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Man pleads guilty to hacking nearly 600 women’s Snapchat accounts

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An Illinois man pleaded guilty to hacking nearly 600 women’s Snapchat accounts to steal nude photos that he kept, sold, or traded online, including accounts he compromised at the request of a former university track coach who was later convicted of sextortion.

26-year-old defendant Kyle Svara admitted in federal court in Boston to phishing access codes from hundreds of victims between May 2020 and February 2021, and accessed at least 59 Snapchat accounts without permission to download private photos.

According to court documents, Svara used social engineering tactics to obtain victims’ emails, phone numbers, and Snapchat usernames, then texted more than 4,500 targets requesting access codes while impersonating Snap representatives. Using these tactics, he successfully harvested credentials from roughly 570 victims and accessed at least 59 accounts without permission to steal compromising images.

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Svara advertised his “services” on multiple online platforms, trading stolen content, offering to “get into girls snap accounts” for clients, and asking potential clients to contact him through the encrypted messaging app Kik.

One of his clients, former Northeastern University track and field coach Steve Waithe, hired Svara to hack Snapchat accounts of students at Northeastern and members of the women’s track and field and soccer teams. Waithe was sentenced in March 2024 to five years in prison for cyberstalking, cyber fraud, and sextortion after targeting at least 128 women.

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Between paid hacking jobs, Svara also independently hacked into the accounts of women in Plainfield, Illinois, and students at Colby College in Maine.

Svara now faces charges of aggravated identity theft (carrying a minimum sentence of two years), wire fraud (up to 20 years in prison), computer fraud (up to five years), and making false statements related to child pornography (maximum of eight years).

“When Svara was interviewed by investigators, he falsely stated that he did not know anything about hacking Snapchat,” the Justice Department said on Thursday.

“Additionally, he falsely stated that had no interest in child pornography and had never actively sought out or accessed child sexual abuse material (CSAM). Contrary to these statements, the defendant collected, distributed and solicited CSAM.”

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Svara is scheduled for sentencing in federal court before U.S. District Court Judge Brian E. Murphy on May 18th.

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OpenAI introduces Frontier, an easier way to manage all your AI agents in one place

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  • OpenAI Frontier lets enterprises manage OpenAI, proprietary and third-party agents
  • Each AI agent gets its own unique identity, permissions and guardrails
  • The company sees this as a collaborative approach

OpenAI has launched Frontier, a new AI agent management platform where enterprise customers can build, deploy and manage agentic AI from both OpenAI and third-party companies.

In its announcement, the ChatGPT-maker hinted Frontier is designed to address agent sprawl where fragmented tools, siloed data and disconnected workflows reduce the efficacy of AI agents.

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Lunar Radio Telescope to Unlock Cosmic Mysteries

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Isolation dictates where we go to see into the far reaches of the universe. The Atacama Desert of Chile, the summit of Mauna Kea in Hawaii, the vast expanse of the Australian Outback—these are where astronomers and engineers have built the great observatories and radio telescopes of modern times. The skies are usually clear, the air is arid, and the electronic din of civilization is far away.

It was to one of these places, in the high desert of New Mexico, that a young astronomer named Jack Burns went to study radio jets and quasars far beyond the Milky Way. It was 1979, he was just out of grad school, and the Very Large Array, a constellation of 28 giant dish antennas on an open plain, was a new mecca of radio astronomy.

But the VLA had its limitations—namely, that Earth’s protective atmosphere and ionosphere blocked many parts of the electromagnetic spectrum, and that, even in a remote desert, earthly interference was never completely gone.

Could there be a better, even lonelier place to put a radio telescope? Sure, a NASA planetary scientist named Wendell Mendell, told Burns: How about the moon? He asked if Burns had ever thought about building one there.

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“My immediate reaction was no. Maybe even hell, no. Why would I want to do that?” Burns recalls with a self-deprecating smile. His work at the VLA had gone well, he was fascinated by cosmology’s big questions, and he didn’t want to be slowed by the bureaucratic slog of getting funding to launch a new piece of hardware.

But Mendell suggested he do some research and speak at a conference on future lunar observatories, and Burns’s thinking about a space-based radio telescope began to shift. That was in 1984. In the four decades since, he’s published more than 500 peer-reviewed papers on radio astronomy. He’s been an adviser to NASA, the Department of Energy, and the White House, as well as a professor and a university administrator. And while doing all that, Burns has had an ongoing second job of sorts, as a quietly persistent advocate for radio astronomy from space.

And early next year, if all goes well, a radio telescope for which he’s a scientific investigator will be launched—not just into space, not just to the moon, but to the moon’s far side, where it will observe things invisible from Earth.

“You can see we don’t lack for ambition after all these years,” says Burns, now 73 and a professor emeritus of astrophysics at the University of Colorado Boulder.

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The instrument is called LuSEE-Night, short for Lunar Surface Electromagnetics Experiment–Night. It will be launched from Florida aboard a SpaceX rocket and carried to the moon’s far side atop a squat four-legged robotic spacecraft called Blue Ghost Mission 2, built and operated by Firefly Aerospace of Cedar Park, Texas.

Illustration of a four-legged structure with solar panels on the sides on the surface of the moon. In an artist’s rendering, the LuSEE-Night radio telescope sits atop Firefly Aerospace’s Blue Ghost 2 lander, which will carry it to the moon’s far side. Firefly Aerospace

Landing will be risky: Blue Ghost 2 will be on its own, in a place that’s out of the sight of ground controllers. But Firefly’s Blue Ghost 1 pulled off the first successful landing by a private company on the moon’s near side in March 2025. And Burns has already put hardware on the lunar surface, albeit with mixed results: An experiment he helped conceive was on board a lander called Odysseus, built by Houston-based Intuitive Machines, in 2024. Odysseus was damaged on landing, but Burns’s experiment still returned some useful data.

Burns says he’d be bummed about that 2024 mission if there weren’t so many more coming up. He’s joined in proposing myriad designs for radio telescopes that could go to the moon. And he’s kept going through political disputes, technical delays, even a confrontation with cancer. Finally, finally, the effort is paying off.

“We’re getting our feet into the lunar soil,” says Burns, “and understanding what is possible with these radio telescopes in a place where we’ve never observed before.”

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Why Go to the Far Side of the Moon?

A moon-based radio telescope could help unravel some of the greatest mysteries in space science. Dark matter, dark energy, neutron stars, and gravitational waves could all come into better focus if observed from the moon. One of Burns’s collaborators on LuSEE-Night, astronomer Gregg Hallinan of Caltech, would like such a telescope to further his research on electromagnetic activity around exoplanets, a possible measure of whether these distant worlds are habitable. Burns himself is especially interested in the cosmic dark ages, an epoch that began more than 13 billion years ago, just 380,000 years after the big bang. The young universe had cooled enough for neutral hydrogen atoms to form, which trapped the light of stars and galaxies. The dark ages lasted between 200 million and 400 million years.

timeline visualization

LuSEE-Night will listen for faint signals from the cosmic dark ages, a period that began about 380,000 years after the big bang, when neutral hydrogen atoms had begun to form, trapping the light of stars and galaxies. Chris Philpot

“It’s a critical period in the history of the universe,” says Burns. “But we have no data from it.”

The problem is that residual radio signals from this epoch are very faint and easily drowned out by closer noise—in particular, our earthly communications networks, power grids, radar, and so forth. The sun adds its share, too. What’s more, these early signals have been dramatically redshifted by the expansion of the universe, their wavelengths stretched as their sources have sped away from us over billions of years. The most critical example is neutral hydrogen, the most abundant element in the universe, which when excited in the laboratory emits a radio signal with a wavelength of 21 centimeters. Indeed, with just some backyard equipment, you can easily detect neutral hydrogen in nearby galactic gas clouds close to that wavelength, which corresponds to a frequency of 1.42 gigahertz. But if the hydrogen signal originates from the dark ages, those 21 centimeters are lengthened to tens of meters. That means scientists need to listen to frequencies well below 50 megahertz—parts of the radio spectrum that are largely blocked by Earth’s ionosphere.

Which is why the lunar far side holds such appeal. It may just be the quietest site in the inner solar system.

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“It really is the only place in the solar system that never faces the Earth,” says David DeBoer, a research astronomer at the University of California, Berkeley. “It really is kind of a wonderful, unique place.”

For radio astronomy, things get even better during the lunar night, when the sun drops beneath the horizon and is blocked by the moon’s mass. For up to 14 Earth-days at a time, a spot on the moon’s far side is about as electromagnetically dark as any place in the inner solar system can be. No radiation from the sun, no confounding signals from Earth. There may be signals from a few distant space probes, but otherwise, ideally, your antenna only hears the raw noise of the cosmos.

“When you get down to those very low radio frequencies, there’s a source of noise that appears that’s associated with the solar wind,” says Caltech’s Hallinan. Solar wind is the stream of charged particles that speed relentlessly from the sun. “And the only location where you can escape that within a billion kilometers of the Earth is on the lunar surface, on the nighttime side. The solar wind screams past it, and you get a cavity where you can hide away from that noise.”

How Does LuSEE-Night Work?

LuSEE-Night’s receiver looks simple, though there’s really nothing simple about it. Up top are two dipole antennas, each of which consists of two collapsible rods pointing in opposite directions. The dipole antennas are mounted perpendicular to each other on a small turntable, forming an X when seen from above. Each dipole antenna extends to about 6 meters. The turntable sits atop a box of support equipment that’s a bit less than a cubic meter in volume; the equipment bay, in turn, sits atop the Blue Ghost 2 lander, a boxy spacecraft about 2 meters tall.

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A person wearing a hairnet, facemask, and vinyl gloves working on a shiny metal apparatus.

A photo of people wearing hairnets, facemasks, and vinyl gloves working on a shiny metal apparatus.

A person wearing a hairnet, facemask, and vinyl gloves working on a shiny metal apparatus. LuSEE-Night undergoes final assembly [top and center] at the Space Sciences Laboratory at the University of California, Berkeley, and testing [bottom] at Firefly Aerospace outside Austin, Texas. From top: Space Sciences Laboratory/University of California, Berkeley (2); Firefly Aerospace

“It’s a beautiful instrument,” says Stuart Bale, a physicist at the University of California, Berkeley, who is NASA’s principal investigator for the project. “We don’t even know what the radio sky looks like at these frequencies without the sun in the sky. I think that’s what LuSEE-Night will give us.”

The apparatus was designed to serve several incompatible needs: It had to be sensitive enough to detect very weak signals from deep space; rugged enough to withstand the extremes of the lunar environment; and quiet enough to not interfere with its own observations, yet loud enough to talk to Earth via relay satellite as needed. Plus the instrument had to stick to a budget of about US $40 million and not weigh more than 120 kilograms. The mission plan calls for two years of operations.

The antennas are made of a beryllium copper alloy, chosen for its high conductivity and stability as lunar temperatures plummet or soar by as much as 250 °C every time the sun rises or sets. LuSEE-Night will make precise voltage measurements of the signals it receives, using a high-impedance junction field-effect transistor to act as an amplifier for each antenna. The signals are then fed into a spectrometer—the main science instrument—which reads those voltages at 102.4 million samples per second. That high read-rate is meant to prevent the exaggeration of any errors as faint signals are amplified. Scientists believe that a cosmic dark-ages signature would be five to six orders of magnitude weaker than the other signals that LuSEE-Night will record.

The turntable is there to help characterize the signals the antennas receive, so that, among other things, an ancient dark-ages signature can be distinguished from closer, newer signals from, say, galaxies or interstellar gas clouds. Data from the early universe should be virtually isotropic, meaning that it comes from all over the sky, regardless of the antennas’ orientation. Newer signals are more likely to come from a specific direction. Hence the turntable: If you collect data over the course of a lunar night, then reorient the antennas and listen again, you’ll be better able to distinguish the distant from the very, very distant.

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What’s the ideal lunar landing spot if you want to take such readings? One as nearly opposite Earth as possible, on a flat plain. Not an easy thing to find on the moon’s hummocky far side, but mission planners pored over maps made by lunar satellites and chose a prime location about 24 degrees south of the lunar equator.

Other lunar telescopes have been proposed for placement in the permanently shadowed craters near the moon’s south pole, just over the horizon when viewed from Earth. Such craters are coveted for the water ice they may hold, and the low temperatures in them (below -240 °C) are great if you’re doing infrared astronomy and need to keep your instruments cold. But the location is terrible if you’re working in long-wavelength radio.

“Even the inside of such craters would be hard to shield from Earth-based radio frequency interference (RFI) signals,” Leon Koopmans of the University of Groningen in the Netherlands, said in an email. “They refract off the crater rims and often, due to their long wavelength, simply penetrate right through the crater rim.”

RFI is a major—and sometimes maddening—issue for sensitive instruments. The first-ever landing on the lunar far side was by the Chinese Chang’e 4 spacecraft, in 2019. It carried a low-frequency radio spectrometer, among other experiments. But it failed to return meaningful results, Chinese researchers said, mostly because of interference from the spacecraft itself.

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The Accidental Birth of Radio Astronomy

Sometimes, though, a little interference makes history. Here, it’s worth a pause to remember Karl Jansky, considered the father of radio astronomy. In 1928, he was a young engineer at Bell Telephone Laboratories in Holmdel, N.J., assigned to isolate sources of static in shortwave transatlantic telephone calls. Two years later, he built a 30-meter-long directional antenna, mostly out of brass and wood, and after accounting for thunderstorms and the like, there was still noise he couldn’t explain. At first, its strength seemed to follow a daily cycle, rising and sinking with the sun. But after a few months’ observation, the sun and the noise were badly out of sync.

Black and white photo of a man standing in a field in front of a large structure made of crisscrossing segments and resting on wheels. In 1930, Karl Jansky, a Bell Labs engineer in Holmdel, N.J., built this rotating antenna on wheels to identify sources of static for radio communications. NRAO/AUI/NSF

It gradually became clear that the noise’s period wasn’t 24 hours; it was 23 hours and 56 minutes—the time it takes Earth to turn once relative to the stars. The strongest interference seemed to come from the direction of the constellation Sagittarius, which optical astronomy suggested was the center of the Milky Way. In 1933, Jansky published a paper in Proceedings of the Institute of Radio Engineers with a provocative title: “Electrical Disturbances Apparently of Extraterrestrial Origin.” He had opened the electromagnetic spectrum up to astronomers, even though he never got to pursue radio astronomy himself. The interference he had defined was, to him, “star noise.”

Thirty-two years later, two other Bell Labs scientists, Arno Penzias and Robert Wilson, ran into some interference of their own. In 1965 they were trying to adapt a horn antenna in Holmdel for radio astronomy—but there was a hiss, in the microwave band, coming from all parts of the sky. They had no idea what it was. They ruled out interference from New York City, not far to the north. They rewired the receiver. They cleaned out bird droppings in the antenna. Nothing worked.

Black and white photo of a large triangular structure on a frame, with two people looking up at it.  In the 1960s, Arno Penzias and Robert W. Wilson used this horn antenna in Holmdel, N.J., to detect faint signals from the big bang. GL Archive/Alamy

Meanwhile, an hour’s drive away, a team of physicists at Princeton University under Robert Dicke was trying to find proof of the big bang that began the universe 13.8 billion years ago. They theorized that it would have left a hiss, in the microwave band, coming from all parts of the sky. They’d begun to build an antenna. Then Dicke got a phone call from Penzias and Wilson, looking for help. “Well, boys, we’ve been scooped,” he famously said when the call was over. Penzias and Wilson had accidentally found the cosmic microwave background, or CMB, the leftover radiation from the big bang.

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Burns and his colleagues are figurative heirs to Jansky, Penzias, and Wilson. Researchers suggest that the giveaway signature of the cosmic dark ages may be a minuscule dip in the CMB. They theorize that dark-ages hydrogen may be detectable only because it has been absorbing a little bit of the microwave energy from the dawn of the universe.

The Moon Is a Harsh Mistress

The plan for Blue Ghost Mission 2 is to touch down soon after the sun has risen at the landing site. That will give mission managers two weeks to check out the spacecraft, take pictures, conduct other experiments that Blue Ghost carries, and charge LuSEE-Night’s battery pack with its photovoltaic panels. Then, as local sunset comes, they’ll turn everything off except for the LuSEE-Night receiver and a bare minimum of support systems.

Image of the moon's surface, with a closeup of one section. LuSEE-Night will land at a site [orange dot] that’s about 25 degrees south of the moon’s equator and opposite the center of the moon’s face as seen from Earth. The moon’s far side is ideal for radio astronomy because it’s shielded from the solar wind as well as signals from Earth. Arizona State University/GSFC/NASA

There, in the frozen electromagnetic stillness, it will scan the spectrum between 0.1 and 50 MHz, gathering data for a low-frequency map of the sky—maybe including the first tantalizing signature of the dark ages.

“It’s going to be really tough with that instrument,” says Burns. “But we have some hardware and software techniques that…we’re hoping will allow us to detect what’s called the global or all-sky signal.… We, in principle, have the sensitivity.” They’ll listen and listen again over the course of the mission. That is, if their equipment doesn’t freeze or fry first.

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A major task for LuSEE-Night is to protect the electronics that run it. Temperature extremes are the biggest problem. Systems can be hardened against cosmic radiation, and a sturdy spacecraft should be able to handle the stresses of launch, flight, and landing. But how do you build it to last when temperatures range between 120 and −130 °C? With layers of insulation? Electric heaters to reduce nighttime chill?

“All of the above,” says Burns. To reject daytime heat, there will be a multicell parabolic radiator panel on the outside of the equipment bay. To keep warm at night, there will be battery power—a lot of battery power. Of LuSEE-Night’s launch mass of 108 kg, about 38 kg is a lithium-ion battery pack with a capacity of 7,160 watt-hours, mostly to generate heat. The battery cells will recharge photovoltaically after the sun rises. The all-important spectrometer has been programmed to cycle off periodically during the two weeks of darkness, so that the battery’s state of charge doesn’t drop below 8 percent; better to lose some observing time than lose the entire apparatus and not be able to revive it.

Lunar Radio Astronomy for the Long Haul

And if they can’t revive it? Burns has been through that before. In 2024 he watched helplessly as Odysseus, the first U.S.-made lunar lander in 50 years, touched down—and then went silent for 15 agonizing minutes until controllers in Texas realized they were receiving only occasional pings instead of detailed data. Odysseus had landed hard, snapped a leg, and ended up lying almost on its side.

Color photo of a metal structure inside an open rocket.  ROLSES-1, shown here inside a SpaceX Falcon 9 rocket, was the first radio telescope to land on the moon, in February 2024. During a hard landing, one leg broke, making it difficult for the telescope to send readings back to Earth.Intuitive Machines/SpaceX

As part of its scientific cargo, Odysseus carried ROLSES-1 (Radiowave Observations on the Lunar Surface of the photo-Electron Sheath), an experiment Burns and a friend had suggested to NASA years before. It was partly a test of technology, partly to study the complex interactions between sunlight, radiation, and lunar soil—there’s enough electric charge in the soil sometimes that dust particles levitate above the moon’s surface, which could potentially mess with radio observations. But Odysseus was damaged badly enough that instead of a week’s worth of data, ROLSES got 2 hours, most of it recorded before the landing. A grad student working with Burns, Joshua Hibbard, managed to partially salvage the experiment and prove that ROLSES had worked: Hidden in its raw data were signals from Earth and the Milky Way.

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“It was a harrowing experience,” Burns said afterward, “and I’ve told my students and friends that I don’t want to be first on a lander again. I want to be second, so that we have a greater chance to be successful.” He says he feels good about LuSEE-Night being on the Blue Ghost 2 mission, especially after the successful Blue Ghost 1 landing. The ROLSES experiment, meanwhile, will get a second chance: ROLSES-2 has been scheduled to fly on Blue Ghost Mission 3, perhaps in 2028.

Artist\u2019s rendering of a gray surface with parallel zigzagging lines.  NASA’s plan for the FarView Observatory lunar radio telescope array, shown in an artist’s rendering, calls for 100,000 dipole antennas to be spread out over 200 square kilometers. Ronald Polidan

If LuSEE-Night succeeds, it will doubtless raise questions that require much more ambitious radio telescopes. Burns, Hallinan, and others have already gotten early NASA funding for a giant interferometric array on the moon called FarView. It would consist of a grid of 100,000 antenna nodes spread over 200 square kilometers, made of aluminum extracted from lunar soil. They say assembly could begin as soon as the 2030s, although political and budget realities may get in the way.

Through it all, Burns has gently pushed and prodded and lobbied, advocating for a lunar observatory through the terms of ten NASA administrators and seven U.S. presidents. He’s probably learned more about Washington politics than he ever wanted. American presidents have a habit of reversing the space priorities of their predecessors, so missions have sometimes proceeded full force, then languished for years. With LuSEE-Night finally headed for launch, Burns at times sounds buoyant: “Just think. We’re actually going to do cosmology from the moon.” At other times, he’s been blunt: “I never thought—none of us thought—that it would take 40 years.”

“Like anything in science, there’s no guarantee,” says Burns. “But we need to look.”

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This article appears in the February 2026 print issue as “The Quest To Build a Telescope That Can Hear the Cosmic Dark Ages.

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BreezyBox: A BusyBox-Like Shell And Virtual Terminal For ESP32

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Much like how BusyBox crams many standard Unix commands and a shell into a single executable, so too does BreezyBox provide a similar experience for the ESP32 platform. A demo implementation is also provided, which uses the ESP32-S3 platform as part of the Waveshare 7″ display development board.

Although it invokes the BusyBox name, it’s not meant to be as stand-alone as it uses the standard features provided by the FreeRTOS-based ESP-IDF SDK. In addition to the features provided by ESP-IDF it adds things like a basic virtual terminal, current working directory (CWD) tracking and a gaggle of Unix-style commands, as well as an app installer.

The existing ELF binary loader for the ESP32 is used to run executables either from a local path or a remote one, a local HTTP server is provided and you even get ANSI color support. Some BreezyBox apps can be found here, with them often running on a POSIX-compatible system as well. This includes the xcc700 self-hosted C compiler.

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You can get the MIT-licensed code either from the above GitHub project link or install it from the Espressif Component Registry if that’s more your thing.

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Civilization VII Apple Arcade brings a big PC strategy game to your pocket

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Civilization VII Apple Arcade is now available on iPhone, iPad, and Mac, so you can start a campaign on your phone and keep it going on a larger screen later. It’s the closest thing to true pocket Civ on Apple hardware, without ads, upsells, or a separate purchase for each device.

The appeal is simple. Civ rewards short bursts and long nights, and this version finally lets you do both with the same save. But it also draws a clear line around what it can’t do yet.

The portability comes with limits

Your progress syncs across Apple devices, so a match can follow you from iPhone to iPad to Mac. That’s the feature that makes the subscription feel practical, not just convenient. One save, one campaign, no starting over.

The tradeoff is in the borders. Multiplayer isn’t available at launch, and it’s planned for a later update. There’s also no cross-play, and your saves don’t move over to the PC or console releases, so it won’t merge with an existing campaign you already have elsewhere.

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Touch-first Civ, with a safety net

This edition is built around touch, with taps and gestures doing the heavy lifting for unit moves, city choices, and the endless menu hopping Civ is known for. Controller support helps if you’d rather play in a familiar way on iPad or Mac.

It’s a better fit for solo play than anything else. You can take a few turns while waiting in line, then swap to a bigger screen when you want to plan a war, juggle districts, or untangle a late-game mess. It’s still Civ that just fits your day.

What to check before installing

Your device will shape how far you can push it. The App Store listing calls for iOS 17 and an A17 Pro class iPhone or newer, and the largest map sizes are reserved for devices with more than 8GB of RAM.

If you want a portable way to scratch the Civ itch, Apple Arcade is the smoothest option on iPhone, especially if you’ll also play on Mac or iPad. If your Civ life revolves around online matches, mods, or huge scenarios, this is best as a side door for now.

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Horizon Hunters Gathering brings three-player co-op hunting to your PS5 and PC

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Guerrilla is expanding the Horizon universe with Horizon Hunters Gathering, a new co-op action game headed to PS5 and PC. It’s built around tactical hunts where a three-person team has to read the field fast, manage roles, and stay alive when machines start swarming.

A small closed playtest is scheduled for the end of February through the PlayStation Beta Program, and it will run on both platforms. At launch, the game will support cross-play between PS5 and PC, plus cross-progression if you use the same PlayStation account.

There’s no release date or price yet, so the February test is the best early indicator of whether the combat loop has staying power.

Two modes to master

Machine Incursion is the quick-hit mode, a high-intensity mission built around waves of machines pouring out of underground gateways. It ends with a boss fight that’s meant to punish teams that don’t coordinate, or that burn cooldowns at the wrong time.

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Cauldron Descent is framed as the longer run. It sends your squad through multiple stages, with escalating encounters and optional detours that can pay out power and rewards. Those side routes come with a clear tradeoff, more loot, more danger, and more ways for a run to go sideways.

Both modes will be playable during the closed playtest on PS5 and PC.

Hunters, perks, and a hub

You won’t make a custom character here. You’ll pick from a roster of Hunters, each built around a distinct melee or ranged style and specific weapons, then lean into Hunter roles and a rogue-lite perk system that can reshape your build from run to run. It’s a clean setup for co-op, especially when every player has a job.

Guerrilla is also tying it to a fully canon story campaign, with new threats and mysteries it isn’t spelling out yet. The studio says the narrative continues after launch, which points to more missions and story beats over time.

Between runs, you’ll return to Hunters Gathering, a social hub for customizing your Hunter, hitting vendors, upgrading gear, and setting up the next hunt.

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What to watch next

Sign-ups for the end-of-February closed playtest run through the PlayStation Beta Program, and the test includes PS5 and PC from the start. If you love repeatable runs with a steady crew, it’s worth trying to get in, because you’ll quickly learn if the trio-only structure feels tight or restrictive.

After the first test, Guerrilla says more playtests and development updates are coming in the months ahead, along with announcements shared through its new official Discord.

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Clever Workaround Turns Cheap Full-Face Sunglasses Into a Convincing Satisfactory Helmet Visor

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Full-Face Sunglasses Satisfactory Helmet Visor Build
Most people have never heard of Satisfactory, a factory-building game where you create massive industrial complexes on an exotic world, or MASSAGE-2(A-B)b to be more specific. Few people are aware of the Pioneers who drive the plot, and they wear helmets with those unique wide, tinted visors sporting a hexagonal overlay. Turning that in-game accessory into something wearable requires some major skills, such as molding unique plastic sheets and endless sanding.



The solution is a bit unusual: huge full-face “sunglasses” sold online as a novelty fashion item, with a giant tinted shield that nearly mimics the shape and curve of the Pioneer helmet visor. Instead of having to sculpt a new faceplate from scratch, Punished Props Academy designed everything around this convenient starting point.


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Full-Face Sunglasses Satisfactory Helmet Visor Build Game
They first applied painter’s tape to the visor of the shades to reduce glare, then used a smartphone app to capture a clear 3D image. That digital model was then loaded into Fusion 360 and used as a foundation for the remainder of the helmet shell. The remainder of the design developed organically from there, meticulously contouring to fit snugly around that visor. Symmetry tools ensured that both sides were identical, whereas cuts for the neck hole and face region were designed and pumped out with accuracy, all while keeping wall thickness consistent such that the final print did not feel heavy but was still solid.

Full-Face Sunglasses Satisfactory Helmet Visor Build Game
Printing happened using a variety of machines, depending on what needed to be done. Larger elements were printed with ABS to increase robustness, while finer features, such as vents and trim pieces, were cast in resin to achieve sharper edges. Parts were separated into manageable portions to fit on conventional print beds, and then reassembled afterward. A little acetone vapor smoothing helped cover layer lines on the ABS pieces, then some automotive filler primer smoothed everything out even more before painting.

Full-Face Sunglasses Satisfactory Helmet Visor Build Game
The visor itself required only minor modifications: after removing the cheap plastic arms and nasal bridge, they trimmed the shield to fit snugly inside the helmet hole, while a narrow lip around the edge offered plenty adhesive surface. They affixed a clear vinyl sticker created with a vinyl printer to match the hexagonal grid design of the game. The sticker stretched beautifully and smoothly across the curve without interfering with vision, since it allows you to see clearly even in bright light.

Full-Face Sunglasses Satisfactory Helmet Visor Build Game
Next came ventilation, which involved covering the apertures on the cheeks and lower face with wire mesh, which they obtained in handy sheets from online providers. Tiny 3D-printed features masked the mesh’s boundaries while maintaining the industrial effect. A small blower fan hidden inside draws fresh air through the mesh and blows it across the inside visor to keep it from fogging up, which is useful for wearing at conventions for hours on end.

Full-Face Sunglasses Satisfactory Helmet Visor Build Game
LEDs concealed beneath the vent holes cast a subtle glow that appears to highlight the game’s illuminated accents. The cabling connects to a simple battery pack, which keeps the entire contraption self-contained. Stuffing the interior with upholstery foam not only provides a more comfortable fit, but also keeps the electronics away from the back of your head, where they would otherwise be in the way.


These final helmets made a big impression at Dragon Con, and they were teamed with similar denim jumpsuits and a lot of reflective tape to truly make the look stand out. People who tried them on reported better-than-expected visibility, no fogging from the fan, and even how pleasantly comfortable they were after hours of wandering the convention floor.
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The Hisense U65QF ‘punches well above its price range’ and it’s had a huge $300 discount at Amazon ahead of President’s Day

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Want a 75-inch TV for a huge discount price? Of course you do! The Hisense U65QF 75-inch is available for $599.99 (was $899.99) at Amazon right now.

Affordable mini-LED TVs are getting more sophisticated every year, without adding to the price. The Hisense U65QF is no different, delivering great brightness, picture quality, and gaming for a budget-friendly price.

best TVs you can buy come from this group of TVs, with TCL and Hisense leading the way.

But while cheaper mini-LED had its flaws in the past, it’s getting better all the time. Limited viewing angles, poor contrast and blacks, and a lack of brightness are all things of the past.

The Hisense U65QF is an example of this evolution, delivering impressive detail, effective local dimming, and even demonstrating good motion handling for both sports and movies.

The U65QF also doubles as a great gaming TV, with features we expect to find in the best gaming TVs. 4K 144Hz, FreeSync Premium, Dolby Vision gaming, and ALLM are all supported, while also delivering great performance with fast-paced games.

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If you’re looking to get a big screen TV for cheap, you can’t really go wrong with the Hisense U65QF. And don’t worry: while you may compromise on price, you won’t on performance.

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Why This Is the Worst Crypto Winter Ever

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Bitcoin has fallen roughly 44% from its October peak, and while the drawdown isn’t crypto’s deepest ever on a percentage basis, Bloomberg’s Odd Lots newsletter lays out a case that this is the industry’s worst winter yet. The macro backdrop was supposed to favor Bitcoin: public confidence in the dollar is shaky, the Trump administration has been crypto-friendly, and fiat currencies are under perceived stress globally. Yet gold, not Bitcoin, has been the safe haven of choice.

The “we’re so early” narrative is dead — crypto ETFs exist, barriers to entry are zero, and the online community that once rallied holders through downturns has largely hollowed out. Institutional adoption arrived but hasn’t lifted existing tokens like ETH or SOL; Wall Street cares about stablecoins and tokenization, not the coins themselves. AI is pulling both talent and miners toward data centers. Quantum computing advances threaten Bitcoin’s encryption. And MicroStrategy and other Bitcoin treasury companies, once steady buyers during the bull run, are now large holders who may eventually become forced sellers.

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Do You Need a Blender, Food Processor and Stand Mixer?

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Blenders, food processors and electric mixers — freestanding or otherwise — are all small kitchen appliances whose core function can be distilled into a simple concept: to combine. Yet they all independently exist, with different designs and seemingly for different purposes. 

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If you found yourself eye-rolling at the headline here, ask whether you can actually delineate each of their unique characteristics and how they actually do what they do. And if you’re a cooking and baking newbie with little idea to begin with, welcome in.

If you’ve ever had to justify the need for myriad appliances (perhaps with someone like a roommate or spouse who shares kitchen space with you) or if you’re newly outfitting a kitchen and wondering what might be necessary and what might end up being merely decorative for your cooking repertoire, getting into the nuance of these appliances is important. 

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For the purposes of kitchen relationship harmony, then, or to enable you to justify another small appliance purchase — to yourself or anyone else — here’s an examination of the difference(s) between a blender, food processor and stand mixer.

Blender: How does it work?

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A blender is a true power machine, whipping ingredients into a fine consistency but with little control or precision.

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Blenders typically consist of a heavy base with a motor and a plastic or glass jug with a set of rotating blades at the point where the jug connects with the motor. The blender combines whatever ingredients you add with a singular goal: to liquefy. The history of the blender, in fact, begins with its function as a milkshake maker. A vortex created by the rapid rotation of the blades creates a vacuum that pulls whatever is in the jug toward the blades, pulverizes it, then funnels it back up, ad nauseam, until you hit stop.

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Our favorite small smoothie blender, the Ninja Twister, is next to a full-sized model.

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If you’ve ever put various components in the blender and had the mixture quickly come to a standstill, clinging desperately to the sides of the jug out of the reach of the blades, the catch-22 of a blender’s function is that it usually needs a little liquid to begin with in order to effectively kick off the liquefaction. Certain solid items that are light or have small pieces, such as nuts or bread cubes, can be put in the blender; however, in this case, the blender’s function is to grind.

Perfect for the blender: smoothies, shakes, cocktails, sauces, gravies, fluid nut butters, wet batters for pancakes, crepes or coatings.

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Blenders are best for mixing ingredients into a smooth consistency. They’re not as good for course mixtures like pesto and salsas. 

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Ideal foods to make in a blender

  • Smoothies 
  • Protein shakes
  • Frozen drinks
  • Soups 
  • Sauces and dips
  • Nut butters
  • Baby food 
  • Pancake batter

Food Processor: How does it work?

KitchenAid KFP1133CU 11-Cup with ExactSlice System

Food processors are similar to blenders but offer more precision and even mixing of coarse ingredients.

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Like a blender, a food processor often relies on blades, but may also employ discs or other inserts specific to the job you’re asking it to do. The container in a food processor is more of a bowl or cylinder than a jug, and liquid and gravity are less important to its proper operation. While it can be considered an appliance that combines various ingredients — as with salsa or hummus — it typically does so by chopping everything together, though not as finely as a blender, and can also be used strictly for that purpose on a single item. 

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A good food processor can make recipe prep much easier.

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Various food processor attachments may also allow you to shred, slice, julienne, or juice, with a wide entry channel that enables you to add ingredients and push them through the attachment, which is typically mounted at the top of the bowl. Some models may also include inserts that attach to the motor base that whip or knead. Though a blender typically results in more of a fine puree than a food processor can do, a food processor is more versatile in terms of the various shapes and textures that are possible with its use.

Perfect for the food processor: grating or chopping solid ingredients such as vegetables or cheese, chunky or thick sauces such as pesto, hummus, or salsa, thick nut butter, pasta or pastry dough.

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For precise control over a mix’s consistency and coarseness, a food processor is ideal.

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Ideal foods to make with a food processor

  • Chopped vegetables for sofrito, mirepoix, etc.
  • Pesto and sauces 
  • Hummus and dips 
  • Shredded cheese
  • Nut butters and nut flours
  • Cauliflower rice
  • Energy balls and no-bake treats 
  • Breadcrumbs
  • Ground meat

Stand mixer: How does it work?

kitchen-aid-stand-mixer-product-shots-8

Stand mixers are a baker’s best friend, but these machines can do more than mix dough and batter.

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Stand mixers are strictly mixing devices that can combine ingredients, but don’t break them down into smaller pieces via blades. On a stand mixer, a heavy base holds a bowl in place while a motor rotates an attachment such as a paddle, dough hook or whisk. (Hand mixers perform the same function, but your hands are both the element that keeps the bowl in place, and that which holds the motorized attachments.) 

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GE Profile Stand Mixer

GE Profile launched a smart stand mixer in 2023 that weighs ingredients as you add them.

GE Profile

At higher speeds, a stand mixer can also introduce air into the mixture. The action of a stand mixer is gentler and easier to control than that of a blender or food processor, making it ideal for cake batters that require minimal mixing, where the goal is simply to combine. Armed with a dough hook, however, the mixer can also strong-arm gluten development for crusty breads. 

Stand mixers may also have various attachments available to increase their utility, including ice cream makers, pasta rollers, meat grinders, spiralizers, juicers, and even choppers that start to creep into food processor territory.

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Perfect for the stand mixer: dough for bread, pizza, pasta, and cookies, all batters, icing and frosting, meringue or whipped egg preparations, whipped cream.

Woman kneading dough on a wooden cutting board

If kneading dough is your least favorite part of making bread, a stand mixer will step in gallantly.

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Ideal foods to make in a stand mixer

  • Bread and yeast doughs 
  • Cake batter
  • Cookie batter
  • Whipped cream
  • Meringues
  • Frosting 
  • Mashed potatoes
  • Pasta dough
  • Shredded chicken or pork
  • Pizza dough

Crossover use between them: The mashed potato experiment

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Mashed potatoes can be made creamy with just a few seconds in the food processor.

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Naturally, there are things that could be accomplished in any of these appliances, given desired outcomes. Egg whites or cream can be whipped, batters can be mixed, and certain doughs can be formed in all three of them. This is not a case against a stand mixer, however. Though its function tops out at “mix,” it is still the necessary appliance for certain types of cake or cookie doughs. Not to mention the lack of blades and its stainless-steel bowl, which makes it much easier to clean.

I made mashed potatoes in all three

3 mashed-potato-results on foil lined tray

Making mashed potatoes illuminated each machine’s strengths and weaknesses.

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To best illustrate the outcomes of these various appliances when given the same task, I chose mashed potatoes, which can be successfully achieved by either liquifying, chopping, or simply mixing its components. Potatoes were cubed and boiled, and then (because I’m not a monster) put to the test along with a splash of milk and a dab of butter.

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  • Food processor: required just a few pulses to turn cubed potatoes into mashed potatoes. I like them with a little texture, but a few more pulses would give you a smooth puree.
  • Stand mixer: requires the most time but allows the most volume. You’ll never get a silky puree if that’s what you’re going for, and you may end up with some larger chunks, but this method could most easily feed a crowd without the elbow grease of hand mashing.
  • Blender: required extra milk in order to get going, and in very short order turned cooked potatoes into something that more resembled pancake batter than mashed potato, a strong consideration if you’re actually making gnocchi.

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How to get your 2026 Apple Music Replay playlist

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It’s not just Spotify that has a year-end wrap-up feature — Apple Music does too, and it’s year round! Here’s how to get your Apple Music Replay playlist, today.

Playlist artwork for Apple Music Relay 2026, which is an orange, red, and yellow gradient with the words 'Replay '26' on the cover
Apple Music Replay 2026

Spotify has a unique feature called Spotify Wrapped that shows off your top artists, songs, and genres of the year. It is a trendy function that gets shared all over social media at the end of each year, but Apple Music fans need not miss out. In fact, the 2025 Replay playlist has already been released and updates every week.
In iOS 26, Apple Music Replay is built into the Music app, so no more jumping out to Safari.
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