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Finding the best gaming headset for your console or PC can be a tough task. Not only are there compatibility concerns, but there are also a number of elements you need to consider, from comfort and audio quality to microphone performance.

This makes it virtually impossible to judge the quality of a gaming headset from specs alone. Fortunately, we’ve stepped in to help find the best gaming headset options for every budget.

Our team of experts has thoroughly tested every gaming headset we feature. We compare the build quality with other headsets while also testing the audio, battery life, and microphone performance. We also endeavour to test every feature, such as customisable RGB lighting, haptic feedback and ANC.

We update this list throughout the year, ensuring it reflects the best gaming headset options on the market at any given moment. This way, you can ensure you get the very best option for your needs and budget.

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And if you want to narrow your search to a particular platform, check out our best PS5 headset and best Xbox headset roundups. Those headsets have been explicitly tested with the named platforms.

Alternatively, if you’re looking for headphones for music playback, take a look at our selection of the best headphones, best wireless earbuds and best wireless headphones.

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Best Gaming Headset at a glance

SQUIRREL_ANCHOR_LIST

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How We Test

We use every headset we test for at least a week. During that time, we’ll check it for ease of use and put it through its paces by using it in a variety of games, as well as playing music in order to get the full experience.

We also check each headset’s software (if applicable) to see how easy it is to customise and set up.

  • Unrivalled multi-platform compatibility

  • Fantastic microphone

  • Swappable batteries

  • Impressive audio performance

Although there’s no shortage of great options when it comes to buying a new headset in 2026, if you have a sizeable budget and want to go all in on a pair of cans that offer truly unparalleled audio and plenty of quality-of-life features, then we can’t recommend the SteelSeries Arctis Nova Pro Omni enough.

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Admittedly, at £349/$400, the Nova Pro Omni are more in line with the pricing of high-end headphones from Bose and Sony, but that’s arguably the better way to view them. Because this headset can be used across PC and consoles, not to mention Bluetooth-enabled devices like your smartphone, the Nova Pro Omni can be used as a proper pair of headphones in all instances, instead of an audio solution you only use for gaming.

What ties everything together is the outstanding audio quality onboard this headset, as it features surround sound that truly puts you in the centre of the action. When diving into titles like Counter-Strike 2 and Battlefield 6, our reviewer was able to hear the footsteps of their enemies which played a big part in managing to get the drop on them.

Because the Omni also supports 24-bit/96kHz Hi-Res audio, you’re getting a great listening experience with music too. When listening to indie and alternative tracks, we were impressed by the level of detail on offer, to the point where you’d never think that you were getting a lesser experience by using a headset instead of a more traditional pair of headphones.

Back to gaming, the omni-directional microphone does a fantastic job of transmitting your voice with tons of clarity, and it’s boosted by the AI-driven noise-cancelling software which is handy if you live in a busy household where peace and quiet just isn’t really a thing. Having swappable batteries also makes it much easier to use the Nova Omni Pro over long gaming sessions, as you’ll never have to worry about a low battery warning ever again.

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  • Solid audio quality

  • Decent ANC

  • Fantastic connectivity

As great as over-ear gaming headsets can be, oftentimes they can feel a bit cumbersome compared to the minimalist nature of earbuds, and the latter are usually the better option during the hotter months of the year. If you’re ready to see what a pair of great gaming earbuds can bring to the table, then your search should start and end with the phenomenal SteelSeries Arctis GameBuds.

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First off, if you’re a gamer who jumps between multiple consoles fairly regularly, then you won’t have to worry about any compatibility issues here. The GameBuds work with all major consoles including the Nintendo Switch, PS5, Xbox Series consoles and the Meta Quest 3. Just bear in mind that there are two versions of the device, one meant for Xbox and the other for PS5, although strangely we were able to get the former to also work with a PS5 console.

Of course, the most important aspect of all is sound quality, and the GameBuds absolutely nail it on this front. When playing the latest games, you’ll be able to pick up on a lot of background detail that can usually get lost if you’re playing with lesser powered speakers. They’re also pretty solid for music playback too, which is great for bringing your favourite Spotify/Apple Music playlists into the mix.

An extra feature that still isn’t a given on gaming headsets but has been added here is active noise cancelling. With ANC in tow, you won’t have to worry about any background noise impeding on your gaming sessions, which is great if you live in a fairly busy household. Someone else can easily be watching TV as you play with the GameBuds.

There’s always the concern that earbuds lag behind headphones when it comes to battery life, which can get in the way of longer play sessions, but we think that most people will be perfectly content with what’s available here. You can get up to 10-hours of use from just a single charge, and the charging case allows them to be topped up quickly whilst also providing a total of 40-hours of playback.

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  • Comfortable, lightweight fit

  • Versatile wireless connectivity

  • Strong battery life

  • Expensive for a mid-range headset

  • Very similar to the Logitech G522

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Let’s face it, it doesn’t matter how great a headset can be with audio quality, voice capture over the microphone or any other key feature if the whole thing reaches a dead battery right when you’re in the middle of a firefight. If you’re sick of constantly having to keep an eye on how much juice is left in the tank then the Astro A20X Lightspeed Wireless might be exactly what you need as your next upgrade.

On a single charge, you can get up to 90-hours of use with the A20X in tow which is almost unheard of and certainly more than enough to keep you going through several gaming sessions before ever needing to even think about rummaging around for a charging cable. Even with RGB turned on, you still get 40-hours of use.

Of course, it isn’t just the battery life that helps to set the Astro A20X apart; there’s also plenty of compatibility onboard when it comes to connecting to other consoles. Beyond your PC, you can connect the headset to Xbox Series devices, the PS5 and the Nintendo Switch, so you’re catered to regardless of your platform of choice.

For sound quality, the 40mm Pro-G drivers deliver an impressive soundstage, particularly at the lower end. There’s quite a lot of oomph to the bass, so if you’re playing a title like Counter-Strike 2 or Battlefield 6 where there’s a ton of explosions going on, you’re going to feel the weight of them quite a bit more. This isn’t to say that the other layers are left behind as there’s plenty of detail to pick up on, it’s just that the bass line is quite pronounced here.

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The headset uses a 48KHz/16-bit microphone to pick up on your voice, and it does a great job of conveying audio to your teammates so they can understand every command or request that you’re throwing out there. The only real downside is that the Astro A20X Lightspeed Wireless doesn’t exactly come cheap, so you may want to consider a more affordable option if you’re tied to a budget.

  • Lots of connectivity options

  • Clear and crisp microphone on calls

  • Comfortable fit

  • Versatile and luxurious sound

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  • High price point

  • Dated design

The AceZone A-Spire, while perhaps lacking the good looks of its counterparts, offers performance that leaves a lasting impression.

At 270g, the headset emerges as a featherweight contender, delivering an unparalleled level of comfort even during multiple 8-hour workdays. Featuring a flexible leather-clad headband and velvety ear cushions, it stands as an ideal companion for those immersive gaming sessions, aligning seamlessly with the standards upheld by eSports aficionados.

The attached microphone is versatile, effortlessly conforming to various positions while maintaining stability. Noteworthy is the thoughtfully incorporated green mark, ensuring optimal alignment for crystal-clear communication – a crucial feature for the eSports-focused among us.

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Connectivity options further elevate the A-Spire’s appeal, spanning USB, Bluetooth, and Aux interfaces, accommodating multiple devices for a low-latency experience.

Crucially, the audio performance is noteworthy, even if the 40mm cans are smaller than those of some competitors in our chart. They deliver impressive clarity with a dedicated app that adds an additional layer of customisation, allowing users to fine-tune the audio output to their tastes. There are also specific game profiles for popular FPS games like Apex Legends to help pick up on footsteps and improve game performance.

For those venturing into the eSports realm, the AceZone A-Spire is a reliable entry point, seamlessly blending comfort, adaptability, and superior audio performance.

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  • Solid construction

  • Detailed and neutral audio

  • Vast compatibility

  • Lack of on-board media controls is a shame

  • No software

  • Comparably expensive

The Corsair Virtuoso Pro may seem like a rather stripped-back option compared to some similarly priced alternatives given the £169.99/$199.99 price tag, but it does so in order to prioritise audio performance over all else. An aim that’s largely achieved.

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Clad in a premium combination of aluminium and plastic, the Virtuoso Pro certainly feel premium, though at 338g, they’re certainly not the most lightweight cans around. That said, our reviewer found that they were comfortable enough in general use, with nice fabric padding in all the right areas to help alleviate the build-up of pressure on the head.

What you won’t find, however, is much in the way of built-in controls. You won’t find any buttons or switches on the cans or even an in-line control on the cable. These features have largely been sacrificed to deliver an open-back design, which is great for audio performance, but no so much when it comes to convenience.

Speaking of, the open-back design of the cans deliver a much wider soundstage than regular over-ear alternatives that delivered exceptional directional audio in testing, whether you’re playing the latest Call of Duty or the new Forza Motorsport. These deliver a seriously immersive sound experience with a powerful low-end, a clear and detailed mid-range and a sharp top-end, though the latter could sometimes be a little too sharp.

The attached microphone isn’t quite as impressive, however, with some notable compression and thin-sounding vocals in testing. It’s more than serviceable for quick chats with friends during gaming sessions, but streamers will likely want to look elsewhere.

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  • Great sound and powerful bass

  • Clever design

  • Easy-to-use controls

  • Incredible value

  • Plasticky build

  • Mic monitoring could be a little louder

  • No Active Noise Cancelling

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Our extensive tests show that the Xbox Wireless Headset is the best gaming headset choice for anyone who owns Microsoft’s consoles. We were able to easily connect it to our Xbox Series X wirelessly, while also using our smartphone simultaneously for Discord chats.

We also really liked the Xbox-themed design, and found the rotating control dial allowed us to easily alter the volume without blindingly searching for small buttons. We were also impressed with the headset’s wide range of features, which includes Dolby Atmos that creates an immersive 3D audio effect.

We found the audio quality to be superb during testing, although we do recommend fiddling with the equaliser to find a soundscape to your liking, as the audio sounds a little muddy to us out of the box.

You can admittedly find plenty of other gaming headsets that have been designed with the Xbox in mind, such as the HyperX CloudX Stinger Core Wireless and Corsair HS75 XB Wireless, but Microsoft’s own headset is our favourite, mainly due to its incredible value.

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  • PlayStation Link is a genuine connectivity upgrade

  • Planar magnetic drivers squeezed into £130 headset

  • Pillow-soft earcups are comfy and block out noise

  • Long battery life

  • Design won’t be for everyone

  • Sub-par Bluetooth audio performance

  • No ANC

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While it might be tempting to opt for the pricier Sony Inzone H9 (although it’s certainly worth picking up if you jump between games on PS5 and PC), the Pulse Elite headset offers such good value for money that it easily jumps in at the top spot for our favourite PS5 headset.

As a successor to the PlayStation Pulse 3D that launched alongside the PS5, the Pulse Elite is still compatible with Sony’s 3D Audio to create an immersive experience that makes it feel as if you’re hearing everything from the perspective of the character you’re playing, but there’s more to it than that.

Despite its £129.99/$149.99 price point, the Pulse Elite packs high-end planar magnetic drivers which bring out even more detail than before, making conversations feel crisp and adding tons of weight to action scenes. To see them at their best, you only need to wear the Pulse Elite during the chaotic opening segment of Marvel’s Spider-Man 2.

There isn’t any active noise cancelling on the Pulse Elite which may be worth bearing in mind if you game in a busy household, but it’s a small issue when you consider how good the sound quality is. Plus, the comfortable padded ear cushions do a decent job of expelling a degree of external noise.

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Just like the Pulse Explore earbuds, the Pulse Elite packs Sony’s new PlayStation Link technology, which allows the headset to connect to your PS5 almost instantly. Even though it requires a USB-C dongle to operate (it’s included in the box), it still works brilliantly and allows you to get straight into your desired game quickly.

As a final cherry on top, the Pulse Elite can last for up to 30-hours at a time, but if you’re ever running low then a simple 10-minute top-up can net you another two-hours of playtime. There’s even a charging hook thrown in that allows you to replenish the headset’s battery when it’s stored away.

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  • Lightweight and comfortable

  • Precise, pleasant audio

  • Useful software configuration.

  • Expensive

  • Battery life isn’t improved over its predecessor

Although it’s some £/$50 more than its predecessor, the BlackShark V3 Pro is a brilliant gaming headset that offers a comfortable fit and immersive audio too. 

At 367g, the headphones aren’t quite as light as the SteelSeries Arctis Nova 3X but we did find we got used to the weight after a while. Plus, the memory foam earcups are soft and breathable too, which means for a more comfortable fit too. 

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The headphones have plenty of controls including a microphone mute, power button, USB-C, microphone jack and a volume dial on its left side. On the right, you’ll find a profile switch, a customisable dial and an ANC toggle. While there’s undoubtedly a good array of ports, connectivity is easily its strong point here. There’s Bluetooth and a HyperSpeed Gen-2 receiver that has the option for an ultra-low-latency mode (via Razer’s Synapse 4 Suite). You can also use both channels simultaneously for real power user action too. 

Otherwise, the Razer BlackShark V3 Pro offers a brilliant soundstage – especially with their directionality and precision. We found when gaming that footsteps, distant gunshots and explosions have more oomph and allow you to feel like you’re right in the midst of it all. 

While we do wish the headphones performed better at higher volumes, and the microphone offered a stronger noise rejection, generally we were impressed.

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  • Lightweight and comfortable

  • Smooth, spacious sound

  • Versatile app support

  • Some may want more exciting looks

  • Flatter sound may not suit those who like a lot of bass

The SteelSeries Arctis Nova 3X offers a durable yet lightweight design, refined audio and a clear detachable boom microphone, all for under £/$100. If you want a solid pair of gaming headphones but lack the budget, this is the pair for you. 

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Although the design looks nice enough, the plastic construction does tend to attract general grease and finger prints if you aren’t careful. Even so, as the Arctis Nova 3X weighs just 260g, they’re easy and non-fatiguing to wear for extended periods. 

Despite the affordable price, the Arctis Nova 3X are an incredibly versatile pair of headphones and are equipped with the same slim USB-C receiver found in the SteelSeries Arctis GameBuds which enables a low latency 2.4GHz connection to a wide range of supported devices. There’s also Bluetooth 5.3 too for non-gaming uses too.

With its neodymium magnetic drivers, the Arctis Nova 3X provides a smooth and refined audio experience that works well for both gaming and general media consumption too. Its low-end performance is pleasant enough, however those who like a deeper bass should look elsewhere. 

Alongside the EQ presets, found in the SteelSeries’ Sonar software, you can also choose between over 200 game-specific audio presets from the likes of Call of Duty, Fortnite and many more.

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Otherwise, the Arctis Nova 3X sports a detachable boom microphone that offers surprisingly clear and full-bodied pickup while rejecting nearby ambient noise too. 

Overall, anyone looking for an affordable, versatile and comfortable pair of wireless gaming headphones should look no further than the SteelSeries Arctis Nova 3X Wireless.

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  • Precise and refined audio

  • Premium build and feel

  • Fantastic battery life

  • Software only offers basic customisation

  • Quite expensive

If you’re looking for a gaming headset with a premium build that doesn’t compromise on audio quality, the Audeze Maxwell is for you.

This high-end gaming headset delivers some of the best audio we’ve experienced from a gaming headset, including rich and detailed sound with strong bass thanks to its 90mm planar magnetic drivers.

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The design is understated but durable with its subtle all-black design and metal and high-quality plastic build. The earcups are large and plush, while the suspension-style headband ensures these headphones are comfortable to wear during longer gaming sessions.

Along with physical buttons, the Audeze HQ app gives you access to a range of settings on Windows, macOS and smartphones, including EQ presets, mic sidetone levels and the game and chat audio mix.

When it comes to connectivity, you can go wireless with Bluetooth 5.3 or use the bundled USB-C receiver. There’s also the option to use a wired USB-C connection or the classic 3.5mm cable, though the exact options you get depend on which of the countless compatible devices you pair the headset with, with the list including the PS5, PS4, Xbox Series X, Xbox One, Nintendo Switch, Windows, Mac, Android and iOS.

For audiophiles, the Audeze Maxwell supports a wide range of codecs, including SBC, AAC and LDAC, along with the ability to play hi-res audio up to 24-bit/192KHz. There’s also support for Dolby Atmos spatial audio with the Xbox version of the headset.

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Finally, the 80-hour claimed battery life makes the Maxwell one of the best gaming headsets in its price category, with fast charging applying 30 hours of listening from a 20-minute charge.

  • A multiplatform dream

  • Extremely comfortable

  • Superb microphone

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  • Tedious set-up

  • Odd mic arm

If you regularly move between different consoles and platforms, the Logitech G Astro A50 X is our number one recommendation.

This headset might be on the pricier side, but for platform switching its a dream with Logitech’s PlaySync technology letting you do so at the press of a button. The feature works via the included base station, which can be connected to two consoles, a PC and a Bluetooth device all simultaneously. These you can easily cycle through using the aforementioned button on the headphones.

The Astro A50 X looks almost identical to the Astro A50 that launched in 2019 with the same large ear cups, thick padding and flip-down microphone. The construction is fully plastic aside from the metal stems, but its plenty tough and durable. We found it to be remarkably comfortable on top of this, with two breathable cushions covering the ear cups and a snug, but pinch-free fit.

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The audio quality is superb and matches the likes of the SteelSeries Arctis Nova Pro in terms of detail. The 40mm drivers offer tremendous bass and there’s a lot of clarity to the mix. Spatial audio is also precise, with the feature being ideal when paired with FPS titles.

The Logitech G app allows you to set EQ parameters – of which the microphone has its own. This means you can ensure your voice sounds rich and clear to those on the other end. We found the mic to be robust, holding its own against the Razer BlackShark V2 Pro, though the mic arm can slip away from your face during longer sessions.

There’s also no noise cancellation, which is something you might want to consider for the most immersive listening experience. However, if you find yourself regularly switching between different platforms, we’d highly recommend the Logitech G Astro A50 X.

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  • Rich, deep audio

  • Immensely versatile wireless connectivity

  • Improved ANC

If you’re a gamer who enjoys the finer things in life and is happy to invest a decent chunk of cash into their set-up, then the SteelSeries Arctis Nova Elite is made for you. Admittedly, with a price tag of £599.99/$599.99, the Nova Elite is eye-wateringly expensive, even managing to be pricier than high-end headphones like the AirPods Max 2, but there’s no denying that what you get in return for all that cash is a premium-tier experience all the way through.

Starting with the sound quality, which is where you’ll notice the headset’s prowess before anything else, there’s a lot to love here. The all-new carbon fibre drivers punch through with a level of clarity and depth that you just won’t find anywhere else. When playing GTA Online, we couldn’t quite believe how much more detail we were hearing in a game that’s been around for years. It shows just how much can be left out of the equation when you’ve been using a lesser pair of headphones or a cheaper headset.

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That audio quality also carries through when listening to music. When popping on a live version of George Benson’s Love X Love, the vocals cut through with such power that it almost feels like you’re right there as the song is being recorded. It’s such a lovely way to experience both games and music, but what gives the whole thing an extra push is the presence of noise-cancelling.

If you live in a fairly busy household where it just isn’t possible to get a completely silent backdrop then having ANC to hand is perfect for digitally keeping the world at bay and helping you to lock in with whatever’s on your screen. As our tester found, the onboard mic is easily one of the best we’ve ever come across on a headset, and it also does a great job of rejecting ambient noise to hone in on your voice.

For those who really love to get lost in a great game for hours at a time, you’ll be glad to know that the Nova Elite can keep up with your plans thanks to a whopping 60-hour battery life. Of course, whether or not you reach that ceiling exactly depends on how you use the headset, but the battery can be swapped out so you won’t be left waiting around when it does reach 0%.

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  • Immersive, wide audio

  • Super light and comfortable

  • Capable on-board microphone

  • Quite expensive

  • Software isn’t as feature-rich as rivals

One of the biggest problems that plagues a lot of headsets is that, with all the tech onboard, they can end up being a bit on the heavy side which isn’t exactly ideal for long stints of gaming. If you’ve been burned by this before and would like to upgrade to a headset that not only looks sleek but sits comfortably on your head then the Sony Inzone H6 Air is an excellent option to pick up.

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Coming in at just 199g (211g with the boom microphone attached), the Inzone H6 Air is among the lightest headsets we’ve ever tested, and with deep earcups on either side, it doesn’t create any unnecessary pressure at any of the contact points around your head. What this meant was that our reviewer was about to wear the H6 Air long beyond the point where less ergonomically designed headsets would cause irritation.

What’s great though is that even with a lightweight build, the Inzone H6 Air still delivers where it counts the most: sound quality. The headset uses the same type of drivers found on MDR-MV1 studio monitoring headphones, which are known for how well they convey detail at all layers so that nothing is missed in production.

It all translates to a very wide soundstage that really keeps you locked in with whatever’s happening onscreen, especially first-person shooters where you’re keeping an ear out for the enemy’s movements to get the drop on them. Given Sony’s prowess when it comes to headphones, we’d expect nothing less here and the brand doesn’t disappoint.

That quality continues when it comes to the performance of the onboard microphone. It picked up our tester’s voice without issue and was able to repel the background noise of their keyboard as well as music, which is no easy feat. Even though the whole apparatus does cost a bit more than your average headset, for pure comfort alone, the Sony Inzone H6 Air is worth the price.

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  • Lightweight and comfortable fit

  • Clean and inoffensive sound

  • Tactile controls

  • Battery life could be better

  • Microphone isn’t as strong as rivals

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Although there are plenty of premium options to choose from in the world of gaming headsets, if you’re tied to a fairly strict budget then don’t worry, you’re not out of luck. Showing that the brand understands how to make a great budget-friendly headset that still knocks it out of the park on the key features that gamers truly care about, the Logitech G325 Lightspeed is an easy pick to recommend.

For starters, to look at this headset, you’d never know that it was a cheaper piece of tech. The whole design, particularly in the white colourway, looks very minimalist but with an air of confidence about it. The splash of colour that you get from the volume buttons and the corded wire that feeds into the band is a nice touch, and the fact that it all sits comfortably on your head is appreciated.

Where the headset really goes above and beyond however is in audio quality. The overall soundstage is a clean one, with the mid-range coming through clearly which isn’t always a given when shopping at the lower-end of the market. This is partially achieved by making sure that the bass isn’t overwhelming, but it still packed a nice punch when testing out the likes of Counter-Strike 2 and Forza Horizon 5.

What’s great though is that if you have a particular style that you prefer then you can tweak the overall composition quite a bit in the EQ settings. The onboard microphone is solid enough to do the job with basic communication in-game, but don’t expect the quality to match pricier headsets.

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Where you’ll most feel the compromise of having a cheaper headset is in the battery life. You can get up to 24-hours of use between charges which isn’t bad, but it certainly lags behind where the industry is generally at right now. If battery life is your key concern and you’re happy to spend just a little bit more then the SteelSeries Arctis Nova 3X Wireless makes for a solid alternative.

FAQs

What is a 7.1 gaming headset?
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Headphones with a 7.1 surround sound can make audio seem as if it’s coming from a specific location, which is helpful to determine where your enemies are lurking. This feature is often only available on PC.

Can you use a gaming headset for work?

Some gaming headsets can be used for work, but be mindful that many have garish designs and can often see lots of sound leakage.

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Can you use a gaming headset with a Nintendo Switch?

The Nintendo Switch and the Switch OLED now have Bluetooth support, so can be used with headsets that have a 3.5mm audio jack or Bluetooth.

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Test Data

  SteelSeries Arctis Nova Pro Omni SteelSeries Arctis GameBuds Astro A20X Lightspeed Wireless AceZone A-Spire Corsair Virtuoso Pro Xbox Wireless Headset PlayStation Pulse Elite Razer BlackShark V3 Pro SteelSeries Arctis Nova 3X Wireless Audeze Maxwell Logitech G Astro A50 X SteelSeries Arctis Nova Elite Sony Inzone H6 Air Logitech G325 Lightspeed
Battery discharge after 1 hour of gaming – 10 % 1 % – – – – 2 % 3 % 1 % – 3 % – 5 %
Time from 0-100% charge – – – – – – – 90 min – 120 min – 180 min – –
1-100% charge time with included charger – 90 Minutes – – – – – – – – – – – –
Frequency response – – 2020000 Hz – – – – – – – 20000 Hz 1040000 Hz – –

Full Specs

  SteelSeries Arctis Nova Pro Omni Review SteelSeries Arctis GameBuds Review Astro A20X Lightspeed Wireless Review AceZone A-Spire Review Corsair Virtuoso Pro Review Xbox Wireless Headset Review PlayStation Pulse Elite Review Razer BlackShark V3 Pro Review SteelSeries Arctis Nova 3X Wireless Review Audeze Maxwell Review Logitech G Astro A50 X Review SteelSeries Arctis Nova Elite Review Sony Inzone H6 Air Review Logitech G325 Lightspeed Review
Manufacturer – SteelSeries Logitech – Corsair Microsoft Sony Razer SteelSeries Audeze Astro SteelSeries Sony Logitech
Quiet Mark Accredited – – – – – – – – – – No – – –
IP rating – IP55 – – – No – – – – – – – –
Battery Hours – – 90 00 35 – 15 30 70 00 40 00 80 24 60 00 – 24 00
Size (Dimensions) – – 262 x 87.2 x 177.5 MM x x INCHES x x INCHES x x INCHES x x INCHES 203 x 167 x 95 MM 175 x 90 x 185 MM 248.9 x 132 x 254 MM 9.5 x 19.81 x 20.3 CM 168 x 88 x 192 MM x x INCHES 194 x 81 x 187 MM
Weight – – 298 G 270 G 338 G 312 G 2.44 LB 367 G 260 G 489 G 363 G 380 G 199 G 212 G
ASIN – – – – B0CGXPN5V6 B08WJSJT4J B0CMDH9M5W – – – B0BRXJDQC1 – – –
Release Date – 2025 2025 2023 2023 March 2021 2024 2025 2025 2023 2023 2025 2026 2026
First Reviewed Date – 19/05/2025 23/10/2025 – 11/12/2023 19/05/2021 06/03/2024 08/08/2025 14/08/2025 06/07/2024 12/02/2024 18/10/2025 14/04/2026 26/03/2026
Model Number – – – – – – CFI-ZHW2 – – – 939-002126 – – –
Driver (s) – Neodymium Magnetic Drivers 40mm Pro-G drivers 40 50mm 40mm Planar Magnetic Drivers 50mm TriForce Bio-Cellulose Neodymium magnetic drivers 90mm planar magnetic 40mm Pro-G Graphene Carbon fibre drivers 40mm drivers, derived from MVR-MV1 headphones 32mm dynamic drivers
Noise Cancellation? – – – Yes – – – Yes – – – Yes – –
Connectivity – 2.4GHz USB-C receiver & Bluetooth 5.3 2.4GHz with PlaySync base, Bluetooth Bluetooth, Wired, 3.5 AUX 3.5mm jack Bluetooth / Xbox Wireless / USB-C cable PlayStation Link, Bluetooth Wireless (Bluetooth 5.3 or HyperSpeed Gen-2), Wired (USB Type-A, 3.5 mm) 2.4GHz, Bluetooth Bluetooth 5.3, 2.4GHz USB-C receiver, 3.5mm wired, USB-C wired Lightspeed Wireless, Bluetooth Bluetooth, 2.4GHz wireless, 3.5mm wired 3.5mm wired, USB-C with audio box Bluetooth, 2.4GHz Lightspeed receiver
Colours – White/Black – – Black/White Black black and white Black, White – Black Black, White – – Black, White, Lilac
Frequency Range – – Hz 20 20000 – Hz – Hz 20 40000 – Hz 20 20000 – Hz – Hz 12 28000 – Hz 20 20000 – Hz 10 50000 – Hz 20 20000 – Hz 10 40000 – Hz 20 20000 – Hz 20 20000 – Hz
Headphone Type – In-ear Over-ear – Over-ear Over-ear Over-ear Over-ear Over-ear Over-ear Over-ear Over-ear Over-ear Over-ear
Sensitivity – – 100 dB – – – – – – 102 dB – – – –
Frequency response – – 2020000 Hz – – – – – – – 20000 Hz 1040000 Hz – –
Polar patterns – – Cardioid – Unidirectional – – Omnidirectional Omnidirectional Hypercardioid – Cardioid Cardioid Omnidirectional
Compatibility – – Xbox, PlayStation, PC, Nintendo Switch – – – – Windows, Mac, PlayStation 5, Nintendo Switch, Mobile Xbox, PlayStation, Nintendo Switch, Switch 2, mobile, handheld devices PS5, PS4, Nintendo Switch, PC, Mac, Mobile – Xbox, PlayStation, Nintendo Switch/Switch 2, PC, Mac, Android, iPhone, Meta Quest, tablet, gaming handheld – PC, PlayStation 5, Xbox Series X, Xbox Series S, Nintendo Switch, Nintendo Switch 2, mobile
UK RRP £349 £159 £169.99 £299 £169.99 £89.99 £129.99 £249.99 £99.99 £319 £359 £599.99 £175 £69.99
USA RRP $400 – $179.99 $319 $199.99 $99.99 $149.99 $249.99 $109.99 $299.99 $379.99 $599.99 $199.99 $79.99
EU RRP – – – €319 – – – – – €407 – €649.99 – –
AUD RRP – – – – – AU$149.95 – – – – – – – –

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Nothing Headphone 1 Pro Review: Style and Substance

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Verdict

The Nothing Headphone 1 Pro offers outstanding audio clarity and detail, with a stylish premium design at a reasonable price. If you’re looking for a headphone that can pull double duty as a commuter headset and a semi-pro monitor, this is the one for you

  • Super-premium build

  • Excellent audio quality

  • Greatly improved ANC

  • Highly adaptable EQ

  • Nothing’s most expensive cans yet

  • Some controls can be knocked accidentally

Key Features

  • Trusted Reviews IconTrusted Reviews Icon

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    Review Price:
    £349

  • Design

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    The Headphone 1 Pro has aluminium earcups with a transparent glass window to show the inner workings

  • Unique triple-driver setup

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    Each earcup has a 40mm dynamic driver, a precision driver, and a solid-state xMEMS treble driver

  • Flat EQ mode and spatial audio options

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    A new flat profile makes the Nothing Headphone 1 Pro more suited to professional work, while additional spatial audio modes can make for a more immersive listening session

Introduction

Nothing introduced its first over-ear headphones in 2025, and they’ve proven quite popular, judging by how many I’ve spotted out and about. The brand then added a cheaper option, the Headphone A, which became my go-to set of headphones for the last few months. Now, it’s time to get acquainted with the Headphone 1 Pro.

The new cans aren’t replacing the original; instead, they’ll sit alongside them as a more premium option. They’ll set you back £349, while the Headphone 1 currently sells for around £249.

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Interestingly, the original Headphone 1 was tuned by KEF, and the new Pro model isn’t. I never listened to the original, but the sound was somewhat divisive, whereas the Headphone A was more universally well received. So perhaps that’s a good move.

That said, with these headphones being Nothing’s most expensive set so far, they’re up against some serious competition from the biggest names in the space. Can Nothing compete, or are these flashy headphones just a fashion statement?

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Design

  • Premium aluminium and glass build
  • Redesigned earcups and padding
  • New hard-shell carrying case

The Headphone 1 Pro manages a fine balancing act. The design has changed enough to keep things feeling fresh, but the Nothing DNA is still plain to see, with a similar shape, materials, and design ethos to its predecessors. Personally, I think the Headphone 1 Pro is Nothing’s best-looking set of headphones yet.

The highlight is the glass window on each earcup, which lets you peer into the inner workings of the headset, where each component is painted in a flawless matte black finish. Nothing has been playing around with transparent designs since its inception, but I’ve never seen a transparent segment with so much depth. It’s a really impressive look.

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Nothing Headphone 1 Pro earcupNothing Headphone 1 Pro earcup
Image Credit (Trusted Reviews)

Like the original Headphone 1, the Pro has a matte aluminium finish that’s cool to the touch and feels extremely premium. This time, the transparent section is made from shatter-resistant Panda Glass, rather than plastic, which adds to the premium feel and should be harder to scuff. Surprisingly, this hasn’t made the headphones any heavier; in fact, the spec sheet says the Pro are lighter than the originals

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The earcup cushions have also been redesigned. They’re now 50% softer, which means they’re more comfortable for glasses-wearers (like me), while also creating a better seal around your frames. In addition, a new silicone baffle in the middle of the cushion reduces sound leakage and improves passive isolation.

The headband cushion is also thicker and wider to reduce pressure on the top of your head, but otherwise, the overall shape and button layout will feel familiar if you’ve tried Nothing’s other Headphones. That’s a good thing, if you ask me.

Nothing Headphone 1 Pro controlsNothing Headphone 1 Pro controls
Image Credit (Trusted Reviews)

The controls each have a unique shape, so you can always figure out what you’re adjusting by feel alone. There are no touch controls here – everything is 100% tactile. Each makes a unique sound when you press it, too. I’m particularly fond of the ratcheting sound that plays through the headphones as you adjust the volume roller.

I’ve been using the Headphone A daily since they were released, so I’m very accustomed to these controls. The only difference here is a new (well-hidden) switch to activate the Flat EQ, but more on that later.

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I must say, though, when wearing the Headphone 1 Pro around my neck, I found that the volume would accidentally get adjusted by brushing against my shoulders, and that doesn’t happen as often with the Headphone A – maybe the extra weight of the metal chassis is the culprit.

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On the plus side, despite being heavier, these are just as comfortable, if not more comfortable than the lighter Headphone A. I regularly wore them for almost an entire workday with very little discomfort.

Nothing Headphone 1 Pro coloursNothing Headphone 1 Pro colours
Image Credit (Trusted Reviews)

The Headphone 1 Pro comes in either Black or White options, although I think grey/silver might be a more accurate description of the lighter model. Nothing sent both pairs so I could see them in the flesh, and honestly, I’m having a lot of trouble deciding which I prefer. The lighter option stands out a bit more, but the black model looks super slick. You can’t really go wrong.

No matter which colour you go for, you’ll get an identical glossy grey hard shell case in the box. Nothing says it’s inspired by Peli Cases used to transport high-end camera gear. It’s a hinged clamshell with a push button to open, and it only covers the earcups, while the headband sticks out like a carry handle.

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There are also attachment points on either side, so you can add your own over-the-shoulder strap and carry your headphones like a handbag (there’s no strap included). It’s a fun idea, but with zero storage compartments inside the case, I’d imagine the people who actually use it like that will be few and far between.

The hardshell case is a fun and unique design; I love to see something a little more creative than the usual velvety pouch. It does mean that the headband will be unprotected during travel, though, and I can’t imagine the high-gloss plastic looking as pristine in the long term – but maybe that’s intentional. Well-used Peli Cases don’t look pristine, either.

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Nothing Headphone 1 Pro caseNothing Headphone 1 Pro case
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Features

  • New spatial audio modes with head tracking
  • New physical switch for Flat EQ
  • 10 Mic Adaptive ANC

The Nothing Headphone 1 Pro works with the Nothing X app, just like the brand’s other headphones. And while you can access all the basic features using the onboard controls alone, it’s well worth diving into the settings to make them your own.

The app handles everything from firmware updates and button remapping to managing connected devices, EQ, and spatial audio options. You can even create a personalised sound profile that’s tailored to your hearing.

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This implementation of the personal audio profile is a little more basic than I’ve seen from competing brands, but the results seem just as impressive. It’s not doing anything too clever, like using microphones to measure your ear canal (as seen from Nura in the past); this just plays tones at different frequencies in each ear and asks you whether you can hear them or not. Still, it works, and only takes a few minutes to set up.

Nothing Headphone 1 Pro X appNothing Headphone 1 Pro X app
Image Credit (Trusted Reviews)

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In lieu of the KEF partnership, Nothing has instead teamed up with London-based Metropolis Studios. Together, they crafted the new Flat EQ mode, as well as Studio B, a spatial audio preset based on one of their actual recording studios. There are also 5 new Metropolis Studios-approved EQ modes: Bass, Neo Jazz, Electronica, British Rock, and Grime.

The spatial audio effects are all very impressive, and they dramatically change the sound output without noticeably degrading the quality. There’s also a head tracking option, which makes it feel like the sound is coming from a fixed point in space.

Personally, though, I’ve never really been sold on the whole spatial audio thing. I always appreciate a nice wide soundstage, but I don’t see the appeal of virtualised echoes and reverb. I’d rather hear my music the way it was intended to be played. Still, it’s there if you’re into it, and it does its job well.

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The EQ options are more up my street, and these headphones have some of the most comprehensive options I’ve ever come across. In Simple mode, you get five basic presets, and a custom option with three adjustable sliders for Bass, Mids, and Treble.

Nothing Headphone 1 Pro X app EQNothing Headphone 1 Pro X app EQ
Image Credit (Trusted Reviews)

If you want more control, you switch into the Advanced tab where you create custom EQ curves with up to six bands for the main drivers, and up to four additional bands for the precision driver. You can also import the aforementioned Metropolis Studio presets and use those.

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These options make a massive difference to the sound output, so if you aren’t impressed with the default sound signature, you can likely craft your perfect profile by tinkering with them.

Noise Cancellation

  • Adaptive ANC
  • Transparency mode

The Headphone 1 Pro has ANC, which now uses 10 inward-facing microphones (five on each side), up from six on the Headphone 1 and four on the Headphone A. Nothing says the inward-facing orientation dramatically reduces wind interference, and there’s an extra 5db of noise reduction overall.

Nothing Headphone 1 Pro black versionNothing Headphone 1 Pro black version
Image Credit (Trusted Reviews)

As someone who uses the Nothing Headphone A almost every day, the difference is huge, the Headphone 1 Pro is on another level. My biggest complaint was wind noise, and that’s almost entirely solved.

They also fully eliminate background hums, and even do a good job reducing the volume of nearby conversations, which is something a lot of headphones struggle with. Transparency mode works well, too, which is perfect at home when you’re trying not to be antisocial.

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Battery Life

  • 30 hours with ANC
  • Fast-charging support

Battery life is good, but this model can’t match Nothing’s cheaper headphones, which is a bit of a shame. Nothing reckons you’ll get 30 hours with ANC/transparency mode active, or 68 hours with it off. The Headphone A boasts 75 hours with ANC on.

Nothing Headphone 1 Pro case interiorNothing Headphone 1 Pro case interior
Image Credit (Trusted Reviews)

That said, it’s more than good enough for my needs. Despite using the headphones for multiple hours every day, I still only needed to charge them about once per week. Charging is pretty quick, too. A full charge takes 2 hours, while just 5 minutes on the charger will get you another 2 hours of listening (with ANC on).

Sound Quality

  • 40 mm Bass Dynamic Drivers
  • 13x8mm Precision Dynamic Drivers
  • xMEMS solid-state treble drivers

The Nothing Headphone 1 Pro has a very unique driver arrangement. Each cup features three drivers: a more typical 40mm dynamic driver, a precision dynamic driver, and an xMEMS solid-state treble driver.

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This is the first time these xMEMS drivers have been used for an over-ear design; they’ve usually been found in in-ears/IEMS. They focus entirely on the 10 – 40kHz treble region, while the precision dynamic driver handles vocals and instruments in the mid-range, and the 40mm driver gives you that low-end thump.

As mentioned, the EQ makes a massive difference to the way these headphones sound. It’s almost like you’re individually adjusting the volume of each driver when you play with the settings. So, for the sake of simplicity, I’ll mainly focus on the default Balanced EQ that the headphones ship with.

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I never tried the original Headphone 1, so it’s hard to say how the sound compares, but side-by-side with the Headphone A, it’s a completely different signature. The Headphone 1 Pro, is much more balanced, with exceptional clarity in the mids and high end. I wouldn’t describe them as bright, necessarily, but they’re brighter than the Headphone A, with less of a boost to the low end.

Nothing Headphone 1 Pro side viewNothing Headphone 1 Pro side view
Image Credit (Trusted Reviews)

The Headphones can still reproduce the deepest sub-bass tones (shout out to Three Ralphs by DJ Shadow for being an ever-reliable test song), but the bass is precise and unexaggerated. The Headphone A feels like it’s shaking your head with a song like that; by contrast, the Headphone 1 Pro can reproduce all the tones accurately, but it’s much less boomy.

I’m a bit of a bass fiend, and I found a substantial low-end boost in the EQ suited my tastes better. But no matter what you do, you won’t quite match the subwoofer-like rumble of the Headphone A.

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What’s not up for debate, though, is the clarity. The Headphone 1 Pro is in a completely different league: fantastic airy vocal reproduction, a wider soundstage, and exceptional positioning. Playing I Can See Clearly Now by Johnny Nash, I noticed breaths and instrumentation that I’d never been able to pick out with other headphones; it’s seriously impressive.

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Nothing Headphone 1 Pro Flat EQNothing Headphone 1 Pro Flat EQ
Image Credit (Trusted Reviews)

Another big change with these headphones is the Flat EQ mode, which is designed to transform these headphones into near-pro-level monitors at the flick of a switch. Again, it makes them sound completely different, and for some reason, it disables transparency mode when active. You can only choose between ANC on or off.

The Flat mode certainly isn’t as fun for casual listening. The clarity is superb, but they’re much less lively and vibrant. That’s fine, though; that’s what this mode is for. I’ve been using these headphones for video editing, and I find it’s a much better way to normalise my output levels and dial in compression settings. If you’re a music maker, you’ll likely appreciate it even more.

Should you buy it?

You’re looking for style and precision

The Headphone 1 Pro stands out from the crowd with its unique styling and provides more clarity than most with its triple-driver arrangement.

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You want ultra-long battery life

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The battery life is good, but Nothing’s more budget-friendly model outlasts the Pro by a large margin.

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Final Thoughts

In many ways, the Nothing Headphone 1 Pro stands alone as a unique offering. It blends the portability and advanced ANC of popular options like the Sony WH-1000XM6 and AirPods Max 2, with an audiophile-grade triple-driver arrangement, and a Flat EQ mode that’s suited to semi-professional use.
 
In my opinion, they might be the best-looking headphones on the market today, and they feel just as premium as they look, with their aluminium and glass earcups. I wouldn’t go so far as to say that the Headphone 1 Pro has the best ANC available, but it’s certainly not far behind the likes of Sony and Bose.
 
The £349 MSRP means the Headphone 1 Pro is directly competing with the Sony WH-1000XM6, but it still manages to undercut the AirPods Max 2 and Bose QC Ultra Headphones Gen 2.
 
In any case, Nothing’s latest outshines them all with its detail and precision in the higher frequencies. I can’t say whether you’ll prefer the sound or not, but you’ll almost definitely hear more detail.
 
If you’re shopping for headphones in this price range, it’s well worth giving the Nothing Headphone 1 Pro a try. I’ve loved using them, and they’ll remain my video editing headphones of choice for the foreseeable future.

How We Test

We test every pair of headphones we review thoroughly over an extended period of time. We use industry-standard tests to compare features properly. We’ll always tell you what we find.

We never, ever, accept money to review a product.

Find out more about how we test in our ethics policy.

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  • Tested for two weeks
  • Tested with real world use

FAQs

Can you use the Nothing Headphone 1 Pro in wired mode?

Yes, the Nothing Headphone 1 Pro comes with a 3.5mm cable in the box, and supports hi-res 24-bit 192kHz playback through a wired connection.

Is the Nothing Headphone 1 Pro waterproof?

Not fully, but an IP52 rating means it’s protected from splashes.

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Full Specs

  Nothing Headphone 1 Pro Review
Manufacturer Nothing
IP rating IP52
Battery Hours 30
Fast Charging Yes
Weight 327 G
Release Date 2026
Audio Resolution LDAC, AAC, SBC
Driver (s) 40mm Bass Dynamic, Precision Dynamic Driver, xMEMS
Noise Cancellation? Yes
Connectivity Bluetooth 6.1
Colours Black, White
Frequency Range 20 40000 – Hz
Headphone Type Over-ear
UK RRP £349
USA RRP TBC

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October Skies Will Put On a Show: Here’s When to Look Up

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As autumn paints the leaves, the universe is putting on its own seasonal spectacular. October features an action-packed lineup of meteor showers and celestial showcases.

All eight planets are visible at some point in October

A graphic showing Mercury just before sunset.
Mercury is visible just before sunset for several days in October.Stellarium

Every planet in the solar system is easily seen at some point this month, with Mercury being the most difficult. That’s not unusual, thanks to its proximity to the sun. Here’s a quick rundown on the best times to view each planet in October. 

Mercury: Mercury is in elongation (the furthest it can get from the sun) on Oct. 12, making that day and the two or so days before and after the best possible time to view Mercury. 

Venus: Venus spends most of the month being right next to the sun, making it virtually impossible to see. However, by the end of the month, it begins to separate from the sun, making it visible just after sunset. The best view is on Oct. 31, and the view is only set to get better going into November.

Mars: Mars will be visible in the night sky every night in October. It rises from the eastern horizon right around 2 a.m. and stays there until the sun comes up.

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Jupiter: Jupiter and Mars are going to be pretty close together all month, so most of the same rules apply, except that Jupiter rises about two hours later than Mars on most nights in October. 

Saturn: Saturn is living its best life in October. It’s visible almost right at sunset ET and stays visible in the night sky until sunrise.

Neptune: Neptune is also visible every day in October and follows a very similar path to Saturn. It rises in the east, streaks across the sky, and sets in the west right around sunrise. They’re actually pretty close together in the night sky every night during the month, so if you can find Saturn, Neptune isn’t far off, but you’ll definitely need magnification to see it. 

Uranus: Uranus is visible the entire month and follows a very similar path through the sky as Saturn and Neptune, but its trek happens later at night. It rises on the eastern horizon about 2 hours after Saturn and follows it across the sky, but never really catches up, ending up in the high western sky when sunrise comes. 

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Oct. 3-4: Saturn is at opposition

A graphic showing where Saturn is on October 3.
Saturn rises from the eastern horizon and treks across the sky overnight.Stellarium

Skygazers hoping to get the best possible view of Saturn can do so in the first week of October. The planet is at opposition — the point at which it’s closest to the Earth — meaning it’s as big and bright in the night sky as it’s going to get for the next year. This is prime time to pull out the telescope or high-powered binoculars and get a look at Saturn, along with its fabulous rings.

The planet reaches opposition at around 8 a.m. ET on Oct. 4. The best time to view is the night before, Oct. 3, or the evening after, Oct. 4. For both nights, Saturn rises out of the eastern horizon just before sunset and streaks up into the southern sky as the night goes on. The moon may cause some light pollution, but the planet is bright enough that it shouldn’t be hard to spot with the naked eye.

Oct. 5: The moon and Mars hang out

A graphic showing the moon and Mars near each other.
The moon and Mars are getting cozy on Oct. 5. Stellarium

The various objects in the sky are always having a dance party, at least from the perspective of viewing them here on Earth. Mars and the moon are due for a dance on the evening of Oct. 5. In the days leading up to it, Mars appears further up in the night sky but drifts closer to the moon. After Oct. 5, the moon will move rapidly away from Mars. The two will be almost right on top of one another, so if you can find the moon, Mars should be nearby. 

Oct. 6: The moon covers Jupiter entirely

A graphic showing the moon and Jupiter very close together.
The moon will pass in front of Jupiter, hiding it from view. Stellarium

Just one day later, the moon is meeting up with another dance partner, Jupiter. The moon will completely cover Jupiter, hiding it from view for much of the night, a phenomenon known as a lunar occultation. This is a pretty rare event. Per The Old Farmer’s Almanac, New York City saw a Jupiter occultation in 2004. The prior one visible to New Yorkers was in 1889. 

This one is pretty easy to see. The moon and Jupiter will be right on top of one another all night, but depending on where you live, you’ll see Jupiter dip behind the moon at some point and pop back out again. The times vary wildly depending on where you are, so we recommend checking out The Old Farmer’s Almanac, which has a table of times this will happen in major cities. 

Oct. 7: Draconids Meteor Shower

A graphic showing where the Draconids meteor shower is going to be.
The Draconids meteor shower is in the Draco constellation near Vega. Stellarium

The Draconids meteor shower is a minor meteor shower that occurs every year around the first week of October. It officially starts on Oct. 6 and runs until Oct. 10, making it one of the shortest meteor showers of the season. It peaks on the evening of Oct. 7 and continues into the middle of the night. It’s fed by the 21P/Giacobini-Zinner comet, which is part of the Jupiter family of comets. 

Draconids meteors appear to originate from the Draco constellation. It sits high in the western sky in the northern hemisphere this time of year, with a slight lean to the north. If you’re using a sky map app, all you need to do is find Vega, and you’re already in the right neighborhood to catch Draconids. 

The peak is a little tame, at around 10 meteors per hour most years, but it has a history of surprising astronomers. In 1933 and 1946, Draconids spat out thousands of meteors an hour in what were two of the most intense meteor showers of the 20th century. On the plus side, the moon is below the horizon for this meteor shower, so you won’t need to worry about light pollution from the moon. 

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Oct. 10: The last good chance to see the Milky Way

The Milky Way captured with the Tiny1 camera.

TinyMOS

The very best time to view the Milky Way is at a new moon in the warm months of the year, from May to August. This is when the Milky Way is high in the sky all night, giving night owls great views and plenty of time to photograph it. The problem is that it’s best viewed on nights with a new moon between midnight and 4 a.m. local time, which can be a bit late for some folks. 

September and October are great for this because the Milky Way is at its highest point between 8 p.m. and 10 p.m. local time, giving the early birds a chance to snap some sweet photographs of the Milky Way. After October, the Milky Way is too low on the horizon to allow really good pictures of it until the following May. So, if you have a camera and are some place that’s dark, the new moon on Oct. 10 is probably your last chance to capture a striking photo before next spring. 

Oct. 21: Orionids meteor shower

A graphic showing where the Orionids meteor shower is.
The Orionids meteor shower will be low to the horizon in the east when its peak occurs.

Orionids is the better-known of the two October meteor showers. This one officially starts on Oct. 2 and runs until Nov. 7. It’s possible to spot a meteor from Orionids any night during the month, but the shower reaches its peak on the evening of Oct. 21. Meteors for this shower come from the 1P/Halley comet, which also feeds the Eta Aquariids meteor shower that happens every year in May. 

This is a slightly more active meteor shower than the Draconids, and you can expect about 10 to 20 meteors per hour. The moon is set to be about 76% full that night, so you can probably expect to see fewer meteors thanks to lunar light pollution. The Orion constellation, where the meteor shower will appear to originate, doesn’t pop up over the eastern horizon until after midnight, so make sure to pack some coffee if you’re staying up late for this one. If you can find the stars Betelgeuse, Capella and Rigel, then you should be able to find Orion easily. They’re in the same general area. 

The Orionids meteor shower is best known for its bright, fast-moving meteors, which leave long trails that can last for over a minute and sometimes result in fireballs. Their brightness will be a boon, with the three-quarters-full moon in the sky hindering viewing. 

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Oct. 26: The Hunter Moon

A full moon rises behind the Washington Monument. NASA/Bill Ingalls

October’s full moon falls close to Halloween this year, perfect for spooky views. According to The Old Farmer’s Almanac, October’s full moon reaches its peak on Oct. 26 at 12:12 a.m. ET. It’ll also be over 90% full for a couple of days before and after, giving you a solid five days to check it out. 

October’s full moon isn’t quite a supermoon. A full moon is only classified as a supermoon when the moon is in perigee and full at roughly the same time, and October’s full moon misses the mark by a couple of days. October’s full moon is the last normal full moon of the year. November and December close out 2026 with supermoons before January opens with the final supermoon of this cycle. 

Oct. 27: The moon eclipses the Pleiades

A graphic of the moon and Plaeiades together.
The moon will eclipse the Pleiades before either rises in the sky, but most people will still get to see part of it.Stellarium

Pleiades is one of the best star clusters to view in the night sky. They’re known as the Seven Sisters, and in terms of clusters of stars, it’s one of the easiest to see. The exception is on Oct. 27, when the moon will cross in front of them, blocking them almost entirely from view. When this happens depends on where you’re located. 

The moon begins passing in front of them before sunset in eastern time, and moves out of the way around midnight. Those on the East Coast will start the night in the middle of this little eclipse, while those on the West Coast will glimpse it at the very end. Finding it should be simple enough since the moon is the easiest thing to see in the night sky.

All month: Constellations and asterisms

The sky is continuing its rearrangement from summer into autumn, and there are tons of constellations to gaze at over the course of the month. Many of September’s constellations appear again, including both Dippers, Aquarius, Pegasus, Pisces and many others. October plays host to a few new ones in the night sky cycle, including Taurus, Cetus, Auriga and Orion, which will appear low on the horizon as they begin their months-long ascent into the sky for the winter. 

There are some smaller asterisms to observe as well, including the Coffin of Delphinus, the Circlet of Pisces and the Northern Cross. We recommend using a sky map to find them all, as there are quite a lot. That’s good news, because even if you don’t go out during one of the big events in October, you’ll still have plenty of objects to look for in the night sky. 

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Protego Ventures closes debut $125 million fund for Israeli defense tech

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Defense and venture capital used to rarely overlap, but that’s no longer the case. Defense tech VC dealmaking set a record in Q1 2026, and new VC firms have emerged around the world to invest solely in defense startups.

One of these is two-year-old Protego Ventures, which presents itself as the first and largest dedicated defense tech VC in Israel. Led notably by two women, Lital Leshem and Lee Moser, it has just completed the final close of its debut fund with $125 million in capital commitments, TechCrunch learned exclusively.

This fund size is enabling Protego to invest between $5 million and $50 million per company, with a focus on startups “addressing the critical defense and security needs of Israel and the global community,” according to its website.

These include the likes of drone maker XTEND, its first portfolio company, which went public on the NYSE earlier this month. That’s also why Protego stopped short of its $150 million target: a smaller fund magnifies the impact of a single big win on overall returns, and with XTEND now looking like a potential “fund maker” — a single investment capable of returning the whole fund — raising more capital would only dilute that upside among a larger pool of investors. “Nobody wants to share the pie,” Leshem said.

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Ares Management is one of Protego’s biggest backers. The investment firm suggested that Leshem and Moser join forces and start Protego in the aftermath of the October 7, 2023, Hamas attack on Israel, with the conviction that new technologies would be key to boosting Israel’s defense capabilities in the face of new threats, Leshem said.

With a $30 million investment as a limited partner, Ares gave Protego the support it needed to start investing right away, Leshem said. Besides XTEND, its portfolio also includes startups such as ASIO, which develops situational awareness systems and has partnered with Anduril.

Leshem says the reception in defense circles has been strong. “On the military side, there is a lot of respect, and people are coming — even under the radar — to talk to us, to learn from us, to train with us, and for sure get our technology and innovation.”

Still, the Israeli market is easier to navigate for insiders, and Protego’s two founders are leaning into their networks. Moser, a seasoned venture capitalist, will remain a managing partner at the generalist VC firm AnD Ventures. As for Leshem, who co-founded a startup that was acquired for $625 million in 2025, she also brings 11 years of experience in the military and intelligence field to their approach.

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“Everything changed on October 7,” Leshem told TechCrunch. She was deployed, while pregnant, as a reservist on the day of the attacks. “And basically until the delivery room, I was there, witnessing and getting the first-row seat to how the battlefield acted differently from what I knew in the past decade.”

Protego won’t have the field to itself for long. Israeli authorities have taken notice of the same shift, awarding VC firms Adir Capital and Sling Capital about $33 million in state guarantees to invest in military and dual-use technologies, with other funds also raising capital for similar bets. (Leshem said Protego was too far along in its own fundraising to take part in the government’s tender.)

Protego, meanwhile, is already planning its next move: a second fund in the first quarter of 2027, backed by Israeli institutional investors and one large U.S. commitment Leshem has already secured, with a broader scope that includes early-growth American defense-tech companies.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

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Washington governor sets up space council to boost business ventures targeting the final frontier

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Washington Gov. Bob Ferguson kicks off the Washington Space Council, surrounded by the council’s members and 10-year-old Sebastian Yu. (GeekWire Photo / Alan Boyle)

Washington Gov. Bob Ferguson has created a public-private council to elevate the Evergreen State’s profile as regional clusters compete for primacy in America’s space industry.

The 23-member Washington Space Council was introduced tonight at the Museum of Flight during a kickoff event for Seattle Space Week, a celebration organized by Space Northwest.

“The council will help keep us competitive by comparing Washington with other leading states in the industry and identifying ways we can continue to improve and compete,” Ferguson said.

Washington state already ranks as one of the nation’s space industry hotspots. “We’re proud to have a cluster of more than 90 space companies employing more than 13,000 workers, generating over $4 billion in annual economic activity and $1.6 billion in annual payroll,” Ferguson said.

But Andy Lapsa, co-founder and CEO of Kent, Wash.-based Stoke Space, told tonight’s crowd that several other regions are competing with the Pacific Northwest for space-related investments. “States like Florida and Texas and Colorado want this industry, and they want it bad,” he said. “They compete for it every day. Washington has every advantage it needs to lead them all, and the window to use those advantages is open right now.”

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Boeing has historically been the state’s leading venture in aerospace, but when you focus on ventures that concentrate strictly on space, Blue Origin is high on the list. Seattle is particularly strong in the satellite sector: More than half of the world’s satellites are built in the Seattle area, thanks to SpaceX’s Starlink facilities in Redmond and Woodinville, plus Amazon Leo’s factory in Kirkland, BlackSky’s production plant in Tukwila and Xplore’s operation in Bellevue.

Gravitics, Interlune, Portal Space Systems, Starcloud and Starfish Space are among other space ventures represented on the Washington Space Council. The list also includes elected officials, union leaders, educators and investors, plus representatives from space-related tech companies and Pacific Northwest National Laboratory.

The 23-member Washington State Council includes representatives from government, academia and the space industry. Click on the image to get the full list from the Washington State Department of Commerce.

Ferguson said the council will “identify barriers for the industry and find opportunities for growth.”

“That includes, by the way, workforce development, infrastructure and much more,” he said. “And the council will look for ways we might be able to develop Washington-based commercial launch capabilities. That would be a very exciting addition to what we’re doing right here in Washington.”

Ferguson brought a member of the audience, 10-year-old Sebastian Yu, to the stage when he signed the executive order that officially created the council. After the signing, the governor handed the pen to Yu.

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“Your assignment, Sebastian, is that when we do that first launch, you have to save this pen and bring it with you to the first launch,” Ferguson said. “Take care of this pen, OK? I’m going to expect to see it again someday.”

Notes from the kickoff:

  • Space Northwest presented three awards to recognize contributions to the region’s space industry. The Shooting Star award for municipal support went to the city of Kent, Wash. Portal Space Systems won the Rising Star award for emerging space companies, and SpaceX won the North Star Award for large space companies.
  • Kent Mayor Dana Ralph noted that her city’s connection to the space industry goes back to Boeing’s work on the lunar rovers for NASA’s Apollo moon missions in the 1970s, while acknowledging that Kent can’t rest on its laurels. “Our job is to make it possible for companies to build and grow and hire. That means reinvesting in the basics: roads, great mobility, water, sewer, plentiful and easily accessible energy and industrial land,” she said.
  • Mehran Mesbahi, professor and chair of the University of Washington’s Department of Aeronautics and Astronautics, highlighted efforts to boost careers in the space industry. “We have Husky Satellite Lab, a group of energized students at UW, and we’re going to create a certificate program around space systems going forward,” he said.

Seattle Space Week continues on Tuesday with the Space Northwest Symposium at the Federal Way Performing Arts & Event Center.

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Pet Hair Everywhere? This $30 Roller Removes It From Places a Vacuum Simply Can’t

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Among the many joys of having a cat is the daily battle with the mess they leave behind. No matter what you try, finding litter and pet hair on furniture or in your bed is inevitable — either they track it in, or you do. If you’re a pet parent like me, this means searching for additional bits of litter and stray hairs that find their way into places you really don’t want them, including the bed. Short of pulling the sheets off entirely, few fixes exist.

I took a chance and tested the SandBar Roller, a $30 dual-roll lint roller, to see if it can make it easier to keep stray hair and litter at bay. I also put it through the paces for other lint-roller tasks like dusting and cleaning floors. Here’s how it fared.

How SandBar Roller differs from other lint rollers

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The SandBar Roller Starter Kit I tested included the roller head, an extendable handle and two preinstalled lint rolls.John Carlsen/CNET

The SandBar Roller’s appeal lies in its two large lint rollers instead of one. While the idea doesn’t seem like much of a departure from a typical large lint roller, I couldn’t find any other dual-roller designs intended for use between bedsheets like SandBar. By arranging the rollers in this way, SandBar can clean the top and bottom sheets simultaneously without getting stuck.

The Best Handheld Vacuums, Tested by CNET

The Best Handheld Vacuums, Tested by CNET

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While SandBar markets its proprietary lint rolls as stronger than normal rolls, they’re not much different from what you’ll find on the extra-large pet hair version of the Scotch-Brite lint roller. Both are 8 inches wide, with an inner diameter of 1.5 inches. Much to SandBar’s credit, its six-pack of refill rolls is just $20, which is very competitive with other lint roll refills I found on Amazon, with the optional subscription price dropping to just $16 for each one-, two- or three-month delivery.

Testing the SandBar Roller

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The extendable handle is very practical.John Carlsen/CNET

Ostensibly, this design targets coastal homes, where sand gets everywhere — hence the SandBar name. While I don’t live on the coast, I’ve experienced sand in my bed while traveling, or after day trips to the desert, and cat litter is a near-daily occurrence. With that in mind, I conducted a series of informal tests to see how the SandBar Roller holds up.

Upon putting SandBar between the sheets, I noticed it moved fairly smoothly, at least until it snagged on some sheets that were too loose. It didn’t jam, but that means it works better for beds with the sheet firmly tucked at the foot — something I don’t do for various sleep-friendly reasons. Still, it worked well after tightening the sheets a bit, even snagging a few cat hairs and litter fragments. It’s a nice alternative to washing the sheets as frequently as I have to now.

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I like the stickiness of the rolls, which is satisfyingly tacky without leaving residue or making it difficult to pull off used strips.John Carlsen/CNET

The SandBar removed cat fur from hard-to-reach places

Next, I wanted to see how it handled cleaning smart window shades and curtains, which often collect fur as my cat patrols windows a few times a day. It was a little more awkward, but taking the handle off proved effective, and the sticky roller collected a substantial amount of fur. I had to peel off multiple sheets because of the amount of fur, but it took only a few passes to clean the curtain. The SandBar Roller was very useful on furniture and pet beds, but I noticed that being too aggressive can occasionally dislodge a roll.

The SandBar Roller left a fairly clean surface when I dusted off a TV cabinet and soundbar. Still, I wouldn’t trade it out for the duster and handheld vacuum I usually use. Likewise, it did well on the linoleum floor and carpet near my cat’s litter box, but still I prefer the cleaner result I get from vacuuming.

Should you buy the SandBar Roller?

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The specialized design does its job well, but is probably too niche for people who aren’t pet parents or near vast swathes of sand.John Carlsen/CNET

At $30, the SandBar Roller is unlikely to break anyone’s budget, especially when you can find similarly large bed lint rollers for the same price. In that context alone, including the cost of refill rolls, it’s probably as good as any other option. Still, the dual-roll design’s ability to get between sheets is a compelling reason to consider the SandBar Roller over the competition. The design suits households that typically deal with a lot of sand and litter in the beds. I could even see myself taking it camping for quick dirt cleanup in a sleeping bag.

However, I wouldn’t recommend it for short-term beach house rentals because it cuts corners — new guests expect clean sheets when they arrive. That said, making a SandBar Roller available during a guest’s visit could be worthwhile to improve their experience, as long as you leave instructions explaining what it’s for and how it works.

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If you don’t need the second roll — and mainly deal with pet hair on furniture — the ChomChom Roller doesn’t need refill rolls, making it a much better option for $25. Likewise, a handheld vacuum can do the same job with a bit more flexibility around the house — though it’s not quiet enough to use when others are sleeping. While it’s nice to have so many options, it’s always worth going with what works best for your needs and situation.

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Metal Gear Solid Moves From PlayStation To ESP32

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If you haven’t heard of Metal Gear, you probably haven’t played video games these last few decades. The original Metal Gear dates back to 1987 and launched on the MSX, but the real rise to fame probably started with Metal Gear Solid on the original PlayStation in 1998. What needed a hefty console in 1998 can comfortably fit on a microcontroller in 2026, though, as [David Montero Crespo] demonstrates with his port of MGS to the ESP32-S3.

[David] is — as we always are — standing on the shoulders of giants with this hack. Most specifically, the project relies entirely on the [FoxdieTeam] MGS Reversing decompliation project. Of course what one team decompiles, another can recompile, and in this case [David] chose to recompile the game for Expressif’s exceptional ESP32. It wasn’t quite as easy as just forking the repo and compiling with the ESP32 as a target though, as the blog post explains.

We won’t spoil it, but [David] did have to make some changes to account for the different quirks the MIPS processor in the PlayStation has compared to the Xtensa cores on the microcontroller. Then to make it playable, he put the ESP32-S3 module onto some perfboard with an analog stick from a drone controller, an ILI9341 LCD panel, and a resistor ladder to run the buttons for a barebones handheld.

Fans of MSG and its many sequels may appreciate this replica of the codex communicator. Fans of the ESP32 may remember the Wipeout clone we featured earlier, which already proved the popular microcontroller could handle PlayStation-level graphics. If you were hoping for actual solid metal gears, you can cut your own at home.

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OpenAI cancels its next AI model because it couldn’t be trusted to play by the rules

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OpenAI was gearing up to release GPT-6.1 Astra, its next AI model, with an October launch in its sights. That’s no longer happening. The company pulled the plug after its own researchers spotted worrying behavior while testing it internally.

What went wrong with GPT-6.1 Astra?

On paper, Astra-6.1 was an upgrade over the current GPT-6 Astra. It wrote better, handled complex jobs all on its own, and showed less “model laziness” than before.

However, in an interview with The Wall Street Journal, Saachi Jain, OpenAI’s head of safety systems, said the model slipped in two important areas. First, it sometimes misled users about what it had actually done. Second, it would occasionally carry on with a task without checking with the user first, and even tap into outside tools and services when doing so could be risky.

“For anything regarding safety and alignment, there’s a trade-off,” Jain said. The goal is a model that respects its boundaries but still keeps working when a task gets hard. Astra fell short of OpenAI’s bar, so the public launch was called off.

Why is OpenAI hitting the brakes now?

AI agents have had a messy few months. Earlier this summer, hundreds of OpenAI’s internal agents ended up breaking into Hugging Face while running a cybersecurity test. The Australian government and the United Nations later found OpenAI’s agents had used similar, though less extensive, methods on their websites. 

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Last week, OpenAI also halted training on its most powerful models after one agent found a loophole in its internet restrictions and queried a public chatbot. OpenAI says Astra is a separate case. Lawmakers are watching, too. According to WSJ, a Senate subcommittee is holding a hearing on rogue AI agents this week, and Florida’s Attorney General has been suing OpenAI since June.

What does this mean for you?

You won’t be getting GPT-6.1 Astra anytime soon. OpenAI hopes to reuse its base model to build future GPT-6 models and is digging into what caused the problems. Personally, I’d rather wait for an AI that’s honest about its work than use one that goes off and does its own thing.

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Microbes Could Survive On Saturn's Moon Enceladus

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New research suggests Enceladus may be an especially promising place to search for extraterrestrial life: microbes similar to those found near Earth’s hydrothermal vents survived in lab conditions designed to mimic the Saturnian moon’s subsurface ocean. A separate study also found that material blasted from Enceladus’ plumes may naturally separate and concentrate salts, organics and potential biosignatures into individual ice grains, potentially making them easier for future spacecraft to detect.

“That is great news in the search for life,” Frank Postberg, lead author of one and co-author of the other of these new studies and professor at Freie Universitat Berlin, said in a statement. “Future spacecraft will have to analyze many individual ice particles in the plume. But if they come across one with microbial material in it, they could identify biosignatures in the particle relatively easy with already available technology.” Space.com reports: Enceladus isn’t the only place in our solar system with water — so, why is it so exciting in the search for life? Well, it has to do with the seafloor of its extensive, liquid ocean. Down deep at the bottom of this body of water, scientists think hydrothermal processes, or movement or reactions with hot water under the surface, are taking place. The plumes shooting upward from the ocean also contain trace amounts of salts and organic compounds. NASA’s Cassini spacecraft found these traces when it flew through the plumes over a decade ago. Between the hydrothermal activity and the organics and minerals in the water, this moon’s ocean has a number of aspects that could be involved in supporting life.

What’s more, using a combination of Cassini data, theoretical models and laboratory experimentation, in Postberg’s new study the team found that the plume’s water droplets blasting out into space at up to 621 miles per hour (1,000 kilometers per hour) don’t freeze as quickly as expected. Before, scientists thought the freeze would happen instantaneously once the droplets reached space, but Postberg and fellow researchers say they found the freezing would actually happen much slower.

They also found that during this freezing process, the salt, organic compounds (and maybe possible signs of life) in the water droplets separate from one another. Not only that, but the team says that as the particles are blasted out into space, they should often collide with the icy cracks of the planet’s surface. This ultimately would leave behind tiny shards of frozen droplets with individually separated out components. Essentially, it’s like the planet has organized its oceanic ingredients into tiny, frozen particle fragments. This work is described in two new studies published in the journal Science Advances here and here.

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Read more of this story at Slashdot.

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Nothing’s new Headphone (1) Pro wants to rival Bose and Sony, not just look cool doing it

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In context: Android smartphone maker Nothing has launched the Headphone (1) Pro, its new flagship audio product, which it claims combines an elevated listening experience for consumers with studio-grade production and mixing features for professionals. It succeeds last year’s Nothing Headphone (1), which TIME named one of its Best Inventions of 2025.

The biggest change in the new model is a three-driver audio system. It includes a bass dynamic driver designed to add more punch and sensitivity to low frequencies, a precision dynamic driver that adds more texture to vocals and instruments, and a new treble xMEMS driver that Nothing says delivers crisper highs.

Nothing also worked with London’s Metropolis Studios to tune the Headphone (1) Pro, with the collaboration focused on professional audio tools and soundstage characteristics.

The company also highlights an improved adaptive active noise cancellation system that uses a 10-microphone array to more accurately filter ambient noise than the first-gen model. With claimed noise reduction of up to 46 dB, Nothing is positioning the Headphone (1) Pro against premium rivals from Bose and Sony.

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Nothing says the improvement in noise reduction should be particularly noticeable in strong winds or noisy traffic. The headphones also feature redesigned ear cushions with an 8mm silicone baffle wall inside, creating a stronger sound barrier and improving the seal around the ears.

The Headphone (1) Pro supports Hi-Res wireless audio and wired playback over USB-C at up to 24-bit/192 kHz. It also offers five modes of Dynamic Spatial Audio with head tracking, along with five new custom EQ profiles. A separate Flat EQ switch is designed to give producers and creators a more neutral sound profile.

The Headphones 1 Pro is built out of aluminum and titanium to provide a durable shell while creating a premium look and feel. It also retains Nothing’s transparent design language, using shatter- and scratch-resistant 9H Panda Glass on both ear cups to reveal parts of the triple-driver architecture.

Despite the increased use of metal, Nothing has reduced the headphones’ weight to 327 grams through a redesigned internal architecture, including replacing steel arms with titanium. Other changes intended to improve comfort over longer listening sessions include a wider headband with thicker padding and softer ear cushions.

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The Headphone (1) Pro is positioned to compete with premium models such as the Sony WH-1000XM6, Bose QuietComfort Ultra, and Apple AirPods Max. It is priced at $399 and will be available beginning September 29 through Nothing’s official store at nothing.tech, Amazon, and Best Buy stores across across the US and Canada.

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How brain stimulation could impact how we develop new skills

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Ned Jenkinson of the University of Birmingham and Matthew Weightman of the University of Oxford discuss how advancements in brain research might affect how we learn and grow our skillsets.

Whether learning a new piano piece or adapting your tennis serve, acquiring physical skills depends on your brain’s ability to strengthen and refine neural connections. Researchers are exploring whether this process can be accelerated with technology.

Scientists are particularly interested in the potential of non-invasive brain stimulation, a group of techniques that can alter brain activity without surgery.

Some deliver weak electrical currents to the brain through electrodes placed on the scalp. Others use magnetic fields or focused ultrasound waves. Although they work in different ways, they all aim to temporarily change the activity of neural circuits.

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If these techniques can successfully enhance neuroplasticity, the brain’s ability to reorganise and form new connections during learning, then they could be of use anywhere where performance depends on learning complex movements, from sport and music to surgery and beyond. Researchers are also seeing if these technologies could help with learning non-physical skills, such as picking up a foreign language.

Elite sport, professional gaming and high-performance workplaces could all become targets for these enhancements if they prove effective. Brain stimulation could also have a big role to play in medicine, helping patients recover physical skills lost through injury or disease, such as stroke.

Studies suggest there’s a lot of potential here. But translating this potential into useful tech that reliably boosts learning physical skills remains a big challenge.

Stimulating findings

Research into enhancing motor learning with electric or magnetic stimulation has been gaining momentum since the turn of the millennium, with early studies garnering considerable excitement.

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In a typical experiment, participants might learn a sequence of finger movements similar to practising scales on a piano while receiving stimulation over brain regions involved in movement. Other studies have examined how stimulation could be used for balance training or teaching sports-related skills or surgical techniques.

Some of these experiments produced eye-catching results, finding that participants learned certain movement tasks faster or retained skills for longer if they underwent brain stimulation. But other studies failed to find benefits. And in some cases, researchers struggled to replicate the success of earlier promising experiments when repeating them.

One reason for these mixed findings is that there’s no such thing as a universal ‘learning network’ in our brains. Different skills rely on different combinations of areas near the surface of the brain as well as those deep within it.

Additionally, people can respond very differently to the same stimulation. Factors such as age, anatomy, genetics and even baseline skill level may influence whether stimulation is beneficial. Add to that the infinite number of ways to apply stimulation, the picture becomes murkier.

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Despite these challenges, the field continues to evolve in its quest to enhance motor learning. For instance, rather than broadly stimulating the brain, researchers are increasingly targeting specific neural circuits involved in learning.

This is partly thanks to advances in neuroimaging and computational modelling, which has allowed scientists to predict how electrical currents travel through a person’s brain. Newer brain stimulation technologies, such as focused ultrasound, can also now reach deep structures involved in skill acquisition.

The goal is to use these technologies not simply to increase brain activity, but to influence the right neural circuit at the right time during learning. This idea builds on a fundamental principle of neuroscience, often summarised as “neurons that fire together, wire together”. When brain cells are repeatedly activated at the same time, the connections between them become stronger.

By carefully timing stimulation to coincide with the movements made during practice, researchers hope to reinforce the neural pathways involved in learning a new skill. In principle, this could make stimulation more reliable and more effective than current approaches, but researchers are still fine tuning exactly how this would work.

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Motoring ahead

Important questions remain. Who would have access? Should stimulation be regulated in competitive environments such as sport? And how much evidence should be required before consumer devices are marketed to healthy users?

These questions are becoming increasingly relevant as brain stimulation moves beyond the laboratory and clinic. A number of at-home devices are now available for people to buy. Some have received regulatory approval, as they’re indicated for treating medical conditions such as depression. But there’s also a growing market for devices for cognitive and performance enhancement. For these uses, no regulatory approval is needed.

The technology is advancing rapidly, but evidence to support it and regulations governing it are still trying to catch up. Proper frameworks for its adoption may simply be bypassed by the ready possibility of ‘DIY’ brain stimulation.

For now, brain stimulation is unlikely to transform anyone into an overnight virtuoso or elite athlete. But as researchers develop increasingly precise ways of targeting the neural circuits that underpin learning, the prospect of enhancing human performance is shifting from science fiction towards scientific possibility.

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The challenge today is not simply learning how to influence the brain, but deciding where, when and why we should.

The Conversation

By Ned Jenkinson and Matthew Weightman

Ned Jenkinson is a senior lecturer in human movement sciences at the School of Sport and Exercise Sciences at the University of Birmingham. His research incorporates a range of techniques including non-invasive brain stimulation, electrophysiological recording, eye-tracking, neuroimaging and behavioural techniques. He uses these techniques to investigate how the brain controls movement and how it allows us to learn new motor skills. 

Matthew Weightman is a postdoctoral researcher at the Oxford Centre for Integrative Neuroimaging in the Plasticity Group at the University of Oxford, led by Prof Heidi Johansen-Berg. He is broadly interested in the field of sensorimotor neuroscience. His current work focuses on the role of sleep to recovery after stroke. More specifically, he is interested in how we can improve sleep after a stroke, whether improved sleep in stroke patients relates to better functional recovery, and if physiological processes that occur during sleep can be enhanced post-stroke to boost consolidation.

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