Tech
Meta contractor fires 1,100 AI trainers after they revealed Ray-Ban glasses recorded private and intimate footage
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Meta has quietly ended its relationship with a vendor that helped train its generative AI systems using footage captured through Ray-Ban smart glasses. The contractor, Sama, subsequently announced the termination of 1,108 employees – some of whom alleged they were punished after coming forward about the sensitive nature of the…
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Today’s NYT Strands Hints, Answer and Help for May 4 #792
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle includes a fun topic. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: May the forest be with you.
If that doesn’t help you, here’s a clue: Green and leafy.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- CENT, DOPE, DOPES, NOPE, HEAP, HEAPS, PEAS, SEAL, PRESS, WOOD
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- ASPEN, BIRCH, CEDAR, CYPRESS, DOGWOOD, EUCALYPTUS
Today’s Strands spangram
The completed NYT Strands puzzle for May 4, 2026.
Today’s Strands spangram is BRANCHOUT. To find it, start with the B that’s three letters to the right on the bottom row, and wind up.
Toughest Strands puzzles
Here are some of the Strands topics I’ve found to be the toughest.
#1: Dated slang. Maybe you didn’t even use this lingo when it was cool. Toughest word: PHAT.
#2: Thar she blows! I guess marine biologists might ace this one. Toughest word: BALEEN or RIGHT.
#3: Off the hook. Again, it helps to know a lot about sea creatures. Sorry, Charlie. Toughest word: BIGEYE or SKIPJACK.
Tech
Meta would rather leave New Mexico than rebuild its apps for kids
A bench trial in Santa Fe could force algorithm changes, age verification, and a $3.7bn mental health fund. Meta has threatened to pull Facebook and Instagram from the state instead.
In March, a New Mexico jury reached a verdict that no American jury had reached before. Meta, the company once known as Facebook, had violated the state’s consumer protection law by misrepresenting the safety of Facebook and Instagram for young users. The penalty was $375 million, the first time a state had won at trial against a major US technology company for endangering children.
That was the easy part.
On Monday, the second phase of the same case opens before Judge Bryan Biedscheid in Santa Fe. There is no jury this time. Over an estimated three weeks, the judge will hear what New Mexico Attorney General Raúl Torrez wants Meta to do about the harm a jury has already found it caused, and he will decide.
Reuters, in its 2 May curtain-raiser, framed the proceeding plainly: this is the trial that could force changes to Facebook, Instagram, and other Meta platforms in ways the company has been resisting for nearly a decade.
Meta has answered with a threat that suggests it is, finally, taking the prospect seriously. If the orders are intolerable, Meta has indicated, it will pull Facebook and Instagram from New Mexico altogether.
What the state wants
The remedies on Torrez’s list are not symbolic. According to court filings reviewed by Reuters and the Boston Globe, New Mexico is asking the court to order Meta to verify users’ ages, redesign its recommendation algorithm so it does not optimise for engagement among minors, end autoplay and infinite scroll for users under 18, suspend push notifications during school hours and overnight, and cap children’s monthly time on its platforms at 90 hours.
The state is also asking for $3.7 billion to fund teen mental health services across New Mexico, on top of the $375 million already awarded.
Each of those measures has been studied, lobbied for, and partially adopted in pieces by Meta itself, often pre-emptively, often in markets the company is more afraid of than New Mexico. None has been imposed by court order in the United States.
Were Judge Biedscheid to grant even a meaningful subset, it would be the first time a state court had actively rewritten the product specification of a global social media platform.
How the case got here?
The lawsuit is older than the verdict. Torrez filed it in late 2023, citing an undercover operation by his office that involved creating a fake Instagram profile of a 13-year-old girl. The account, he later told CNBC, was “simply inundated with images and targeted solicitations” from users seeking to abuse children. The state’s case, in essence, was that this was not an accident of scale but a feature of the platform’s recommendation system.
During the first phase of the trial, prosecutors entered into evidence internal Meta communications discussing the consequences of Mark Zuckerberg’s 2019 decision to make Facebook Messenger end-to-end encrypted by default.
According to those filings, employees calculated that the change would impair Meta’s ability to disclose to law enforcement what one document put at roughly 7.5 million reports of child sexual abuse material per year.
The jury, according to NBC News, treated those communications as central to its finding that Meta knowingly harmed children. The encryption decision, ostensibly framed as a privacy upgrade, became one of the most damaging exhibits at trial.
Meta has since had the European Commission formally accuse it of failing to keep underage users off its platforms under the Digital Services Act, the first such charge against a mainstream social platform.
Meta’s response, articulated in pre-trial filings and a public letter cited by The Washington Post and Source New Mexico, has been extraordinary. The company has argued that some of the remedies New Mexico is seeking are technically infeasible, would compromise its ability to operate consistently across markets, and would force it, in the limit, to withdraw Facebook and Instagram from the state.
Torrez called the threat “showing the world how little it cares about child safety,” in a remark widely reported on 30 April.
Whether Meta would actually follow through is harder to assess. New Mexico has a population of about 2.1 million, a fraction of the company’s global user base. The threat is, in part, a negotiation tactic, intended to make the judge consider the spillover effects of any aggressive order. It is also, however, an argument that platform-level remedies in any single jurisdiction set a precedent for the next one.
More than 40 state attorneys general have filed similar suits against Meta, with bellwether trials scheduled across 2026. New Mexico, in that sense, is being treated as a test.
Meta is not arriving at the second phase, having ignored the topic. Over the past several years, it has rolled out a thicket of teen-safety features: AI-driven systems that detect adults messaging minors who do not follow them, “take a break” prompts for excessive use, default-private accounts for users under 16, parental supervision tools, and limits on the kinds of advertising teens can be served. Several of these were announced under regulatory pressure from the EU, where the bloc’s age verification framework is now active.
What Meta has not done, and what New Mexico is asking the judge to order, is to restructure the underlying recommendation engine. The company’s algorithm, as both internal documents and external research have repeatedly shown, is calibrated for time spent on the platform. The state argues that, for minors, calibration is itself the harm.
And there is a cost dimension that increasingly matters. Meta is in the midst of a roughly $145 billion AI capex programme, an investment of historic scale by any measure. Meta’s mounting child-safety legal exposure could, eventually, cost more than the AI cluster bill. The New Mexico phase-two trial is the first time that comparison stops being theoretical.
Judge Biedscheid is being asked, in effect, to translate a finding of corporate harm into a product roadmap. He could rule narrowly, ordering Meta to do little more than what California and the UK already require under their respective age-appropriate design laws.
He could rule broadly, accepting most of Torrez’s list, in which case Meta will appeal, fight a stay, and decide in real time whether the threat to leave New Mexico is a bluff. He could also split the difference, ordering algorithmic changes for minors but stopping short of the 90-hour cap. He is not expected to rule from the bench; the trial is scheduled to run roughly three weeks, with written orders following.
A separate Los Angeles jury found Meta and YouTube liable last year in an addiction case, and Indonesia became the first Southeast Asian country to ban under-16s from major social platforms in late 2025. The legal weather around minors and social media has changed.
New Mexico has, until this trial, mostly been a state where Meta did business unobstructed. Whether it remains one in three months will depend less on what the judge writes than on what Meta decides to do about it. For a company that has spent two decades insisting it could fix its harms voluntarily, that is, finally, a different conversation.
Tech
Roblox Blames Age-Verification Rollout for Lowered Growth. Stock Tumbles 22%
Age verification became mandatory for chat access on Roblox in January — and Friday morning Quartz reported it’s apparently impacted the company’s financials:
Roblox cut its full-year 2026 bookings forecast by roughly $900 million at the midpoint on Thursday, blaming stronger-than-expected headwinds from its mandatory age-verification rollout on an audience that skews heavily toward children and teenagers. Full-year 2026 bookings are now projected at $7.33 billion to $7.60 billion, a range that sits roughly $900 million below the prior guidance of $8.28 billion to $8.55 billion; analysts had expected $8.38 billion, according to Yahoo Finance. Roblox stock fell almost 22% in premarket trading….
Daily active users rose 35% year over year to 132 million, while hours engaged climbed 43% to 31 billion hours… Daily Active Users and hours engaged fell below forecasts of 143.8 million and 33.68 billion, respectively, according to Yahoo Finance… Users who have not completed age checks have faced restricted communication features, and the process has weighed on the platform’s ability to bring in new users. Russia’s blocking of the platform, which took effect in December 2025, added further drag on user growth, according to Yahoo Finance. As of the end of the first quarter, 51% of global daily active users had completed age verification, with 65% of U.S. users having done so, Roblox said….
The safety push has come with legal costs. Roblox accrued $57 million in the first quarter for settlements and settlement proposals with certain states over youth-related consumer protection and digital safety matters, with payments structured over multiple years, the company said.
Roblox acknowledged in a letter to shareholders that “our aggressive push to enhance safety lowers our expectations for topline growth in 2026.” But they argued that it also “makes our platform fundamentally better and amplifies the long-term growth potential of Roblox through more effective content targeting, tailored communication experiences, and improved community sentiment.”
Tech
Recreating the Apollo Moon Landings at Home is Possible, Just Not Practical

Isaac Carlton decided one afternoon to tackle a project that most people would dismiss as impossible. He wanted to film the most famous moments from the Apollo moon landings without rockets, without a massive budget, and without stepping outside his own property. The result looks so close to the original NASA footage that viewers keep pausing to check whether they are watching history or something built from scratch in a garage.
Carlton began with a realistic goal: order a replica of the NASA spacesuit. When it arrived, he tried it on and was surprised to find that the fit worked perfectly for close-up photos. The moon’s surface came next. In his garage, he chopped out pieces of Styrofoam, sculpted them into craters and bumps, and then powdered everything with chinchilla bath powder to replicate the texture of lunar dust seen in old photographs. Black drapes obscured the walls, giving the scene a sense of infinite space.
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Three different scenes made the final cut, beginning with a bird’s-eye view of the astronauts planting the American flag. Carlton came up with an idea for using stop-motion. He purchased some action figurines, bent thin wire into their limbs to control their positions, and stuffed paper towels into the crevices to make the joints appear smooth as silk under the camera. Each minuscule movement necessitated a new photo, dozens of them, until the flag would raise and wave as it had in 1969.

In contrast, the lunar rover sequence required motion rather than stillness. Carlton purchased a vintage mini rover on eBay and matched it with a remote-controlled buggy he discovered online. He then drove his buggy over the Styrofoam countryside while the camera rolled. Then he combined numerous passes and slowed the footage down to make it appear as if the rover was bouncing across the surface under low gravity. The end effect was eerily similar to the original footage.

The zero-gravity jump from Apollo 16 was likely the most physically difficult. Carlton attached a basic pulley system to the rafters in his garage. He bought an Amazon harness and then asked a couple of friends to pull the ropes for him. They filmed at a snail’s pace to make it appear as if he was floating higher when the ropes hauled him up, and then the editor worked his magic to remove all trace of the cables and mix the takes together so it looked smooth and seamless.

Editing required a significant amount of effort, arguably as much as filming. Carlton and his friend Levi spent hours perfecting the color, adding grain to make it look antique, and painting light scratches to make it look like it was shot sixty years ago. They digitally stretched each set’s boundaries, causing the draperies to disappear. Every wire, contemporary shadow, and telltale trace of a home project disappeared in the editing suite.
Tech
Rivian achieved a 50% lower cost in making the R2 EVs. Let’s hope the benefits pass on to buyers
Rivian may have figured out one of the hardest parts of building an affordable EV, as it has managed to reduce costs in producing one of its upcoming EVs. During the latest earnings call, the company said the upcoming R2 has achieved a cost reduction of more than 50% compared to the R1. With the R2 being made as the more accessible mass-market EV, this is a big deal.

How Rivian found ways to save up
According to InsideEVs, Rivian outlined several ways it brought costs down. The company reduced the R2’s wiring harness by 2.3 miles, cut the number of connectors by 60%, and reduced high-voltage cabling by 70% by consolidating multiple power conversion units into one. The company also simplified its new Maximus Drive unit, which has 41% fewer parts compared to the Enduro drive units used in R1 vehicles. Rivian mounted the inverter directly on the drive unit and used smarter cooling and packaging to cut parts and manufacturing complexity.
All of this sounds like boring manufacturing stuff, but it is making a real difference now. Fewer parts usually mean lower cost, easier assembly, fewer failure points, and better scaling.
The upcoming Rivian R2 is using a simpler mechanical setup, which reportedly helped achieve 70% cost savings on the front suspension by moving from a double-wishbone setup to MacPherson struts.

Meanwhile, large die castings also reduced the underbody part count by 90%, while rear door complexity was cut by 65%. CEO RJ Scaringe expects a reduction of more than 50% through design-for-manufacturing work and higher production volumes. He further added that this is how the company expects to ship the T2 profitably, while also keeping it at a more accessible price point without losing performance and utility.
So what about the buyers?
Rivian has positioned the R2 as a more affordable EV, with a target price around $45,000. But the T2 Performance is expected to kick things off at around $58,000 when deliveries begin. The expected price tag reveals that this isn’t an affordable car, though it is still more approachable than the R1S and R1T, which are positioned as premium models.
Tech
SK Hynix jumps 12% as Big Tech doubles down on AI memory
A $725bn hyperscaler capex ramp and a 20% HBM price rise have made the South Korean chipmaker the second-most valuable company on the KOSPI. The harder question is when supply catches demand.
There is a small joke in semiconductor circles about which part of an AI server is most expensive. The graphics processor used to be the obvious answer. For the past 18 months, increasingly, it has been the memory soldered next to it.
On Monday, the market priced that joke.
SK Hynix, the South Korean memory specialist that supplies the bulk of the world’s high-bandwidth memory for AI accelerators, climbed as much as 12 per cent in Seoul, with shares hitting roughly 1.4 million won, or about $970, in morning trading, according to Reuters.
The rally made SK Hynix the second-most valuable company on the KOSPI, behind only Samsung Electronics, and reflected, the wire said, foreign buying that followed strong earnings and reaffirmed AI infrastructure plans from US hyperscalers the previous week.
It is, by any measure, a remarkable run for a company most consumers have never heard of.
The trigger is straightforward. Big Tech’s combined 2026 capital expenditure is on track to land somewhere between $650bn and $725bn, depending on which analyst’s tally one trusts, an increase of roughly 77 per cent on 2025.
Microsoft has guided to as much as $190bn for the calendar year, with its chief financial officer publicly attributing about $25bn of that to rising memory-chip and component costs.
Meta, in its Q1 update, raised its own range to $125–145bn, citing similar pressures. Amazon’s Andy Jassy has committed roughly $200bn. Google has not been quieter. Practically all of this money flows, in one form or another, towards AI training and inference clusters; a meaningful share of it lands in the bill of materials for high-bandwidth memory, where SK Hynix dominates.
By late 2025, SK Hynix held an estimated 57 per cent of the global HBM market, according to figures cited by analysts at Counterpoint and others. That share is unusually concentrated for a commodity-adjacent business, and it is the structural reason the company’s earnings now look more like those of a software platform than a memory house.
SK Hynix’s first-quarter operating profit, reported on 23 April, was a record. Operating margins on its memory line, by some sell-side estimates, are running above 70 per cent.
Margins of that order do not last forever. They do, however, last as long as supply lags demand.
Why supply is not catching up
HBM is not ordinary DRAM. It is a stacked, 3D-packaged memory built to feed bandwidth-hungry GPUs, and producing it requires a specific set of advanced packaging steps that the industry, including Samsung and Micron, has been slower to scale than buyers would like.
According to TrendForce, both Samsung and SK Hynix have raised HBM3E prices by roughly 20 per cent for 2026, and supply is being booked years in advance by hyperscalers and accelerator vendors.
Samsung’s memory chief publicly warned earlier this year that significant memory shortages were likely to persist through 2027. The chairman of SK Group has gone further, telling investors he expects the wider chip-wafer constraint to last until 2030.
Whether or not those forecasts prove accurate, they explain why long-term supply agreements, in which a hyperscaler effectively reserves output years ahead, are becoming the norm. They also explain why Reuters reports SK Hynix and Samsung increasingly signing such deals with Microsoft and Google directly.
There are, in other words, two kinds of memory in 2026: the kind anyone can buy, and the kind your AI roadmap depends on. SK Hynix is in the second business.
There are, predictably, dissenters. The CAPE ratio on US equities now sits around 38, a level last seen at the height of the dot-com era, and TNW has noted the discomfort that comparison provokes, even as it argues that today’s leading AI-exposed companies are, unlike many in 2000, broadly profitable.
SK Hynix is squarely in that profitable cohort, but it is also unusually leveraged to a single product cycle. If hyperscaler capex moderates, or if competing accelerator architectures reduce HBM intensity per chip, the same operating leverage that has delivered record quarters could work in the opposite direction.
There is also the question of whether the AI build-out will keep producing the kind of returns that justify present capex levels. Meta has been simultaneously announcing record AI investment and cutting roughly 8,000 jobs as it restructures around the spending, a sequence that does not entirely fit the narrative of a healthy organic boom. Investors are, for now, willing to fund both ends of that equation. They have done so before in technology cycles, and they have changed their minds quickly.
The most useful way to read SK Hynix’s 12 per cent move is not as a forecast of where AI ends up, but as a real-time index of how confident the market currently is that AI training clusters will keep being built at this pace. Every dollar of hyperscaler capex announced becomes, eventually, an order book line at a memory supplier. SK Hynix sits in the chokepoint.
If the chokepoint loosens, through Samsung executing on HBM4 at scale, through Micron’s $25bn capacity push, or through architectural shifts that reduce HBM dependency, the dominant share gets shared and the multiples compress. None of those things has happened yet.
Until one does, the market’s read is that the second-largest company on the KOSPI is the one selling shovels to the AI gold rush, and it is not running out of buyers.
The harder, more interesting question is what the chart looks like a year from now. The answer will say less about SK Hynix than about whether the AI build-out has legs, and whether the people writing the cheques in Redmond, Menlo Park, and Seattle are still as certain as they were last week.
Tech
This PC is big enough to live in and has it’s own AC for cooling the giant internals
A Chinese creator has built a walk-in PC that turns desktop cooling into a human-scale spectacle. The fish-tank-style tower has enough room for a person, a compact desk, and a gaming setup, making the creator look like one of the tiny figures builders sometimes place inside flashy cases.
The build comes from TechTuber Soda Baka, who shared the project on Bilibili. It scales up familiar PC modding cues, including wall-sized fan housings, a huge graphics card prop, chunky cooler parts, and plenty of RGB lighting.
The size gets attention first, but the sealed enclosure soon becomes a heat trap.
The giant parts are mostly props
Soda Baka’s build starts like a serious PC project, with sketching, modeling, and fabrication before the frame comes together. The finished tower looks like an extreme version of the glass-heavy desktop cases that put every component on display.

Most of the human-scale hardware is built for show. The oversized fans, GPU, RAM sticks, and liquid cooler pieces appear to be nonfunctional, while working PC gear gives the creator something to use once he sits down at the desk.
The absurdity is carefully staged. Its size sells the illusion without pretending this is a practical computer anyone should recreate at home.
Why the AC matters
The air conditioner becomes the key component once the sealed enclosure starts heating up. To mimic a PC’s thermal problem at room scale, the creator uses hot-coal sauna gear and water to push the interior above 100 degrees Fahrenheit, or 38 degrees Celsius.

With the huge fans and coolers serving as set dressing, the build relies on a 12kW AC unit with claimed 820 cubic meters per hour of air circulation. The joke only works because the AC does the job the fake cooling hardware can’t.
What to watch next
The build looks more like a promo stunt than a mod worth copying. It may also be tied to an air conditioner sponsorship, though it isn’t fully confirmed.
For actual PC builders, the useful lesson is narrower and more practical. Glass-heavy cases, dense layouts, and sealed spaces all need a real airflow plan before heat becomes the limiting factor. Start with intake, exhaust, and component clearance before chasing the look.
Tech
Can Investors Trust AI Sales Figures? Asks Wall Street Journal Opinion Piece
A Wall Street Journal opinion piece warns of “a troubling trend” in AI’s growth. “Rather than selling software, some AI companies are paying their partners to use it.”
It cites OpenAI’s $1.5 billion joint venture with private-equity firms, Anthropic’s $200 million contribution to a private-equity firm joint venture, and Google’s $750 million subsidization of Gemini’s adoption by consulting firms. “These agreements muddy the distinction between a company’s sound growth trajectory and artificial financial engineering.”
[T]he scale and structure of the recent AI deals go beyond standard incentive mechanisms… When a seller pays customers to buy its products, it is unclear if its revenue growth reflects vibrant demand or a willingness to accept subsidies.
Slashdot reader destinyland writes:
This warning comes from a prominent figure in the investing community. For six years Robert Pozen was chairman of America’s oldest mutual fund company, after five years at Fidelity. An advocate for corporate governance, he’s currently a lecturer at MIT’s business school (and the author of the book Remote Inc.: How to Thrive at Work…Wherever You Are). “As AI companies prepare initial public offerings, investors should scrutinize their numbers closely,” Pozner writes, warning about “time-limited financial support”.
“In evaluating AI sales figures, analysts should consider the distorted incentives that the recent financing deals create,” writes Pozner:
Private-equity firms, enticed by promised returns, might demand rapid rollouts of AI products, rather than ensuring their orderly and safe development. Portfolio companies of private-equity firms may embrace AI tools not because they are needed but because adoption is mandated by their owners. Consultants may favor one set of AI models based on the subsidy instead of the merits.
If guarantees and subsidies are major factors in the rapid adoption of AI tools, investors should be skeptical of AI companies’ revenue projections. Many of their customers enticed by consultants will stop paying full price when the financial incentives are gone. Many of the portfolio companies of private-equity firms could back away from selected AI tools once these joint ventures expire. The challenge with evaluating these AI financing deals is the lack of transparency. At present, AI vendors don’t separate revenue driven by subsidies or joint ventures from standard sales.
The lesson from the telecom debacle is that financial engineering can obscure, for years, the difference between real customer demand and demand driven by incentives. When AI companies begin to finance their own product distribution, guaranteeing returns to investors and subsidizing sales, it’s a signal for investors to dig deeper.
Investing in an AI company? Ask what percentage of enterprise revenue is coming from subsidized channels or joint ventures, Pozner suggests. And the renewal/retention rate for customers not supported by subsidies or joint ventures…
Tech
AI skills pay off, engineers earn up to 25% more
Most tech roles saw salary growth, but not all benefited equally
2025 marked a turning point for the tech industry. After several years of layoffs, cautious hiring, and uncertainty, the sector is showing signs of recovery across the region.
At the same time, companies are rethinking how they prioritise and value talent. Artificial intelligence (AI) is no longer just a talking point—it’s now embedded in hiring priorities, day-to-day workflows, and compensation, as highlighted in Nodeflair’s latest annual tech salary report.
This year’s data, released today (May 4), shows that engineers with AI skills are earning meaningfully more than their peers, with some seeing pay bumps of up to 25%. At the same time, senior engineers continue to pull ahead, as companies place greater value on judgment, architecture, autonomy, and the ability to work effectively with AI tools.
In effect, AI is reshaping the tech career ladder and rewarding stronger problem-solvers at every level. Here is a breakdown of the report and the overall compensation changes for tech roles in Singapore, detailed by role and seniority:
[Disclaimer: Salary data are derived from Nodeflair’s proprietary database of over 130,000 data points, including user submissions that are verified by documents (payslips and offer letters) as well as job advertisements from various job portals. While a majority of the entries are backed by a sizeable amount of data, Nodeflair has flagged out entries with less than 200 data points as potentially lacking accuracy.]
Data scientists are the highest-paid, earning up to S$25K per month
Based on salary data from NodeFlair’s proprietary database, lead data scientists are the highest-paid role. Despite an overall 8.3% decline, they still command a median monthly salary of S$25,000.


Meanwhile, software engineer managers earn up to S$20,100 per month, marking a 10.8% increase as compared to the previous year.


Senior solutions engineers earn a median monthly salary of S$18,500, followed closely by senior product managers at S$18,100. Other top roles include lead mobile engineers at S$16,900, lead data engineers at S$16,000, and platform (DevOps & SRE) leads at S$15,200.










Roles at S$15,000 and below include lead cybersecurity engineers, lead data analysts, systems & IT leads, and senior quality assurance engineers.








On average, senior roles saw the strongest salary growth, with pay rising 12.6%. Lead roles followed at 11.6%, while manager roles increased by 10.8%.
By contrast, mid-level and junior roles recorded more modest gains, with average salary increases of 1.7% and 5.3%, respectively.
AI skills pay off
Beyond providing salary data, NodeFlair’s report highlighted a widening pay gap between engineers with and without AI skills.
Its analysis of 50th percentile software engineers shows that AI-native talent is being paid a clear premium.


The data found that junior software engineers (zero to two years of experience) with AI skills saw a 25% pay bump at the median, earning S$6,000 per month compared to S$4,800 for those without AI skills.
Among mid-level engineers (two to five years of experience), those with AI skills earned 13% more at the 50th percentile—S$8,000 versus S$7,100 for their non-AI peers.
At the senior level (more than five years of experience), engineers with AI skills earned 18% more at the median, taking home S$10,000 compared with S$8,500 for those without.
AI fluency is no longer a nice-to-have—it’s now a salary advantage
Ethan Ang, Nodeflair founder
“With the rise of tools like Claude Code and a broader wave of agentic coding workflows, engineering teams are now rethinking how software gets built around AI, including placing greater value on engineers who are truly AI-native,” he added.
- Read more articles we’ve written on Singapore’s job trends here.
Featured Image Credit: Shadow_of_light/ depositphotos
Tech
Are Digital Wallets the Ultimate Game-Changer for Online Purchases?
Trust in online payments has never been as important as it is right now. For anyone who spends money across digital platforms, the tools we use to pay can shape the entire experience. Digital wallets stand out as more than a payment method, they’re a foundation for how fast, safe, and convenient every transaction can feel. Convenience might look like a buzzword, but for online shoppers, it’s the difference between an immediate purchase and a drawn-out checkout that breaks the flow.
Speed and flexibility are at the center of this shift. Today’s gamers, content subscribers, and e-commerce buyers have come to expect instant access, not just to their products, but to funds as well. Digital wallets answer the call, letting users transfer, store, and spend money in ways that traditional cards or slow bank payments can’t match. For those looking to stretch their value further, methods to buy Razer Gold online show how funding a wallet can help unlock exclusive game items, bonus points, or discounted content across many platforms.
Traditional payment routes come with friction. Waiting on transfers, dealing with surprise foreign transaction fees, and entering card information again for each new site can stretch a simple moment into a tedious process. Digital wallets cut this down to a few taps or clicks. They unify purchase histories, hold multiple payment options, and mask your actual card number, drastically reducing fraud risk. These perks are not only attractive, they’re quickly becoming essential for buyers who value both privacy and speed.

When looking for digital games, players often do a quick search only to find that platform stores like the PlayStation Store may have high prices or regional restrictions. Eneba gives those shopping for new titles or DLC a much wider range of game keys, often below standard store prices. Game keys are unique codes that can be redeemed for full games or content, buy a PlayStation code on Eneba, redeem it in your account, and the game appears in your library instantly. The catalog is vast, with instant code delivery, clear info about global versus region-locked content, and a support system in place. Gift cards for Xbox, PSN, and Steam are also available, turning top-ups into a hassle-free option. Crucially, Eneba verifies its merchants and maintains compliance checks so the buying experience is safe and reliable.
Digital wallets don’t just serve gamers, though. They unlock new ways to handle subscriptions, buy digital art, or access streaming services. Their real appeal is in how they make every transaction less of a process and more of a click. This shift in user expectation is subtle but profound, echoing through every part of digital commerce.
Security has become a hot topic. Payment fraud, identity theft, and data breaches drive demand for alternatives to typing out full card details. Digital wallets blend strong encryption with multi-factor authentication. These layers of protection help users manage risk without adding complexity to already busy lives. For those spending on unfamiliar sites, using a wallet adds an extra safeguard, keeping personal details out of harm’s way.
The integration of reward systems is another reason digital wallets have become staples for online buyers. Topping up with game-specific currency or third-party credits can give you cashback, bonus points, or early access offers. This builds loyalty without forcing users to stick to just one shop or ecosystem.
Digital wallets continue to grow by adapting to what users want next: more currencies, more integrations, and fewer barriers between platforms and regions. Their evolution keeps driving innovation, not just for gaming but for all forms of online spending.
Digital marketplaces like Eneba offering deals on all things digital have helped refine what buyers now expect from every online purchase: instant, secure, and tailored to their needs. As competition heats up, it’s clear that digital wallets are here to shape the future of online transactions.
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