You want Retro? We did, when we started our retrocomputing challenge. [Peter] decided that transistors weren’t retro enough, and sent us this lovely homebrew relay computer, complete with 16- bit CPU, which is rather more bits than one normally associates with clicky clacky contacts.
The architecture is very simple– it just uses an accumulator register, ACCU, and goes from there. All mathematics and save/load operations go through ACCU. There whole instruction set is only 19 commands, and he’s used that set to program such lovely things as calculating 3 digits of Pi– which only took 8 minutes of glorious clicking. There’s a demo video of that embedded below. [Peter] has even implemented a display by hooking his computer to a 32×32 LED matrix, but don’t expect it to relay updates really quickly.
If this computer looks familiar, it’s because its earlier incarnation was one of the more “extra” entries in last year’s one-hertz challenge, where it was used to blink an indicator lamp. Yes, even relay computers apparently get started with the “blinky” sketch.
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If you want in on the fun, our retrocomputer challenge runs until October 27th, so there’s lots of time left to turn back the clock.
Any users of the best Fitbit devices that were watching Apple’s iPhone Duo event yesterday might have felt a chill of all-too-familiar dread during the company’s glitzy keynote presentation.
That’s not because Apple announced some sort of killer smartwatch feature that will bury the Fitbit range alive. No, it’s because viewers got to see Apple’s new plans for its Health app, which now comes with an AI-powered makeover that will likely stir up some painful emotions for many Fitbit fans.
Of course, adding AI into an app doesn’t automatically doom it. But the parallels between Apple Health and the Google Health app that Fitbit users have been lumped with — with all its wild hallucinations and crazy wellbeing inaccuracies — is undeniable.
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Indeed, if the Fitbit experience is anything to go by, there’s a risk that Apple customers could be in for a bumpy ride.
Coming to your iPhone
(Image credit: Future)
Why might Fitbit fans be ringing a Google Health-shaped alarm bell? Well, Google-owned Fitbit announced a total overhaul of the companion app for its wearables back in May 2026 — and it was almost immediately unpopular.
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The rebranded app was accused of being “unbelievably bad” amid missing features and confusing user interface decisions that made the app much less enjoyable to use than the one it replaced.
But that was just the tip of the iceberg. As the weeks and months rolled on, social media started overflowing with user complaints directly squarely at one target: Google Health’s AI assistant.
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This tool is meant to analyze your wellbeing data and make suggestions on ways you can improve your fitness and live a healthier life. The problem, though, is that the AI seemed to frequently go off the rails.
And now with the Apple Health revamp, a similar feature might be coming to your iPhone.
An anxious wait
(Image credit: Future)
In any other app, patchy performance like this might just be a slight irritation. But in an app like Google Health, where the AI is making suggestions that could directly affect your physical wellbeing, the effect is much more serious.
Can Apple escape such problems with its own AI revamp? I’m not sure, despite Apple’s excellent track record and cautious implementation of LLMs. After all, Apple tried to go its own way with Apple Intelligence but fell so far behind the competition that it had to enlist the help of — you guessed it – Google.
That means that the same AI models that have messed up Google Health so badly are now propping up Apple Intelligence, and with it, Apple Health.
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That said, there’s no guarantee that Apple Health will go the same way as Google Health. While Google’s AI is powering many of the features inside the likes of Apple Intelligence and Siri AI, we don’t know exactly how that’s going to work in Apple’s Health app do-over. Has Apple tweaked Google’s models to its own tastes or imported them wholesale?
(Image credit: Future)
I’d hope that Apple has made some modifications of its own. Apple’s website states that ‘all of our health innovations are subject to rigorous scientific validation and are developed with clinical experts from start to finish’.
Not only that, but the company is extremely hot on user privacy and security, and what could be more vulnerable than your health data? With almost every health-related feature that it has introduced in recent years, Apple has emphasized the steps it has taken to encrypt, protect and otherwise lock down your sensitive wellbeing information.
Considering that Google could be perceived to be, relatively speaking, far more lax about user privacy, I’d be shocked if Apple hadn’t taken a peek under the hood to ensure that its Health AI is as secure and reliable as possible. It would have been hard for Apple not to notice the furor that Google Health has caused Fitbit fans.
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There’s no way Apple would want that kind of feedback from its own users, so I’m hoping it’s made some adjustments to ensure that its own AI is a little less eccentric, shall we say, than Google’s.
We’re not going to know for sure until the new Health app becomes available, which won’t be until ‘later this year,’ Apple says. Until that happens, it’s going to be an anxious wait for any Apple user aware of the carnage suffered by their Fitbit-wielding colleagues.
Apple unveiled the iPhone Duo at its “Surprise and Shine” event, and my jaw dropped. To be fair, I had a pretty good idea about the phone’s hardware, but the software polish and little nice touches Apple added everywhere made me instantly pull out my credit card.
But since seeing the iPhone Duo for the first time, I have had a few days to think about the phone, and I have some qualms. While the iPhone Duo is still enticing, there are a few reasons that make me hesitant to drop the dough when the pre-order window opens. So, let’s talk about them.
The camera setup still feels like a compromise
I currently daily drive an iPhone Air, a phone I adore. But spending a year with it opened my eyes to some of its compromises, with the biggest being the lack of a telephoto lens. I didn’t know how much I used that lens until I started driving the iPhone Air daily.
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The telephoto lens gives you the freedom to capture the same subject with different framing without moving. It also performs really well for portrait shots, and of course, for capturing far-away subjects.
While the iPhone Duo packs a second lens, it’s an ultra-wide lens and not a telephoto, and that’s a loss in my eyes. I rarely use the ultra-wide lens and would rather have the versatile telephoto lens instead.
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In a world where the iPhone 18 Pro exists with its pro camera setup that not only sports a telephoto lens but also a primary shooter with variable aperture, it’s hard to justify buying an iPhone Duo if you capture a ton of photos.
254 grams is a lot to carry around
My iPhone Air weighs 165 grams and feels fairly light in the hands and in my pocket. While I expected the iPhone Duo to be hefty, it’s almost 100 grams heavier than the iPhone Air, weighing 254 grams (8.96 ounces). That’s a lot of weight to carry around in your pocket.
Nadeem Sarwar / Digital Trends
If you think that comparison is not fair, let’s compare it with its direct rival, the Galaxy Z Fold 8, which weighs only 201 grams (7.09 ounces). That means the iPhone Duo weighs roughly a quarter more than the Z Fold, making it noticeably heavier despite both phones being a similar size.
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Add on a protective case, because you will need one to protect your $2,000 investment, and you are looking at a beefy boy in your pockets. I don’t think I would mind this weight when using it in tablet mode, but one-handed use will be painful.
MacBook Pro Ultra is on the horizon
My final point has nothing to do with the iPhone Duo itself, but its price and release timeline. Let’s be clear, $2,000 is not cheap for a phone, and it’s a hard pill to swallow even in a vacuum.
But the iPhone Duo is not launching in a vacuum, as every rumor points to the redesigned MacBook Ultra with an OLED display, possibly with a touch-screen, thinner chassis, and a latest-generation M-series process, launching in October.
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As much as I love my iPhone, if I can keep only one Apple product, it would be the MacBook, and my M1 MacBook Pro has become too long in the tooth and is ripe for an upgrade. On the other hand, the iPhone Air is just a year old and can easily last me a few more years.
If the new MacBook were six months out, maybe I could have justified upgrading to the iPhone Duo, because despite my reservations, I would have loved to experience Apple’s take on foldable phones.
Final thoughts
Look, iPhone Duo is not a bad phone. Far from it, it might be the best first-generation foldable we have seen yet. But being the best doesn’t automatically mean it’s the right phone for me right now.
Between the missing telephoto lens, the extra heft in my pocket, and a redesigned MacBook waiting just around the corner, I would rather sit this one out and see how the second-generation iPhone Duo shapes up. Sometimes the smartest upgrade is the one you don’t make.
We’ve been seeing increasingly dire warnings from AI researchers about the dangers of artificial intelligence, and even comments from OpenAI CEO Sam Altman that it may be time to “pace” AI development. But what would that actually look like?
In a new blog post, Anthropic CEO Dario Amodei not only echoed the call to “pace the frontier,” but also outlined three broad strategies for doing so. And he said Anthropic is “unilaterally committing” to one of them, with Altman chiming in to say OpenAI will follow suit.
Amodei’s post doesn’t didn’t explicitly mention Coxon’s resignation or his concerns, but the CEO wrote that two things convinced him it’s time to take a more cautious approach to AI development: the OpenAI-HuggingFace hack, and the fact that “AI has been advancing drastically faster” in recent months, particularly with its “growing ability to build the next generation of AI.”
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“We must slow the pace at which we improve the capabilities of AI models,” Amodei wrote. “Progress will still seem fast, and we must make wise use of the time we gain.”
Other AI executives seem to have reacted positively to Amodei’s post, with Altman writing, “I agree with Dario that we need to pace the frontier. This has been a primary topic of discussions we’ve had at OpenAI in recent weeks.” And SpaceX CEO Elon Musk posted, “Dario is right.”
Amodei’s proposed first step would involve “embedded evaluators” from third-party organizations like METR — evaluators who can verify that AI companies are actually following their pacing and safety commitments and can also ensure that safety incidents get reported. (OpenAI was recently criticized for not reporting an incident where its AI agents took over a German wiki forum.)
Amodei compared these evaluators to regulators who have been embedded with bank employees, and he said that inviting them in is “something Anthropic is unilaterally committing to (and calls on governments to require other frontier companies to match).” That means giving evaluators company badges, desks, and laptops, and providing access “mostly comparable to what internal risk assessment teams have,” with exceptions when required by law or contracts.
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Altman also said this was a “good idea” and said OpenAI would do the same: “We’ll have more to share soon.”
Next, Amodei called for the leading AI companies “within democratic countries” to coordinate “common safety standards as well as limits on the rate of unchecked AI progress.”
Such coordination might seem unlikely, because these companies are reportedly worried that a coordinated pause could lead to antitrust scrutiny. Amodei alluded to that concern in his post, writing that “for antitrust reasons, it’s helpful for the US government to mediate or at least enable these discussions — they don’t need to participate, but do need to issue a narrow waiver for certain kinds of safety conversations.”
Amodei also acknowledged the specter of Chinese AI dominance that’s often raised an argument against slowing development. But he said that if the US government and tech companies take steps like refusing to sell powerful chips or semiconductor manufacturing equipment to Chinese companies, as well as cracking down on model distillation, they could “slow China’s progress enough to widen America’s lead significantly over the next 3–5 years.”
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Lastly, Amodei called for “global coordination,” where the United States and its allies “attempt to coordinate with authoritarian governments, to the extent this is possible.” Amodei said this would mean “cooperation with China,” and he admitted that there are “stark limits on what can be achieved,” but he still suggested there might be opportunities for agreement, even if it’s just “prohibiting certain narrow and obviously dangerous uses of AI, such as using AI for the production of biological weapons or allowing users to do so.”
With Amodei’s past willingness to acknowledge AI’s potential dangers, and with the company’s relative openness to certain forms of regulation, some AI boosters have already criticized him as a doomer whose comments have fed the current AI backlash. In response, Amodei said he’s tried to offer a “balanced” perspective” and argued that the backlash is “fundamentally a crisis of trust,” as people have become skeptical of tech companies, the tech industry, and the government.
Journalist Brian Merchant, for example, wrote that he has yet to see “a credible, step-by-step documentation of how exactly AI might move from self-recursively improving AI to killing every single human on the planet”; he also suggested that proposals similar to Amodei’s “would likely only wind up serving Anthropic and OpenAI; it’s what regulatory capture looks like in action.”
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In his new post, Amodei wrote that he continues “to believe that AI can enormously improve the quality of human life.”
“My desire to achieve these benefits is undimmed,” he said. “But the benefits will only be achieved if we build the technology in the right way, and — so long as we use the time we gain well — it is worth taking unusually deliberate care to get it right.”
This post has been updated with comments from Sam Altman and Elon Musk.
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Your phone isn’t the only device that may need an update when Android Auto starts acting up.
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There are many reasons why Android Auto may stop connecting, and the initial fixes typically focus on the phone and connection. You inspect the cable, restart the device, forget the car, reconnect it and make sure Android Auto is up to date. If all that fails, however, the software that requires attention might be in the dashboard.
Your car’s infotainment system also has software, and if it’s out of date, it can cause Android Auto connection problems. Google advises users to restart the infotainment system and, if the receiver is an aftermarket Pioneer or Kenwood unit, to visit the manufacturer’s website and check for a firmware update.
Android Auto relies on the phone and car working correctly, and if you just focus on the phone, you may be missing half the equation. If none of the above has worked, including changing cables, reconnecting the phone or restarting the phone, then the car’s software is another area to consider.
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Your car might need an update as well
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Automakers have been sending out infotainment updates that can improve Android Auto, and Hyundai’s February 2026 infotainment update for ccNC-equipped cars in Europe included improved wireless Android Auto and Apple CarPlay connectivity, quicker reconnection if the phone goes unresponsive and automatic restoration after a restart. Chevrolet makes the point more directly: on applicable vehicles, it lists updating both the phone and vehicle software as the first troubleshooting step when Android Auto won’t connect.
How you install an update depends on the car. Some systems can download software via Wi-Fi, while others use a USB drive or SD card, and some manufacturers also offer dealer assistance. For example, Uconnect allows supported systems to be connected to Wi-Fi via the vehicle’s settings menu.
Therefore, there is no universal button for updating infotainment firmware. Start at your car manufacturer’s website and follow the directions for that infotainment system. If the site asks for your VIN or model details, provide them. If the process is not clear (or the manufacturer states that it must be installed by a dealer), a dealer is the safer route than getting an update file from elsewhere.
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A firmware update won’t fix every Android Auto problem
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If Android Auto stopped working right after a phone or Android Auto update, check Google’s Android Auto Known Issues page before changing the car’s software. Google recently addressed connection problems affecting Pixel 10 and Samsung S26 phones and was still investigating an S25 connection issue. That timing can help you decide which side of the connection deserves attention first.
Updating the car is a troubleshooting measure and not a magic bullet. If Android Auto was working before, the standard phone-side troubleshooting has failed and newer infotainment software is available, an update is one more thing to check off before scheduling a service appointment.
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Firmware is not without its restrictions. It’s not always able to add Android Auto to hardware that didn’t support it to begin with. Uconnect says its systems can’t simply be upgraded to add Android Auto or CarPlay, while Uconnect 5 and select Uconnect 4 and 4C systems include both.
Apple has revealed plenty about the iPhone Duo’s cameras, but there’s one detail it’s keeping to itself: the resolution of the under-display FaceTime camera.
The camera sits beneath the foldable iPhone’s 7.6-inch inner display, making this the first time Apple has used an under-screen camera on an iPhone. While Apple has detailed the 12-megapixel camera on the outer display and the two 48-megapixel rear cameras, it hasn’t said how many megapixels the hidden camera has.
Apple does confirm that the under-display camera has an f/1.8 aperture and can record 1080p video at up to 60fps. It also gets Center Stage for video calls, tap-to-zoom and rotate, ultra-stabilised video, Animoji and Memoji support, lens correction, Auto image stabilisation, QuickTake, Spatial Audio, stereo recording, wind noise reduction and Audio Mix.
The 1080p limit offers a clue about what’s underneath the screen. A camera needs at least around 2 megapixels to capture 1080p footage, while the lack of 4K recording could suggest the sensor is below 8 megapixels – although that remains speculation until the company provides more information.
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The f/1.8 aperture is actually wider than the f/2.2 aperture on the outer front camera. That could help compensate for some of the light lost as it passes through the display, although the impact on image quality isn’t yet clear.
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There’s another compromise that may be easier to spot. The area of the display covering the camera appears to lack the anti-reflective nano-texture coating used elsewhere, leaving a glossy circular patch that can become more noticeable depending on the lighting and viewing angle. Apple even appears to acknowledge the effect in its marketing imagery.
Samsung faced a similar problem with its own under-display cameras before returning to a conventional punch-hole design on the Galaxy Z Fold 7. Apple is making its first attempt here, so how well it works in everyday use will be clearer once the iPhone Duo is in people’s hands.
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Preorders open on October 16, with the iPhone Duo arriving on October 23.
The big picture: Accessibility options for disabled gamers and PC users have advanced significantly in recent years, largely thanks to official support from hardware manufacturers and game developers. However, versatile devices such as Valve’s new Steam Controller have also allowed modders to develop unique solutions.
Modder FamBoy32-dev recently unveiled LiveHaptics, which transfers a PC’s audio to the Steam Controller’s rumble function, allowing hearing-impaired users to feel movies, music and games through vibrations. The app currently supports Windows and Linux.
LiveHaptics runs system audio through a per-channel DSP chain and then through a haptic PCM stream to the controller’s actuators. It supports Bluetooth and wired USB connections, as well as the Steam Controller’s proprietary wireless receiver.
The Windows version is a fully static binary that requires no installation, while the Linux port supports every distro, including Valve’s SteamOS. An early demonstration on Reddit shows the app running sound from a YouTube video and a game through the controller’s vibration. The mod could help the Steam Controller complement other accessibility features for hearing-impaired gamers, such as subtitles, which have begun offering many customization options in recent titles.
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To begin using LiveHaptics on Windows, close Steam, unzip the archive from the app’s GitHub page, and double-click the executable. Then, connect the Steam Controller and choose an audio output under “Capture device” if it is not already set as the default. The GitHub repository contains more detailed Linux installation directions.
Although the Steam Controller’s $99 MSRP makes it a luxury compared with most standard gamepads, Valve’s appreciation for modding has brought fun and useful applications to the device since its April launch. Earlier this year, someone devised a method for moving the controller across surfaces using vibration. Eventually, another modder combined the trick with a vision tracker to make the Steam Controller automatically find and navigate to its charging puck.
Much like LiveHaptics, SteamHapticsPlayer can stream audio files to the Steam Controller on Windows and Linux. The mod’s developer also created an app for precisely monitoring the controller’s battery.
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While using Valve’s controller officially requires running Steam in the background, modders have also developed microcontroller firmware to add support for non-Steam games and consoles. With a Pro Micro nRF52840 or a similar board, the Steam Controller can work with the Nintendo Switch, Xbox, PlayStation 5, PlayStation 4 and even PlayStation 3.
Although the Steam Controller supports PC gaming, Valve primarily pushed it as the main input device for its PC-console hybrid, the Steam Machine. The company’s latest VR headset, the Steam Frame, is expected to launch any day now.
“We’re not rushing into an IPO,” Altman said. “I actually think that given everything happening with safety, right now would be an ill-advised moment to go public.”
Instead, he insisted that OpenAI will go public “when we’re ready, which is when the business is ready, when we feel ready from what the moment is like in society with this technology.” When pressed on whether that means the IPO isn’t happening in 2026, Altman replied, “I would say not 2026, yeah. We’ve got a lot of stuff to do.”
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The New York Times reported in June that although OpenAI had hired bankers and lawyers with the goal of going public in the third or fourth quarter of 2026, the company was leaning toward 2027 due to the volatility of tech stocks and its own financial challenges.
Sony has started rolling out Android 17 to its Xperia phones, but the update is currently limited to just five models.
Sony’s website confirms that Android 17 brings Desktop mode to supported Xperia models when connected to an external display. The update also adds more customisation for the Quick Settings panel, Lock screen and Home screen, while making screen recording easier.
If you’ve been following Android 17 on Google’s Pixel phones, most of this will sound familiar. The update brings similar improvements to Sony’s phones, including expanded icon and home screen themes, more flexible Quick Settings and the ability to use a phone in a desktop-style setup with a monitor.
There is one Xperia-specific addition, though. The Xperia 1 VIII gets a new feature called Custom Looks, which gives users more control over how the camera processes their photos. It works in a similar way to Google’s Camera Looks on Pixel 11, letting you adjust things such as colour tones and save up to three custom presets.
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The bigger catch is how limited the rollout currently is. Sony lists just five Xperia models as eligible for Android 17: the Xperia 1 VIII, Xperia 1 VII, Xperia 1 VI, Xperia 10 VIII, and Xperia 10 VII.
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The rollout is already underway, with Xperia 1 VIII users reportedly seeing Android 17 arrive on their devices.
Sony hasn’t listed any additional Xperia models for the update at this stage, so owners of other devices will have to wait for more information. For those with one of the five supported phones, however, Android 17 brings a useful mix of customisation tweaks and a more flexible experience when the phone is connected to a larger screen.
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It’s not the most dramatic Android update, but Desktop mode in particular could make compatible Xperia phones considerably more useful beyond the usual smartphone setup.
The West8 office building in Seattle’s Denny Triangle neighborhood. (Image via West8Seattle.com)
General Motors is expanding its presence in the Seattle region with a new downtown office slated to open in early 2027.
The automotive giant signed a lease for a 43,000-square-foot space at West8 in the Denny Triangle neighborhood, with plans to bring together employees across digital products, autonomous vehicles, IT, HR, and marketing, the company announced Wednesday.
GM currently employs about 200 remote workers in the region. A spokesperson said the new office will bring those existing team members together while providing room to recruit additional talent. The layout will feature a mix of traditional workstations, flexible lounge seating, and collaborative huddle spaces.
When the office opens, it will follow GM’s hybrid work policy, requiring employees living within a 50-mile radius to work on-site three days a week.
GM said tapping into Seattle’s deep technology talent pool will help grow its concentration of technical staff and attract engineers specializing in artificial intelligence and machine learning. The company credits its Seattle-area software teams with building the technical foundation behind its on- and off-vehicle platforms.
Located at 2001 8th Ave., the West8 building sits two blocks from Amazon’s headquarters campus and the Spheres. Amenities available to GM staff will include a fitness center, bike storage with showers, an onsite café, outdoor spaces, and covered parking equipped with EV charging stations.
The Seattle footprint adds to GM’s network of major tech hubs outside Michigan, including locations in Austin and the Bay Area.
Creative Assembly says it was ‘a big deal’ to have player customization be a ‘must-have’ part of Total War: Warhammer 40,000 for fans of the tabletop game and hobby
Total War: Warhammer 40,000 battle product owner Dave Petry says it was important to implement player customization in the game
He says it was a “big deal” to bring those customization options from the hobby forward to the game
Petry adds that it was “awesome” to bring in the “core” features from the hobby
Total War: Warhammer 40,000 offers plenty of player customization options, which Creative Assembly has now revealed was an essential feature it wanted in the game from the start.
In an interview with TechRadar Gaming at Gamescom, battle product owner Dave Petry, alongside lead designer Joy Dey, said player customization in all aspects was always a “must-have,” as the studio wanted to simulate the same experience for fans of the tabletop Warhammer game and beloved hobby.
“The second we picked this up, we knew we had to make a big deal of being able to tell your own story within this universe to bring in your own identity and get to be part of all of it,” Petry said.
“We’re trying to create an authentic sense of the lore and the kind of combat that’s there, but the love for the tabletop absolutely is present,” Petry said.
As for customization, Petry told us that it was “awesome” to bring in the “core” features from the hobby, and teased aesthetic unit personalization, loadout customization, and late-game progression.
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Petry also confirmed that the game will feature the actual real-life paint colors used by Games Workshop too, so fans will be able to use the same ones they know and love and recreate their real-life armies or favorites in the game.
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“In terms of what you can do, not just the aesthetic customization, colors, etc, etc,” he went on, “but being able to specialize your units throughout a campaign and, over that campaign, take your intercessors, specialize them towards using, say, like bolt rifle, auto bolt rifles, or stalkers, leveling them up, kitting them out in different ways, and you know potentially ultimately getting them to be like stern guards.
“All of that sort of stuff is absolutely part of that core hobby that you experience this way.”
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