This wasn’t a matchup we hadever seen before, Auburn vs Nebraska on the diamond. In fact, going to any SEC team for a weekend series isn’t something we see very often at all. But the way the NCAA Tournament Committee has been rewarding teams that have a tough non-conference schedule, it will probably become a more common sight. And with how good of a game we saw tonight, it would be a welcome one.
For the first time this season, the game had a true Friday night feeling as the teams rolled out top flight starters to begin a series. Nebraska with Ty Horn and Auburn with Virginia Tech transfer Jake Marciano, and they were dueling early on. They combined to strike out 7 batters in the first two innings.
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Auburn was the first to strike in the 3rd inning. Mason McCraine singled through the right side of the infield, and stole second base. His brother, Brandon hit a choppy grounder to Husker third baseman Josh Overbeek who was unable to come up with it. A sac fly brought 1 run home. Then Horn slipped covering a bunt, potentially another out awarded to the Tigers. a 3-2 count walk, loaded the bases for Auburn, and back to back singles made it 4-0. In the middle of all that, Horn and Worthley also got crossed up on the pitch call, despite wearing the communication devices. Just a bad half inning all around.
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The Huskers would respond in the next half inning. Case Sanderson singled to lead off. Overbeek and Dylan Carey both stuck out on 3-2 pitches, including Sandy, that was 3 batters in a row that got to a full count. DH Cole Kitchens had no interest in working a full count, driving his first pitch off the War Eagle Wall (Auburn’s version of Fenway’s Green Monster) for an RBI double. Nebraska left fielder Will Jesske hammered a ball (on a full count!) to the nearly the same spot, trading places with Kitchens and cutting the lead to 4-2.
Jesske has had a lot of pop in his bat to start the season, the only issue is he has played at some of the biggest and strangest laid out outfield fences you can find. Had Nebraska played all their games in places like Haymarket Park, Jesske could very well be leading the nation in home runs. Could that be foreshadowing?!
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Auburn added a run back in the 4th, ending Horn’s day at 3.2 innings pitched, with 4 earned runs allowed, on 5 strikeouts and 2 walks. Things went sideways quick on him, for the first time in quite a few outings, as he was clutch down the stretch for Nebraska last year and had been off to a good start to 2026.
Marciano was able to make it only through 5 himself, as the Huskers were able to work him deep into counts often, and he chased the strikeouts, all 9 of them, but allowed zero walks. Nebraska would strike out 18 times in the 10 inning game, but despite the numerous deep counts, end up with zero walks. That shows you how ready you have to be in the batters box, but also how predictable the pitches can be when they get to a count with 3 balls.
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The bullpens led by Cooper Katskee for the Huskers and Jett Johnston for the Tigers took over, tossing up zeros until Nebraska broke through in the 8th. Mac Moyer reached on an error, Case Sanderson ripped a single into center field, and Overbeek loaded the bases by taking a ball to the elbow.
The exact man Coach Will Bolt and Husker fans everywhere would want up for the situation strode to the plate, in Dylan Carey. Despite being 0-3 on the night, Carey worked it to a 3-2 count, and as stated above, got a predicable strike right over the middle of the plate and smashed the 51st double of his career to the War Eagle Wall. Two pitches later Cole Kitchens tied the game with a double into the right field corner. Overbeek scored on thr play, and Dylan Carey may have been able to score the go ahead run, but went back to tag up as the fielder seemed to get close to catching it on the fly from his perspective.
J’Shawn Unger took over on the mound in the 8th for NU, and despite a rocky inning with a walk, wild pitch, and unintentional/intentional walk, Unger was able to come up with a big strikeout to hold the tigers off the board.
After the Auburn closer struck out the side, Unger need only 7 pitches to retire the Tigers and send the game to extra innings.
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The 10th started with a bang, as Sanderson collected his team leading 3rd hit of the night, a double into the left field corner. Overbeek hit a ball to the right side to move Sandy over to third and bring up that man again, Dylan Carey. Carey continued his hot streak, hitting a single to left and claiming his 3rd RBI of the night and team leading 15th RBI on the season in only 8 games. Devin Nunez added a base hit putting runners on 1st and 2nd for Jesske. This time Jesske conquered the War Eagle Wall, blasting his 3rd home run of the season and increasing his RBI total on the day to 4, putting his team up 9-5.
Nebraska would need every single one of those runs as they have struggled at the closer position to start the season. Kevin Mannell would be passed over, as the team tried other options. Unger gave up a 1 out single. The runner advanced to 2nd without a throw, then came around to score on a single. Caleb Clark came in to face a left handed batter and surrendered a 3-2 walk. Freshman Jace Ziola replaced Clark and gave up an 0-2 RBI single. A passed ball and 4 pitch walk loaded the bases.
Nebraska then turned to Pryce Bender, who was able to induce a ground ball which Carey snagged at short despite the runner and Overbeek both flashing in front of him. A run did score on the play, cutting the Husker lead down to 9-8. The best hitter for Auburn stepped to the plate with the tying run on 3rd and winning run on 2nd. Bender was able to get him to pop up on his first pitch and secure the win for Unger and a save for himself, albeit in nail-biting fashion.
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This was the first Nebraska regular season win at an SEC field since 2014, and their 2nd win over a ranked team in a row. They did it by continually putting pressure on the Auburn pitchers, getting 6 lead off hitters on out of 10. Number of pitches is a big thing, but number of pitches under pressure is just an extra bit of stress on an arm. Nebraska is going to have to cut down on the strikeout numbers on offense if they want to win this series. They should go down a bit, as Auburn did use both of their closers and their top strikeout starter, but the rest of the staff is just as stingy on handing out walks, so get ready!
The Huskers go for the series win Saturday at 2pm CT.
The debut seasonal win held no surprises for trainer Peter Snowden concerning unbeaten filly Plaintiff, but her impressive execution may have piqued some curiosity.
This elite-bred three-year-old, a Zoustar foal out of champion Group One horse Prompt Response, pursues another victory to make it five on the trot in the Group 3 JHB Carr Stakes (1400m) at Randwick on Saturday.
Plaintiff registered a highlight victory on the star-filled first day of The Championships, storming from last to victory in the Group 3 PJ Bell Stakes (1200m), as Snowden highlighted her ongoing stakes-calibre form.
“It wasn’t a surprise to us,” Snowden said.
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Her previous preparation featured three city wins from three starts, with the stable always possessing firm belief in her quality.
Plaintiff is the firm $1.90 pick for Saturday’s JHB Carr Stakes, leaving Snowden convinced of her prospects to stay perfect en route to grander Queensland goals.
“I think she can go on with it,” Snowden said.
“She’s got a really good attitude, she’s got a good racing profile, she doesn’t pull, she relaxes really well and she’s got a turn of foot so she should get seven furlongs okay.
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“We’ll get through Saturday and see what happens, but she’s got good ability and you can aim a bit higher with her and know she’ll be competitive.”
In prior runs she hugged the pace, yet Snowden trusts Plaintiff has every tool to take out the JHB Carr Stakes regardless of running style, with 57kg the heaviest under set weights plus penalties.
“She’s sat outside the leader in her first preparation at Rosehill so she’s pretty adaptable,” Snowden said
“You never get too far ahead of yourself but she’s certainly full of good potential.”
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For the JHB Carr Stakes, punters should review betting sites with the strongest racing odds.
Referee Matteo Marchetti will be in charge of Friday’s Serie A clash between Inter Milan and Cagliari.
The Lega Serie A have announced the complete list of officials for the weekend, via FCInterNews. Francesco Meraviglia will be on VAR duty for the match.
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Inter Milan have gone from strength to strength since returning from the March international break.
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Indeed, after a 5-2 rout of Roma in their last outing at San Siro, they beat Como 4-3 on the road.
As a result, Cristian Chivu is on the verge of winning the Scudetto in his first season at the club.
With only six games left to play, the Nerazzurri boast a handsome nine-point lead over second-placed Napoli.
Matteo Marchetti to Referee Inter Milan vs Cagliari Serie A Clash – Meraviglia On VAR
Udonis Haslem has defended LaMelo Ball following the controversial play that led to Bam Adebayo leaving the game with injury.
The incident happened during the Charlotte Hornets’ overtime win over the Miami Heat, when Ball was seen grabbing Adebayo’s leg as both players chased a loose ball, causing the Heat big man to fall awkwardly.
The play was quickly labeled dirty by critics.
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Haslem, however, disagreed.
“Obviously, emotions are flying and everybody’s competing at a high level,” he said during halftime coverage.
“But what I will say is LaMelo is not a dirty player. I don’t think he meant to do that intentionally to hurt Bam.”
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He described the moment as a split-second reaction rather than deliberate intent.
“In the heat of the moment… sometimes you make split-second decisions. I think he made a split-second decision.”
While defending Ball’s intent, Haslem still questioned the officiating.
“That’s got to be a call… I don’t know if that’s a flagrant or a regular foul… but I think something has to be called.”
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“That’s a huge play to miss.”
On the other side, Heat head coach Erik Spoelstra criticized the play, calling it a “stupid play” after Adebayo was forced out with a lower back injury.
Ball has since apologized, maintaining that there was no intention to cause harm.
By and large, Abyss Gears areamong Crimson Desert’s biggest pillars of progression. These are socketable gems that you’d be familiar with if you played any ARPG before. There’s Abyss Gears that do piecemeal stat padding like a few points of extra damage or increasing your movement speed slightly. However, the bigger prize that opens up into the mid-game are those that add special effects to your Skills and attacks.
In many cases, these Abyss Gears can actually be the fundamental of your build. They are also freely moveable between weapons and armor. So when you see a unique weaponin Crimson Desert, you can extract its Abyss Gear that grants it that unique effect, and then socket it into your own weapon instead.
So, if you’re trying to get an overview of how to engage with the system, what you should use for min-maxing, or indeed whether your favorite playstyle has Abyss Gears aligned to it, here’s a full list of what you can find in Crimson Desert.
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Every non-Skill based Abyss Gear in Crimson Desert, and how to get their blueprints
It’s likely that most Abyss Gears you’ll end up using in an end-game Crimson Desert build isn’t those that modify Skill effects. Instead, the way this game works incentivizes pushing up various stats like Attack Speed, Crit Rate, straight Attack (which doesn’t always equate 1:1 to actual damage) together.
Most Abyss Gears of this type will come in three tiers, and once you get their specific blueprint you can simply craft a higher tier by combining two of the lower-tier ones together.
All Abyss Gear obtainable from Witches in Crimson Desert
Once you get a blueprint for an Abyss Gear, you can craft your way to Lvl 3 (Image via Pearl Abyss)
The primary way your interact with Abyss Gears in Crimson Desert is through witches. The first one you come in contact unlocks right after Chapter II. Sylvia, the Hermit Witch, is found in Shadow Whisper Cave north of Hernand City. Like all other witches, she can let you extract and embed Abyss Gear between weapons and armor for free (only creating new sockets cost money).
However, Sylvia is more of a demo-mode witch as she doesn’t have any wares to sell. All four other Witches in Crimson Desert sell Abyss Gear blueprints in Crimson Desert. Here’s what you get from each:
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Abyss Gear
Lvl I
Lvl II
Lvl III
Blueprint acquisition
Vitality
Health +0.2 / sec
Health +0.4 / sec
Health +0.6 / sec
Sold by Elowen(Witchwoods, Hernand)
Vigor
Stamina Regen +2%
Stamina Regen +4%
Stamina Regen +6%
Composure
Spirit +0.1/sec
Spirit +0.2/sec
Spirit +0.3/sec
Fortification
Defense +3
Defense +6
Defense +9
Solid by Lyselia(Serpent Marsh, Demeniss)
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Aegis
Damage Reduction 1.0
Damage Reduction 2.0
Damage Reduction 3.0
Fortitude
Guard Stamina cost -3%
Guard Stamina cost -6%
Guard Stamina cost -9%
Swift
Attack Speed +1
Attack Speed +2
Attack Speed +3
Sold by Bari(Silver Wolf Mountain, Pailune)
Haste
Movement Speed +1
Movement Speed +2
Movement Speed +3
Ascent
Climb Speed +2%
Climb Speed +4%
Climb Speed +6%
Destruction
Attack Damage +1
Attack Damage +2
Attack Damage +3
Sold by Areciel(Tashkalp, Crimson Desert)
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Insight
Critical Rate +1
Critical Rate +2
Critical Rate +3
Note that maxing out Trust with Witches will not unlock any new Abyss Gear blueprints. If you do that, you’ll instead get access to powerful higher-tier Elixir blueprints.
Bane Abyss Gears (increased damage against specific enemies)
Starting from this section, you’ll see that the gear blueprint for the vast majority of Abyss Gear is quite hard to find. You have to spam Excavation Dispatch missions which take 3 days to complete, and even then the chances of getting a specific one is only 2%.
On top of the time required, starting each of these Excavation projects also require a high amount of camp provision and coin. If you’re still struggling to get these secondary resources up, here’s a guide to the Dispatch mission strategy I used to get rich.
There are numerous Abyss Gears in Crimson Desert that increase damage dealt to a specific enemy faction (sort of like bane mods in Warframe). These only apply to the weapon you put it on, but even a basic Lvl I +4% is a significantly higher increase over a Lvl III Destruction.
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Abyss Gear
Lvl I
Lvl II
Lvl III
Blueprint acquisition
Abyssbane
Damage to Abyssal creatures +4%
Damage to Abyssal creatures +8%
Damage to Abyssal creatures +12%
Timeworn Ruins Excavation Dispatch (2% chance)
Beastbane
Damage to Beasts +4%
Damage to Beasts +8%
Damage to Beasts +12%
Malicebane
Damage to mighty foes +4%
Damage to mighty foes +8%
Damage to mighty foes +12%
Bloodbane
Damage to humanoids +4%
Damage to humanoids +8%
Damage to humanoids +12%
Serpent Shrine Exploration Dispatch (2% chance)
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Hexebane
Damage to earthen beings +4%
Damage to earthen beings +8%
Damage to earthen beings +12%
Primalbane
Damage to Walkers +4%
Damage to Walkers +8%
Damage to Walkers +12%
Steelbane
Damage to Machines +4%
Damage to Machines +8%
Damage to Machines +12%
Economy, Crafting, and progression-boosting Abyss Gears
While most Abyss Gears are geared towards combat, some also improve things you do in between. For Crimson Desert players who are committed to the long-term grind and resource-hoarding for its own sake, it’s feasible to create a secondary gear set just to boost the hunting-gathering-crafting loop.
However, I don’t really find much reason to ever use these if you just keep one set of weapons and armor to refine through the game. Some of these are readily more useful, like Ledgermain before a Gold-pickpocketing run, or Companionship when you’re out to create an army of pet cats.
Abyss Gear
Lvl I
Lvl II
Lvl III
Blueprint acquisition
Aptitude
Skill EXP Gain +10%
Skill EXP Gain +20%
Skill EXP Gain +30%
Bordig Ruins Excavation Dispatch (2% chance)
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Service
Contribution EXP Gain +10%
Contribution EXP Gain +20%
Contribution EXP Gain +30%
Equestrian
Horse EXP Gain +1
Horse EXP Gain +2
Horse EXP Gain +3
Companionship
Pet Trust Gain +1
Pet Trust Gain +2
Pet Trust Gain +3
Solidarity
Trust Gain +1
Trust Gain +2
Trust Gain +3
Blessing of Nature
10% chance to gather additional items
20% chance to gather additional items
30% chance to gather additional items
Blessing of the Beast
10% chance to skin additional hide
20% chance to skin additional hide
30% chance to skin additional hide
Blessing of the Earth
10% chance to mine additional ore
20% chance to mine additional ore
30% chance to mine additional ore
Blessing of the Forest
10% chance to log additional timber
20% chance to log additional timber
30% chance to log additional timber
Ledgermain
10% chance to pickpocket additional items
20% chance to pickpocket additional items
30% chance to pickpocket additional items
Timeworn Ruins Excavation Dispatch (2% chance)
Fortune
Silver Gain +10%
Silver Gain +20%
Silver Gain +30%
Efficiency
3% chance to save one crafting material
6% chance to save one crafting material
9% chance to save one crafting material
Status Immunity and Elemental Resistance Abyss Gears
A handful of Abyss Gears provide immunity or resistance to specific effects (Image via Pearl Abyss)
Elemental effects are no joke in Crimson Desert. As you venture into more frigid biomes or deal with menaces like the Skull Knight boss, you’ll find that getting frozen solid and electrocuted is a frustrating way to die.
The following Abyss Gears directly counter this by flat increments. The Elemental Resistance system in Crimson Desert is threshold-based, like for example Ice Resistance Lvl 5 altogether stops the stamina-regen debuff from exposure to cold.
These also act as flat additions on top of the whatever resistances you get natively beforehand. If you’re wearing a cloak or armor that gives you Ice Resistance, any Ice Resistance Abyss Gear you put on top will add to it. If you crack Lvl 10 like this, you completely negate all effects of Ice and cannot be frozen.
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Abyss Gear
Lvl I
Lvl II
Lvl III
Blueprint acquisition
Flameward
Fire Resistance Lvl 1
Fire Resistance Lvl 2
Fire Resistance Lvl 3
Reachwood Ruins Excavation Dispatch (2% chance)
Frostward
Ice Resistance Lvl 1
Ice Resistance Lvl 2
Ice Resistance Lvl 3
Shockward
Lightning Resistance Lvl 1
Lightning Resistance Lvl 2
Lightning Resistance Lvl 3
Meanwhile, some Abyss Gears also give you complete immunity to some more niche status effects.
Abyss Gear
Effect
Abyssal Assimilation
Abyssal Toxin Immunity
Heart of Stone
Petrification Immunity
Heart of the Serpent
Poison Immunity
Other utility and miscellaneous Abyss Gears
There are a lot of niche Abyss Gears in Crimson Desert you can find oddly useful.
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I can point at Disarm as an easy example. On paper, even 3% chance to disarm enemies seems situational and nothing special. However, you can use Shield Bash with this to force humanoid enemies to drop their weapons to the ground. This is currently the basis for the most popular way to farm Abyss Gears in Icewatch Altar, Frosthold Pass, and Frosthold Entrance.
Abyss Gear
Lvl I
Lvl II
Lvl III
Blueprint acquisition
Disarm
1% chance to disarm enemies on hit
2% chance to disarm enemies on hit
3% chance to disarm enemies on hit
Timeworn Ruins Excavation Dispatch (2% chance)
Infinite Arrows
20% chance to not consume arrows
40% chance to not consume arrows
60% chance to not consume arrows
Gourmet
Food Effect Lvl +1
Food Effect Lvl +2
Food Effect Lvl +3
Surge
Swim Speed +2%
Swim Speed +4%
Swim Speed +6%
Reachwood Ruins Excavation Dispatch (2% chance)
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Rend
2.5% increased crit rate against cloth armor
5% increased crit rate against cloth armor
7.5% increased crit rate against cloth armor
Not known yet
Shred
2.5% increased crit rate against leather armor
5% increased crit rate against leather armor
7.5% increased crit rate against leather armor
Not known yet
Relentless
Damage increases with consecutive attacks (cannot upgrade to Lvl II and III)
Bordig Ruins Excavation Dispatch (2% chance)
Spirit Transference
Siphon a small amount of Spirit on hit (cannot upgrade to Lvl II and III)
Stamina Transference
Siphon a small amount of Stamina on hit (cannot upgrade to Lvl II and III)
Life Transference
Siphon a small amount of Life on hit (cannot upgrade to Lvl II and III)
Energy Drain
Recover Resources on kill (more recovered at Lvl II and III
What are the best passive Abyss Gears to use in Crimson Desert?
The best Abyss Gears to this end are almost always Attack Speed on your gloves, boots, and shields, since Attack Speed is an universal increment. It affects all offensive maneuvers, including your armed and unarmed attacks, and even your Skills.
That being said, a lot of things (inclung +Attack Damage) have dimishing returns in Crimson Desert, so it’s also a good idea to mix it up with your Abyss Gears to pump up various effects in the end-game.
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Effectively, you want to get a healthy mix of Critical Rate and Attack Speed (aim for 10 with both) to get the best DPS.
You also want a combination of Spirit Tansference and Composure if you don’t want to use Focus to regen Spirit in the middle of combat. Many of the best Skill-modifying Abyss Gears incur additional Spirit cost per attack, so this is a resource you want as much of as you can squeeze out.
Defensively, a combination of Damage Reduction 3.0 (Aegis) is essential, while flat Defense (Aegis) becomes less relevant if you use plate armor and reach higher refinement levels.
Greater Abyss Gears (and why they’re different)
Greater Abyss Gears present an interesting choice (Image via Pearl Abyss || Reddit u/B4ldurL1nk)
When you fuse together two Lvl 2 Abyss Gears, there’s a low chance (reportedly 4%) that you get a Greater variant rather than the expected Lvl 3 variant.
These offer much higher overall boost above and beyond what Lvl 3 variants can give you. The tradeoff is that Greater Abyss Gears come with a durability meter (same as temporary weapons like Flame Spear), and they break after a while.
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Abyss Gear
Effect
Greater Abyssbane
Damage to Abyssal creatures +40%
Greater Beastbane
Damage to Beasts +40%
Greater Bloodbaen
Damage to mighty foes +40%
Greater Hexebane
Greater Malicebane
Damage to earthen beings +40%
Greater Primalbane
Damage to Walkers +40%
Greater Steelbane
Damage to Machines +40%
Greater Flamward
Fire Resistance Lvl 5
Greater Frostward
Ice Resistance Lvl 5
Greater Shockward
Lightning Resistance Lvl 5
Greater Destruction
Attack +10
Greater Insight
Critical Rate +10
Greater Swift
Attack Speed +10
So if you get some of these when bulk-crafting Lvl 3 Abyss Gears, save them for an opportune moment where you could really use the boost.
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All Skill-modifying Special Abyss Gears in Crimson Desert
Skill-modifying Abyss Gears are where you’re spoilt for choice (Image via Pearl Abyss)
Now that we’ve talked about all the Skill-agnostic ones, here’s where the real fun begins. Crimson Desert gives you the opportunity to upgrade and tailor any specific Skill on the Skill Tree as the bread and butter of your playstyle.
Skill Abyss Gears, primarily found on unique weapons scattered throughout the world (or sometimes locked behind bosses), augment that Skill to add more effects. None of these fundamentally alter the skill. Rather, they some auxiliar effect or just straight damage on top to make it better.
The fare for using them is higher resource cost. For example, all Abyss Gears that only trigger on Spinning Slash will also increase the Stamina cost of Spinning Slash. For those that switch up Turning Slash, it’s more Spirit cost that you have to manage.
You can actually stack multiple Abyss Gears that modify the same Skill, and get the effects of both. Only, the resource cost will also add up, often to such a degree that makes missing your mark very punishing.
If you really care about optimization, I’ve found that only selecting one based on what’s required on your build.
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For example, Ator’s Orb is not that great for actual DPS increase due to how it can misfire on smaller enemies. However, it’s great for dealing posture damage to bosses, so you could spam it to bring the boss to a stun faster, and switch to another weapon with a more pure-DPS Abyss Gear.
In any case, here’s all the options available for each Skill/move:
Attack type
Abyss Gear
Effect
Normal attack spam, dodge into attack, or jump into attack
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Abyssal Rays
A series of rays spawn from the abyss to damage the target you hit
Wind Slash
A blade of wind cuts through enemies in a wave ahead of you
Crescent Moon Slash
Unleashes a moon-shaped blade of energy forward, dealing fire damage
Half Moon Slash
Unleashes a moon-shaped blade of energy forward, dealing ice damage
Fullmoon Slash
Unleashes a moon-shaped blade of energy forward, dealing lightning damage
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Forward Slash (Heavy Attack) spam
Ator’s Orb
Summon orbs that auto-fire at enemies when you heavy-attack
Crow’s Pursuit
A flock of crows spawn to deal extra damage when you land a hit with a heavy-attack
Shadow Claw
Forward Slash sends three concurrent swipes forward, dealing additional damage
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Finisher attacks
Arrow Rain
A rain of arrows damage enemies around you when you kill someone with a finisher
Order From Above
Spears of light rain down from the sky, damaging nearby enemies
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Warden of Darkness
Commands spectral knights to decimate nearby enemies with their spears
Spinning Slash
Ancient Retribution
Projectiles from the sky damage targets hit by Spinning Slash
Dark Crescent
A flash of dark energy damages targets hit by Spinning Slash
Hound’s Claws
Sweeps the surrounding area with bloodstained claws, dealing additional damage
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Evasive Slash
Ancient Wrath
Abyssal spheres damage enemies hit by Evasive Slash
Judgment of the Soul
Commands the Forgotten General to charge forward, striking enemies in its path.
Spirit’s Judgment
Commands a spectral knight to strike down the enemy
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Turning Slash
Frost Spike
A wave of frozen spikes deal additional damage with Turning Slash
Greysoul Howling
Calls forth the phantom of Goyen, unleashing a sweeping strike of shadow energy
Groundsurge
Shatters the ground in a frontal cone to deal damage
Wound of Darkness
Unleashes forward three blades of dark energy that push enemies back and deal damage
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Momentum
Turning Slash damage +33%
Charged Stab
Crow Storm
A flock of crows hit your target for extra damage and posture damage
Piercing Bloom
Unleashes a torrent of blood forward, dealing additional damage
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Queen’s Fang
Sprays spider venom forward, dealing damage to enemies hit
Elemental Imbuement
Pillar of Wind
Wind-imbed attacks summon a pillar of wind to damage enemies. This pillar also acts as a wind-draft, and gliding on this boosts you up into the sky.
Ancient Reckoning
Wind-imbued attacks deal additional damage with a deadly vortex
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Flames of Judgment
Fire-imbued attacks send out flames for higher overall damage
Volcanic Eruption
Fire-imbued attacks shatter a molten boulder, dealing fire damage to nearby enemies
Frost Hail
Ice-imbued attacks rain down a barrage of hail, dealing higher damage and freezing enemies faster
Shattering Frost
Ice-imbued attacks trigger a delayed burst of ice at the target, dealing damage to nearby enemies
Orbs of Lightning
Lightning-imbued attacks summon electric orbs that smite enemies for additional lightning damage
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Storm Fang
Lighting-imbed attacks send out lightning bolts that chain through and shock multiple enemies
Parry
Earthrending Strike
Parries cause a rock-infused strike that damages the enemy
Howling of Chaos
Successful parry emits a sonic shockwave that applies Confusion to nearby enemies
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Evasive Roll
Parting Gift
Leaves behind explosives that detonate after a short delay, dealing damage
Rising Torrent
A pillar of water erupts from below the enemy to deal damage.
Slashing Reeds
Scatters a deadly flurry of reeds, dealing damage to enemies hit
Unarmed Strikes
The Showstopper
The final strike at the end of unarmed attack chain knocks the enemy back with immense force, dealing damage
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Lariat/Follow-up Lariat
Colossal Might
Lariat takedowns trigger an explosion, dealing AoE stun and sending enemies flying
Putrid Touch
Lariat takedowns inject enemies with poison, dealing damage over time
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Tempest of Destruction
Lariat takedowns shatter the earth to unleash a rain of debris, dealing damage to enemies hit
Note that installing Abyss Gears that bolster a specific Skill in Crimson Desert doesn’t automatically give you the Skill. If it’s not unlocked by default, you’ll still have to go and get it from the Skill Tree first.
Check out our other guides on the game:
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“I want to apologize for my actions on Sunday at The Masters tournament,” the 2017 Masters champ wrote Tuesday on X. “I respect and value everything that The Masters and Augusta National Golf club is to Golf. I regret the way I acted. It has no place in our game. It doesn’t reflect the appreciation I have for The Masters, the patrons, tournament officials and golf fans around the world.”
His mea culpa was in reference to a final-round incident in which Garcia, frustrated by an errant drive on the par-5 second hole, sledgehammered his club into the teeing area twice, tearing gouges in the turf. He then banged his driver against a nearby cooler, snapping the club head in the process.
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Two holes later, on the fourth tee, Masters competition committee chairman Geoff Yang slapped Garcia with a code-of-conduct warning, acting on a policy implemented at the tournament for the first time this year. Under the policy, a first violation triggers a warning, a second carries a two-shot penalty and a third results in disqualification.
In a terse interview with reporters after his round, Garcia declined to offer details of his exchange with Yang. “I’m not going to tell you. Next question,” he said. Nor did he apologize for his conduct.
“Just obviously not super proud of it, but sometimes it happens,” Garcia said.
It has happened to Garcia on more than one occasion. At the 2007 WGC-CA Championship, he spat into the cup on a par 3 after three-putting for bogey. In 2019, he was disqualified from the Saudi International for damaging multiple greens in anger.
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This latest fit of pique comes amid a prolonged period of frustration for Garcia, who has spoken openly about his battles with his swing. His recent record reflects those struggles. Since winning the green jacket nine years ago in a sudden-death playoff over Justin Rose, Garcia has finished outside the top 10 in 29 major-championship appearances and has missed the cut in six of eight Masters.
This week, he scraped his way into the weekend but closed with a 75 on Sunday that left him in 52nd place among the 54 players who made the cut. His performance, though, won’t likely be remembered for his score. Sunday’s outburst was Garcia’s second club-breaking incident in as many majors. In the final round of last year’s Open Championship at Royal Portrush, he broke his driver in half while slamming it on the ground on the second hole.
Moses Itauma could be on the path towards becoming the UK’s greatest ever heavyweight. Now, the man who arguably holds that mantle, Lennox Lewis, has predicted how a fight between Itauma and reigning unified heavyweight world champion Oleksandr Usyk would play out.
Itauma has a long way to go if he is to match the achievements of the likes of Lewis, Anthony Joshua and Tyson Fury, but the early signs from the 21-year-old are extremely promising and the youngster looks well capable of capturing a world title this year.
Following his win over Jermaine Franklin last month, promoter Frank Warren revealed that the division’s hottest prospect will appear again in July, before a potential world title challenge at the end of the calendar.
In an interview with iFL TV, boxing legend Lewis said that there is no need for Itauma to rush into major fights and that, if he were to fight Usyk, it would likely prove to be ‘too early’ for him, with the Ukrainian coming out on top.
“Moses is a great, upcoming young fighter. He has got a lot of grit, he throws some good punches.
“My thing is, there is a time where he is going to have to make that move [to the elite level], but that time isn’t now. He has got a lot of time left, so he should take his time. There’s no rush at all.
“If I was him, I would wait until Oleksandr Usyk is retired and then know that ‘I am ruling the heavyweight scene right now’. But, to go in against him right now, is a bit too early.”
LaMelo Ball is probably the single most uniquely gifted and frustrating player in the NBA, and on Tuesday night he gave us the full experience in what might go down as the wildest game you see this entire postseason.
First, the essentials: The Charlotte Hornets somehow beat the Miami Heat, 127-126, in overtime to win the East’s No. 9 vs. No. 10 play-in game. The Heat were eliminated. The Hornets will play either the Magic or the 76ers in a do-or-die game for the East’s No. 8 seed on Friday.
Now, back to Ball, who literally went from losing the game for the Hornets to winning it for them in a span of about 12 seconds. First, after Tyler Herro sunk a corner 3 that left Charlotte clinging to a two-point lead, Ball wasn’t even able to get the ball across half court before coughing it up with a telegraphed, desperately weak pass intended for Sion James that wound up in the hands of Pelle Larsson with 16 seconds to play. Then, just for good measure, he turned around and fouled Herro on a 3-point attempt on the other end.
Herro sunk all three free throws, and just like that, the Hornets went from having the game in hand to needing a game-winning bucket to survive. Which, of course, Ball promptly delivered.
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Look at Ball’s box score and it’s a wonderful mess of huge numbers: 30 points on 31 shots, 10 assists, 2 of 16 from 3 in 40 minutes. If you’re a Ball hater, he gave you plenty of material for your morning water-cooler rant — firing up one-legged 3s like he’s in the driveway and missing just about every one of them, getting targeted on ball and losing his man off ball on defense.
And of course, with the game on the line, he decided to get fancy with his handle instead of taking the small angle he had won the first time he turned Mitchell and getting the damn thing across half court. Ball isn’t programmed to do anything the simple way. Going between the legs a second time, and in doing so turning directly back into the teeth of an incoming trap, is the downside of a mix-tape maniac having his hand on the switch of your season.
That said, some freelancing fumbles are just part of the deal with Ball. It’s baked into his wild equation, which has been an overwhelmingly positive one for the Hornets all season. With Ball on the floor this year, Charlotte outscored opponents by just under 10 points per 100 possessions, per Cleaning the Glass, with an offense in the 97th percentile. With Ball off the court, the Hornets fell to a neutral team with a 36th percentile offense.
Same deal on Tuesday. With Ball on the floor, the Hornets outscored the Heat by 15 points. With him off, the Heat outscored the Hornets by 14. That’s not a coincidence. Ball’s mania isn’t all for show. Keeping tabs on him is a nightmare. He puts constant pressure on a defense and can wiggle his way to any spot on the floor given enough time to fool around. He pushes pace. He’ll shoot from anywhere.
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This is a guy who will toss up a one-legged step back from 30 feet when he’s bricked his last seven shots, and he’ll do it confidently. A guy who’ll float a 40-foot alley-oop pass in a two-point do-or-die game with under five minutes to play, and stick it.
Playing basketball against LaMelo Ball is like trying to fight a guy who doesn’t care if he dies. Like trying to play poker against the dude who goes all in every other hand. He might have the aces. He might have rags. You can’t feel comfortable sitting across from that kind of cowboy.
That’s the beauty of Ball. It doesn’t matter if it’s the second night of a back to back in January or a one-and-done play-in game in April — he’s playing with the pedal pegged. For much of this game, Miles Bridges was the only other Hornet generating any kind of juice. Kon Knueppel couldn’t make a thing. Brandon Miller was out for much of the first half in foul trouble. Ball had to shoot his way through a lot of his own misses, but he kept going. And when it mattered most, he delivered in a fashion that speaks to the substance in his style.
“That shows growth,” Bridges said of Ball’s decision to turn the corner and get downhill on the game-winning shot. “Before, Melo would have shot a step-back 3 to try to win the game. But he has a different sense of urgency. And he’s a winning player. He always gets talked about as just a player who wants highlights and all this. But he truly wants to win, and I feel like it’s on full display right now.”
Former Indian cricketer Munaf Patel has backed men’s cricket team head coach Gautam Gambhir, saying that if he is removed from his position as the head coach, it will become tough to handle players, adding that many people don’t like Gambhir because he is a genuine person.“Just remember this, if a head coach like Gautam Gambhir is removed, then handling the players will become very difficult. He is a genuine person; he calls the truth as it is and many people don’t like that,” Munaf said while speaking on TOI Sports’ Bombay Sport Exchange Podcast. Gambhir has won three major titles — the Champions Trophy, Asia Cup and T20 World Cup — during his tenure so far. However, India’s results in Test cricket during his tenure have led to criticism and questions over his position.
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Bombay Sport Exchange: Munaf Patel on Indian bowling, Virat vs Bumrah, Gautam Gambhir
However, Munaf, who was part of India’s 2011 World Cup-winning team, said Gambhir’s presence is important in maintaining control within the team.“Gambhir is the only one who’s handling the players today. Other than him, the players won’t be handled by other coaches. Because he’s still feared — because he loves cricket, not money. You will never see him fighting for money. He doesn’t even need money, nor has he ever been like that,” said Munaf on TOI Sports’ Bombay Sport Exchange Podcast.“I am saying, Gambhir is a true human being. He speaks the truth. Many people don’t like it because he speaks on the face. He doesn’t have any betrayal in his mind.”Senior players like Virat Kohli and Rohit Sharma have been key figures in world cricket for over a decade, having been coached earlier under coaches Ravi Shastri and Rahul Dravid.Gambhir took charge in July 2024 at a time when the team was entering a transition phase. More than a year into his tenure, concerns over performances in Test cricket led to discussions around the future of Kohli and Rohit in the format and both retired from Tests after India lost the Border-Gavaskar series in 2024-25.Patel said Gambhir has the “guts” to drop players. “If Gambhir leaves after three years, then you will see things become more scattered. Because he can keep control. Absolutely—he has a complete controlling system. And everyone knows that if anything goes wrong, he has the guts to drop players,” Munaf further said.The former India bowler even said that a coach “shouldn’t be a friend.” “The coach should have control. He can’t be a friend. If he is, then you are spoiling the system. There should be fear,” Patel added while talking on TOI Sports’ Bombay Sport Exchange Podcast.
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“Think about it—how many enemies Gautam Gambhir is making while doing this job. In commentary panel, 8 out of 10 people are against him. 4 out of 5 selectors will be against him. But still, he does his work, Munaf Patel added.
Apr 3, 2026; Pittsburgh, Pennsylvania, USA; Baltimore Orioles manager Craig Albernaz (55) during the national anthem against the Pittsburgh Pirates at PNC Park. Mandatory Credit: Charles LeClaire-Imagn Images
A three-game series between the Arizona Diamondbacks and the Baltimore Orioles already has been eventful.
One of the teams will capture the series victory when they meet for the decisive game of the set on Wednesday afternoon in Baltimore.
The Diamondbacks evened the series with a 4-3 victory on Tuesday, a night after the Orioles rallied from six runs down to win 9-7.
The series also included a scary sight and then relieving news for the Orioles. First-year manager Craig Albernaz sustained a broken jaw and some fractured cheekbones when he was struck in the face by a foul ball Monday night, but he was back on the job Tuesday.
“I kind of have to show up every day,” he said. “… We have a game. I’m physically able to be here, so let’s go.”
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There will be some adjustments away from the field for Albernaz, but he said he can handle the baseball managerial duties. He will be on a special diet and for six weeks he won’t be allowed strenuous activities, so that nixes his role of throwing pitches during batting practice.
“I think it’s more of the peace of mind, knowing I don’t need surgery and stuff,” he said. “I can see the whole eating component could be really difficult, which makes sense about the baby food diet, so soft foods for a while.”
The Diamondbacks faced their own health issue on Tuesday, pulling Ketel Marte from the lineup a night after he hit two home runs. The second baseman was dealing with back tightness, so his availability for the quick turnaround for the Wednesday afternoon game might be in question.
“We were working on him during the course of the game,” manager Torey Lovullo said after the Tuesday contest. “I got word about the fifth inning he’d be unavailable. I’ve got him in the lineup (Wednesday), so hopefully he can go out there.”
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The Orioles will hand the ball to right-hander Kyle Bradish (1-2, 5.27 ERA) on Wednesday. He reached the five-inning mark for the first time this year on April 8 in a road victory against the Chicago White Sox. Bradish has been dealing with control issues, as he has walked three batters in each of his three outings.
In parts of five big-league seasons, Bradish’s only encounter with Arizona resulted in a victory during a September 2023 matchup. He allowed two runs on four this across six innings, striking out six and walking three.
Eduardo Rodriguez (1-0, 0.50 ERA) gets the call for the Diamondbacks. The left-hander hadn’t allowed an earned run until his third outing, when the New York Mets broke through for a single tally on Thursday in a game Arizona won 7-1. He went six innings in that appearance.
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Rodriguez holds a 14-5 career record with 2.74 ERA in 25 games (23 starts) against the Orioles. Baltimore is the only opponent against which he owns double-digit wins in his 11-year career.
Depending upon how long Rodriguez last on Wednesday, he could have an unfamiliar reliever taking over for him.
With veteran pitcher Merrill Kelly joining the Arizona rotation this week, Brandon Pfaadt was shifted to the bullpen. Pfaadt has appeared in relief in just one of his 87 major league outings, and that was a 2023 game in which he was the bulk reliever after an opener.
Lovullo acknowledged the move will be an adjustment for Pfaadt.
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“It’s just where we’re sitting right now,” Lovullo said. “I want to believe it’s going to be great, but it’s going to take some work.”
Last April, Pfaadt threw six shutout innings against the Orioles as a starter, and Arizona won the game 9-0 in Phoenix.
Michelle Wie West isn’t making a comeback, but her brief return to the LPGA just added a stop.
On Tuesday, Wie West announced that she will compete in next month’s Mizuho Americas Open, an event that she hosts, on a sponsor invitation. The 36-year-old Wie West said goodbye to competitive golf at the 2023 U.S. Women’s Open at Pebble Beach, but announced last month that she will be teeing it up at this year’s U.S. Women’s Open at Riviera Country Club. Wie West received a 10-year exemption into the event for winning the 2014 U.S. Women’s Open at Pinehurst No. 2. That exemption was extended two years for maternity leave.
So, Wie West is back, but for a limited time.
The five-time LPGA champion has been grinding at home in Las Vegas as she looks toward Riviera in June. She said the nerves of preparing to compete again are there, but she has just one goal in what will be a brief return to competition.
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“For me personally, knowing that this is not, like, a comeback by any means, it’s not, like, a beginning of something else,” Wie West said on Tuesday at the media day for the 2026 Mizuho Americas Open. “Because I know it’s so finite, that I just really want to go out there and just two more times, play like how I know I can play, and how I feel like I can play.”
That last part is key.
Wie West battled injuries for much of her professional career, including injuries to both wrists that required surgery in 2007 and hand surgery in 2018. Those physical battles also took a mental toll, which Wie West discussed on Nike’s No Offseason podcast in 2022.
“I felt like when I started, mental health wasn’t really talked about,” Wie West said. “What was talked about was having a champion mindset, being strong, being a warrior. That included never breaking. That included never resting. That included laser-focus. So in my mind, seeing that, I felt like to be a champion golfer, I had to have that mindset. I had to have that mindset that never broke, never complained.”
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As her career wound down, Wie began to acknowledge her injury struggles, a decision she found freeing.
“I remember not telling the media really honest answers about my injuries, kind of hiding it, just because I didn’t want to feel weak,” she said. “And later on in my career, when I was going through more injuries, just being honest about it. You know, being like, this hurts. I don’t know how much longer I’m going to play. It was kind of freeing because I felt like I didn’t have to put up a front during my hardest times.”
Since having her son, Jagger, Wie West has spent time rebuilding her body without needing to think about birdies and bogeys. That has been a gift as she prepares for this limited comeback.
“I can’t remember if there’s ever [been] a time in my life that I got to really focus on rebuilding my body without the aspect of golf,” Wie West said. “And I am kind of fortunate that it happened that way.”
Now, as she readies to step back into the U.S. Women’s Open arena, the expected feelings have also returned — but Wie West welcomes them, especially now that she can share the entire experience with her daughter Makenna, who was just a baby when Wie West waved goodbye along the shores of Stillwater Cove.
“The anxiety definitely is there,” Wie West said. “But it’s like a good form of anxiety, right? Like I’m super excited to put myself in that position. Just being able to talk about it, honestly, very candidly with my daughter as well too has been really great.”
Michelle Wie West is ready to return to the arena. Her success will be gauged on a feeling, not a result. And then, Michelle Wie West plans to say goodbye one final time.
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