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Git good with Epic Games’ new open source VCS, Lore

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Got big binaries? Tired of other version control systems that treat them like inferior files? Lore might be worth a look

Fortnite maker and Apple nemesis Epic Games has decided to git good all on its own with the open-source release of its homemade version control system, dubbed Lore.

The project began life as Unreal Revision Control, and was used by internal teams and as the version control system (VCS) built into Unreal Editor for Fortnite. Now, Epic is ready to share its handiwork with the world. 

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Lore is a centralized, content-addressed VCS that’s meant to be more flexible for developers, as it’s licensed under the less restrictive MIT License instead of the copyleft requirements inherent in the GNU standard. MIT is generally considered more permissive because, unlike GNU, it doesn’t require derivatives to be licensed in the same way (e.g., a fork of Lore could be proprietary). 

Lore can be installed on macOS, Windows, and Linux and its server side is designed to be transportable into different cloud services as well. The biggest difference between Lore and other VCS is its equal treatment of text files – e.g., code – and binaries. 

“All content is treated as opaque byte streams on the hot path,” Epic explains in its system design explanation document. “Text-aware features are layered on top, never assumed by the storage or transport paths. Binary content gets the same first-class treatment as text.”

With that in mind, it’s obvious who Epic is targeting with the release: Game developers. 

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Lore is purpose-built for projects that use large binary files such as games, Epic said, but that doesn’t preclude other use cases with heavy binary loads, like AI model builders, systems developers, and others who work with large amounts of machine-readable data alongside their own code.

We have lots of VCS data, so why do we need Lore?

There are plenty of VCS options out there: Git, Perforce, Mercurial (and its descendent Sapling) are all mentioned by Epic as alternatives that resemble Lore in its design and use. So, why a new VCS? That’s easy, says the Fortnite studio: None of ‘em do it all. 

Git, says Epic, has great revision graphing, but treats binaries as “second class citizens” and lacks multi-tenant isolation that ensures users on the same infrastructure can’t access each others work. Perforce requires multiple server round trips to conduct standard operations, making it too slow. Mercurial and Sapling elegantly solve “the scale of source repositories” via their distributed architecture, but again treat text as king and everything else as second-class data. 

“The motivation is not that prior systems are bad,” Epic explained. “What Lore offers that the prior art does not is the union” of all those features, and some others too.

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Key design goals Epic had in mind when designing Lore included the aforementioned binary-first design, a sparse-by-construction architecture that only downloads necessary fragments from the server to clients to ensure fewer round trips, the elimination of partially-applied revisions, in-between states are invisible to readers, and a full-surface API that allows Lore to work with a variety of programming languages. 

If you want to give Lore a spin Epic has published a thorough quickstart guide, and pre-built binaries are available, ironically enough, on GitHub. ®

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TCL to Offer IJP OLED Monitors and Notebook Screens. Are Consumer OLED TVs Next?

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According to TrendForce, a global market research and intelligence firm headquartered in Taipei, Taiwan, TCL CSOT, the display manufacturing arm of tech giant TCL, is aggressively promoting its IJP (Ink Jet Printed) OLED display technology as a means of entering the OLED monitor and notebook panel supply chain. The company’s existing Gen 5.5 IJP OLED production line has already reached volume production and has successfully commercialized OLED display panels for the medical industry, while validation programs for branded monitor and notebook products are currently underway. The company’s progress could potentially challenge the long-standing dominance of Korean panel makers LG Display and Samsung Display in the OLED industry.

TCL purchased the IJP OLED patents and actual manufacturing equipment from Japanese firm JOLED in 2023, after previously investing in that company. TCL CSOT moved the equipment to China in order to build its Gen 5.5 IJP OLED plant which became operational in late 2024.

TrendForce reports that TCL CSOT is initially testing market demand with a 27-inch UHD (Ultra High Definition) IJP OLED monitor produced on its Gen 5.5 line, targeting the professional monitor segment.

According to TrendForce, IJP OLED offers superior power efficiency in high-end business and creator-focused displays when compared with existing QD-OLED and WOLED technologies, making it increasingly attractive to brand vendors. The IJP method of manufacturing OLED screens also offers dramatically lower manufacturing costs, which could allow TCL to undercut its competition and gain market share quickly.

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TrendForce predicts a substantial increase in OLED market share in monitor and notebook/laptop screens, thanks to a recent push toward IJP OLED by TCL CSOT. Chart copyright TrendForce – all rights reserved. Used with permission.

Monitor brands from China, Taiwan, and South Korea are reportedly evaluating IJP OLED panels to use in their computer monitors, and TCL CSOT is expected to begin mass production of IJP OLED monitor panels in the third quarter of 2026.

The OLED monitor panel market is currently dominated by Samsung Display and LG Display. Current costs associated with OLED screen manufacturing compared to the more common LCD-based panels has limited OLED’s penetration within the computer monitor market to approximately 3% in 2026. However, according to TrendForce with TCL CSOT investing heavily in its upcoming Gen 8.6 OLED fabrication plant, TrendForce expects OLED monitor penetration to double to 6.2% of the market by the end of this decade, and continue expanding thereafter.

Meanwhile, according to TrendForce, the manufacture of OLED screens for notebooks/laptops is becoming increasingly diversified. In addition to Samsung Display, TCL CSOT, BOE, and Visionox have all committed resources to Gen 8.6 OLED notebook panel production. As a result, adoption of OLED screens in laptops and notebook computers is expected to accelerate rapidly, with penetration projected to reach 22.4% by 2030.

Inkjet Printing vs. Vacuum Evaporation – Which is Better?

IJP OLED uses large scale inkjet printers with soluble organic materials to print red, green and blue sub-pixels directly onto a substrate or “motherglass.” This promises lower production costs and far less material waste compared to the traditional vacuum evaporation methods used for W-OLED and QD-OLED panel manufacturing. Also, since IJP creates individual red, green and blue subpixels, the process avoids the need for color filters used on W-OLED displays and the need for Quantum Dot layers on QD-OLED displays. But current IJP OLED manufacturing facilities are limited in panel size and the current production IJP panels themselves are limited in overall brightness, which has kept the tech out of the consumer television business… for now.

tcl-csot-inkjet-oled-900px
TCL touts the benefits of IJP OLED over traditional OLED displays.

The wildcard in this whole market is TCL CSOT’s Gen 8.6 OLED plant in Guangzhou, China, which is scheduled to begin production of IJP OLED panels in the third or fourth quarter of 2026. The new plant is expected to have the capability of manufacturing IJP OLED screens in much larger screen sizes than the current Gen 5.5 production line.

While initial production of the new plant will concentrate on smaller IJP OLED screens for the notebook and monitor market, the company could potentially begin churning out consumer TV-sized OLED screens in 65 and 77-inch screen sizes as early as next year (2027). Whether they actually pursue this path will depend on how things go with the smaller screen business and whether they can ramp up production and yield quickly enough to be able to reach competitive pricing on these larger screens after recovering the substantial R&D investment required in order to build the plant.

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The Bottom Line

TV enthusiasts (like yours truly) love OLED TV for its perfect black levels and outstanding contrast. But the latest flagship TVs from the major TV brands (except LG) all feature LCD display panels, with improved backlighting units that use Mini LED backlighting or RGB backlighting to create bright bold images with wide color gamut reproduction.

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While LG, Samsung and Sony continue to offer OLED TV models, the performance gap between LCD and OLED is definitely closing with each new model year as major manufacturers like Samsung and TCL pour billions of dollars into LCD display research, marketing and manufacturing. And with the inefficiencies inherent in current OLED panel manufacturing, it’s unclear how long the tech will be supported as OLED manufacturing costs remain high relative to LCD TV manufacturing.

The promise of cheaper OLED panels is something that could extend the life of the tech, and allow OLED TVs to compete with LCD TVs, even at budget-friendly price points.

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With TCL and Sony entering a joint venture for TV manufacturing called BRAVIA, Inc., which is scheduled to begin its operations in April, 2027, and the new Gen 8.6 IJP OLED plant ramping up wide scale panel production at around the same time, we have to wonder whether things might just work out well for the future of OLED TV tech in general, and Sony/BRAVIA OLED TVs in particular.

BRAVIA 10, anyone?

The full report on TCL CSOT entering the notebook and monitor screen market with its IJP OLED screens is available directly from TrendForce on its Report Page,

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Jean-Marie Reynaud AURALIS Loudspeaker: French Finesse With a Tuned Triangular Transmission Line

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Jean-Marie Reynaud has officially placed the AURALIS at the top of its loudspeaker range, and the new French flagship arrives with a clear message: musical scale does not have to come from a cabinet that looks as though it was designed to store military hardware.

Scheduled to launch in fall 2026 at €18,000 per pair, the AURALIS is the most ambitious loudspeaker yet from the Charente-based manufacturer. It combines a 2.5-way architecture, JMR’s proprietary tuned triangular transmission line, a large 120 mm AST tweeter, hand-wired crossovers, and a cabinet designed to deliver bass authority, tonal accuracy, image stability, and long-term listening satisfaction; this is not a speaker designed to impress for ten minutes in a dealer showroom before the listener starts looking for the exit.

I have some history with the brand, although not nearly as much as I would like.

Back in the 1990s in Toronto, a local hi-fi store in the East End carried Jean-Marie Reynaud loudspeakers, and I was able to spend time with most of the lineup. They were partnered with Audiomat electronics, another French brand with a very different approach to the usual North American power-and-machismo routine, along with some very serious Nottingham Analogue Studio turntables and Benz Micro cartridges.

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The JMR speakers were never huge sounding in the conventional sense. They did not try to pin you against the back wall with bass fireworks or make every cymbal strike feel like it had been sharpened by a sommelier with anger-management issues. What they did exceptionally well was inner detail, clarity, tonal finesse, imaging, and treble that had air and delicacy without becoming etched or fatiguing.

They also looked different. Not weird for the sake of weird, which remains one of high-end audio’s more persistent crimes, but unmistakably French in the best possible way: thoughtful, elegant, slightly idiosyncratic, and very much their own thing.

Once I left Canada, JMR drifted off my radar. The brand was never as visible in the United States as Focal, Bowers & Wilkins, KEF, or Sonus faber, and that was probably America’s loss. But JMR is still here, still building loudspeakers in France, and AURALIS looks like the company’s most serious statement yet.

The French, for all of their gifts, have never been overly concerned with explaining themselves to everyone else. AURALIS feels very much in that spirit, and I would encourage U.S. and Canadian listeners to seek out a JMR dealer and hear these for themselves. This is a brand worth rediscovering.

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A New Flagship Above the Orféo Grande

jmr-auralis-loudspeaker-top
Jean-Marie Reynaud AURALIS Loudspeaker

AURALIS now sits at the top of the JMR range, above the Orféo Grande, joining a lineup that includes the Lunna MKII, Euterpe Jubilé, Cantabile Jubilé, Abscisse Jubilé, Orféo Jubilé, Orféo Grande, and the compact Voce Grande.

The new floorstander measures 115 cm high, 30 cm wide, and 42 cm deep, or 45.3 x 11.8 x 16.5 inches. Each speaker weighs 45 kg, or 99.2 pounds. That is serious mass, but it is not one of those absurdly oversized high-end monuments that require reinforced flooring, a forklift, and a second mortgage before the first needle drop.

JMR recommends a listening room between 20 and 60 square meters, or roughly 215 to 645 square feet. The speakers should be positioned between 2 and 4 meters apart, or approximately 6.5 to 13 feet center-to-center, with a minimum listening distance of 3 meters, or just under 10 feet. JMR also recommends at least 80 cm, or 31.5 inches, of clearance behind the speakers.

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The front-firing port should make AURALIS more flexible than many rear-ported alternatives, but this is still a 99-pound French flagship with real bass energy. Trying to wedge a pair into a Manhattan one-bedroom beside a radiator, a dying ficus, and a framed photo of your ex-wife remains an act of cultural vandalism.

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AURALIS Uses JMR’s Tuned Triangular Transmission Line

jmr-auralis-loudspeaker-rear-angle
Jean-Marie Reynaud AURALIS Loudspeaker (rear view)

At the heart of the AURALIS is JMR’s tuned triangular transmission line, a proprietary acoustic loading system that has become one of the company’s most recognizable design signatures.

The goal is not simply to produce more bass. JMR says the tuned triangular transmission line progressively harnesses the rear energy of the drivers to create low frequencies that are spacious, articulate, naturally controlled, and properly integrated with the rest of the spectrum.

That matters because impressive bass and convincing bass are not always the same thing. JMR is aiming for a low end that can follow the music rather than simply announcing its presence every time a bass drum enters the room.

The cabinet itself uses HDF panels ranging from 25 mm to 40 mm thick, or roughly 1.0 to 1.6 inches, depending on where reinforcement is required. JMR uses minimal internal acoustic damping to preserve dynamics, liveliness, and a sense of freedom, while applying viscoelastic compounds at strategic points to control unwanted vibration.

The upper tweeter pod is made from epoxy resin, chosen for its inertness and mechanical stability. It also gives AURALIS a more sculptural silhouette than the usual rectangular tower with a tweeter bolted on top as though someone remembered it five minutes before the design meeting ended.

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AURALIS also uses a dedicated decoupled base with no direct mechanical coupling between the cabinet and the floor. Rather than relying on conventional spikes, JMR uses a polymer isolation element refined through listening tests, paired with Teflon pads.

2.5 Way Architecture With a Large AST Tweeter

jmr-auralis-loudspeaker-lifestyle

The AURALIS is a 2.5-way loudspeaker built around two new midbass drivers and a 120 mm AST tweeter.

The two midbass drivers operate together up to 220 Hz, effectively increasing radiating surface area and giving the speaker more energy and ease through the bass region. The upper midbass driver continues higher before handing off to the AST tweeter at 1.8 kHz.

That is a notably low crossover point for a tweeter and one of the more important technical aspects of the design. JMR uses a symmetrical 12 dB-per-octave filter at 1.8 kHz to take advantage of the AST tweeter’s speed, low distortion, dynamic capability, and broad natural presentation through the upper midrange and treble.

This is exactly where a loudspeaker either becomes convincing or starts sounding like a collection of expensive parts arguing in public. Vocals, piano, strings, brass, guitar harmonics, and the emotional wreckage of every audiophile all live in this region. There are therapists in Westchester who have financed fishing boats off this crowd.

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Hand-Wired Crossover With Serious Parts Selection

JMR has long treated crossover design as part of the loudspeaker’s voice rather than a generic component board hidden in the bottom of the cabinet. The AURALIS continues that philosophy with a fully hand-wired crossover built without a printed circuit board.

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The network uses a deliberately limited number of components to minimize losses, phase rotation, and audible distortion. The 2.5-way topology employs 6 dB and 12 dB-per-octave slopes, with the two midbass drivers working together to 220 Hz and the AST tweeter taking over at 1.8 kHz.

JMR specifies pure copper foil inductors wound on beechwood formers, ClarityCap PUR capacitors, and Path Audio resistors for tweeter attenuation.

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The Path Audio resistors use a third grounding terminal and a copper tube intended to provide electromagnetic shielding, heat dissipation, and drainage of parasitic charges. That is the sort of detail that will either delight or irritate the people who believe every resistor sounds identical. Both sides will probably write 2,000 words about it online.

Specifications and Amplifier Matching

JMR rates the AURALIS at 89 dB/W/m sensitivity at 2.83V, with impedance compatible with amplifiers rated for 4 to 8 ohms. Minimum impedance is listed as 4.3 ohms.

The claimed frequency response is 30 Hz to 28 kHz within ±6 dB. Power handling is rated at 250 watts continuous and 400 watts peak, with recommended amplifier power between 40 and 300 watts. Claimed distortion is below 0.2 percent at an 85 dB listening level.

JMR says the AURALIS is compatible with both tube and solid-state amplification and that its impedance curve does not present particular setup challenges. That does not mean AURALIS should be paired with whatever integrated amplifier was rescued from the guest room after a remodel, a divorce, or an unfortunate encounter with a soundbar. Less will not be more here.

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The Audiomat system I used to get to know JMR in the 1990s was already in the $20,000 range, including an integrated amplifier, CD transport, phono stage, and DAC. These speakers may not demand brute-force amplification, but they will reward a front end with real resolution, tonal color, and authority.

Woodscore XO Finish and Made in Charente Construction

jmr-auralis-loudspeaker-lifestyle-low

Visually, AURALIS introduces JMR’s Woodscore XO finish, which combines a seven-layer high-gloss polished treatment with real walnut veneer in a cognac tone, a black front baffle, and a solid machined-aluminum trim piece on the front sub-baffle.

The Woodscore XO finish gives AURALIS an elegant, architectural presence without overwhelming the room. Designed, assembled, quality-controlled, and fine-tuned in Charente, the speaker reflects JMR’s own approach to cabinet construction, acoustic loading, crossover design, and final voicing.

Jean-Marie Reynaud AURALIS Specifications

  • Design: 2.5-way floorstanding loudspeaker
  • Crossover Slopes: 6 dB / 12 dB / 12 dB per octave
  • Impedance: Compatible with 4 to 8 ohm amplifiers; 4.3-ohm minimum
  • Frequency Response: 30 Hz to 28 kHz, ±6 dB
  • Sensitivity: 89 dB/W/m at 2.83V
  • Distortion: Less than 0.2% at 85 dB
  • Power Handling: 250 watts continuous
  • Peak Power Handling: 400 watts
  • Recommended Amplifier Power: 40 to 300 watts
  • Speaker Terminals: Single-wire binding posts with a dedicated crossover ground terminal
  • Dimensions: 115 × 42 × 30 cm, or 45.3 × 16.5 × 11.8 inches
    • Height: 115 cm / 45.3 inches
    • Depth: 42 cm / 16.5 inches
    • Width: 30 cm / 11.8 inches
  • Weight: 45 kg / 99.2 pounds per speaker
  • Recommended Listening Area: 20 to 60 m² / approximately 215 to 645 square feet

The Bottom Line

The Jean-Marie Reynaud AURALIS is not another expensive floorstander built to impress for 10 minutes with brute bass, a shiny cabinet, and enough aluminum to repair a small bridge. Its appeal is more specific: JMR’s tuned triangular transmission line, large AST tweeter, hand-wired crossover, front-firing port, and Charente-built cabinet are all aimed at tonal accuracy, bass articulation, coherence, and long-term musical satisfaction.

At €18,000 per pair in Europe, AURALIS enters a serious category that includes the Sonus faber Olympica Nova V, Focal Sopra N°2, Bowers & Wilkins 804 D4 and 803 D4, and Wilson Audio Sabrina V, depending on local pricing. JMR has not announced U.S. or Canadian pricing yet, so the final comparison will depend on where it lands in North America.

For listeners who value inner detail, natural timbre, and finesse over a loudspeaker that behaves like it is auditioning for a Marvel soundtrack, AURALIS looks like one of the more distinctive new arrivals in the high-end category.

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For more information: jm-reynaud.com

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A Mini IMAX Camera Just Became the Coolest Way to Hold Popcorn at The Odyssey Screenings

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Mini IMAX Camera Popcorn Bucket The Odyssey
Christopher Nolan’s upcoming film has already sparked plenty of conversation, but one of the quickest sellouts tied to it did not involve tickets or posters. Instead, it was a limited-run popcorn container modeled directly after the large-format film camera Nolan has long praised as his go-to tool.



On June 18, the IMAX web store launched their limited edition item, which quickly sold out. This thing originally cost $50, but it’s currently available on resale sites for two or three times that price. What they came up with was far more than a conventional bucket with a logo on the side. Designers worked hard to build an object that resembles the real IMAX 15/65mm camera body that has been used behind the scenes in several of Nolan’s previous works, and it is now also the main camera in The Odyssey. The end result is somewhere between a cool keepsake and a rather functional prop.

You have a large rectangular piece on the side that holds the popcorn and has clean “IMAX THE ODYSSEY” branding in blue and black on it. The camera body is then mounted on top, complete with lens barrel details, adjuster knobs, and a viewfinder, all of which are fairly accurate. Overall the object measures around 14 inches long, 6.25 inches wide and 5.3 inches tall, & the weight is around 1.26 pounds once you’ve removed the eyepiece.

The materials are rather simple, consisting of injection-molded polymers such as acrylic, polypropylene, and ABS, so it’s durable enough to withstand a few trips to the theater while yet being light enough to carry without being a nuisance. They add a small LED light and an LR1130 battery. When you turn on the light and look through the viewfinder, you’ll see a still image from The Odyssey in the unique 1.43:1 enlarged aspect ratio that IMAX uses on their largest displays.

Mini IMAX Camera Popcorn Bucket The Odyssey
The fact that the light has transformed that simple bucket into something more than simply a bowl; even if the lights are turned off and the trailers are playing, a quick look through the eyepiece gives you a tiny little sampling of the film’s scale before the main feature begins. Early photos show Nolan himself handing over a device to cinematographer Hoyte van Hoytema and demonstrating the viewfinder during advertising events. It has a decent capacity for popcorn.

Mini IMAX Camera Popcorn Bucket The Odyssey
IMAX describes the project as a tribute to both their groundbreaking film technology and the art of large-format filmmaking. Nolan has been gushing about their camera system as the “gold standard” for years, and The Odyssey is only the latest chapter in that collaboration. This is essentially a pocket-sized salute to the same equipment that will eventually project the film in its proper format on the biggest screens.
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BMPS 2026 Grand Finals Day 1 Recap: Divine Gaming Tops the Standings

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Day 1 of the BMPS 2026 Grand Finals is officially in the books, and what a day it was. From back-to-back chicken dinners by iQOO Reckoning Esports to Divine Gaming’s late surge to the top of the standings, the opening six matches had everything BGMI fans could ask for. While some fan favorites lived up to expectations, others will be heading into Day 2 with plenty of work left to do.

Reckoning Starts Strong With Back-to-Back Chicken Dinners

The opening match on Rondo immediately set the tone for the day. Team TAG endured a rough start after losing multiple players to Revenant XSpark and eventually became the first team eliminated from the Grand Finals. Meanwhile, iQOO SouL looked sharp early on, picking up multiple eliminations and showing signs of a strong opening. However, it was iQOO Reckoning Esports who stole the spotlight, closing out the match to secure the first chicken dinner of the Grand Finals.

The momentum continued into Match 2 on Erangel. While the early game remained relatively quiet, the action exploded during the final circles around Ferry Pier. Teams like GodLike, Divine Gaming, and Nebula Esports all looked dangerous throughout the match. The final battle came down to Nebula Esports, Genesis Esports, iQOO 8Bit, and Reckoning Esports. Despite Nebula’s strong positioning, 8Bit disrupted their plans, while Genesis Fury put together an impressive individual performance from a watchtower. In the end, Reckoning Esports emerged victorious again, securing back-to-back chicken dinners and establishing themselves as the early favorites.

Erangel Delivers Upsets and Surprises

The third match brought one of the biggest surprises of the day. After winning the first two games, Reckoning Esports became one of the earliest teams eliminated. Genesis and GodLike continued their strong performances throughout the mid-game, while teams like TAG and SouL once again struggled to convert opportunities into points. The final fight saw Gods Esports and iQOO Orangutan battle for the chicken dinner. Orangutan’s lone survivor attempted a clever smoke rotation to outplay the opposition, but the strategy fell short, allowing Gods Esports to claim the victory.

The fourth match finally delivered the military island zone that many fans had been waiting for. Unfortunately for iQOO 8Bit, their game ended before the first circle had even closed. The standout performer here was Nebula Esports. The team secured prime positioning near the center of the zone and successfully defended it against multiple challenges.

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Vasista Esports tried to break through but were quickly shut down. As the match entered its closing stages, only Nebula, Orangutan, and Reckoning remained. With Nebula holding a full squad while their rivals were reduced to single players, the outcome felt inevitable. Nebula secured the chicken dinner and, more importantly, climbed into contention for the top spot overall.

Divine Gaming Turns Things Around in Miramar

If the first half belonged to Reckoning and Nebula, the Miramar matches belonged to Divine Gaming. The fifth match featured a relatively central circle, resulting in fewer risky rotations and more direct engagements. Vasista became the first team eliminated after losing a crucial fight against Revenant XSpark. GodLike once again showed flashes of brilliance, winning multiple engagements through well-timed grenades and coordinated pushes. However, they couldn’t sustain the momentum deep into the game. The final showdown came down to Genesis Esports and Divine Gaming. Despite Genesis holding the high ground, Divine managed to outplay them during a tense 3v3 battle and walked away with the chicken dinner.

The final match of the day saw another Miramar zone centered around the southwest side of El Azahar. Once again, TAG found themselves involved in multiple early-game fights, including a lengthy standoff with Gods Reign and Team Tamilas inside a church compound. While TAG picked up a few eliminations, they couldn’t capitalize on the momentum and were eventually eliminated while rotating into the safe zone. SouL’s struggles also continued. The team spent most of the match fighting from a disadvantaged position and eventually exited with just a single elimination. Genesis continued their impressive run by taking down both iQOO 8Bit and Orangutan in consecutive engagements. However, they were unable to convert that momentum into a chicken dinner.

The final battle featured Divine Gaming and Revenant XSpark. Unlike previous endgames, Divine entered the fight with all four players alive and full control of the circle. Revenant attempted to mount a challenge but simply couldn’t break through Divine’s setup. Divine Gaming secured the final chicken dinner of Day 1 and, with it, the overall lead in the standings.

If Day 1 was any indication, fans are in for another action-packed weekend of BGMI esports.

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Trump Surrenders To Iran On Virtually Every Point

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from the total-capitulation dept

If there’s one thing that Donald Trump has shown over the years, it’s that he will get his most sycophantic MAGA loyalists to insist there are perfectly obvious reasons why whatever he’s about to do is absolutely necessary… and then Trump will do the opposite, and all those hangers-on will magically change their story within minutes.

The excellent reporter Laura Jedeed has been tracking all of the excuses Trump and his team have been giving for why we absolutely had to go to war with Iran, and the very top one: eliminate their ballistic missile capability. Next: eliminate their nuclear program entirely. There was also some talk of “regime change.”

When Trump went to war with Iran, I watched every speech anyone in the administration gave and made a chart of every reason given for going to war”Eliminate ballistic capability” was the #1 reason given: more even than preventing Iran from getting a nuclear weapon

Laura Jedeed (@laurajedeed.bsky.social) 2026-06-17T21:21:49.542Z

Now that Trump has signed the surrender agreement at Versailles (the traditional place to sign a total surrender agreement), the scorecard looks like this: no eliminated missile program, no eliminated nuclear program, no regime change. Also: no actual deal.

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What Trump signed is a one-page memorandum of understanding with a 60-day time limit. After that, another deal needs to happen — one that may or may not actually get signed. The thing being called a historic peace agreement is, in legal terms, a note on the back of a napkin that expires in two months.

With that established: here’s what he gave away to get it.

The US backed down on everything to get the Strait of Hormuz only partially opened, in a situation where Iran still seems likely to come out of this way stronger and way more powerful than before Trump started this illegal war. Remember, before this war, the Strait was open. So with this deal we only get partially back to where things were before the war, but with a huge draw down of US military stock, over a dozen dead US soldiers, and tons of unnecessary Iranian casualties, including a school full of young girls.

Iran retains their ballistic missiles and MAGA officials have to pretend that makes sense.

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KAITLAN COLLINS: Are you okay with Iran having missiles?SEN. ROGER MARSHALL: I prefer that they not, but they have to defend themselvesCOLLINS: You think Iran needs to be able to defend itself?MARSHALL: I do, otherwise we turn this into a forever war

Aaron Rupar (@atrupar.com) 2026-06-18T01:41:27.805Z

And after months of screaming about how Iran could not retain any nuclear capabilities at all, Trump is now talking about how important it is for them to retain their nuclear capabilities.

Also, remember how the Trump world insisted that Obama’s JCPOA was one of the worst deals of all time?

That’s Donald Trump tweeting in 2015 about the JCPOA:

The deal with Iran will go down as one of the most incompetent ever made. The U.S. lost on virtually every point. We just don’t win anymore!

The “deal” Trump just made is a complete capitulation, a loss on every point, and way, way, way worse than what was in the JCPOA, which, in retrospect, was a genuinely good deal — carefully negotiated by actual experts — and briefly a real win for peace in the Middle East before Trump tore it up.

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And remember how MAGA spent years misleadingly talking up all the money that the US supposedly “gave” Iran with the JCPOA? Or the deal Biden did to extend a Trump-era policy to unfreeze some of Iran’s frozen assets, which even Donald Trump Jr. falsely claimed was Biden “giving” Iran money?

There is now widespread reporting that this deal will unlock some $300 billion in investment for Tehran. To be precise: this isn’t the US writing a check — the deal creates the conditions for private capital to pour into the country. Trump has been pretty candid about his view on that:

“We don’t have to give them anything. But some people may want to invest. Like, what are you going to do to say ‘you can never ever invest in a country,’ I mean, it’s pretty tough.”

So: MAGA spent years insisting that financial flows to Iran — even unfreezing Iran’s own assets — would fund its military and get soldiers killed. Trump just opened Iran to hundreds of billions in new investment while leaving both the missiles and the nuclear program intact. The threat, apparently, only counts when a Democrat is president.

Obviously, ending this war is a good thing. But it never should have happened in the first place. Trump launched it without congressional authorization, in clear violation of the War Powers Act — and once it started, Congress should have stopped it cold.

The final accounting: Trump tore up the JCPOA, which he called “one of the most incompetent deals ever made.” He started an illegal war. He drew down US military stockpiles, lost over a dozen American soldiers, and killed Iranian civilians — including a school full of young girls. And he came away with a memorandum of understanding that expires in 60 days, leaving Iran with everything it had before the war started, plus full knowledge of exactly how hard Trump will push before he folds.

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Trump’s own verdict on the JCPOA was: “The U.S. lost on virtually every point.” He was describing this deal.

Filed Under: donald trump, iran, iran deal, jcpoa

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How to watch Turkey vs Paraguay: Free Streams & TV Channels for World Cup 2026

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Two sides desperately needing a victory meet at the FIFA World Cup 2026 as Turkey face Paraguay, and you can live stream the game around the world for free.

Turkey are reeling from a shock 2-0 defeat by Australia in their opening Group D match, as the pre-tournament dark horses were left to rue some sloppy defensive play and a lack of cutting edge. Head coach Vincenzo Montella will look to rectify that against Paraguay in what already looks like a must-win game, with co-hosts USA still to come. It won’t be ideal for Montella that Turkey’s first two group matches are 1,500km apart, and the appropriately nicknamed Little Airplane will hope the journey from Vancouver to San Francisco does not take too much toll on his players. He also needs Real Madrid playmaker Arda Guler to step up.

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Daily Deal: The JavaScript DOM Game Developer Bundle

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from the good-deals-on-cool-stuff dept

The JavaScript DOM Game Developer Bundle has 8 courses to help you master coding fundamentals. Courses cover JavaScript DOM, Coding, HTML 5 Canvas, and more. You’ll learn how to create your own fun, interactive games. It’s on sale for $30.

Note: The Techdirt Deals Store is powered and curated by StackCommerce. A portion of all sales from Techdirt Deals helps support Techdirt. The products featured do not reflect endorsements by our editorial team.

Filed Under: daily deal

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BMPS 2026 Grand Finals Day 2 Schedule & Format

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Day 1 of the BMPS Grand Finals got us some really exciting action from teams we didn’t expect much from. Table toppers like Divine and Nebula have solidified their place, but day two of any BGMI tournament is always for comebacks, meaning we could see SouL and GodLike mounting a big challenge. After all, a ticket to the esports world cup in Paris is on the cards, in addition to the 4 cr prize pool. Here’s what the schedule looks like for day two.

BMPS 2026 Grand Finals Day 1 Schedule & Timing

The live broadcast will begin at 2:45 PM IST. Fans can catch the games like on Krafton’s YouTube channel in Hindi, English, and a few other regional languages. Or, if you want to support your team live, head over to the Jaipur Convention Center. Tickets are available on the District app. Maps for today will include:

  • Match 1 — Rondo
  • Match 2 — Erangel
  • Match 3 — Erangel
  • Match 4 — Erangel
  • Match 5 — Miramar
  • Match 6 — Miramar

A total of 18 matches will be played over the course of this weekend. And the format is pretty simple. Points are awarded for each finish, and also for how long a team survives. In the end, the team with the most total points (position + finish) will be the winners.

BMPS Grand Finals Qualified Teams

Rank Team WWCD Finish Points Position Points Total Points
1 DIVINE 2 54 31 85
2 NBE 1 36 17 53
3 GENS 0 35 17 52
4 iQOOORGE 2 20 27 47
5 iQOO8BIT 0 29 11 40
6 iQOORNTX 0 29 10 39
7 VASISTA 0 26 12 38
8 iQOOxTT 0 24 13 37
9 7GODS 1 21 15 36
10 GDR 0 22 7 29
11 iQOOxOG 0 15 11 26
12 iQOOSOUL 0 20 5 25
13 MYTH 0 18 6 24
14 TAG 0 21 2 23
15 VS 0 15 7 22
16 GODL 0 19 1 20

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Waymo hits the brakes after robotaxis keep missing the signs for freeway construction zones

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OFFBEAT

Nearly 4,000 vehicles recalled for driving past closure warnings and between cones marking shut lanes

Waymo is recalling nearly 4,000 robotaxis after its vehicles repeatedly failed to recognize freeway construction zones, in some cases driving past closure signs or between cones marking closed lanes.

A total of 3,871 vehicles equipped with Waymo’s fifth-generation Automated Driving System (ADS) are affected, and the interim workaround is to restrict freeway driving until a fix is available.

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Six events were logged in Phoenix, Arizona, in April, during which vehicles drove past ramp-closure signs into pre-planned freeway construction zones. The response of Waymo’s Field Safety Committee was to implement freeway driving restrictions.

There were seven incidents in May in the San Francisco Bay Area, where vehicles drove between cones designating a lane closure. According to the Safety Recall Report, this was “due to the ADS inappropriately prioritizing the avoidance of other freeway hazards and/or failing to recognize the construction zone.”

The response was further freeway driving restrictions until the company could get to the bottom of the problem. On June 8, Waymo’s Safety Board decided to conduct a recall.

Vehicles not capable of driverless operation on freeways are not affected and have not been recalled.

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The recall comes a month after Waymo disclosed that flooding could confuse its vehicles on high-speed roads, prompting another software fix.

Waymo’s vehicles operate in several US cities and have recently been sighted on the streets of London, albeit with a human ready to take control if needed.

Waymo has issued several vehicle recalls over the years. There was the 2023 truck collision and a prang involving a pole in 2024. Neither was particularly serious, but did little to bolster public confidence.

In January 2026, a Waymo vehicle struck a child near an elementary school. According to the US National Highway Traffic Safety Administration (NHTSA) [PDF], “the child ran across the street from behind a double-parked SUV towards the school and was struck by the Waymo AV. Waymo reported that the child sustained minor injuries.”

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According to Waymo, its vehicles cover more than four million fully autonomous miles each week and have logged more than 170 million in total. The company says the Waymo ADS was involved in “92 percent fewer crashes that cause serious or fatal injuries than human drivers in the same driving conditions.” ®

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A modder is finally bringing seamless co-op to Dark Souls II, over a decade later

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TL;DR: More than a decade after its original release, Dark Souls II is set to receive a significant fan-made multiplayer update. A modder is currently working on a new “seamless” co-op mode that would theoretically allow the game to be played from start to finish in a single, soul-crushing session.

A well-known FromSoftware modder named “Yui” is working on a new seamless co-op mode for Dark Souls II. The mod is planned for release on the Scholar of the First Sin edition, which includes all previously released DLC and several enhancements to the base game. In a recent post, Yui said the project is taking longer than expected, as Dark Souls II has proven to be a challenging reverse-engineering effort.

Initially announced in 2025, the mod is now approaching the stability required for an “alpha” testing phase. Yui confirmed that it has become one of their most complex and ambitious projects to date, noting that Dark Souls II is a very different beast compared to other FromSoftware Soulslike titles.

A seamless co-op mod is designed to let players cooperate and complete a game without the traditional restrictions of official multiplayer modes implemented by FromSoftware. In theory, up to six players could progress through the entire game in a single co-op session, persisting through death and carrying world progression with them.

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The mod will require the Scholar of the First Sin edition of Dark Souls II, which is a 64-bit upgrade of the original 32-bit base game. Yui previously worked on several mods for other FromSoftware titles, including Dark Souls, Dark Souls III, Sekiro, Elden Ring, and Elden Ring: Nightreign. These games are built on a broadly similar engine architecture, making it relatively easier to understand their systems after working on any one of them.

By contrast, Dark Souls II appears to use a separate branch of FromSoftware’s proprietary engine. As a result, Yui effectively had to reverse engineer the game from scratch, which explains why development of the co-op mod has taken considerably longer than expected.

The mod is not yet complete, but Yui released a short video to announce the upcoming project and demonstrate that it is technically feasible. The developer plans to provide a test build of the mod for free, while bug reporting and support will be limited to project supporters via Patreon.

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Dark Souls II was released in 2014, further expanding the “Soulsborne” formula introduced in Demon’s Souls and Dark Souls. The game was a critical and commercial success, and FromSoftware went on developing even more punishingly hard action-RPG titles until Elden Ring: Nightreign came to be. Elden Ring was so successful that they are now making a movie out of the game.

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