Sony currently has the PlayStation 5 selling well and the PlayStation 5 Pro available for those who want the most powerful console, but what about the PlayStation 6? Initially, the next-generation console was rumored to launch in 2027 (later in the year), but the ongoing memory crisis seems to have pushed the launch further, not just by months, but by years.
As of April 2026, enthusiasts are more concerned about when the PlayStation 6 will actually arrive and how much more it will cost than the already-hiked PlayStation 5 prices, than how powerful it will be or what features it will offer. Even so, there are plenty of rumors surrounding all the aspects, including the latest leaks about a three-tier hardware strategy that includes the PS6 Lite, the PS6 Standard or Pro, and a dedicated handheld.
There’s plenty of ground to cover, so without any further ado, here’s everything we know about the PlayStation 6 so far, including the rumored “Orion” hardware architecture, and how bad the console has been hit by RAMmageddon or the global memory crisis fueled by the exponential growth of AI data centers.
Here’s everything we know about PlayStation 6 so far, including all we know about when you can play it.
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PS6 at a glance
Feature
Details
Expected Release Window
Late 2028 or 2029; delayed from 2027 due to component shortages
Estimated Price
$350 (PS6 Lite) up to $999 (PS6 Pro/Orion model)
The Handheld Threat
A dedicated, native companion handheld (codenamed “Project Canis”) is heavily rumored to launch alongside the main consoles
Key Hardware
Custom AMD Zen 6 architecture, RDNA 5 graphics, dedicated “Neural Arrays” for built-in AI upscaling (PSSR 2.0). And 32GB of DDR7 RAM
January 15, 2026 Bloomberg’s Jason Schreier has suggested that there might not be a big market for the PlayStation 6 in 2026, suggesting the PS5 still hasn’t really got started.
November 4 Moore’s Law is Dead suggests Sony’s push for PS5’s ‘low power mode’ could be to help run PS5 games on a handheld
October 20 Moore’s Law is Dead reports the console will begin production in early 2027, and Sony will look to launch in late 2027
October 9 Sony and AMD have begun openly discussing what’s coming from their collaboration, which will likely come to PS6
September 12 Once again, Moore’s Law Is Dead has a bombshell of leaks, this time with all the PS6 specs
August 28 Moore’s Law is Dead leaks all the specs of the rumored PS6 handheld, plus gives a new price estimate for the PS6
August 22 Cloud Chamber delayed Bioshock 4 out of its late 2026/early 2027 release window, suggesting it could be a PS6 title
Will the PS6 cost $900? The 2026 “RAMmageddon” effect
Sony has recently implemented a significant price hike across its current lineup in the United States, effective April 2, 2026. Before we jump into the rumors about the PS6’s pricing and how it could go bonkers due to the ongoing memory shortage, have a look at the revised PS5 (with disc drive), PS5 Digital Edition, PS5 Pro, and the PlayStation Portal prices below.
Console Model
Previous Price
New Price (as of April 2)
Total Increase
PS5 (with Disc Drive)
$549.99
$649.99
+$100
PS5 Digital Edition
$499.99
$599.99
+$100
PS5 Pro
$749.99
$899.99
+$150
PlayStation Portal
$199.99
$249.99
+$50
Sony cited “continued pressures in the global economic landscape” and rising component costs as the primary factors behind the PS5 price hike. With the top-tier PlayStation console already hitting $900 in the United States, Sony might be testing the waters, setting a strong precedent for an equally high, if not higher, price tag for the upgraded PS6.
Speculations aside, Bloomberg reports that the explosive (and unchecked) growth of generative AI data centers has created a massive hole in the global supply of high-bandwidth memory (HBM) and DDR-class RAM chips, raising the prices for consumer-grade products. Because the PS6 is rumored to sport up to 30GB or 32GB of DDR7 RAM, Sony would be in direct competition with AI giants to procure it, effectively killing the baseline $600 console.
Triyansh Gill / Unsplash
To combat this, Sony is reportedly adopting a multi-device strategy with tiered pricing.
PS6 Lite: A slightly less powerful version of the mainstream console that could cost between $350 and $500.
The PS6 handheld (Project Canis): A highly rumored console to rival the Switch 2, could cost between $400 and $500.
The PS6 flagship (Project Orion): Standard PS6 with top-tier hardware might cost between $699 and $999 (the latter being more likely).
If Sony manages to keep the PS6’s price under $1,000, it could potentially undercut Microsoft’s “Project Helix,” the next-generation Xbox, which might cost between $1,000 to $1,200 and debut in late 2027 or early 2028.
Sony could use one hardware strategy to keep the PS6’s price in control: modularity. According to an Insider Gaming report, the PS6 could follow in the footsteps of the PS5 Slim, featuring a detachable disc.
This allows the company to keep the initial sticker price of the standard console down, while bringing in more revenue from media collectors, who would have to buy the drive separately. It could also be possible that the current PS5 detachable drives will work with the PS6.
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The evolution of PS6 rumors: A timeline of leaks
Digital Trends
If we look at past generations, that time frame falls within their life spans. The PlayStation 4 had been around for seven years before the PS5 came out, and the PlayStation 3 was also around for seven years before its successor showed up. The PS5 launched in 2020, meaning 2027 would once again leave us with a seven-year console cycle. We wouldn’t put money on 2027 for sure, but anything from late 2027 onward feels like a safe bet.
Perhaps the biggest clue as to when a PS6 could come out, or at least may have been planned to at one point, points to 2027 or 2028. This information comes from an official Microsoft court document as part of the Activision Blizzard acquisition: “By the time SIE launched the next generation of its PlayStation console (which is likely to occur around [redacted]), it would have lost access to Call of Duty.”
The date is redacted here, but sleuths have connected the dots between this and the deal Microsoft offered Sony to keep Activision Blizzard games on PlayStation consoles until 2027. That would suggest that, at the earliest, Microsoft didn’t believe a new PlayStation would come before 2027.
Earlier estimates had the PlayStation 6 pegged at a 2027-2028 timeframe, but one rumored detail from an Insider Gaming report could indicate a 2027 release. Take this with a big grain of salt, as Insider Gaming’s track record for leaks is shaky at best, but it reports that a canceled, unannounced Blade Runner game was targeting a September 2027 release on both current and “Gen 10” platforms. The implication is that the PS6 would be out at that time, but we have a very hard time believing that to be true.
The silicon foundation: Sony and AMD’s “Project Amethyst”
Giovanni Colantonio / Digital Trends
While nothing substantial was revealed regarding release dates, Sony did host a business presentation on June 13 and did comment on both future hardware and handhelds. In regard to the next generation of hardware, Sony Interactive Entertainment CEO Hideaki Nishino stated, “Our console business has evolved into a multi-faceted platform, and we now have a large ecosystem of highly engaged players across both the PS5 and PS4 generations, so naturally, therefore, there’s a huge interest in our next generation console strategy. While we cannot share further details at this stage, the future of the platform is top of mind.”
If there was one person we trust most to know what that strategy looks like, it is the architect, Mark Cerny. Last year, he announced a major partnership with AMD for Project Amethyst, which would help improve upscaling on the PS5 Pro that is expected in 2026. Later on, in a new Tom’s Guide article, Cerny comments on AMD’s progress in designing the next generation of GPU hardware. While that new tech could be ready as early as next year, Cerny stated that “What I’m trying to do is prepare for the next generation of consoles, so my time frame is multi-year here.”
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Digital Trends
Microsoft has also partnered with AMD, but Sony’s collaboration was discussed more openly by Cerny and AMD senior vice president Jack Huynh in a technical talk (thanks, Eurogamer). In terms of what could come from the partnership, there are three parts. Neural Arrays will work to link Compute Units to more efficiently leverage AI upscaling, acting as the dedicated silicon foundation for PlayStation Spectral Super Resolution 2.0 (PSSR 2.0). Huynh promising “dedicated innovations that bring cinematic rendering to an entirely new level” heavily implies Sony is building the PS6 as an AI-first console from the ground up.
Next up, Radiance Cores are dedicated hardware for lighting effects in games, similar to how NVIDIA uses RT cores for ray tracing. AMD is looking to catch up, and Sony will seemingly benefit with PS6, aiming for a staggering 6 to 12 times the ray tracing performance of the base PS5. Finally, Universal Compression could be an answer to NVIDIA’s Neural Texture Compression, potentially improving the efficiency of streaming compressed data to the GPU memory, lowering power demands, and potentially improving frame rates.
Mid-to-late 2025: The optimistic hardware leaks
In June 2025, KeplerL2 once again took to NeoGaf to talk more about possible PS6 specs and launch timing. First is that the PS6 and the next Xbox will both be using UDNA architecture for their GPUs. Compared to RDNA4, which is currently in use in the PS5 Pro, the UDNA could be 20% faster. When asked about launch timing, KeplerL2 is also in the 2027 camp. They claim both are “likely 2027” but suggest that Xbox may want to rush their console out to beat the PS6.
In July, Moore’s Law Is Dead released a video with leaked info about AMD’s Magnus APU, which he believes could be used in the PS6. To further add some credibility to this leak, at least in terms of accuracy, KeplerL2 also chimed in to corroborate the specs, but they believe this chip is intended for the next Xbox hardware, not the PS6. According to KeplerL2, “That is probably the next-gen Xbox, the codenames that AMD uses for PlayStation SoCs are from Shakespeare characters.”
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On August 1, 2025, Moore’s Law Is Dead dropped another bomb of a leak. This time, they claim to have uncovered an AMD presentation from 2023 with possible specs for both the PS6 and PlayStation handheld. According to this document, the PS6 is codenamed “Orion” and was proposed to begin manufacturing in late 2027. The high-level information here is that the PS6 would have specs on par with an RTX 4080, be 3x faster than the base PS5, have enhanced Ray Tracing, and be able to output games at either 4K 120FPS or 8K 60FPS.
The real kicker, though, is MLID predicts Sony is keeping its specs conservative in an effort to launch the PS6 at just $500. Again, these are just leaks, but even if true, they are from 2023 and plans could easily change in two or more years. Given everything we’ve seen so far, 2028 sounds like the safer bet for a PS6 launch.
Moore’s Law is Dead, who you’ll see pops up a few times on this very page, thanks to a decent track record with hardware leaks, reported in October 2025, that Sony will begin manufacturing the PlayStation 6 in early 2027, with the intention that it launches late in that same year. A seven-year console generation would match up with the PS4’s life cycle, which ran from 2013 to 2020, when the PS5 launched.
Industry reality checks and the shift to 2028
Bloomberg’s Jason Schreier appeared on the Xbox Expansion Podcast to talk about the next console generation, and while he acknowledged a seven-year console cycle is essentially traditional at this point, he suggested it would be “insane” to start a new console generation, saying “it feels like the PlayStation 5 has barely even gotten started”.
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On the other hand, former PlayStation executive Shuhei Yoshida spoke to VentureBeat about possible PS6 timing. When talking about the average console generation lifecycle, putting the end of the PS5 generation around 2027, which is what the previous leaker suggested, Yoshida replied, “I have no information about the next PlayStation, but it feels a bit too early for me to say.
The PS5 generation was slowed down because of manufacturing issues. If the next PlayStation comes out in 2028, that feels right to me.” It should be noted that Yoshida does not have any insider knowledge about when the PS6 will actually be released. That said, he had been working at PlayStation for over 30 years, previously acting as president of SIE, and would therefore have a good idea of what timescales the company works in and what the vision for a console launch would look like.
April 2026: Thermal management and the final chipset
Based on previous trends, the timeline between a chipset being finalized and entering fabrication and the console launching is about two years, leading to the 2027 estimate. As far as what chips the PS6 will reportedly be running on, KeplrL2 suggests that it will be a Zen6 running on N2 architecture and an early fork of gfx13, aka AMD RDNA5. Collectively called “Project Orion,” the new architecture isn’t just about increasing the raw performance or speed; it also represents a massive leap in thermal management, something that is key to the entire PS6 experience. By utilizing more efficient die sizes, Sony is trying to push extreme graphical fidelity while keeping the operating temperature under control.
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Furthermore, according to Technetbook, reports claim that the SoC is in pre-silicon validation, which typically has a two-year lead time, ahead of a 2027 launch. For those who may not be so familiar with chipsets and simply want to know what this means for the PS6, the short version is that it will easily eclipse what the PS5 is currently capable of. However, as with all leaks, this should only be taken as a rumor and not necessarily indicative of reality until Sony itself releases official information. Even if some of this were true, there is still time for plans to change regarding the chips and release date.
Why is there so much confusion about the PS6 launch dates?
The reason is simple. It comes down to when the leaks surfaced on the internet. Those about the hardware from 2023 and early 2024 confidently pointed to 2027 as the PS6 launch year. They also aligned perfectly with the company’s seven-year launch cycle. However, the 2026 memory crisis has fundamentally changed everything.
Sourcing millions of units of high-bandwidth memory is currently a nightmare for the company’s bill of materials, making a late 2028 or even 2029 release much more realistic. The silver lining, however, could be the easement in the memory supply by the end of this year (we’re being highly optimistic based on what the situation currently is), in which case, the PS6 could realistically arrive sooner.
PlayStation release history: Will the PS6 break the 7-year cycle?
For reference, it can be helpful to look back and see the general cadence at which Sony releases its consoles. Keep in mind, however, that generations have been getting longer and longer as we go on, so we shouldn’t look at these gaps as perfect predictors for when the PS6 will come out, but rather some guiding data that could help us narrow down possible release windows. (We won’t be including other hardware like handhelds or VR headsets, and just look at proper PlayStation console hardware here).
Console
Release Year
PlayStation 1
1994
PlayStation 2
2000
PlayStation 3
2006
PlayStation 4/PS4 Pro
2013/2016
PlayStation 5/PS5 Pro
2020/2024
PlayStation 6
Late 2028 or 2029 (Estimated)
As we can see, the gap between all previous generations was either 6 or 7 years long, including the PS4 generation, which had a Pro model. If that trend were to continue, it would point to a 2027 release window for a PS6, but again, this data isn’t predictive.
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Given the current 2026 memory crisis situation, there are solid chances of the PS6 breaking the historical launch cadence, even if it is by a year (if and when the situation gets better).
PS6 specs and power: Decoding the AMD leaks
Sony
Exact specifications for the PS6 are a bit scarce, but the silicon foundation is practically set in stone. Moore’s Law is Dead has stated that it knows “with 100% certainty that Sony will continue its partnership with AMD to power the PS6 and PS5 Pro.” This would make sense as this is the same chipset used in the PS5, so sticking with it would make things like backward compatibility and cross-generational games much easier.
In fact, Reuters reported in September 2024 that Intel lost out on a bid to design the PS6 chipset back in 2022 to AMD. Should the PS6 use AMD chips as is being reported, this would make backward compatibility much easier since the PS5 and PS5 Pro both run on custom AMD chipsets.
We suspect a new SSD will be included, as that was a major push in the PS5 to nearly cut out loading times, but no word has been leaked on that. By the time a PS6 comes out, we would also expect at least 2TB of storage, especially if the console ends up being digital-only.
A translated leak from Zhangzhonghao supposedly sheds light on quite a bit of the PS6 architecture. They claim that the PS6’s RDNA5 is now called UDNA, will have M1400 and RX9000 on the same architecture, with the GPU set to go into mass production in the second quarter of 2026.
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MLID dropped a massive video detailing the rumored spec breakdown for the flagship PS6 console (Project Orion). Here’s a quick recap of what he claims the PS6 will bring to the table:
7-8 x Zen 6c + 2 x Zen 6 LP with 9-10 cores
Up to 32GB DDR7 memory (Some older leaks claimed 40GB, but April 2026 supply chain reality points to 32GB)
AMD 52-54 RDNA 5 CUs clocked between 2.6GHz and 3GHz with 10 MB of L2 cache and up to 40 TFLOPS of compute power GPU
Backward compatibility with PS4 and PS5
Rasterization to be 2.5 – 3x greater than PS5
Ray tracing performance to be 6-12x greater than PS5
The most crucial upgrade isn’t the raw TFLOPS; it’s the massive jump to 32GB of cutting-edge DDR7 RAM, which would provide a meaningful and noticeable upgrade from the PS5’s 16GB of GDDR6 RAM, which should fundamentally eliminate data-streaming bottlenecks.
For massive, open-world video games, like a theoretical Grand Theft Auto 6 expansion, assets can stream into the GPU’s memory instantaneously. But even so, the PS6 could be much, much faster than the PS5.
Next-Gen will be massive graphical leap. Over a 10-fold increase in Ray Tracing, and a multiple magnitudes increase in AI (BTW AI is used to directly improve graphics already with PSSR in the PS5 Pro).
We didn’t measure PS3’s performance based on how well it ran 2D sprites.
Sony has already launched PlayStation Spectral Super Resolution 2.0 (PSSR 2.0) globally for the PS5 Pro in March 2026. The feature enhances image clarity, reduces shimmer, and improves gameplay stability. It reduces visual artifacts, uses neural networks trained on billions of frames to predict pixel appearance, and supports numerous titles at launch.
PS6 is rumored to introduce hardware-level AI frame generation. PlayStation’s architect, Mark Cerny (in an interview with Digital Foundry), has recently confirmed that frame generation is coming to PlayStation, with better specifications and raw processing power, to minimize input latency. However, he didn’t confirm which consoles could get it.
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In addition to the feature, Sony is actively working on developing an AI-based “ghost assistant” (via Outlook Respawn) that may monitor users’ gameplay in real-time and offer dynamic, on-screen tips, assistance, or help. For context, Xbox has already announced its Gaming Copilot (clever wordplay there, Microsoft) in beta on PC and mobile. Android phones also have the Google Play Games Sidekick.
Sony also seems to be experimenting with how people interact with the console, as a recent patent showcased a “buttonless” gamepad design, something we haven’t seen from the company before. However, given the force with which gamers often pound on their gamepads, we believe a touch-based gamepad is more ambitious than practical.
Project Canis: The rumored PS6 native handheld
Besides the PS6, there are plenty of rumors suggesting that there will also be a new PlayStation handheld released as part of the PS6 “family.” This is claimed to be a companion device to the PS6, so Sony isn’t abandoning the home console space.
This is backed by Metro, a UK site, which claims that Sony is developing two chipsets for the PS6 lineup (again, corroborating the multi-device strategy we discussed in the beginning). The prevalent industry belief is that the company is working on a brand-new handheld console alongside the standard PS6, to compete with the Steam Deck and Nintendo Switch 2.
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This handheld, according to leaker KeplerL2, will have a 15W SoC on 3nm. For those of us who have no idea what that means, thankfully, they broke it down to mean that it won’t be anywhere near the level of a PS6 (based on what we suspect it to be), but “it can definitely run PS5 games, just not at the same resolution/FPS, mainly due to lower memory bandwidth.” KeplerL2 estimates its power to be somewhere between the Xbox Series S and X.
A recent leak from MLID claims that the PS5’s Low-Power Mode is linked to the PS6 handheld, as the feature could prove very useful for a compact gaming console.
New information has surfaced in the past months that suggests Sony could be using an AMD RDNA5-based GPU with 28-32 compute units paired with 16GB of LPDDR5X RAM and 20MB of cache (4MB L2 + 16MB MALL), and a more modest SoC for portable play. We’ve also heard that the handheld will feature support for advanced AI upscaling and ray tracing.
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The new device wouldn’t just stream games like the PS5 Portal – it’s expected to run games natively on hardware similar to the scaled-down PS6. If this all comes true, the PS6 generation could mark a solid return to the kind of hybrid hardware ecosystem we saw with the PS Vita, and could give Nintendo a run for its money.
Jacob Roach / Digital Trends
Again, referencing the June 13 business meeting from earlier, Noshino was asked specifically about Sony’s handheld plans. After talking about the PlayStation Portal, he adds that “Sales [of the Portal] are progressing steadily and more importantly, it has unlocked additional engagement across our player base, so we remain committed to exploring new ways for players to access our content and services.” Again, nothing committal, but it does acknowledge that the Portal has done very well for the company, and it is interested in exploring ways beyond the home console for fans to engage with PlayStation.
Along with the PS6 specs and codename from Moore’s Law Is Dead leaked on August 1, they also revealed 2023 plans for a PlayStation handheld. Codenamed “Canis”, this handheld is supposedly being built with a USB-C port with output capabilities. This implies Sony is looking to utilize some sort of dock with the handheld, much like the Switch 2. The handheld would be manufactured alongside the PS6 for a simultaneous release, presumably in 2028, and have roughly half the power of the PS5. If true, this would still make it a more powerful handheld than the ROG Xbox Ally X, but priced closer to what the Switch 2 sells for.
Jacob Roach / Digital Trends
MLID returned with a huge PS6 handheld spec blowout. Some of the specs are the same as previously reported, but here’s the full breakdown from MLID:
Monolithic~135mm2 Die
4 X Zen 6c + 2 Zen 6 LP (6 core total) with 4MB of L3 for the Zen 6c CCX
192-bit LPDDR5X-8533 memory controller (targeting 16GB of unified RAM)
16CU RDNA 5 iGPU clocked at ~1.20GHz in handheld mode and ~1.65GHz in docked mode
Backward compatibility for PS4 and PS5 games
MicroSD slot
Haptic vibration, dual mics, and a touchscreen
Manufacturing is planned to begin in 2027, possibly releasing in 2028 alongside the mainline console.
This confirms Sony’s intention to make this handheld dockable like the Switch 2, but it would be far more powerful than any other handheld on the market. In fact, MLID claims that, while docked, the PS6 handheld would be at least on par with the power of a PS5.
In terms of price, MLID’s estimate is surprisingly reasonable at $400 – $500. They say the $450 Switch 2 is Sony’s main competition and wants to price its handheld competitively with it, rather than some of the very expensive PC-based handhelds on the market.
Other PS6 rumors and speculation
With so much talk about the PS6 hardware, there are massive rumors swirling around the games that could define the generation.
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Let’s talk about GTA 6, for instance. The game is currently slated for a late 2026 launch, meaning it will arrive on the PS5 and PS5 Pro. Following the console launch, Rockstar Games could launch a dedicated PC version to tap into the mass market, and then, with the launch of the PS6, release another fully optimized version for the console, perhaps even selling it as a bundled game with the console.
With the Last of Us Online stands canceled, Naughty Dog has pivoted ahead. While we know that they are working on an Intergalactic title, as of April 2026, multiple insiders have claimed there’s a secret video game in development, which could either be a new Uncharted revival. The mystery game could arrive as a flagship PS6 launch title.
After learning that Cloud Chamber has delayed Bioshock 4 out of its original late 2026 or early 2027 window, some think that it could be slated to come to the PS6. If the PS6 is coming in 2028 as we suspect, this would make sense. However, this logic is taking a lot of liberty in assuming both the release of this game and the next-gen console.
Frequently Asked Questions (FAQs)
Will PS5 games work on PS6?
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Yes, full backward compatibility is highly expected. Your existing library of PS4 or PS5 games should run well on the console, barring a few titles that might not be optimized at launch.
Is the PS6 going to be digital-only?
The base PS6 might launch as a digital-first console to keep the initial retail price down. However, it is heavily rumored to feature a detachable disc drive sold separately.
When is the PlayStation 6 coming out?
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The PlayStation 6 is highly likely to launch in late 2028 or 2029, due to the ongoing memory crisis.
Is Sony making a PS6 handheld?
Leaks heavily suggest Sony is developing a dockable, native handheld companion alongside the PS6, internally codenamed “Project Canis.”
Robert Walters’ report explores how Ireland’s professionals are managing increasing yet unrecognised workloads.
According to research from Robert Walters, Irish professionals are reporting an increase in work as a result of a growing ‘shadow workload’, consisting of the invisible, non-core tasks employees often undertake alongside their main responsibilities and activities.
Six out of 10 Irish participants in Robert Walters’ study said that in the last year, the remit of their work has expanded, without being officially recognised, acknowledged or accompanied by additional pay or career progression.
In response, professionals are finding themselves in a position where they are now working longer hours (53pc of respondents). Nearly one in five said that they often have to delegate tasks where possible. Only 16pc of those who contributed their data have even spoken to their employer about the sudden spike in workload.
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Commenting on the announcement, Suzanne Feeney, the country manager at Robert Walters Ireland, said, “Many Irish organisations are navigating a tougher operating environment right now, facing cost pressures, greater competition for top talent and the need to deliver more with fewer resources.”
Flaming out
In the workplace, when the level of work increases it is often accompanied by burnout, fatigue and general dissatisfaction. The report found that to manage added responsibilities, employers are now turning to AI tools as a means of creating more time. 37pc of Irish workers admitted to using AI tools to handle tasks they typically wouldn’t be able to manage.
More than two in five participants (42pc) explained that burnout at work is a frequent occurrence, while a further 35pc reported it as being an intermittent experience.
“Taking on new responsibilities can be valuable for both individuals and organisations, particularly when it supports growth and capability building,” said Andrew Powell, the chief commercial officer at Robert Walters.
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“But if that effort isn’t recognised or managed effectively, it can lead to fatigue and diminishing returns, impacting everything from decision-making to overall productivity.”
Powell advised employers and leaders to keep an eye on how work is being distributed and whether employees are under increasing levels of pressure.
He said, “Addressing workload creep requires having greater visibility of where pressure is building and responding with the right mix of solutions, whether that’s redistributing work, investing in the right tools or bringing in temporary expertise where needed.
“Ultimately, organisations that strike the right balance between efficiency and sustainable workloads will be better positioned to maintain long term performance.”
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AirPods started as the wireless earbuds people bought for music, calls, podcasts, and ignoring strangers on the subway with commitment. Apple’s next move could make them a lot harder to ignore.
According to reporting from Bloomberg’s Mark Gurman, Apple is testing a future version of AirPods with built-in low-resolution cameras designed for AI features, not traditional photo or video capture. The goal, reportedly, is to let AirPods gather visual information about the user’s surroundings and feed that context into Siri or other Apple Intelligence features. In other words, this is less “AirPods become a GoPro for your ears” and more “Apple wants its earbuds to understand what you are looking at.”
The reported prototypes are said to be in design validation testing, a late development stage before production validation, with Bloomberg describing the design and feature set as close to final. Apple has not announced the product, confirmed a release date, or posted anything about camera-equipped AirPods on its own website, so this remains a reported product in testing rather than an official launch.
That distinction matters, especially when the words AirPods, cameras, and AI appear in the same sentence and everyone starts acting like Cupertino just invented surveillance earrings.
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What makes this interesting is not that Apple might add cameras to earbuds. It is what those cameras would be for. If the reporting is accurate, future AirPods could become another sensor layer in Apple’s wearable ecosystem, working alongside the iPhone, Apple Watch, Vision Pro, and eventually whatever comes next in smart glasses. Music would still be part of the story, but the bigger play is contextual AI: earbuds that can listen, sense, and help Apple’s software understand the world around the user without requiring a headset on your face.
AI Sensing, Not Ear Photography
The reported goal is not to turn AirPods into a tiny camera rig for people who think society has not suffered enough. The cameras would reportedly be used primarily as sensors, giving Apple’s earbuds a better understanding of the user’s surroundings and helping support more advanced AI-driven features.
That could include the ability to read and interpret elements of the user’s environment, provide more useful contextual awareness through Apple Intelligence, support spatial computing experiences, and improve gesture or motion recognition.
The important distinction is that these would not be cameras in the traditional “take a photo and post it” sense, even if still-image capture were technically possible.
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Apple AirPods Pro 3 with charging case (2025 model)
The Real Play Is Device Coordination
The more interesting angle is not what the cameras see, but how Apple might use that information across its devices and AI platform.
AirPods already sit in a privileged position: they are worn close to the head, always connected, and used in moments when pulling out an iPhone is inconvenient or socially awkward. Add visual sensing to that equation, and Apple gains another input point for hands-free interaction.
That could make future AirPods useful for things like confirming where a user is facing, helping Siri respond with better situational context, or improving control methods that do not require tapping a screen. The earbuds become less of a standalone product and more of a quiet relay between the user and Apple’s larger hardware stack.
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The iPhone would still do the heavy lifting, because of course it would. At this point, the iPhone is less a phone and more the overworked manager at an Apple Store on launch day. But the value of camera-equipped AirPods would come from feeding it better real-world context, not replacing it.
That is where this rumor starts to make sense. Apple may not be trying to reinvent the earbud. It may be trying to make AirPods another control surface for the next phase of computing.
Apple TV May Be Next in Apple’s AI Hardware Push
The AirPods rumor is not the only sign that Apple may be trying to move AI deeper into its hardware lineup. A next-generation Apple TV box is also reportedly in development, with a newer chip designed to support more advanced Apple Intelligence and Siri features.
The expected upgrades are said to include better Siri interaction, improved video processing, stronger connectivity, and enhanced audio support. A built-in camera has also been reported, although that would likely be aimed at FaceTime, gesture control, user recognition, or smart home interaction rather than turning the Apple TV into a living-room security camera with better branding.
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The catch, predictably, is Siri. Reports suggest the new Apple TV has been pushed back because Apple’s upgraded AI version of Siri still is not ready for prime time. That matters because a more capable Siri would be central to the whole pitch. Without it, Apple just has a faster streaming box with a camera, and that is not exactly a revolution. That is a Zoom meeting with better Dolby Vision.
The Bottom Line
The important distinction is that Apple has confirmed none of this. There is no official AirPods-with-cameras announcement, no new Apple TV box announcement, no Apple TV Pro branding, and no published Apple release date for either product. For now, these are reported developments, not finished products.
What appears credible is the direction of travel. Bloomberg’s Mark Gurman reports that Apple’s camera-equipped AirPods have reached an advanced testing stage, with low-resolution cameras designed to feed visual context to Siri and Apple’s AI systems rather than function like traditional cameras. The Verge, Macworld, and others have also covered the Bloomberg reporting, while Geeky Gadgets has summarized separate Apple TV 4K rumors involving a faster chip, Apple Intelligence, smarter Siri, and possible timing delays.
The rumor side is just as important. A built-in camera for Apple TV, “Apple TV Pro” branding, final specs, pricing, and launch timing remain unconfirmed. Reports around a delayed 2026 Apple TV upgrade also point back to the same central issue: Apple needs the next version of Siri to be smarter before these products make sense. Without that, this becomes expensive hardware waiting for the software to stop eating paste in the corner.
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Why does it matter? Because Apple may be moving beyond passive devices and toward products that see, hear, process, and react with more context. That could make AirPods and Apple TV more useful for accessibility, smart home control, spatial computing, FaceTime, gesture control, entertainment, and hands-free AI interaction. It also raises obvious privacy questions, because putting cameras into earbuds or a living room streaming box is not exactly a small psychological hurdle.
Lemme tell you sumthin’ about The Punisher: it’s about time he received top billing in a project set in the Marvel Cinematic Universe (MCU) — and that time is now.
Indeed, The Punisher: One Last Kill will see Jon Bernthal’s anti-hero take center stage in a new Marvel TV Special. Thankfully, we don’t have much longer to wait for its arrival, either, because it’ll make its Disney+ debut later this week.
Want to know when it’ll air where you live? Of course you do. So, read on to learn more.
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What time can I watch The Punisher: One Last Kill?
One Last Kill is reportedly set before and during Daredevil: Born Again season 2 (Image credit: Marvel Television/Disney+)
In North and South America, the MCU TV special will launch on Disney+, one of the best streaming services, at 6pm PT / 9pm ET on Tuesday, May 12.
Don’t worry if you don’t live on either of those continents. The Marvel Phase 6 production will also be available to watch in other territories, albeit a day later on Wednesday, May 13. Check out the list below to see what time it’ll drop where you live:
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US — Tuesday, May 12 at 6pm PT / 9pm ET
Canada — Tuesday, May 12 at 6pm PT / 9pm ET
UK — Wednesday, May 13 at 2am BST
India — Wednesday, May 13 at 6:30am IST
Singapore — Wednesday, May 13 at 9am SGT
Australia — Wednesday, May 13 at 11am AEST
New Zealand — Wednesday, May 13 at 1pm NZST
What is the runtime for The Punisher: One Last Kill?
The Punisher’s TV Special should lead directly into Marvel’s next big-screen project (Image credit: Marvel Television/Disney+)
The Punisher’s Special Presentation should last around 60 minutes. View it as a slightly longer version of a traditional Marvel TV show episode, which usually runs between 30 and 50 minutes, rather than a TV movie per se.
It’s unclear if that runtime includes its end credits crawl, and a mid- and/or post-credits scene. However, considering One Last Kill is expected to lead directly into the events of Spider-Man: Brand New Day, in which Frank Castle will appear, I wouldn’t be surprised if there’s an end credits scene to stick around for.
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Although there’s no denying that the Apple Watch very much led the charge across the smartwatch industry for a good while there, in 2026 Wear OS watches are as good as they’ve ever been, boasting several features that’ll leave even Apple users feeling jealous. If you’re an Android user and are curious to know what the best Wear OS watches are right now, then we’re here to help.
One of the key things that really works in Wear OS’s favour right now is that unlike the Apple Watch which, on average, presents you with three choices each generation, you have an absurd amount of choice here. You have companies like TicWatch that have been Wear OS stalwarts for years, alongside more recent converts like OnePlus and Samsung, but then you also have Google.
The Android maker finally getting into the wearable space and effectively showing its confidence in its wrist-based platform was the game-changer that Wear OS needed. The Pixel Watch series now serves as a great example of what’s possible with Wear OS, much in the same way as the best Pixel phones with stock Android. Since the first Pixel Watch, we’ve only seen companies build upon that concept with more features, showing that innovation in this space is very much alive and well.
The only key thing to know is that, unlike how it used to be before Google shifted everything forward from Wear OS 3 onwards, these smartwatches do not work with iPhone. If you are tempted by any of the smartwatches we’ve highlighted here then you’ll need to have one of the best Android phones in tow.
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With more Wear OS watches hitting the scene every year, this list is in a constant state of flux so it’s always worth checking back to see how our rankings have changed. If you’re focused purely on tracking your running performance then you may be better set with one of the best Garmin watches or the best fitness trackers. Alternatively, anyone who doesn’t want to go beyond a certain budget can find cost-effective picks in our guide to the best cheap smartwatches.
Best Wear OS Smarwatch at a glance
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How we test
Find out how we test Wear OS smartwatches
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Every smartwatch we test is used by the reviewer for at least a week, or longer if the battery life lasts beyond that point or we need more time to trial its features.
During testing, we will check it for key metrics, including app support, usability and battery life. If the device offers fitness, location or health tracking features, we will also test these for accuracy and reliability.
For distance tracking, we record how accurately the device recorded runs on tracks we know the length of. We also record how much battery is lost using things like in-built or connected GPS per hour. To check heart rate accuracy, we compared the results recorded on the wearable to those of a dedicated HRM strap.
After recording the data, we then pair it with our general experience using the wearable day-to-day, letting you know if it’s comfortable to wear or if we encountered unexpected bugs over the review period.
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Pros
The new Galaxy Watch Ultra-inspired design
An actually useful smart assistant
Welcome user interface changes
Cons
The promised battery life improvement is disappointing
Some health features still tied to Samsung smartphones
Some might not be sold on new design
Pros
Best battery life of any Wear OS smartwatch
Impressive durability given its sleek look
Top-notch health and fitness tracking capabilities
Cons
Only available in one size
Wellness score can be hit-and-miss
Pros
Outstanding battery life
Wear OS 3 is finally on a TicWatch
Fast charging
The secondary FSTN display is always welcome
Cons
Not the most stylish of smartwatches
Included watch faces are hit and miss
No Google Assistant
Pros
Charming take on Wear OS 6
Excellent Fitbit-powered health tracking
LTE and satellite connectivity
Multi-day battery life and rapid charging
Cons
Fitbit Premium locks some health data behind a paywall
Exposed screen could make it more prone to damage
Some AI features not available outside the US
Pros
Rotating bezel makes it easy to scroll
New software is a joy to use
In-depth sleep and health tracking
Cons
Screen is relatively small for a wearable of its size
Just over a day of battery life
Some flagship features exclusive to Samsung phones
You need to install three separate apps on your phone
Pros
Wear OS gets some design personality
Strong GPS and HR accuracy
Ultra-bright and clear display
Comprehensive sleep tracking
Cons
Navigation crying out for rotating bezel
Inconsistent battery life
Not a good fit for smaller wrists
Exclusive features for Samsung phones
The new Galaxy Watch Ultra-inspired design
An actually useful smart assistant
Welcome user interface changes
The promised battery life improvement is disappointing
Some health features still tied to Samsung smartphones
Some might not be sold on new design
Depending on who you ask, the redesigned Samsung Galaxy Watch 8 is either a great move forward in allowing Samsung’s wearable to stand out in an ever-growing market, or it’s a weird Frankenstein’s monster that does away with the sleek aesthetic that we’ve come to expect. For our money, the Galaxy Watch Ultra-inspired ‘squarcle’ chassis is refined in its own way, and it does grab your attention.
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Although the revamped design is the biggest change on the surface, the real upgrade with this watch is the replacement of Google Assistant with Gemini from the point of launch. Don’t get us wrong, Google Assistant was great and far more helpful than Siri, but having access to Gemini and all that comes with an AI platform on your wrist is an absolute game changer for on-the-go functionality.
You can have a full-on conversation with Gemini, all without ever having to reach for your phone. If you want a recommendation for a decent cafe to hang out in then you can ask Gemini and it’ll provide a few options right there on the watch. Obviously you can do far more than that, but it serves as a good example of what’s possible.
Having quick access to Gemini very much feels like the cherry on top of the Galaxy Watch 8’s software which already builds upon the excellent refinements we’ve seen from Samsung over the years. This take on Wear OS feels great to use, and that extends to the fitness tracking which feels robust, providing plenty of options and reams of data that enthusiasts can pore over.
One thing we would have liked to see, especially as it became a key point of the Pixel Watch 4, is a noticeable uptick in battery life. For the most part, the Galaxy Watch 8 still needs to be charged daily which just feels absurd in 2026, so you may want to switch off the always-on display to get a little more juice out of the watch in between charges.
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Best battery life of any Wear OS smartwatch
Impressive durability given its sleek look
Top-notch health and fitness tracking capabilities
Only available in one size
Wellness score can be hit-and-miss
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For the longest time it was the TicWatch Pro 5 that held the top spot on this list, but as soon as we got the OnePlus Watch 3 in for testing, we knew that the ranking would change fairly quickly. The chasm between the original (and abysmal) OnePlus Watch and the new OnePlus Watch 3 couldn’t be wider, and it shows just how much OnePlus has looked at the industry and taken that knowledge to improve its own products.
While there’s no denying that the OnePlus Watch 3 is a stylish bit of kit, the one area where it truly amazes above all is in battery life. The longevity of smartwatches has been a conundrum for quite some time, and even Apple has yet to really find a fix that can make the Apple Watch Series 10 last for more than a day, but that’s not a problem for the OnePlus Watch 3.
On a single charge, OnePlus’ wearable can last for up to five days at time, so it could easily outlast your smartphone several times over. As if that wasn’t enough, the power-saving RTOS mode can extend that run-time to a whopping 16 days which, at that point, you’re starting to get into Garmin territory, which isn’t something that we typically anticipate from a Wear OS watch.
Even when the RTOS mode is on, there’s still tons of functionality available on your wrist including music controls, workout tracking and even heart rate monitoring. Similar to the ingenious dual-display on the TicWatch Pro 5, this RTOS mode is the type of feature that we’d love to see more of the competition adopt going forward.
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The only area that didn’t quite stack up was the wellness score provided by the OnePlus Watch 3, as it often seemed at odds with how we actually felt in the moment, but it’s an otherwise small blemish on what is a long lasting smartwatch that’s packed with features.
Outstanding battery life
Wear OS 3 is finally on a TicWatch
Fast charging
The secondary FSTN display is always welcome
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Not the most stylish of smartwatches
Included watch faces are hit and miss
No Google Assistant
Mobvoi has been one of the staunchest supporters of Wear OS, even when Google was supplying the software with the bare minimum in terms of updates. While the company’s devices have been hit and miss in terms of quality, its experience in the market finally came to fruition with the excellent TicWatch Pro 5.
The watch has seen several price drops since its launch and you can now pick it up at a significantly discounted rate, even though it’s still an absolute beast where battery life is concerned. Thanks to the low-power secondary FSTN display at sits atop of the main screen, you can expect up to five days of use on a single charge.
That amount of longevity absolutely destroys most smartwatches, and the secondary display is a feature that we wish was adopted by more competitors. Not only is it easier to read in direct sunlight, but the coloured backlight can quickly let you know of your current heart rate zone during a workout. Features like these make the TicWatch Pro 5 one of the most well-rounded smartwatches on the market, and not just amongst its Wear OS peers.
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Charming take on Wear OS 6
Excellent Fitbit-powered health tracking
LTE and satellite connectivity
Multi-day battery life and rapid charging
Fitbit Premium locks some health data behind a paywall
Exposed screen could make it more prone to damage
Some AI features not available outside the US
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One of the key things the Pixel Watch has always had going for it is its memermising design, and that only continues with the Pixel Watch 4. The pebble-like chassis which hides its bezels phenomenally well is just unlike any other Android smartwatch on the market, and it feels more akin to something that you might find amongst the latest Apple Watches.
With the eye-catching design, you’re getting one of the best looks at Wear OS that’s currently available. This shouldn’t be too surprising given that Google is behind the device, so it very much gets preferential treatment here with a slick UI and seamless integration with Google services, but if you want the cleanest, almost watchOS-like take on Wear OS then this is it.
When it comes to fitness tracking, the Pixel Watch 4 uses the new Google Health Coach software to provide an accessible yet comprehensive look at your bill of health. The app goes all in on offering personalised information that’s tailor-made to your fitness journey, although if you want to access all of the features available then you’ll need to sign up to a Google Health Premium account which, at the time of writing, costs £7.99/$9.99 a month.
Although we’ve seen a handful of smartwatches fall into iterative territory with each update, this complaint can’t be levied at the Pixel Watch 4, which has included quite a few meaningful changes. For starters, the battery can now last for around two days on a single charge – a big win for doing away with battery anxiety over the course of a busy day.
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The screen is also brighter than before, peaking at 3000 nits and making the Pixel Watch 4 very easy to read against direct sunlight. Listening to plenty of feedback on the matter, Google has even endeavoured to make the process of repairing the Pixel Watch 4 much easier than before (it was nigh-on impossible on the Pixel Watch 3). This won’t be a feature that everyone needs to tap into but as far as we’re concerned, it’s a big win for consumer value.
Rotating bezel makes it easy to scroll
New software is a joy to use
In-depth sleep and health tracking
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Screen is relatively small for a wearable of its size
Just over a day of battery life
Some flagship features exclusive to Samsung phones
You need to install three separate apps on your phone
As much as we love the standard Galaxy Watch 8, if you want something that’s a bit more refined with a few extras that make a big difference with everyday use, then the Samsung Galaxy Watch 8 Classic is well worth a look. Even just to glance at the 8 Classic, it’s easy to see that this is one of the nicest-looking Wear OS watches on the market, being right up there with the Pixel Watch 4.
In addition to the more sophisticated design, the Watch 8 Classic comes with a physical rotating bezel – a feature which doesn’t exist on any other Wear OS watch. With this unique input, you can scroll through menus and engage with contextual controls (such as changing the volume of a song) just by rotating the bezel. It feels wonderfully tactile, and it can be very helpful to have mid-workout when you don’t want to smudge the touchscreen.
Because this is a larger wearable than the standard Galaxy Watch 8, offering just one 46mm sizing, the 8 Classic has more space available for the battery. As such, this device can run for up to two days on a single charge under more conservative use, although it’s more likely that you’ll get through a day and a half before needing to top up, especially if you want to have the always-on display and several health tracking features enabled.
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Just like its smaller sibling, the Watch 8 Classic offers up access to Google Gemini on your wrist. With the type of dialogue that you can only enjoy through a proper large language model, Gemini leaves Siri in the dust here, as you can now do far more without ever having to reach for your phone. Want directions to a nearby establishment or an answer to a tricky question? Gemini’s got you covered.
The Watch 8 Classic also packs 64GB of storage, more than the 32GB allowance of the Watch 8, so you have more room for storing songs and podcasts offline, as well as holding on to more apps. At £449/$499, the Galaxy Watch 8 Classic is far more expensive than most Wear OS watches, although the sense of luxury will be worth the expense for some, and we’ve seen it drop in price quite a few times since launch so this isn’t as much of an issue as it used to be.
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Wear OS gets some design personality
Strong GPS and HR accuracy
Ultra-bright and clear display
Comprehensive sleep tracking
Navigation crying out for rotating bezel
Inconsistent battery life
Not a good fit for smaller wrists
Exclusive features for Samsung phones
Aside from a few outliers from high-end companies like Mont Blanc, Wear OS watches have largely avoided the premium space, opting to stay just below the Apple Watch in terms of pricing. The Samsung Galaxy Watch Ultra serves to buck that trend, offering a top shelf experience that isn’t too dissimilar to what iPhone users have been able to enjoy with the Apple Watch Ultra.
With an asking price of £599/$649, the Galaxy Watch Ultra will far exceed the budgets of most buyers but in return, you’re getting a watch that’s built with grade 4 titanium and to fit a level of military grade durability. There’s also a new quick button which can’t be found on any other Galaxy Watch, making things easier when toggling features like fitness tracking or the torch function.
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The only thing missing is a physical rotating bezel similar to the one found on the Samsung Galaxy Watch 6 Classic. The digital rotating bezel from the standard Galaxy Watch is here, but it’s less useful given that physical inputs are far easier to use during extended periods of exercise, something that’s understood by the best Garmin watches.
When it comes to Wear OS, the Galaxy Watch Ultra is able to show off Google’s operating system in its best light. In addition to the super bright display that can reach 2000 nits, the Watch also has Wear OS 5 out of the box, making it one of the first wearables of its kind to do so (alongside the Galaxy Watch 7).
The Watch’s dual-frequency GPS and powerful heart rate sensor allow it to also pump out accurate fitness tracking data, making it an easy option for anyone who wants the sports focussed approach of a Garmin, but with all the smarts that Wear OS has to offer.
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Test Data
Samsung Galaxy Watch 8
OnePlus Watch 3
TicWatch Pro 5
Google Pixel Watch 4
Samsung Galaxy Watch 8 Classic
Samsung Galaxy Watch Ultra
Full Specs
Samsung Galaxy Watch 8 Review
OnePlus Watch 3 Review
TicWatch Pro 5 Review
Google Pixel Watch 4 Review
Samsung Galaxy Watch 8 Classic Review
Samsung Galaxy Watch Ultra Review
UK RRP
£319
£319
£329.99
£349
£449
£599
USA RRP
$349
–
$349.99
$349
$499
$649
EU RRP
–
–
€359.99
–
–
–
CA RRP
–
–
CA$469.99
–
–
–
AUD RRP
–
–
AU$519.99
–
–
–
Manufacturer
Samsung
OnePlus
Mobvoi
Google
Samsung
Samsung
Screen Size
1.47 inches
1.5 inches
–
1.4 inches
1.34 inches
1.5 inches
IP rating
IP68
IP68
–
IP68
IP68
IP68
Waterproof
5ATM
5ATM
–
5ATM
5ATM
10ATM
Battery
435 mAh
631 mAh
–
455 mAh
445 mAh
590 mAh
Size (Dimensions)
43.7 x 8.6 x 46 INCHES
46.6 x 11.75 x 47.6 MM
x x INCHES
45 x 12.3 x 45 MM
46.4 x 10.6 x 46 MM
x x INCHES
Weight
34 G
81 G
44.3 G
31 G
63.5 G
60.5 G
ASIN
B0F7QD4HSD
–
B0BYS4KJV6
–
–
–
Operating System
OneUI 8 (Wear OS 6)
Wear OS 5/RTOS
–
Wear OS 6 (Material 3 Expressive)
Wear OS 6
Wear OS 5
Release Date
2025
2025
2023
2025
2025
2024
First Reviewed Date
09/07/2025
18/02/2025
07/07/2023
08/10/2025
29/07/2025
10/07/2024
Colours
Graphite, Silver
Black, Silver/Green
–
Obsidian, Porcelain, Lemongrass, Iris, Moonstone
Black, White
Silver, Grey, White
GPS
Yes
Yes
–
Yes
Yes
Yes
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Can you use Wear OS smartwatches with iPhone?
Smartwatches sporting Wear OS 3 or above do not work with iPhones, but some Wear OS 2 wearables still offer up connectivity with iOS.
Lamborghini recently unveiled the Fenomeno Roadster, their most powerful open-top convertible yet. Built in a limited run of only 15 units at $5.8+ million each, this car takes the latest Lamborghini hybrid V12 technology and throws the roof, giving drivers a raw taste of speed and the unmistakable roar of the engine.
The design team entirely reimagined the body for life in the open air. A carbon fibre spoiler sits boldly above that flat, slab-like windshield, ready to channel air like a pro right over the cockpit and down into the engine bay, keeping the V12 nice and cool. The rollover bars come up behind the seats and fold neatly into elevated humps designed to reduce turbulence and wind noise. They preserved the sharp chiseled design and large intakes up front, while a deep diffuser and active wing join up at the back to provide nearly the same downforce and stability as their coupe brother.
BUILD 2 SUPERCARS – Young racing enthusiasts ages 10 years old and up can construct the LEGO Speed Champions Lamborghini Revuelto & Huracán STO…
AUTHENTIC LAMBORGHINI DETAILS – Kids can recreate signature design elements including aggressive air intakes, aerodynamic wings, and iconic Y-shaped…
2 DRIVER MINIFIGURES – Each buildable Lamborghini model car comes with a driver minifigure wearing a dedicated outfit and helmet for thrilling race…
Lamborghini finished this beast in a deep, rich Blu Cepheus blue with Rosso Mars red highlights, paying homage to the colors of Bologna and the ’68 Miura Roadster, one of the company’s original open-top classics. A 6.5-liter naturally aspirated V12 engine powers three electric motors and a 7-kilowatt-hour battery. The complete setup produces a whopping 1,065 horsepower. Meanwhile, the V12 produces 824 horsepower at 9,250 rpm and 535 pound-feet of torque at 6,750 rpm, which is sent to all four wheels via an eight-speed dual-clutch transmission, with electric motors providing instant torque fill and vectoring for even sharper handling.
Straight-line performance is unexpectedly similar to the closed-top version: 0-62 mph in 2.4 seconds, 0-124 mph in 6.8 seconds, and a top speed of 211 mph. While the battery allows you to speed about town for a few miles in EV-only mode, don’t get too thrilled, since the system is primarily there to improve overall output and assist fulfill emissions rules.
The engineers kept the chassis rigidity roughly comparable to the coupe. To get there, they used a really advanced multi-technology carbon fiber monocoque with aerospace-grade structure and forged composite pieces up front. They added additional reinforcements to make things rock-solid, and there are only a few extra kilograms to worry about. The shock absorbers are manual and adjustable, allowing you to customize ride height and damping for both street driving and track days. They’ve also installed unique carbon-ceramic brakes with specific ventilation and super-durable pads, designed to stop repeatedly at high speeds.
Bridgestone’s bespoke Potenza tires measure 265/30 ZRF21 in the front and 355/25 ZRF22 in the rear. You can choose your tire setup: ultra-high-performance street rubber or semi-slick compounds that are nevertheless completely road-legal.
The cabin features the same pilot-inspired layout that Lamborghini is known for. Every surface is covered in carbon fibre and unique textiles, and the seats hold you and your passenger firmly in place while you’re cornering hard. Three screens present your data in pristine hexagonal graphics that match every interior feature and part of the outside trim. Haptic controls and aviation-style switches keep everything in easy reach.
Instead of waiting for patch cycles, admins could simply shut down vulnerable functions before attackers get there
Linux kernel maintainers are considering giving admins a giant red emergency button to smash the next time another nasty vulnerability drops before patches are ready.
The proposed feature, named “Killswitch,” would let admins temporarily disable specific vulnerable kernel functions at runtime instead of sitting around waiting for fixes. The so-called patch was submitted by Linux stable kernel co-maintainer and Nvidia engineer Sasha Levin after a bruising couple of weeks for Linux security.
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The proposal basically gives admins a way to pull the plug on vulnerable kernel functionality. If exploit code starts spreading before patches arrive, the targeted function can be disabled so calls to it immediately fail instead of reaching the vulnerable code.
“When a (security) issue goes public, fleets stay exposed until a patched kernel is built, distributed, and rebooted into,” Levin wrote. “For many such issues the simplest mitigation is to stop calling the buggy function. Killswitch provides that.”
The past couple of weeks have not exactly been great advertising for the traditional “wait for patches” approach.
First we saw the disclosure of CopyFail, a Linux local privilege escalation bug that quickly moved from disclosure to active exploitation. Days later, Dirty Frag emerged: another Linux privilege escalation flaw with public exploit code and no official fixes, after coordinated disclosure efforts fell apart before patches were ready.
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As Levin’s proposal itself puts it, organizations are often left exposed “until a patched kernel is built, distributed, and rebooted into.” Killswitch aims to fill that gap.
Killswitch would work through the kernel’s security interface and is mainly intended for subsystems that systems can survive without for a while. In practical terms, Levin’s argument is that temporarily losing some networking or crypto functionality is preferable to leaving known vulnerable code exposed on production systems.
However, the feature would not fix vulnerable code or replace it with safe code. It just slams the door shut on the dangerous bit until administrators can properly update their kernels.
Naturally, handing sysadmins the ability to selectively shoot pieces of the kernel in the head has already sparked debate among developers over stability, potential for abuse, and whether people can be trusted not to accidentally saw off important limbs in production.
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Still, after CopyFail and Dirty Frag, the kernel community increasingly seems to be arriving at the conclusion that running broken functionality may now be preferable to running weaponized functionality. ®
Apple will tweak Liquid Glass in macOS 27, a new report claims
The changes aim to fix the most pertinent criticisms leveled at the design
But they will be limited in scope and won’t fundamentally alter Liquid Glass
It’s safe to say that Apple’s Liquid Glass redesign has proven to be controversial, and nowhere is that more the case than in macOS 26. But despite Apple apparently doubling down on its commitment to the glassy user interface, it seems that the company is willing to make some concessions to improve the fit and finish of its operating system.
That’s what’s been reported in Bloomberg journalist Mark Gurman’s latest Power On newsletter. There, Gurman pointed out that in several aspects of macOS — particularly those featuring sidebars or dense concentrations of text — Liquid Glass textures “reduce text clarity or create interface confusion.” That’s something that Apple is allegedly setting out to address in macOS 27, which will be revealed at the company’s Worldwide Developers Conference (WWDC) on June 8.
This “slight redesign” will come with fixes for “shadows and transparency quirks,” Gurman claims. This could help to address some of the most pressing concerns surrounding Liquid Glass in macOS 26, where glassy surfaces and textures often make text blurry and difficult to read.
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However, Gurman is adamant that “Liquid Glass itself isn’t going away,” and is instead merely being “refined.” “The goal is more of a cleanup and refinement effort aligned with the company’s wider push to polish its software this year,” he said, adding that similarly small-scale changes are coming to iOS 27 and iPadOS 27 at the same time.
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A ‘not-completely-baked’ implementation
(Image credit: Apple / Future)
Interestingly, Gurman includes a sort of half-admission from his Apple sources that the company isn’t entirely happy with Liquid Glass. Speaking of the upcoming changes to the design, Gurman says they are “meant to make Liquid Glass look the way Apple’s design team intended it to from the start. Last year’s operating systems didn’t necessarily suffer from design problems, I’m told, but rather a not-completely-baked implementation from Apple’s software engineering team.”
It says a lot that even Apple’s internal staff are somewhat dissatisfied with Liquid Glass. The design overhaul has taken a battering online, with loud and frequent criticism being leveled at its aesthetic sensibilities and its effect on readability. But with no official word from Apple, we’ve been left to guess how the company feels about its creation.
Still, while Gurman indicates that Apple isn’t entirely pleased with Liquid Glass, the fact that the rumored changes are limited in scope suggests that Apple still believes it is heading in the right direction. The move fits in well with the overhaul objectives for Apple’s “27” software releases, which are rumored to focus much more on tweaks and refinements than wide-ranging changes and new features.
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Aside from fixing Liquid Glass and improving overall performance, Apple is also expected to bring much-delayed Siri features to its Apple Intelligence artificial intelligence (AI) system. If it’s able to do that and make Liquid Glass a little easier on the eyes, it will have gone some way to addressing two of the most significant software problems to have befallen the company in the last few years.
Mobile photography used to be about taking the least muddied photo, but that’s not the case anymore. Smartphone photography is getting better every year, thanks to phones like the OPPO Find X9 Ultra. And OPPO clearly wants to be at the center of that movement in India. The company has now announced a new Filmmaker Accelerator Program, in collaboration with Warner Bros. Discovery, as part of its newly launched OPPO LUMO Creator Program. The initiative is aimed at emerging Indian creators and focuses heavily on short-form mobile storytelling.
OPPO Wants Creators to “Meet Culture Anew”
This year marks the third edition of OPPO’s Culture in a Shot initiative. Previous themes focused on documenting traditions and celebrations, but the 2026 edition shifts toward something broader. The new theme, “Meet Culture Anew, Make Your Moment,” focuses on how younger creators reinterpret culture through everyday moments, fashion, food, travel, and digital expression.
The centerpiece here is the Filmmaker Accelerator Program, which OPPO and Discovery are positioning as a proper mentorship pipeline for young creators. Selected participants will receive guidance from industry professionals across storytelling, filming, and post-production. OPPO will also provide access to its latest smartphones and creator grants.
Speaking on the matter, Goldee Patnaik, Head of Communications at OPPO India, said
At OPPO, we believe technology should empower people to tell stories that matter.‘Culture in a Shot’ reflects our belief that culture is living, evolving, and best expressed through real people and everyday moments. With the introduction of a dedicated video category this year, we aim to inspire a new generation of creators to tell powerful stories through short-form visual content and share them with the world.
The biggest winner gets:
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₹5 lakh cash prize
An OPPO Find X9 Ultra smartphone
An opportunity to direct a collaborative short film with OPPO x Discovery later this year
Official recognition across OPPO India platforms
To participate, creators need to upload original videos on Instagram, 30 seconds to 10 minutes long, using hashtags such as #OPPOxDiscovery, #CultureInAShot, and #ShotOnOPPO. The contest runs from May 5 to July 15, 2026.
Today, Explained host Sean Rameswaram talked to tech writer and journalist James Vincent — who wrote a Harper’s Magazine cover story titled “Kicking Robots” — about the humanoid robot hype and how much of its promise can actually be realized.
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Below is an excerpt of their conversation, edited for length and clarity. There’s much more in the full podcast, so listen to Today, Explained wherever you get podcasts, including Apple Podcasts, Pandora, and Spotify.
James, you’ve had the distinct privilege of doing something most of us still haven’t done — you got to meet a bunch of robots. How many robots did you meet?
I lost count after the first few, I’ll be honest. I met a few from two of the leading companies in the US. One is called Apptronik and another is called Agility Robotics. They make two very different styles of robot. They’re both humanoids in that they resemble a human — arms, legs, etc. — but Agility is very much focused on the warehouse and their robots look a little bit more inhuman. They have those backward-facing knees. Apptronik makes a more general purpose robot that looks much more like a human in terms of normal body proportion, it stands upright, and you look it eye to eye — or eye to unblinking robot eye, whatever that might be.
I got to meet them, shake hands. I played ick-ack-ock, as rock paper scissors is sometimes called in the UK. And I also — this was my heart’s content, I so wanted to do this — I wanted to kick a robot. I have that burning urge inside me that I want to get my own back before they obviously take over the world.
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So the robots were nice to you, but you weren’t that nice to them.
Oh, I was horrible. I was terrible. They’re going to be coming for me in the future. I have no doubt about that at all.
They didn’t actually let me kick a robot, I’m very sad to say. They said it might be a bit of a safety hazard, so I got to poke one very hard with a big stick instead. And that was the next best thing.
No, it didn’t. This was the creepy thing about it. They gave me this very high-tech stick, which was I think a broom handle with a bit of safety foam taped on the end of it. And they said, “Give it a shove, give it a punt. See how hard you can push it.” And I was very nervous about this because they told me that this was one of the prototype humanoids. It was worth hundreds of thousands of dollars. And if I knock it down and it breaks, that’s great copy, but it’s also the end of my access to this company. They’re not going to be pleased.
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I gave it a shove and it wobbled, and they were like, “No, you can do it harder than that.” I gave it as hard as I could. It staggered backwards and threw its arms up in the air as it regained its equilibrium. It was just such an uncanny moment to see a robot mimic so perfectly, to my eyes, the movements of a human. I remember doing this and having it stagger backwards and then trot back up to me, look me right in the face, and I was like, “Oh gosh, these things are real.”
What are humanoid robots meant to do, James?
If you believe the pitch decks and the hype men, they’re meant to do anything that an able-bodied human can do. They’re meant to slot right into the workplace, sort packages, bolt on car doors, anything and everything. This is the pitch. This is why they are built like humans. They want them to do anything that a human laborer can do. And that’s a big ask.
Who’s asking the robots to do it all right now?
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A lot of companies in the US and in China, mainly. These are the two leaders in the robotics space. It used to be mainly startups, but now we’re seeing more of the big tech companies move into this space as well.
Meta recently bought a robotic startup. Google has been doing stuff with robots for ages. It’s been testing its AI out on them. And Tesla — it’s Elon Musk’s obsession, alongside colonizing Mars. He thinks that Optimus, which is the name of Tesla’s robot, is going to be the most productive, the most profitable product ever invented. I think this is typical Muskian hyperbole. But his interest is something that has moved the market hugely. And when he got involved, a lot of companies followed suit.
Why is it that we’re seeing more of this stuff? Is it just because there are more robots now?
The big reason for why we’re having this moment for humanoids at the moment is AI. The ChatGPT boom and deep learning have enabled large language models or chatbots. A lot of people have thought that this is a transferable technology that we can plug into humanoid machines and other machines and it can learn in the same way that chatbots have been able to learn and to reproduce human speech.
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The big thing that they’re depending on is that robots in the past had to be programmed manually. You had to say, “Move your arm here, down this many degrees, across like this, and apply this much pressure.” What you have with the new form of AI is that it learns these lessons by itself. You plug in a lot of data, you give it an output that you want, and it learns how to connect those pieces together.
These companies hope that if we get enough data, we will “solve the problem of physical robotics” and we will have these machines that are multidexterous and capable of all these different tasks.
The big criticism of that is that robots are not in the same world as chatbots. Chatbots are dealing with text. You talk to a chatbot even today and it will still make mistakes every now and again. When those mistakes are transferred to the physical world, they suddenly become a lot more potentially dangerous.
A big thing that a lot of companies are doing at the moment is they’re saying, “We’re going to put these robots in the home. They are going to be the perfect robot butler and they will take care of your dishes and your laundry and all the rest of it.”
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If a chatbot gets something wrong when you’re asking it to do some research, then it’s not the biggest deal in the world. You may spot the error and correct it. If a robot gets something wrong when it is cleaning away your plates and dishes, if it breaks one in every 10 cups, are you going to be happy with that quality? No, I don’t think so.
Is the way China’s developing these machines different from the way we are?
I would say that the main difference is that China’s doing it faster and better. I think there is more of a focus in the US on home products as a marketing tool to the rich and saying, “Look, we can take care of all these chores for you.”
In China, you have what is one of the fastest aging populations in the world. People over 60 are predicted to be 30 percent of the population by 2040. So you have a loss of manufacturing labor and you have an increased burden on social care. I think for Chinese state planners, humanoid robotics could very much plug into both of those gaps at the same time.
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There is a slightly different focus, but it is one that is organic in terms of the advantages of the Chinese economy. The big thing that the Chinese economy has that the US doesn’t is scale. It has a massive ability to manufacture these units. It can make thousands at a time. This is why China is pulling ahead.
You spent a lot of time in your piece trying to suss out the hype versus the reality. Where do you land? Is this going to be our reality within a few years or is this more like flying cars?
I think it’s nearer to flying cars than it is to the chatbot side of things. We’ve seen really rapid advances. There has been a legitimate leap forward in terms of capabilities. However, that does not mean that we are matching the hype that is being pushed out by people like Elon Musk and other leading companies who are saying, “We’re going to have one of these robots in your house next year and it’s going to be doing all the chores you need and it’ll never make a mistake and it certainly won’t fall over and kill your cat.”
I think those promises are just not true. I can see humanoid robots becoming a more common presence within both the work and the home over the next 10-plus years. But in the next five years, in the next three years, I really doubt it.
Client’s handy automations get grayed out unless you know the keyboard shortcut
If you’re using Quick Steps in Microsoft Outlook and
wondering why they’re grayed out, a bug introduced in version 2512 is the culprit.
Classic Outlook is approaching the
twilight years of
its prodigiously long life, but users can still fall victim to productivity-killing bugs – in this case, a problem with Quick Steps.
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Quick Steps automates common or repetitive tasks in Outlook. Always have
to move a bunch of messages to a specific folder? Quick Steps is your friend.
Pin an email and mark it as unread? Again, the actions can be lined up in Quick
Steps and executed with a single click or a keyboard shortcut.
Until Microsoft breaks it.
In a support article,
Microsoft has confirmed that in some situations, Quick Steps in classic Outlook
can appear grayed out. The workaround (if rolling back or switching clients isn’t an option) is to use a keyboard shortcut. “The shortcut will work even if the Quick Step is grayed out in the
user interface,” Microsoft wrote.
The problem is that if a Quick Step
contains actions that “can’t be fulfilled,” it’s grayed out. Microsoft’s own the example states: “A Quick Step that moves a message to a folder and
clears categories will be grayed out in messages where there are no categories
applied.”
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“This is known
to happen with Quick Steps with Flags and Categories actions such as ‘Clear
flags on message’ or ‘Clear categories’.”
Microsoft has been clear that Classic Outlook’s days are numbered. Outlook 2024 is due to drop out of
mainstream support in 2029. However, there remains much that Classic Outlook does which New Outlook
doesn’t, such as COM support.
And, when Microsoft hasn’t broken them, Quick Steps. ®
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