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Netflix edges past the BBC as UK viewers’ first choice

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For the first time, a streaming service has overtaken the BBC as the place UK viewers say they turn to first. In Ofcom’s annual Media Nations report, published this week, Netflix was named first choice by 26% of viewers, just ahead of the BBC on 25% and ITV on 15%.

The measure is about instinct, not hours. Ofcom asked viewers which service they reach for first, and for decades the answer in Britain was overwhelmingly the BBC.

A single percentage point is not a rout, but it is a milestone. The corporation has anchored British viewing for generations, and being pipped by a Californian subscription service, however narrowly, marks a shift the BBC has long seen coming and long dreaded.

The wider numbers tell the same story more slowly. Around 70% of Britons watched traditional broadcasters for at least 15 minutes a week in 2025, down from 73% the year before and 78% in 2022, a gentle but unmistakable decline.

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The broadcasters are not standing still. Their own streaming apps, including iPlayer, ITVX, Channel 4 Streaming, and 5, grew 9% year on year, as viewers who left the schedule followed the same programmes onto on-demand.

Subscription streaming, meanwhile, looks close to saturated. Services such as Netflix, Disney+, and Amazon Prime Video now reach roughly 70% of British homes, a figure that has largely stopped climbing.

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The plateau matters for what comes next. With most households that will pay for streaming already paying, growth now has to come from taking time off rivals rather than signing up newcomers.

The more striking mover is YouTube. Viewing of the Google-owned platform on actual television sets has doubled, to 19 minutes a day per person, up from nine minutes in 2022.

That growth is no longer confined to the young. Among Britons aged 75 and over, YouTube’s weekly reach rose to 33% in 2025 from 28% in 2022, a sign the platform has crept well beyond its digital-native base.

The generational pattern is the report’s throughline. Younger viewers have rebuilt their watching around on-demand and video platforms, and each year a little more of the older audience follows them there.

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ITV, on 15%, sits some way behind both. The contest at the top is really between one public broadcaster and one global streamer, rather than a broad field of rivals.

Being first choice is not the same as being most watched, either. Traditional broadcasters still fill more total viewing hours than any single streamer, even as the habit of reaching for them first quietly erodes.

For the BBC, the report arrives at an awkward moment. The corporation is defending the licence fee and preparing for charter renewal, and a headline saying Netflix has passed it will make neither conversation easier.

The funding question sits beneath the viewing one. The licence fee is levied on the assumption that the BBC is a near-universal habit, and a ranking that now places it second hands its critics a fresh line of attack.

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The competitive pressure is not only about attention. Netflix faces its own frictions in Europe, including a consumer lawsuit in the Netherlands over subscription price rises, a reminder that scale brings scrutiny.

Britain’s public broadcasters have weathered the streaming era better than many feared. Public-service programming still draws large crowds for live events and news, and the collapse once predicted for traditional UK television has looked more like slow erosion than a cliff.

Still, the direction is not in doubt. Each edition of Media Nations records the same drift, younger viewers leading and older ones following, from the schedule to the app and from broadcast to the feed.

What the report cannot say is where the line settles. Netflix’s one-point lead could widen or reverse next year, but the more durable finding is that “first choice” is now a contest the BBC has to win rather than a title it holds by default.

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4GB GPUs might return with AMD’s Radeon RX 9050

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Facepalm: After users spent years waiting for mid-range and budget graphics cards to ship with more than 8GB of VRAM, the RAM crisis might not only extend this era of disappointing GPU memory pools but also drag GPUs backward. As AMD unveils a new entry-level member of the Radeon RX 9000 lineup, a leaked URL suggests that a 4GB variant exists.

The Radeon RX 9050 appeared on AMD’s website on Tuesday, with ASRock as the first partner to confirm its availability. Although the card is equipped with 8GB of GDDR6 VRAM on bothd AMD’s and ASRock’s listings, X user Ruby Rapids shared a now-dead link with placeholder text for a 4GB model.

Many experts already advise against playing high-end games on 8GB GPUs at resolutions above 1080p, especially with high-resolution textures and ray tracing. Even 12GB is often considered the bare minimum for gaming in 2026.

Graphics cards with only 4GB of VRAM have not been seen since AMD launched the Radeon RX 6400 and 6500 XT in 2022. While pricing information for the RX 9050 remains unavailable, it is hard to imagine the entry-level card pushing far beyond the 6500 XT’s $199 MSRP.

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Digital Foundry reports that the RX 9050 utilizes the same Navi 44 GPU as the RX 9060. AMD’s website confirms that the lower-tier card has been cut down from 28 compute units to 16, with standard and boost clocks of 1,920 and 2,600 MHz. Ray accelerators and AI accelerators have also been reduced to 16 and 32, respectively. The GPU features 64 ROPs, 1,204 Stream processors, 64 texture units, and 29.7 billion transistors.

While the 8GB variant features a 128-bit memory interface with 288 GB/s of bandwidth, Digital Foundry fears that the 4GB variant, if it exists, might make matters worse by cutting its interface to 64 bits. AMD recommends a 450W PSU for the GPU, which draws 92W on its own. The company also estimates that it can achieve 60 fps in 007: First Light, 96 fps in Cyberpunk 2077, and 131 fps in Forza Horizon 6 at 1080p with medium settings, but it remains unclear whether the benchmarks apply to both models or only the 8GB variant.

ASRock aims to sell the AMD Radeon RX 9050 in Latin America and Asia.

If 4GB GPUs do return, DRAM shortages due to AI data center construction will be the primary cause. The crisis has driven numerous manufacturers to hike prices, including Apple, Microsoft, Sony, and GPU makers. Prior reports suggest that the shortages also delayed Nvidia’s rumored RTX 50 Super lineup, which is expected to introduce 3GB GDDR7 modules, allowing for 18GB and 24GB memory configurations.

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No one is sure how long the DRAM shortages will last. Some manufacturers expect memory prices to stabilize in 2028, but ADATA warns that prices might remain elevated for another decade.

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What’s The Difference Between Green And Yellow Stihl Chainsaw Chains?

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There are a number of telltale signs that your chainsaw’s chain needs to be replaced, such as seeing visible wear and tear on the saw’s chain or having to add too much of your own force in order for there to be any kind of effective cutting. When it comes time to get that a chain, there are several factors you need to consider when selecting that chain. Obviously, you need to know the pitch and the gauge for it to be able to snugly fit onto your blade. Beyond that though, there are other decisions that need to be made that can dramatically alter your sawing experience. The Stihl chainsaw brand makes that easier by splitting its available chains into two different categories: green and yellow.

One might think that these color distinctions indicate something like amateur and professional, but that isn’t the case. The green and yellow color markers are there to distinguish between low and high kickback chain models. One labeled as green is a low kickback model, while yellow indicates high kickback. On the various listings for the multitude of Stihl chains available, the company almost always recommends using green chains — along with green-labeled blades — with any of its chainsaw power heads, even on listings for yellow chains. Chainsaw kickback can be incredibly dangerous, and if you don’t have an extensive history with chainsaws, it can lead to serious injury if you can’t physically handle the kickback. For those with a lot of experience, they should be able to handle yellow chains. For most though, safety is of the utmost importance, and sticking with a low kickback green chain is the way to go.

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How to tell the difference between green and yellow chains

While SlashGear considers Stihl to be the best chainsaw brand on the market, that doesn’t mean the company does everything perfectly. Yes, it smartly delineates its low kickback chains from its high kickback ones, but it makes actually figuring out which chain is which a lot trickier than it needs to be.

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Purchasing in the store is a bit easier. Stihl chains each come in a box with a small colored square on the left side of the front of the packaging. There will also be additional rectangle on the left side of the box too. These shapes will either be colored green or yellow, depending on the which chain it is. The squares on the front of the box are quite small, so they can be a little easy to miss if you’re quickly scanning over your options in the hardware store. However, that’s a lot easier than the online process.

Annoyingly, the Stihl website doesn’t separate green chains from yellow ones. Every chain is grouped together, leaving you to go through them individually. Making things more complicated, it doesn’t label them as green or yellow in the product name. There are two ways to figure out. The first is by the picture. You’ll see a tiny green or yellow marker between chisels to indicate the difference, though not every picture has these colors featured. Your next hope is to read the full product description for kickback information, but unfortunately that’s not a guarantee either. If you aren’t sure what you’re getting, buying a chain in a hardware store is certainly the safer and easier option.

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A Blackout Protest Over Sony Ditching Disks Is Brewing

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from the revolt dept

Sony’s decision to stop producing PlayStation discs starting in 2028 was met with a ton of initial backlash, especially in the wake of Sony reminding its customers yet again that a digital purchase of content isn’t actually a purchase of content at all and what you’ve bought can be ripped away from you with the barest of notice. But for some, including this writer, there was an assumption that the initial backlash is where this would all end. After all, the anti-consumer nonsense around digital products has been happening for over a decade now and little if anything has been done about it. Some others assumed that feckless gamers would end up just accepting the fate that Sony has planned for them.

And maybe they still will, but it seems that some folks are at least attempting to put up a fight first. Some activists have organized what they are calling the PSBlackout, attempting to get PlayStation owners to not make a purchase or even log into their consoles for a full calendar week in August, all in protest of Sony going disc-less.

As spotted by Push Square (via Eurogamer), the “PSBlackout” protest was announced by the game preservation and consumer rights group DoesItPlay last night on July 26, and it’s already starting to pick up some steam on social media. 

DoesItPlay has scheduled the protest to run from August 23 to August 30, and asks that those who take part refrain from logging into, playing, or purchasing any content on PlayStation-related platforms during the week-long blackout. 

“Whether it’s closing beloved studios like Bluepoint, pursuing a misguided live-service strategy, cancelling fan events, leaving PS VRS2 to die, or being completely out of touch with the franchises players want to see return, PlayStation has never felt more disconnected from its community,” reads DoesItPlay’s statement on X. “Ending physical discs in 2028 feels like the last straw.”

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Now, Sony’s strategy for dealing with online and customer backlash in the past has been to simply wait it out. The company has also very clearly decided to employ that strategy in this case as well. Given enough time, Sony believes the anger will wane and be replaced by complacency, ultimately allowing the company to have its way.

A week long non-participation protest by PlayStation gamers, even if gets wide participation, is not going to cripple Sony. It’s not going to cripple any of its first-party or secondary studio partners. But it will make a statement at the very least, which might just be enough to make Sony’s ostrich routine no longer tenable.

And it’s not as though PSBlackout is the only form of backlash brewing over all of this.

Plus, provided news of the planned protest reaches enough ears, there’s certainly a sizable enough contingent of pissed-off fans out there ready to mobilize. The “Don’t Kill The Disc” Petition has continued to gain momentum over the last few weeks, having shot up from roughly 120,000 signatures on July 6 to just over 345,000 signatures on July 27.

Physical media shouldn’t go away. Not entirely, at least. The current consumer rules around digital purchases aren’t good enough to protect customers. There’s too much risk in non-preservation of gaming culture if everything is digital, thanks largely to copyright laws. And there’s still a sizable percentage of customers that want their shiny discs.

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Now we’ll see if this protest gains momentum, or if the feckless gamer cliche is true.

Filed Under: ownership, physical media, playstation, protest, psblackout, video games

Companies: sony

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Low-power AI could define the next era of global innovation

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Artificial intelligence (AI) is constantly reshaping everything we do. Across industries, it is changing the way we do work, but that rapid expansion can’t continue without bumping up against real tangible limitations.

Most notably, planning for hyper scaled data centers across the world and increasingly complex cloud computing infrastructures and AI systems are leading to difficult conversations around energy pricing, generation and availability.

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Universal Gravitational Constant Gets a 10-Year Recheck

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Physicists have been trying to measure the fundamental gravitational constant for well over two centuries. The current accepted value of big G, as it’s known, is 6.67430 × 10-11 cubic meters per kilogram per square second. It also has an uncertainty of ±0.00015 × 10-11 m3/(kg s2). As far as constants of the universe go, that’s very uncertain.

Stephan Schlamminger

Schlamminger is a physicist at the U.S. National Institute of Standards and Technology.

Stephan Schlamminger recently completed a 10-year effort at the U.S. National Institute of Standards and Technology to replicate an earlier measurement of big G from the International Bureau of Weights and Measures, or BIPM (located near Paris) that’s notably higher than most measurements. He spoke with IEEE Spectrum about why it took so long to get a number—6.67387 x 10-11 m3/(kg s2)—and why it’s notably lower than the BIPM result, to the tune of 0.0235 percent.

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Why is it so difficult to measure big G?

Stephan Schlamminger: Gravity is very weak. When you were a kid, you probably played with fridge magnets, and it was a force you could feel. But if you have two coffee cups, you can try all you want—you can’t feel the force between them. It is there, but it’s so, so weak.

How did you attempt to measure big G?

Animated schematic of a rotating lab instrument with laser scanning cylindrical samples NIST used a torsion balance with a fourfold geometry. This animation shows an exaggerated version of how the outer green masses gravitationally attract the inner blue masses.S. Kelley/NIST

Schlamminger: We used what’s called a torsion balance. The key idea in the torsion balance is that it decouples vertical gravity that you have from Earth from horizontal gravity, and that makes it sensitive to masses that are around the torsion balance but not the Earth below.

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Ours had a fourfold geometry. It has a very thin torsion strip, then four cylinders in a “plus sign” arrangement. All of this is inside a vacuum. Outside, we have four larger cylinders that gravitationally attract the four smaller masses to them. If I move the outer masses just a tiny little bit, the plus sign will rotate, and we measure that angle that it moves. That angle is proportional to the gravitational torque.

Why try to replicate the BIPM value?

Schlamminger: We could move the field forward. The measurements have been plagued with inconsistencies, so by redoing an experiment, we hoped to shed light on the inconsistencies.

We did not find a smoking gun, so there’s no single reason why it’s different—our value versus their value. It’s still a big question mark.

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What was it like spending 10 years on this?

Schlamminger: It’s a bit like herding cats. I’ve measured other fundamental constants, like Planck’s constant, and for most experiments, they have some sort of self-calibration built in. But with the gravitational constant, you have to keep track of every single mass that moves—where they are, how big they are, and weigh them.

How does your result compare to the rest?

Schlamminger: Our result is a little bit below the standard accepted literature value. I was disappointed because it doesn’t agree with the BIPM value, nor with the literature value. If there’s something wrong with the BIPM experiment, then the literature value—which includes that result—probably ought to come down a bit. But that is not for me to say. I think somebody else, independent, should figure out what the new mean value ought to be.

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The robot NASA hired to lift a orbital telescope tumbled out of control

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A Katalyst Space robot that was launched to grab on to a space telescope and raise it to a higher orbit tumbled out of control after a series of failures, NASA and the company said today.

The company is trying to stabilize the spacecraft using back-up systems, before NASA will decide if the mission can continue.

This is the first time the space agency has hired a private company to lift one of its space telescopes to a higher orbit, allowing the observatory to continue operations beyond its expected lifespan.

The Neil Gehrels Swift Observatory was launched in 2004, with the ability to swiftly point at ephemeral space events like gamma ray bursts. The spacecraft has been pulled back toward Earth and needs to be pushed back up to a higher orbit to continue doing its job.

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The LINK spacecraft was launched into space on July 3 on board a Northrop Grumman Pegasus rocket. Over the past several weeks, flight controllers have worked to commission the spacecraft, activating its various systems before it heads off to rendezvous with Swift.

However, the spacecraft suffered issues controlling itself and began spinning over the weekend. According to NASA, the spinning has resulted in “sporadic communications” with the satellite, likely because its antenna flips away from the planet. Two of the three reaction wheels that control the spacecraft’s alignment have failed, and there are problems with one of the spacecraft’s thruster systems.

Flight controllers are working to recover the spacecraft using another set of thrusters on the spacecraft to slow the spin, and they said in a statement that “we have already begun this series of burns and are seeing the intended effect.” Katalyst told TechCrunch that “this remains an active mission, and we continue to move forward with plans to rendezvous with Swift.”

Katalyst’s Kieran Wilson, the principal investigator for the mission, told reporters ahead of the mission that the spacecraft had been built incredibly quickly because of the urgent need to raise Swift in the next few months.

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“All this is challenging and risky,” he said at the time. “There’re a lot of spacecraft that have had far longer development cycles with far more funding behind them that have failed for mundane reasons.”

Katalyst raised a $12 million round in June to help support this mission, backed by investors Fortitude Ventures and Geodesic Capital. The company has also won funding from the U.S. military, which is interested in a dynamic vehicle that can service satellites or surveil rival spacecraft.

This story has been updated to include comment from Katalyst.

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AI digs through 3,700 accounts of dreams and waking life, finds method in the madness

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OFFBEAT

Researchers uncover patterns in how sleeping minds recombine memories, people, and places

Your brain apparently spends the night remixing reality rather than simply replaying it, according to researchers armed with AI and more than 3,700 accounts of dreams and waking life.

Researchers at Italy’s IMT School for Advanced Studies Lucca used natural language processing (NLP) to analyze more than 3,700 reports of dreams and waking experiences from 287 adults and found dreams are neither random mental noise nor faithful replays of the day’s events. Instead, the sleeping brain appears to recycle memories, emotions, familiar places, and imagined possibilities into entirely new scenarios.

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Published in Communications Psychology, the study combined two weeks of dream and daily experience diaries with data on participants’ personalities, sleep quality, cognitive abilities, and psychological traits. Researchers used NLP to compare the semantic structure of the waking and dream reports.

Everyday settings such as workplaces, hospitals, and classrooms were combined with unrelated places, shifting viewpoints, or unfamiliar surroundings, while different parts of a person’s life could merge into a single scene. The findings suggest dreams do not replay reality so much as rebuild it from familiar parts.

Dream reports also varied with participants’ traits and attitudes. Those prone to mind-wandering tended to report dreams that jumped quickly from one scene to another, while those who said dreams were personally meaningful generally described more vivid and immersive experiences.

The researchers also looked at dream reports collected during the COVID-19 lockdown by a separate team at Sapienza University of Rome. Compared with more recent reports, those dreams contained more references to confinement, barriers, restrictions, and heightened emotions, reflecting the reality people were living through at the time.

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“Our findings show that dreams are not just a reflection of past experiences, but a dynamic process shaped by who we are and what we live through,” said lead author Valentina Elce. “By combining large-scale data with computational methods, we were able to uncover patterns in dream content that were previously difficult to detect.”

The work also hints at a new role for AI. Rather than asking researchers to read and categorize thousands of dream reports themselves, the team used NLP to spot patterns across the entire dataset. The software’s assessments closely matched those of independent human reviewers, suggesting it could make large-scale dream studies far less laborious.

Before you ask ChatGPT why your dentist turned into your boss, the research has some obvious limitations. It relies on people remembering and accurately describing their dreams, and it doesn’t explain why we dream in the first place. However, it does suggest dreams have more structure than random neural noise – even if your brain still insists on making you sit an exam you forgot to revise for. ®

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Runway couldn’t fix a bug in its AI video model, so it turned the bug into a feature

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Runway spent weeks trying to engineer its way out of a stubborn bug: AI-generated avatars would drift off-center during real-time video generation. The fix wasn’t a back-end patch — it was a new front-end feature that just worked around the problem. That’s the kind of lesson Ryan Phillips, head of enterprise product at Runway ML, walked through at VB Transform 2026, arguing that even companies not building foundation models themselves can learn from how Runway builds, evaluates, and ships them.

“I think even if you are not all building models yourselves, it’s helpful to learn how we do it because I think almost all of the lessons are applicable to what you all are doing day-to-day,” Phillips said.

Runway is an applied AI research company building general world models to power generative tools. During his presentation, Phillips showcased Runway Characters, a real-time video model that enables zero-latency, back-and-forth interactions with AI-generated avatars. Five years ago, creating a video with illegible text and low framerates took artists hundreds of hours of stitching individual frames together, he said. Today, Runway’s models generate interactive video on the fly.

“Studying how we build these real-time models can inspire how you build and deploy real-time experiences, whether agentic or not, in your companies today,” he said.

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Demystifying evals

Building a robust AI product starts with a high-quality evaluation set. However, creating this set cannot be treated solely as an engineering task. It requires deep cross-functional alignment across product, design, research, and sales to define what “quality” actually looks like.

Phillips emphasized running internal workshops where team members review generated examples together. The goal is to align the entire organization on specific failure modes so everyone shares a unified definition of a successful generation.

“We spent a lot of time working with our team, running through examples… of what success and failure looks like, down to the very, very detailed and picky things,” Phillips said.

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The resulting evaluation set must cover broad customer use cases alongside extreme edge cases. For instance, Phillips highlighted that to ensure the model behaves predictably when pushed beyond standard human facial structures, they used “Tooth,” a non-human character with no nose and very unusual teeth.

When grading these generations, the Runway team looks for subtle artifacts. In one example, a video where a character’s face remained intact but background elements, such as a net, began morphing was strictly graded as a failure.

Despite the cutting-edge nature of the product, the tool Runway uses to track these evaluations is simple: an Excel spreadsheet. The team logs tests daily, categorizing outputs as “minor” or “major” failures against a predetermined pass rate. 

“We set a bar before we get started on what percentage we need to pass, and when we hit that, we ship the model,” Phillips said. “So it’s not magical.”

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For enterprise developers facing non-deterministic quality drift in their own real-time pipelines, manual evaluation at scale is a bottleneck. To solve this, Phillips noted that developers can rely on language models to automate the visual grading process. 

“LLMs are getting quite good at being a judge for a lot of this content, especially the types of morphing or changing that you would see in an evaluation set,” he said. Teams can also feed an LLM behind-the-scenes context (e.g., a hand-drawn sketch or an ad’s structural layout) to guide the generation and validation processes, ensuring quality without adding cognitive load to the end user.

Model training and turning bugs into features

Delivering real-time generative video requires a highly optimized technical stack. The process begins with pre-training a massive foundation model, which is resource-intensive and slow to generate outputs. To achieve real-time latency, Runway relies on distillation, where a smaller, faster “student” model is trained to mimic the large “teacher” model. According to Phillips, distillation helps Runway cut down “80 to 90% of the generation time.”

The team then applies adversarial post-training (APT) to the distilled model. This technique forces the model to continuously improve by testing it against a system designed to find its flaws, helping regain the visual sharpness lost during the distillation process.

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However, altering the model architecture introduces new problems. The distillation and APT phases introduced a stubborn bug: characters would sway or drift from the center of the frame during real-time generation.

The team spent weeks attempting to fix the core model to eliminate the drift, he said. Ultimately, they discovered that if the user’s initial input image was perfectly centered, the generated video remained stable. Instead of spending more time on a backend engineering patch, Runway pivoted to a user experience solution.

“What we did was, when we noticed this in our evaluations, we then said, ‘What if we just offered that as a feature?’ If a user gives us a character that is turned to the left, we know the video is going to morph. Let’s just fix it for them,” Phillips said. 

They introduced a frontend feature called “Optimize for Image Quality,” which automatically re-centers the user’s image before generation begins. By wrapping a backend model limitation in a frontend tool, users perceived a helpful feature rather than an engineering flaw.

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“Turn model limitations into product features so that you can actually expand how the model works,” Phillips advised. “It might feel like a limitation internally, but your customers will not see it that way if you’re kind of building this in as a product feature.”

The devil is in the infrastructure details

Delivering video globally at 24 frames per second requires optimizing every layer of the infrastructure stack. This ranges from caching and parallel decoding to making deep kernel changes in partnership with hardware providers like Nvidia.

Shortly after launching Runway Characters, he said the team noticed that 8% of API calls were dropping to 16 frames per second, causing the video to stutter for customers. 

Finding the root cause required deep observability. The team used an AI agent powered by Claude alongside monitoring tools like Datadog and Sentry to trace the anomaly. The debugging session isolated the problem to a single data center in the us-east-1 region.

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“The solution actually wasn’t [to] go fix anything or change a config,” Phillips explained. “They actually went and physically replaced those GPUs in the data center to fix it, and that ultimately solved the problems.”

For enterprise teams deploying real-time applications, the takeaway is clear: hardware and infrastructure anomalies will directly impact model performance, requiring rigorous, full-stack debugging capabilities. 

“Don’t forget about all the small details, because there’s so many of them when you’re deploying these models,” Phillips said.

Surviving “failure hell” and the future of world-building

Developing AI systems is rarely a linear process. Teams often find themselves stuck for weeks on a single problem with no end in sight, a phase Phillips referred to as “failure hell.”

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“We think you have to go through that pain and really struggle with the problem for a little bit before you can get the breakthrough,” he said. Consistent iteration eventually flattens the difficulty curve, triggering sudden, exponential improvements.

As the underlying models overcome these technical hurdles, the role of enterprise creatives is also fundamentally changing. Traditionally, marketing and design teams have focused on creating single assets, like a specific advertisement or illustration. In an era of real-time generation and agentic workflows, that paradigm is shifting toward defining parameters, aesthetics, and intellectual property.

“You might not be designing a single ad, but you might design a world that then the agent or a real-time video model can generate ads from,” Phillips said. 

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JFrog tries to spin OpenAI 0-day exploit of its app into a success story

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Last week’s unprecedented security event in which two OpenAI security hacking models trespassed into the network of fellow AI company Hugging Face was enabled by exploiting one or more zero-day vulnerabilities in Artifactory, JFrog, the product’s developer, said Monday.

In an incident mimicking a dystopian sci-fi novel, two OpenAI models broke out of the restricted environment meant to keep them from accessing the Internet during an internal test, the AI company revealed last week. The models went on to breach Hugging Face’s network and steal confidential information and credentials. OpenAI said its agent achieved the feat by exploiting a previously unknown vulnerability. The company called the event “unprecedented,” and outsiders largely agreed.

Not the triumph made out to be

OpenAI said the models exploited multiple attack vectors, including stolen credentials and zero-days, to gain remote code execution capabilities, but until now, the vulnerable software was unknown. JFrog’s Monday disclosure said the product was a self-managed instance Artifactory, a repository management system that secures and streamlines customers’ software development operations. JFrog says Artifactory is used by more than 7,500 developer Teams, 80 percent of which work for Fortune 100 companies.

“During an internal evaluation of frontier cyber capabilities, OpenAI’s models, running deliberately without production safeguards in an isolated research environment, autonomously discovered and employed chained vulnerabilities to escape its sandbox, reach the open internet, and extract evaluation answers from Hugging Face’s infrastructure,” JFrog CTO Yoav Landman wrote. The executive went on to say that the company learned of the zero-days from OpenAI.

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The company said Monday that it fixed the exploited vulnerabilities, but it didn’t identify them or provide other important details, such as the conditions under which the vulnerabilities can be exploited. Such details are standard in many vulnerability disclosures because they’re necessary for customers to assess risks. In an email, a company representative declined to provide the details.

Release notes published Monday for version Artifactory 7.161.15 listed the CVE designations for nine patched vulnerabilities. The disclosure made no mention that any of them had been actively exploited in the wild. External sources, however, show that three of them—CVE-2026-65617, CVE-2026-65923, and CVE-2026-66018—were privately reported by OpenAI researcher Khai Tran. It’s likely that at least two of them were the zero-days OpenAI’s models exploited, but without confirmation, it’s impossible to say so definitively.

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Laboratoria Founder Is Increasing Women in Tech

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In shaping her career, Peru native Mariana Costa has asked herself a question: What can I do to make life better for women in Latin America?

The answer she landed on was training them for tech jobs.

Mariana Costa

Employer

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Laboratoria

Title

Co-founder and president

Alma Maters

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London School of Economics; Columbia

Such positions pay well and are in demand. And for too long, women across the region have been locked out of them, she says.

Costa is president of Laboratoria, a U.S.-registered nonprofit based in Miami that she helped found. Laboratoria has trained thousands of women in 11 Latin American countries for technology careers. She has built training centers in the countries and has placed graduates at major companies. Meanwhile, she has become one of the most recognized voices in the region on workforce equity and tech education for women.

IEEE recognized her work with its President’s Award this year for her “distinguished leadership and contributions to the betterment of society.” Recipients of the award are selected by the IEEE president with the consent of the IEEE Board of Directors.

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Costa says the recognition came as a surprise because she is not an engineer by training and had never considered becoming affiliated with IEEE.

She was presented with the award at the IEEE Honors Ceremony on 24 April in New York City.

Peru: a country of contrasts

Costa grew up in Lima, Peru’s capital, in a household with no connection to engineering or technology. Her mother was an art historian and professor, and her father was a lawyer. The family was financially comfortable and traveled abroad regularly. Costa attended well-resourced schools.

That economic stability came with a reckoning, Costa says, in that she recognized early on that economic inequality had created separate societies inside Peru. Her parents, she says, made it “clear that my reality wasn’t the reality of most people in my country.”

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Lima is a microcosm of the country, she says. The divide in the capital city is visible: A kilometers-long concrete wall topped with barbed wire separates wealthier neighborhoods from shantytowns, where residents lack running water.

Nationally, there are splits along ethnic and geographic lines. The highland and jungle regions remain home to mostly indigenous communities with limited educational access and a deep cultural distance from the Hispanic-dominated coast.

The questions that stirred in her as a child never left, she says.

“Why do I live in a country where so much depends on where you’re born?” she asked herself. “What does it mean to be Peruvian when individual realities are strikingly different?”

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Those questions followed her to the London School of Economics, where she studied international relations, graduating with a bachelor’s degree in 2007. She held onto the questions when she moved to Washington, D.C., where she spent the next four years working for the Organization of American States, helping Latin American governments improve public services that fall under the heading of civil registration.

“I said, ‘How can it be? The tech space has so many rich opportunities. Why aren’t any women here?’”

The OAS Universal Civil Identity Program in the Americas provides technical support to national civil registry institutions, modernizing them to foster social inclusion and ensuring the right to civil identity for all people. Without civil identity, a person can’t access education, health care, legal employment, social services, or the right to vote. People without the classification don’t exist in the eyes of the government. They also can’t own property, get married officially, or pass citizenship rights to their children.

Doing that work deepened her concern about the socioeconomic disparities in her homeland, she says. In search of practical solutions to those problems, she went to New York City in 2011 to further her education. She earned a master’s degree in public administration and development from Columbia in 2013.

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Technology was not yet part of a solution. But Costa already had met someone who would change that.

Falling in love with a programmer

While working in Washington, Costa met Herman Marìn, a software engineer who used digital tools in support of social causes. Because he was doing work she had never associated with programmers before, her assumptions about the field dissolved quickly.

“I had a vision of [programmers doing] something not very social—strictly technical,” she says. “And my then-boyfriend, now husband, actually worked for different social movements that used technology to address social causes.”

That realization cracked something open, she says: “I said, ‘Oh! Technology can actually be a tool to address some of the more stubborn problems in our societies.’”

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After earning her degree at Columbia, Costa returned to Lima with her husband. She had been abroad for nearly a decade and felt the pull of home.

“The thought of not moving back to my country was something that tormented me a bit,” she says. “I really felt I had to move back, at least to try it out and contribute somehow.”

What Latin America’s tech space lacked

When Costa, her husband, and a friend from graduate school moved to Lima, they had modest savings and big ambitions. They wanted to build something that combined technology with social impact.

They started with what they had: a small digital services agency, where they built websites for clients.

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The business grew, and they hired more employees. Their team expanded to a dozen software engineers. And as it did, Costa noticed three things.

First, there weren’t enough trained developers to meet the demand. Second, many of their best hires did not have traditional computer science degrees. Some had never even finished college.

“There was no other space where you could actually build an amazing career and get a well-paying job without a good degree from a good school,” she says. “The tech world was different. It was open in ways other fields weren’t.”

Thirdly, she noticed that there were no women on the team. In the first six months, Costa says, they didn’t interview a single female developer.

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Her colleagues shrugged. It’s just how it is, they told her.

Costa, the outsider, didn’t accept that.

“I said, ‘How can that be? The tech space has so many rich opportunities,’” she says. “‘Why aren’t there any women?’”

Building Laboratoria

In 2014 she decided to launch Laboratoria. The business model was simple: Find talented women who hadn’t yet broken into tech, train them quickly on practical skills, and connect them with employers who needed developers.

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Laboratoria started offering a six-month immersive boot camp that covered Web development, UX design, data literacy, strategic use of artificial intelligence, and soft-skills coaching such as interview prep and projecting confidence.

Just as important for career success, Costa says, is a user-centered mindset. She says Laboratoria’s program emphasizes the discipline of keeping the client’s needs in mind when designing the work.

The teaching model has evolved beyond the boot-camp structure, but the organization still focuses on helping Latin American women develop tech skills and land quality jobs in the digital age. These days, the training, conducted via twice-weekly live Zoom sessions, lasts six weeks.

“We needed developers ourselves,” she says of the company’s original logic. “I said, ‘Why don’t we run a program to train women—women who are incredibly talented but haven’t been given a chance yet—and help them gain the skills they need to get a great job as quickly as possible?’”

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Three smiling adults pose together on a green sofa in a bright living room. Mariana Costa [seated, right] poses with Laboratoria co-founder and CEO Gabriela Rocha and co-founder and chief product officer Rodulfo Prieto.Valeria Martens

It worked. Laboratoria expanded from Lima to Santiago, Chile; Mexico City; São Paulo, Brazil; and Bogotá, Colombia. The organization eventually incorporated as a nonprofit in the United States. Today its programs are held remotely in Latin America’s major job markets. So far, Laboratoria has opened the doors to tech careers for more than 3,500 women.

Costa says she believes the most important skills Laboratoria’s graduates need aren’t purely technical. Close behind the growth mindset is self-confidence, she says.

“Knowing who you are, valuing who you are, and learning to trust yourself and your capacities are indispensable traits,” she says.

Networking, she adds, is the third pillar, and often the hardest to build for women without access to elite schools or flexible work schedules.

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“When you go out in the market,” she says, “you realize that having a network of people who trust you and know your work is such a valuable and critical asset.”

IEEE: a new connection

Costa’s introduction to IEEE came late—but it landed hard.

She is not an IEEE member, so when she was contacted this year about receiving the President’s Award, she did her homework on the organization. What she found, she says, was a public charity whose reach and values aligned with her mission.

“IEEE is about expanding access to opportunities in the world of technology,” she says. “And that’s also the core of what we do at Laboratoria.”

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She says she also sees IEEE as a living example of something her company preaches every day: “I was talking about the value of professional networks, and I think IEEE is such an amazing reference in that space. It exemplifies this belief that human connection—not only doing your work but also sharing and learning with others—is at the core of building thriving technology careers.”

The engineering organization found her well after she launched her tech-related career. But it wasn’t too late. She says she intends to make the most of the connection.

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