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LG Denies Smart TV Spying Claims But The Privacy Story Is More Complicated

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Buying a premium television used to mean worrying about black levels, motion processing, HDMI inputs and whether somebody at the factory had decided Vivid Mode needed to resemble the surface of the sun. In 2026, the Smart TV hanging on your wall is also a networked computer that may stay connected for years to phones, speakers, game consoles and smart-home devices while running software, serving ads, measuring viewing behavior and personalizing content.

That changes the privacy equation considerably. What was once a relatively dumb display has evolved into a persistent platform sitting at the center of the home network, which means picture quality is no longer the only thing worth paying attention to.

A modern smart TV is a networked computer running an operating system, connected to other devices in the home and, on some models, equipped with microphones. It can also include advertising technology and Automatic Content Recognition (ACR), which can identify what is being watched when the feature is enabled.

LG is hardly alone in any of this, but the company finds itself under renewed scrutiny following a lengthy investigation by Gamers Nexus, Level1Techs and independent security researchers into the behavior and security of several LG televisions. Their findings arrived less than four months after LG resolved a Texas lawsuit concerning its ACR practices, creating a story that involves data collection, consent, voice processing, network discovery and cybersecurity rather than a simple case of a television secretly eavesdropping from the corner of the room. 

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The available evidence does not justify stating that ordinary LG televisions continuously record every conversation around them. LG explicitly denies that interpretation, while the researchers and subsequent security analysis raise legitimate questions about other aspects of the platform and what could happen if a television were compromised. That distinction needs to remain front and center throughout this story.

LG Has Been Here Before

Privacy questions involving LG televisions did not begin in 2026. In November 2013, British developer DoctorBeet examined network traffic from an LG NetCast smart TV and reported that viewing information continued to be transmitted even after he disabled the television’s “Collection of watching info” setting. His packet captures showed channel information and a unique device identifier being transmitted without encryption. 

DoctorBeet also found filenames from USB-connected storage appearing in outgoing requests, although the receiving URL returned an HTTP 404 error. His testing therefore demonstrated that the television attempted to send those filenames, not that LG successfully received and stored them on an operational server. 

That involved 2013 NetCast hardware, not current webOS televisions, so it cannot be used as evidence that a 2026 LG OLED behaves the same way. It does, however, provide some historical context for why another privacy dispute involving LG televisions deserves more than a shrug and a new checkbox in the settings menu.

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LG’s webOS TV interface

ACR Became a Much Bigger Business

What changed dramatically over the following decade was the business sitting behind the television. Automatic Content Recognition can generate a digital fingerprint of programming and use it to identify what is being watched, which can support audience measurement, content recommendations and advertising.

LG made its ambitions rather explicit in January 2021 when it invested nearly $80 million in television-data company Alphonso, becoming its largest investor with a controlling stake exceeding 50 percent. LG said the deal would combine Alphonso’s data analytics, media planning and Video AI capabilities with its televisions and help create an owned first-screen and cross-device advertising platform. Alphonso subsequently became LG Ad Solutions. 

The company went further in September 2022, announcing that LG Ads Solutions’ proprietary ACR system would replace its legacy technology across millions of LG televisions internationally. LG said the technology was already active on its U.S. smart TVs and described ACR data as a tool advertisers could use to understand exposure, measure campaigns and identify viewing audiences. 

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LG Ad Solutions now markets access to 49 million LG smart TVs in the United States and 216 million globally, while promoting proprietary ACR data as part of its advertising platform. Those figures describe LG Ad Solutions’ addressable television footprint; they do not mean ACR is enabled on every one of those televisions or that all of them are transmitting identical information. 

There is nothing particularly secret about the commercial strategy. LG openly operates a connected-TV advertising and measurement business, which means the television can continue producing economic value long after Best Buy has stopped caring whether you kept the box.

Texas Sued LG and Four Other TV Manufacturers

On December 15, 2025, Texas Attorney General Ken Paxton filed actions against LG, Samsung, Sony, Hisense and TCL over the use of ACR technology. Texas alleged that consumers were not adequately informed about the collection and use of viewing information and challenged whether the companies had obtained meaningful consent.

Those were allegations by the State of Texas, not judicial findings that every manufacturer violated the law or that every television collected information in precisely the same fashion. The fact that Texas pursued five major brands is also significant because it establishes that the larger controversy surrounding ACR is not unique to LG.

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That distinction becomes especially important when discussing how ACR actually works. LG says its current implementation uses audio fingerprinting through the television’s internal audio processor, rather than screenshots, screen recordings or stored audio, and says the feature is off by default until a user accepts its Viewing Information Agreement. 

LG Reached an Agreement With Texas in May

LG and Texas resolved their dispute in May 2026 through an Agreed Final Judgment and Permanent Injunction. The order requires LG to obtain affirmative express consent before collecting or processing covered viewing data and requires clearer disclosures explaining that ACR is being used to identify and analyze television content. 

The judgment also contains language that is essential for accurate reporting: LG’s agreement does not constitute an admission of wrongdoing, fault or liability, and the order cannot be construed as an admission that LG violated the law. Texas additionally recognized LG’s efforts to implement privacy protections, including measures the judgment describes as exceeding industry norms. 

The accurate formulation is therefore not “Texas proved LG illegally spied on customers.” Texas alleged improper practices involving ACR and consent; LG agreed to stronger disclosure and consent requirements in order to settle the litigation without admitting wrongdoing.

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The judgment also stipulates that viewing data collected from U.S. consumers has not been and will continue not to be transmitted from the United States to the People’s Republic of China. That language matters because it is materially different from implying that Texas discovered LG had previously been sending American viewing data to China. 

Gamers Nexus and Level1Techs Went Looking Under the Hood

Then came September. On September 6, Gamers Nexus published a more than two-hour investigation developed with Level1Techs and independent security researchers, examining several LG televisions through network monitoring, firmware analysis and security testing. The researchers reported extensive network and device discovery, examined LG’s ACR and advertising infrastructure and disclosed security weaknesses they said were being handled through responsible-disclosure channels.

This is where the story requires some discipline because not every demonstration represented normal out-of-the-box television behavior. Malwarebytes, after reviewing the investigation and LG’s response, noted that some findings involved intended LG software behavior while others depended on security vulnerabilities and a compromised television.

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The security vulnerabilities themselves are another matter. The researchers reported remote-code-execution vulnerabilities to LG but withheld full technical details while responsible disclosure was underway. Malwarebytes said LG had not publicly addressed those specific vulnerabilities as of its September 10 update, and as of September 16, LG has not publicly announced a fix for them.

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Gamers Nexus also reported that the tested sets identified other devices and nearby Wi-Fi access points, while The Register reported claims involving device names, IP information, Wi-Fi networks and signal data. LG acknowledges device discovery and nearby Wi-Fi processing but says those functions serve separate purposes: device discovery supports connectivity, while Wi-Fi information can help estimate approximate location for ACR when the appropriate agreements have been accepted.

That is precisely why describing every finding as “LG spying” creates more heat than light. There are questions about normal product behavior, optional data collection and exploitable security vulnerabilities, and they should not be tossed into the same bucket merely because they create bloody chum for the online sharks.

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LG Responds

LG published a detailed statement on September 12, addressing the allegations and explaining how it says voice recognition, ACR, network discovery and advertising systems operate. Its central denial could hardly be clearer:

“LG smart TVs do not continuously record or transmit users’ conversations.” 

LG says voice recognition is disabled by default and requires the relevant agreement to be accepted. On supported sets with hands-free controls enabled, wake-word detection takes place locally; if the wake word is not detected, LG says the audio is not stored, converted to text or transmitted. Once a legitimate voice session begins, speech can be converted to text, but LG says sessions are temporary and limited to approximately 18 seconds. 

The company also says voice information is not stored offline for later transmission when internet connectivity returns. Supported models equipped with a physical microphone switch can disable the built-in microphone entirely, although the remote microphone can still be used deliberately when voice recognition is enabled. 

LG’s explanation of ACR is equally specific. The feature is optional and off by default; enabling it requires accepting the Viewing Information Agreement, while personalized and cross-device advertising require additional consent. LG says ACR may operate with Live TV, HDMI-connected equipment and LG Channels but does not operate inside third-party LG apps such as Netflix or YouTube. 

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LG also confirms that nearby Wi-Fi information and signal strength can be used to help estimate a television’s approximate location when relevant ACR agreements have been accepted. Depending on market, consent and user choices, ACR-derived viewing information may be shared with majority-owned LG Ad Solutions for audience analysis and, with further consent, interest-based or cross-device advertising. LG explicitly says voice and ambient-audio data are not provided to LG Ad Solutions for advertising. 

That is a far more useful conversation than arguing over whether your OLED has suddenly developed an interest in what you discuss during dinner.

Gamers Nexus Fires Back

LG’s September 12 statement has not ended the dispute. Gamers Nexus responded the same day with a 47-minute follow-up challenging the company’s explanations and presenting additional testing that the researchers say did not require compromising the television.

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In one test, researcher uturn says an ordinary LG television connected to an HDMI source transmitted information to Alphonso, the advertising company that became LG Ad Solutions, including a device identifier, city, state, ZIP code, latitude and longitude and the nearest major road. The researchers say the data was transmitted as frequently as 20 times per minute alongside audio fingerprints identifying content being played through HDMI.

LG acknowledges that nearby Wi-Fi information can be used to help estimate a television’s approximate location when the relevant agreements have been accepted, but we have not found a specific LG response addressing the exact data fields or transmission behavior documented in this follow-up.

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Gamers Nexus also asked attorney Vincent Agosta to examine LG’s user agreements and consent process. His criticism centers on whether an ordinary purchaser could reasonably understand the collection and sharing described across multiple agreements — an issue that moves this controversy beyond the easy “is the microphone listening?” argument and back toward the more consequential question of what constitutes meaningful consent on a device most people still think of primarily as a television.

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Is LG Unique?

No. ACR and smart-TV viewing-data collection are industry issues, which is precisely why Texas pursued multiple manufacturers rather than LG alone.

Vizio provides one of the clearest historical examples. In 2017, the FTC and New Jersey announced a $2.2 million settlement over allegations that software on 11 million Vizio smart TVs collected viewing histories without users’ knowledge or consent; the resulting order required prominent disclosure and affirmative express consent. 

What makes the present LG story more significant is the collision of several issues at once. ACR and advertising were already under legal scrutiny, and the Gamers Nexus investigation then added questions about network behavior, voice processing and reported security vulnerabilities that could increase the consequences if a television were compromised. 

That does not make LG uniquely nefarious. It makes LG the company currently sitting underneath the microscope.

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2026 LG OLED evo G6 TV

Should LG Owners Be Concerned?

There is no reason to panic or have Uncle Paulie drag a 77-inch OLED into the Pine Barrens, but LG owners should take the privacy and security settings on their televisions seriously. The available evidence does not justify assuming that an uncompromised LG TV is secretly recording every conversation in the room, and LG says continuous ambient recording does not occur. At the same time, LG confirms that enabled ACR can identify supported content, process device and network information, use nearby Wi-Fi signals to help estimate approximate location and share certain viewing information with LG Ad Solutions depending on consent and jurisdiction.

A few practical steps can reduce unnecessary data collection and limit what a compromised television could access:

  • Avoid unnecessary router exposure. There is generally no reason to manually forward ports to a smart TV, and UPnP can be disabled if your household does not depend on it.
  • Keep the TV’s firmware current. Install software and security updates promptly. Whatever one thinks about ACR, the vulnerabilities identified by researchers are a reminder that a smart TV is a networked computer with very good black levels.
  • Review LG’s privacy agreements individually. Pay particular attention to the Viewing Information Agreement, Voice Information Agreement and Interest-Based Cross Device Advertising Agreement rather than accepting everything just to get through setup.
  • Disable ACR if you do not want viewing information collected. LG says ACR is off by default, requires consent and can be disabled without losing core functions such as HDMI inputs, Live TV, streaming apps or software updates.
  • Turn off voice features you do not use. On supported models, owners can also use the physical microphone switch to disable the television’s built-in microphone.
  • Consider isolating smart-home devices from your primary network. A separate guest or IoT network can reduce what a compromised television, camera or speaker can reach, although overly aggressive isolation may interfere with casting and device discovery.

The Bottom Line

Calling this simply “LG TVs are spying on you” would produce a terrific thumbnail and an unnecessarily sloppy news story. The underlying facts are more complicated and, frankly, more important.

Texas challenged LG’s ACR consent practices, while LG settled the litigation and accepted stronger consent and disclosure requirements without admitting wrongdoing. Gamers Nexus and its research partners subsequently reported network behavior and security issues they considered troubling, including vulnerabilities that could greatly increase the privacy implications of a compromised set. 

LG disputes the interpretation that its normal voice-recognition system continuously records household conversations, but its September response also illustrates just how sophisticated the information infrastructure behind a modern television has become. ACR, approximate-location processing, device discovery, audience measurement and advertising can all exist within the same product, even if they operate as distinct systems with separate permissions. 

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The larger issue therefore extends well beyond LG. Smart-TV manufacturers increasingly operate software and advertising platforms that can continue generating revenue and information long after the hardware sale, and consumers deserve to understand exactly what they are agreeing to when those capabilities are enabled.

Picture quality still matters, but privacy has quietly become another television specification worth paying attention to. At this point, asking your $3,000 OLED to mind its own business should not qualify as an advanced feature.

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For more information: lg.com

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Nothing Headphone 1 Pro Review: Style and Substance

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Verdict

The Nothing Headphone 1 Pro offers outstanding audio clarity and detail, with a stylish premium design at a reasonable price. If you’re looking for a headphone that can pull double duty as a commuter headset and a semi-pro monitor, this is the one for you

  • Super-premium build

  • Excellent audio quality

  • Greatly improved ANC

  • Highly adaptable EQ

  • Nothing’s most expensive cans yet

  • Some controls can be knocked accidentally

Key Features

  • Trusted Reviews IconTrusted Reviews Icon

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    Review Price:
    £349

  • Design

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    The Headphone 1 Pro has aluminium earcups with a transparent glass window to show the inner workings

  • Unique triple-driver setup

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    Each earcup has a 40mm dynamic driver, a precision driver, and a solid-state xMEMS treble driver

  • Flat EQ mode and spatial audio options

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    A new flat profile makes the Nothing Headphone 1 Pro more suited to professional work, while additional spatial audio modes can make for a more immersive listening session

Introduction

Nothing introduced its first over-ear headphones in 2025, and they’ve proven quite popular, judging by how many I’ve spotted out and about. The brand then added a cheaper option, the Headphone A, which became my go-to set of headphones for the last few months. Now, it’s time to get acquainted with the Headphone 1 Pro.

The new cans aren’t replacing the original; instead, they’ll sit alongside them as a more premium option. They’ll set you back £349, while the Headphone 1 currently sells for around £249.

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Interestingly, the original Headphone 1 was tuned by KEF, and the new Pro model isn’t. I never listened to the original, but the sound was somewhat divisive, whereas the Headphone A was more universally well received. So perhaps that’s a good move.

That said, with these headphones being Nothing’s most expensive set so far, they’re up against some serious competition from the biggest names in the space. Can Nothing compete, or are these flashy headphones just a fashion statement?

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Design

  • Premium aluminium and glass build
  • Redesigned earcups and padding
  • New hard-shell carrying case

The Headphone 1 Pro manages a fine balancing act. The design has changed enough to keep things feeling fresh, but the Nothing DNA is still plain to see, with a similar shape, materials, and design ethos to its predecessors. Personally, I think the Headphone 1 Pro is Nothing’s best-looking set of headphones yet.

The highlight is the glass window on each earcup, which lets you peer into the inner workings of the headset, where each component is painted in a flawless matte black finish. Nothing has been playing around with transparent designs since its inception, but I’ve never seen a transparent segment with so much depth. It’s a really impressive look.

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Nothing Headphone 1 Pro earcupNothing Headphone 1 Pro earcup
Image Credit (Trusted Reviews)

Like the original Headphone 1, the Pro has a matte aluminium finish that’s cool to the touch and feels extremely premium. This time, the transparent section is made from shatter-resistant Panda Glass, rather than plastic, which adds to the premium feel and should be harder to scuff. Surprisingly, this hasn’t made the headphones any heavier; in fact, the spec sheet says the Pro are lighter than the originals

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The earcup cushions have also been redesigned. They’re now 50% softer, which means they’re more comfortable for glasses-wearers (like me), while also creating a better seal around your frames. In addition, a new silicone baffle in the middle of the cushion reduces sound leakage and improves passive isolation.

The headband cushion is also thicker and wider to reduce pressure on the top of your head, but otherwise, the overall shape and button layout will feel familiar if you’ve tried Nothing’s other Headphones. That’s a good thing, if you ask me.

Nothing Headphone 1 Pro controlsNothing Headphone 1 Pro controls
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The controls each have a unique shape, so you can always figure out what you’re adjusting by feel alone. There are no touch controls here – everything is 100% tactile. Each makes a unique sound when you press it, too. I’m particularly fond of the ratcheting sound that plays through the headphones as you adjust the volume roller.

I’ve been using the Headphone A daily since they were released, so I’m very accustomed to these controls. The only difference here is a new (well-hidden) switch to activate the Flat EQ, but more on that later.

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I must say, though, when wearing the Headphone 1 Pro around my neck, I found that the volume would accidentally get adjusted by brushing against my shoulders, and that doesn’t happen as often with the Headphone A – maybe the extra weight of the metal chassis is the culprit.

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On the plus side, despite being heavier, these are just as comfortable, if not more comfortable than the lighter Headphone A. I regularly wore them for almost an entire workday with very little discomfort.

Nothing Headphone 1 Pro coloursNothing Headphone 1 Pro colours
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The Headphone 1 Pro comes in either Black or White options, although I think grey/silver might be a more accurate description of the lighter model. Nothing sent both pairs so I could see them in the flesh, and honestly, I’m having a lot of trouble deciding which I prefer. The lighter option stands out a bit more, but the black model looks super slick. You can’t really go wrong.

No matter which colour you go for, you’ll get an identical glossy grey hard shell case in the box. Nothing says it’s inspired by Peli Cases used to transport high-end camera gear. It’s a hinged clamshell with a push button to open, and it only covers the earcups, while the headband sticks out like a carry handle.

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There are also attachment points on either side, so you can add your own over-the-shoulder strap and carry your headphones like a handbag (there’s no strap included). It’s a fun idea, but with zero storage compartments inside the case, I’d imagine the people who actually use it like that will be few and far between.

The hardshell case is a fun and unique design; I love to see something a little more creative than the usual velvety pouch. It does mean that the headband will be unprotected during travel, though, and I can’t imagine the high-gloss plastic looking as pristine in the long term – but maybe that’s intentional. Well-used Peli Cases don’t look pristine, either.

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Nothing Headphone 1 Pro caseNothing Headphone 1 Pro case
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Features

  • New spatial audio modes with head tracking
  • New physical switch for Flat EQ
  • 10 Mic Adaptive ANC

The Nothing Headphone 1 Pro works with the Nothing X app, just like the brand’s other headphones. And while you can access all the basic features using the onboard controls alone, it’s well worth diving into the settings to make them your own.

The app handles everything from firmware updates and button remapping to managing connected devices, EQ, and spatial audio options. You can even create a personalised sound profile that’s tailored to your hearing.

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This implementation of the personal audio profile is a little more basic than I’ve seen from competing brands, but the results seem just as impressive. It’s not doing anything too clever, like using microphones to measure your ear canal (as seen from Nura in the past); this just plays tones at different frequencies in each ear and asks you whether you can hear them or not. Still, it works, and only takes a few minutes to set up.

Nothing Headphone 1 Pro X appNothing Headphone 1 Pro X app
Image Credit (Trusted Reviews)

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In lieu of the KEF partnership, Nothing has instead teamed up with London-based Metropolis Studios. Together, they crafted the new Flat EQ mode, as well as Studio B, a spatial audio preset based on one of their actual recording studios. There are also 5 new Metropolis Studios-approved EQ modes: Bass, Neo Jazz, Electronica, British Rock, and Grime.

The spatial audio effects are all very impressive, and they dramatically change the sound output without noticeably degrading the quality. There’s also a head tracking option, which makes it feel like the sound is coming from a fixed point in space.

Personally, though, I’ve never really been sold on the whole spatial audio thing. I always appreciate a nice wide soundstage, but I don’t see the appeal of virtualised echoes and reverb. I’d rather hear my music the way it was intended to be played. Still, it’s there if you’re into it, and it does its job well.

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The EQ options are more up my street, and these headphones have some of the most comprehensive options I’ve ever come across. In Simple mode, you get five basic presets, and a custom option with three adjustable sliders for Bass, Mids, and Treble.

Nothing Headphone 1 Pro X app EQNothing Headphone 1 Pro X app EQ
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If you want more control, you switch into the Advanced tab where you create custom EQ curves with up to six bands for the main drivers, and up to four additional bands for the precision driver. You can also import the aforementioned Metropolis Studio presets and use those.

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These options make a massive difference to the sound output, so if you aren’t impressed with the default sound signature, you can likely craft your perfect profile by tinkering with them.

Noise Cancellation

  • Adaptive ANC
  • Transparency mode

The Headphone 1 Pro has ANC, which now uses 10 inward-facing microphones (five on each side), up from six on the Headphone 1 and four on the Headphone A. Nothing says the inward-facing orientation dramatically reduces wind interference, and there’s an extra 5db of noise reduction overall.

Nothing Headphone 1 Pro black versionNothing Headphone 1 Pro black version
Image Credit (Trusted Reviews)

As someone who uses the Nothing Headphone A almost every day, the difference is huge, the Headphone 1 Pro is on another level. My biggest complaint was wind noise, and that’s almost entirely solved.

They also fully eliminate background hums, and even do a good job reducing the volume of nearby conversations, which is something a lot of headphones struggle with. Transparency mode works well, too, which is perfect at home when you’re trying not to be antisocial.

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Battery Life

  • 30 hours with ANC
  • Fast-charging support

Battery life is good, but this model can’t match Nothing’s cheaper headphones, which is a bit of a shame. Nothing reckons you’ll get 30 hours with ANC/transparency mode active, or 68 hours with it off. The Headphone A boasts 75 hours with ANC on.

Nothing Headphone 1 Pro case interiorNothing Headphone 1 Pro case interior
Image Credit (Trusted Reviews)

That said, it’s more than good enough for my needs. Despite using the headphones for multiple hours every day, I still only needed to charge them about once per week. Charging is pretty quick, too. A full charge takes 2 hours, while just 5 minutes on the charger will get you another 2 hours of listening (with ANC on).

Sound Quality

  • 40 mm Bass Dynamic Drivers
  • 13x8mm Precision Dynamic Drivers
  • xMEMS solid-state treble drivers

The Nothing Headphone 1 Pro has a very unique driver arrangement. Each cup features three drivers: a more typical 40mm dynamic driver, a precision dynamic driver, and an xMEMS solid-state treble driver.

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This is the first time these xMEMS drivers have been used for an over-ear design; they’ve usually been found in in-ears/IEMS. They focus entirely on the 10 – 40kHz treble region, while the precision dynamic driver handles vocals and instruments in the mid-range, and the 40mm driver gives you that low-end thump.

As mentioned, the EQ makes a massive difference to the way these headphones sound. It’s almost like you’re individually adjusting the volume of each driver when you play with the settings. So, for the sake of simplicity, I’ll mainly focus on the default Balanced EQ that the headphones ship with.

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I never tried the original Headphone 1, so it’s hard to say how the sound compares, but side-by-side with the Headphone A, it’s a completely different signature. The Headphone 1 Pro, is much more balanced, with exceptional clarity in the mids and high end. I wouldn’t describe them as bright, necessarily, but they’re brighter than the Headphone A, with less of a boost to the low end.

Nothing Headphone 1 Pro side viewNothing Headphone 1 Pro side view
Image Credit (Trusted Reviews)

The Headphones can still reproduce the deepest sub-bass tones (shout out to Three Ralphs by DJ Shadow for being an ever-reliable test song), but the bass is precise and unexaggerated. The Headphone A feels like it’s shaking your head with a song like that; by contrast, the Headphone 1 Pro can reproduce all the tones accurately, but it’s much less boomy.

I’m a bit of a bass fiend, and I found a substantial low-end boost in the EQ suited my tastes better. But no matter what you do, you won’t quite match the subwoofer-like rumble of the Headphone A.

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What’s not up for debate, though, is the clarity. The Headphone 1 Pro is in a completely different league: fantastic airy vocal reproduction, a wider soundstage, and exceptional positioning. Playing I Can See Clearly Now by Johnny Nash, I noticed breaths and instrumentation that I’d never been able to pick out with other headphones; it’s seriously impressive.

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Nothing Headphone 1 Pro Flat EQNothing Headphone 1 Pro Flat EQ
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Another big change with these headphones is the Flat EQ mode, which is designed to transform these headphones into near-pro-level monitors at the flick of a switch. Again, it makes them sound completely different, and for some reason, it disables transparency mode when active. You can only choose between ANC on or off.

The Flat mode certainly isn’t as fun for casual listening. The clarity is superb, but they’re much less lively and vibrant. That’s fine, though; that’s what this mode is for. I’ve been using these headphones for video editing, and I find it’s a much better way to normalise my output levels and dial in compression settings. If you’re a music maker, you’ll likely appreciate it even more.

Should you buy it?

You’re looking for style and precision

The Headphone 1 Pro stands out from the crowd with its unique styling and provides more clarity than most with its triple-driver arrangement.

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You want ultra-long battery life

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The battery life is good, but Nothing’s more budget-friendly model outlasts the Pro by a large margin.

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Final Thoughts

In many ways, the Nothing Headphone 1 Pro stands alone as a unique offering. It blends the portability and advanced ANC of popular options like the Sony WH-1000XM6 and AirPods Max 2, with an audiophile-grade triple-driver arrangement, and a Flat EQ mode that’s suited to semi-professional use.
 
In my opinion, they might be the best-looking headphones on the market today, and they feel just as premium as they look, with their aluminium and glass earcups. I wouldn’t go so far as to say that the Headphone 1 Pro has the best ANC available, but it’s certainly not far behind the likes of Sony and Bose.
 
The £349 MSRP means the Headphone 1 Pro is directly competing with the Sony WH-1000XM6, but it still manages to undercut the AirPods Max 2 and Bose QC Ultra Headphones Gen 2.
 
In any case, Nothing’s latest outshines them all with its detail and precision in the higher frequencies. I can’t say whether you’ll prefer the sound or not, but you’ll almost definitely hear more detail.
 
If you’re shopping for headphones in this price range, it’s well worth giving the Nothing Headphone 1 Pro a try. I’ve loved using them, and they’ll remain my video editing headphones of choice for the foreseeable future.

How We Test

We test every pair of headphones we review thoroughly over an extended period of time. We use industry-standard tests to compare features properly. We’ll always tell you what we find.

We never, ever, accept money to review a product.

Find out more about how we test in our ethics policy.

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  • Tested for two weeks
  • Tested with real world use

FAQs

Can you use the Nothing Headphone 1 Pro in wired mode?

Yes, the Nothing Headphone 1 Pro comes with a 3.5mm cable in the box, and supports hi-res 24-bit 192kHz playback through a wired connection.

Is the Nothing Headphone 1 Pro waterproof?

Not fully, but an IP52 rating means it’s protected from splashes.

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Full Specs

  Nothing Headphone 1 Pro Review
Manufacturer Nothing
IP rating IP52
Battery Hours 30
Fast Charging Yes
Weight 327 G
Release Date 2026
Audio Resolution LDAC, AAC, SBC
Driver (s) 40mm Bass Dynamic, Precision Dynamic Driver, xMEMS
Noise Cancellation? Yes
Connectivity Bluetooth 6.1
Colours Black, White
Frequency Range 20 40000 – Hz
Headphone Type Over-ear
UK RRP £349
USA RRP TBC

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October Skies Will Put On a Show: Here’s When to Look Up

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As autumn paints the leaves, the universe is putting on its own seasonal spectacular. October features an action-packed lineup of meteor showers and celestial showcases.

All eight planets are visible at some point in October

A graphic showing Mercury just before sunset.
Mercury is visible just before sunset for several days in October.Stellarium

Every planet in the solar system is easily seen at some point this month, with Mercury being the most difficult. That’s not unusual, thanks to its proximity to the sun. Here’s a quick rundown on the best times to view each planet in October. 

Mercury: Mercury is in elongation (the furthest it can get from the sun) on Oct. 12, making that day and the two or so days before and after the best possible time to view Mercury. 

Venus: Venus spends most of the month being right next to the sun, making it virtually impossible to see. However, by the end of the month, it begins to separate from the sun, making it visible just after sunset. The best view is on Oct. 31, and the view is only set to get better going into November.

Mars: Mars will be visible in the night sky every night in October. It rises from the eastern horizon right around 2 a.m. and stays there until the sun comes up.

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Jupiter: Jupiter and Mars are going to be pretty close together all month, so most of the same rules apply, except that Jupiter rises about two hours later than Mars on most nights in October. 

Saturn: Saturn is living its best life in October. It’s visible almost right at sunset ET and stays visible in the night sky until sunrise.

Neptune: Neptune is also visible every day in October and follows a very similar path to Saturn. It rises in the east, streaks across the sky, and sets in the west right around sunrise. They’re actually pretty close together in the night sky every night during the month, so if you can find Saturn, Neptune isn’t far off, but you’ll definitely need magnification to see it. 

Uranus: Uranus is visible the entire month and follows a very similar path through the sky as Saturn and Neptune, but its trek happens later at night. It rises on the eastern horizon about 2 hours after Saturn and follows it across the sky, but never really catches up, ending up in the high western sky when sunrise comes. 

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Oct. 3-4: Saturn is at opposition

A graphic showing where Saturn is on October 3.
Saturn rises from the eastern horizon and treks across the sky overnight.Stellarium

Skygazers hoping to get the best possible view of Saturn can do so in the first week of October. The planet is at opposition — the point at which it’s closest to the Earth — meaning it’s as big and bright in the night sky as it’s going to get for the next year. This is prime time to pull out the telescope or high-powered binoculars and get a look at Saturn, along with its fabulous rings.

The planet reaches opposition at around 8 a.m. ET on Oct. 4. The best time to view is the night before, Oct. 3, or the evening after, Oct. 4. For both nights, Saturn rises out of the eastern horizon just before sunset and streaks up into the southern sky as the night goes on. The moon may cause some light pollution, but the planet is bright enough that it shouldn’t be hard to spot with the naked eye.

Oct. 5: The moon and Mars hang out

A graphic showing the moon and Mars near each other.
The moon and Mars are getting cozy on Oct. 5. Stellarium

The various objects in the sky are always having a dance party, at least from the perspective of viewing them here on Earth. Mars and the moon are due for a dance on the evening of Oct. 5. In the days leading up to it, Mars appears further up in the night sky but drifts closer to the moon. After Oct. 5, the moon will move rapidly away from Mars. The two will be almost right on top of one another, so if you can find the moon, Mars should be nearby. 

Oct. 6: The moon covers Jupiter entirely

A graphic showing the moon and Jupiter very close together.
The moon will pass in front of Jupiter, hiding it from view. Stellarium

Just one day later, the moon is meeting up with another dance partner, Jupiter. The moon will completely cover Jupiter, hiding it from view for much of the night, a phenomenon known as a lunar occultation. This is a pretty rare event. Per The Old Farmer’s Almanac, New York City saw a Jupiter occultation in 2004. The prior one visible to New Yorkers was in 1889. 

This one is pretty easy to see. The moon and Jupiter will be right on top of one another all night, but depending on where you live, you’ll see Jupiter dip behind the moon at some point and pop back out again. The times vary wildly depending on where you are, so we recommend checking out The Old Farmer’s Almanac, which has a table of times this will happen in major cities. 

Oct. 7: Draconids Meteor Shower

A graphic showing where the Draconids meteor shower is going to be.
The Draconids meteor shower is in the Draco constellation near Vega. Stellarium

The Draconids meteor shower is a minor meteor shower that occurs every year around the first week of October. It officially starts on Oct. 6 and runs until Oct. 10, making it one of the shortest meteor showers of the season. It peaks on the evening of Oct. 7 and continues into the middle of the night. It’s fed by the 21P/Giacobini-Zinner comet, which is part of the Jupiter family of comets. 

Draconids meteors appear to originate from the Draco constellation. It sits high in the western sky in the northern hemisphere this time of year, with a slight lean to the north. If you’re using a sky map app, all you need to do is find Vega, and you’re already in the right neighborhood to catch Draconids. 

The peak is a little tame, at around 10 meteors per hour most years, but it has a history of surprising astronomers. In 1933 and 1946, Draconids spat out thousands of meteors an hour in what were two of the most intense meteor showers of the 20th century. On the plus side, the moon is below the horizon for this meteor shower, so you won’t need to worry about light pollution from the moon. 

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Oct. 10: The last good chance to see the Milky Way

The Milky Way captured with the Tiny1 camera.

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The very best time to view the Milky Way is at a new moon in the warm months of the year, from May to August. This is when the Milky Way is high in the sky all night, giving night owls great views and plenty of time to photograph it. The problem is that it’s best viewed on nights with a new moon between midnight and 4 a.m. local time, which can be a bit late for some folks. 

September and October are great for this because the Milky Way is at its highest point between 8 p.m. and 10 p.m. local time, giving the early birds a chance to snap some sweet photographs of the Milky Way. After October, the Milky Way is too low on the horizon to allow really good pictures of it until the following May. So, if you have a camera and are some place that’s dark, the new moon on Oct. 10 is probably your last chance to capture a striking photo before next spring. 

Oct. 21: Orionids meteor shower

A graphic showing where the Orionids meteor shower is.
The Orionids meteor shower will be low to the horizon in the east when its peak occurs.

Orionids is the better-known of the two October meteor showers. This one officially starts on Oct. 2 and runs until Nov. 7. It’s possible to spot a meteor from Orionids any night during the month, but the shower reaches its peak on the evening of Oct. 21. Meteors for this shower come from the 1P/Halley comet, which also feeds the Eta Aquariids meteor shower that happens every year in May. 

This is a slightly more active meteor shower than the Draconids, and you can expect about 10 to 20 meteors per hour. The moon is set to be about 76% full that night, so you can probably expect to see fewer meteors thanks to lunar light pollution. The Orion constellation, where the meteor shower will appear to originate, doesn’t pop up over the eastern horizon until after midnight, so make sure to pack some coffee if you’re staying up late for this one. If you can find the stars Betelgeuse, Capella and Rigel, then you should be able to find Orion easily. They’re in the same general area. 

The Orionids meteor shower is best known for its bright, fast-moving meteors, which leave long trails that can last for over a minute and sometimes result in fireballs. Their brightness will be a boon, with the three-quarters-full moon in the sky hindering viewing. 

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Oct. 26: The Hunter Moon

A full moon rises behind the Washington Monument. NASA/Bill Ingalls

October’s full moon falls close to Halloween this year, perfect for spooky views. According to The Old Farmer’s Almanac, October’s full moon reaches its peak on Oct. 26 at 12:12 a.m. ET. It’ll also be over 90% full for a couple of days before and after, giving you a solid five days to check it out. 

October’s full moon isn’t quite a supermoon. A full moon is only classified as a supermoon when the moon is in perigee and full at roughly the same time, and October’s full moon misses the mark by a couple of days. October’s full moon is the last normal full moon of the year. November and December close out 2026 with supermoons before January opens with the final supermoon of this cycle. 

Oct. 27: The moon eclipses the Pleiades

A graphic of the moon and Plaeiades together.
The moon will eclipse the Pleiades before either rises in the sky, but most people will still get to see part of it.Stellarium

Pleiades is one of the best star clusters to view in the night sky. They’re known as the Seven Sisters, and in terms of clusters of stars, it’s one of the easiest to see. The exception is on Oct. 27, when the moon will cross in front of them, blocking them almost entirely from view. When this happens depends on where you’re located. 

The moon begins passing in front of them before sunset in eastern time, and moves out of the way around midnight. Those on the East Coast will start the night in the middle of this little eclipse, while those on the West Coast will glimpse it at the very end. Finding it should be simple enough since the moon is the easiest thing to see in the night sky.

All month: Constellations and asterisms

The sky is continuing its rearrangement from summer into autumn, and there are tons of constellations to gaze at over the course of the month. Many of September’s constellations appear again, including both Dippers, Aquarius, Pegasus, Pisces and many others. October plays host to a few new ones in the night sky cycle, including Taurus, Cetus, Auriga and Orion, which will appear low on the horizon as they begin their months-long ascent into the sky for the winter. 

There are some smaller asterisms to observe as well, including the Coffin of Delphinus, the Circlet of Pisces and the Northern Cross. We recommend using a sky map to find them all, as there are quite a lot. That’s good news, because even if you don’t go out during one of the big events in October, you’ll still have plenty of objects to look for in the night sky. 

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Protego Ventures closes debut $125 million fund for Israeli defense tech

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Defense and venture capital used to rarely overlap, but that’s no longer the case. Defense tech VC dealmaking set a record in Q1 2026, and new VC firms have emerged around the world to invest solely in defense startups.

One of these is two-year-old Protego Ventures, which presents itself as the first and largest dedicated defense tech VC in Israel. Led notably by two women, Lital Leshem and Lee Moser, it has just completed the final close of its debut fund with $125 million in capital commitments, TechCrunch learned exclusively.

This fund size is enabling Protego to invest between $5 million and $50 million per company, with a focus on startups “addressing the critical defense and security needs of Israel and the global community,” according to its website.

These include the likes of drone maker XTEND, its first portfolio company, which went public on the NYSE earlier this month. That’s also why Protego stopped short of its $150 million target: a smaller fund magnifies the impact of a single big win on overall returns, and with XTEND now looking like a potential “fund maker” — a single investment capable of returning the whole fund — raising more capital would only dilute that upside among a larger pool of investors. “Nobody wants to share the pie,” Leshem said.

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Ares Management is one of Protego’s biggest backers. The investment firm suggested that Leshem and Moser join forces and start Protego in the aftermath of the October 7, 2023, Hamas attack on Israel, with the conviction that new technologies would be key to boosting Israel’s defense capabilities in the face of new threats, Leshem said.

With a $30 million investment as a limited partner, Ares gave Protego the support it needed to start investing right away, Leshem said. Besides XTEND, its portfolio also includes startups such as ASIO, which develops situational awareness systems and has partnered with Anduril.

Leshem says the reception in defense circles has been strong. “On the military side, there is a lot of respect, and people are coming — even under the radar — to talk to us, to learn from us, to train with us, and for sure get our technology and innovation.”

Still, the Israeli market is easier to navigate for insiders, and Protego’s two founders are leaning into their networks. Moser, a seasoned venture capitalist, will remain a managing partner at the generalist VC firm AnD Ventures. As for Leshem, who co-founded a startup that was acquired for $625 million in 2025, she also brings 11 years of experience in the military and intelligence field to their approach.

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“Everything changed on October 7,” Leshem told TechCrunch. She was deployed, while pregnant, as a reservist on the day of the attacks. “And basically until the delivery room, I was there, witnessing and getting the first-row seat to how the battlefield acted differently from what I knew in the past decade.”

Protego won’t have the field to itself for long. Israeli authorities have taken notice of the same shift, awarding VC firms Adir Capital and Sling Capital about $33 million in state guarantees to invest in military and dual-use technologies, with other funds also raising capital for similar bets. (Leshem said Protego was too far along in its own fundraising to take part in the government’s tender.)

Protego, meanwhile, is already planning its next move: a second fund in the first quarter of 2027, backed by Israeli institutional investors and one large U.S. commitment Leshem has already secured, with a broader scope that includes early-growth American defense-tech companies.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

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Washington governor sets up space council to boost business ventures targeting the final frontier

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Washington Gov. Bob Ferguson kicks off the Washington Space Council, surrounded by the council’s members and 10-year-old Sebastian Yu. (GeekWire Photo / Alan Boyle)

Washington Gov. Bob Ferguson has created a public-private council to elevate the Evergreen State’s profile as regional clusters compete for primacy in America’s space industry.

The 23-member Washington Space Council was introduced tonight at the Museum of Flight during a kickoff event for Seattle Space Week, a celebration organized by Space Northwest.

“The council will help keep us competitive by comparing Washington with other leading states in the industry and identifying ways we can continue to improve and compete,” Ferguson said.

Washington state already ranks as one of the nation’s space industry hotspots. “We’re proud to have a cluster of more than 90 space companies employing more than 13,000 workers, generating over $4 billion in annual economic activity and $1.6 billion in annual payroll,” Ferguson said.

But Andy Lapsa, co-founder and CEO of Kent, Wash.-based Stoke Space, told tonight’s crowd that several other regions are competing with the Pacific Northwest for space-related investments. “States like Florida and Texas and Colorado want this industry, and they want it bad,” he said. “They compete for it every day. Washington has every advantage it needs to lead them all, and the window to use those advantages is open right now.”

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Boeing has historically been the state’s leading venture in aerospace, but when you focus on ventures that concentrate strictly on space, Blue Origin is high on the list. Seattle is particularly strong in the satellite sector: More than half of the world’s satellites are built in the Seattle area, thanks to SpaceX’s Starlink facilities in Redmond and Woodinville, plus Amazon Leo’s factory in Kirkland, BlackSky’s production plant in Tukwila and Xplore’s operation in Bellevue.

Gravitics, Interlune, Portal Space Systems, Starcloud and Starfish Space are among other space ventures represented on the Washington Space Council. The list also includes elected officials, union leaders, educators and investors, plus representatives from space-related tech companies and Pacific Northwest National Laboratory.

The 23-member Washington State Council includes representatives from government, academia and the space industry. Click on the image to get the full list from the Washington State Department of Commerce.

Ferguson said the council will “identify barriers for the industry and find opportunities for growth.”

“That includes, by the way, workforce development, infrastructure and much more,” he said. “And the council will look for ways we might be able to develop Washington-based commercial launch capabilities. That would be a very exciting addition to what we’re doing right here in Washington.”

Ferguson brought a member of the audience, 10-year-old Sebastian Yu, to the stage when he signed the executive order that officially created the council. After the signing, the governor handed the pen to Yu.

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“Your assignment, Sebastian, is that when we do that first launch, you have to save this pen and bring it with you to the first launch,” Ferguson said. “Take care of this pen, OK? I’m going to expect to see it again someday.”

Notes from the kickoff:

  • Space Northwest presented three awards to recognize contributions to the region’s space industry. The Shooting Star award for municipal support went to the city of Kent, Wash. Portal Space Systems won the Rising Star award for emerging space companies, and SpaceX won the North Star Award for large space companies.
  • Kent Mayor Dana Ralph noted that her city’s connection to the space industry goes back to Boeing’s work on the lunar rovers for NASA’s Apollo moon missions in the 1970s, while acknowledging that Kent can’t rest on its laurels. “Our job is to make it possible for companies to build and grow and hire. That means reinvesting in the basics: roads, great mobility, water, sewer, plentiful and easily accessible energy and industrial land,” she said.
  • Mehran Mesbahi, professor and chair of the University of Washington’s Department of Aeronautics and Astronautics, highlighted efforts to boost careers in the space industry. “We have Husky Satellite Lab, a group of energized students at UW, and we’re going to create a certificate program around space systems going forward,” he said.

Seattle Space Week continues on Tuesday with the Space Northwest Symposium at the Federal Way Performing Arts & Event Center.

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Pet Hair Everywhere? This $30 Roller Removes It From Places a Vacuum Simply Can’t

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Among the many joys of having a cat is the daily battle with the mess they leave behind. No matter what you try, finding litter and pet hair on furniture or in your bed is inevitable — either they track it in, or you do. If you’re a pet parent like me, this means searching for additional bits of litter and stray hairs that find their way into places you really don’t want them, including the bed. Short of pulling the sheets off entirely, few fixes exist.

I took a chance and tested the SandBar Roller, a $30 dual-roll lint roller, to see if it can make it easier to keep stray hair and litter at bay. I also put it through the paces for other lint-roller tasks like dusting and cleaning floors. Here’s how it fared.

How SandBar Roller differs from other lint rollers

sandbar-roller-dual-roller-head-and-detached-handle-on-desk
The SandBar Roller Starter Kit I tested included the roller head, an extendable handle and two preinstalled lint rolls.John Carlsen/CNET

The SandBar Roller’s appeal lies in its two large lint rollers instead of one. While the idea doesn’t seem like much of a departure from a typical large lint roller, I couldn’t find any other dual-roller designs intended for use between bedsheets like SandBar. By arranging the rollers in this way, SandBar can clean the top and bottom sheets simultaneously without getting stuck.

The Best Handheld Vacuums, Tested by CNET

The Best Handheld Vacuums, Tested by CNET

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While SandBar markets its proprietary lint rolls as stronger than normal rolls, they’re not much different from what you’ll find on the extra-large pet hair version of the Scotch-Brite lint roller. Both are 8 inches wide, with an inner diameter of 1.5 inches. Much to SandBar’s credit, its six-pack of refill rolls is just $20, which is very competitive with other lint roll refills I found on Amazon, with the optional subscription price dropping to just $16 for each one-, two- or three-month delivery.

Testing the SandBar Roller

sandbar-roller-on-blanket-1
The extendable handle is very practical.John Carlsen/CNET

Ostensibly, this design targets coastal homes, where sand gets everywhere — hence the SandBar name. While I don’t live on the coast, I’ve experienced sand in my bed while traveling, or after day trips to the desert, and cat litter is a near-daily occurrence. With that in mind, I conducted a series of informal tests to see how the SandBar Roller holds up.

Upon putting SandBar between the sheets, I noticed it moved fairly smoothly, at least until it snagged on some sheets that were too loose. It didn’t jam, but that means it works better for beds with the sheet firmly tucked at the foot — something I don’t do for various sleep-friendly reasons. Still, it worked well after tightening the sheets a bit, even snagging a few cat hairs and litter fragments. It’s a nice alternative to washing the sheets as frequently as I have to now.

sandbar-roller-with-hand-removing-used-roller-sheet
I like the stickiness of the rolls, which is satisfyingly tacky without leaving residue or making it difficult to pull off used strips.John Carlsen/CNET

The SandBar removed cat fur from hard-to-reach places

Next, I wanted to see how it handled cleaning smart window shades and curtains, which often collect fur as my cat patrols windows a few times a day. It was a little more awkward, but taking the handle off proved effective, and the sticky roller collected a substantial amount of fur. I had to peel off multiple sheets because of the amount of fur, but it took only a few passes to clean the curtain. The SandBar Roller was very useful on furniture and pet beds, but I noticed that being too aggressive can occasionally dislodge a roll.

The SandBar Roller left a fairly clean surface when I dusted off a TV cabinet and soundbar. Still, I wouldn’t trade it out for the duster and handheld vacuum I usually use. Likewise, it did well on the linoleum floor and carpet near my cat’s litter box, but still I prefer the cleaner result I get from vacuuming.

Should you buy the SandBar Roller?

sandbar-roller-cleaning-white-window-shade
The specialized design does its job well, but is probably too niche for people who aren’t pet parents or near vast swathes of sand.John Carlsen/CNET

At $30, the SandBar Roller is unlikely to break anyone’s budget, especially when you can find similarly large bed lint rollers for the same price. In that context alone, including the cost of refill rolls, it’s probably as good as any other option. Still, the dual-roll design’s ability to get between sheets is a compelling reason to consider the SandBar Roller over the competition. The design suits households that typically deal with a lot of sand and litter in the beds. I could even see myself taking it camping for quick dirt cleanup in a sleeping bag.

However, I wouldn’t recommend it for short-term beach house rentals because it cuts corners — new guests expect clean sheets when they arrive. That said, making a SandBar Roller available during a guest’s visit could be worthwhile to improve their experience, as long as you leave instructions explaining what it’s for and how it works.

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If you don’t need the second roll — and mainly deal with pet hair on furniture — the ChomChom Roller doesn’t need refill rolls, making it a much better option for $25. Likewise, a handheld vacuum can do the same job with a bit more flexibility around the house — though it’s not quiet enough to use when others are sleeping. While it’s nice to have so many options, it’s always worth going with what works best for your needs and situation.

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Metal Gear Solid Moves From PlayStation To ESP32

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If you haven’t heard of Metal Gear, you probably haven’t played video games these last few decades. The original Metal Gear dates back to 1987 and launched on the MSX, but the real rise to fame probably started with Metal Gear Solid on the original PlayStation in 1998. What needed a hefty console in 1998 can comfortably fit on a microcontroller in 2026, though, as [David Montero Crespo] demonstrates with his port of MGS to the ESP32-S3.

[David] is — as we always are — standing on the shoulders of giants with this hack. Most specifically, the project relies entirely on the [FoxdieTeam] MGS Reversing decompliation project. Of course what one team decompiles, another can recompile, and in this case [David] chose to recompile the game for Expressif’s exceptional ESP32. It wasn’t quite as easy as just forking the repo and compiling with the ESP32 as a target though, as the blog post explains.

We won’t spoil it, but [David] did have to make some changes to account for the different quirks the MIPS processor in the PlayStation has compared to the Xtensa cores on the microcontroller. Then to make it playable, he put the ESP32-S3 module onto some perfboard with an analog stick from a drone controller, an ILI9341 LCD panel, and a resistor ladder to run the buttons for a barebones handheld.

Fans of MSG and its many sequels may appreciate this replica of the codex communicator. Fans of the ESP32 may remember the Wipeout clone we featured earlier, which already proved the popular microcontroller could handle PlayStation-level graphics. If you were hoping for actual solid metal gears, you can cut your own at home.

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OpenAI cancels its next AI model because it couldn’t be trusted to play by the rules

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OpenAI was gearing up to release GPT-6.1 Astra, its next AI model, with an October launch in its sights. That’s no longer happening. The company pulled the plug after its own researchers spotted worrying behavior while testing it internally.

What went wrong with GPT-6.1 Astra?

On paper, Astra-6.1 was an upgrade over the current GPT-6 Astra. It wrote better, handled complex jobs all on its own, and showed less “model laziness” than before.

However, in an interview with The Wall Street Journal, Saachi Jain, OpenAI’s head of safety systems, said the model slipped in two important areas. First, it sometimes misled users about what it had actually done. Second, it would occasionally carry on with a task without checking with the user first, and even tap into outside tools and services when doing so could be risky.

“For anything regarding safety and alignment, there’s a trade-off,” Jain said. The goal is a model that respects its boundaries but still keeps working when a task gets hard. Astra fell short of OpenAI’s bar, so the public launch was called off.

Why is OpenAI hitting the brakes now?

AI agents have had a messy few months. Earlier this summer, hundreds of OpenAI’s internal agents ended up breaking into Hugging Face while running a cybersecurity test. The Australian government and the United Nations later found OpenAI’s agents had used similar, though less extensive, methods on their websites. 

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Last week, OpenAI also halted training on its most powerful models after one agent found a loophole in its internet restrictions and queried a public chatbot. OpenAI says Astra is a separate case. Lawmakers are watching, too. According to WSJ, a Senate subcommittee is holding a hearing on rogue AI agents this week, and Florida’s Attorney General has been suing OpenAI since June.

What does this mean for you?

You won’t be getting GPT-6.1 Astra anytime soon. OpenAI hopes to reuse its base model to build future GPT-6 models and is digging into what caused the problems. Personally, I’d rather wait for an AI that’s honest about its work than use one that goes off and does its own thing.

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Microbes Could Survive On Saturn's Moon Enceladus

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New research suggests Enceladus may be an especially promising place to search for extraterrestrial life: microbes similar to those found near Earth’s hydrothermal vents survived in lab conditions designed to mimic the Saturnian moon’s subsurface ocean. A separate study also found that material blasted from Enceladus’ plumes may naturally separate and concentrate salts, organics and potential biosignatures into individual ice grains, potentially making them easier for future spacecraft to detect.

“That is great news in the search for life,” Frank Postberg, lead author of one and co-author of the other of these new studies and professor at Freie Universitat Berlin, said in a statement. “Future spacecraft will have to analyze many individual ice particles in the plume. But if they come across one with microbial material in it, they could identify biosignatures in the particle relatively easy with already available technology.” Space.com reports: Enceladus isn’t the only place in our solar system with water — so, why is it so exciting in the search for life? Well, it has to do with the seafloor of its extensive, liquid ocean. Down deep at the bottom of this body of water, scientists think hydrothermal processes, or movement or reactions with hot water under the surface, are taking place. The plumes shooting upward from the ocean also contain trace amounts of salts and organic compounds. NASA’s Cassini spacecraft found these traces when it flew through the plumes over a decade ago. Between the hydrothermal activity and the organics and minerals in the water, this moon’s ocean has a number of aspects that could be involved in supporting life.

What’s more, using a combination of Cassini data, theoretical models and laboratory experimentation, in Postberg’s new study the team found that the plume’s water droplets blasting out into space at up to 621 miles per hour (1,000 kilometers per hour) don’t freeze as quickly as expected. Before, scientists thought the freeze would happen instantaneously once the droplets reached space, but Postberg and fellow researchers say they found the freezing would actually happen much slower.

They also found that during this freezing process, the salt, organic compounds (and maybe possible signs of life) in the water droplets separate from one another. Not only that, but the team says that as the particles are blasted out into space, they should often collide with the icy cracks of the planet’s surface. This ultimately would leave behind tiny shards of frozen droplets with individually separated out components. Essentially, it’s like the planet has organized its oceanic ingredients into tiny, frozen particle fragments. This work is described in two new studies published in the journal Science Advances here and here.

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Read more of this story at Slashdot.

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Nothing’s new Headphone (1) Pro wants to rival Bose and Sony, not just look cool doing it

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In context: Android smartphone maker Nothing has launched the Headphone (1) Pro, its new flagship audio product, which it claims combines an elevated listening experience for consumers with studio-grade production and mixing features for professionals. It succeeds last year’s Nothing Headphone (1), which TIME named one of its Best Inventions of 2025.

The biggest change in the new model is a three-driver audio system. It includes a bass dynamic driver designed to add more punch and sensitivity to low frequencies, a precision dynamic driver that adds more texture to vocals and instruments, and a new treble xMEMS driver that Nothing says delivers crisper highs.

Nothing also worked with London’s Metropolis Studios to tune the Headphone (1) Pro, with the collaboration focused on professional audio tools and soundstage characteristics.

The company also highlights an improved adaptive active noise cancellation system that uses a 10-microphone array to more accurately filter ambient noise than the first-gen model. With claimed noise reduction of up to 46 dB, Nothing is positioning the Headphone (1) Pro against premium rivals from Bose and Sony.

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Nothing says the improvement in noise reduction should be particularly noticeable in strong winds or noisy traffic. The headphones also feature redesigned ear cushions with an 8mm silicone baffle wall inside, creating a stronger sound barrier and improving the seal around the ears.

The Headphone (1) Pro supports Hi-Res wireless audio and wired playback over USB-C at up to 24-bit/192 kHz. It also offers five modes of Dynamic Spatial Audio with head tracking, along with five new custom EQ profiles. A separate Flat EQ switch is designed to give producers and creators a more neutral sound profile.

The Headphones 1 Pro is built out of aluminum and titanium to provide a durable shell while creating a premium look and feel. It also retains Nothing’s transparent design language, using shatter- and scratch-resistant 9H Panda Glass on both ear cups to reveal parts of the triple-driver architecture.

Despite the increased use of metal, Nothing has reduced the headphones’ weight to 327 grams through a redesigned internal architecture, including replacing steel arms with titanium. Other changes intended to improve comfort over longer listening sessions include a wider headband with thicker padding and softer ear cushions.

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The Headphone (1) Pro is positioned to compete with premium models such as the Sony WH-1000XM6, Bose QuietComfort Ultra, and Apple AirPods Max. It is priced at $399 and will be available beginning September 29 through Nothing’s official store at nothing.tech, Amazon, and Best Buy stores across across the US and Canada.

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How brain stimulation could impact how we develop new skills

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Ned Jenkinson of the University of Birmingham and Matthew Weightman of the University of Oxford discuss how advancements in brain research might affect how we learn and grow our skillsets.

Whether learning a new piano piece or adapting your tennis serve, acquiring physical skills depends on your brain’s ability to strengthen and refine neural connections. Researchers are exploring whether this process can be accelerated with technology.

Scientists are particularly interested in the potential of non-invasive brain stimulation, a group of techniques that can alter brain activity without surgery.

Some deliver weak electrical currents to the brain through electrodes placed on the scalp. Others use magnetic fields or focused ultrasound waves. Although they work in different ways, they all aim to temporarily change the activity of neural circuits.

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If these techniques can successfully enhance neuroplasticity, the brain’s ability to reorganise and form new connections during learning, then they could be of use anywhere where performance depends on learning complex movements, from sport and music to surgery and beyond. Researchers are also seeing if these technologies could help with learning non-physical skills, such as picking up a foreign language.

Elite sport, professional gaming and high-performance workplaces could all become targets for these enhancements if they prove effective. Brain stimulation could also have a big role to play in medicine, helping patients recover physical skills lost through injury or disease, such as stroke.

Studies suggest there’s a lot of potential here. But translating this potential into useful tech that reliably boosts learning physical skills remains a big challenge.

Stimulating findings

Research into enhancing motor learning with electric or magnetic stimulation has been gaining momentum since the turn of the millennium, with early studies garnering considerable excitement.

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In a typical experiment, participants might learn a sequence of finger movements similar to practising scales on a piano while receiving stimulation over brain regions involved in movement. Other studies have examined how stimulation could be used for balance training or teaching sports-related skills or surgical techniques.

Some of these experiments produced eye-catching results, finding that participants learned certain movement tasks faster or retained skills for longer if they underwent brain stimulation. But other studies failed to find benefits. And in some cases, researchers struggled to replicate the success of earlier promising experiments when repeating them.

One reason for these mixed findings is that there’s no such thing as a universal ‘learning network’ in our brains. Different skills rely on different combinations of areas near the surface of the brain as well as those deep within it.

Additionally, people can respond very differently to the same stimulation. Factors such as age, anatomy, genetics and even baseline skill level may influence whether stimulation is beneficial. Add to that the infinite number of ways to apply stimulation, the picture becomes murkier.

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Despite these challenges, the field continues to evolve in its quest to enhance motor learning. For instance, rather than broadly stimulating the brain, researchers are increasingly targeting specific neural circuits involved in learning.

This is partly thanks to advances in neuroimaging and computational modelling, which has allowed scientists to predict how electrical currents travel through a person’s brain. Newer brain stimulation technologies, such as focused ultrasound, can also now reach deep structures involved in skill acquisition.

The goal is to use these technologies not simply to increase brain activity, but to influence the right neural circuit at the right time during learning. This idea builds on a fundamental principle of neuroscience, often summarised as “neurons that fire together, wire together”. When brain cells are repeatedly activated at the same time, the connections between them become stronger.

By carefully timing stimulation to coincide with the movements made during practice, researchers hope to reinforce the neural pathways involved in learning a new skill. In principle, this could make stimulation more reliable and more effective than current approaches, but researchers are still fine tuning exactly how this would work.

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Motoring ahead

Important questions remain. Who would have access? Should stimulation be regulated in competitive environments such as sport? And how much evidence should be required before consumer devices are marketed to healthy users?

These questions are becoming increasingly relevant as brain stimulation moves beyond the laboratory and clinic. A number of at-home devices are now available for people to buy. Some have received regulatory approval, as they’re indicated for treating medical conditions such as depression. But there’s also a growing market for devices for cognitive and performance enhancement. For these uses, no regulatory approval is needed.

The technology is advancing rapidly, but evidence to support it and regulations governing it are still trying to catch up. Proper frameworks for its adoption may simply be bypassed by the ready possibility of ‘DIY’ brain stimulation.

For now, brain stimulation is unlikely to transform anyone into an overnight virtuoso or elite athlete. But as researchers develop increasingly precise ways of targeting the neural circuits that underpin learning, the prospect of enhancing human performance is shifting from science fiction towards scientific possibility.

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The challenge today is not simply learning how to influence the brain, but deciding where, when and why we should.

The Conversation

By Ned Jenkinson and Matthew Weightman

Ned Jenkinson is a senior lecturer in human movement sciences at the School of Sport and Exercise Sciences at the University of Birmingham. His research incorporates a range of techniques including non-invasive brain stimulation, electrophysiological recording, eye-tracking, neuroimaging and behavioural techniques. He uses these techniques to investigate how the brain controls movement and how it allows us to learn new motor skills. 

Matthew Weightman is a postdoctoral researcher at the Oxford Centre for Integrative Neuroimaging in the Plasticity Group at the University of Oxford, led by Prof Heidi Johansen-Berg. He is broadly interested in the field of sensorimotor neuroscience. His current work focuses on the role of sleep to recovery after stroke. More specifically, he is interested in how we can improve sleep after a stroke, whether improved sleep in stroke patients relates to better functional recovery, and if physiological processes that occur during sleep can be enhanced post-stroke to boost consolidation.

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