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Best in class price to features balance

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The Thunderbolt 5 docking station market is very crowded, but at a street price of about $350, the uGreen Revodok Maxidok 17-in-1 stands out, with an excellent price to features balance.

A laptop is a compromise between power and portability. The trade-off is usually ports, with thin notebooks like the MacBook Pro offering only a handful of connections.

A Thunderbolt dock solves that by turning one port into many. The Revodok Maxidok pushes that idea about as far as it currently goes, with Thunderbolt 5 speeds and a built-in SSD slot.

uGreen’s dock lineup spans USB-C hubs through to Thunderbolt 5 models. The 17-in-1 sits at the top of the current range.

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uGreen Revodok Maxidok 17-in-1 review: Specifications

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Host interface Thunderbolt 5 (up to 120Gbps)
Compatibility Thunderbolt 5, Thunderbolt 4, USB4, USB 3.x; Mac and Windows
Max display output Single 8K at 60Hz, or dual 6K at 60Hz
Video ports 1 x DisplayPort 2.1 (8K at 60Hz), plus video over Thunderbolt/USB-C
SSD slot 1 x M.2 NVMe PCIe Gen4 x4, up to 8TB (tool-free access)
Power 1 x DC-in
Total power 240W
Laptop charging Up to 140W (requires Power Delivery 3.1)
Other charging 2 x Thunderbolt 5 at 15W each, 2 x USB-C at 60W combined
Thunderbolt 5 1 upstream (to laptop), 2 downstream (to peripherals)
USB-C 3 x USB-C (10Gbps), front
USB-A 3 x USB-A (10Gbps), rear
Display 1 x DisplayPort 2.1
Ethernet 1 x 2.5 Gigabit Ethernet
Card readers SD 4.0 and TF (microSD)
Audio 1 x 3.5mm combo jack (front), plus audio in/out (rear)
Dimensions / Weight Not listed on the product page
Price $499.99 MSRP (discounted to $390 at time of writing)

uGreen Revodok Maxidok 17-in-1 review: Design and ports

The Maxidok uses a two-tone metal chassis, with ports split across the front and rear faces. The front holds the most frequently accessed connections, while the back handles the permanent desk setup.

Dark gray rectangular box on a light background, with simple black line diagrams and labels printed on the lid, suggesting technical or electronic product packaging

uGreen Revodok Maxidok 17-in-1 review: The box

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On the front are three USB-C ports at 10Gbps, an SD 4.0 and TF card reader, a 3.5mm combo audio jack, and a power button. Power buttons are uncommon on docks, and it is a nice touch.

The rear carries the two Thunderbolt 5 downstream ports, the single Thunderbolt 5 upstream port for the laptop, and a DisplayPort 2.1 output. It also has three USB-A ports at 10Gbps, 2.5 Gigabit Ethernet, separate audio in and out jacks, and the DC-in for the power supply.

Small dark gray desktop hub with round power button, multiple USB-C ports, SD and microSD card slots, audio jack, and power connector on a clean white surface

uGreen Revodok Maxidok 17-in-1 review: The front ports

Underneath is a cover, hiding the M.2 SSD slot for storage. We don’t normally recommend getting faster drives for docks or network attached storage. The latest crop of Thunderbolt 5 docks is an exception.

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Spend the extra money for a PCI-E 4 M.2 SSD. While you still won’t quite get native speeds from the drive, when connected to a Thunderbolt 5 host, you will see more than 3 gigabytes per second transfer.

uGreen Revodok Maxidok 17-in-1 review: Thunderbolt 5 and performance

The headline feature is Thunderbolt 5, the host connection to the notebook. It supports data transfer at up to 120Gbps, which uGreen notes is more than double the bandwidth of Thunderbolt 4.

Thunderbolt 5 is the latest version of Intel’s high-speed connection standard. Crucially, it is backwards compatible, so the dock also works with Thunderbolt 4, USB4, and older USB 3.x devices, just at their own lower speeds.

Compact copper-colored mini PC rear panel showing audio jacks, three USB ports, power connector, Ethernet port, three USBC or DisplayPort ports, vent grille, and status light on white desk

uGreen Revodok Maxidok 17-in-1 review: Rear port view.

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For Mac users, this matters because the latest Apple Silicon MacBook Pro models with M5-series chips support Thunderbolt 5. Plugging into this dock would unlock the full bandwidth on those machines.

Older Macs with Thunderbolt 4 or Thunderbolt 3 will still work, but at their respective lower bandwidths. Obviously, the dock does not add capability the host Mac does not already have.

This only really matters if you’re using the SSD, or need to connect three monitors through the dock, though.

uGreen Revodok Maxidok 17-in-1 review: Displays

The Maxidok can drive a single 8K display at 60Hz, or two 6K displays at 60Hz. There is one dedicated DisplayPort 2.1 output, with additional video carried over the Thunderbolt and USB-C connections. Adapt as you will.

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There is also a caveat for triple-display setups. Extended mode across three screens is only supported on host laptops and computers with Thunderbolt 5 ports.

Three small desktop devices on a white surface: a dark gray UGREEN box, a slim black power adapter with cable, and a silver Apple Mac mini with black Apple logo

uGreen Revodok Maxidok 17-in-1 review: Small compared to its power brick and a Mac mini.

For Mac users specifically, the number of external displays a Mac can drive depends on its chip. Entry-level Apple Silicon chips have limited external display counts, so the dock’s multi-display ceiling likely exceeds what some Macs can actually use, if you don’t have a MacBook Pro.

I can confirm that the dock works fine on Windows. This is AppleInsider though, so that wasn’t the main testing platform.

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uGreen Revodok Maxidok 17-in-1 review: Storage and charging

A key differentiator is the built-in M.2 NVMe slot. It accepts a PCIe Gen4 x4 SSD up to 8TB, and uGreen says it can be accessed without completely disassembling the dock, which is a nice change.

This effectively folds a fast external drive into the dock itself. For creative users working with 4K footage or other large files, having that storage built into the desk setup is convenient.

SSDs used for testing included a Samsung 990 Evo Plus drive and a Samsung SSD 9100 Pro 1TB drive.

Bottom view of a square electronic device with four rubber feet, central label with certification logos, a removable battery compartment, ventilation grill, and a screwdriver partially visible on the side

uGreen Revodok Maxidok 17-in-1 review: You can add an M.2 drive for added storage.

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The manufacturer says that transfer speeds peak at 6.2 gigabytes per second from the drive. That’s never a real number, no matter what manufacturer is saying it.

In the real world, I got about 5.3 gigabytes per second from a M3 Ultra Mac Studio, which is close enough when compared to a manufacturer spec.

As far as power goes, the dock provides 240W in total. Up to 140W of that goes to charging the host laptop, though this requires the laptop and cabling to support Power Delivery 3.1.

Initial tests were limited to 100W with the cable supplied by uGreen, to a 16-inch M5 Max MacBook Pro. I swapped out the cable with a known EPR-compatible USB-C cable, and the dock delivered 140W, no problem.

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The remaining power is split among the other ports. The two Thunderbolt 5 downstream ports provide 15W each, and the two front USB-C ports share 60W between them.

uGreen Revodok Maxidok 17-in-1 review: A flagship dock for a single-cable desk

The Revodok Maxidok 17-in-1 is built for users who want one cable to do everything, the same as every other Thunderbolt dock on the market since 2016. In 2026, the combination of Thunderbolt 5, 17 ports, built-in SSD expansion, and 140W charging covers a complete desk setup.

The built-in M.2 slot is the feature that sets it apart from most docks. Folding fast storage into the dock removes the need for a separate external drive on the desk.

Small silver Apple desktop computer stacked on top of a darker rectangular mini PC, both resting on a glossy white surface against a plain light-colored wall.

uGreen Revodok Maxidok 17-in-1 review: Mac mini for scale.

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At $499.99, it is a premium product, though it is discounted to $390 in June 2026. That price is justifiable for users with a Thunderbolt 5 Mac who will actually use the bandwidth and the port count.

For Mac users, the value is highest on the newest MacBook Pro models with Thunderbolt 5. On older Macs, much of the dock’s headroom would go unused, and a cheaper Thunderbolt 4, or even an older Thunderbolt 3 dock serves just as well.

uGreen Revodok Maxidok 17-in-1 Pros

  • Thunderbolt 5 with 17 ports
  • Built-in 8TB M.2 SSD expansion
  • 140W laptop charging

uGreen Revodok Maxidok 17-in-1 Cons

  • Premium price
  • Full benefit requires a Thunderbolt 5 Mac
  • Some monitors need USB-C to DP or HDMI adapters

Rating: 4.5 out of 5

While uGreen as of late is more known for network attached storage, they’ve delivered a pretty solid product with the Revodok Maxidok 17-in-1. The SSD speeds are very good, and the price for what you get for the dock is worth it.

Just try to find a SSD on sale. Those prices are rough now.

Where to buy the uGreen Revodok Maxidok 17-in-1

The uGreen Revodok Maxidock 17-in-1 is available from Amazon for $349.99. It’s also available from uGreen directly, also for $349.90.

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Hyundai Motor Is Getting In On The Nuclear Fusion Game

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Global demand for electricity is forecast to keep on rising in the coming years, and researchers are exploring a variety of new ways to meet that demand. Nuclear fusion is seen by many as a promising new avenue for development, and a string of startups are racing to be the first to commercialize the emerging technology. In late 2025, researchers in Japan claimed to have solved one of fusion energy’s biggest mysteries, but there are still plenty of hurdles that startups face before fusion plants can be built.

Despite the challenges, some startups have drawn up plans to begin construction of their plants within the next decade. One of the leading startups is Commonwealth Fusion Systems (CFS), which recently announced that it had secured new investment during its latest funding round. That investment came from Hyundai Motor Group, the company that’s responsible for the Hyundai and Kia car brands, as well as the upmarket Genesis brand.

CFS did not disclose the exact amount that Hyundai committed to invest, but said that the deal came as part of a larger $1 billion funding round. In total, the startup has attracted roughly $4 billion in funding from various investors, including Mitsubishi Corporation, Google, and the Italian oil company Eni.

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In a September 2026 press release, CFS CEO and co-founder Bob Mumgaard said the latest deal with Hyundai was “an important component to helping us scale our ARC power plant business,” adding that the Korean company’s “expertise and track record of building power plants in Korea and around the world” would be particularly beneficial.

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Hyundai has various other investments in power plants and infrastructure

Mumgaard stated that his company plans to “put fusion energy on the grid in the early 2030s,” with its initial power plant being built in Virginia. The state has an especially high demand for electricity, as it already houses more data centers than anywhere else on Earth.

In the same press release, Executive Vice President of Hyundai Motor Group Hokeun Chung said that “CFS has demonstrated strong technical progress toward commercial fusion energy,” and stated that he believed “fusion energy has the potential to play an important role in addressing growing global energy demand while supporting a more sustainable future.”

Fusion energy is far from the only non-automotive technology that Hyundai Motor Group has invested in. The company already makes a diverse array of products besides cars, including everything from high-speed trains and tanks to bridges, apartment buildings, and luxury resorts. It is also involved in the construction of several nuclear power plants that are being built in Europe, with major projects in Bulgaria, Slovenia, and Finland.

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Meta Put Muse In A Tamagotchi Like ‘Charm’ Device

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Mark Zuckerberg has revealed the device on stage at Connect.

Meta has revealed a Tamagotchi-like device on stage at its Connect event, except instead of a digital pet, it contains the company’s Muse AI. During the demo, Mark Zuckerberg showed how you only have to tap on the “Muse Charm’s” fingerprint sensor at the corner to start interacting with the AI. Its screen shows a small animated and interchangeable avatar as the visual representation of Muse. Zuckerberg says Meta “packed the whole Muse experience, including the real-time voice and avatar stack into something that fits on a keychain and is always available to talk to.”

The company still has to finalize the Muse Charm’s components and design and has only built a few units so far. However, as you might have already guessed, it is aiming to get the device ready to ship in time for the holidays this December. Zuckerberg didn’t reveal much about it during Connect, but he said Meta will share more details about it soon.

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Fewer Male Teachers, More Baby Slop

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A monkey plays a keyboard with a drumstick, and nobody stops to ask if that is really how one works. A male teacher walks into a school and someone decides he must be the gym coach before he says a word.

A Shrinking Share of Male Teachers

Ed Finkel spoke with men across the country about why they went into teaching, and why so many eventually leave. He looked at a new survey of the profession and heard from teachers who described walking into a building and facing assumptions about who they must be before they said a word. Finkel wanted to know what is pulling men away from the classroom, and what a school might do differently to keep them there.

When AI Gets the Basics Wrong

Adam Stone went looking at what is now called baby slop, the wave of AI generated videos aimed at toddlers and preschoolers. He found channels posting thousands of these videos in a matter of months, and some of that content shows scenes that do not line up with how the world actually works. Stone wanted to know what that content is doing to kids who are still learning to tell the difference between what is real and what is not.

Listen to the Episode:

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Stories Mentioned in This Episode

As Male Teachers Vanish From the Classroom, Schools Look for Ways to Bring Them Back by Ed Finkel

AI Videos Are Warping Early Learning, Teachers Say. Here’s How They’re Responding by Adam Stone

This Week with EdSurge is a weekly podcast from EdSurge. Subscribe to the EdSurge newsletters for more news and analysis on education and technology.

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AI in healthcare: What it could mean for drug discovery, patient experience, and more

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If there’s one thing that Americans can unite behind, it’s anxieties over artificial intelligence.

According to a recent NBC News/Decision Desk poll, 70 percent of adults say they are personally more worried than excited about the technology; it’s basically underwater in every area of society with one notable exception: its use in scientific research and medicine.

According to Dr. Dhruv Khullar, a physician at Weill Cornell Medicine and writer at the New Yorker, that optimism is well-founded.

Khullar uses AI tools in his own practice as a physician and writes about their advancements in the medical field. He says that “right now, at least, there’s a generally optimistic view of how AI will change healthcare going forward.”

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AI in medicine is nothing new. In 2024, the Nobel Prize in Chemistry was given to researchers who developed an AI model that enabled breakthroughs in predicting protein’s complex structures. As it becomes more ubiquitous, it’s also emerging as a resource for doctors to get second opinions and as a tool to take notes on patient-doctor interactions.

On top of that, Khullar says, it might help unlock new medicines to treat diseases.

Khullar joined Today, Explained co-host Sean Rameswaram to discuss the ways that AI is transforming drug discovery and research, as well as what it still can’t do. They also discuss how to think about AI’s potential in healthcare at the same time as top AI researchers are increasingly warning about the technology’s risk.

Below is an excerpt of the conversation, edited for length and clarity. There’s much more in the full podcast, so listen to Today, Explained wherever you get podcasts, including Apple Podcasts, Pandora, and Spotify.

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You’ve been thinking about lifesaving AI innovation. Has AI already started saving lives?

I think it has. This is the fastest I’ve ever seen healthcare take up a new technology. Part of that might be that the healthcare system is so messed up that there’s an appetite for some type of change. It’s unaffordable, it’s inaccessible, it’s inconvenient, the quality is uneven.

There’s at least a hope that AI is going to help with all of these things, and I think it’s already starting to make its way into the healthcare system. Now it’s our responsibility to figure out how to make the most of it without also promulgating some of the downsides.

For those who are unaware, tell us how it’s working its way into the system.

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It’s helpful to categorize it into a few buckets, at least for healthcare.

The most rapid uptake, and I think the place that it’s already starting to make a difference, is on the administrative side. Many people who have gone to a doctor recently might have noticed that there’s an AI scribe that’s taking notes now. And people seem to really like it, at least so far. Doctors are able to look their patients in the eye in the way that they weren’t able to when they were poring over their computers and just typing what the patient was telling them.

The second big area is patient navigation. When is your next scan? When’s your next appointment? Do I need to take this medication on an empty stomach or not? There’s a huge opportunity for people, let’s say, who are diagnosed with a serious illness like cancer or heart failure to navigate the system more seamlessly.

The third big area that I’m really excited about is drug discovery. AI is making a huge dent in the early parts of drug discovery.

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The last thing that I’m excited about and that I use every day when I’m in the hospital is [AI] as a second opinion. Now instead of having to get a consult or turn to a textbook, AI can be a very, very helpful clinical decision support. It’s not to say that I never consult someone, of course, but that first pass — I’m not sure what’s going on. What are some recent trials that might influence my decision here? Is there something I’m missing? Is there a test that I should be ordering that I’m not ordering? — all those types of things, they start to help with.

The biggest chunk of this positive view of AI and medicine is drug discovery. Tell me more about how that’s going so far and how it might be going in a year, or five, or 10.

I don’t want to leave this conversation and say that we’ve solved the cure for cancer because of AI, but I do want people to know that at least for the early stages of drug discovery — figuring out the very basic steps of is this an interesting molecule? Does it have potential biological applications? — AI is already very helpful for that.

They’re trying to take, basically, what is an infinite number of drug-like molecules that are theoretically possible to be drugs and they’re trying to match that to some disease that’s going on inside a human. And human biology is incredibly complex as well. There’s tens of thousands of genes, hundreds of thousands of proteins, trillions of cells, and you have to match a potential molecule to a potential target within a human.

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In the past, a researcher might take years to study a disease or a biological pathway and figure out, okay, this protein seems to be involved. And actually, it might not be involved, it might be involved, it might be disrupted, but not be the causative agent. There’s a lot of uncertainty there, so now AI can take enormous amounts of data, and it can rank various potential targets that seem to be the most likely to be causing a particular disease and give you that short short list of potential targets that may have taken months or years in the past.

So now you know what to attack, but you have to figure out what to attack it with. So you need a molecule, you need to generate a molecule that’s going to fit into that target or disrupt that target in some way.

Now again, AI can scour vast chemical spaces and give you a list of the things that seem to be most likely to be able to disrupt that target. And then it can actually help you generate that molecule in some cases.

So now we have the target. Now we have something that we’re going to attack the target with. And then you have to do something called lead optimization, and that’s the third thing. Lead optimization means you have this lead and you have to optimize it.

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“I would make the counterargument that healthcare is ripe for disruption and you don’t even need the frontier frontier models to make it a lot better with AI.”

Now we have to figure out, of all the molecules that seem to be good at potentially affecting this target, which ones are able to be absorbed in the body, which ones are going to get to the right tissue. AI models can predict the most likely molecule to give you that Goldilocks set of properties that’s needed for a safe and effective drug.

As we all know from anyone who’s asked AI to write an email for them or Googled a question, these tools have a certain degree of certitude, even though these tools can just be flat out wrong about stuff. Are you guys worried about that in the field?

Absolutely. And so this is why I think the narrative around AI just replacing scientists or doctors or other workers is incorrect. Because you still need a lot of judgment.

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You need to be able to adjudicate the output of these models to figure out what is most promising and what is potentially dangerous. That is going to require wet labs and scientists and reasoning based on prior experience and understanding the context. There’s all sorts of issues around, can you manufacture some of the drugs that are being proposed by these models? So just because it’s set, it dreams something up doesn’t mean you can actually make that thing in the real world.

Some of the drugs that it proposes might actually be toxic in certain ways that it didn’t predict. And of course, then you have to take this thing into clinical trials. You have to recruit l people who are willing to put this medication in their bodies. You have to find out who might benefit, you have to put it through the regulatory process.

That’s why I said that the first part of drug discovery, where you’re trying to figure out how do we get the right drug candidates, what seems most exciting to test further, that’s going to be really accelerated. That whole second half where we actually have to figure out if it works in human biology, that is still going to be in some respects an analog process.

It doesn’t sound like you’re terribly scared that we are like ceding control of our hospitals, of our research facilities, to AI. This is very much in the sort of assistant bucket?

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For now it is. And I think one of the challenges is to maintain our agency as these models become more and more sophisticated. As you lean more on these machines, if you’re a doctor, inevitably some of the skills, the critical thinking, the reasoning that we put into coming up with the diagnosis that we honed over the course of years, that can start to atrophy.

These are the types of things that we still need to sort through as we’re implementing more and more AI into the healthcare system.

For the people who just say, shut it all down, this is too dangerous, the risk is far too great, we don’t actually need this, this isn’t doing anything for society, would you make a counterargument?

I would make the counterargument that healthcare is ripe for disruption and you don’t even need the frontier frontier models to make it a lot better with AI.

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Even if we wanted to “slow the pace of the frontier,” fine. But there are models from a year or two years ago that could be very helpful in the healthcare setting. When we’re talking about slowing the pace of the frontier and the most sophisticated and potentially dangerous models, fine.

But if we’re talking about shutting down AI and not using it in biotechnology or not using it in scientific research or not using it in clinical care delivery, that’s where I would push back pretty hard.

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Everything Announced At Meta Connect 2026

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VR glasses, Aviator-style Ray-Ban Meta specs, Ace Attorney in virtual reality and much more.

It’s Meta’s turn to reveal new hardware during the always-busy fall season. The company showed off two new types of wearables at Meta Connect, virtual reality glasses and an audio-only set, as well as the third-gen Ray-Ban Meta AI specs.

It announced some updates for Meta Ray-Ban Display while making those smart glasses more broadly available. In addition, Meta revealed a hearing assistance feature for its glasses along with the biggest changes yet for Beat Saber and a raft of entertainment content that’s coming to the VR ecosystem. In addition, Meta is working on bringing the Muse AI agent to its glasses.

Let’s dive into everything the company announced at Meta Connect 2026. You can also check out our liveblog for a real-time breakdown of all the announcements.

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Meta VR Glasses

The biggest announcement at Meta Connect was the company’s virtual reality glasses. Rumors back in 2023 suggested that Meta would deploy its first such product in 2027 and it’s sticking to that time frame — Meta VR Glasses will arrive next spring. You might want to start putting some cash aside for them if you’re interested, though, as they’ll cost $1,300.

The company says, at around 100 grams, Meta VR Glasses are five times lighter than the Meta Quest 3 headset. The frames are built with magnesium alloy and have pancake lenses. They include full-color passthrough video support and a 5K display. Meta claims they’ll offer “cinema-grade clarity” with support for Dolby Vision and Dolby Atmos spatial audio. The company says it’s the first IMAX Enhanced certified VR device too.

All of the computing is handled by a tethered puck and everything runs on Qualcomm’s Snapdragon Reality Elite chipset. The puck also contains the storage and battery. Meta says the glasses will be able to deliver “up to three hours of continuous high-resolution media playback” on a charge. The puck has support for 45W fast charging too.

At the outset, there’ll be 75 games you can play using hand gestures. The glasses will run every game that’s available for Quest headsets with the help of support for Touch Plus controllers. You’ll be able to stream titles through Xbox Cloud Gaming, though Microsoft is imposing new time limits on that service. There’s the option to connect to other gaming devices wirelessly or via USB-C as well.

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True to its metaverse-derived name, Meta sees the glasses as a vector for productivity. You can hook the device up to a Windows PC or Mac and control them with a virtual keyboard and touchpad on a desk or table. You can just use a physical mouse and keyboard too.

Not unlike Apple Vision Pro, Meta VR Glasses will support holographic avatars that you can use in video calls on apps such as WhatsApp and Zoom. Folks who are joining a call on a flatscreen device can see your hologram. When you see another person’s hologram while you’re using the VR Glasses, spatial audio will place their voice in their virtual location.

Of course, the company is integrating Meta AI into the glasses. You can tell Meta VR Glasses what you want to do using your voice. Alternatively, you can control the device with your eyes or hand gestures.

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Ray-Ban Meta Audio

Perhaps in an effort to sidestep the not-unwarranted “pervert glasses” label that many have given to wearables that have a camera, Meta is releasing an audio-only model. The Ray-Ban Meta Audio glasses are, of course, equipped with an AI voice assistant. They support music and podcast playback as well as voice calls. The company says the device will run for up to 12 hours on a charge. The charging case is said to add up to 48 hours of use.

Ray-Ban Meta Audio is designed for all-day wear, the company notes. The glasses weigh 43 grams and have “professionally adjustable temple tips, adjustable or swappable nose pads and overextension hinges.” They’ll be available in a classic Ray-Ban style called Clubmaster and a more rectangular Burbank shape in 23 color and lens combos. The glasses support prescription lenses too.

Pre-orders for the Ray-Ban Meta Audio open today and the glasses ship on October 13. They start at $349.

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Ray-Ban Meta Gen 3 and other smart glasses

Meta still does have camera-equipped smart glasses, however. It has refreshed the Ray-Ban Meta with a slimmer design and a button that triggers Meta AI. The third-gen model is said to have a longer battery life than the previous one, with nine hours of usage versus eight. There’s a six-mic array that Meta claims can cut out over 90 percent of background noise for clearer audio.

The 12MP camera supports 3K video capture. The company adds that the cameras on its AI glasses will soon be able to record videos with Dolby Atmos spatial audio. A dynamic photo feature can snap multiple shots and you can pick the best one (or let Meta AI suggest options).

You can now get the glasses in the style of Ray-Ban’s classic Aviator, as well as Zena, a cat-eye frame. The Wayfarer look is sticking around too. Ray-Ban Meta Gen 3 are available starting today in 27 combos of lenses and colors. They start at $449.

There are a bunch of special editions as well. An Aviator version in milky beige with brown Transitions lenses start at $579 and will be available for a limited time. There are new collabs with Kylie Jenner and Blackpink’s Lisa, and those models start at $399. Meta is also releasing new styles for its Essilor Luxottica glasses and bringing them (and other models) to more markets.

On top of all of that, Meta is introducing more models in its own-brand Meta Glasses range. The Meta Adventurer frames now start at $249 with a black frame and gray lenses along with a plug-in case, and there’s also a limited-edition version of the Meta Fury with a clear frame and mirrored lenses. Pre-orders for the former open today and they’ll hit shelves on October 23.

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Meta Ray-Ban Display updates

There were updates on the Meta Ray-Ban Display front as well. Meta is bringing this model to more markets and making them more broadly available in the US, where you can now order them online for $799. Folks in the UK and Canada can buy these glasses today for £749 and $1,149 CAD, respectively. Pre-orders are opening today in Germany, France and Italy, where Meta Ray-Ban Display starts at €899. The glasses will be available in those three countries on October 13.

In terms of feature updates, folks in the US and Canada will be able to access cycling and public transit directions in the heads-up navigation tool later this month. Also, instead of turn-by-turn walking directions, the glasses can tell you to turn at a certain landmark that’s in front of you.

Meta Ray-Ban Display will support holograms in video calls too, but you’ll need to capture yourself using the Meta AI app if you want to create your own avatar. This will first be supported for WhatsApp calls in the US this fall.

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Through the Meta AI app and Explore (an app you can access on the glasses), you’ll be able to check out an array of web apps. Moreover, Meta Ray-Ban Display will support photo editing on the display, Dolby Atmos video capture, notifications mirrored from your phone and more.

Hearing enhancement feature

Meta is bringing a hearing enhancement feature to its smart glasses. It’s designed more for people who can usually hear fine but might struggle in a noisy environment than hard-of-hearing folks who would benefit more from an actual hearing aid.

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The setup flow is similar to the hearing aid feature on Apple’s AirPods — you’ll need to listen to tones in a quiet room so the glasses can tune the settings for you. You can switch this mode on or off by saying “Hey Meta, start hearing enhancement.”

This feature will be available in the US later this year on Meta Glasses, and later on the third-gen Ray-Ban Meta and Ray-Ban Meta Audio. There’s a 30-day trial but the company says it’ll cost a one-off $149 fee after that. Alternatively, it’s included with a Meta One subscription. Meta says the hearing enhancement tool is eligible for FSA and HSA reimbursement.

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Beat Saber, Supernatural’s return and other VR games

Let’s get into the entertainment side of VR, starting with Beat Saber. Meta-owned developer Beat Games is said to be giving the title its biggest update ever this spring. It includes support for hand tracking, so you’ll no longer need to use Touch Plus controllers to play, though you can still do that if you prefer.

Flux is a new single-player mode in which you can use powers like the Flux Tether. Meta says this “channels power between your palms to slice through notes in time with the beat of pulse-pounding tracks.” Flux, which will be available on Meta VR Glasses and Meta Quest, includes 35 songs from across the Beat Saber landscape at the outset, with more to follow.

Beat Games is also revamping the single-player campaign to include a narrative aspect, fresh missions and a new menu system. The studio is adding a new progression and rewards system as well. This will let you customize the look and sound of the game.

Supernatural will be back on the Meta Horizon Store this fall. A newly independent development team took the reins of the VR exercise platform after Meta made widescale cuts across its VR and metaverse division at the start of the year. Users’ points, streaks and badges will remain intact in the new app. The developers are adding more HD environments, workouts and music along with other upgrades, Meta says.

Elsewhere on the gaming front, heist title Payday: Aces High is coming to Meta Quest 3 and 3S later this year with support for co-op crossplay with the PC VR version. An open playtest starts October 19. A mixed reality version of Tetris Effect is coming to Meta VR Glasses next year with hand-tracking support. Two Point Hospital is on the way to Meta Quest 3 and 3S with hand-tracking support as well.

While fans wait for the first entirely new Ace Attorney game in over a decade, the series is about to make its VR debut. Phoenix Wright Ace Attorney: Dual Destinies (which was first released on the Nintendo DS in 2013) is coming to Meta VR Glasses and Meta Quest next year with support for hand tracking and voice activation, so you can physically point at witnesses and yell “objection!” I’ve gotta say, that sounds like a fun way to confuse people you live with. You can check out Phoenix Wright Ace Attorney: Dual Destinies VR on Meta VR Glasses and Meta Quest next year.

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VR movies, sports and other entertainment

Meta is making a bigger push into 3D and VR experiences on its headsets and Meta VR Glasses. Disney+ subscribers (that service just got more expensive in the US, FYI) in certain countries will be able to stream the likes of The Avengers and Black Panther in 3D starting in November. 

Meta VR Glasses owners will be able to check out VR Enhanced versions of iconic films like Avengers: Infinity War and Star Wars: A New Hope next spring. Meta says, in the versions of these movies that will be available through a new Disney Immersive Cinema by ILM app, “your surroundings will be transformed with immersive environments, dynamic effects, stunning 3D visuals and spatial audio to feel like you’re not just watching a scene, but living inside it.”

A docuseries called Open Season will debut in the Meta Quest TV app on September 29. This will take you inside the therapy sessions of Golden State Warriors player and four-time NBA champion Draymond Green during the 2025-26 season. This is the first entry in an original series called Meta Presents.

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The company says it will offer hundreds of 2D and 3D movies for folks to buy and rent in the US later this year. It will expand the library to more countries by the time Meta VR Glasses are available.

A new National Geographic: Beyond app will feature 180-degree 3D experiences of the natural world. A whole bunch of other streaming apps are available too, including Amazon Prime Video, YouTube, DirecTV, AMC+, Crunchyroll, Plex and Tubi, while Peacock, HBO Max and Paramount+ will offer up 3D titles.

Meta says that, along with being able to dive into sports apps like those from the NBA and MLB, you can check out immersive sports from ESPN. This will include 8K streaming with 180-degree views. Immersive Sports starts with college football this year, and it’ll expand to other sports in 2027. On Meta VR Glasses, you’ll be able to watch more than 100 live sports events each year via Meta’s partnerships with MLB, NBC Sports, TNT Sports and UFC.

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One more thing

We know barely anything about it, but at the end of today’s keynote, Zuckerberg briefly showed off a new device called Muse Charm. It’s a dedicated piece of hardware that houses your personal Muse Agent with a small display, speakers, mics and a fingerprint sensor. It looks a little like a Tamagotchi, into which, Zuckerberg says, Meta has “packed the whole Muse experience, including the real-time voice and avatar stack into something that fits on a keychain and is always available to talk to.” The company says it’ll have more to share on the device later this year.

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Qualcomm’s new chips show how AI agents are tying together phones, laptops, and earbuds

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One of the more interesting trends starting to emerge in personal technology is a simultaneous divergence of devices designed for individual use and a convergence of the computing systems to which they connect. While we’re beginning to see a much broader range of intelligent form factors and devices, we’re also increasingly seeing them focused on performing AI-powered agentic tasks on our behalf, often through shared platforms.

At Qualcomm’s latest Snapdragon Summit event in Maui, which the company graciously sponsored me to attend, this seemingly contradictory set of developments was on full display. Qualcomm introduced a range of additions to its Snapdragon family targeted at everything from smartphones and computers to several types of wearables.

While each has technologies and capabilities optimized for its particular platform, they all share an increasing focus on AI-powered agents that can complete tasks on an individual’s behalf.

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In many ways, it offered a fascinating look at the evolution of personal computing hardware and how very different types of devices are attempting to achieve a shared new set of goals. Just as interesting is how AI agents are becoming the common glue connecting these different device experiences.

For smartphones, Qualcomm took the unusual step of announcing two flagship processors, the Snapdragon 8 Elite Gen 6 and Snapdragon 8 Elite Extreme Gen 6. As TechSpot covered in detail, both bring the CPU, GPU, and efficiency improvements you’d expect from a new generation, including prime Oryon CPU cores capable of reaching 5 GHz and new Adreno Neural Fusion technology designed to improve gaming performance.

But arguably the more important changes for Qualcomm’s broader strategy are the upgraded Hexagon NPU, the newly architected Sensing Hub, and the addition of an Element Accelerator specifically designed to speed up agentic AI workloads.

The updated Sensing Hub, like those found in several of the company’s wearable-focused chips, consumes little enough power to remain active all the time. That allows devices to continuously listen for certain audio cues and respond to agentic tasks using the two micro-NPUs embedded within it. Qualcomm demonstrated how the Sensing Hub could power a personal scribe application, for example, transcribing and summarizing conversations while consuming very little battery power.

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The Extreme version of the 8 Elite Gen 6 pushes AI, gaming, and creator workloads further through several architectural enhancements. Its Adreno GPU adds matrix cores optimized for the kinds of calculations commonly used in AI inference, while its Hexagon NPU includes 50% more dedicated memory to help it run longer agentic loops. The bigger story, however, becomes apparent when you look beyond smartphones.

In the PC world, Qualcomm highlighted the growing number of computers based on its Snapdragon X2 family, including Microsoft’s latest Surface systems introduced earlier this year. The newest 13-inch Surface Pro, for example, is available with Snapdragon X2 Plus and X2 Elite processors, giving Windows PCs substantially more dedicated NPU performance for increasingly sophisticated local AI workloads.

The chips offer 85 TOPS of NPU performance and are compatible with all the latest agentic AI tools, including Perplexity, Hermes agent, OpenClaw, Claude Code, OpenAI, and more. The new Surface Pro also offers optional support for an embedded 5G modem.

Qualcomm is also supporting Google’s newly launched Googlebook platform, the next generation of Google’s laptop efforts, with Snapdragon X Series processors. Dell and HP are among the first manufacturers bringing Snapdragon-powered Googlebooks to market, combining local AI processing with Google’s growing collection of Gemini-powered features and tighter links to Android phones.

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Arguably the most intriguing announcement from this year’s Summit, though, was the latest generation of Snapdragon Sound. While previous generations primarily focused on high-quality wireless audio and automatic noise cancellation, Snapdragon Sound Elite Gen 2 puts much more emphasis on audio-based AI, including conversations with AI agents and other intelligent applications.

In essence, Qualcomm is bringing some of the intelligence previously associated with its AR and VR platforms, such as the Snapdragon XR chips used in devices like the new Snap Specs, into audio-focused products.

Given the growing range of audio smart glasses, AI recording devices, earbuds, and other “hearables” appearing on the market, Snapdragon Sound Elite Gen 2 feels particularly timely. The dramatically improved audio recognition and processing capabilities these chips enable are creating entirely new ways to interact with AI-powered computing resources.

The ability to intelligently converse with AI platforms like ChatGPT, Claude, Gemini, and others simply by speaking offers a fascinating new way to use AI. In fact, given the size and weight challenges of today’s display-equipped smart glasses, along with the still somewhat awkward mechanisms for interacting with them, it’s possible that audio-focused smart glasses could ultimately become the mainstream option for the category.

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Time will tell, but the seemingly foregone conclusion that display-equipped smart glasses would become the volume leader may not be as certain as previously thought, particularly given the ease of use and growing capabilities of audio-focused alternatives.

Regardless of which form factor ultimately wins out, connecting these devices to a common identity creates something potentially more important. Agentic AI tools can begin to work across devices, producing a degree of convergence and shared intelligence that seemed like a dream only a few years ago.

To bring these capabilities to audio devices, Qualcomm had to introduce several new technologies to Snapdragon Sound Elite Gen 2 on both the compute and connectivity sides.

For AI processing, the company integrated a dedicated new eNPU that doubles on-device AI capability compared with the previous generation. It also added micro-power Wi-Fi 6E, allowing devices to connect directly to cloud-based AI services from a hearable form factor. Combined with enhanced Bluetooth capabilities and support for Qualcomm’s XPAN personal networking technology, that connectivity allows devices to access agentic platforms, as well as high-quality audio streams, across a much wider area.

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Beyond the hardware, Qualcomm also introduced Snapdragon Sound Apps and Agents. Designed specifically for ultra-low-power devices based on Snapdragon Sound Elite Gen 2, these apps, along with the development tools necessary to create them, could help establish an entirely new software ecosystem for hearable devices.

There’s no doubt that we’re still in the early stages of agentic AI, but it’s fascinating to see how quickly tools are starting to tie our devices together into a more unified whole.

The technologies Qualcomm displayed at this year’s Snapdragon Summit are helping push that development forward. By combining advanced compute, AI acceleration, and connectivity across an increasingly diverse range of devices, the company is moving toward a world where our individual portable digital identities, and all that entails, can follow us wherever we go, whatever we’re doing, and whichever device we happen to be using.

Bob O’Donnell is the founder and chief analyst of TECHnalysis Research, LLC a technology consulting firm that provides strategic consulting and market research services to the technology industry and professional financial community. You can follow him on Twitter @bobodtech

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Tiny drone grows artificial whiskers to navigate dark and smoky spaces where cameras and GPS can struggle to see clearly

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  • Two artificial whiskers give this tiny drone a working sense of touch
  • Pressure sensors at the whisker base detect surface contact instantly
  • Onboard software processes tactile data using only 34 kilobytes of memory

A research team from Delft University of Technology in the Netherlands has developed a tiny drone that uses artificial whiskers to navigate where conventional sensors struggle.

The system relies on physical contact rather than cameras or satellite positioning, allowing the aircraft to detect nearby surfaces through touch.

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Zendesk and Sierra say AI agents should be paid per result, not per seat

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Zendesk CEO Tom Eggemeier and Sierra co-founder Clay Bavor said on Wednesday that per-seat pricing for software is on its way out. They spoke at HumanX in Amsterdam. In separate sessions, both said customers should pay for AI agents only when the agents get a job done.

“Unequivocally: seats are dead,” Eggemeier said.

Both sell AI agents for customer service. They spoke as software stocks recover from what investors called the SaaSpocalypse. Things looked “pretty dark early in the year,” Bavor said. Software stocks have since come back a bit off the lows.

Paying for a result

Zendesk moved to outcome-based pricing for its AI agents in August 2024, Eggemeier said. He called it the first company to do so. It now plans to drop seats across its business, with announcements due in three to six months. For many companies, pricing by interaction will be a first step, he said.

Sierra co-founder Clay Bavor speaking on stage with both hands open, in front of a HumanX backdrop
Sierra co-founder Clay Bavor at HumanX in Amsterdam, 23 September 2026. — Credit: ALX MEDIA / HumanX

Sierra charges only when its agents resolve an issue or make a sale, Bavor said. He put it in numbers. If a company pays one euro to resolve a case that costs ten in a call centre, it saves nine euros each time.

“The ROI is so clear you don’t have to do fuzzy envelope math about productivity gains,” Bavor said.

Sierra originates more than $1bn of new mortgages a month for companies such as Rocket Mortgage, he said. It serves almost half of the Fortune 50 and one in three of the world’s largest banks. OpenAI has also started outcome-based pricing for some customers.

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Zendesk defines an outcome with each customer, Eggemeier said. In support, it is usually a problem solved without a human. For a UK used-car marketplace, it can mean an AI agent closing a £500 gap on a sale.

Who survives

The two differed on what keeps a software company alive. Coding agents such as Opus 4.5 and Codex 5.2 made software easier to build, Bavor said. Agents are also separating the interface from the data behind it. Companies with authoritative data, such as SAP in supply chains, hold up best, he said.

Eggemeier gave three tests. Companies must treat AI as both an existential threat and an opportunity. This shift will take three to five years, he said, not the ten to twenty of the move to the cloud. They must change their business model. They must also send people into the field to guide customers.

“If you’re still on seats in two or three years, I believe your company will struggle,” Eggemeier said.

Agents talking to agents

Zendesk expects AI agents to handle more than 80% of interactions within about three years, with humans handling the rest. Eggemeier said total interactions will grow sharply, and AI agent to AI agent interactions will pass 50% within two years. He uses Meta’s Muse himself, he said. Over the weekend, Zendesk tested whether a personal agent could buy its software online. It found a couple of gaps.

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Bavor said personal agents such as Meta’s Muse will soon talk directly to business agents, within about six months. Most Sierra customers move staff to higher-value work rather than cutting them, he said. Some have created a new role, the “AI architect”, who coaches the agents.

Both moderators raised the Hugging Face incident, in which OpenAI agents reached Hugging Face. Bavor said Sierra’s customer-facing agents have far more limited tools than agents that can write arbitrary code. Eggemeier called cybersecurity his most worrying topic as CEO.

“Right now, offensive AI-agent hacking capability is ahead of defensive capability,” Eggemeier said.

Two of Zendesk’s three main AI hubs are in Berlin and Lisbon, Eggemeier said. The gap between San Francisco and Europe in AI has shrunk to weeks, he said. What worries him more is the growing gap with places like Ohio and Kentucky, where he is from.

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Twelve S’pore industries have already lost over 10,000 jobs in 2026

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Disclaimer: Unless otherwise stated, any opinions expressed below belong solely to the author. Data sourced from the Ministry of Manpower.

Yesterday I reported some positive news from the local labour market, which still has around 40,000 vacancies for PMET candidates available. Today, I’m afraid, it’s time to balance it out with some negative findings, also from data published by the Ministry of Manpower.

As ever, the economic situation within the country differs greatly between industries.

Some are booming, pulling the country ahead, while some are falling behind, and their plight is often absent from the news headlines. This is especially true today, as the staggering boom in artificial intelligence (AI) has boosted local manufacturing sectors, raising the average GDP growth up to 6%.

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Singapore is reported to be a huge success story, posting economic performance comparable to or even better than that of developing countries.

But not all is rosy on the island, as the examples of the industries struggling this year reveal. Please note that the following numbers include all workers, local and foreign:

Net change in employment in 2026, by industry

Industry Change in the first half of 2026
Food & Beverage Services -3,400
IT & Other Information Services -1,700
Wholesale Trade -1,100
Accommodation -800
Paper / Rubber / Plastic Products & Printing (Manufacturing) -700
Retail Trade -600
Transport Equipment (Manufacturing) -500
Legal, Accounting & Management Services -400
Insurance Services -200
Other Professional Services -100
Air Transport & Supporting Services -100
OTHER -700
TOTAL -10,300
Data until the end of Jun 2026./ Source: Singapore Ministry of Manpower

The top entry on this list is a surprise to nobody.

The Food & Beverage sector is known to have been suffering in recent years, with hundreds of restaurant closures amid pressures from rising rents and inflation on one end, and limited willingness for customers to pay enough to offset these rising costs on the other (as well as some predatory competition from China).

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But the situation is the worst it has been since the pandemic.

Throughout 2024 and 2025, employment in F&B services remained relatively stable, but this year’s slump has already wiped out virtually all the jobs added all the way back to 2023. In terms of labour, F&B is where it was at the end of 2022, when it was still emerging from the pandemic crisis.

That said, it’s quite likely that the majority of the workers affected are non-Singaporean (though Singaporeans have to accept a shrinking selection of food venues).

What’s more concerning is the IT sector’s slide, despite other data suggesting it’s doing well.

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Shrinking IT

With close to 4,000 vacancies, it appears to be pretty strong, remaining open to qualified candidates. And yet, the number of people it employs in Singapore keeps shrinking.

This year’s drop of 1,700 jobs follows 3,700 lost in 2025. Since Q4 of 2024, the total fall in IT employment has reached around 6,200 positions—and we know that those are some of the best-paying ones in Singapore.

So, on the one hand, tech appears to be booming and looking for more people and, on the other, we’re seeing it getting rid of workers at the highest pace on record.

Clearly, the AI revolution has eaten into the profession, as companies move priorities from employing the best talent to deploying the most capable AI solutions—and paying for that investment through headcount cuts.

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It’s hard to say whether the large number of advertised vacancies is due to skill mismatch in the age of AI or whether they are ghost offers that never really get filled.

Not even corporate workers are safe

While posting much smaller losses, it’s worth noting that even those in roles established around local corporations in legal, management, accounting or insurance services cannot feel too comfortable about their employment.

Excluding architecture and engineering, professional services have posted a drop of 700 jobs in the first half of the year.

While it may seem small, it’s equivalent to a pretty big company going completely out of business and taking all of its people. And, unfortunately, it’s also a part of a longer trend, as the sector had lost a total of 2,200 jobs in the 18 months up to Jun 2026. It’s not an isolated stumble.

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It’s hard to say if that too is a result of AI, but this trend deserves attention, as next to IT and Finance, those tend to be well-paying jobs that many Singaporeans are interested in.

As you can see, the biggest tech revolution of our time might have boosted Singapore’s economy sky high, but not everybody was lucky enough to secure a ticket for the ride.

  • Read other articles we’ve written on Singapore’s job landscape here.

Featured Image Credit: Hongwei Fan/ Unsplash

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Modern USB Controllers On Win98 (and Up)

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[Yeo Kheng Meng] has a problem: he likes Windows 98, but he also likes his 2020 ThinkPad, which only has an xHCI USB controller– you know, the kind needed for USB 3.0, something that post-dates Windows 98 by a full decade. Drivers? Finding none existed, he decided to do it himself, or at least guide the process of using  LLMs to produce drivers for Windows 98 and up.

Some of you just stopped reading, but can you blame him for making a demonic pact for this project? Driver development isn’t really a one-man show, especially as a part-time hobby project you’re not sure anyone else will ever use. If you do want to use it, you can find the code on GitHub.

It does work, though, he admits it might be buggy. Unlike purely vibe-coded projects, [Meng] intends to address bugs put forth in the repo, at least. If you want to know how he did it, check out the link to [Meng]’s blog– which is human-authored, we can tell– and the videos embedded therein. He demonstrates it working on a 2020 ThinkPad, which should be usable even with Windows 11, and another model from 2016– neither of which have any old-style USB ports. Older laptops might, while any desktop can just use a PCI card with a USB2.0 controller– or you can do like [Meng] did prior to this project, and use the PCI card via adapters. 

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[Yeo Kheng Meng] evidently gets as much of a kick out of joining old and new as we do, like running DOS a modern ThinkPad X13, and running Slack on Windows 3.11 For Workgroups on a slightly-less-modern but still 21st Century Thinkpad T400.

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