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Electroplating 3D Prints Without Requiring A Big Vat

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Electroplating 3D prints is a good way to get a pretty nice coating on even a basic PLA part, but generally you’re expected to dunk the entire part into a big vat with electrolyte after coating it with the requisite conductive paint layer. This is great for small parts, like a ring you’d put on a finger, but gets rather silly when it’s a much larger part, such as the one in [Hendrik]’s recent video. Out of curiosity he tried to see whether rotating the part through a much smaller vat would still get you an even coating, or not.

Perhaps ironically this process required building a custom vat out of acrylic, as well as an entire rig to hold up the part and gently rotate it. This highlights the main disadvantage of this approach, in that unless you’re doing a small production run or otherwise get to re-use the rig a lot it’s a lot of extra effort.

That said, the rotation is controlled by an ESP32 and a stepper motor along with a requisite stepper driver, with the most exotic part being the whole custom PCB and enclosure, all of which can be used repeatedly. With all of that tested and confirmed working, the part to be plated was sanded, sprayed with conductive paint and hooked up to the rotating rig for an overnight run.

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Following that the part’s new copper coating was polished before more layers of electroplating were applied to get the desired two different colors from different metals. Along the way no issues were found with this method of rotating electroplating, so if you regularly struggle with oversized parts to electroplate, this would seem to be a viable method.

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Hackers access GitHub, download codebase in Grafana Labs breach

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The hackers have since demanded a ransom payment from Grafana Labs to prevent the release of its codebase.

US software company Grafana Labs has confirmed a breach in which hackers gained access to the organisation’s GitHub system after stealing a private token and downloaded the company’s codebase.  

A provider of an open-source and visualisation web app with 25m users and more than 7,000 customers, including Anthropic, Bloomberg, Nvidia, Microsoft and Salesforce, Grafana Labs has a presence in more than 40 countries. 

In a statement posted on LinkedIn, Grafana Labs said, “Our investigation has determined that no customer data or personal information was accessed during this incident, and we have found no evidence of impact to customer systems or operations.

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“We immediately initiated forensic analysis and we believe we’ve identified the source of the credential leak. We have since invalidated the compromised credentials and implemented additional security measures to further secure our environment against unauthorised access.”

The intruder or group – whose identity has yet to be confirmed – sent Grafana Labs a payment demand, threatening to release the stolen code. However, the organisation has refused to comply with the request.

Grafana Labs said, “Based on our operational experience and the published stance of the Federal Bureau of Investigation, which notes that ‘paying a ransom doesn’t guarantee you or your organisation will get any data back’ and only ‘offers an incentive for others to get involved in this type of illegal activity’, we have determined the appropriate path forward is to not pay the ransom.”

The company also stated that as part of its standard security practices, it will share information as part of a post-incident review once the investigation is complete.

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Earlier this month, Taiwanese electronics manufacturer Foxconn confirmed a cyberattack affecting its North American operations, after a hacking group claimed to have stolen 8TB of data from it. Nitrogen claimed that the extracted files included confidential instructions, internal project documentation and technical drawings related to projects involving Intel, Apple, Google, Dell, Nvidia and other companies.

And prior to that, Instructure, the parent company behind Canvas, the education management platform reportedly hacked by ShinyHunters, reached an agreement with the cyber gang in which the group has returned stolen data, deleted copies and agreed not to extort client institutions affected in the hack – for unknown compensation.   

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Google I/O 2026 Live Updates: Latest News on Android 17 and Gemini

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Google/Jeffrey Hazelwood/CNET

Earlier this month, Google transformed the Fitbit app into Google Health while debuting the displayless Fitbit Air fitness tracker. The announcements made clear how Google plans to integrate Gemini into its health-tracking product, while also creating a competitor against the more expensive Whoop band.

While IO is unlikely to show off more products that would tie into Google Health, the company might use the developer conference to show more ways that Google Health is set up to integrate with other services. Google already announced that the new Health app will link with services like Apple Health, along with medical records, and the IO developer conference could provide a larger look at other ways the company plans to offer AI coaching. All the while, privacy will likely remain a high priority as these ambitions develop, as health data is by nature quite sensitive.

Read more: Google’s Biggest Health Announcements: New Fitbit Air, Goodbye Fitbit App and Hello ‘Coach’

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The viral Ninja Crispi glass air fryer is 31% off right now

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Most air fryers solve one problem and create another, taking up permanent counter space in kitchens that were already short of it before a second appliance muscled its way in.

The Ninja CRISPi is built around a different idea entirely, and it’s currently down from £149.99 to £104, saving you just under £46 on one of the more genuinely novel kitchen gadgets released this year.

Ninja Crispi on a pink and blue backgroundNinja Crispi on a pink and blue background

A fresh 31% price drop hits the Ninja Crispi portable air fryer

The Ninja CRISPi is great for anyone who’s wanted an air fryer without loosing the shelf space, and at £104 this deal is well worth a look.

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The concept is a 1700W PowerPod that clips onto interchangeable glass containers rather than a fixed, cavernous basket you have to scrub clean every night after dinner.

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Two CleanCrisp glass containers are included in the box: a 3.8-litre version large enough to cook a 1.2kg chicken, and a 1.4-litre container suited to sides, snacks, or cooking a smaller portion without heating a vessel twice the size you need.

Both containers are PFAS-free, dishwasher safe, and thermally shock resistant, which matters in practice because you can pull one straight from the fridge and put it under the PowerPod without waiting for it to adjust to room temperature.

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The 1.4-litre container also comes with a snap-lock, leak-resistant lid, so what you cook in it can go directly into a bag for work or school the next morning without decanting into a separate box.

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Four cooking modes are available across Air Fry, Roast, Keep Warm, and Recrisp, with the last one doing the job of bringing yesterday’s leftovers back to something worth eating rather than something you settle for.

When it’s not in use, the PowerPod nests directly into the glass containers for storage, which means the whole system takes up far less cupboard space than a conventional air fryer of equivalent cooking capacity.

The Ninja CRISPi is the right fit for smaller households, student kitchens, or anyone who’s wanted air fryer results without committing a permanent shelf to the hardware, and at £104 that case is considerably easier to make than it was at full price.

If you want to see how the CRISPi stacks up against the competition before committing, our best air fryers guide covers the full field, with hands-on verdicts from our testing team across a wide range of price points.

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Rumored return to titanium after the aluminum iPhone 17 Pro

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A new leak claims Apple may bring titanium back to future Pro iPhones after moving the iPhone 17 Pro to aluminum, a reversal that could reintroduce many of the material’s old tradeoffs.

A May 17 Weibo post from leaker “Instant Digital” claimed Apple is researching improved titanium alloys for future iPhones rather than abandoning the material entirely. The post also claimed Apple is still exploring liquid metal and glass for future premium iPhone designs.

Instant Digital has a mixed track record with Apple leaks, though earlier reports correctly pointed to features like Camera Control before Apple announced them.

Apple hasn’t publicly discussed material changes for future iPhones, and the leak offers little evidence beyond claims about Apple’s internal thinking.

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Apple has repeatedly changed materials when priorities shifted

Apple’s hardware history shows a pattern of moving between materials based on engineering and manufacturing goals instead of long-term attachment to a specific premium finish.

Aluminum replaced plastic across much of the Mac lineup because it improved rigidity and overall build quality. Stainless steel later became the defining material for premium iPhones because it delivered a denser and more polished feel than aluminum.

Titanium replaced stainless steel on the iPhone 15 Pro to cut weight without giving up durability. Apple heavily promoted the material during the iPhone 15 Pro launch cycle as a major part of the phone’s design.

Close-up of an iPhone 15 Pro Max showing three large rear camera lenses and flash on a raised square module against a soft, out-of-focus light background

Apple briefly used titanium on the outer edge of iPhones

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Apple has repeatedly abandoned heavily promoted hardware decisions once the tradeoffs stopped making sense.

Butterfly keyboards, the Touch Bar, and FineWoven accessories all launched with major marketing support before Apple shifted direction. Titanium also carries real engineering drawbacks alongside its advantages.

Titanium is harder to machine, costs more to produce at scale, and transfers heat less efficiently than aluminum. Heat complaints surrounding the iPhone 15 Pro pushed more attention onto thermal performance across Apple’s lineup.

Apple later said software conditions and some third-party apps contributed heavily to overheating reports affecting the iPhone 15 lineup.

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Modern iPhones face growing thermal demands from gaming, photography, video processing, and on-device processing features. Sustained performance increasingly depends on how efficiently a device can move heat away from internal components.

Aluminum remains one of the industry’s most practical materials for thermal management. It’s also easier to recycle, easier to manufacture consistently at Apple’s scale, and potentially more flexible for thinner or lighter designs.

A return to titanium wouldn’t necessarily mean Apple views aluminum as a failure. It would likely mean the company believes it has solved enough of titanium’s thermal and weight drawbacks to justify bringing the material back.

Future-material claims remain much harder to verify

The leak also claims Apple is still researching liquid metal and glass for future high-end iPhone designs. The company has experimented with liquid metal alloys for years and holds multiple patents involving the material.

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Shiny metallic rod covered in jagged, reflective crystal chunks, resting on a smooth light gray surface with soft shadowsTitanium. Image credit: Wikipedia

Moving liquid metal from small internal parts to full iPhone frames would still require major manufacturing advances. The post itself acknowledges those production challenges.

Large-scale liquid metal manufacturing would create difficult durability, molding, and repairability problems. The leak’s foldable iPhone claim is easier to believe.

Foldable hinges require extremely durable materials in compact spaces, making liquid metal a more realistic candidate there than for a complete external chassis.

Glass frame claims remain even more speculative. Glass could potentially improve wireless performance and industrial design flexibility, but durability and repair concerns would create obvious obstacles for a mass-market smartphone frame.

Battery size, cooling systems, and internal packaging now shape smartphone hardware decisions more than exterior materials alone.

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Users are more likely to notice lower weight, cooler temperatures, or longer battery life than the specific metal surrounding a phone’s frame. If Apple moves the iPhone 18 Pro or a later model back to titanium, the decision would likely require solving many of the thermal and weight tradeoffs that pushed the company toward aluminum in the first place.

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Voltmeter Clock Has The Time Dialled In

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You could make a clock with three hands spinning about nested central shafts. If you did that, we probably wouldn’t publish it on Hackaday unless you really found a way to make it interesting. Make a clock out of voltmeters, however, and that usually catches our eye. [lcamtuf] has done just that.

The heart of the build is an AVR128DB28 microcontroller, an 8-bit microcontroller that is still currently in production. It runs at 8MHz, and drives a series of three Baomain 65C5 voltmeters to display hours, minutes, and seconds. Each has a custom printed face with the correct number of 13 or 61 divisions as needed. The voltmeters are driven by a continuous stream of 1-bit pulses with a software-controlled duty cycle determining exactly how far the needle moves. Yes, it’s using simple pulse width modulation, coded by hand by [lcamtuf] to do the job. All the components are wrapped up in a beautiful wooden case, with delicately kerf-bent panels to create the attractive curved lines.

We’ve featured similar builds before, too. As it turns out, hackers just really love clocks and old-school dials. Video after the break, which is worth watching for the rollover behaviour alone.

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Terraria celebrates 15 years of crafting, mining, and survival

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Terraria can be played alone or online with others. It originated on the PC but was eventually ported to consoles and mobile devices. Gameplay is accentuated by a stellar soundtrack and above all else, it’s a blast to play. Those needing proof of that need look no further than the…
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OSHA probing worker death at SpaceX’s Starbase site

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A worker died at SpaceX’s Starbase launch site in South Texas on Friday, and the Occupational Health and Safety Administration (OSHA) has opened an investigation.

The San Antonio Express-News reported Monday that the unidentified victim died at around 4:17 a.m. local time on May 15, citing OSHA and local officials. The Wall Street Journal later reported that the county sheriff confirmed to the outlet that a worker died. OSHA confirmed to TechCrunch that it is investigating the apparent accident.

Representatives for the nearby Brownsville police and fire departments did not respond to requests for comment. SpaceX and the newly-incorporated City of Starbase did not respond to requests for comment.

The circumstances of the worker’s death are not immediately clear. OSHA told TechCrunch that it won’t release more information until its investigation is complete, which could take months.

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The death comes just a few days ahead of the first planned launch of SpaceX’s upgraded Starship rocket. Elon Musk’s spaceflight company is also reportedly releasing the detailed prospectus for its initial public offering this week, which is expected to be the biggest ever when that transaction takes place next month.

SpaceX has long dealt with worker safety problems at its Starbase site, which handles Starship prototype launches and is an active construction zone.

In 2025, TechCrunch analyzed OSHA data and determined the Texas launch site had an injury rate that far outpaced those of industry rivals, and was the most dangerous of SpaceX’s worksites. A 2023 Reuters investigation uncovered dozens of previously-unreported injuries and a worker death in 2014 at SpaceX’s McGregor, Texas test site.

In January, OSHA hit SpaceX with seven “serious” safety violations for, among other things, not properly inspecting a crane before it collapsed at Starbase last June. The safety agency dealt SpaceX the maximum financial penalty on six of those seven violations, totaling $115,850. SpaceX is contesting those penalties, federal records show.

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The company has been hit with multiple lawsuits related to injuries sustained at Starbase in recent years. In December, an employee of one of SpaceX’s subcontractors sued after he was crushed by a large metal support dropped from a crane. The worker, Eduardo Cavazos, suffered a broken hip, knee, and tibia, and OSHA opened a “rapid response investigation,” as TechCrunch first reported in December.

OSHA has since closed that rapid response investigation without taking any punitive action, according to a TechCrunch public records request. And the lawsuit was recently dropped because his employee, the subcontractor, has workers compensation insurance that prevents it from being sued, according to Cavazos’ attorney.

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Peter Steinberger’s 100 AI agents racked up $1.3 million in OpenAI tokens in 30 days building OpenClaw

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TL;DR

OpenClaw creator Peter Steinberger spent $1.3 million in OpenAI API tokens in 30 days running 100 Codex instances on his open-source project. The bill, covered by OpenAI where Steinberger now works, represents 603 billion tokens across 7.6 million requests and provides the most concrete public data point on the cost of autonomous AI coding at scale.

Peter Steinberger, the creator of OpenClaw and an engineer at OpenAI, racked up $1.3 million in API costs in a single month by running approximately 100 Codex instances simultaneously on his open-source project. The bill, which covered 603 billion tokens across 7.6 million requests over 30 days, is the most visible demonstration yet of what happens when AI-powered software development is run without budget constraints, and of how quickly costs escalate when autonomous agents operate continuously at scale.

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Steinberger posted a screenshot of the bill on X, showing $1,305,088.81 charged to the OpenAI API, with GPT-5.5 as the primary model. OpenAI is covering the cost: Steinberger joined the company in February 2026, and the spending is treated as a research investment in understanding what software development looks like when token economics are not a limiting factor.

Peter Steinberger x post

Peter Steinberger X Post – source: X

What the agents actually do

The 100 Codex instances are not simply generating code. Steinberger’s three-person team has built an autonomous development pipeline in which AI agents perform a range of tasks that would ordinarily require a much larger engineering organisation. The agents review pull requests, scan commits for security vulnerabilities, deduplicate GitHub issues, write fixes, and open new pull requests based on the project’s broader roadmap. Others monitor performance benchmarks and flag regressions to the team’s Discord server. Some agents, according to The Decoder, even attend meetings and generate pull requests for features that come up in conversation.

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The team also uses Clawpatch.ai, Vercel’s Deepsec, and Codex Security for additional bug and security analysis. The result is a development operation in which three humans oversee a fleet of AI agents that collectively perform the work of what would traditionally be a mid-sized engineering team.

The cost question

Steinberger has been transparent about the economics. He clarified that the $1.3 million figure reflects Codex’s “Fast Mode” pricing, which consumes credits at a significantly higher rate than standard execution. Disabling Fast Mode alone would reduce the raw API cost to approximately $300,000 per month, a 70 per cent reduction. At standard pricing, the operation would still cost $3.6 million a year, but the gap between the headline figure and the underlying economics illustrates how pricing tiers and execution modes can dramatically inflate reported costs.

When asked about return on investment, Steinberger said everything his team builds is open source and works with leading proprietary models as well as open-weight alternatives. “I’d say pretty high,” he said.

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The figure is useful precisely because vendor marketing around AI coding tools rarely discloses raw spend and token volumes at this scale. Most enterprise teams planning agentic development tooling are working from projections and estimates. Steinberger’s bill is a concrete, public data point: 100 agents running continuously for 30 days on a large open-source codebase costs between $300,000 and $1.3 million per month depending on execution speed, before any optimisation.

Who is Peter Steinberger

Steinberger is not a newcomer to building developer tools at scale. The Austrian engineer founded PSPDFKit in 2011, bootstrapping a PDF rendering and annotation framework that became the standard for mobile document handling. By 2021, apps built on PSPDFKit were running on more than one billion devices worldwide, and the company raised $116 million from Insight Partners, its first outside investment after a decade of profitable, self-funded growth.

After leaving PSPDFKit, Steinberger began experimenting with AI agents as a personal project. OpenClaw, a self-hosted autonomous AI assistant that runs entirely on users’ own hardware, became the fastest-growing open-source project in GitHub history, crossing 302,000 stars by April 2026, overtaking React, Vue.js, and TensorFlow in a fraction of the time those projects took to reach similar milestones. The framework connects to tools people already use, including email, calendars, browsers, and messaging platforms from Slack and Discord to WhatsApp and iMessage, and allows AI agents to execute shell commands, manage files, and automate web tasks locally.

When Steinberger joined OpenAI, he announced that OpenClaw would move to an independent foundation to preserve its open-source character. “I want to change the world, not build a large company,” he wrote. “Teaming up with OpenAI is the fastest way to bring this to everyone.”

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What it reveals about AI coding economics

The $1.3 million bill arrives at a moment when the economics of AI-powered development are a central preoccupation of the software industry. OpenAI recently opened ChatGPT subscriptions to OpenClaw’s 3.2 million users, allowing them to run autonomous agents through the Codex endpoint for $23 per month. Anthropic, by contrast, blocked Claude Pro and Max subscribers from using OpenClaw and other third-party agent frameworks, concluding that the compute demands of autonomous agents running thousands of API calls per day were economically unsustainable under flat-rate subscription pricing.

The divergence between those two approaches reflects an unresolved tension in AI pricing. Subscription models are designed for human-speed interaction: a person typing queries into a chat window generates a predictable, manageable volume of API calls. An autonomous agent fleet generates orders of magnitude more, and the gap between subscription pricing and actual compute costs is the subsidy that either the provider absorbs or the user pays.

Steinberger’s bill makes that gap visible. At $1.3 million for 100 agents, the per-agent cost is roughly $13,000 per month, far more than any subscription plan covers. Even at the optimised $300,000, each agent costs approximately $3,000 per month. For enterprise teams evaluating whether to deploy agentic coding tools at scale, these numbers provide a baseline that no vendor’s marketing page will offer.

The broader pattern

OpenClaw’s trajectory, from a personal experiment to the most-starred project on GitHub to an OpenAI-sponsored research platform, reflects a broader shift in how software is being built. AI coding agents from DeepMind, OpenAI, and Anthropic are moving from proof-of-concept demonstrations to production deployment, and the question is no longer whether AI will write significant amounts of code but how much it will cost and who will pay for it.

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The rise of AI-assisted development, from individual coding copilots to fully autonomous agent fleets, is compressing the timeline between a three-person team’s ambition and a large engineering organisation’s output. Steinberger’s setup, three humans and 100 agents, is an extreme version of what many companies will attempt at smaller scales over the next year.

The $1.3 million bill is not a cautionary tale. It is a receipt from the future, showing what it costs when AI development tools are used at full capacity, without the budget constraints that currently limit most teams to a fraction of what the technology can do. Whether that future is affordable depends on how quickly model inference costs decline, how efficiently agent orchestration frameworks manage token usage, and whether the security and quality challenges of AI-generated code can be managed at the speed these agents produce it.

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Apple Design Awards finalists for 2026 revealed

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Apple has announced the finalists for its 2026 Design Awards.

With WWDC 2026 just weeks away, the apps and games nominated for the 2026 Apple Design Awards have been revealed.

Every year, Apple recognizes App Store applications that demonstrate genuine innovation and ingenuity. Through its annual Apple Design Awards, the company highlights its top picks across several app categories, celebrating developers and their creative efforts.

On Monday, all apps that were nominated for the 2026 Apple Design Awards were highlighted. Finalists are organized based on the design aspects Apple deemed particularly impressive, with three apps and three games nominated for each category.

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Delight and Fun

“Finalists in this category provide memorable, engaging, and satisfying experiences enhanced by Apple technologies,” explains the company’s website.

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Games

Inclusivity

The Inclusivity category celebrates App Store applications that “provide a great experience for all by reflecting a variety of backgrounds, abilities, and languages.”

Apps

Games

Innovation

Finalists chosen for the Innovation category “provide a state-of-the-art experience through a novel use of Apple technologies that sets them apart in their genre.”

Apps

Games

Interaction

Apple says that apps and games nominated for the Interaction category “deliver intuitive interfaces and effortless controls that are perfectly tailored to their platform.”

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Apps

Games

Social Impact

“Finalists in this category improve lives in a meaningful way and shine a light on crucial issues,” explains Apple.

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Games

Visuals and Graphics

Apple says finalists in the Visuals and Graphics category “feature stunning imagery, skillfully drawn interfaces, and high-quality animations with a distinctive and cohesive theme.”

Apps

Games

Triple-A titles like Cyberpunk 2077 and Civilization VII are among the titles nominated for an Apple Design Award. Some applications, like TR-49 and Sago Mini Jinja’s Garden, were recognized as finalists in two categories.

Though Apple no longer has a dedicated “Spatial Computing” category, visionOS software like Pickle Pro and D-Day: The Camera Soldier still have a chance of winning. Apps for the iPhone, iPad, Mac, and other platforms were also nominated.

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The winners will be revealed at WWDC 2026, which begins on June 8. One app and one game from each category will win a 2026 Apple Design Award.

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ArXiv will ban researchers for a year if they submit papers with AI slop

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The arXiv (pronounced “archive”) team recently announced a significant update to its official code of conduct. The popular open-access repository of research papers awaiting peer review will now seek to deter AI-generated “slop” by enforcing stricter accountability rules, including a one-year ban for violations. The team said that using LLMs…
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