Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
The Clop ransomware gang (also tracked as Cl0p) is targeting Internet-exposed PTC Windchill and FlexPLM instances in a new data theft extortion campaign.
Clop has reportedly been exploiting a critical improper input validation vulnerability tracked as CVE-2026-12569, which allows attackers to execute arbitrary code on vulnerable Windchill and FlexPLM instances.
As cybersecurity company ReliaQuest reported on Thursday, Clop operators have been deploying JSP webshells that allow them to exfiltrate sensitive data from targeted companies’ compromised PLM platforms.
“ReliaQuest has observed threat actors actively exploiting CVE-2026-12569, a critical unsafe deserialization vulnerability (CVSS 9.3) affecting PTC Windchill and FlexPLM. Exploitation enables unauthenticated remote code execution and JSP web shell deployment for remote command execution and sensitive product data exfiltration,” the company said.
“The actor behind these attacks remains unconfirmed. however, the observed tradecraft shares characteristics with previous Cl0p campaigns targeting enterprise applications and high-value data repositories.”
Clop’s Windchill and FlexPLM attacks were also confirmed yesterday by the Ransomware Information Sharing and Analysis Centre (Ransom-ISAC), a non-profit organization dedicated to the tracking and defense against ransomware threats.
Ransom-ISAC’s Brandon Parsons from Ascent Solutions told BleepingComputer that Clop is using what appear to be previously compromised email accounts to send extortion messages to multiple employees of targeted organizations.

“The extortion emails appear to originate from randomly compromised accounts, are sent to hundreds of users within an impacted organization and include Cl0p’s latest contact information,” Parsons said. “This extortion approach is consistent with what we observed with the Oracle EBS campaign last year, except for the use of new email addresses.”
As BleepingComputer has learned, it is a common tactic for this cybercrime group to change email addresses before launching a new extortion campaign.
PTC began releasing security patches for the CVE-2026-12569 flaw on June 17 and, while it didn’t confirm in-the-wild exploitation, it released remediation guidance in a private advisory and urged customers to review their environments for indicators of compromise (IOCs).
After PTC warned customers of “heightened threat activity” on June 26, the Cybersecurity and Infrastructure Security Agency (CISA) added the vulnerability to its Known Exploited Vulnerabilities catalog and ordered U.S. federal agencies to secure their PTC Windchill and FlexPLM instances within three days.
According to German news outlet Heise, CVE-2026-12569 also prompted emergency action from German authorities, with the Federal Office for Information Security (BSI) emailing and calling PTC customers in the middle of the night and warning them to patch their systems as quickly as possible.
German authorities reacted with the same urgency in March after reports that a similar critical Windchill and FlexPLM flaw (CVE-2026-4681) may be exploited or was likely to be exploited soon.
On Thursday, ReliaQuest advised PTC customers to patch Windchill and FlexPLM systems and place them behind VPNs or trusted access gateways if possible. Additionally, if they suspect compromise, they should isolate the affected servers, collect forensic artifacts, and rotate any exposed credentials before restoring service.
A PTC spokesperson was not immediately available for comment when contacted by BleepingComputer earlier this week.
PTC Windchill and PTC FlexPLM are enterprise software platforms in a category known as Product Lifecycle Management (PLM) and used to track, design, and manage products from original idea to final manufacturing.
The two PLM systems are widely popular among engineering, manufacturing, quality, and supply chain teams across high-profile companies in the aerospace, defense, automotive, heavy machinery, retail, and medtech sectors. PTC says that its products are used by more than 30,000 customers globally, including over 1,500 brand and retail customers using FlexPLM.
The Clop extortion gang has a long history of breaching enterprise platforms in data theft attacks, with previous campaigns targeting Accellion FTA, GoAnywhere MFT, SolarWinds Serv-U FTP, Cleo, and MOVEit Transfer file-sharing servers, the latter affecting more than 2,770 organizations worldwide.
Most recently, it exploited an Oracle EBS zero-day flaw to steal sensitive files from many organizations since early August 2025, including Harvard University, The Washington Post, GlobalLogic, the University of Pennsylvania, Logitech, Estée Lauder, Korean Air, and American Airlines subsidiary Envoy Air.
After breaching their systems and exfiltrating sensitive documents, Clop publishes the stolen data on its dark web leak site, making it available for download via Torrent if victims refuse to pay a ransom.
The U.S. Department of State now offers a $10 million reward for information that could link this cybercrime gang’s attacks to a foreign government.
Update July 24, 07:42 EDT: Added more info on the attacks from Ransom-ISAC.
Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
I’m a high school student in Paramus, New Jersey. I’m also the creator of a free economics program that I teach to middle school students. With each virtual session I lead, I share a link in the chat with my students, and they load the simulation I created — one that puts them in positions like CEO of a sports team or commissioner of a league.
In one simulation, every student runs a team’s payroll and decides whether keeping their star player is worth exceeding their salary cap and crossing into “luxury tax” territory. Nobody tells them about the consequences of going into the luxury tax; they learned the way real general managers do, by paying the additional fee and experiencing the negative impact it can have on a team.
I created the program because I am a huge sports fan and I wanted to share my passion with other kids. I also knew that a lot of kids love professional team sports and almost none of them love economics, even though the two are often linked. A team salary cap is a budget constraint. A trade deadline is linked to supply and demand. A rookie contract is a bet on future value.
So far, I’ve led two six-week online classes for about 30 middle school students. Each class combines slide lessons explaining economic concepts, open discussions, and simulations I built with artificial intelligence.
My students played a luxury tax game where they managed a roster under real salary cap pressure. They played an NFL draft game where they weighed risk against reward with every draft pick. There were trade negotiations, ticket-pricing challenges, and roster-building hurdles with no clear “right” answers. Hiding inside each simulation were economic concepts that teachers have spent decades trying to get students to care about, like incentives, opportunity cost, scarcity, risk and market value.
I expected the sports fans in my classes to dominate the conversations. In reality, the student who knew every sports statistic wasn’t always the one who made the smartest payroll decision. The student who couldn’t name a single starting team lineup often built the most balanced roster in the class because they understood the trade-offs better than the sports fanatics.
Leading these online classes gave me real insight into what it takes to be a successful teacher. What I realized is that a great lesson is not about the content; it’s about how students interact with the content. I could have lectured for an hour on opportunity cost, watching eyes glaze over. Instead, I gave them a roster and a budget that couldn’t cover everyone they wanted to draft, and the concept of opportunity cost practically taught itself. Instead of being just another “vocabulary word,” the concept became the reason they couldn’t sign Jalen Brunson.
Teaching these middle schoolers and seeing what really motivated them to engage with the material makes me think this can be applied to every subject. It doesn’t have to be done with a video game. It can be accomplished with a worksheet, flashcards or other activities. The idea just has to make students feel like the concepts they’re exploring matter outside of the classroom.
Another observation that surprised me was how much the discussions mattered. I initially thought the simulations would be the main event and the teaching and discussions would be “filler.”
In reality, it was the opposite.
It turns out that the simulations created the basis for discussion and disagreement, and that is where the learning happened. For example, after the luxury tax game, I had students defend their choices to the class. One student explained that they paid the tax because they were “in a championship window,” while another student didn’t pay the tax because their roster was “too young to waste the money.” They were doing real economic reasoning, but they didn’t notice. They were simply having a great time discussing their teams.
Peer-led teaching is not a replacement for trained teachers. But I do think that peer-led programs such as the one I led can be a valuable complement to teacher-led classes because they can lower the stakes and make learning less daunting for students. When the person teaching you is closer to your own age and the lesson is built around a game instead of a grade, students are more willing to take risks.
Based on my observations, students in student-led classes seem more likely to guess and debate. Their ideas might be wrong, but they are willing to try and make themselves vulnerable in front of their peers – something that they may not be willing to do inside a formal classroom. That freedom to try, fail, and try again is where a lot of real understanding begins.
If you are a teacher and I haven’t chased you away with my precociousness, here are three more pieces of advice to help you help your students.
Incorporate what students love. Consider starting with something your students are already interested in and then sneak in the educational subject behind it. I never opened a class by saying, “Today we’re learning about scarcity.” Instead, I opened by saying, “You have $40 million and three players you can’t afford to keep.” The economics lesson arrived after the engagement, not before. Using a topic students already cared about did more to fuel their learning than any creative explanation I could’ve ever written.
An accessible entry point gives students a reason to care before asking them to memorize anything. The students in my classes kept asking for more simulations. Parents told me their children were recommending the class to friends, which is not something I have ever heard a kid do for an economics worksheet.
Let students be wrong. Some of my best sessions came from a student making a terrible trade and the whole class reacting. My first instinct was usually to jump in and explain why the move would not work. But I realized that the better outcome arrived when I waited and let the students teach.
This is the kind of class “mistake” that students remember. Those moments stick with them much longer than any rule or definition written on a slide and help them truly grasp the underlying concepts.
Keep the barrier to entry low. I purposefully made my program free and ran it on Zoom, so students of all backgrounds can join from anywhere in the world. I communicated that they do not need to be great at math, nor do they need to know every player in the NBA or NFL. They do not even need to think of themselves as “economics kids.” They just need to be curious about why things cost what they cost, why teams make the choices that they make, and why every decision has a trade-off.
Making the program easily accessible was particularly beneficial to those students who need a subject taught in a less formal setting. They are often the first ones who are intimidated by traditional classroom learning. If a class feels like it has prerequisites before you even reach the first lesson, you sometimes lose the student as soon as they walk into the classroom.
I started my program because I thought a cool sports simulation could make economics more interesting to students. What I learned is that peer-led discussion in a topic students are invested in – whether it is sports or pop culture – can do something better. It lowers the stress, creates a welcoming environment for all students, and still creates genuine opportunities for learning. I’m looking forward to offering more sessions – teachers can join too.
Apple has officially launched Apple Upgrade, a leasing program that lets customers pay monthly for an iPhone, iPad, Mac, or Apple Watch instead of buying the device outright. The program went live today on Apple’s website in partnership with Klarna, replacing the iPhone Upgrade Program that Apple has offered since 2015.
The lease length depends on what you’re planning to get. Phones and watches get shorter terms, 12 or 24 months, while iPads and Macs stretch to 24 or 36 months, giving those categories more room before the lease is up. The program covers most current hardware, including iPhones, the MacBook Air, MacBook Pro, iMac, Mac Studio, iPad Pro, iPad Air, iPad mini, Apple Watch Series 11, and Apple Watch Ultra 3. However, the iPhone 16, base iPad, and MacBook Neo aren’t eligible. Anyone leasing an iPhone also needs to be on a postpaid plan with AT&T, T-Mobile, or Verizon, as prepaid carriers don’t qualify.


Pricing differs from device to device. A 256GB iPhone 17 Pro starts at $31.99 a month on the 24-month plan, or $45.99 a month for those who want out in a year. Tablets and laptops land in similar territory, with a 256GB iPad Pro starting at $24.99 a month over 36 months and a 16GB MacBook Pro starting at $38.99 a month over the same term.


Apple doesn’t require a security deposit for the lease, but it also doesn’t allow customers to make a down payment to reduce their monthly payments. The one lever customers do have is a trade-in, which can reduce the monthly rate for the length of the initial lease.
Signing up is simple on paper. Apple requires a Klarna account and runs only a soft credit check, so applying won’t affect credit scores, but Klarna then owns the relationship for the life of the lease, handling billing through its own app rather than Apple’s.
The terms get more complicated after that. Upgrading to a new device before a lease ends is allowed, but the fee for doing so grows the more payments are still owed, which turns an early upgrade into a calculated cost rather than a simple swap. A device also has to come back in good condition when the term wraps up, or Apple will charge a damage fee, something customers can offset with an AppleCare plan, though it isn’t bundled into a lease price the way it was under the old iPhone Upgrade Program.
Apple is also offering a short window to walk away entirely. Canceling within 14 days of receiving a device cancels the lease outright, but missing that window means paying an early termination fee instead. Customers who ride out the full term get three options. They can upgrade and return the current device, leave the program and return it, or pay a one-time fee through Klarna to buy it outright. Waiting more than six months to decide removes the choice, since Apple will automatically charge the purchase fee by default.
Apple Upgrade retires a financing model Apple built around outright ownership and replaces it with one in which monthly payments don’t guarantee owning anything at all. Customers deciding whether to sign up should read the fee structure in Apple’s FAQ closely, since it does more to define the actual cost of the program than the marketing copy on the page.
AI and ML
For enterprise agents, less is more
Anthropic and OpenAI have both proposed the deployment of agent armies as a way to maximize the notional benefits of artificial intelligence systems.
But the optimal agent workforce isn’t necessarily the largest. Researchers affiliated with the NTT Research’s Physics of Artificial Intelligence (PAI) Lab and Harvard University’s Center for Brain Science (CBS) say there’s a point at which enterprise AI agents get in each other’s way.
Back in 2024, OpenAI used the term “swarm” to describe multi-agent architecture, before settling on a more anodyne term “OpenAI Agents SDK.” Anthropic is focused on multi-agent orchestration.
In both cases, the implication is that productivity rises along with the number of agents you run, an idea that means you spend more at OpenAI and Anthropic.
But according to Elizabeth Pavlova, senior data scientist at Harvard CBS, and Hidenori Tanaka, head of NTT’s PAI Lab and associate professor at Harvard CBS, adding agents doesn’t necessarily improve productivity and may hinder it at some point.
The ideal number of agents is 16, they say, at least for the Flag Game used to assess multi-agent interaction. With fewer than 16 agents, the software cannot gather enough evidence to reach a consensus decision. With more than that, the agents become polarized and split into opposing camps.
In a paper scheduled to be presented at the ICML 2026 Workshop AI4GOOD, Pavlova and Tanaka describe the Flag Game, which is intended to measure the tension between an agent’s private evidence and how that gets reconciled with social input from other agents.
The goal of the game is to guess a national flag for which each agent has only a fractional view.
Distributed systems require some consensus mechanism in order to work together. So the agents are allowed to communicate with each other.
Each agent in the game considers the fraction of a flag that it can see and each makes a guess about the full flag. The agents then interact, passing their guess on to a listener, broadcasting their guesses to other agents, or engaging with a manager system that takes their guesses and returns an opinion about the nature of the flag.
The game ends when 85 percent or more of the agents agree on which country’s flag they “see” during three consecutive rounds of analysis, or after some limited number of allowed steps.
Adding agents improves performance up to a point, but then becomes a problem. When the agent population is large, groups emerge, each of which validates its collective position through the consensus of its members.
“Our research shows that simply adding more AI agents does not necessarily improve performance — just as hiring more people does not automatically make a company more effective,” said Tanaka in a statement. “Communication becomes harder, and groups can split into competing camps.”
The authors’ message for enterprise leaders is that when it comes to AI agents, focus on quality rather than quantity. ®

Amazon Leo has asked the Federal Communications Commission to approve its plan to launch up to 5,105 satellites capable of providing space-based connectivity for mobile devices.
“Our plan is to start deploying in 2028, and we’re excited to work with partners to make it happen,” Chris Weber, vice president of business and product for Amazon Leo, said on X.
The direct-to-device network, Amazon Leo D2D, would complement Amazon’s satellite network for high-speed internet service via fixed antennas. It would also leverage the existing direct-to-device network operated by Globalstar, which is in the midst of a merger with Amazon.
So far, more than 390 Amazon Leo satellites have been launched into low Earth orbit, and Amazon says it plans to start rolling out commercial service later this year. The company plans to have 3,232 first-generation satellites in orbit by mid-2029, and the FCC has already given the go-ahead for more than 4,500 second-generation satellites that would give an extra boost to network coverage.
This latest move, which was expected ever since the plans for acquiring Globalstar were announced in April, aims to capitalize on the growing interest in direct-to-device connectivity.
“In the large parts of the world where mobile phones serve as the primary means of internet connection, the Leo D2D System will give customers greater speed and throughput to expand what they can accomplish today,” Amazon said in a news release. “The system is designed to reach any compatible mobile device — including any of the growing number of smartphones from major manufacturers that have satellite-capable chipsets built in.”
In addition to services for individual users, direct-to-device service can provide uninterrupted communications for disaster response, global fleet management, remote operations across worksites and supply chains, and connectivity for remote sensors, Amazon said.
Globalstar’s network already supports emergency SOS, dead-zone texting and roadside assistance for compatible iPhones and Apple Watch models, and Amazon said it would collaborate with Apple on future satellite services using the expanded network.
The FCC application calls for deploying satellites in five orbital shells, ranging in altitude from 510 to 580 kilometers (317 to 360 miles). The satellites would communicate with each other via optical laser links, with mobile devices using L-band and S-band radio frequencies, and with Amazon ground stations via Ka-band and V-band frequencies.
Amazon Leo has already announced partnerships with telecom operators including Vodafone, DirecTV, Herotel and Australia’s National Broadband Network. Amazon said its D2D service would help those partners fill in their coverage gaps.
Direct-to-device is an emerging frontier in connectivity, but that frontier is already starting to get crowded. SpaceX’s Starlink Mobile network is currently leading the pack, in partnership with T-Mobile and other telecom operators around the world. Other players include AST SpaceMobile, Orbcomm, Viasat, Lynk Global and Iridium.
In its application, Amazon pledged that its network would be structured to minimize interference with other networks.
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When I first caught a glimpse of The Adventures of Elliot: The Millennium Tales, it sparked a great sense of anticipation within me. After all, Square Enix and Claytechworks were collaborating to bring a brand new HD-2D RPG to the table, which appeared to combine sprinklings of classic Zelda titles with the visual, sonic, and environmental grandeur from series such as Mana and Dragon Quest.
Review info
Platform reviewed: PS5
Available on: PS5, Nintendo Switch 2, Xbox Series X and Series S, PC
Release date: June 18, 2026
I’m a huge fan of the HD-2D graphical style, and massively enjoyed recent releases such as Final Fantasy: The Ivalice Chronicles and Dragon Quest 1 & 2 HD-2D Remake, but I still wasn’t quite sure if I’d love The Adventures of Elliot. Was the action combat going to be polished and engaging enough? Was the world going to deliver the spectacle and appeal conjured up with other series? Would the narrative have me hooked?
Well, after playing the game for more than 25 hours now, I have an answer to all of those questions. Here’s what I made of The Adventures of Elliot: The Millennium Tales.
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Let’s start by addressing my curiosity surrounding combat in The Adventures of Elliot — just how good is it? Well, I’m pleased to report that I had a lot of fun with the action in this game. It clearly pulls on 2D Zelda, with real-time combat that challenges you to use a variety of weapons to overcome your foes.
You can equip two weapons at once, and while I typically used my sword for close range attacks and bow for projectiles, I found genuine utility in a lot of equipment, be that bombs, a hammer, spear, and more. Combat feels fluid, responsive, and well balanced. You can also defend or parry with a shield, and using this to avoid big damage can be crucial.
There’s a pretty fast, high-octane feel to battles, big or small, and by defeating multiple foes in a row, you can build up a streak to obtain better drops. This adds a layer of fun to combat, and gives you a genuine reason to seek out and destroy random creatures in your vicinity — I had a lot of fun pushing myself to get that streak as high as possible.
Combat is absolutely at its best during boss fights, though. These can offer genuine challenges, and often require you to switch up attacks, defend with care, and employ a variety of weapons to get the win. The satisfaction I got when evading a robotic titan’s assault and slashing it to smithereens with my blade was nothing short of exhilarating.
Best bit
The highlight of this game is without question its majestic boss battles. Whether I was taking on Minister Kaifried or a bunch of deadly robotic guardians, I enjoyed making use of my full arsenal of weapons in order to emerge victorious.
What’s more, you can customize weapons with something called Magicite, which imparts specific abilities to help you wipe out the opposition with greater ease. This is executed very well, and helps you to raise attack power, unlock elemental attacks, and extend the reach of your attacks, for instance.
By spending more Tul (the in-universe currency), you can use more Magicite, and this helps you scale in terms of power as the game unfolds, making progression feel natural and well-paced.
Other gameplay elements are solid too. Platforming isn’t a massive part of the game, but feels precise and smooth. Your companion for most of the journey, Faie, also has abilities such as dashing and warping, which make traversing environments and taking down enemies even more varied and seamless, and you can unlock more of — and improve on — said abilities as the game progresses.
So, the gameplay in The Adventures of Elliot is a hit, in my book. The brilliant bosses and close contests against frogs, robots, slugs, and more kept me coming back for more. But unfortunately, some things made me feel reluctant to indulge in long, uninterrupted play sessions — namely, the game’s narrative and dialogue.
Simply put, the story in The Adventures of Elliot lacks the spark that I was looking for. It often feels flat, lacking moments of surprise and suspense, and its largely predictable plot points paired with sluggish and dull dialogue meant that I was tempted, at times, to skip through a few scenes — something I never do with story-driven RPGs.
On top of this, the cast of characters is surprisingly weak for a Square Enix game. The protagonist, Elliot, feels somewhat hollow, and spends much of the game telling people to follow their heart, chase their dreams, and to believe in themselves. To be blunt, it feels a bit sappy, and despite his striking appearance, he’s actually quite an uninteresting lead.
A lot of the other characters are written in a slightly wooden way, too. Elliot will meet them, they’ll reveal something that troubles them — be that isolation, missing a loved one, or seeking connection with others — the hero will do something to assist them, and then you move on. As a result, characters often lack nuance or depth, and it feels hard to care about the various individuals involved.
Like a lot of other players have pointed out online, your companion, Faie, is also rather irritating. She speaks up…a lot…and her hand-holdy, pointless interjections can feel grating. You can mute your companion, thankfully, which is a good thing given that the fairy’s high-pitched tone is still haunting me.
Much of the game is centered around time travel, another element that could’ve been handled more effectively in my view. A lot of the environments look identical across different eras, and enemy variety can be pretty limited across time as well.
I did like the discoveries you could make across different ages, though, and hunting for new weapons in the various dungeons, and general exploration, was pretty enjoyable. My critique here, however, is that the puzzles within various areas are very easy, and require little effort to overcome. Therefore, anyone seeking out the ingenious design of classic Zelda dungeons may be left wanting more.
The Adventures of Elliot still nails a lot of the fundamentals, with a beautiful soundtrack, gorgeous HD-2D visuals, and a neat UI. But when I look at the full package, I’m left feeling conflicted.
While the combat is slick and enticing, the underwhelming story and lack of variation in environments and enemies slightly disappointed me.
Although I still had a decent time with The Adventures of Elliot, and I enjoyed its delicious HD-2D graphics and high-octane battles, it’s clear that the new IP has gone through a few growing pains. And unfortunately, its forgettable characters and lacking dialogue bring the overall experience down a touch, meaning it doesn’t quite hit the highest of heights.
There are a number of ways to customize the experience in The Adventures of Elliot: The Millennium Tales. There are a handful of text languages, and you can swap between English or Japanese voices. You can alter text display speed, and set dialogue to auto if you want to watch scenes unfurl naturally.
There are a range of difficulty modes too, and you can remap controls to your liking for a more custom experience. Unfortunately, there’s no colorblind mode, or similar.
I spent more than 25 hours playing through the main story and side quests in The Adventures of Elliot: The Millennium Tales. I played on Normal difficulty in this instance.
For the most part, I played the game on my PS5, which is connected up to my Sky Glass Gen 2 TV and Marshall Heston 120 soundbar. However, I occasionally dipped into the title on my PS Portal, and used the Sennheiser CX 80U to enjoy in-game audio while on the go.
More generally, I’ve reviewed a wide range of games here at TechRadar, though my main focus has been on RPGs, including Square Enix titles like Final Fantasy: The Ivalice Chronicles and Dragon Quest 1 & 2 HD-2D Remake.
First reviewed: July 2026
wiredmikey shares a report from SecurityWeek: Nvidia and a large group of technology, cybersecurity, and enterprise software companies have launched new initiative aimed at developing and sharing open source tools, models, and techniques for securing AI systems and agents. The new Open Secure AI Alliance aims to give defenders more open tools for testing, auditing and protecting AI models and agents. Nvidia points to the recent security incident involving OpenAI and Hugging Face, noting that when closed AI tools could not differentiate between attackers and defenders and blocked forensic work, Hugging Face used the open-weight GLM 5.2 model on its own systems to review over 17,000 actions and contain the breach. “The right response is not to deny defenders access to capable open systems. It is to pair openness with strong safeguards, clear rules against malicious misuse, rigorous evaluation and rapid remediation. In cybersecurity, the safer path is the one that gives more defenders the ability to test, verify and strengthen the systems on which society relies,” Nvidia said.
Thanks to longtime Slashdot reader SphericalCrusher for also sharing the news.
Arizona State University has launched a 120-credit bachelor’s degree in content creation that teaches video, podcasting, branding, analytics, media law, and social strategy. For their capstone, students are “expected to build a real social media account and demonstrate audience growth during the program,” reports Dexerto. From the report: The Content Creation BA is housed within ASU’s Walter Cronkite School of Journalism and Mass Communication and appears in the university’s 2026-2027 course catalog. The 120-credit-hour degree prepares students to become “an influencer and strategic storyteller” by teaching video production, podcasting, personal branding, audience analytics and social media strategy. The program was approved by the ASU University Senate in March 2026. Its proposal said graduates would be prepared to work independently as influencers and content creators across livestreaming, videography, writing, podcasting, graphics and emerging media.
[…] For the program’s final project, students will choose a social media platform, such as TikTok, create a content and growth strategy, and attempt to gain real followers throughout the semester. “They will have demonstrable audience growth,” [explained Jessica Pucci, senior associate dean at the Cronkite School]. “They will have a platform of their choice with real content and real followers and a real audience behind them.” The curriculum includes courses titled How to Become an Influencer, On-Camera Presence, Introduction to Editing, Videography, Podcasting and Audio Storytelling, Social Media Foundations and The Digital Audience.
You’ll almost never see a negative comment about the Mazda MX-5 Miata thanks to its go-kart-like handling, affordable price point, and adorable design. But there’s one problem, which was even highlighted in our own review of the latest Miata: the cabin and cargo room is lacking. Hey, nobody said the Miata was practical. However, a lot of people still wonder if they can fit golf clubs inside the Miata. I mean, cruising to the course with the top down sounds like a dream. But is it possible?
Whether you get the Sport, Club, or Grand Touring variant of the Miata, you’re getting the same cramped interior space. The headroom is 37.4 inches, the shoulder room is 52.2 inches, the hip room is 52 inches, the legroom is 43.1 inches, and the cargo volume is 4.59 cubic feet. And there are many small cars with larger trunks than the Miata.
Golf bags range in size from 34 to 38 inches for stand bags and 38 to 42 inches for cart and tour bags. Generally, a golf bag cannot lay flat inside of a Miata’s trunk since they are longer than the length of the trunk and it’s not deep enough to lay it diagonally. Even some individual clubs are too long. Alternatively, you can put the golf bag in the passenger seat if nobody is sitting there.
For many car enthusiasts, the small cargo space of the Miata is a deal breaker despite all of its other positive features. The Miata makes for a comfortable and fun commuter, but not having room for hobby supplies and having no room for luggage does make the Miata fall short for some families. SlashGear’s Chris Davies noted in his review that “there are EVs with bigger frunks than the Mazda’s trunk” (although Ford will charge you for that now). He then added that there are is no traditional glovebox in the cabin either.
Sports cars, to be fair, are not known for their trunk space. However, there are a handful of options that can fit a golf bag if you want a weekend cruiser that gets you to the green. For example, the Honda Civic Type R has 24.8 cubic feet of cargo volume while the Volkswagen Golf GTI has 19.9 cubic feet — and both of these cars are cheaper than the Miata. If you want to splurge a bit, the BMW M3 has 16.9 cubic feet of cargo space.
Anthropic founder and CEO Dario Amodei responded on Monday afternoon to murmuring in the industry that his company somehow supports efforts by the U.S. government to ban open-weight Chinese models, or possibly open-weight models generally.
“Anyone who has read my past writing should know that I don’t regard such bans as a useful measure, but let me state it clearly so that there is no doubt: Anthropic has never advocated for a ban on open-weights models,” he wrote, emphasis his own.
His response came after Nvidia founder and CEO Jensen Huang took to X (his first post on the platform) to share an open letter on Friday in which Nvidia and a long list of other AI companies including Hugging Face, Meta, Microsoft, Mistral, and Nvidia urged policymakers not to impose broad “premature restrictions” on open-weight AI models.
While that letter did not mention China specifically, the debate in the industry has centered on allegations that Chinese AI labs are growing in capability often by stealing intellectual property from their American counterparts. One method is distillation, where an AI bombards another model with prompts to learn how it works.
Amodei said in the blog post published Monday that he views open-weight models as falling into a different bucket than the threat China poses. “Open-weights models that don’t have dangerous capabilities are a public good: they don’t cost anything besides the compute needed to run them, and they provide value to businesses, developers, and researchers.”
Amodei said in his post that he has longstanding fears about AI, but businesses using open-weight models, even ones from China, are not among them.
His fear is that “authoritarian governments” will build models that are more powerful than those in the U.S. to achieve “permanent military superiority” and/or use AI to repress their own people. He said the Chinese Communist Party (CCP) isn’t the only authoritarian government he’s concerned about, but it is the “most capable.”
Amodei also said he fears AI will enable “biological attacks” not just cybersecurity ones. And, in his view, open-weight models are more dangerous in those scenarios because it’s difficult to apply guardrails to them or monitor their usage. He also noted, citing a UK AI Security Institute report, that once open-weights are released they cannot be withdrawn
This runs counter to what open source advocates argue: that access to powerful open models not controlled by a single entity helps defenders protect themselves.
Amodei listed actions he believes would thwart China, including restricting its access to powerful chips (which has been a longstanding U.S. policy) and calling for a formal crackdown on distillation. The U.S. has threatened sanctions against China if it determined there was IP theft involving U.S. models.
Interestingly, Amodei also said he supports growing efforts, some led by the U.S., to create a model safety testing organization, especially if the entire world, including China, agreed to submit to it.
“I think this idea is actually close to a consensus: I have been heartened both that the Trump administration has moved in this direction in recent months, and by recent industry proposals that would apply such testing to the most capable models regardless of their country of origin or whether they are open or closed (while exempting less capable models, such as those from startups and academia, entirely),” Amodei wrote.
“Note that to be effective,” he added, “testing would need to be global, which means even the CCP would need to be on board. I think this may actually be possible … limited cooperation around preventing AI biological weapons may be possible because it is in China’s interest too.”
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It’s not as if John Ternus was likely to shut down Apple TV, but he has now affirmed that it will continue to develop when he becomes Apple CEO.
If you subscribe to the argument that Apple should be making hardware devices instead of TV shows, you could have expected engineer John Ternus to agree. Or at least that his focus as CEO would be on devices instead of movies.
Speaking at the launch of the new fourth season of “Ted Lasso,” Ternus said all the right things to reassure Apple TV viewers and staff. According to Reuters, he described Apple TV as amazing.
“I think we have such tremendous momentum right now on Apple TV,” he said. “There’s so many amazing shows, so many amazing characters and stories, and so we’re just gonna keep building on that momentum.”
Tim Cook was also at the “Ted Lasso” launch and talked about the aims he has had since the start of the streaming service in 2019. “Our role is to be the best, that’s our lane,” he said.
“We’re not about the most, there are… other companies that do that,” he continued, “but we’re about the best, and I feel like we really hit our stride in providing that.”
Cook also said that the intention with Apple TV is to produce shows where the company thinks it can be unique. “Where we can innovate in a way that others might not be able to,” he said.
Season four of “Ted Lasso” was launched on July 27, 2026, at the Academy Museum in Los Angeles. It’s debut on Apple TV is on August 5, 2026.
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