TL;DR
Cloudflare, Mozilla, Google, Microsoft, and Shopify are building PACT, a privacy-first protocol to verify web traffic legitimacy.
Cloudflare, Mozilla, Google, Microsoft, and Shopify are building PACT, a privacy-first protocol to verify web traffic legitimacy.
Cloudflare has announced a joint initiative with Mozilla Firefox, Google Chrome, and Microsoft Edge to develop a new internet protocol that verifies whether web traffic is legitimate without tracking users. The protocol, called Private Access Control Tokens, is designed to replace CAPTCHAs and forced logins with anonymous tokens that prove a visitor is human or an authorised bot. Shopify co-developed the technology and the group plans to submit it for formal standardisation.
The announcement comes as bot traffic has officially overtaken human activity online. Cloudflare Radar data shows automated systems now account for roughly 58 percent of HTTP requests to web content worldwide, against 42 percent from people. Cloudflare CEO Matthew Prince shared the milestone on June 3, noting that agentic AI programs browsing on behalf of assistants like ChatGPT and Gemini had accelerated the crossover by about 18 months ahead of his earlier predictions.
PACT works by allowing websites with strong knowledge of a visitor’s identity to issue anonymous tokens. A user’s browser stores the token and can present it to other websites as proof that a real person is behind the session, reducing the need for repeated identity checks. The protocol is designed so that the token cannot be used to track users or reconstruct their browsing history.
“The way we interact with the Internet is facing a fundamental shift,” Cloudflare CTO Dane Knecht said in the announcement. “As AI-powered traffic becomes widespread, existing tools to support its use are too generic and coarse.” He said the collaboration would eliminate the friction caused by security protocols for every visitor, whether human or agent, without sacrificing privacy.
The initiative does not aim to block all automated traffic. Cloudflare has itself embraced agentic AI, cutting 1,100 jobs earlier this year after declaring that AI agents now perform work previously done by humans. For many AI agents there is still a human somewhere in the loop with a legitimate reason to access a website.
PACT is meant to distinguish those authorised agents from malicious scrapers and abuse bots, not to shut down automation entirely.
The browser makers framed the effort as essential to the open web. Bobby Holley, CTO for Firefox at Mozilla, said an “avalanche of automated traffic” was pushing sites toward blunt defences like paywalls, identity checks, and invasive tracking. Erik Anderson, director of engineering for the web platform at Microsoft Edge, called effective privacy-preserving tools critical to combating abuse without unnecessary user friction.
Shopify’s involvement reflects the commercial stakes. Ilya Grigorik, a distinguished engineer at the company, said every extra challenge or false positive in ecommerce can turn a purchase into an abandoned cart. Covert browser fingerprinting and extension scanning have emerged as the default tools for platforms trying to identify users, a practice that privacy advocates and regulators have pushed back against.
PACT would offer a standardised alternative that does not require harvesting device characteristics or tracking browsing behaviour.
The protocol builds on earlier work in the same space. Apple already uses a related system called Privacy Pass, which works with a device’s secure enclave to attest to a user’s identity, and Cloudflare uses Privacy Pass as a signal in its bot management products. The IETF published the Privacy Pass Architecture as RFC 9576, and PACT extends that foundation with broader browser support and a focus on the agentic AI traffic that has reshaped the composition of the web in the past year.
No deployment timeline has been announced. The partners have committed to developing the protocol and submitting it for standardisation, but turning a specification into something that works across billions of browser sessions will take time. Users are already migrating away from platforms that impose AI features without consent, and the question of how to manage automated traffic without alienating human visitors is becoming more urgent by the quarter.
Whether PACT arrives fast enough to matter depends on how quickly the standards process moves and how willing websites are to adopt a system that, by design, gives them less data about their visitors rather than more.
A24 is the independent studio largely responsible for making modern arthouse movies mainstream, with recent hits like Marty Supreme and Backrooms shaping cultural conversations.
Now the cult film production company is partnering with Google’s AI-focused DeepMind team to develop AI tools for its filmmakers, according to an exclusive report from the Wall Street Journal. As part of the deal, Google is investing $75 million into A24’s 20-person Labs team to create new tools for movie production and distribution. These tools will be available to A24 creators, but they’ll also funnel back into Google’s AI ecosystem.
Google previously partnered with Darren Aronofsky, a firm believer in using generative AI in filmmaking, and the director of movies like Black Swan and The Whale. But this is the first time the company has staked money in a Hollywood studio.
The search giant currently owns the massive video hosting website, YouTube, and one of the most widely available AI video generation tools, Veo. DeepMind’s investment in A24 represents an expansion of its research scope, which has recently expanded into video games as well.
The deal between the studio and the tech giant doesn’t allow Google to train AI models on A24’s catalog of television shows and movies. Instead, A24 Labs is currently developing an application to produce AI-generated storyboards, the rough draft art created before a movie’s visuals are fully fleshed out.
When asked for comment, a representative of the DeepMind team pointed CNET toward Google’s official blog post about the partnership.
According to that post, Google’s “specific goals, technical outputs and creative milestones of this initiative will evolve over time,” indicating that the scope of this partnership may change as A24 and DeepMind foster a “deep research and development collaboration… spanning multiple projects over time.”
A representative for A24 did not immediately respond to a request for comment.
The A24 Labs team responsible for creating the new AI tools is headed by Scott Belsky, who left Adobe’s executive team for his new role in January 2025.
According to the Wall Street Journal, Belsky believes that audience and director pushback against AI tools hinges on public perception that generative AI is used to make movies cheaper and faster.
“We think there are better uses that preserve creative control and support risk-taking,” Belsky told the Wall Street Journal. He argued that A24’s AI usage “won’t look anything like the prompted generation type of AI that people feel uncomfortable with.”
While it’s true that actors and directors have by and large rallied against introducing generative AI into the filmmaking process, Hollywood studios have a far more hot-and-cold relationship with the burgeoning industry. Some producers have threatened legal action against AI giants for alleged copyright violations, while others, such as Disney, have attempted to cut ill-fated deals with companies like OpenAI.
A24 was founded in 2012 by three film production veterans with a mission to release movies other companies wouldn’t touch. Some of the company’s earliest productions, including Oscar Award-winning pictures Moonlight and Lady Bird, have become cult classics, championed for their portrayal of coming-of-age stories and for featuring characters from marginalized communities that are typically underrepresented in Hollywood films.
While the production company has long been renowned among cinephiles, it arguably became a household name in 2022 with the release of Everything Everywhere All at Once, its first film to surpass $100 million in box-office earnings.
A24’s more recent films have consistently scored critical and financial accolades. Backrooms became the largest original horror movie debut in history, and has raked in more than $270 million at the box office during its theatrical release. A24’s upcoming Elden Ring movie, directed by Alex Garland and adapted from the popular FromSoftware video game, is slated to be the company’s biggest production yet, commanding a $175 million budget.
The DeepMind deal is representative of the cultural clash at the heart of A24’s business model: While the production company elevates independent talent, first-time directors and scripts that other studios might not be willing to take a chance on, it’s still a business worth up to $3.5 billion that’s beholden to investors.
It’s unclear how the Google AI deal may yet affect A24’s sterling public reputation, but it’s very unlikely that the audience of theatergoers that shows up time and time again to support independent projects will be happy with the news.
Spoiler: It’s more Siri stuff.
Apple is trucking ahead in preparation for the launch of iOS 27 this fall. Today, the company seeded the second beta of its upcoming operating systems to developers. The latest version expands on some of the features discussed during WWDC 2026, most notably those centered on the new and (hopefully) improved Siri. The same new features appear to be present across the beta 2 versions of iOS 27, iPadOS 27 and macOS 27 that dropped today, echoing the more holistic approach toward new features Apple took during that keynote presentation.
Testers will likely uncover additional details as they spend more time with the latest beta, but 9to5Mac posted a rundown of the major updates. Write with Siri has rolled out as a replacement for the old AI-powered Writing Tools prompt on both iPhone and iPads running the latest OS. A large prompt with the words “Write with Siri” will appear above the keyboard before you start typing anything, and it will shrink to just the Siri icon if you begin writing without the chatbot’s help. The other Siri features in this beta appear to be incremental changes, like faster performance and labeling elements of the Expressive Voice preview as “coming soon.”
9to5Mac also pointed to some welcome updates for RCS communications within the Messages app. We’ve been seeing more and more synergy and security between Apple and non-Apple device texts in recent months, and the new beta continues that trend. The latest version of iOS 27 introduces support for message reactions and in-line replies for RCS.
Other changes include improved iPhone Mirroring in macOS Golden Gate that resolved some issues from beta 1, as well as an update that allows AirPods Max 2 to update firmware. We’ll be keeping an eye out for any other intriguing changes as the operating systems’ official launch window draws nearer.
The Sixth Circuit just handed Ohio a win on its social media law restricting minors, and reading the majority opinion, it’s immediately obvious why: the court fell hook, line, and sinker for the moral panic that social media is inherently poisonous to children. The first few pages of the decision are nothing but cherry-picked, out-of-context horror stories about what social media does to kids — with no mention of the substantial corresponding evidence that the picture is far more complicated than that.
This was, frankly, predictable. Last year, when the Supreme Court heard the FSC v. Paxton case regarding online age verification for adult content websites, we were disappointed that most of the internet industry sat the case out, deciding that they didn’t want to go on the record as supporting the First Amendment for porn sites. We’ve discussed how deciding to sit the case out was a mistake that would come back to bite the companies. When the Supreme Court decided, effectively overturning earlier Supreme Court cases, that age verification laws were fine for porn sites, we also warned that this seemed unlikely to be limited just to adult content. Turns out, the age verification/parental consent virus is spreading.
A bunch of states have passed laws requiring age verification or limiting teenagers’ access to all sorts of non-porn websites, and at least some courts are willing to go along with it. In Ohio, the state passed a very bad social media law a few years ago and NetChoice sued. The district court realized how problematic the law was, including the requirements regarding “parental consent” for kids to use social media, and put the law on hold, which the Sixth Circuit has now reversed.
This new ruling starts out by saying that NetChoice isn’t the proper party to bring this challenge, suggesting that if there is any violation of anyone’s rights, it would be the children who use these social media platforms, and NetChoice represents the companies, not their users. There are some problems with this finding that seem to go against precedent, but if this was all that the court did, a new challenge could be brought on behalf of users.
Instead, though, the majority opinion decides to move forward anyway and consider the First Amendment issue. It properly says that the law must survive strict scrutiny (Ohio tried to argue for lower standards) but then — in a move that can only be described as delusional — claims that the act survives strict scrutiny. If anyone has read the Supreme Court’s ruling in Brown v. EMA — in which the Supreme Court said that California’s law requiring parental consent in the sale of video games was unconstitutional — it should be easy to see how this law is unconstitutional as well. For some reason the Sixth Circuit thinks that this is different, mainly because the majority, again, has misread some of the moral panic studies on social media and kids:
the state’s supporting evidence in Brown was weaker than Yost’s evidence here. In Brown, California “acknowledge[d] that it [could ]not show a direct causal link between violent video games and harm to minors[,]” relied on studies that had “been rejected by every court to consider them” and most of which “suffer[ed] from significant, admitted flaws in methodology[,]” and “show[ed] at best some correlation [with] minuscule real-world effects, such as children’s feeling more aggressive or making louder noises in the few minutes after playing a violent game . . . .” Id. at 799–800. Yost relies on findings by the Surgeon General and researchers who have identified a potentially significant connection between social media and serious harms such as depression and body dysmorphia. Additionally, the evidence in Brown suggested that the effects of violent video games were materially indistinguishable from the effects from other sources of violent material. Id. at 800–01. NetChoice has not brought to our attention evidence that other forms of media have the same negative effects on minors as social media. The link between social media and minors’ wellbeing seems “neither novel nor implausible[,]” and therefore Ohio has met the “quantum of empirical evidence needed to satisfy heightened judicial scrutiny of [its] legislative judgment[] . . . .” OPAWL – Bldg. AAPI Feminist Leadership v. Yost, 118 F.4th 770, 780 (6th Cir. 2024).
So, California lost in Brown (in part) because the state couldn’t show causal evidence of a connection between violent video games and harm, and the Sixth Circuit says social media is different… pointing to the Surgeon General’s report… even though the Surgeon General’s report admits that there is no causal evidence of harm, and says that many kids get tremendous benefit from social media. In particular, that report said that LGBTQ+ kids, especially those in homes with parents who disapprove of their kids’ sexuality, find social media to be a lifeline.
It’s difficult to see how the Sixth Circuit’s majority ruling here makes any sense, unless the majority simply thinks it’s okay for LGBTQ+ and other marginalized kids to suffer. And, really, so much of this ruling makes sense if you read it that way.
The majority opinion, incredibly, brushes off the idea (raised by NetChoice) that it’s not easy for platforms to verify a parent-child relationship. This is a huge problem with any of these laws. How exactly can platforms confirm such a relationship without deeply invasive, privacy-destroying data collection? And, even then, how is a platform to know whether or not a child and parent are estranged, or if there’s a custody battle, or anything of that nature? The majority just dismisses this out of hand, saying it’s easy to figure it out.
First, verifying parental consent will not necessarily present such a great challenge.
That’s literally all it says on that. I’m dying to know exactly how Judge Eric Clay thinks this is possible. Because if he’s figured it out, he’d be the first to do so and he could sell that to every internet platform out there now required to figure out this technical challenge.
There is a dissent from Judge Kevin Ritz, who says that he would affirm the lower court’s ruling, though he would limit the injunction to just NetChoice’s members, rather than against the law as a whole. He notes that NetChoice should have standing to sue, that the law requires strict scrutiny, but that there is no way it should survive strict scrutiny. Unlike his colleagues, who tap dance around Supreme Court precedent by screaming “but think of the children!” Judge Ritz points out that rights are rights. And kids have them.
Yost cannot meet this high bar. At the outset, it is worth emphasizing that “[m]inors are entitled to a significant measure of First Amendment protection, and only in relatively narrow and well-defined circumstances may government bar public dissemination of protected materials to them.” Brown, 564 U.S. at 794 (citation modified). After all, “[a] fundamental principle of the First Amendment is that all persons have access to places where they can speak and listen, and then, after reflection, speak and listen once more.” Packingham v. North Carolina, 582 U.S. 98, 104 (2017). Although the websites the Act seeks to regulate may pose serious risks to children, these sites are also zones for constitutionally protected speech. And they cultivate “vast democratic forums” with the “potential to alter how we think, express ourselves, and define who we want to be.” Id. at 104-05 (citation omitted). Indeed, the Supreme Court has described social media platforms as “perhaps the most powerful mechanisms available to a private citizen to make his or her voice heard.”…
The parental-consent provision at the core of the Act represents a significant burden on the rights of NetChoice’s minor users to avail themselves of these “powerful mechanisms” of speech. Id. For many minor users, in fact, the Act would represent an “insurmountable [ ] barrier to entry for online speech.” Carr, 789 F. Supp. 3d at 1223; see also Uthmeier, 2025 WL 3458571, at *17 (Rosenbaum, J., dissenting) (“When it comes to speaking online, the Act effectively prohibits many minors from speaking at all.”). Like my colleagues and Yost, I do not doubt “that unfettered social media access can and does harm minors.” Griffin, 2025 WL 978607, at 11. But the state does not have “a free-floating power to restrict the ideas to which children may be exposed.” Brown, 564 U.S. at 794. “We should be wary of governments supplanting parents in deciding which ideas children should and should not be exposed to.” Uthmeier, 2025 WL 3458571, at 18 (Rosenbaum, J, dissenting). Besides, the question under strict scrutiny “is not whether [the Act] would be effective, but whether there are less restrictive alternatives.”
And, unlike his colleagues, Ritz notes that the Supreme Court’s ruling in Brown v. EMA appears directly on point:
Brown is instructive. There, the Supreme Court considered a law that prohibited selling or renting violent video games to minors, though minors could still access these games if purchased by an adult. Brown, 564 U.S. at 789, 802. In enacting this law, the legislature created a “wholly new category of content-based regulation that [wa]s permissible only for speech directed at children.” Id. at 794. The Supreme Court “emphatically” rejected this law as “unprecedented and mistaken.” Id. at 792, 794. And although the Court recognized that the legislature’s goal of “addressing a serious social problem” was “legitimate,” the solution was both “seriously underinclusive” and “seriously overinclusive.” Id. at 805.
Ohio has made the same error.
The dissent also calls out the silliness of Clay’s bold assertion that it’s easy for platforms to verify a parent-child relationship noting that, not only is this not true, it’s yet another reason why the law is clearly unconstitutional:
The Court in Brown noted that “one parent (or even an aunt or uncle)” could conceivably purchase a violent video game for a child, but the statute at issue did not have “any requirement[] as to how this parental or avuncular relationship is to be verified; apparently the child’s or putative parent’s, aunt’s, or uncle’s say-so suffices.” 564 U.S. at 802. Here, the Act allows covered operators to register parental consent by one of five ways, including by signing a form, using a credit card, or calling “a toll-free telephone number . . . staffed by trained personnel.” Ohio Rev. Code § 1349.09(B)(1). But Yost cannot explain how these methods prove a parental relationship. For instance, how would an operator know that a person who called the toll-free telephone number is actually the prospective minor user’s parent? Apparently, the caller’s “say-so” is sufficient. Brown, 564 U.S. at 802. The Act’s approach to protecting children fails strict scrutiny.
The dissent also mocks the majority claim that this law somehow protects children. Since the entire point of the law is a one-time consent, Judge Ritz notes that, if we assume that there is real harm from social media to kids, then the second a parent gives consent, that harm is still likely to occur. Ritz calls out the underlying reality that Judge Clay misses: Clay assumes that all parents will refuse to give consent.
In finding that the Act survives strict scrutiny, Judge Clay argues that “Ohio seeks to involve parents because their involvement itself will inherently mitigate some of the harms of unsupervised social media use.” Clay Op. at 23. But it is hard to see how one-time parental consent mitigates such harms unless those parents categorically prohibit their children from using social media on the front end. After all, the Act does not require parents to supervise their children as they use the covered websites. Nor does it create mechanisms for parents to check in with their children about social media habits or to re-consent periodically. The Act only requires that parents are engaged in the beginning and in a binary way—they can either allow their children to use covered websites or not. This approach does not narrowly or effectively advance the goal of involving parents in children’s social media use.
With similar laws popping up all over the country, sooner or later this is absolutely going to the Supreme Court.
When it gets there, here’s what the justices will be looking at: a majority opinion that treats the Surgeon General’s report as proof of causation even though the Surgeon General’s own report explicitly admits there’s no causal evidence of harm. An opinion that waves Brown v. EMA aside while the dissent methodically demonstrates it’s “directly on point.” And an opinion that resolves the question of how platforms are actually supposed to verify parent-child relationships — a problem no one in the industry has managed to solve — with a single sentence asserting it won’t “necessarily present such a great challenge.” No mechanism. No explanation. Just confidence.
Judge Ritz’s dissent does what the majority refuses to: it applies the law. Minors have First Amendment rights. Social media platforms are, as the Supreme Court said in Packingham, “perhaps the most powerful mechanisms available to a private citizen to make his or her voice heard.” And one-time parental consent — which requires no ongoing supervision, verifies nothing meaningful, and defaults to “apparently the caller’s say-so is sufficient” — cannot survive strict scrutiny.
The majority chose moral panic over legal analysis. Now it’s the Supreme Court’s problem.
Filed Under: 6th circuit, eric clay, free speech, kevin ritz, ned yost, ohio, parental consent, social media
Companies: netchoice
Every small business is looking for an edge.
For some, that means protecting margins. For others, it means finding new customers, sourcing better products, entering new markets or simply running the business with less friction.
More often, it means trying to do all of these things at once. Knowing which opportunity deserves attention first and having the time and resources to act on it has always been a challenge.
President of Alibaba.com.
For decades, this has forced smaller businesses into a trade-off: choose one priority and hope this is the right decision or waste all your time and money and miss an opportunity elsewhere.
The era of agentic business changes this. According to the British Chambers of Commerce (BCC), more than half of UK SMEs (54%) are now actively using AI – an increase from 35% in 2025.
In recent times, the technology has moved from passive assistance – writing, summarizing and answering questions – to autonomous execution.
AI is therefore no longer limited to responding only when prompted but can operate continuously in the background.
In this way, AI agents can now handle a wide spectrum of business functions end-to-end. This includes building digital storefronts, writing product listings, offering dynamic pricing, providing customer service, generating market research, and supporting with marketing.
The real value lies not in overnight task automation but better decision-making with less friction and fewer blind spots. In fact, according to the same BCC research, SMEs using AI report strong net productivity improvement expectations (+71%), while those planning to adopt or unsure show far lower optimism. Importantly, agentic AI is levelling the playing field with larger companies.
The latter have historically had an advantage because they can afford dedicated teams for each business function. SMEs, on the other hand, have had to rely on lean teams, founder instinct and whatever time was left after the urgent work was done. Within agentic businesses, there is immediate access to capabilities which once required high headcount or expensive IT systems.
Examples include testing a new product category, launching into a new market or trialing a marketing campaign with far less operational risk than before. Rather than spending weeks gathering information manually or coordinating across multiple systems, AI agents can help businesses identify opportunities and execute tasks in real time.
In addition, agentic AI has been crucial for smaller businesses looking to grow internationally. It can help them localize product listings and marketing content for different markets, coordinate supplier communications across time zones, and analyze regional demand trends in real time. This reduces much of the operational complexity traditionally associated with cross-border trade and gives SMEs greater confidence to explore new markets that may previously have felt out of reach.
So, the SME conversation around AI needs to move beyond productivity. Saving time matters, but it is not the full story. The bigger opportunity lies in performance: simplifying complexity, reducing avoidable risk, helping businesses act on information earlier.
For an SME, one missed supplier issue, one misread market signal or one poorly timed product decision can have an outsized impact. Becoming an agentic business helps reduce that exposure with complex information easier to monitor, compare and act on. However, it does not remove the need for human judgement. In fact, it raises the value of that judgement by giving business owners clearer options and more time to focus on strategy.
The most successful uses of AI will not be the most futuristic but the most useful, offering practical, transparent information, built around real commercial pain points. The first wave of AI helped SMEs create faster, but the next wave will help them operate smarter.
For SMEs, the question is no longer whether AI can help. It is how quickly they can put AI agents to work on the decisions that determine how they compete, grow and scale.
70+ of the best AI tools tested and reviewed.
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Well, this is very disappointing. Over the first half of this year, we’ve talked about the resurgence of the Stop Killing Games movement, which aims to push various governments to legislate out the practice of video game publishers sunsetting their games and making them unplayable afterwards. The aims of the movement are simple: publishers can certainly sunset their games that require backend servers to work, but they should make them hostable and playable through fan-run servers if they do, should notify customers well in advance of the sunset date, or should make or alter the games so they can be played independent of the company keeping services running.
To that end, the movement managed to get enough signatures in the EU to get a parliamentary hearing, which was reported to have gone quite well. That’s why it’s a surprising to learn that the EU just ruled out issuing that kind of mandate to publishers. Instead, the EU wants this to be a voluntary process, and what it’s citing as the reason it can’t be done by mandate is breaking my brain.
The European Commission said on Tuesday it cannot require video games to remain playable after they are withdrawn from sale, but will work with industry and consumer groups on a voluntary code of conduct for managing games’ “end of life”. The Commission said copyright and other intellectual property rules prevent it from imposing an obligation to keep games playable. It added it would work with consumer organisations and authorities to raise awareness of existing rights.
“Active enforcement of these existing consumer rights can also incentivise the providers to offer video games with longer lifespans and explore solutions for meeting consumer expectations,” the Commission said in a statement.
Copyright law is my reason why mandates like this should exist. Like, American law, EU copyright law offers protection for a work for the author’s life plus 70 years. After that, the work enters the public domain. Unless, that is, we’re talking about video games that require backend support, in which case it never enters the public domain and instead just vanishes into vapor. And that, I have repeatedly argued, breaks the copyright bargain entirely. In fact, it seems to me that it breaks it so completely that works like that shouldn’t even get copyright protections without rules such as exactly what Stop Killing Games is advocating for.
And this plan for publishers to do all of this voluntarily? Don’t make me laugh. The very gaming companies that the EU wants to take this sort of preservation effort on voluntarily lobbied against codifying preservation efforts. Why would they do that if they were willing to do this all voluntarily?
Finally, the point of all of this is not merely to make games playable for longer. It’s to preserve them as close to infinitely as possible. That should be the aim of any cultural output.
Stop Killing Games hasn’t commented publicly on the decision yet. I doubt the movement will take this defeat lying down, however.
Filed Under: copyright, eu, eu commission, stop killing games, video games
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With Microsoft seemingly intent on turning Windows into malware, Macs are increasingly appealing. But while the Apple tax is increasingly diminishing in the consumer laptop space, it’s rife when it comes to compatible monitors.
PC-focused alternatives have different colors, pixel densities and features that rarely play well with Macs, meaning users frequently fight losing battles matching what they see on their MacBook screen with a third-party monitor. But BenQ has taken note.
There are several models in BenQ’s new specialist Mac range. Most have 4K resolutions, are 27 or 32 inches in size, have 60Hz refresh rates and offer glossy or matte finishes.
There are two outliers: the 120Hz MA320UG and this, the glossy, 5K-resolution MA270S.
Setup is simple, with the clip-on stem affixing to the base with a single thumbscrew. There’s a generous amount of adjustment (including 150mm (5.9in) height and 90° bi-directional pivot) which, unlike Apple, BenQ doesn’t charge extra for.
There’s also an unApple-like plethora of ports including two HDMI, two Thunderbolt 4 and four USB 3.2 Gen 2 ports (two USB-C and two USB-A), with up to 96 watts of USB-C power delivery — so one cable can connect and charge a laptop.
The USB-A ports also offer 7.5W charging. They also facilitate KVM functionality to connect multiple devices. Apple’s monitors don’t.
Once connected, BenQ’s factory-calibrated screen instantly resembled the display of the MacBook sitting next to it. Like Apple’s own monitors, the MA270S has a native 5K resolution of 5120 x 2880, giving it a much higher pixel density (218 PPI) than 27-inch, 1440p PC equivalents (~109 PPI).
By default, macOS scales the interface to look like 2560 x 1440, which keeps text crisp without making everything tiny.
The IPS screen is very impressive with near-OLED levels of color saturation and LED-backlight-derived (almost completely) true blacks. Multimedia looks good at default settings (vibrant colors, respectable contrast and minimal noise in gradients), but turning on HDR significantly improves everything: more details simultaneously show up in shadows and highlights and all transitions become smooth.
The brightest highlights can blow out (with no easy fix), though, and note that the glossy coating can turn into a black mirror when displaying dark content.
A common curse of Retina displays is their sluggish speeds and the MA270S is no different. The slow, 5ms response time marries with a 60Hz refresh rate (it actually goes up to a Spinal Tap-esque 70Hz) to smear fast-moving objects across the screen, so forget about eye-friendly, fast-and-frantic gaming.
There’s no integrated webcam, but the two 3-watt speakers (surprisingly for a monitor) have well-rounded fidelity and sound good, despite not getting loud.
Despite having a joystick button, most advanced image settings are controlled by BenQ’s impressive DisplayPilot 2 app. The customizable options can easily swap between color modes and toggle settings like Low Blue Light.
Its FocuSync settings match Mac Focus adjustments and enable you to change core monitor settings using Mac settings. You can also auto-sync different color modes with different applications.
While it’s not a cheap monitor, the BenQ MA270S is significantly cheaper than Apple’s own Studio displays and, therefore, serves as a much-needed, more affordable, third-party alternative in a monopoly market.
|
Screen size |
27-inch |
|
Aspect ratio |
16:9 |
|
Resolution |
5120 x 2880 (5K) |
|
Brightness |
450 cd/m² typical |
|
Refresh rate |
70Hz |
|
Response time |
5ms GTG |
|
Viewing angle |
178°(H)/178°(V) |
|
Contrast ratio |
2,000:1 |
|
Color coverage |
99% sRGB, 99% P3 |
|
Inputs |
2x HDMI 2.1, 1x Thunderbolt 4 (96W PD), 1x Thunderbolt 4 out (15W PD), 1x USB-C 3.2 Gen 2 (35W PD), 1x USB-C 3.2 Gen 2 (15W PD), 2x USB-A 3.2 Gen 2 (7.5W charging), headphone jack |
|
Dimensions |
43.0-58.0 x 61.4 x 22.0cm with stand (16.9-22.8 x 24.2 x 8.7in); 36.8 x 61.4 x 7.6cm without stand (14.5 x 24.2 x 3.0in) |
|
Weight |
8.64kg with stand (19.1lb); 5.7kg without stand (12.6lb) |
Apple users have always been an aesthetically appreciative bunch, and so they’ll warm to the color scheme of the BenQ MA270S, which apes that of a standard silver MacBook.
The stand is simple to assemble and offers a generous amount of movement in every direction. It’s remarkable that Apple charges more for a feature like this — it’s standard on many PC displays.
The multiple ports (which offer different degrees of charging power) mean multiple devices can be simultaneously connected. Furthermore, a single keyboard and mouse can be shared across them using KVM functionality — unholy magic in the eyes of some Apple users.
The joystick button at the base of the screen only provides access to brightness, volume and input selections. To access more comprehensive settings, you’ll need the BenQ DisplayPilot 2 app and the OSD handily provides a QR code to locate it on BenQ’s own website (it’s not in the App Store).
It provides access to basic brightness settings, eye comfort and HDR, but also FocuSync settings on your Mac.
Another feature is the rubberized pad on the base of the stand. It provides slightly superior softness and friction compared to the plastic stand, so you may be more tempted to rest your phone on it.
The only element that some users might miss is a built-in webcam. Apple’s own monitors have them, but purchasers of the BenQ MA270S will have to buy a separate unit or use the one in their MacBook.
The best thing you can say about the BenQ MA270S is that it just works. Just connecting it to your MacBook provides you with a matching image of your MacBook’s screen without having to fiddle with countless settings.
The screen displays very sharp text, colors are very bright and vibrant, and contrast is generally impressive. However, bright areas and highlights can blow out rather easily when HDR is engaged.
The big drawback is that the 70Hz refresh rate is nowhere near enough to stop the sluggish 5ms pixel response time from smearing most moving objects across the screen. As such, it’s not good for gaming.
Unusually for a monitor, the two 3-watt speakers offer well-rounded fidelity with a modicum of bass. They don’t get particularly loud, though.
|
Value |
In terms of monitors, it’s not cheap. In terms of Apple monitors, it represents extraordinary value. |
4 / 5 |
|
Design |
The MA270S looks and feels like it belongs in Apple’s world — and that’s hard to achieve for third parties. |
4 / 5 |
|
Performance |
The colors, brightness, sharpness and contrast are everything we’d expect from an Apple monitor. Unfortunately, the sluggish speed is too. |
4 / 5 |
|
Final score |
At last, MacBook users can afford a compatible external monitor without breaking the bank. |
4 / 5 |
Want more options? Check out our guide to the best monitors for MacBook Pro.
The JaredFromSubway Ethereum MEV (Maximal Extractable Value) bot suffered a $15 million loss after an attacker manipulated the opportunity-detection logic by creating fake cryptocurrency trading opportunities.
The drain was detected on Saturday by blockchain security firm Blockaid, and today, JaredFromSubway confirmed that the attacker used fake pools and tokens to trick the bot into approving helper contracts.
According to Blockaid, the attacker deployed contracts designed to appear as profitable MEV opportunities to JaredFromSubway’s automated execution system.
The bot automatically analyzed routes and trade opportunities that seemed financially rewarding. It then generated the transactions needed to execute them, granting ERC-20 token approvals to contracts controlled by the attacker.
It appears that the attacker planned the heist carefully, as early transactions served as harmless tests to help confirm the bot’s action routines. Later, the threat actor changed the route so that the allowance was not consumed or revoked after the bot granted approvals.
The attacker accumulated valid spending permissions without immediately using them, reaching up to 92.1614 WETH approved to an attacker-controlled helper contract.
Finally, the attacker used the open approvals to withdraw WETH, USDC, and USDT from the JaredFromSubway MEV bot contract via the transferFrom function.
MEV bots are ultra-fast automated trading systems that scan Ethereum and other blockchains for opportunities to make money by exploiting the order and timing of transactions before they are included in a block.
JaredFromSubway is a private MEV operation with no publicly available code, known as one of Ethereum’s most aggressive and visible “sandwich”-bot operations.
In a sandwich attack, the bot detects a user’s pending trade, places a buy order immediately before it, and then sells immediately afterward, profiting from the price movement caused by the victim’s transaction.
The practice is controversial because it often results in worse prices for regular traders while generating profits for the bot operator.
Initially, JaredFromSubway offered a $3 million bounty to the attacker for the full return of the stolen funds, promising no further action would be taken.
After receiving no response, JaredFromSubway increased the bounty to $7.5 million for the return of just 50% of the stolen amount, with $1 million to be given to the community.
JaredFromSubway is also negotiating with “a white-hat hacking group” on the stolen $15 million but there is no confirmation of a deal yet.
Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.

A short exchange on X pulled antimatter propulsion back into view. Elon Musk posted that in the future a trillion times a trillion dollars will go toward making antimatter so people can travel to other star systems. He added that later civilizations may measure wealth in mass and energy rather than currency. NASA Administrator Jared Isaacman replied that he supports antimatter propulsion.
Antimatter is essentially the mirror image of normal matter. Every electron has a positron, which is identical to it but has the opposite charge. Each proton contains an antiproton. E = mc² states that when particles collide, their mass is converted into energy. When one gram of antimatter collides with one gram of normal matter, it produces energy equivalent to around 43 kilotons of TNT, nearly three times that of the Hiroshima bomb. Chemical rockets can only convert a small portion of their fuel into energy, and nuclear fusion is nowhere near as efficient as antimatter’s near-total conversion.
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The fact that you can get a lot more oomph from a lot less mass has a significant impact on the type of spacecraft you can build. Current engines must carry the majority of their weight in propellant, which is then discarded as soon as it is spent. An antimatter system might provide a lot more kick for a lot less weight. What used to take six to nine months to get to Mars could now be done in weeks, and getting to the nearest stars, which takes tens of thousands of years with current technology, could be done in a human lifetime or a few decades at a few percent of lightspeed. Less time in space implies less radiation and weightlessness for any crew, which is a significant benefit.
I support antimatter propulsion.
— NASA Administrator Jared Isaacman (@NASAAdmin) June 19, 2026
Several ideas have been proposed to turn annihlation into thrust. One approach is to combine streams of antimatter and matter in a dedicated chamber, where the resultant particles and radiation are blasted out the rear. Another does the same thing, but uses the energy to heat up propellant such as hydrogen, which then expands and generates thrust. Then there’s the concept of using tiny amounts of antimatter to initiate larger nuclear fusion or fission reactions, which would stretch the limited antimatter supply even further. Every one of these approaches is trying to solve the same problem: how to take the energy release and turn it into push without wiping out the ship.
The trouble is that creating antimatter is an absolute nightmare. Particle accelerators generate it by smashing particles together, however the method creates extremely little amounts. After years of experimentation, places such as CERN have only been able to produce nanograms. Getting to the amounts required to create even a small probe would necessitate discovering new ways to manufacture it and much more effective ways to collect it.
[Source]
No matter your lifestyle or budget, Samsung has a range of phones to fit what you’re looking for. From baseline options such as the Galaxy S25 and S25 Plus (or the newer S26 and S26 Plus) to more premium picks like the Galaxy S26 Ultra, you can get solid performance, good cameras and long-lasting batteries regardless of how much you spend. Recently, the Galaxy S26 Ultra received a CNET Lab Award for having the fastest wired charging of 33 phones we tested. For a novel design, you can choose Samsung’s pricier Galaxy Z Flip 7 or Z Fold 7, or even the super-slim Galaxy S25 Edge. And for a more affordable option, Samsung’s A26, A36 or A56 might be a good fit. Our roundup can help you find the phone that best fits your needs.
The Samsung Galaxy S26 Ultra isn’t a radical upgrade from the S25 Ultra, but there are improvements where it counts. It’s the thinnest and lightest Ultra, at 7.9mm thick and 214 grams — an admittedly minor slim-down that’s still noticeable. The $900 Samsung Galaxy S26 is a leading flagship with a price hike, and while it’s extremely likely that Samsung is just the first phonemaker in 2026 to give its phone a price hike, it still stings to have to pay $100 above last year’s Galaxy S25. Still, there are some notable software and AI upgrades, including the impressive Horizontal Lock feature that super-stabilizes recorded footage, no matter how you twist the phone around while shooting video.
With the Galaxy Z Fold 7, Samsung has finally addressed some of the key issues with its previous book-style foldables. The impressively thin build and wider, 6.5-inch cover screen makes this feel like a standard phone when closed, and that wider 8-inch inside display is great for multitasking, with the ability to run up to three apps simultaneously. Perhaps most notably, the camera gets a major upgrade with the addition of a 200-megapixel main camera, which takes shots on par with the top-of-the-line S25 Ultra.
When I first got my hands on Samsung’s new Galaxy Z Flip 7, I was delighted to discover that it has a smaller crease, larger cover screen, thinner design and bigger battery compared to last year’s Galaxy Z Flip 6. But as I tested the new clamshell phone, I became enthralled by its inner screen. At 6.9 inches, this is the biggest screen on any Samsung phone aside from the Galaxy Z Fold 7, which has an 8-inch foldable display.
The Galaxy S25 Edge is a unique offering — one that doesn’t necessarily cater to most people’s top priorities like longer battery life and an affordable price tag, yet it still presents an alluring option with its slim frame and lightweight body. Thankfully, it doesn’t scale back too much in the way of features and capabilities; it has a powerful Snapdragon 8 Elite processor and the same 200-megapixel main camera you’ll find on the top-of-the-line S25 Ultra (although there’s no telephoto lens).
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The Samsung Galaxy S26 Ultra — priced at $1,300 — comes packed with maximum features that, for most people, is more than necessary. For the rest of us, last year’s $800 Galaxy S25 is a standout among its Galaxy counterparts. Even with the release of the S26, the S25 remains a solid pick because it has much of the same hardware, software and AI capabilities as it pricier (and newer) peers.
The Galaxy S25 has a very capable triple rear camera setup that is versatile in capturing bright outdoor scenes and candid moments inside under mixed lighting. Overall, the Galaxy S26 Ultra is ideal for Android fans who prioritize fast performance, versatile cameras and a spacious screen.
Deciding which Samsung phone is right for you comes down to what you want in a phone and how much you’re willing to spend. If you want the largest screen available on a standard Samsung phone, enjoy note-taking with a stylus and need a camera with a significantly closer zoom, the Galaxy S26 Ultra is the right choice. You’ll also have to spend $1,300 unless you score a trade-in deal.
Those who don’t need the stylus, prefer a more compact phone and still want a good camera should consider the Galaxy S25 or Galaxy S25 Plus. If you just want the basics, like a spacious screen, 5G and a decent camera, consider the Galaxy S25 FE. Those looking for the flashiest tech around — and who also have deep pockets — should consider the Galaxy Z Fold 7, Z Flip 7 or even the slightly cheaper Z Fold 7 FE.
Finding the best Samsung phone will ultimately come down to preference. Choosing among so many options can get complicated, so here’s how to decide which Samsung phone is best for you. Refer to our phone buying guide for more tips on how to choose the right device.
The Samsung Galaxy S26 Ultra isn’t a radical upgrade from the S25 Ultra, but there are improvements where it counts. It’s the thinnest and lightest Ultra, at 7.9mm thick and 214 grams — an admittedly minor slim-down that’s still noticeable.
The hardware advancement that steals the spotlight is the Privacy Display, which prevents others from seeing what’s on your screen. Unlike a $10 screen protector you can buy from Amazon, you can toggle Privacy Display on for certain apps, like a banking app or your email, as well as your lock screen so no one sees your password or PIN. You can also enable it just for incoming notifications, so only part of your screen gets blacked out.
The S26 Ultra carries over the same camera specs as last year, but it consistently delivers high-quality images. Plus, a neat new Horizontal Lock feature when recording videos keeps the horizon level even as you rotate your phone 360 degrees, leading to astonishingly stable footage.
Why we like it
The S26 Ultra prioritizes hardware and software. Along with a thinner design and the Privacy Display, there’s also a handful of new intuitive AI features. For instance, Now Nudge surfaces real-time suggestions based on what’s on your screen, so if someone asks for photos from your trip, it’ll automatically point you toward those images in your Gallery so you don’t have to dig for them. And Document Scan will automatically appear when you’re snapping a photo of a document to remove shadows and creases, then let you export the final product as a PDF. Plus, the S26 Ultra’s battery can last well over a day and a half, which is a major perk.
Who’s it best for
If you’re a power user who likes having a larger display, a bigger battery and top-notch cameras — as well as the signature S Pen — the S26 Ultra is the way to go. It’s a great choice for anyone who doesn’t want to worry about charging their phone at the end of each day, as the battery can last well over a day and a half.
Who shouldn’t get it
The S26 Ultra keeps its $1,300 price, even amid a RAM shortage that threatens to raise phone prices. But that’s still not pocket change. If you don’t need the most high-end cameras and prefer a smaller device, the baseline S26 shares many of the same features as the Ultra, including the Snapdragon 8 Elite Gen 5 processor, plus all those AI features.
The $900 Samsung Galaxy S26 is a leading flagship with a price hike, and while it’s extremely likely that Samsung is just the first phonemaker in 2026 to give its phone a price hike, it still stings to have to pay $100 above last year’s Galaxy S25. Still, there are some notable software and AI upgrades, including the impressive Horizontal Lock feature that super-stabilizes recorded footage, no matter how you twist the phone around while shooting video.
Why we like it
The Galaxy S26 is a leading smartphone, a jack-of-all-trades that is blisteringly fast, takes good photos, shoots great videos, runs games well and has a decent battery. It’s not the absolute best at any of these among today’s top phones, but makes the podium for most of them, so it’s an easy all-around choice. The new AI features are fun if situational, and aside from Horizontal Lock, there aren’t any standouts. If one has to pay more for the phone, at least it starts at 256GB of storage.
Who it’s best for
The Galaxy S26 is a reliable pick for anyone who just wants a great phone that can do anything. While it won’t win any battery longevity awards (especially compared to the OnePlus 15), its cameras remain stellar, and its Snapdragon 8 Elite Gen 5 chip with 12GB of RAM result in smooth operations. It still gets seven years of software and security updates, so buyers will be able to keep it around for years and expect some AI features from newer Galaxy phones to trickle down, too.
Who shouldn’t get it
The Galaxy S26 doesn’t quite excel in anything — not battery life (OnePlus 15), photo AI features (Google Pixel 10 Pro) or display tech (its Galaxy S26 Ultra sibling). And the $100 price hike is more a reflection of the state of the industry than a result of upgrades, so if you’re looking for a cheaper but still powerful option, look for the Galaxy S25 or other Android phones from last year.
With the Galaxy Z Fold 7, Samsung has finally addressed some of the key issues with its previous book-style foldables. The impressively thin build and wider, 6.5-inch cover screen makes this feel like a standard phone when closed, and that wider 8-inch inside display is great for multitasking, with the ability to run up to three apps simultaneously. Perhaps most notably, the camera gets a major upgrade with the addition of a 200-megapixel main camera, which takes shots on par with the top-of-the-line S25 Ultra.
Altogether, it’s a great choice if you want a bigger, tablet-like display without the bulk or a compromise on camera quality.
Why we like it
The Z Fold 7 does a solid job combining what’s great about standard slate phones and what’s great about foldables. It feels wonderfully normal to hold when closed, thanks to its sleek design and lightweight build. It also packs great cameras and has an expansive main display that’s 11 percent bigger than last year’s Z Fold 6.
Thankfully, a slimmer build doesn’t force the battery to take a hit; the Z Fold 7 maintains that same 4,400-mAh battery as last year’s foldable. That pales in comparison to batteries from Chinese competitors, but at least it’s not a downgrade. The Z Fold 7 also packs a Snapdragon 8 Elite processor to power the many AI features you’ll get onboard, from Galaxy AI photo and audio editing tools to Google’s Gemini Live and Circle to Search. The phone also supports seven years of software and security updates.
Who it’s best for
If you’re bored of standard slate phones and want something that feels a little more exciting, the Galaxy Z Fold 7 is a great choice. The slim design and wider cover screen helps it to feel as normal as possible when closed, with the added perk of an expansive main display that’s great for multitasking and watching videos. The cameras are also impressive for a foldable that’s so thin.
Who shouldn’t get it
The Z Fold 7’s $2,000 price tag is perhaps its biggest caveat. Also, if you don’t need a bigger display, it may not be worth the splurge. Ironically, the cover screen is so practical that you’ll rarely need to open the phone — unless you’re watching movies or multitasking, in which case a phone like the Galaxy S25 Ultra might be a better fit.
When I first got my hands on Samsung’s new Galaxy Z Flip 7, I was delighted to discover that it has a smaller crease, larger cover screen, thinner design and bigger battery compared to last year’s Galaxy Z Flip 6. But as I tested the new clamshell phone, I became enthralled by its inner screen. At 6.9 inches, this is the biggest screen on any Samsung phone aside from the Galaxy Z Fold 7, which has an 8-inch foldable display.
The Z Flip 7’s large screen size makes content feel more immersive and colors look lovely and vivid. This led to epic TikTok and Instagram sessions, watching widescreen films such as A Working Man and Back to the Future, as well as jumping between two apps stacked vertically on the screen thanks to One UI 8’s 90:10 split tool.
Every time I open the Flip 7, I’m consistently dumbfounded by how such a large display can unfurl from something about the size of a makeup compact. And when it’s closed, there’s a 4.1-inch cover screen that’s fantastic in its own ways, with new clever animations for when you’re recording a video, charging the phone or taking a selfie, all efficiently using the extra display real estate. In terms of functionality, though, the cover screen’s software is about the same as the 3.4-inch one on the Flip 6.
The Flip 7 impressed me in nearly every way but one: its battery life. It has a larger battery than the Flip 6, but it doesn’t last any longer in daily use. It did consistently get me through a day on a single charge, often having 15% to 20% left, but there were also a few days where it needed an early evening top-off.
Why we like it
The Galaxy Z Flip 7 is the most fully realized version of Samsung’s ideal of a flip phone since the launch of the original Galaxy Z Flip in 2020. The Flip 7’s appeal is simple: It’s a thin phone with a big, bold screen that folds in half into a coaster-sized square. The larger cover screen and inner screen make content more immersive. It’s design is thin (for a clamshell foldable) and comfortable to hold. Plus you get twice the storage this year compared to last.
Who is it best for
If you’ve been tempted by a clamshell-style foldable, you should definitely consider the Flip 7. If you have a Galaxy Z Flip 4 or older, the Flip 7 will be an upgrade in every way. It’s harder to make that same recommendation for Flip 5 owners unless your phone is showing its age. And if you have a Galaxy Z Flip 6, you can sit this one out unless you really want those larger screens.
Who shouldn’t get it
If you spend a ton of time around dirt or sand, this phone isn’t for you.
The Galaxy S25 Edge is a unique offering — one that doesn’t necessarily cater to most people’s top priorities like longer battery life and an affordable price tag, yet it still presents an alluring option with its slim frame and lightweight body. Thankfully, it doesn’t scale back too much in the way of features and capabilities; it has a powerful Snapdragon 8 Elite processor and the same 200-megapixel main camera you’ll find on the top-of-the-line S25 Ultra (although there’s no telephoto lens).
The main sacrifice is battery life, as the S25 Edge has a 3,900-mAh battery, the lowest amount across the S25 series. It also only supports 25-watt wired charging. But it still offers enough juice to get you through the day, even if you’re a notoriously heavy phone user. Plus, using something so remarkably feather-light feels like such a breath of fresh air, you may not mind making some compromises. Read our full Galaxy S25 Edge review.
Why we like it
The S25 Edge is surprisingly enjoyable to use and hold, given its lightweight design (it weighs 163 grams) and generous 6.7-inch screen. And despite its thinner frame, it feels surprisingly sturdy, thanks to its Gorilla Glass Ceramic 2 display and Victus 2 backing. That means it doesn’t feel like it’s going to snap in your pocket — and you’ll hardly even feel it in there.
Who it’s best for
If you want a phone that feels light and can slip easily into your pocket, without compromising too much on functionality, the S25 Edge is a great option. Plus, if you’re looking for a fresh form factor but aren’t interested in venturing into foldables territory, this unique phone is a solid — and more familiar-feeling — choice.
Who shouldn’t get it
If you’re looking for something more budget-friendly, the S25 Edge might not appeal to you. Also, if battery life is your top priority, the S25 Edge leaves something to be desired, as it only lasts about 24 hours before needing a recharge.
| Samsung Galaxy S26 Ultra | Samsung Galaxy S26 | Samsung Galaxy Z Fold 7 | Samsung Galaxy Z Flip 7 | Samsung Galaxy S25 Edge | |
|---|---|---|---|---|---|
| Display size, tech, resolution, refresh rate | 6.9-inch AMOLED; 3,120×1,440 pixels; 1-120Hz adaptive refresh rate | 6.3-inch AMOLED; 2,340×1,080 pixels; 1-120Hz adaptive refresh rate | 6.5-inch AMOLED, 2,520×1,080p, 1 to 120Hz refresh rate; 8-inch AMOLED, 2,184×1,968p, 1 to 120Hz refresh rate | 4.1-inch AMOLED; 1,048×948 pixels; 120Hz refresh rate; 6.9-inch AMOLED; 2,520×1,080 pixels; 1 to 120Hz refresh rate | 6.7-inch QHD+ AMOLED display; 120Hz refresh rate |
| Pixel density | 500 ppi | 411 ppi | Cover: 422 ppi; Internal: 368 ppi | Cover: 342ppi; Internal: 397ppi | 513 ppi |
| Dimensions (inches) | 6.44×3.07×0.31 | 5.89×2.82×0.28 | Open: 5.63 x 6.24 x 0.17 in; Closed: 2.87 x 6.24 x 0.35 in | Open: 2.96 x 6.56 x 0.26 in; Closed: 2.96 x 3.37 x 0.26 in | 2.98 x 6.23 x 0.23 inches |
| Dimensions (millimeters) | 163.6×78.1×7.9 | 149.6×71.7×7.2 | Open: 143.2 x 158.4 x 4.2mm; Closed: 72.8 x 158.4 x 8.9mm | Open: 75.2 x 166.7 x 6.5mm; Closed: 75.2 x 85.5 x 13.7mm | 75.6 X 158.2 X 5.8mm |
| Weight (grams, ounces) | 214 g (7.55 oz.) | 167g (5.89 oz.) | 215g (7.58 oz.) | 188g (6.63 oz.) | 163g (5.75 oz) |
| Mobile software | Android 16 | Android 16 | Android 16 | Android 16 | Android 15 |
| Camera | 200-megapixel (wide), 50-megapixel (ultrawide), 10-megapixel (3x telephoto), 50-megapixel (5x telephoto) | 50-megapixel (wide), 12-megapixel (ultrawide), 10-megapixel (3x telephoto) | 200-megapixel (wide), 12-megapixel (ultrawide), 10-megapixel (telephoto) | 50-megapixel (wide), 12-megapixel (ultrawide) | 200-megapixel (wide), 12-megapixel (ultrawide) |
| Front-facing camera | 12-megapixel | 12-megapixel | 10-megapixel (inner screen); 10-megapixel (outer screen) | 10-megapixel | 12-megapixel |
| Video capture | 8K | 8K | 8K | 4K | 8K |
| Processor | Qualcomm Snapdragon 8 Elite Gen 5 for Galaxy | Qualcomm Snapdragon 8 Elite Gen 5 for Galaxy | Qualcomm Snapdragon 8 Elite for Galaxy | Samsung Exynos 2500 | Snapdragon 8 Elite |
| RAM + storage | 12GB RAM + 256GB; 16GB RAM + 512GB, 1TB | 12GB RAM + 256GB, 512GB | 12GB + 256GB, 12GB + 512GB, 16GB + 1TB | 12GB + 256GB, 12GB + 512GB | 12GB RAM + 256GB, 512GB |
| Expandable storage | None | None | None | None | No |
| Battery | 5,000 mAh | 4,300 mAh | 4,400 mAh | 4,300 mAh | 3,900 mAh |
| Fingerprint sensor | Under display | Under display | Yes | Yes | Under display |
| Connector | USB-C | USB-C | USB-C | USB-C | USB-C |
| Headphone jack | None | None | None | None | None |
| Special features | Aluminum frame; 7 years of OS and security updates; IP68 water and dust resistance; wireless PowerShare to charge other devices; integrated S Pen; UWB for finding other devices; 60W wired charging (charger not included); 25W wireless charging; no magnets for accessories; Galaxy AI; Gorilla Glass Armor 2 cover glass; privacy display | 2,600-nit peak brightness; 7 years of OS and security updates; IP68 water and dust resistance; wireless PowerShare to charge other devices; 25W wired charging (charger not included); 15W wireless charging; lacks built-in magnets; Gorilla Glass Victus 2 cover screen; Galaxy AI | One UI 8, 25W wired charging speed, Qi wireless charging, 2,600-nit peak brightness, Galaxy AI, NFC, Wi-Fi 7, Bluetooth 5.4, IP48 water resistance | One UI 8, IP48 water resistance, 25W wired charging, Qi wireless charging, Wi-Fi 7, Bluetooth 5.4, Galaxy AI | IP88 rating, 5G, One UI 7, 25-watt wired charging, 15-watt wireless charging, Galaxy AI, Gemini, Circle to Search, Wi-Fi 7. |
| US price starts at | $1,300 (256GB) | $900 (256GB) | $2,000 (256GB) | $1,100 (256GB) | $1,100 |
In March 2026, we added the Samsung Galaxy S26 Ultra to our list.
Get more for less with cheap phones: For a fraction of the cost, you can get a solid phone that does almost everything a pricier flagship phone can do. The Galaxy S25 FE packs a good camera and costs only $650 before discounts or trade-in offers.
Test your phone: It’s worth going to a store and trying out a phone before you shell out hundreds of dollars for it.
Find peace of mind with a case: You spent all this time picking a phone, now protect it from damage with a case.
We test the battery, screen, performance, cameras and more on every phone we review.
We test every phone in real-world scenarios focusing on its features, design, performance, cameras, battery life and overall value. We document our findings in an initial review that is periodically updated when there are new software updates or to compare against new phones from competitors like Apple, Google, OnePlus and Samsung.
Photography is a major focus for most phones these days, so we take pictures and videos of various subjects in a variety of settings and lighting levels. We try out any new camera modes such as 4K 120fps slow motion video that debuted with the iPhone 16 Pro and 16 Pro Max or AI reframe and focus on the Motorola Razr Plus (2024).
Battery testing is conducted in a variety of ways. We assess how long a phone lasts during a typical day of use, and note how it performs during more focused sessions of video calls, media streaming and gaming. We also conduct a video playback test, which isn’t always included in the initial review and is added later in an update.
We perform processor-heavy tasks like editing photos, exporting videos and playing games. We evaluate whether a newer version of a particular phone includes enough features to make it worth upgrading from older models.
We use benchmarking apps to measure the performance, alongside our own anecdotal experiences using the phone for our review. Of particular note are how graphics and animations look. Are they smooth? Or do they lag or stutter? We also look at how quickly the phone switches between horizontal and vertical orientations and how fast the camera app opens and is ready to take a photo.
Read more: How We Test Phones
An anonymous reader quotes a report from Ars Technica: Dozens of new robot arms have been installed at General Motors’ flagship electric vehicle factory in Detroit — even as 1,300 workers remain out of work following what was supposed to be a temporary layoff. The latest automation push has spurred union pushback over a potentially existential issue for automakers and their workers. General Motors installed approximately 50 robot arms at GM’s Factory Zero plant in Detroit, Michigan, according to reporting by Crain’s Detroit Business. Made by the Japanese robotics company FANUC, the robots are designed to help attach various components to vehicles during the assembly line process. But leaders at United Auto Workers (UAW), the primary US union for autoworkers, reacted with anger to the new robotic presence, given how GM has not yet called back any of the workers affected by supposedly temporary layoffs in March.
More than 1,000 union members are still “laid off indefinitely,” James Cotton, president of UAW Local 22, told The Detroit News. He said that the company could bring some of those members back to work instead of installing the 50 robots. The temporary layoffs were preceded by permanent layoffs involving another 1,200 workers at GM’s Factory Zero in October 2025. Many automakers, including Stellantis NV and Ford Motor Company, have deployed assembly-line robots, such as Fanuc robot arms, as they push to automate more of their US operations. Hyundai Motor Company plans to deploy Atlas humanoid robots made by Boston Dynamics — which Hyundai acquired in 2020 — to start working in the automaker’s flagship EV facility in Georgia by 2028. “Technological development has the capability of making work safer for the working class and enabling workers to have a shorter work week without losing pay,” said Andrew Bergman, a Local 22 member and union organizer who was among those laid off by GM. “But in the bosses’ and billionaires’ hands it’s used to pad profits and lay off workers.”
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