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Mouse: P.I. For Hire Review: A Competent Shooter Oozing With Cartoon Charm

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Like any foolishly hopeful gamer, I sat in the darkness of my home, booting up a game I prayed would shine bright enough to live up to its promise. A black-and-white shooter set in a city full of mice? A classic cartoon animation style? A gumshoe noir plot? The idiosyncrasies stacked like Jenga blocks, and one faulty element could send the whole tower tumbling. But isn’t that always the way in Gamer Town, where promising pitches are a dime a dozen, and few successfully pull off their daring dreams.

Mouse: P.I. For Hire, the long-awaited indie first-person shooter spawned from a post on X, is finally coming out on Thursday after years of trailers and teasers, and at a modest $30 price to boot. Though its creators from Polish studio Fumi Games insist that the game’s look is more broadly inspired by the 1930s “rubber hose” style of animation popularized by Betty Boop and Fleischer cartoons, it’s not hard to see visual similarities with Steamboat Willie, the black-and-white character that preceded Mickey Mouse. A lot of Mouse: P.I. For Hire’s appeal lies in the vintage cartoony style contrasting with violent gunfire — and after playing half a dozen hours of the game, that does make up a lot of its charm.

But it’s a pleasure to discover all the visual style overlays a fairly involved narrative riddled with classic noir elements. Players control Jack Pepper, a war hero turned hard-boiled detective whose pursuit of a missing persons case leads him from the bright lights of Mouseburg’s fine society to its seedy back alleys and dangerous criminal underbelly, uncovering a vast conspiracy in the process. 

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Mouse: P.I. For Hire is packed to the gills with noir staples like a gumshoe protagonist, a femme fatale love interest, political corruption, social inequality, dirty cops and a bulletin board where our detective fills in the case clue by clue. Despite the cartoon animation and rubber hose violence, the noir is played straight; it’s clear that this is a love letter to the genre of detective fiction made famous by American fiction writers. 

In conversation with Fumi Games lead producer Maciej Krzemień last June at Summer Game Fest, the team working on the game took inspiration from stories by famed noir writer Raymond Chandler, and the narrative leads did plenty of historical research to get the period right. 

“Obviously, we are not Americans ourselves. We wanted to get a good grasp on this entire style of detective noir stories, but with some light-hearted elements to it,” Krzemień told me.

A good chunk of the success of Pepper’s character belongs to his voice actor, Troy Baker, who delivers one-liners and exposition in gravelly tones that fit a hard-boiled detective narrating the case throughout the game. The rest of the voice cast is suitably pleasant — Florian Clare as journalist Wanda Fuller, Frank Todaro as politician and Pepper’s war buddy Cornelius Stilton, among others — giving a range of period-appropriate performances ranging from Mid-Atlantic faux-sophistication to a streetwise accent hailing from whatever New Jersey analogue they have near Mouseburg. 

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The dialogue is fittingly noir, and the writing in the game is a mix of 1930s-era dark humor and groan-worthy puns (which is a good thing, I swear). Mice end the day with a long pull of stinky cheese to take the edge off, bootleggers are “cheeseleggers,” a gun modeled after the German Mauser pistol is named the Micer, and so on. 

Though the game’s soundtrack is an appropriate mix of big band and jazzy tunes, Mouse: P.I. For Hire’s commitment to evoking the 1930s extends further. An optional filters layer in film grain and gauzy blur to the visuals, as well as degrading the audio quality of the music to sound like it’s coming out of vinyl or wax cylinders. Looking and sounding more old-timey is a fun addition to the immersion.

But Mouse: P.I. For Hire is a shooting game first and foremost, and while its combat has more pros than cons, there are enough challenges in adapting its luscious animation style to 3D shooting to make it feel like a mixed bag.

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A screenshot of a cartoon first-person shooter with a bat-wielding enemy running toward the player.

Screenshot by David Lumb/CNET

Mouse: P.I. For Hire is more of a joyfully immersive jaunt than a masterpiece shooter

Mouse: P.I. For Hire feels a lot like a modern version of the initial wave of first-person shooters, like Doom and Duke Nukem: Enemies enter a room the player is in, shoot from a distance or close in for melee. Like some so-called “Boomer shooters” released in recent years that evoke old-school shooter vibes with updated controls, enemies don’t have a lot of dynamic movement, leading players to trade gunfire and swap to the right weapon for the moment.

Players get an expanding arsenal of BioShock-like weapons, leaning on a pistol, shotgun and Thompson submachine gun for the grunt work alongside a delightfully novel Devarnisher gun that shoots globs of turpentine (the chemical that old school animators used to wipe away ink) to melt foes. There’s more in later parts of the game, and upgrades to boot, that make guns more useful throughout the game. 

A screenshot of a cartoon first-person shooter where a gun, whose ammo has a skull and crossbones, melts an enemy down to a skeleton.

The Devarnisher melts enemies with turpentine.

Screenshot by David Lumb/CNET

Mouse: P.I. For Hire isn’t trying to be a cutting-edge shooter, so it’s mostly fine to get into firefights with static foes. The trouble lies in combining the game’s visual style with shooting action: Enemies look like they’ve walked straight out of a cartoon, but their gorgeously animated 2D bodies can be tough to hit in 3D space. Often, as I strafe around, I’ll struggle to hit smaller foes, and their hitbox can get a little confusing, leading me to miss some shots I thought I should hit. 

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This isn’t too big a deal on the easy and standard difficulties, which are pretty forgiving, but when I cranked it up to hard mode (which you can do on the fly), the punishing damage made my unsure aim more of an issue. I stumbled here or there trying to keep my bullets landing on enemies — especially distant ones. 

While a little perplexing, it’s ultimately a minor drawback to a well-crafted experience. Mouse: P.I. For Hire is a period piece joyride, and so long as I treat the rooms full of enemies and bosses as flavor in a story, I’m far from disappointed. Not every shooter needs to be the next Portal or Titanfall 2, reinventing the genre, especially games priced at $30 that will likely last players over a dozen hours before they hit credits. 

A screenshot of a game in which a cartoon lady mouse is bemoaning her dead friend.

Screenshot by David Lumb/CNET

What the game gets right is its dual commitments to its animation style and its intricate world. I’ll never get tired of watching the rubber hose-style animations of reloading guns or popping enemy heads with a close-range shotgun blast in a comically visceral burst of violence. It’s a delightful counterpart to Mouseburg, a gritty but believable city with all the characters and locales, power struggles and plot twists you’d find in any other noir. 

Early in the game, I tracked down a lead at an opera house where I foiled an assassination attempt on a politician — though it was made with an on-stage cannon that started burning the place down, and I had to fight a burly Brunhilda-clad singer miniboss to get out. The blend of gumshoe staples with cartoon logic makes Mouse: P.I. For Hire truly unique, and its Steamboat Willie look obscures that the game is deeper than it initially appears in its dedication to telling a detective story, with all of that genre’s murky twists and turns. 

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“Without spoiling anything, there is a bigger conspiracy behind it all, and it’s all pretty serious in terms of social topics, social themes of the game, and it actually reflects the political climate of the world back in the 1930s — and not only in America,” Krzemień told me last June.

So yes, it is a game where non-Mickey Mouse gets a gun, but all in the service of uncovering a mystery, fighting a rising fascist threat and hopefully getting enough cheddar to pay his debts.

Mouse: P.I. For Hire comes out April 16 for PC, Xbox One X/S, PS5 and Nintendo Switch 2. 

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Best GoPro Camera (2026): Compact, Budget, Accessories

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The Top 5 GoPro Hero Cameras Compared

GoPros to Avoid

GoPro doesn’t sell anything older than the Hero 12, but there are plenty of Hero 11s and even Hero 10s out there for sale on the internet. We suggest avoiding them. They may work fine, but modern accessories designed for later models won’t work, and these cameras have likely been through the wringer. (They are action cameras, after all.)

GoPro

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Hero 11 Black

GoPro no longer sells the Hero 11, but it’s still commonly available on Amazon and other retailers. Unfortunately, it’s usually the same price as the Hero 12 (around $300) and therefore not worth buying.

The Best GoPro Accessories

Best GoPro Camera  Compact Budget Accessories

Photograph: Scott Gilbertson

Should you buy a bundle? Generally, I say no. Get the camera, figure it out, and see how you end up using it. When you find yourself trying to solve a problem, start looking for an accessory. Here are some of my favorite things that I’ve tested and used, but if you have favorites you think I should try, drop a comment below.

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A Good MicroSD card for $50: According to GoPro’s recommendations, you want a microSD card with a V30 or UHS-3 rating. That said, GoPros can be finicky about SD cards. I’ve had good luck with, and recommend, the Samsung linked here. Another card I’ve used extensively is the Sandisk Extreme Pro.

GoPro Media Mod for $100: By far my most-used accessory, the media mod does add some bulk, but in most cases this is more than made up for by the fact that you can plug in a real microphone (I use mine with a Rode Wireless). Sound quality is radically improved with this one. This may be less necessary if you get the Hero 12 or later, since those models do have support for Bluetooth mics.

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GoPro Handlebar Mount for $40: I’ve been doing a lot more riding lately, and this mount pretty much lives on my bike these days. It’s been rock solid in my testing, and beats any of the third-party mounts I’ve tested.

GoPro Tripod Mount Adapters for $30: Unless you have the Hero 12 or 13, which have a tripod mount built-in, you’ll need a few of these to mount your GoPro to a tripod like the GorillaPod.

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GoPro Floaty for $35: If you’re getting anywhere near the water, grab one of these. Trust me, you will drop your GoPro, and when you do, you will glad you have this (unless the water is clear and you’re a good free diver). GoPro also makes a Floating Hand Grip ($23), which not only floats but has a leash for diving or surfing.

GoPro Selfie Stick for $80: This 48-inch extension pole collapses up surprisingly small and isn’t very heavy. It’s the best selfie stick I’ve used. I rarely use it for selfies, but it makes a great monopod on soft ground, like a sandy beach.

DaVinci Resolve Studio for $300: This is my video editing software of choice. There is a free version, but I got tired of converting media to fit the restrictions of the free version. Best money I ever spent when it comes to making better videos.

Do More With Your GoPro

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GoPro Hero 13 Black in color White with the Anamorphic Lens attachedPhotograph: Scott Gilbertson

So you bought a GoPro, now what? Well aside from reading the manual and learning how to control it, the best thing to do is get out there and experiment. Here are a few suggestions and things I use my GoPro for regularly.

GoPro Labs: GoPro Labs is an alternative firmware for your GoPro Hero camera that enables all sort of features and experiments that allow you to do things you can’t do with the stock firmware. There is some risk of instability and bugs, but I’ve been using the Labs firmware for five years now and never had an issue. It’s like adding 10 new features to your GoPro for free. I’ll reference several of my favorites in the sections below, but you can see the full list of things you can do with GoPro Labs on the GoPro Labs website.

TimeLapse Videos: After mounting the GoPro on my bike, this is my most used feature. GoPro’s time lapse is incredibly easy to use (compared to most mirrorless cameras anyway) and with the Labs firmware you can do really long timelapse shots, over 24 hours if you have a battery pack to help power it.

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Raise the Bitrate: By default the Hero 13 Black does not record at the highest bitrate. This is likely the reason your video looks mushy and not as clear and sharp as it should. Change that by going to the ProTune settings and pick “high” for the bitrate. If you want to go crazy you can use Labs to raise your bitrate all the way the 200 (the “high” setting in the stock firmware is 100). The caveat is that depending on your SD card, you may not be able to record that high. But every bit helps. The trade off is that cranking up the bitrate does chew through battery and can also lead to overheating, so if you’re shooting in very warm conditions, you might want to dial this down. Some footage is better than no footage because you overheated and the camera shut off.

Learn Manual Exposure: The Hero 13 Black gives you full control over exposure, so take advantage of it. Play with the exposure compensation especially (called EV Comp in the settings). Try dialing it down to -1 for midday shots. Also play with max ISO. The lower you can keep this, the better your footage will look, though because the GoPro kinda sucks in low light, there are some limits here.

Improve Sound with the Media Mod: It bears repeating, but the Media Mod is the best way to get good sound out of the GoPro without investing in Bluetooth mics (which is impractical in many mounting scenarios anyway). The only time the media mod leaves my GoPro is when I’m in the water (sadly, the Hero with the media mod installed is not at all waterproof).

Is Now a Good Time to Buy?

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Earlier this week, GoPro announced its new Mission 1 cameras, which offer cinema-ready features in an action camera form. The Mission 1 cameras have a new image processor, the GP3. The last time GoPro updated its processor was in 2021 with the release of the Hero 10 with used the GP2.

The GP3 is a 5-nanometer system on a chip (SoC), which matches what we saw in Insta360 and DJI’s action cameras released late last year. More interesting is the claim that the GP3 will have “more than 2X the pixel processing power,” which would be what you want to handle 8K (or higher) footage. The Hero 13 Black is limited to 5.3K video.

The Mission 1 cameras will have better low light performance, which GoPro has sucked at in the past, while retaining the small camera form factor. However, it’s worth noting here that GoPro has yet to mention the price and the Mission 1 and Mission 1 Pro aren’t available for preorder until May 21. The Mission 1 Pro ILS, along with some of the bundles, will not arrive until later this year (GoPro says Q3).

If you want a GoPro for the start of the summer, the Hero 13 Black is still fine. Otherwise, I will update this guide once I’ve tested one, or all, of the Mission cameras.

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GoPro’s New MISSION 1 Line of Cinema Cameras Boast 8K Recording and Swappable Lens System

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GoPro Mission 1 Cinema Camera
GoPro unveiled its MISSION 1 series today, a trio of compact cinema cameras designed to tackle both extreme action and demanding film work in a single robust chassis. The lineup includes the regular MISSION 1, MISSION 1 PRO, and MISSION 1 PRO ILS, all of which share the same cutting-edge 50-megapixel one-inch sensor, as well as a new GP3 CPU that pushes resolution, performance, and battery life further than anything GoPro has done before.



Each of the three models uses the same core components to give excellent low-light performance and up to 14 stops of dynamic range right out of the box. Individual pixels measure 1.6 micrometers at maximum resolution and combine to generate effective pixels of 3.2 micrometers while shooting 4K film, capturing substantially more light than rival action cameras’ small sensors. The GP3 chip handles the heavy lifting with power efficiency, preventing the cameras from overheating even while filming long, high-resolution clips, and allowing them to function for hours on a single battery charge.

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The video options are quite impressive, especially since the MISSION 1 PRO and MISSION 1 PRO ILS can record 8K at 60 frames per second in the regular 16:9 aspect, 4K at 240 frames per second, and 1080p at 960 frames per second for silky-smooth slow-motion views. Both models feature open-gate 4:3 recording at 8K30 and 4K120 resolutions, providing filmmakers greater options when cropping later. The MISSION 1 base model steps things back a bit to 8K at 30 frames per second, 4K at 120 frames per second, and 1080p at 240 frames per second, but retains the 4K120 open-gate option. Every model can shoot 50-megapixel RAW photographs at up to 60 frames per second in bursts, and all can capture 10-bit color in either a GP-Log2 profile for grading or HLG HDR for extremely bright highlights.

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Battery life has just become a whole lot better, with the upgraded Enduro 2 cell easily lasting over 5 hours at 1080p30 and more than three hours at 4k30 on any of the models – and charging faster than previous generations. Even at the highest settings, such as 8K60 on the PRO models, the cameras will gladly run for more than an hour as long as there is enough airflow due to the better thermal design. Storage remains simple with a microSD card, and the bodies are still waterproof down to a generous 20 meters without the need for an additional case.


The physical changes make daily use easier, since each camera now has a larger OLED screen on the rear and a front display for quick checks. The buttons are higher up, making them easier to press with gloves on, and the overall construction feels sturdy enough to survive rigorous use. Stabilization is implemented via the popular HyperSmooth method, which has been tuned to work well with larger sensor data sets. Audio has also advanced significantly, with four microphones on board capable of recording crisp 32-bit float sound, wind suppression, and compatibility for wireless mics or USB-C connected choices.

GoPro Mission 1 Cinema Camera
The Mission 1 Pro ILS includes a Micro Four Thirds lens mount, allowing you to use any prime lens while still benefiting from the camera’s full-fat HyperSmooth stabilisation. This gives up a world of possibilities for telephoto shooting, macro work, and custom glass, all without sacrificing the compact size or sturdy build quality that we’ve come to expect from GoPro. Meanwhile, the other two models include a fixed wide-angle lens with a 159-degree field of view and a retractable hood to reduce glare.

GoPro Mission 1 Cinema Camera
GoPro Mission 1 Cinema Camera
GoPro Mission 1 Cinema Camera
Mounting-wise, GoPro sticks with what we know and love, with built-in fingers and a magnetic latch that fits perfectly into their usual range of grips, cages, and housings. If you want to get a little more fancy, there’s a new point-and-shoot grip that includes cold-shoe mounts and a standard thread for easy setup. If you need even more flexibility, the extra media mods provide more input options.

GoPro Mission 1 Cinema Camera
GoPro plans to launch pre-orders for the Mission 1 and Mission 1 Pro on May 21, with the first units entering stores on May 28. The Mission 1 Pro ILS will be released later in the third quarter, but don’t worry, we’ll know precisely how much it will cost once the specifics are finalized. For the time being, the company is pitching the entire line as a more inexpensive option to get your hands on some significant tiny cinema equipment.
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Anthropic’s Claude Managed Agents gives enterprises a new one-stop shop but raises vendor ‘lock-in’ risk

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Anthropic announced a new platform last week, Claude Managed Agents, aiming to cut out the more complex parts of AI agent deployment for enterprises and competes with existing orchestration frameworks.

Claude Managed Agents is also an architectural shift: enterprises, already burdened with orchestrating an increasing number of agents, can now choose to embed the orchestration logic in the AI model layer.

While this comes with some potential advantages, such as speed (Anthropic proposes its customers can deploy agents in days instead of weeks or months), it also, of course, then also turns more control over the enterprise’s AI agent deployments and operations to the model provider — in this case, Anthropic — potentially resulting in greater “lock in” for the enterprise customer, leaving them more subject to Anthropic’s terms, conditions, and any subsequent platform changes.

But maybe that is worth it for your enterprise, as Anthropic further claims that its platform “handles the complexity” by letting users define agent tasks, tools and guardrails with a built-in orchestration harness, all without the need for sandboxing code execution, checkpointing, credential management, scoped permissions and end-to-end tracing. 

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The framework manages state, execution graphs and routing and brings managed agents to a vendor-controlled runtime loop.

Even before the release of Claude Managed Agents, new directional VentureBeat research showed that Anthropic was gaining traction at the orchestration level as enterprises adopted its native tooling. Claude Managed Agents represents a new attempt by the firm to widen its footprint as the orchestration method of choice for organizations.

Anthropic is surging in orchestration interest

Orchestration has emerged as an important segment for enterprises to address as they scale AI systems and deploy agentic workflows. 

VentureBeat directional research of several dozen firms for the first quarter of 2026 found that enterprises mostly chose existing frameworks, such as Microsoft’s Copilot Studio/Azure AI Studio, with 38.6% of respondents in February reporting using Microsoft’s platform. VentureBeat surveyed 56 organizations with more than 100 employees in January and 70 in February.

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OpenAI closely followed at 25.7%. Both showed strong growth between the first two months of the year.

VB Plulse orches

Anthropic, driven by increased interest in its offerings, such as Claude Code, over the past year, is putting up a fight. 

Adoption of the Anthropic tool-use and workflows API increased from 0% to 5.7% between January and February. This tracks closely with the growing adoption of Anthropic’s foundation models, showing that enterprises using Claude turn to the company’s native orchestration tooling instead of adding a third-party framework. 

While VentureBeat surveyed before the launch of Claude Managed Agents, we can extrapolate that the new tool will build on that growth, especially if it promises a more straightforward way to deploy agents.

Collapsing the external orchestration layer

Enterprises may find that a streamlined, internal harness for agents compelling, but it does mean giving up certain controls.

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Session data is stored in a database managed by Anthropic, increasing the risk that enterprises become locked into a system run by a single company. This may be less desirable for some firms and compete with their desires to move away from the locked-in software-as-a-service (SaaS) applications in the current stacks, which many hope that AI will facilitate.

The specter of vendor lock-in means agent execution becomes more model-driven rather than direct by the organization, happens in an environment enterprises don’t fully control, and behavior becomes harder to guarantee.

It also opens the possibility of giving agents conflicting instructions, especially if the only way for users to exert any control over agents is to prompt them with more context.

Agents could have two control planes: one defined by the enterprises’ orchestration system through instructions and the other as an embedded skill from the Claude runtime.

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This could pose an issue for highly sensitive and regulated workflows, such as financial analysis or customer-facing tasks. 

Pricing, control and competitive set

Balancing control with ease is one thing; enterprises also consider the cost structure of Claude Managed Agents.

Claude Managed Agents introduces a hybrid pricing model that blends token-based billing with a usage-based runtime fee.

This makes Managed Agets more dynamic, though less predictable, when determining cost structures. Enterprises will be charged a standard rate of $0.08 per hour when agents are actively running.

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For example, at $0.70 per hour, a one-hour session could cost up to $37 to process 10,000 support tickets, depending on how long each agent runs and how many steps it takes to complete a task.

Microsoft, currently the leader according to VentureBeat’s directional survey, offers several orchestration offerings. Copilot Studio uses a capacity-based billing structure, so enterprises pay for blocks of interactions between users and agents rather than the number of steps an agent takes.

Microsoft’s approach tends to be more predictable than Anthropic’s pricing plan: Copilot Studio starts at $200 per month for 25,000 messages.

Compared to similar competitors like OpenAI’s Agents SDK, the picture becomes murky. Agents SDK is technically free to use as an open-source project. However, OpenAI bills for the underlying API usage. Agents built and orchestration with Agents SDK using GPT-5.4, for example, will cost $2.50 per 1 million input tokens and $15 per 1 million output tokens.

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The enterprise decision

Claude Managed Agents does give enterprises who find the actual deployment of production agents too complicated a reprieve. It reduces their engineering overhead while adding speed and simplicity in a fast-changing enterprise environment. 

But that comes with a choice: lose control, observability and portability and risk further vendor lock-in.

Anthropic just made a case for why its ecosystem is becoming not just the foundation model of choice for enterprises, but also the orchestration infrastructure. It becomes more imperative for enterprises to balance ease with lesser control. 

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Europe wants tech sovereignty but is this realistic?

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Digital sovereignty is on everyone’s lips amid heightened geopolitical tensions and national security concerns. For Europe, this includes regulatory and security tension with the United States, as well as reducing reliance on China and fear of cybersecurity attacks from Russia.

As such, European policymakers are doubling down on the importance of tech sovereignty, with Gartner predicting more than 75% of all enterprises outside of the US will have a digital sovereignty strategy by 2030.

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AliveCor’s Kardia 12L is now CE marked

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The Kardia 12L, which uses five electrodes and a single cable to replace bulky 10-lead ECG carts, has received CE Mark. It launches first in France, Germany, Italy, Spain, and the UK, with its AI system detecting 35 cardiac conditions including acute myocardial infarction.


AliveCor, the US medtech company specialising in AI-powered cardiac diagnostics, has received CE Mark for its Kardia 12L ECG system, enabling it to launch in Europe.

The device, described by the company as the world’s first AI-powered, portable 12-lead ECG with a unique single-cabledesign,will be available first to healthcare professionals in France, Germany, Italy, Spain, and the United Kingdom, with additional European countries to follow. CE Mark allows distribution across the entire European Economic Area.

The Kardia 12L replaces the conventional 10-electrode ECG cart with a five-electrode, single-cable system weighing just 0.13 kg. Its AI engine, KAI 12L, detects 35 cardiac determinations in the CE-marked version, including 14 arrhythmias and 21 morphologies, among them acute myocardial infarction and the most common types of cardiac ischaemia.

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The device is battery-operated and pocket-sized, designed for use in primary care, urgent care, pharmacies, rural clinics, and home visits by healthcare professionals, environments where traditional ECG carts are impractical due to size and setup complexity.

Its five-electrode setup also means patients do not need to fully disrobe during a reading. A peer-reviewed study published in Heart Rhythm O2 found a nearly 30% reduction in ECG acquisition time compared to standard 12-lead setups.

Since its FDA clearance and US commercial launch in June 2024, Kardia 12L has been adopted across the US and subsequently expanded to India, Australia, New Zealand, Vietnam, and Canada.

The system has been used on tens of thousands of patients globally and has identified more than 4,000 instances of myocardial infarction and ischaemia, a figure AliveCor cites to demonstrate clinical utility at scale.

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KAI 12L, the underlying AI, was trained and validated on more than 1.75 million ECGs from leading US medical centres. In January 2026, the FDA cleared an expanded version of KAI 12L detecting 39 cardiac determinations; the CE-marked version launches with 35, with the specific determination set varying by geography as regulatory approvals are obtained.

The European launch arrives as the EU Cardiovascular Health Plan reinforces the bloc’s commitment to early detection and improved access to care for cardiovascular disease, the leading cause of mortality across Europe.

Simona Esposito, AliveCor’s Senior Vice President of Sales for Global Markets, described the CE Mark as “a defining moment” in the company’s global strategy, noting that the device was specifically designed for settings where traditional ECG carts are impractical.

AliveCor is a privately held company headquartered in Mountain View, California; it has recorded more than 350 million ECGs through its Kardia devicerange.

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Today’s NYT Strands Hints, Answer and Help for April 15 #773

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Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle is a fun one. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story

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If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Gift of the month.

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If that doesn’t help you, here’s a clue: September is sapphire.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • POST, POET, POETS, TONED, NAPE, STONE, STONED, TONE

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • OPAL, TOPAZ, TURQUOISE, DIAMOND, GARNET, PERIDOT

Today’s Strands spangram

completed NYT Strands puzzle for April 15, 2026

The completed NYT Strands puzzle for April 15, 2026.

NYT/Screenshot by CNET

Today’s Strands spangram is BIRTHSTONE. To find it, start with the B that’s four letters down on the far-left row, and wind over and down.

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Toughest Strands puzzles

Here are some of the Strands topics I’ve found to be the toughest.

#1: Dated slang. Maybe you didn’t even use this lingo when it was cool. Toughest word: PHAT.

#2: Thar she blows! I guess marine biologists might ace this one. Toughest word: BALEEN or RIGHT. 

#3: Off the hook. Again, it helps to know a lot about sea creatures. Sorry, Charlie. Toughest word: BIGEYE or SKIPJACK.

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Elliot Coll’s PlayStation Upgrade Brings Classic Gaming Straight into the Present

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Retro Future Original PlayStation Upgrade
Elliot Coll found a very beat-up Playstation on eBay, one that appeared to be on its final legs, filthy and damaged, with a slew of previous owners’ patch jobs tossed in. Despite this, the SCPH-5502, which is widely regarded as one of the best upgrade pathways, appeared to be a good location to begin constructing what he refers to as “the ultimate” version of this console.



First up was the outer casing, which had been neglected for years and had a thick layer of filth covering every inch. He took out the dish soap and a brush and washed the plastic until it was shiny again. Then he shipped the case (which cost some money) to a man named Rob at RAW TALENT ART, who specializes in taking things and making them seem better. Rob applied a fresh layer of deep blue paint on the case, a hue inspired by Sony’s early development kits used before the console even left the factory. The end effect is a clean and practical design that isn’t overly showy.

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The console was now a hot mess, as the previous owners had messed with it, particularly with region switching and burnt game support. If you looked closely at the motherboard, you could see cuts where they had started tampering with cables, and one of the crystal oscillators was actually misaligned, resulting in black and white screens on a PAL television. Coll went in with a scalpel (not literally) and meticulously removed all of the excess wires. He then scrubbed the copper paths and reattached the breaks until the board looked as if it had just left Sony’s factory. After locating and removing one stray repair wire, he performed a test show to validate adequate color output.

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Retro Future Original PlayStation Upgrade
The next task was to upgrade the storage by soldering in a PicoStation ZeroWire board based on a Raspberry Pi Pico chip. All of this made use of existing motherboard holes and a single short jumper wire for good measure. Once the board was installed, games now load directly from an SD card rather than the old disc drive, and things continue to play well across the library, with loading times feeling rather speedy.

Retro Future Original PlayStation Upgrade
The addition of an HDMI mod board, which required careful dismantling of the shielding and removal of the original serial port connector, resulted in the biggest improvement in video output (albeit much of that work was done inside the cardboard packaging of the AliExpress order). He connected the two using a couple of cords, one for video and one for audio. The result is crisp 1080p on current TVs, which is significantly sharper than the old composite or 720p converter he had previously tried. The jagged edges have even smoothed out little, but the games still appear right at home.

Retro Future Original PlayStation Upgrade
Coll’s bold move to replace the original port board with a Re-Live BT board from TecnoBit Videojuegos resulted in full wireless controller capability. He assumed he could use the old ribbon connector and a small diode, then solder the new board in place. Put in a tiny speaker to obtain that familiar starter chime, but this time with a fresh new sound that isn’t too bad. With a simple tap of the touch-sensitive surface or a paired Bluetooth controller, the console is online. Yes, memory cards function very well with the wireless setup, and all of the popular pads, such as the DualSense from the PS5, connect without the need for any adapters.

Retro Future Original PlayStation Upgrade
Coll eliminated the old AC transformer board completely, making power delivery much easier. A small little USB-C board from Robot Retro has taken its place. All you need to keep the console operating is a regular phone charger. The entire system receives electricity neatly via a single contemporary wire. Games on the SD card boot up quickly, look well on HDMI, and respond quickly to wireless input. Let’s not forget that the blue shell gives the console a completely new identity, but the hardware inside accomplishes all the original could and more.
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Windows 11 cumulative updates KB5083769 & KB5082052 released

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Windows 11

Microsoft has released Windows 11 KB5083769 and KB5082052 cumulative updates for versions 25H2/24H2 and 23H2 to fix security vulnerabilities, bugs, and add new features.

Today’s updates are mandatory as they contain the April 2026 Patch Tuesday security patches for vulnerabilities discovered in previous months.

Patch Tuesday
April 2026 Update downloading automatically

You can install today’s update by going to Start Settings > Windows Update and clicking on ‘Check for Updates.’

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You can also manually download and install the update from the Microsoft Update Catalog.

This is the fourth ‘Patch Tuesday’ release in 2026, and it’s based on 24H2, which means 25H2 gets the same update. There are no exclusive or special changes. You’ll get the same fixes across the two versions of Windows 11.

What’s new in the April 2026 Patch Tuesday update

After installing today’s security updates, Windows 11 25H2 (KB5083769) will have its build number changed to 26200.8246 25H2 and 26100.8246 (24H2), and 23H2 (KB5082052) will be changed to 22631.6936.

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After the update, Smart App Control can now be modified without installing a fresh copy of Windows 11.

In addition, Microsoft has patched issues with sfc /scannow where it fails to correctly report the error message.

Here’s the full list of fixes and improvements:

  • [Narrator] New! Narrator provides rich image descriptions on Copilot+ PCs and now works with Copilot on all Windows 11 devices. Press Narrator key + Ctrl D to describe the focused image or Narrator key + Ctrl + S to describe the full screen. Copilot opens with the image ready, allowing you to enter a prompt for a customized description. The image is shared only after you choose to describe it. On Copilot+ PCs, Narrator gives instant, on‑device descriptions, and you can select Ask Copilot for more detail.

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  • [Smart App Control] New! You can turn Smart App Control (SAC) on or off without needing a clean install. To make changes, go to Settings Windows Security > App & Browser Control > Smart App Control settings. When turned on, SAC helps block untrusted or potentially harmful apps. To learn more, see App & Browser Control in the Windows Security App. This feature was previously disclosed in January 2026 (KB5074105) and is now beginning to roll out.

  • [Account Settings]


    • New! Microsoft 365 Family subscribers can upgrade to a different Microsoft 365 plan from Settings > Accounts. To remove the upgrade option, turn off Suggested content in Settings.

    • New! This update improves the design of the dialog boxes in Settings > Accounts > Other users to match the modern Windows look and support dark mode. The visibility of the dialog box option depends on whether the device has a domain joined work or school account.

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  • [Input] New!  The Pen settings page includes refinements to the pen tail button options. The new “Same as Copilot key” option enables the pen tail button to open the same app as the Copilot key.

  • [Settings]


    • New! The Settings About page (Settings > About) has been improved to provide a more structured and intuitive experience, offering clearer device specifications and easier navigation to related device components, including quick access to Storage settings.

    • New! 2 The device information card on the Settings Home page simplifies key device specifications and improves consistency across the end-to-end flow from the Home Card to the Settings > System > About page, making information easier to scan and understand.

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    • This update improves the reliability and performance of opening the Home in Settings.

    • This update improves the reliability of downloading required updates when you’re prompted in Settings > System > Advanced.

  • [File Explorer] This update improves the File Explorer experience.


    • You can more reliability unblock files downloaded from the internet in order to preview them in File Explorer.

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    • You can use Voice Typing (Windows logo key + H) when renaming a file in File Explorer.

    • You can now sort the permissions entries in the Advanced Security Settings window for a folder in File Explorer by Principal.

  • [Display] This update includes Display reliability improvements.


    • Monitors can now report refresh rates higher than 1000 Hz.

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    • When you use a native USB4 monitor connection, the USB controller can now enter its lowest power level while the PC is sleeping, which helps save battery life.

    • Auto rotation reliability has improved after resuming from sleep.

    • HDR reliability has improved for displays with non-compliant DisplayID 2.0 blocks.

    • Monitors with DisplayID now report a more accurate size when the WMI monitor APIs are used.

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  • [Printing] Updated downlevel baseline support for printer connections to be Windows 10, version 1607 and Windows Server 2016 (Build 14393).

  • [Safe mode] This update improves the reliability of loading taskbar components in safe mode.

  • [Voice Access] This update improves how numbers are detected and written when using Voice Access in English.

  • [Start menu] This update improves the reliability of applying the Start menu layout through Group Policy when desktopAppLink is present in the JSON.

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  • [Remote Desktop] The Set-RDSessionCollectionConfiguration PowerShell command now recognizes DisableSeamlessLanguageBar.

  • [Audio] This update improves how short MIDI messages are handled in cases where an application is initialized without providing long message buffers.

  • [System File Checker] This update removes an extraneous error message you might unexpectedly see when running sfc /scannow.

Microsoft is not aware of any new issues with this month’s Patch Tuesday, and it’s largely because it’s not a massive release as compared to previous patch releases.

At the same time, it’s possible that the update does not have known issues because Microsoft has committed to a stable and reliable Windows experience.

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Microsoft has confirmed it’s working on a big Windows 11 2026 quality update that restores the movable taskbar and will significantly improve the performance of modern interfaces, including the right-click menu.

Microsoft also has plans to limit Copilot integration in Windows 11, reduce ads, and make the out-of-the-box experience faster with skippable Windows Updates.

Automated pentesting proves the path exists. BAS proves whether your controls stop it. Most teams run one without the other.

This whitepaper maps six validation surfaces, shows where coverage ends, and provides practitioners with three diagnostic questions for any tool evaluation.

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Apple’s iPhone 18 Pro pricing could leave the competition gasping for breath

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Apple’s iPhone 18 Pro could end up being one of its most effective weapons next year. Though it’s not because it will be cheap, but because the competition may be getting even more expensive.

According to a Korean leaker, Apple is facing higher memory costs for the iPhone 18 series, especially on the Pro models, due to rising DRAM and NAND prices as suppliers prioritize AI server demand. Even Apple’s next chip is rumored to cost more than the generation before.

What is Apple doing?

The more interesting part of the leak is not that costs are rising. It is that Apple reportedly wants to absorb as much of that pressure as possible, rather than immediately passing it on to buyers. The company is apparently trying to keep the upcoming iPhone 18 Pro pricing in line with the current generation, even as Android phones across segments are getting more expensive. Known analyst Ming-Chi Kuo also believes that Apple is looking to avoid raising iPhone 18 prices “as much as possible” to preserve competitiveness.

If that holds true, Apple would not need to undercut rivals to make life difficult for them. It would just need to stay relatively stable while competing flagship brands keep pushing prices upward.

Why that could squeeze Android rivals

Android makers often have less room than Apple to absorb component inflation, and some reports have already framed rising memory costs as a broader industry problem. If Apple can use its scale and supply-chain leverage to keep the iPhone 18 Pro close to current pricing while rivals move higher, the value conversation changes fast, especially in the premium segment, where buyers already stretch their budgets.

Apple does not need the iPhone 18 Pro to be a bargain. It just needs it to look disciplined while everyone else starts to look expensive.

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Flattening The Exhaust Of A Laser Cutter To Save Space

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From laser cutters to 3D printers, having an exhaust duct at the back of a machine is a very common sight. However, these tend to be rather bulky, claiming many centimeters of precious space behind a machine even if you’d want to push it right up against a wall. This issue annoyed [TheNeedleStacker] over on YouTube so much that he had a poke at solving this problem with angled exhaust ducts, all hopefully without impairing its basic function.

Smoke machine and laser for some air ducting rave vibes. (Credit: TheNeedleStacker, YouTube)
Smoke machine and laser for some air ducting rave vibes.

Although there are some online offerings for angled exhaust port extenders, these do not quite fit the required 6″ diameter. Reducing the problem to just a matter of cross section area for simplicity’s sake, that means a 19″ wide duct at a depth of 1.5″. Making sure the transition from the tube to the flat duct doesn’t become an impediment is the tricky part, so the approach here was to mostly ignore it and just make a functional prototype to get an idea of how a direct approach worked.

Installing the contraption worked out fine, and subsequent testing showed that although it seems to slightly reduce the effective airflow compared to the flex tubing, it is absolutely rad to look at with the transparent cover and some laser light to illuminate all that’s happening inside.

While some optimization work on the duct transitions can undoubtedly eke out more performance, it’s certainly not bad for a quick project.

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