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DentaQuest data breach exposed info of 2.6 million accounts

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DentaQuest data breach incident exposed info of 2.6 million accounts

A data breach at the dental benefits administrator DentaQuest has reportedly exposed the sensitive data of 2.6 million accounts.

The security incident came to light last month, when the infamous extortion group ShinyHunters listed the company on its data leak site and claimed to have stolen more than 234 GB of data.

Following what the threat actor describes as a failure to reach an agreement with the company, the data was publicly leaked.

image
Shiny
Source: BleepingComputer

DentaQuest, part of Sun Life, is one of the largest dental benefits administrators in the United States. It manages dental insurance plans and provider networks for Medicaid programs, Medicare Advantage plans, employers, health plans, and individual customers.

The company says it serves 35 million customers, operates programs in 50 states, and has a network of 140,000 dentists and dental specialists.

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On June 2, DentaQuest confirmed on its website that its networks had been breached and the incident caused “limited disruption” in customer service.

“DentaQuest is actively managing a cybersecurity incident involving unauthorized access to a limited portion of our network,” reads the statement.

“Upon discovery of the initial incident, we took immediate action to secure our environment, contain the attack, and mitigate the threat.”

“Our systems remain fully operational, and we continue to serve our clients with limited disruption.”

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The firm also stated that it engaged external experts to help with the investigation and determine the data that was compromised.

Yesterday, data breach alerting service Have I Been Pwned (HIBP) analyzed the leaked information and found that it contained records for 2.6 million accounts. Specifically, the following was exposed in the leaked dataset:

  • Email addresses
  • Full names
  • Phone numbers
  • Government-issued IDs
  • Health insurance information
  • Genders
  • Dates of birth

Although DentaQuest’s statement did not confirm that the data breach affected its clients, HIBP is known to validate leaked datasets using multiple verification methods.

HIBP also stated that roughly 66% of the exposed records were present in its database from past incidents affecting other organizations and services.

People who may have had their information exposed in this incident should be cautious about all incoming communications, as the leaked data increases the risk of social engineering and phishing attacks.

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Xbox Showcase 2026: New CEO’s first broadcast shows off ‘Gears of War,’ ‘Halo,’ ‘Spyro’ and more

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(Microsoft press image)

Microsoft released a new pre-recorded Xbox Showcase on Sunday morning as part of this year’s Summer Game Fest event, which also marked new CEO Asha Sharma’s first big public event since taking over the company’s gaming division.

Back in February when Sharma took over Xbox, some analysts, including me, openly wondered if she was there to shut down the department. Instead, Sharma appears determined to give Xbox a shot in the arm, telling Bloomberg News earlier this week that she aims to make Xbox “the number one gaming and entertainment company” by 2030.

For a product that seems to be permanently stuck in third place behind Sony and Nintendo, and which is facing at least one significant consumer boycott, that’s a frankly awe-inspiring level of ambition. That set up high expectations for this year’s Showcase.

Instead, Sharma and Xbox chief content officer Matt Booty seemed content to let their games do the talking. The focus of this year’s hour-long Showcase was firmly on new and upcoming releases from the Xbox studio network and its partners, as part of a low-key celebration of the Xbox project’s 25th anniversary.

The Showcase began with a new look at gameplay for the forthcoming Gears of War: E-Day (Oct. 6). The Gears of War series has, since the beginning, been focused on the conflict between humanity and a subterranean species called the Locust Horde.

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E-Day is a prequel set on the first day of that conflict (“Emergence Day”), 14 years before the original Gears of War. It once again puts the player in the role of the series’ traditional protagonists Marcus Fenix and Dom Santiago.

We’ve known that E-Day was coming for a couple of years, and Gears has traditionally been one of the bigger franchises in Xbox’s network. The big surprise here isn’t the game itself, but rather the quiet announcement that E-Day is an Xbox console exclusive.

This is a big reversal of policy from Microsoft, which made headlines over the last couple of years by deliberately publishing several of its first-party games on competitive platforms such as the PlayStation 5. While this appeared to be financially successful for the company, it’s also traditionally been the kind of move that video game companies (i.e. Sega) do right before they leave the hardware market.

Now Xbox is at least attempting to chart a new course. Both E-Day and the forthcoming steampunk action-RPG Clockwork Revolution (2027) were specifically identified as Xbox console exclusives. While several other first-party Xbox titles weren’t, including the Fable reboot and Halo: Campaign Evolved, any move towards console exclusivity is a big departure for modern Xbox.

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The company later specifically confirmed via Xbox Wire that E-Day and Clockwork are not timed exclusives. For the foreseeable future, if you want to play either of these games on a console, you’ll have to own Xbox hardware to do so.

This suggests that Sharma’s Xbox may be moving back towards more proven market strategies for the platform, as opposed to the Spencer/Bond tactic of attempting to redefine the terms of success or the product itself.

Fable may be the next biggest news out of this year’s Showcase, as it’s been suspected of being vaporware for several years now. The original games were some of the biggest Xbox exclusives, as famously open-ended fantasy RPGs that allowed you to play as a hero, a villain, or something in between.

The series has been on hiatus since Fable III in 2010, so Microsoft got fans’ attention back in 2020 when it announced plans for a reboot. Then, nothing happened for quite some time. Every major press event at Xbox would feature some small piece of information about Fable, just as proof of life, before the project vanished again.

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Now we actually have a release date for the new Fable: Feb. 23, 2027. In addition, the Showcase trailer marks the debut of Fable’s villain, Isabel, who’s played by British actress Hayley Atwell (Captain America).

Speaking of projects that seemed like they’d never come out: this year’s Showcase featured a new trailer for Seattle-based Undead Labs’ State of Decay 3.

This co-op zombie survival game, set in the post-apocalyptic Pacific Northwest, has been in development for years, but a 2022 scandal about its toxic work culture nearly sank Undead Labs before it could be released. It’s frankly shocking that Microsoft never pulled the plug. Instead, State of Decay 3 is coming in 2027.

The Master Chief, now in Unreal Engine 5. (Microsoft press image)

This summer, we’ll finally see the next project from the rebranded Halo Studios, as the Unreal Engine remake of the original Halo is coming on July 28. In addition to the remake ofHalo’s story,Campaign Evolved will feature three new missions set one year before the game’s events, which team the Master Chief with fan-favorite character Sergeant Major Avery Johnson.

Other first-party news out of the Xbox Showcase includes:

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  • To celebrate the Xbox’s 25th anniversary, Microsoft plans to release a new edition of the Xbox Series X in November which features a translucent green shell and a matching controller. This is meant to recall the limited-edition Halo Xbox that released in 2004.
  • This year’s Call of Duty is a fourth entry in its Modern Warfare subseries. It features a new mode, DMZ, set in the fictional Hajin Exclusion Zone in Korea, which is the setting for a high-stakes extraction shooter.
  • Mojang Studios’ Minecraft Dungeons II is coming out on Sept. 29.
  • Activision plans to revive the Spyro series, featuring one of the most recognizable mascots of the 2000s, with A Realm Beyond, coming in the spring of 2027.
  • Ninja Theory’s award-winning Hellblade series is getting a third entry next year, simply titled Senua.
  • Last year’s Doom: The Dark Ages will receive a DLC expansion, Revelations, on July 7.
  • Microsoft Flight Simulator 2024 has a new “world update” planned for July 4, which is meant to “celebrate the beauty of the United States” by adding multiple national parks to the game’s environments. Now you can fly through an ultra-realistic Grand Canyon or over the Dry Tortugas.
(Xbox press image)

Announcements from Xbox partners included:

  • Atlus debuted a remake of its popular Japanese urban-fantasy RPG Persona 4 and, after a long period of silence on the topic, has confirmed it’s making Persona 6. While nothing is known about P6 aside from its existence, that’s still new information.
  • As a celebration of the Castlevania series’ 40th anniversary, Konami plans to publish Belmont’s Curse, the first new entry in the core series since 2008’s Order of Ecclesia. It follows Rose Belmont as she and her father Trevor investigate a monster attack on the streets of Paris in 1499. It’s due out on Oct. 15.
  • The French developer Asobo Studio revealed another trailer for its forthcoming prequel Resonance, which is a new entry in the Plague Tale series. These action-horror games, set in 14th-century France, deal with a supernatural take on the Black Plague and its protagonists’ attempts to survive it.
  • Sega plans to revive its Crazy Taxi racing series with a new entry, World Tour, coming next year. Within minutes of the reveal, fans noticed that World Tour‘s Steam page features an AI-usage disclaimer, which has already begun a mild furor on Western social media.
  • Koei Tecmo and Team Ninja revealed Wo Long 2, a sequel to its fantasy action-game, set during China’s Three Kingdoms period.
  • Serenity Forge, an indie studio that specializes in both weird horror and “cozy” games, seems to be splitting the difference with its newest project. Vivarium is an anime-inspired, hand-animated game about life inside a small town… which is contained in a glass jar in what appears to be an abandoned house. It’s due out next year.

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How to Share a Link to a Particular Phrase

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This is very handy when you want to share an excerpt of writing in context, a concept that is totally lost if you just take a screenshot with a highlight.

How This Works

This feature is made possible by a web standard called Text fragments. It’s been built into browsers for years now; it’s just not the kind of feature that made a lot of headlines at the time.

The feature basically creates a URL that includes enough information for your browser to find the highlighted text portion. If you copy a URL made this way and paste it into a document so you can study the link’s structure, you can see how this works.

In the simplest cases, the URL will include the entire highlighted portion. That works fine for short fragments, but for long passages, the URL gets ungainly pretty fast. When you’re linking to longer text fragments, the URL includes a reference to the beginning and end of the excerpt. Either way, the URL tells your browser not only which page to load, but what part of the text should be highlighted. Your browser finds the text, highlights it, and jumps directly to it.

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There are subtle differences in how browsers handle this. Safari highlights text in yellow, for example, whereas in my tests Chrome seemed to prefer purple. But since this URL structure is standardized across browsers, a link created in one browser works in every browser.

It’s worth noting this feature doesn’t work in all contexts. If the website you’re reading is behind a paywall, and the person you’re sharing with doesn’t have access, they probably won’t be able to see the excerpt you’re trying to share. The feature also doesn’t work inside PDF files, even when you open them in your browser.

But sharing a text fragment, in most cases, is a lot more useful than sharing a screenshot. Give it a try the next time you’re trying to win an argument online.

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Today’s NYT Mini Crossword Answers for June 8

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Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

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Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

completed-nyt-mini-crossword-puzzle-for-june08-2026.png

The completed NYT Mini Crossword puzzle for June 8, 2026.

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NYT/Screenshot by CNET

Mini across clues and answers

1A clue: What someone may attempt to explain in a long, drawn-out description
Answer: DREAM

6A clue: Back in style
Answer: RETRO

7A clue: Remnants in a recently used fire pit
Answer: ASHES

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8A clue: Sheds tears
Answer: WEEPS

9A clue: Animal in need of adoption
Answer: STRAY

Mini down clues and answers

1D clue: Takes a card from the deck
Answer: DRAWS

2D clue: The Great Meme ___, movement to purge social media of “brain rot”
Answer: RESET

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3D clue: Thin air, so to speak
Answer: ETHER

4D clue: Colombian food cart dish
Answer: AREPA

5D clue: Green and fuzzy, as a rock
Answer: MOSSY

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Signet City Is A New ‘Fungalpunk’ RPG From The Creator Of Citizen Sleeper

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Following an early teaser in May, Citizen Sleeper creator Gareth Damian Martin has revealed Signet City. Martin describes their new game as a “fungalpunk” RPG. In an all too brief trailer, we’re introduced to the game’s stark monochrome visuals and mushroom-infested City 17-esque setting as the post-punk drone of the band SPRINTS plays in the background. “You are a parasite, in a city where strange technologies and radical ideas are taking root,” says the game’s YouTube description. “Grow into and through its inhabitants, uncover and change their stories, and witness the terminal season of the Signet City.”

 

“Unlike traditional RPG protagonists, players in Signet City exist as a parasite moving through the city’s social body, shaping conversations, influencing inhabitants, and navigating the games beautifully crafted locations,” publisher Fellow Traveller Witness writes in its press release for the game. “This allows the game to dig deep into the interior lives of the parasite’s hosts, in powerful, affecting prose that has become the signature of Jump Over the Age’s games.” A fact sheet adds that Signet City is partly informed by the turbulent decade the United Kingdom experienced during the 1980s, with its northern industrial cities serving as inspiration for the setting. 

Martin’s previous games, In Other Waters, and the Citizen Sleeper series, were all set in the distant future, so for them to explore what could be an alternate reality for their latest project is something new. As for the art style, screentoned manga, pen and ink drawings and black and white photography are cited as touchpoints. Signet City also sees Martin working with a new set of collaborators, with Eli Rainsberry taking over for Amos Roddy to produce the game’s soundtrack and audio, and Tom Kitchen assisting with its environmental art.

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I imagine a lot of people will compare Signet City to The Last of Us, but I would argue the game sees Martin exploring ideas that have interested them for years. In interviews following the release of Citizen Sleeper, they cited Anna Tsing’s The Mushroom at the End of the World as one of the game’s primary influences. Tsing’s book critiques capitalism, and our current era of precarity and ecological devastation, through the lens of matsutake, one of the more expensive varieties of mushroom. Matsutake, as well as girolle and other species of fungi, feature prominently throughout Citizen Sleeper, its sequel and In Other Waters, wherein the player guides a xenobiologist through an alien landscape teeming with life.

Signet City will arrive on PC through Steam later this year. No word yet on other platforms.

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Notion restores access to Anthropic after service disruption

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Notion’s integration with Anthropic apparently had a hiccup this weekend.

Early Sunday morning, the company posted, “Anthropic’s Opus 4.7 and 4.8 models are experiencing degraded performance, which is causing a higher rate of failures for users selecting these models in Notion AI.”

As a result, Notion said it was disabling use of “all Anthropic models” in its automated productivity tool.

Twelve hours later, Notion’s head of product Max Schoening wrote that he was “astonished” at “the amount of people RT-ing this because they want a story around model quality to be the reason.” (According to the public stats on X, Notion’s post has been reposted around 1,200 times.)

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“The degraded performance was a temporary service disruption,” Schoening said. “This happens. It happens to Notion, GitHub, AWS, your OpenClaw, and everything in between.”

He added that Notion has restored access to Anthropic’s models.

Meanwhile, an Anthropic spokesperson said in a statement, “A brief infrastructure issue caused elevated errors on multiple Claude models for a short period of time. The issue has since been resolved. We’re grateful to our users for their patience while we worked to restore service.”

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Hackaday Links: June 7, 2026

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Christopher Nolan’s The Odyssey isn’t hitting theaters for another month or so, but if you’re already planning your trip to the cineplex, you may want to check out this page on the movie’s website which lets you view the trailer in the six (!) different formats it’s being released in.

We don’t really have an opinion on the big-screen adaptation of the epic tale as a piece of media, but from a technical standpoint, it’s interesting to see how the viewing experience changes between the 70mm IMAX version with an aspect ratio of 1.43:1 and the 35mm cut at 2.39:1. Unfortunately, the website offers no way to approximate what the movie will look like once compressed, streamed over the Internet, and displayed on a cheap TCL TV, to say nothing of how the viewing experience will be impacted should you watch the movie on your phone by way of a series of short YouTube clips while going to the bathroom. Maybe Nolan is saving that for his next film.

If you head over to the movies in one of Waymo’s vehicles, you can feel a little better about the long-term ecological impact of your trip thanks to a recently announced partnership between the autonomous car maker and B2U Storage Solutions. Under the agreement, old batteries pulled from Waymo’s fleet of self-driving electric cars will get a second life as localized grid storage.

The idea is that batteries which no longer hold enough charge to power a robo-taxi should still have enough capacity to store the energy produced by renewable sources so it can be doled out later when the demand goes up. By installing these batteries in the cities that Waymo actually operates their vehicles in, they don’t have to worry about shipping them around either — they can just yank them out of the car, and wire them right into the grid. Of course, eventually the batteries will be too cooked to adequately perform in this role as well, but this should give them a few more productive years before they get torn down and scrapped.

Speaking of scrapping, the Ladybird project has announced a pretty radical change for an open source project: as of Friday no public pull requests to the codebase will be accepted, and the only people who can make changes to the code will be the official maintainers. The license for the project isn’t changing, so folks are still free to create forks and modify the code of the scratch-built browser however they wish, but they’ll have to do so with the understanding that their changes will likely never get merged back upstream.

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So why the change? You probably guessed it already: they are sick of people sending in patches developed with AI. We’ve talked about this issue previously, and the Ladybird devs are hardly the only ones struggling to separate the wheat from the vibecoded chaff. For what it’s worth, the announcement makes it clear that the team isn’t necessarily against the responsible use of AI in software development. Their concern stems more from the fact that AI lets anybody and everybody produce code that at least looks valid, and it makes it harder to figure out what’s good and worthy of inclusion and what should probably stay in somebody’s personal repo.

On the subject of software development, health-conscious free software aficionados will be excited to hear that the GNUtrition project hit version 0.33 on Friday. For those keeping track, the free-as-in-speech tool for *nix nerds looking to keep track of their caloric intake hasn’t seen a major release since 2012. The update takes into account the latest US Department of Agriculture (USDA) dietary data, and somewhat surprisingly, switches the whole codebase from Python 2 to pure C. Patches which would have allowed the new build of GNUtrition to calculate the nutritional value of substances eaten off of one’s shoe were mysteriously vetoed from the highest levels of the Free Software Foundation.

One more software link for the road: assuming it hasn’t been taken down by Nintendo’s rabid lawyers by the time this hits the front page, check out this WebASM port of Pokemon Emerald that you can play right in the browser.

The game came out more than 20 years ago for the Game Boy Advance, so the fact that it can run in a modern browser isn’t exactly shocking given how much of today’s software lives on the web. But we still love seeing these decompilation efforts and all the hacks that are made possible once you’ve got the code to work from rather than having to emulate the original system.

Finally, the good folks at iFixit have released a video wherein they take apart fake Apple products that were purchased in the electronics wonderland of Shenzhen. As you might expect, the gadgets they picked up all look fairly convincing at arm’s length, but many of their features don’t actually work and their internals are cobbled together with random ill-fitting bits and bobs.

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At the end of the video they do note that the knock-offs are in general easier to take apart than their Cupertino counterparts, but that this doesn’t really help with their repairability or long-term viability as you’ll likely have a hell of a time tracking down replacement parts for the Number 1 Best AirPoods Max.


See something interesting that you think would be a good fit for our weekly Links column? Drop us a line, we’d love to hear about it.

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Remaster specialist Nightdive takes on classic stealth game ‘Thief: The Dark Project’

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(Nightdive Studios press image)

Nightdive Studios, based in Vancouver, Wash., has made its reputation from remasters and re-releases of dozens of out-of-print PC gaming classics. On Sunday, it announced its next project is the 1998 cult classic Thief: The Dark Project.

The news came as part of PC Gamer’s PC Gaming Show for 2026, which was part of this year’s Summer Game Fest in Los Angeles. The Fest, meant to replace the now-shuttered E3, is a loosely organized series of livestreams, presentations, and broadcasts that sets the schedule for the rest of the year in the video game industry.

Thief, from the legendary Looking Glass Studios, is one of the most influential PC games of the 1990s. Even if you’ve never played it or one of its sequels, such as 2004’s Deadly Shadows, you’ve likely played one of its spiritual descendants.

Thief is one of the first games that didn’t rely on scripts to move its levels forward. There’s nothing that you’re “meant” to do to progress; you’re simply dropped into an elaborate environment and left to figure the rest out for yourself.

That open-ended approach made Thief one of the seminal titles in a sub-genre that’s become known as the “immersive sim,” such as BioShock, Deathloop, and 2017’s Prey, where the challenge and attraction is in coming up with your own solutions on the fly.

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Thief puts the player in the role of Garrett, a professional burglar in a fantasy metropolis known only as the City, who takes a job to steal a magical gem. This places Garrett, against his will, in the center of a conflict between two warring factions of zealots, which will determine the fate of the City.

While Garrett can fight if he has to, he’ll usually lose. Instead, you’re meant to use stealth, wits, and evasion to accomplish his goals, with tools such as rope arrows, flash bombs, noisemakers, and a blackjack for stealthy knockouts.

“Thief didn’t just introduce stealth mechanics, it defined them,” Stephen Kick, CEO at Nightdive Studios, wrote in a press release. “With this remaster, we’ve preserved the tension and intelligence of the original while enhancing it for modern players, ensuring that its legacy continues to influence how stealth games are played today.”

The Nightdive remaster of Thief is planned to include everything from all versions of the game, including the extra missions from 1999’s Thief Gold re-release. It will also include a few quality-of-life bonuses such as a mission select, improved graphics, a weapon/item wheel to make it easier to use items in-game, and support for custom campaigns.

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Kick co-founded Nightdive in 2012 when he discovered that he couldn’t play his own legal copy of System Shock 2 anymore. Since then, Nightdive has rescued and re-released dozens of out-of-print PC games, such as System Shock 2, Killing Time, Star Wars: Dark Forces, and Rise of the Triad, in addition to both publishing and developing a full remake of the original System Shock.

Nightdive’s Thief: The Dark Project remaster is planned for launch this winter on PlayStation 4 and 5, Nintendo Switch and Switch 2, Xbox Series X|S, and PC via Steam, GOG, and the Epic Games Store.

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Top Paramount Lawyer Claims Opposition To Warner Brothers Merger Is ‘Antisemitic’

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from the bad-faith-bullshit dept

Paramount is clearly getting nervous about the growing opposition to its $111 billion merger with Warner Brothers, which is being intensely criticized for dodgy overseas funding, its dire impact on journalism, and the inevitable mass layoffs, consumer price hikes, and shittier overall product that always results from debt-fueled mega-media consolidation.

There’s a certain desperation creeping into their arguments as state regulators send signals that they’re considering filing an antitrust lawsuit. Top Paramount lawyer Makan Delrahim recently sat down for an interview with the billionaire-owned LA Times (non-paywalled alternative), and insisted that opposition to the company’s terrible merger spree is somehow antisemitic:

“Let’s be honest,” he told the Times. “There’s a lot of fear-mongering, particularly from people in Washington, D.C. They are running a political campaign. Some of these people are trying to inflict harm on this transaction, really because of their own antisemitic views. Regulators and law enforcement officials will see right through that.”

That is, of course, a whole lot of bullshit. Delrahim is trying to pretend that opposition to the deal stems from the fact that billionaire Trump-donor Larry Ellison, who has retooled CBS News to be more friendly to Benjamin Netanyahu, is Jewish. But if there’s any personal ire directed at Ellison as it pertains to the deal, it’s that he has a generational track record of being a foundationally terrible person.

The real-world concerns about the deal have focused on things like the fact it’s heavily financed by Saudi Arabia and China. And there’s fifty years of history showing that deals like this (especially deals involving Warner Brothers) routinely result in mass layoffs, higher prices, and both a shittier company and a less healthy film and television production market.

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This sort of mindless consolidation is generally just a shell game performed by the extraction class and the kind of people obsessed with scale that have no genuine, original ideas. It’s utterly senseless, extractive, and destructive, as we all saw with the disastrous AT&T–>Discovery–>Warner Brothers mess (and the AOL Warner Brothers mess decades earlier).

Quick refresher: Delrahim was Trump’s DOJ “antitrust enforcer” during his first term. Delrahim “enforced antitrust” by doing things like rubber stamping Sprint’s merger with T-Mobile, which immediately resulted in more than 8,000 layoffs and an abrupt end to what passed as price competition in U.S. wireless.

These are, you’ll be surprised to learn, bad faith actors who aren’t actually interested in the public interest, product quality, happy workers, healthy markets, healthy companies, or much of anything else beyond short-term financial gains, tax breaks, control, and outsized higher-level executive compensation.

Ellison and Delrahim don’t have to worry about the Trump DOJ or FCC interfering in the deal. But their desperation suggests they are definitely nervous about negative public perception, European regulatory approval, and the hints being sent by state attorneys general that they’re cooking up a collaborative antitrust lawsuit that could either block or dramatically extend the project timeline.

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Filed Under: antisemitism, antitrust, consoliation, journalism, larry ellison, makan delrahim, media, mergers

Companies: paramount, warner bros.

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Hands on with Intelligent Terminal, an AI-powered Windows Terminal

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Intelligent Terminal

Microsoft has created an open-source fork of Windows Terminal called “Intelligent Terminal,” and it allows you to use AI directly inside Terminal without interfering with the regular session.

Microsoft describes the Intelligent Terminal as a built-in assistant that can help you explain errors, draft commands, and fix problems without leaving the terminal.

First, the agent can stay aware of what is happening in your terminal and help when a command fails. Second, it can remember active and past agent sessions, so you can return to earlier work without losing your place.

image
Terminal AI
Intelligent Terminal first-run

Source: BleepingComputer

When you open Intelligent Terminal for the first time, it lets you choose the AI agent for the Terminal pane.

In my screenshot, it lists GitHub Copilot, Claude, Codex, and Gemini. GitHub Copilot is shown as “will be installed,” while the others are already installed.

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Terminal
Intelligent Terminal allows you to configure your AI session

Source: BleepingComputer

There are also separate toggles for Automatic error detection and Automatic error suggestion.

When you turn on error detection, Terminal can notice failed commands. Similarly, error suggestion goes further and sends the error to the selected AI agent for a possible fix.

There’s another option, Session management, that lets Intelligent Terminal track active and past agent sessions. This is what allows you to reopen previous agent work.

Once you’ve configured Terminal AI, it’s quite easy to use. Terminal opens with an AI pane below the shell, where it says “Welcome to Intelligent Terminal.”

Windows Terminal
AI shell appears below the standard PS shell in Intelligent Terminal

Source: BleepingComputer

In my hands-on, I selected Claude as my Terminal AI model, which is why Claude Code is running inside the pane. It could plan a coding task and then ask whether I wanted to auto-accept edits, manually approve edits, or keep planning.

Intelligent Terminal
How an AI model runs inside Intelligent Terminal

Source: BleepingComputer

On the left side, you can choose to show or hide the agent panel and turn error detection on or off through its icon. On the right, you’ll see the agent management icon that opens your session management panel and agent status bar.

Terminal
Toggle to show or hide agent chat panel in Intelligent Terminal

Source: BleepingComputer

Intelligent Terminal’s Resume session is one of its best features

As a developer, I use Claude Code in Windows Terminal a lot for help, and while it does the job well, the only issue is that you can’t resume sessions in the standard Terminal unless you’re willing to use Claude’s built-in resume skill, which often makes the model perform worse.

Current Windows Terminal does have a toggle that allows it to open previously closed tabs, but that doesn’t restore your previous sessions.

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Intelligent Terminal addresses these concerns with the ability to resume sessions, so you can always go back and forth between your earlier agent work.

Terminal AI is a great idea, but it’s not meant for everyone, and Microsoft understands that, which is why it’s a separate app, and it’s not included with Windows installations yet.

If you’re interested, you can download Intelligent Terminal from the Microsoft Store or Github.


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Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.

The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.

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Is this the dawn of the Tokenpocalypse?

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We’re likely to see more price increases as the big AI companies plan to go public.

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