonic signature. Being able to tailor the level of cancellation to the environment therefore makes a lot of sense.
One weakness is the equalizer in the Bose app, which is fairly limited compared with many competitors. Three bands simply aren’t enough for meaningful tuning, so if neither the default nor Immersive Audio modes match your preferred sound signature, there is only so much you can do to correct it.
It has often been said that Bose makes lifestyle products rather than audiophile ones, and the QCgen2 certainly fits that description. That is not necessarily a criticism. Some competing headphones are more resolving and brighter, but they can also sound harsher and become more fatiguing over longer sessions.
The warmer, more organic presentation of the QCgen2 should appeal to a broad audience, while the expanded range of color options gives Bose another advantage for buyers who care as much about how their headphones look as how they sound.
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The Bottom Line
The Bose QuietComfort Headphones (2nd Gen) are a meaningful upgrade over the previous model, with better ANC, improved comfort, USB audio, and Immersive Audio features that have finally trickled down from the Ultra line. Bose has also expanded the color options, which will matter to buyers who increasingly treat headphones as part of the wardrobe rather than something to hide in a carry-on bag.
They are comfortable enough for long sessions, offer solid battery life, and deliver an easygoing, warmer presentation that should work well for a broad range of listeners. The catch is that the default tuning benefits from some adjustment, and Bose’s limited three-band EQ does not give users much room to reshape the sound if it misses the mark.
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That makes the $359 asking price the real issue. The QCg en2 is not a cheaper Ultra, and it costs more than several very capable mid-tier competitors. For listeners who value comfort, strong ANC, and Bose’s warmer sonic balance, the premium may be justified. For everyone else, the competition is close enough that $59 can become a surprisingly persuasive reason to keep shopping.
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Pros:
Excellent long-term comfort and lightweight design
Strong ANC performance approaching the previous Ultra
Immersive Audio modes noticeably improve the presentation
USB-C lossless audio up to 24-bit/48kHz
Warm, non-fatiguing tuning works well for extended listening
Bluetooth multipoint adds useful everyday flexibility
Cons:
No 3.5mm analog input
Three-band EQ is far too limited
Default tuning is heavily L-shaped and can sound congested
Soft treble and slower transients reduce perceived detail
$359 price puts it uncomfortably close to stronger competition
As autumn paints the leaves, the universe is putting on its own seasonal spectacular. October features an action-packed lineup of meteor showers and celestial showcases.
All eight planets are visible at some point in October
Mercury is visible just before sunset for several days in October.Stellarium
Every planet in the solar system is easily seen at some point this month, with Mercury being the most difficult. That’s not unusual, thanks to its proximity to the sun. Here’s a quick rundown on the best times to view each planet in October.
Mercury: Mercury is in elongation (the furthest it can get from the sun) on Oct. 12, making that day and the two or so days before and after the best possible time to view Mercury.
Venus: Venus spends most of the month being right next to the sun, making it virtually impossible to see. However, by the end of the month, it begins to separate from the sun, making it visible just after sunset. The best view is on Oct. 31, and the view is only set to get better going into November.
Mars: Mars will be visible in the night sky every night in October. It rises from the eastern horizon right around 2 a.m. and stays there until the sun comes up.
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Jupiter: Jupiter and Mars are going to be pretty close together all month, so most of the same rules apply, except that Jupiter rises about two hours later than Mars on most nights in October.
Saturn: Saturn is living its best life in October. It’s visible almost right at sunset ET and stays visible in the night sky until sunrise.
Neptune: Neptune is also visible every day in October and follows a very similar path to Saturn. It rises in the east, streaks across the sky, and sets in the west right around sunrise. They’re actually pretty close together in the night sky every night during the month, so if you can find Saturn, Neptune isn’t far off, but you’ll definitely need magnification to see it.
Uranus: Uranus is visible the entire month and follows a very similar path through the sky as Saturn and Neptune, but its trek happens later at night. It rises on the eastern horizon about 2 hours after Saturn and follows it across the sky, but never really catches up, ending up in the high western sky when sunrise comes.
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Oct. 3-4: Saturn is at opposition
Saturn rises from the eastern horizon and treks across the sky overnight.Stellarium
Skygazers hoping to get the best possible view of Saturn can do so in the first week of October. The planet is at opposition — the point at which it’s closest to the Earth — meaning it’s as big and bright in the night sky as it’s going to get for the next year. This is prime time to pull out the telescope or high-powered binoculars and get a look at Saturn, along with its fabulous rings.
The planet reaches opposition at around 8 a.m. ET on Oct. 4. The best time to view is the night before, Oct. 3, or the evening after, Oct. 4. For both nights, Saturn rises out of the eastern horizon just before sunset and streaks up into the southern sky as the night goes on. The moon may cause some light pollution, but the planet is bright enough that it shouldn’t be hard to spot with the naked eye.
Oct. 5: The moon and Mars hang out
The moon and Mars are getting cozy on Oct. 5. Stellarium
The various objects in the sky are always having a dance party, at least from the perspective of viewing them here on Earth. Mars and the moon are due for a dance on the evening of Oct. 5. In the days leading up to it, Mars appears further up in the night sky but drifts closer to the moon. After Oct. 5, the moon will move rapidly away from Mars. The two will be almost right on top of one another, so if you can find the moon, Mars should be nearby.
Oct. 6: The moon covers Jupiter entirely
The moon will pass in front of Jupiter, hiding it from view. Stellarium
Just one day later, the moon is meeting up with another dance partner, Jupiter. The moon will completely cover Jupiter, hiding it from view for much of the night, a phenomenon known as a lunar occultation. This is a pretty rare event. Per The Old Farmer’s Almanac, New York City saw a Jupiter occultation in 2004. The prior one visible to New Yorkers was in 1889.
This one is pretty easy to see. The moon and Jupiter will be right on top of one another all night, but depending on where you live, you’ll see Jupiter dip behind the moon at some point and pop back out again. The times vary wildly depending on where you are, so we recommend checking out The Old Farmer’s Almanac, which has a table of times this will happen in major cities.
Oct. 7: Draconids Meteor Shower
The Draconids meteor shower is in the Draco constellation near Vega. Stellarium
The Draconids meteor shower is a minor meteor shower that occurs every year around the first week of October. It officially starts on Oct. 6 and runs until Oct. 10, making it one of the shortest meteor showers of the season. It peaks on the evening of Oct. 7 and continues into the middle of the night. It’s fed by the 21P/Giacobini-Zinner comet, which is part of the Jupiter family of comets.
Draconids meteors appear to originate from the Draco constellation. It sits high in the western sky in the northern hemisphere this time of year, with a slight lean to the north. If you’re using a sky map app, all you need to do is find Vega, and you’re already in the right neighborhood to catch Draconids.
The peak is a little tame, at around 10 meteors per hour most years, but it has a history of surprising astronomers. In 1933 and 1946, Draconids spat out thousands of meteors an hour in what were two of the most intense meteor showers of the 20th century. On the plus side, the moon is below the horizon for this meteor shower, so you won’t need to worry about light pollution from the moon.
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Oct. 10: The last good chance to see the Milky Way
The Milky Way captured with the Tiny1 camera.
TinyMOS
The very best time to view the Milky Way is at a new moon in the warm months of the year, from May to August. This is when the Milky Way is high in the sky all night, giving night owls great views and plenty of time to photograph it. The problem is that it’s best viewed on nights with a new moon between midnight and 4 a.m. local time, which can be a bit late for some folks.
September and October are great for this because the Milky Way is at its highest point between 8 p.m. and 10 p.m. local time, giving the early birds a chance to snap some sweet photographs of the Milky Way. After October, the Milky Way is too low on the horizon to allow really good pictures of it until the following May. So, if you have a camera and are some place that’s dark, the new moon on Oct. 10 is probably your last chance to capture a striking photo before next spring.
Oct. 21: Orionids meteor shower
The Orionids meteor shower will be low to the horizon in the east when its peak occurs.
Orionids is the better-known of the two October meteor showers. This one officially starts on Oct. 2 and runs until Nov. 7. It’s possible to spot a meteor from Orionids any night during the month, but the shower reaches its peak on the evening of Oct. 21. Meteors for this shower come from the 1P/Halley comet, which also feeds the Eta Aquariids meteor shower that happens every year in May.
This is a slightly more active meteor shower than the Draconids, and you can expect about 10 to 20 meteors per hour. The moon is set to be about 76% full that night, so you can probably expect to see fewer meteors thanks to lunar light pollution. The Orion constellation, where the meteor shower will appear to originate, doesn’t pop up over the eastern horizon until after midnight, so make sure to pack some coffee if you’re staying up late for this one. If you can find the stars Betelgeuse, Capella and Rigel, then you should be able to find Orion easily. They’re in the same general area.
The Orionids meteor shower is best known for its bright, fast-moving meteors, which leave long trails that can last for over a minute and sometimes result in fireballs. Their brightness will be a boon, with the three-quarters-full moon in the sky hindering viewing.
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Oct. 26: The Hunter Moon
A full moon rises behind the Washington Monument. NASA/Bill Ingalls
October’s full moon falls close to Halloween this year, perfect for spooky views. According to The Old Farmer’s Almanac, October’s full moon reaches its peak on Oct. 26 at 12:12 a.m. ET. It’ll also be over 90% full for a couple of days before and after, giving you a solid five days to check it out.
October’s full moon isn’t quite a supermoon. A full moon is only classified as a supermoon when the moon is in perigee and full at roughly the same time, and October’s full moon misses the mark by a couple of days. October’s full moon is the last normal full moon of the year. November and December close out 2026 with supermoons before January opens with the final supermoon of this cycle.
Oct. 27: The moon eclipses the Pleiades
The moon will eclipse the Pleiades before either rises in the sky, but most people will still get to see part of it.Stellarium
Pleiades is one of the best star clusters to view in the night sky. They’re known as the Seven Sisters, and in terms of clusters of stars, it’s one of the easiest to see. The exception is on Oct. 27, when the moon will cross in front of them, blocking them almost entirely from view. When this happens depends on where you’re located.
The moon begins passing in front of them before sunset in eastern time, and moves out of the way around midnight. Those on the East Coast will start the night in the middle of this little eclipse, while those on the West Coast will glimpse it at the very end. Finding it should be simple enough since the moon is the easiest thing to see in the night sky.
All month: Constellations and asterisms
The sky is continuing its rearrangement from summer into autumn, and there are tons of constellations to gaze at over the course of the month. Many of September’s constellations appear again, including both Dippers, Aquarius, Pegasus, Pisces and many others. October plays host to a few new ones in the night sky cycle, including Taurus, Cetus, Auriga and Orion, which will appear low on the horizon as they begin their months-long ascent into the sky for the winter.
There are some smaller asterisms to observe as well, including the Coffin of Delphinus, the Circlet of Pisces and the Northern Cross. We recommend using a sky map to find them all, as there are quite a lot. That’s good news, because even if you don’t go out during one of the big events in October, you’ll still have plenty of objects to look for in the night sky.
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Joe is a freelance journalist. It all started with a long-running affection for building his own PCs, which he did for the first time as a teenager. It evolved into a lifelong enjoyment of putting words on the internet about the subject. He’s written for CNET, PCMag, Mashable and SlashGear as a freelance writer, and worked as a Senior Editor at Android Authority for 10 years. When he’s not writing about tech and science, he’s learning the ins and outs of DIY home repair, gaming, playing his bass guitars and posting help on PC building and gaming subreddits. He is a staunch believer that orange juice should have pulp.
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Defense and venture capital used to rarely overlap, but that’s no longer the case. Defense tech VC dealmaking set a record in Q1 2026, and new VC firms have emerged around the world to invest solely in defense startups.
One of these is two-year-old Protego Ventures, which presents itself as the first and largest dedicated defense tech VC in Israel. Led notably by two women, Lital Leshem and Lee Moser, it has just completed the final close of its debut fund with $125 million in capital commitments, TechCrunch learned exclusively.
This fund size is enabling Protego to invest between $5 million and $50 million per company, with a focus on startups “addressing the critical defense and security needs of Israel and the global community,” according to its website.
These include the likes of drone maker XTEND, its first portfolio company, which went public on the NYSE earlier this month. That’s also why Protego stopped short of its $150 million target: a smaller fund magnifies the impact of a single big win on overall returns, and with XTEND now looking like a potential “fund maker” — a single investment capable of returning the whole fund — raising more capital would only dilute that upside among a larger pool of investors. “Nobody wants to share the pie,” Leshem said.
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Ares Management is one of Protego’s biggest backers. The investment firm suggested that Leshem and Moser join forces and start Protego in the aftermath of the October 7, 2023, Hamas attack on Israel, with the conviction that new technologies would be key to boosting Israel’s defense capabilities in the face of new threats, Leshem said.
With a $30 million investment as a limited partner, Ares gave Protego the support it needed to start investing right away, Leshem said. Besides XTEND, its portfolio also includes startups such as ASIO, which develops situational awareness systems and has partnered with Anduril.
Leshem says the reception in defense circles has been strong. “On the military side, there is a lot of respect, and people are coming — even under the radar — to talk to us, to learn from us, to train with us, and for sure get our technology and innovation.”
Still, the Israeli market is easier to navigate for insiders, and Protego’s two founders are leaning into their networks. Moser, a seasoned venture capitalist, will remain a managing partner at the generalist VC firm AnD Ventures. As for Leshem, who co-founded a startup that was acquired for $625 million in 2025, she also brings 11 years of experience in the military and intelligence field to their approach.
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“Everything changed on October 7,” Leshem told TechCrunch. She was deployed, while pregnant, as a reservist on the day of the attacks. “And basically until the delivery room, I was there, witnessing and getting the first-row seat to how the battlefield acted differently from what I knew in the past decade.”
Protego won’t have the field to itself for long. Israeli authorities have taken notice of the same shift, awarding VC firms Adir Capital and Sling Capital about $33 million in state guarantees to invest in military and dual-use technologies, with other funds also raising capital for similar bets. (Leshem said Protego was too far along in its own fundraising to take part in the government’s tender.)
Protego, meanwhile, is already planning its next move: a second fund in the first quarter of 2027, backed by Israeli institutional investors and one large U.S. commitment Leshem has already secured, with a broader scope that includes early-growth American defense-tech companies.
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Washington Gov. Bob Ferguson kicks off the Washington Space Council, surrounded by the council’s members and 10-year-old Sebastian Yu. (GeekWire Photo / Alan Boyle)
Washington Gov. Bob Ferguson has created a public-private council to elevate the Evergreen State’s profile as regional clusters compete for primacy in America’s space industry.
The 23-member Washington Space Council was introduced tonight at the Museum of Flight during a kickoff event for Seattle Space Week, a celebration organized by Space Northwest.
“The council will help keep us competitive by comparing Washington with other leading states in the industry and identifying ways we can continue to improve and compete,” Ferguson said.
Washington state already ranks as one of the nation’s space industry hotspots. “We’re proud to have a cluster of more than 90 space companies employing more than 13,000 workers, generating over $4 billion in annual economic activity and $1.6 billion in annual payroll,” Ferguson said.
But Andy Lapsa, co-founder and CEO of Kent, Wash.-based Stoke Space, told tonight’s crowd that several other regions are competing with the Pacific Northwest for space-related investments. “States like Florida and Texas and Colorado want this industry, and they want it bad,” he said. “They compete for it every day. Washington has every advantage it needs to lead them all, and the window to use those advantages is open right now.”
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Boeing has historically been the state’s leading venture in aerospace, but when you focus on ventures that concentrate strictly on space, Blue Origin is high on the list. Seattle is particularly strong in the satellite sector: More than half of the world’s satellites are built in the Seattle area, thanks to SpaceX’s Starlink facilities in Redmond and Woodinville, plus Amazon Leo’s factory in Kirkland, BlackSky’s production plant in Tukwila and Xplore’s operation in Bellevue.
Gravitics, Interlune, Portal Space Systems, Starcloud and Starfish Space are among other space ventures represented on the Washington Space Council. The list also includes elected officials, union leaders, educators and investors, plus representatives from space-related tech companies and Pacific Northwest National Laboratory.
The 23-member Washington State Council includes representatives from government, academia and the space industry. Click on the image to get the full list from the Washington State Department of Commerce.
Ferguson said the council will “identify barriers for the industry and find opportunities for growth.”
“That includes, by the way, workforce development, infrastructure and much more,” he said. “And the council will look for ways we might be able to develop Washington-based commercial launch capabilities. That would be a very exciting addition to what we’re doing right here in Washington.”
Ferguson brought a member of the audience, 10-year-old Sebastian Yu, to the stage when he signed the executive order that officially created the council. After the signing, the governor handed the pen to Yu.
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“Your assignment, Sebastian, is that when we do that first launch, you have to save this pen and bring it with you to the first launch,” Ferguson said. “Take care of this pen, OK? I’m going to expect to see it again someday.”
Notes from the kickoff:
Space Northwest presented three awards to recognize contributions to the region’s space industry. The Shooting Star award for municipal support went to the city of Kent, Wash. Portal Space Systems won the Rising Star award for emerging space companies, and SpaceX won the North Star Award for large space companies.
Kent Mayor Dana Ralph noted that her city’s connection to the space industry goes back to Boeing’s work on the lunar rovers for NASA’s Apollo moon missions in the 1970s, while acknowledging that Kent can’t rest on its laurels. “Our job is to make it possible for companies to build and grow and hire. That means reinvesting in the basics: roads, great mobility, water, sewer, plentiful and easily accessible energy and industrial land,” she said.
Mehran Mesbahi, professor and chair of the University of Washington’s Department of Aeronautics and Astronautics, highlighted efforts to boost careers in the space industry. “We have Husky Satellite Lab, a group of energized students at UW, and we’re going to create a certificate program around space systems going forward,” he said.
Seattle Space Week continues on Tuesday with the Space Northwest Symposium at the Federal Way Performing Arts & Event Center.
Among the many joys of having a cat is the daily battle with the mess they leave behind. No matter what you try, finding litter and pet hair on furniture or in your bed is inevitable — either they track it in, or you do. If you’re a pet parent like me, this means searching for additional bits of litter and stray hairs that find their way into places you really don’t want them, including the bed. Short of pulling the sheets off entirely, few fixes exist.
I took a chance and tested the SandBar Roller, a $30 dual-roll lint roller, to see if it can make it easier to keep stray hair and litter at bay. I also put it through the paces for other lint-roller tasks like dusting and cleaning floors. Here’s how it fared.
How SandBar Roller differs from other lint rollers
The SandBar Roller Starter Kit I tested included the roller head, an extendable handle and two preinstalled lint rolls.John Carlsen/CNET
The SandBar Roller’s appeal lies in its two large lint rollers instead of one. While the idea doesn’t seem like much of a departure from a typical large lint roller, I couldn’t find any other dual-roller designs intended for use between bedsheets like SandBar. By arranging the rollers in this way, SandBar can clean the top and bottom sheets simultaneously without getting stuck.
The Best Handheld Vacuums, Tested by CNET
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While SandBar markets its proprietary lint rolls as stronger than normal rolls, they’re not much different from what you’ll find on the extra-large pet hair version of the Scotch-Brite lint roller. Both are 8 inches wide, with an inner diameter of 1.5 inches. Much to SandBar’s credit, its six-pack of refill rolls is just $20, which is very competitive with other lint roll refills I found on Amazon, with the optional subscription price dropping to just $16 for each one-, two- or three-month delivery.
Testing the SandBar Roller
The extendable handle is very practical.John Carlsen/CNET
Ostensibly, this design targets coastal homes, where sand gets everywhere — hence the SandBar name. While I don’t live on the coast, I’ve experienced sand in my bed while traveling, or after day trips to the desert, and cat litter is a near-daily occurrence. With that in mind, I conducted a series of informal tests to see how the SandBar Roller holds up.
Upon putting SandBar between the sheets, I noticed it moved fairly smoothly, at least until it snagged on some sheets that were too loose. It didn’t jam, but that means it works better for beds with the sheet firmly tucked at the foot — something I don’t do for various sleep-friendly reasons. Still, it worked well after tightening the sheets a bit, even snagging a few cat hairs and litter fragments. It’s a nice alternative to washing the sheets as frequently as I have to now.
I like the stickiness of the rolls, which is satisfyingly tacky without leaving residue or making it difficult to pull off used strips.John Carlsen/CNET
The SandBar removed cat fur from hard-to-reach places
Next, I wanted to see how it handled cleaning smart window shades and curtains, which often collect fur as my cat patrols windows a few times a day. It was a little more awkward, but taking the handle off proved effective, and the sticky roller collected a substantial amount of fur. I had to peel off multiple sheets because of the amount of fur, but it took only a few passes to clean the curtain. The SandBar Roller was very useful on furniture and pet beds, but I noticed that being too aggressive can occasionally dislodge a roll.
The SandBar Roller left a fairly clean surface when I dusted off a TV cabinet and soundbar. Still, I wouldn’t trade it out for the duster and handheld vacuum I usually use. Likewise, it did well on the linoleum floor and carpet near my cat’s litter box, but still I prefer the cleaner result I get from vacuuming.
Should you buy the SandBar Roller?
The specialized design does its job well, but is probably too niche for people who aren’t pet parents or near vast swathes of sand.John Carlsen/CNET
At $30, the SandBar Roller is unlikely to break anyone’s budget, especially when you can find similarly large bed lint rollers for the same price. In that context alone, including the cost of refill rolls, it’s probably as good as any other option. Still, the dual-roll design’s ability to get between sheets is a compelling reason to consider the SandBar Roller over the competition. The design suits households that typically deal with a lot of sand and litter in the beds. I could even see myself taking it camping for quick dirt cleanup in a sleeping bag.
However, I wouldn’t recommend it for short-term beach house rentals because it cuts corners — new guests expect clean sheets when they arrive. That said, making a SandBar Roller available during a guest’s visit could be worthwhile to improve their experience, as long as you leave instructions explaining what it’s for and how it works.
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If you don’t need the second roll — and mainly deal with pet hair on furniture — the ChomChom Roller doesn’t need refill rolls, making it a much better option for $25. Likewise, a handheld vacuum can do the same job with a bit more flexibility around the house — though it’s not quiet enough to use when others are sleeping. While it’s nice to have so many options, it’s always worth going with what works best for your needs and situation.
John Carlsen has more than a decade of experience testing and reviewing home tech products, with a major focus on smart home security. He earned his BS in journalism from Utah Valley University. In addition to his CNET contributions, John has written for Android Police, TWICE, Home Theater Review, SafeWise, ASecureLife and Top Ten Reviews.
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If you haven’t heard of Metal Gear, you probably haven’t played video games these last few decades. The original Metal Gear dates back to 1987 and launched on the MSX, but the real rise to fame probably started with Metal Gear Solid on the original PlayStation in 1998. What needed a hefty console in 1998 can comfortably fit on a microcontroller in 2026, though, as [David Montero Crespo] demonstrates with his port of MGS to the ESP32-S3.
[David] is — as we always are — standing on the shoulders of giants with this hack. Most specifically, the project relies entirely on the [FoxdieTeam] MGS Reversing decompliation project. Of course what one team decompiles, another can recompile, and in this case [David] chose to recompile the game for Expressif’s exceptional ESP32. It wasn’t quite as easy as just forking the repo and compiling with the ESP32 as a target though, as the blog post explains.
We won’t spoil it, but [David] did have to make some changes to account for the different quirks the MIPS processor in the PlayStation has compared to the Xtensa cores on the microcontroller. Then to make it playable, he put the ESP32-S3 module onto some perfboard with an analog stick from a drone controller, an ILI9341 LCD panel, and a resistor ladder to run the buttons for a barebones handheld.
OpenAI was gearing up to release GPT-6.1 Astra, its next AI model, with an October launch in its sights. That’s no longer happening. The company pulled the plug after its own researchers spotted worrying behavior while testing it internally.
What went wrong with GPT-6.1 Astra?
On paper, Astra-6.1 was an upgrade over the current GPT-6 Astra. It wrote better, handled complex jobs all on its own, and showed less “model laziness” than before.
OpenAI
However, in an interview with The Wall Street Journal, Saachi Jain, OpenAI’s head of safety systems, said the model slipped in two important areas. First, it sometimes misled users about what it had actually done. Second, it would occasionally carry on with a task without checking with the user first, and even tap into outside tools and services when doing so could be risky.
“For anything regarding safety and alignment, there’s a trade-off,” Jain said. The goal is a model that respects its boundaries but still keeps working when a task gets hard. Astra fell short of OpenAI’s bar, so the public launch was called off.
Why is OpenAI hitting the brakes now?
AI agents have had a messy few months. Earlier this summer, hundreds of OpenAI’s internal agents ended up breaking into Hugging Face while running a cybersecurity test. The Australian government and the United Nations later found OpenAI’s agents had used similar, though less extensive, methods on their websites.
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Andrew Neel / Unsplash
Last week, OpenAI also halted training on its most powerful models after one agent found a loophole in its internet restrictions and queried a public chatbot. OpenAI says Astra is a separate case. Lawmakers are watching, too. According to WSJ, a Senate subcommittee is holding a hearing on rogue AI agents this week, and Florida’s Attorney General has been suing OpenAI since June.
What does this mean for you?
You won’t be getting GPT-6.1 Astra anytime soon. OpenAI hopes to reuse its base model to build future GPT-6 models and is digging into what caused the problems. Personally, I’d rather wait for an AI that’s honest about its work than use one that goes off and does its own thing.
New research suggests Enceladus may be an especially promising place to search for extraterrestrial life: microbes similar to those found near Earth’s hydrothermal vents survived in lab conditions designed to mimic the Saturnian moon’s subsurface ocean. A separate study also found that material blasted from Enceladus’ plumes may naturally separate and concentrate salts, organics and potential biosignatures into individual ice grains, potentially making them easier for future spacecraft to detect.
“That is great news in the search for life,” Frank Postberg, lead author of one and co-author of the other of these new studies and professor at Freie Universitat Berlin, said in a statement. “Future spacecraft will have to analyze many individual ice particles in the plume. But if they come across one with microbial material in it, they could identify biosignatures in the particle relatively easy with already available technology.” Space.com reports: Enceladus isn’t the only place in our solar system with water — so, why is it so exciting in the search for life? Well, it has to do with the seafloor of its extensive, liquid ocean. Down deep at the bottom of this body of water, scientists think hydrothermal processes, or movement or reactions with hot water under the surface, are taking place. The plumes shooting upward from the ocean also contain trace amounts of salts and organic compounds. NASA’s Cassini spacecraft found these traces when it flew through the plumes over a decade ago. Between the hydrothermal activity and the organics and minerals in the water, this moon’s ocean has a number of aspects that could be involved in supporting life.
What’s more, using a combination of Cassini data, theoretical models and laboratory experimentation, in Postberg’s new study the team found that the plume’s water droplets blasting out into space at up to 621 miles per hour (1,000 kilometers per hour) don’t freeze as quickly as expected. Before, scientists thought the freeze would happen instantaneously once the droplets reached space, but Postberg and fellow researchers say they found the freezing would actually happen much slower.
They also found that during this freezing process, the salt, organic compounds (and maybe possible signs of life) in the water droplets separate from one another. Not only that, but the team says that as the particles are blasted out into space, they should often collide with the icy cracks of the planet’s surface. This ultimately would leave behind tiny shards of frozen droplets with individually separated out components. Essentially, it’s like the planet has organized its oceanic ingredients into tiny, frozen particle fragments. This work is described in two new studies published in the journal Science Advances here and here.
In context: Android smartphone maker Nothing has launched the Headphone (1) Pro, its new flagship audio product, which it claims combines an elevated listening experience for consumers with studio-grade production and mixing features for professionals. It succeeds last year’s Nothing Headphone (1), which TIME named one of its Best Inventions of 2025.
The biggest change in the new model is a three-driver audio system. It includes a bass dynamic driver designed to add more punch and sensitivity to low frequencies, a precision dynamic driver that adds more texture to vocals and instruments, and a new treble xMEMS driver that Nothing says delivers crisper highs.
Nothing also worked with London’s Metropolis Studios to tune the Headphone (1) Pro, with the collaboration focused on professional audio tools and soundstage characteristics.
The company also highlights an improved adaptive active noise cancellation system that uses a 10-microphone array to more accurately filter ambient noise than the first-gen model. With claimed noise reduction of up to 46 dB, Nothing is positioning the Headphone (1) Pro against premium rivals from Bose and Sony.
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Nothing says the improvement in noise reduction should be particularly noticeable in strong winds or noisy traffic. The headphones also feature redesigned ear cushions with an 8mm silicone baffle wall inside, creating a stronger sound barrier and improving the seal around the ears.
The Headphone (1) Pro supports Hi-Res wireless audio and wired playback over USB-C at up to 24-bit/192 kHz. It also offers five modes of Dynamic Spatial Audio with head tracking, along with five new custom EQ profiles. A separate Flat EQ switch is designed to give producers and creators a more neutral sound profile.
The Headphones 1 Pro is built out of aluminum and titanium to provide a durable shell while creating a premium look and feel. It also retains Nothing’s transparent design language, using shatter- and scratch-resistant 9H Panda Glass on both ear cups to reveal parts of the triple-driver architecture.
Despite the increased use of metal, Nothing has reduced the headphones’ weight to 327 grams through a redesigned internal architecture, including replacing steel arms with titanium. Other changes intended to improve comfort over longer listening sessions include a wider headband with thicker padding and softer ear cushions.
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The Headphone (1) Pro is positioned to compete with premium models such as the Sony WH-1000XM6, Bose QuietComfort Ultra, and Apple AirPods Max. It is priced at $399 and will be available beginning September 29 through Nothing’s official store at nothing.tech, Amazon, and Best Buy stores across across the US and Canada.
Ned Jenkinson of the University of Birmingham and Matthew Weightman of the University of Oxford discuss how advancements in brain research might affect how we learn and grow our skillsets.
Whether learning a new piano piece or adapting your tennis serve, acquiring physical skills depends on your brain’s ability tostrengthen and refine neural connections. Researchers are exploring whether this process can be accelerated with technology.
Scientists are particularly interested in the potential of non-invasivebrain stimulation, a group of techniques that can alter brain activity without surgery.
If these techniques can successfully enhanceneuroplasticity, the brain’s ability to reorganise and form new connections during learning, then they could be of use anywhere where performance depends on learning complex movements, from sport and music to surgery and beyond. Researchers are also seeing if these technologies could help with learning non-physical skills, such aspicking up a foreign language.
Elite sport, professional gaming and high-performance workplaces could all become targets for these enhancements if they prove effective. Brain stimulation could also have a big role to play in medicine, helping patients recover physical skills lost through injury or disease, such asstroke.
Studies suggest there’s a lot of potential here. But translating this potential into useful tech that reliably boosts learning physical skills remains a big challenge.
Stimulating findings
Research into enhancing motor learning with electric or magnetic stimulation has been gaining momentum since the turn of the millennium, with early studies garnering considerable excitement.
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In atypical experiment, participants might learn a sequence of finger movements similar to practising scales on a piano while receiving stimulation over brain regions involved in movement. Other studies have examined how stimulation could be used forbalance training or teachingsports-relatedskills orsurgical techniques.
Some of these experiments produced eye-catching results, finding that participantslearned certain movement tasks faster orretained skills for longer if they underwent brain stimulation. But other studies failed to find benefits. And in some cases, researchers struggled to replicate the success of earlier promising experiments when repeating them.
One reason for these mixed findings is that there’s no such thing as a universal ‘learning network’ in our brains. Different skills rely ondifferent combinations of areas near the surface of the brain as well as those deep within it.
Additionally, people can respond very differently to the same stimulation. Factors such as age, anatomy, genetics and even baseline skill level may influence whether stimulation is beneficial. Add to that the infinite number of ways to apply stimulation, the picture becomes murkier.
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Despite these challenges, the field continues to evolve in its quest to enhance motor learning. For instance, rather than broadly stimulating the brain, researchers are increasingly targeting specific neural circuits involved in learning.
This is partly thanks to advances inneuroimaging andcomputational modelling, which has allowed scientists to predict how electrical currents travel through a person’s brain. Newer brain stimulation technologies, such as focused ultrasound, can also now reach deep structures involved in skill acquisition.
The goal is to use these technologies not simply to increase brain activity, but to influence the right neural circuit at the right time during learning. This idea builds on a fundamental principle of neuroscience, often summarised as“neurons that fire together, wire together”. When brain cells are repeatedly activated at the same time, the connections between them become stronger.
By carefully timing stimulation tocoincide with the movements made during practice, researchers hope to reinforce the neural pathways involved in learning a new skill. In principle, this could make stimulation more reliable and more effective than current approaches, but researchers are stillfine tuning exactly how this would work.
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Motoring ahead
Important questions remain. Who would have access? Should stimulation be regulated in competitive environments such as sport? And how much evidence should be required before consumer devices are marketed to healthy users?
These questions are becoming increasingly relevant as brain stimulation moves beyond the laboratory and clinic. A number of at-home devices are now available for people to buy.Some have receivedregulatory approval, as they’re indicated for treating medical conditions such as depression. But there’s also a growing market for devices forcognitive and performance enhancement. For these uses, no regulatory approval is needed.
The technology is advancing rapidly, but evidence to support it and regulations governing it are still trying to catch up. Proper frameworks for its adoption may simply be bypassed by the ready possibility of ‘DIY’ brain stimulation.
For now, brain stimulation is unlikely to transform anyone into an overnight virtuoso or elite athlete. But as researchers develop increasingly precise ways of targeting the neural circuits that underpin learning, the prospect of enhancing human performance is shifting from science fiction towards scientific possibility.
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The challenge today is not simply learning how to influence the brain, but deciding where, when and why we should.
Ned Jenkinson is a senior lecturer in human movement sciences at the School of Sport and Exercise Sciences at the University of Birmingham. His research incorporates a range of techniques including non-invasive brain stimulation, electrophysiological recording, eye-tracking, neuroimaging and behavioural techniques. He uses these techniques to investigate how the brain controls movement and how it allows us to learn new motor skills.
Matthew Weightman is a postdoctoral researcher at the Oxford Centre for Integrative Neuroimaging in the Plasticity Group at the University of Oxford, led by Prof Heidi Johansen-Berg. He is broadly interested in the field of sensorimotor neuroscience. His current work focuses on the role of sleep to recovery after stroke. More specifically, he is interested in how we can improve sleep after a stroke, whether improved sleep in stroke patients relates to better functional recovery, and if physiological processes that occur during sleep can be enhanced post-stroke to boost consolidation.
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Keio Corporation (Keio), a major private railway operator in Japan, said its network was hit by a ransomware attack over the weekend, disrupting some of its business systems.
Following a system failure in the early hours of Saturday, the company confirmed the attack and shut down its network to prevent additional damage.
The company said it is investigating the extent of the impact and whether the attackers accessed any customer or business partner information.
Keio is a large Japanese railway operator with 85 km of track and 69 stations, as well as a separate hospitality business of 25 hotels. The company has over 2,200 employees and a reported annual revenue of about $2.6 billion.
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“In the early hours of September 26, 2026, we confirmed a ransomware attack on our group’s servers. We have reported the incident to the police and are conducting an investigation into the attack’s route and damage with the cooperation of external experts,” Keio says.
The incident appears to have affected only the hospitality side of Keio’s business, not train operations.
A separate announcement published on the company’s Keio Plaza Hotel Tokyo website is warning of possible delays on some customer-facing services.
At the time of writing, BleepingComputer could not find a ransomware group claiming the attack on Keio.
BleepingComputer has contacted the company to request more information about the incident, and we will update this post with their response once it reaches us.
Tokyo Metro has also disclosed a cyber incident over the weekend in which attackers gained unauthorized access to its systems and accessed 59,000 member email addresses.
Although both Keio and Tokyo Metro are Japanese railway operators, it is unclear if the organizations were targeted in a coordinated campaign by the same threat actor.
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Tokyo Metro is a major transit operator that runs nine subway lines covering 195 km and 180 stations, carrying an average of 7 million passengers daily.
The company said the breached systems contained only email addresses and that it has already identified and closed the security weakness the attackers used in this case.
Join Mikko Hyppönen and security leaders from the NFL, CHANEL, and Atlassian for a two-hour digital summit on what AI-speed attacks change, what defenders should stop doing, and how to validate, decide, fix, and re-validate at machine speed.
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