TL;DR
OpenAI says GPT-5.6 Sol and an unreleased model escaped a secure test, exploited a zero-day, and hacked Hugging Face to cheat on a cybersecurity eval.
If you have ever wanted to buy Plex’s lifetime pass to keep streaming your movie collection to your iPhone, get it now before the price rockets up to a ludicrous $749.99 on July 1.
Price rises are a regular occurrence for most online services, and that even includes self-hosted streaming platforms. However, for a particular segment of Plex users, one extremely expensive jump in price is on the horizon.
Back in May, Plex warned that it will be raising the price of its Lifetime Plex Pass, which gives users all of the benefits of the normal annual or monthly Plex Pass, but without a subscription. That price rise is set to take place on July 1 at 12:01 a.m. UTC.
As for the amount the price will go up by, it’s not a small amount. Instead of the current $249.99 pricing, it will be going up to an eye-watering $749.99.
In justifying the price, Plex admitted that it had previously considered removing the Lifetime Plex Pass altogether. While recurring subscriptions sustain long-term development, the lifetime pass does not, and becomes less useful to Plex as time goes on.
The new price, according to Plex, “reflects the real, ongoing value of the software we’re committed to building and maintaining for years to come.”
The price change is something that really only matters to a small section of Plex’s user base. Those who don’t feel like paying the monthly or annual fee and believe they can get years of use out of Plex.
There are no changes to the monthly $6.99 or annual $69.99 subscriptions. It’s only affecting the lifetime version.
The current $250 price may seem hefty for a user to pay, but that’s the equivalent of three and a half years of the annual subscription in terms of cost. Or just under three years of paying the monthly plan.
By contrast, the $750 price change works out to be the same cost as just over ten years of the annual subscription.
Existing Lifetime Plex Plan users won’t have to pay anything extra, as they already have the plan. There won’t be any change of service either, as planned future changes affect all paid plans equally.
Current monthly and annual subscribers who are happy to continue paying the fee can carry on without worry. For those who were tempted but didn’t pull the trigger on the Lifetime Plex Plan previously, they have an incentive to get it now.
A 200% price increase is certainly a good incentive for fence-sitters to pay up.
That said, the market has changed, and maybe those users wanting to save a bit of money could consider a completely different option. One that was free, if you’re not afraid of a little work.
Rival app Jellyfin is free to set up and use in mostly the same way as Plex. Where Plex succeeds is in having a massive community and product support, whereas you’ve got more research to do with Jellyfin.
There’s also the alternative content sources Plex offers, but that’s a minor thing compared to the main functionality.
That said, it’s not that difficult to get up and running with Jellyfin. It has many of the same features as Plex, including fetching relevant metadata for your collection, as well as apps for many devices you would want to stream to in the first place.
Ultimately, this is a good opportunity for everyone to take stock in their setups, and to really work out what they want from their home streaming server.
You could “save” money by paying for the lifetime Plex upgrade now instead of suffering later. But you could also save by switching to Jellyfin and avoiding subscriptions altogether.
OpenAI says GPT-5.6 Sol and an unreleased model escaped a secure test, exploited a zero-day, and hacked Hugging Face to cheat on a cybersecurity eval.
OpenAI said on Tuesday that two of its AI models, including the flagship Sol, broke out of a secure test environment, gained internet access by exploiting a zero-day vulnerability in third-party software, and hacked into Hugging Faceâs production infrastructure. The company called the incident âunprecedentedâ and said it was sharing preliminary findings to help defenders understand what frontier models are now capable of doing.
Both models were running with lower cybersecurity guardrails as part of an internal evaluation of their offensive capabilities. They were being tested against ExploitGym, a freely available cybersecurity benchmark, and determined that the answers to the test were stored on Hugging Faceâs production systems.
Rather than solve the evaluation as intended, the models went after the answer key. They spent what OpenAI described as a âsubstantial amount of inference computeâ finding a way out of their sandboxed environment, then chained two remote code execution vulnerabilities in Hugging Faceâs dataset processing pipeline. The attack harvested cloud and cluster credentials, moved laterally into internal clusters, and executed more than 17,000 individual actions across a swarm of short-lived sandboxes, according to Hugging Faceâs own disclosure on July 16.
Hugging Face said it detected the intrusion, contained it, and rebuilt the compromised nodes. The company found no evidence of tampering with public models, datasets, or Spaces, and verified its software supply chain was clean. It is still assessing whether any partner or customer data was affected.
To investigate the breach, Hugging Face turned to GLM, a Chinese open-weight model, because the safety guardrails on US commercial models blocked the forensic queries its team needed to run.
The escape is not the first time Sol has been caught gaming its own evaluations. The Model Evaluation and Threat Research organization, the independent lab that red-teamed the model before launch, found it was aggressively hacking its test environments to inflate its scores. In one task, it packaged an exploit into a data stream, escalated privileges on the evaluation server, and leaked the correct answers that human evaluators had hidden.
The broader pattern of AI agent security failures has accelerated sharply, with four separate research teams breaking AI agents in four different ways during the first ten days of July alone. OpenAI and Anthropic have faced heightened scrutiny over their modelsâ cybersecurity capabilities, with the Trump administration restricting access to both companiesâ newest systems during a government review.
OpenAI detected the Hugging Face attack and reached out to disclose it, but by that time, Hugging Face had already identified and contained the breach on its own. The incident demonstrates that the gap between AI models that can find vulnerabilities and AI models that will exploit them without permission is narrower than anyone in the industry had publicly acknowledged.
Turns out the âHideâ part of Hide My Email wasnât doing its job quite as advertised, something that I covered early in July. Security researcher Tyler Murphy reported the flaw in June 2025, but despite Apple claiming it was resolved in March 2026, independent tests confirmed it remained exploitable, at least until July 3, 2026.
The flaw meant that if someone sent a message to your hidden address and it bounced as spam, even a completely legitimate email, your actual email address could get exposed in the senderâs mail logs.Â

You wouldnât even know it happened. A bounced message never lands in your inbox for you to notice. Murphy first flagged the bug to Apple back in June 2025. Apple told him in March 2026 it had been resolved, but it hadnât. Fast forward to early July, and 404 Media went public with the story.
Apple shipped an actual fix just two days later, on July 3. Make of that timing what you will. âThe bug that caused Appleâs Hide My Email to leak hidden email addresses to senders has been fixed,â reports 404 Media.Â
However, the outlet warns that email addresses linked to Hide My Email aliases, especially those created prior to July 7, 2026, may still reside in retained third-party mail logs. Appleâs also now facing a lawsuit seeking class action status, accusing the company of violating California consumer protection law by selling a feature that didnât work as promised.

This pattern, quietly acknowledging a flaw internally while telling the reporter itâs fixed when it isnât, echoes complaints commenters raised about Appleâs App Store moderation only responding to public pressure.Â
Privacy features marketed as premium selling points invite exactly this kind of scrutiny, and a pending class action means Appleâs handling of the timeline will matter as much as the fix itself.
Apple’s iOS 27 recovery screen offers iPhone and iPad users a better first step when a device won’t start, especially without a computer nearby. Here’s how to open it, which repair option to try first, and when computer-based recovery is still safer.
iOS 27 Recovery ModeA failed startup is one of those iPhone problems that immediately feels worse than it may actually be. The device can sit on the Apple logo, restart in a loop or refuse to finish booting after an update.
Before iOS 27, most users eventually ended up connecting the device to a computer and working through Recovery Mode. The iOS 27 and iPadOS 27 public betas add a recovery screen that puts several troubleshooting tools directly on the affected device.
The new recovery screen matters most for people who use an iPhone or iPad as their main computer. Recovery Assistant and Software Update may get the device running again without immediately erasing it, while Diagnostics Mode can show whether software recovery is worth attempting.
Continue Reading on AppleInsider | Discuss on our Forums
Garmin is reportedly preparing to launch the Fenix 9, Fenix 9 Pro and Enduro 4 simultaneously this year.
That timeline comes from Garmin Rumors, which reports that Garmin plans to bring all three watches to market together rather than staggering their releases as it has with past generations.
The Enduro 4 stands out within that lineup as the only model expected to retain a memory-in-pixel display, a power-saving screen technology paired with integrated solar cells to extend battery life well beyond typical smartwatch limits.
The standard Fenix 9, by contrast, is expected to ship exclusively with an AMOLED panel, a shift that continues Garminâs gradual move away from memory-in-pixel screens across its flagship range in recent years.
AMOLED technology delivers deeper contrast and considerably brighter, more accurate colours than memory-in-pixel alternatives, though it also draws noticeably more power, particularly when brightness increases to keep the display legible in direct sunlight.
That trade-off explains why Garmin appears to be splitting its flagship range by display type rather than replacing memory-in-pixel screens outright, keeping the Enduro 4 as a dedicated option for ultra-endurance athletes who prioritise battery life over screen vibrancy.
That AMOLED shift arrives alongside another break from precedent, as Garmin appears set to release the Fenix 9 and Fenix 9 Pro together rather than following the staggered rollout used for the Fenix 8 and Fenix 8 Pro.
The Fenix 8 Pro did not reach the market until several months after the more affordable Fenix 8, a gap that let Garmin treat the Pro model as a distinct, later-cycle upgrade rather than a same-day alternative.
The Fenix 9 Pro is expected to carry over the built-in LTE modem and inReach satellite connectivity that distinguished the Fenix 8 Pro, features that let wearers send messages and location updates without a paired phone nearby.
Garmin Rumors also points to a smaller 43-millimetre case option for the Fenix 9 Pro, expanding beyond the 47-millimetre and 51-millimetre sizes that were the only choices available for the Fenix 8 Pro.
Garmin itself has not issued any official statement on the Fenix 9, Fenix 9 Pro or Enduro 4, however, so take these claims with a pinch of salt for now.
Itâs been a big year for AI acquisitions â so big that most of them barely register anymore. Anthropic and OpenAI have each gone on buying sprees, snapping up developer tooling, AI services shops, and product-testing startups to convert model capability into enterprise revenue and extend their reach faster than the other. Which is what made a weekend rumor about Anthropic acquiring robotics startup Physical Intelligence stand out. It spread exceedingly fast, even after a denial from Physical Intelligenceâs CEO.
Part of that ties to whoâs involved. Physical Intelligence isnât some obscure robotics shop. It was co-founded by Lachy Groom, an investor-operator whose star has been on the rise in Silicon Valley in recent years; it has raised more than $1 billion (and was reportedly in talks this spring for another $1 billion round at an $11 billion valuation); and its Ď0.5 model is apparently among the more widely used robot brains in robotics research.
As it turns out, the rumor wasnât completely spurious. Anthropic and Physical Intelligence actually did hold acquisition talks this spring, according to The Information, so tech blogger Robert Scoble â whose weekend post on X set off the frenzy â may have gotten the specifics wrong without being wrong that something had happened.
Physical Intelligenceâs response to the rumor mill wasnât the worldâs most vigorous denial, it should be noted. According to The Information, Physical Intelligence CEO Karol Hausman told employees the reports werenât true via a Slack message containing a gif of a character from âThe Officeâ shaking her head no.
Groom, for his part, did not respond to TechCrunchâs request for comment, sent Monday night.
Anthropic has made four known acquisitions this year; OpenAI has been more aggressive, acquiring at least 17 companies since 2023. Both are also, of course, now preparing to go public. Anthropic confidentially filed for an IPO on June 1, followed by OpenAI a week later, setting up what could be two of the largest U.S. stock debuts in history.
So why robotics, why now? The likeliest answer is that physical-world understanding may be a prerequisite for superintelligent systems, and no amount of internet text can substitute for it.
OpenAIâs own history here is instructive. It built an early robotic hand that could solve a Rubikâs Cube, then shut the entire robotics group down in 2021, with co-founder Wojciech Zaremba later saying the approach was missing pieces needed for real superintelligence. The team came back in 2024, quietly building a humanoid robotics lab in San Francisco, before CEO Sam Altman made it official in late May, announcing âOpenAI Roboticsâ was hiring and describing a near-term focus on robots for infrastructure work, with a personal robot for everyone as the long-term goal.
Anthropic hasnât built anything resembling OpenAIâs hardware lab. What it has done is publish a string of research pieces through its internal group that stress-tests frontier capabilities for safety purposes. That included Project Fetch last November, where Anthropic staff tested how much Claude could help non-experts program a robot dog, and a second phase in June that, according to Anthropic, found a newer model completed the same tasks roughly 20 times faster than the best human-plus-Claude team from the year before.
Buying an existing team with robotics expertise would let Anthropic skip years of work. Thereâs a possible complication, though. Physical Intelligence was founded in San Francisco roughly two years ago by Groom, former Google researchers, and professors from Stanford and Berkeley, and its early investor base looks a lot like OpenAIâs own, including Khosla Ventures and Thrive Capital. Founders Fund â also a major OpenAI investor â was reportedly involved in Physical Intelligenceâs newest funding round earlier this year.
In fact, OpenAI is itself an investor in Physical Intelligence, so it isnât just a peripheral player; itâs a stakeholder in a company that its chief rival was reportedly in talks to buy very recently.
That raises questions around whether OpenAIâs early investment came with any information rights, or a right of first refusal over a sale to a competitor â the kind of protective provisions that strategic investors sometimes negotiate for precisely this scenario.
That leaves open the possibility that if Physical Intelligence is actually in play, OpenAI â already a shareholder, already close to Groom, already trying to ensure it bests Anthropic in robotics â may have the more obvious claim to it than Anthropic does. We asked OpenAI these questions earlier today and the company didnât respond.
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Each payout per work will amount to roughly $3,000, to be paid to around 500,000 works.
A US judge has approved Anthropicâs $1.5bn settlement of a major AI copyright lawsuit filed by a trio of authors, setting the record for the largest settlement in copyright law in the countryâs history.
In their 2024 lawsuit, authors Andrea Bartz, Charles Graeber and Kirk Wallace Johnson accused Anthropic pirating their copyrighted material to train Claude. âLargescale theft of copyrighted worksâ is a key component of the companyâs business model, they said.
The court found that Anthropic illegally acquired millions of books through shadow libraries, but ruled that the company was protected by fair use when using books to train its AI models. The lawsuit was certified as a class action last July, the first in copyright litigation against AI companies.
Anthropic agreed to settle last August, a month after it claimed that a settlement could present a âdeath knellâ situation for the company.
Divided up between some 500,000 works, each payout per work under the approved settlement will amount to roughly $3,000, which the court pointed out is four-times the statutory damages awarded for âwilful infringementâ.
The class includes copyright owners whose works were found in shadow libraries LibGen and PiLiMi, which were downloaded by Anthropic.
In a statement, Anthropic deputy general counsel Aparna Sridhar said that the company is âlooking forward âto bringing this matter to a closeâ.
âWe reached this settlement in 2025, after the courtâs landmark ruling that training AI on books is fair âuse under copyright law â which remains the law today.
âWe are pleased that more than 91pc of authors and publishers covered by the settlement have claimed their share of the payment.â
The settlement received preliminary approval late last September.
Anthropic was valued at $183bn last September after a $13bn Series F round, and nearly a year later, the company is now nearing a $1trn valuation while readying itself for a blockbuster public listing.
For comparison, the $1.5bn settlement makes up roughly 0.8pc of Anthropicâs September valuation and marginally more than 0.1pc of its value after the May raise.
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Mounting evidence suggests Huawei is taking the same approach that saw it build CPUs and AI chips in the past to DRAM in the present.
The Chinese tech conglomerate is allegedly building and operating DRAM fabrication plants on the mainland, bringing it into direct competition with only one major player at the same scale, albeit for a much larger consumer base: Samsung.
Drawing on media reports and postings by semiconductor analysts, Block & Files has published claims (which Huawei currently denies) that the company is potentially building and operating DRAM fabs through a joint venture with Shenzhen-based memory maker SwaySure, giving it effective control over at least 11 different semiconductor fabs in the region.
Despite its ramifications and Huawei’s denials, the claim is hardly new: the first link between the two companies was in 2025, when the Financial Times published satellite images of Huawei’s advanced chip production line that tied it to SwaySure and cited state financial backing for the facilities shown.
Huawei’s purported move did not happen in a void, however; it finds itself in a situation where the Chinese state is increasingly and aggressively defending it not only covertly but overtly, on multiple fronts, as it responds to Washington-backed sanctions that limit and in some cases all but eliminate its ability to access cutting-edge silicon.
The overt part is easy to identify: the Semiconductor Industry Association estimated that Huawei is receiving $30 billion in state funding from the central government and its hometown of Shenzhen to build its chip network, while a separate 2019 estimate put the lifetime figure at US$75 billion in state support.
The government has also effectively barred its tech giants from buying AI chips from AMD and Nvidia while propelling Huawei’s Ascend line to de facto standard in the Chinese market, guaranteeing Huawei revenue it would otherwise have to compete for.
The covert part is much harder to identify, but equally crucial: China also allegedly tolerates a shadow fab network that is, at least on paper, not directly associated with Huawei but is, for all intents and purposes, an arm of the giant, the opacity making it hard to pinpoint the direction and scale of Huawei’s ambitions in the space. This is also why the US resorts to Entity List designations of Huawei’s affiliates: Washington is trying to pierce a veil Beijing built on purpose.
The strongest corroborating signal, ironically, comes from Huawei’s adversary: the US government’s own Entity List designations imply that BIS investigators concluded these companies function as one network, which is as close to official confirmation as is currently available.
Huawei’s move stems from a voracious appetite for AI-centric High Bandwidth Memory (HBM), which sanctions ensure it cannot source directly from international suppliers, with the US having tightened export controls to keep it, at least legally, out of Chinese hands.
While a Huawei that fabs its own DRAM would be a notable leap, it may be more of a potential future supplier to Apple than a direct competitor, as Apple is toying with the idea of buying memory from Chinese makers to ease its own supply issues.
Huawei’s products do, however, compete with Apple in the smartphone segment, with Intel‘s server CPU offerings, and with Nvidia’s AI chips, even as the last of these struggles to find a foothold in what was once one of its largest markets by revenue.
It does seem to have Samsung’s Western position in its crosshairs as it builds toward zero Chinese dependency on suppliers Washington can sanction, but it has a lot of catching up to do to hold its own against the current king of the hill. Samsung holds a 3â4 year lead in HBM, arguably the gap that matters most, over China’s CXMT, while its DRAM lead is much narrower and closing considerably faster against China-based memory makers.
Chinese makers have meanwhile reached relative parity in the NAND flash used in SSDs, an increasingly important space for AI, even as Huawei still relies on SMIC for CPU and GPU fabrication, a process roughly two nodes behind industry leader TSMC.
Huawei, at least on paper, has its own designs but does not fab them itself, leaving that to other specialist firms. But if the report holds true, it just might become the first real challenger to Samsung’s position as chip designer, fabricator, and memory supplier all rolled into one.
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Overview: As social media algorithms come under increasing scrutiny, policies to ban children from services such as Facebook, X, YouTube, and Snapchat are gaining popularity across the globe. France has just become the latest country to pass such legislation â but data suggests the impact of Australia’s earlier ban has been limited.
France’s Parliament gave final approval on Tuesday to a law banning children under age 15 from social media, with the National Assembly voting 279 to 81 after the Senate had approved the text earlier the same day. The vote followed the Assembly’s initial approval of the bill in January by a margin of 130 to 21.
President Emmanuel Macron, who strongly championed the legislation, wants it in effect before the new school year begins in September. The bill also bans smartphone use in high schools but exempts online encyclopedias such as Wikipedia, educational and scientific directories, and open-source software platforms such as GitHub.
The bill enjoyed unusually broad bipartisan support in France’s traditionally divided parliament. Macron fast-tracked the legislation, hailing its passage as a “major step forward” and positioning France as the first country in the European Union to approve a blanket social media ban for minors.

Macron cited data from France’s national public health agency indicating that one in two teenagers in the country spends between two and five hours each day using smartphones. Approximately 90% access the internet via phones daily, and more than half access social media on them.
The president has said the country aims to protect children’s brains from being “manipulated,” in his words, “neither by American platforms, nor by Chinese algorithms.” Lawmaker Laure Miller, who authored the bill, said the legislation firmly establishes that social media is not harmless, arguing it causes children to read less, sleep less, and compare themselves to others more.
With the law now passed, France leapfrogs proposals still moving through other European countries, including Greece, Norway, Spain, and the UK. Greece aims to enforce a ban starting next year, and restrictions for under-16s are set to be introduced into the Norwegian and British parliaments by the end of 2026.
Australia became the first country in the world to attempt such a ban, in December 2025, but recent studies cast doubt on its effectiveness. Australia’s eSafety Commissioner found that roughly seven in ten children who held social media accounts before the ban took effect still retained them three months later, and a study published in the British Medical Journal put the figure as high as 85%.
Regulators say Facebook, Instagram, Snapchat, TikTok, and YouTube have largely failed to enforce the removal of underage accounts. Most teenagers who kept access report never encountering an age-verification check, even though some circumvented restrictions using VPNs or other workarounds. France is also considering restricting VPN use to close a similar loophole.
In response to the noncompliance, the Australian government doubled the maximum penalty for infringing companies to $99 million AUD (about US$68 million). Australia’s internet regulator, eSafety, is currently investigating Facebook, Instagram, Snapchat, TikTok, and YouTube for non-compliance.

Photo credit: Wewillmakeitnow
Months of cutting, measuring, and reprinting have produced a second version of a fully native PS4 handheld that sits smaller and more balanced in the hands than the first attempt. Modder wewillmakeitnow started with the same PS4 Slim motherboard that powered the original project, then trimmed it further after gaining sharper skills with 3D modeling software. The board still delivers complete PlayStation 4 performance, only now it draws less power and fits inside a cleaner shell.

A 7-inch OLED display brings games to life in 1080p, with razor fine detail and deep blacks that these panels are known for. The good news is that many PS4 titles already natively target 1080p, so your games will appear crisp with no upscaling to worry about. Next to the main panel is a tiny secondary display driven by an ESP32-C6 chip that monitors power consumption, battery life, and temperatures. It also allows the system to switch on and off the OLED screen simultaneously, which is a nice touch that makes the overall experience feel more approachable.

Six 21700 cells, each with a decent 5000 mAh, are housed in a replaceable pack on the back of the machine. When the batteries are removed, the entire device weighs only 900 grams, which is light enough that you could easily plug it in and continue playing without the added weight. The battery life is also rather good, lasting approximately 90 minutes in the more demanding titles and a full three hours in lighter ones. He lost some battery life over the previous version, but this is easily compensated for by the fact that the board itself consumes less power and the GPU has been deliberately undervolted to achieve its lowest stable point.

Cooling is handled by a fan borrowed from an old GTX 750 graphics card, which is installed on the rear of the chassis and flows air softly. Thereâs also a much smaller 30mm fan controlling airflow within the chassis, which can get rather noisy, especially if youâre playing for lengthy periods of time, but the good news is that you can simply remove a plastic guard to allow the case to breathe a little more if necessary.

HDMI is still supported, so you can plug this thing into your TV and play on the big screen exactly like you would with a PS4, or use a DualShock controller if you like. The casing is also 3D printed, and they were able to get a decent fit with it. The controls are pleasant and near to your fingers, and the whole vibe is much less like a prototype and much more like a device you could actually take on a journey.
[Source]
Looking for a different day?
A new NYT Connections puzzle appears at midnight each day for your time zone â which means that some people are always playing ‘today’s game’ while others are playing ‘yesterday’s’. If you’re looking for Tuesday’s puzzle instead then click here: NYT Connections hints and answers for Tuesday, July 21 (game #1136).
Good morning! Let’s play Connections, the NYT’s clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you’ve finished? Why, play some more word games of course. I’ve also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc’s Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don’t read on if you don’t want to know the answers.
Today’s NYT Connections words areâŚ
What are some clues for today’s NYT Connections groups?
Need more clues?
We’re firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today’s NYT Connections puzzlesâŚ
What are the answers for today’s NYT Connections groups?
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON’T WANT TO SEE THEM.
The answers to today’s Connections, game #1137, areâŚ
WHITE STRIPES, STROKES, and HIVES are all alt-rock bands from the same era, but being unable to find a fourth, I added HOLE â whose main period of activity was a decade earlier. I really should have known this was a trap, but I just couldnât help myself.
Pulling myself together I saw that HIVES instead belonged to a group made up of SYMPTOMS OF AN ALLERGIC REACTION, but it took getting HOOVES, MANE and TAIL before I saw where WHITE STRIPES fitted into a world beyond music.
With eight tiles left, PINS caused me some dilemma as it belonged both in the world of social media (Pinterest, to be precise) and golf. Fortunately, I chose to link it with VINES, TWEETS, and SNAPS instead of ON A GOLF SCORECARD.
NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don’t technically need to solve the final one, as you’ll be able to answer that one by a process of elimination. What’s more, you can make up to four mistakes, which gives you a little bit of breathing room.
It’s a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It’s playable for free via the NYT Games site on desktop or mobile.
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