Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
Today, I can play a game of Dungeons & Dragons around the table with my friends where humans, elves and orcs battle in campaigns of fantasy adventure. But the best-known tabletop roleplaying game in the world is moving beyond its own universe. Soon, dice-rollers all over will be able to play pen-and-paper versions of World of Warcraft and Star Wars with official D&D rules.
On the opening night of GenCon, the massive annual tabletop gaming convention in Indianapolis, D&D creator Wizards of the Coast announced the news during its keynote at the grand Indiana Repertory Theater. These two partnerships are the first in the new Universes Beyond line and, just like the identically named series from Magic: The Gathering, will fold creative universes from other companies into D&D.
By the end of the year, players can buy the core World of Warcraft rulebook and make their own adventures with features from the popular massively multiplayer online RPG that fit in the D&D system. They’ll be able to build their own characters from species and classes who can meet (and fight) iconic heroes and villains from the online game, each built out in D&D rules to be compatible with adventures in its own or any other setting that uses D&D’s D20 system. The D&D team unveiled a series of books and products that can be preordered now and will debut on store shelves in the fourth quarter of 2026.
“One of the lovely things about D&D is it comes alive with your imagination, and to be able to take some of the world of Azeroth and World of Warcraft and allow players to create their adventures based on a world they’ve loved and known — or maybe they’re just getting introduced to through D&D — that was the focus,” said Holly Longdale, executive producer and vice president of World of Warcraft.
Blizzard’s game is the first crossover foray, and sometime next year, players will be able to run D&D games in the Star Wars universe, too — but Wizards has been far more tight-lipped about what’s coming from a galaxy far, far away. They want to let the Warcraft expansion have its time in the sun as the first release of Universes Beyond, with plans to reveal more about the Star Wars expansion in the months to come.
“The [D&D] team is very excited for all the opportunities that Star Wars has to offer, and we’re really hoping to bring a lot of joy to the fans with the things we’re going to be offering,” said D&D product architect Laura Hohman.

The launch of Universes Beyond is just one part of a new direction for D&D, which is looking to the past as well as the future. Dan Ayoub, senior vice president and head of the D&D franchise, opened the keynote with a promise to increase transparency for upcoming projects and releases, including annual roadmaps unveiled at every GenCon.
Also announced on stage are upcoming collaborations with legends from D&D’s past as part of the franchise’s Icons series. Luke Gygax will assist with new content from Greyhawk (one of D&D’s first settings that was created by his father, Gary Gygax), Tracy Hickman and Margaret Weis will come back for Dragonlance and R.A. Salvatore will return for Legends of Drizzt, after the drow ranger from Forgotten Realms.
After 50 years of D&D, comes another first: the return of Dark Sun, a post-magical-apocalypse setting originally released in the early 1990s, now resurrected as the tabletop game’s first mature release. Grim wonder abounds in D&D’s trial run on making a more adult setting full of blood, violence and survival that the presenter on stage claimed is so explicit, they have to shrink-wrap the source book and slap a warning label on it.

A new chapter means new tech, and D&D showed off a couple of updates coming for the company’s online resources. D&D Beyond, the online character-builder and resource portal, will soon get a tool called Look For Group that will work like a Yelp list for games being run by hobby shops and other providers. The D&D Beyond mobile app is also getting an overhaul in the near future, with a revamped interface that lets players run real-life games on their phones, from rolling dice to using skills to casting spells.
With an appearance by the cast of D&D’s official Let’s Play show Dungeon Masters, whose next season will run the World of Warcraft game, the keynote had something for seemingly every player, new or old. It ended with the lights out and the heavy breathing of a certain Sith Lord before a Darth Vader cosplayer showed up on stage, but there was little else shown about the Star Wars set coming next year. But we can look to the World of Warcraft release for clues — I chatted with Blizzard and D&D folks about their collaboration coming later in 2026.

The World of Warcraft set will have a 256-page sourcebook to introduce the new set, which works with D&D’s 2024 version of 5th edition, also known as D&D 5.5E.
The sourcebook packs a ton of material from the game, detailing 16 species, 11 of which are new to D&D (like the Dracthyr, Earthen and Pandaren). It has nine subclasses, six of which are brand-new (like Demon Hunters and Shadow Priests). Iconic locations like Orgrimmar and Icecrown Citadel are included, as well as stat blocks for famous characters like Arthas Menethil, Jaina Proudmoore, Anduin Lothar, Thrall and Sylvanas Windrunner should you want to befriend (or fight) them. Signature Warcraft items, mounts, bosses — they’re all in the book.

If some of this sounds familiar, you might be as old as I am — two decades ago, there was an official Warcraft crossover book for D&D’s 3.5 edition. When I brought this up to Wizards of the Coast’s folks who worked on the upcoming collaboration, they pointed out that the far older crossover spent a lot of its sourcebook establishing baseline tabletop rules.
The new Universes Beyond version leaves a lot of that out, relying on the streamlined rules of D&D 5.5 and enjoying the greater popularity of D&D to assume that players will know the basics — leaving more room for monsters, artifacts, areas and other iconic parts of World of Warcraft.

Once the set becomes available for purchase, newcomers can log on to D&D Beyond for a free starting adventure for heroes just starting out from levels one to five. For more advanced players, the set will include a new adventure to Icecrown Citadel for characters of level 16-20. Within, they’ll take on various champions of the undead realm at the northernmost point in Azeroth before confronting the big boss himself, the Lich King.
Players of the MMORPG may remember taking on the dreaded death knight with two dozen others in massive raids, but the challenges have been scaled down to be undertaken by standard D&D parties of three to five dice-rolling players who fit around a table. Not that the team didn’t think about it — when Hohman brought up the possibility of a 20-person encounter, she was immediately rebuffed.
“If you can get 20 people to align at a D&D table the same night and bring snacks, I think you should run Dungeons & Dragons World of Warcraft with them,” joked Justice Arman, D&D game design director. “If you can get 20, more power to you. If you can get five, we’ve got you covered.”
The team was very thoughtful about how to adapt an MMORPG into a tabletop system, Arman explained: They wanted to be authentic to both, which means not trying to reproduce the mechanics of a digital game, which makes so many decisions for the player that, in a tabletop game, would be managed by its real-time manager, the dungeon master.
In addition to the main sourcebook, the World of Warcraft set will also include miniatures, a map pack and a dungeon master’s screen with extensive art featuring heroes and villains from the game’s two-decade-plus history. And all you D&D collectors, rest easy: there will be special editions of the set sourcebook that come with a slipcover adorned with the Horde and Alliance faction icons, as well as one covered in Murlocs that’s exclusive to hobby stores.

The Universes Beyond sets are aimed at drawing in new and returning players to D&D using the appeal of the borrowed franchise. With World of Warcraft, there’s a lot of overlap between the fantasy themes, adventurous quests and epic boss showdowns.
The partnership is coming full circle, said Blizzard’s Longdale, affirming that the company’s online game is one of many RPGs that D&D has spawned. Adapting the MMORPG to pen-and-paper made sense and offers a lot for players who met online to bring their digital game to real-life tables. Moreover, a lot of Blizzard developers on the game have played D&D for years — many of whom discovered just this week that their favorite tabletop system was getting a version based on the very game they work on, Longdale said, indicating the severe secrecy of the collaboration… which had started two years ago.
“I don’t know how many people on our team raised their hand and said, ‘Well, I’ve been a DM, I could have helped,’” Longdale said, laughing.

The same is true for Wizards of the Coast, as the D&D team itself has plenty of World of Warcraft players, said Ayoub. It meant two teams passionate about both games that led to an excitement and a desire that’ll bear out in the quality of the final product.
“Authenticity was really key. A lot of the ways you look at it is, how does the [D&D] system become an operating system, if you will, to bring this world to life?” Ayoub said. “You turn brilliant designers from two teams together to just make it happen.”
Authenticity kept coming up in my chats with both Blizzard and D&D folks involved in bringing the World of Warcraft and Star Wars collaborations to the tabletop game. There’s surely pressure to make a proper adaptation that does justice to the source material, but there’s a lot of potential for these popular works to bring in players who hadn’t tried tabletop gaming before, easing the burden of tabletop complexity with a universe they already love.

“They have a shared understanding and a shared language,” Hohman said. “As soon as you say, ‘Hey, we’re going to play Star Wars,’ a lot of people understand what that means immediately. They understand the worlds. They understand the sort of characters and stories they might be investing their time into.”
D&D isn’t detailing what’s next for Universes Beyond. The team will see how this year’s worth of content lands, Hohman said, and future partnership announcements will hinge on the timing that works for D&D and its partners — taking it one step at a time. But right now, the team’s ears are open.
“If fans have things they would love to see, worlds they’d love to play in, however close or however far it feels from traditional Dungeons & Dragons, I would definitely love to know that,” Hohman said. “I’m excited to hear what people would be excited about.”
OpenAI says it has reduced the price of two GPT-5.6 models, cutting Luna’s API price by 80% and Terra’s by 20% as it works to make its models more efficient.
As per the updated pricing, GPT-5.6 Luna now costs $0.20 per million input tokens and $1.20 per million output tokens, down from $1 and $6.
Likewise, Terra has dropped from $2.50 to $2 per million input tokens and from $15 to $12 per million output tokens.

In a post on X, OpenAI also noted that the new prices affect how it counts usage in Codex and ChatGPT Work.
For example, if new tasks use these models, they deduct less from customers’ allowances, so you can complete more work under the same quota.
OpenAI is also upgrading Auto-review in the ChatGPT app and Codex CLI from GPT-5.4 to GPT-5.6 Luna, which should reduce the cost by approximately ten times.
OpenAI has also built a Fast mode for API customers, but there won’t be any changes to Sol’s standard pricing, at least not now.
GPT-5.6 Sol Fast mode is up to 2.5 times faster than standard processing without reducing the model’s intelligence.
The extra performance comes at twice the standard API price, which means it’s particularly designed for time-sensitive coding, research, and agentic workloads.
In all other use cases, you really don’t need GPT-5.6 Sol Fast mode.
According to the company, GPT-5.6 Sol’s recent improvements have allowed it to achieve the efficiency gains behind the Luna and Terra reductions.
In its own test results, OpenAI also places Luna at the top of its intelligence index among the compared models, despite its substantially lower cost per task.
Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
Meta’s answer to the “pervert glasses” problem was a small light. It switches on when the camera records, to warn anyone nearby. A sticker costing a couple of dollars switches it off.
Engadget’s Karissa Bell tested the workarounds now on sale, cheap LED-blocking stickers marketed as “privacy” accessories. One kit cost $16.99 for a dozen. On her second-generation Ray-Ban Meta glasses, worn outside, the recording light was undetectable. It never tripped Meta’s tamper warning.
That is the clever, ugly part. Meta pushed a mandatory update that disables the camera if the LED is physically broken. The stickers do not break it. They leak just enough light to fool the sensor, so no alarm fires, and it is hard to trace who is hiding the light.
The stickers arrive weeks after Meta announced a ban on people filming themselves harassing strangers with the glasses. It is not biting. An Oligarch Watch investigation, surfaced by Futurism, still found hundreds of such videos live on Meta’s platforms.
Many come from “pickup artists” who accost women in public and rate their bodies on camera. One account has posted dozens of clips since the ban. Another creator, with more than 500,000 followers, draws millions of views insulting women’s weight in the street. In one clip, a man films a girl who tells him she is 17.
Some flagged accounts came down after the report, a drop in the ocean. Instagram boss Adam Mosseri had promised to crack down “every way we can.” Meta now says it is exploring ways to detect tampering, will pull the listings that sell it, and will ban repeat offenders.
The recording light is not the only worry. Meta’s glasses have exposed the people wearing them. Contractors reportedly reviewed intimate footage captured by the devices, and Meta uses some clips to train its AI. Its facial-recognition plans have alarmed US lawmakers and privacy groups.
Rivals face the same bind. Apple has reportedly agonised over whether to fit a camera at all, wary of the creepy label. Building a face computer that people trust is proving harder than building one that sells.
Because the glasses are selling. Revenue from smart glasses nearly doubled year on year in the second quarter, according to Ray-Ban maker EssilorLuxottica, first reported by Gizmodo. Meta shifted roughly 7 million pairs in 2025. The backlash is loud. The sales chart is louder.
The pushback does have a punchline. DuckDuckGo has released $35 sunglasses with no camera, no microphone and no AI, billed as “anti-surveillance eyewear.” They join a small run of camera-free glasses. For now, the glasses that record and the glasses that pointedly refuse to are both booming.

Swedish maker Mattias Krantz has spent years turning ordinary instruments into strange new ones. His latest project starts as a compact electric ukulele that fits in a backpack. One firm pull on the neck and the whole thing stretches, expands, and becomes a full-size guitar while the music is still going.
Krantz set out to address what he saw as the ukulele’s most serious shortcoming. People could easily pick it up and carry it around, yet despite its portability, it remained a curiosity. His response was straightforward: create one that can transform into a guitar in the middle of a song, eliminating the need for the musician to stop and pick up another instrument.
The first significant challenge was the neck. Ukuleles don’t have the same length neck as guitars. Early attempts to crumple it up so that it could fold resulted with half of the object hanging out, which was not particularly handy for playing. Krantz preferred that the excess length just disappear when needed, rather than sticking out uncomfortably. He eventually went with a telescopic design. As the neck stretches, the fretboard components rise up and lock into place directly on top of one another. Adam Damato (his coworker on this project) suggested adding a steel rod to ensure that the pieces snap into position when it’s time to play and don’t simply bend in two with the slightest touch. After several failed prototypes, he finally had a neck that felt solid and familiar under his left hand.

He then had to deal with the strings, which could not be stretched or compressed because they were made of metal. Attaching them when the object is short will retain it in that shape indefinitely. Attach ’em when it’s lengthy, and they’ll simply slink away as the thing collapses. Rubber bands produced a faint, muffled sound. A fishing reel design that allowed extra length to feed out worked in theory, but in fact, the rope stretched or snapped, putting the tune entirely out of sync whenever the size of the object changed. They ended up with strings that were twice as long as normal. They just wrap around some internal rollers when the device lowers, and then pay out well as it extends back up. The tension remains steady, while the tuning is stable.

The ukulele body also had to grow up a little, as ukuleles are small, whereas guitars are much larger and have a different shape. It wasn’t just about enlarging the body; different components had to cover many distances and angles at the same time, which was a nightmare. The earlier plastic versions tended to jam. They eventually converted to metal and changed the hub, and six movable panels opened and closed beautifully. They added some decorative plates so that when it grows into a full guitar, it will resemble one.

The finished device is small enough to fit in a backpack, so Krantz would take it out on the street and play it in its compact state. Most people would pass by and handle it as if it were any other ukulele, until he yanks out the neck. The change takes just seconds. Suddenly, the same person who was playing ukulele is rocking out on a full-fledged guitar. A musician even played a few performances with a full band after that, and as soon as the body locks into position, the song continues uninterrupted.
[Source]
The cotton and wool layers are GOTS-certified organic, while the Dunlop latex carries the GOLS certification. The finished product does not have any certifications beyond Greenguard Gold, but the material is undyed, which is great for anyone bothered by industrial dyes. As with most of these organic options, the Coyuchi is made without chemicals, foam, or glues, and comes with a 100-night trial, which means you can get a full refund if it doesn’t work for you.
Coyuchi’s Natural REM organic mattress is made to order in the United States. The company offers a 100-night trial, up to an 180-day return policy (there is a restocking fee of $150 if you go over the 100-night trial), and a 25-year warranty.
Coyuchi Natural REM ranges from $1,400 for a twin to $2,400 for a California king.
Beds for my kids are what started me down the organic mattress road. I care a lot more about what they’re sleeping on than what I’m sleeping on. Still, as much as I love the Avocado Green mattress, it’s not cheap. For my kids, I bought the more affordable Kiwi Mattress by My Green Mattress. The Kiwi is similar to our top pick Avocado. It’s a hybrid model with pocketed springs and natural materials: certified organic cotton, wool, and latex. It’s also something of a rarity; organic twin mattresses are somewhat difficult to find.
One nice twist that makes the Kiwi appealing for kids is the two-sided option. It costs a little more upfront, but being able to flip it over extends its life, which is handy if your kids think beds are actually trampolines in disguise. The Kiwi is definitely a firmer style, but I think it’s comfortable, and my children loved it when they were younger.
As with our top pick Avocado, My Green Mattress’s Kiwi uses GOTS Certified cotton, GOLS Certified latex, and has both GreenGuard Gold certification and MadeSafe certification.
Six twentysomethings in East London have built what they say is the anti-San Francisco hacker house. The goal is a “holistic improvement in life,” rather than “12 weeks, Demo Day is coming,” Rowan Aldean, 26, explained.
Intrigued, I spent an afternoon visiting the house, meeting its residents, and doing a vibe check. I arrived after Aldean escorted me through the clean sidewalks of a new East London development to where the six-story building stood facing the water.
The house is called the London Island Founder House — or “Lift House” — and Aldean and his wife, Zahraa, 22, an upcoming pharmaceutical research PhD candidate, have lived there since May, just a few months after it officially launched in March. Aldean sold his previous company last year for millions, he said, and now runs an “applied AI” startup that helps companies learn how to deploy agents.
Like all hacker houses, Lift House is part startup workspace, part co-living space. The house is named after both its lift — that is, its elevator — and its mission to uplift tech founders, Aldean said. It’s one of the very few co-living hacker houses to exist in London (compared to San Francisco, where dozens — if not hundreds — are scattered around the city at any given time).
Lift House is a bet that U.K. founders can build successful companies without mimicking the over-the-top hustle culture of Silicon Valley.
Founders have described stories of San Francisco hacker houses illegally running in warehouses, throwing full-on galas, or setting up in a tent or espousing punishing, 72-hour sprints typical of the “996” work culture.
“I don’t expect the performative and over-the-top events will be a thing here,” Aldean said, and pointed to one of London’s most successful AI companies, DeepMind. “They’ve won Nobel prizes and built frontier innovation without any song and dance.”
Instead, Lift House is part of a trend called “Londonmaxxing,” in which founders attempt to optimize everything the London tech scene offers. The London ecosystem feels less showy and less startup bro-y than San Francisco, but its founders share similar ambitions: success, wealth, and market domination.
London AI startups have raised $12 billion so far in 2026, out of $14.7 billion raised by all London startups, according to Dealroom. Six companies have raised more than $500 million: Wayve, Superintelligence, ElevenLabs, Recursive, Ineffable Intelligence, and Isomorphic Labs, the latter three of which were founded by DeepMind alumni.
The excitement from AI has boosted the morale of the U.K. tech scene, inspiring a new generation of founders, like those in the Lift House, to take big swings.

The timeline for living on Lift House is flexible — some people have stayed for a month; others intend to stay for at least six months. They buy their own groceries, Aldean said, although they often cook together and share ingredients. Cleaning is split among the group. Everyone declined to share information about the rent they pay.
The residents of Lift House aim for a balanced approach toward ambition, each one of them tells me — an almost unheard-of idea by San Francisco startup standards.
On Sundays, the group will journal together, a practice introduced by David Amor, 28, who runs a brain coaching and training company, helping founders and business leaders understand more about their brain and how it can help optimize business performance. The idea of journaling is to help everyone track how much time they spent in nature that week, how well they ate, and how much they moved their bodies.
“I’m eating healthier, working out more, and sleeping more,” Luke, 27, who runs an AI-marketing company, said about living in the house. “I always make sure to have lunch now, which is something that is simple, but I wasn’t doing before I lived here.” (Luke asked that his last name be withheld.)
Tuesdays evenings are for volleyball, where the founders play on the house team in a local league.
After dinner on other evenings, Wan Ying L, 25, who just left an AI startup and is working on a new idea, might play the piano in the living room. Sometimes the group plays Catan or visits art exhibitions together.
Presence Plumb, 25, is a tech strategist. She likes to host rooftop dinner parties, serving dishes that reflect the different nationalities in the house — from Iraqi to Spanish — while invited founders, researchers, investors, and operators chat about tech trends and investments.
“It’s a bit calmer, balanced, authentic in a way,” she said of people in the London ecosystem. “They don’t want too much of that only startup tech bro vibe. They want a bit of balance.”
Each founder follows their own schedules for a typical workday. Amor, for example, is up by 8 a.m. and gives himself exactly 30 seconds after waking up before jumping into his morning work. “I have a clear objective of ‘this is what I want to do in the first half of the day, when there’s no distractions.’” After his morning work routine, he takes a cold shower, “because it increases your dopamine by 250% and that gives me that motivation, that spark,” he said.

Luke, meanwhile, is up at around 8:30. His co-founder, Varun, 27 (who asked that his last name be withheld), typically travels to the Lift House to co-work, and the duo starts work at around 9 a.m. with a team call.
Aldean rarely wakes before 10 a.m. unless something big is happening, like a “crazy angel [investor] call,” he said.
When asked what makes this house uniquely British rather than a wellness-focused Silicon Valley founder house, Aldean joked: “Well, we drink tea together like Brits, and in SF folks just drink filtered coffee.”
More seriously, he spoke of how British founders face a different kind of pressure than those in the U.S. They must navigate a cultural aversion to risk, an inclination toward humility, and a shame associated with failure. Instead of forgoing sleep for hustle and grind, they deal with what they call the “tall poppy syndrome,” when the media builds one up only to ruthlessly tear them down should they become too successful, investors and founders say. It makes some founders in the ecosystem wary of displaying too many wins.
Still, Luke said London is a strong choice for an early-stage founder: There’s a good network, ample early capital opportunities, and an option for a life outside of tech. In many ways, it is much more like New York culturally for founders than in San Francisco.
“London is so diverse that if you look properly enough, you’ll always find something fun to get involved with,” Amor added, “whether that’s a founder-run club, wellness events, [or going] to jazz nights.”

Luke and Varun largely avoided venture capital funding by taking advantage of the U.K. government’s SEIS/EIS, which is supposed to help attract more angel investments into local startups. “There’s people who will pay basically the same rate of tax if they give us the money versus if they pay income tax,” Luke explained as another reason he liked starting out in London.
Aldean also feels the London ecosystem is less cutthroat than the Valley. He recalls his days living in a hacker house in the Bay — everyone’s desk had to face the wall, and it was heads-down, product-building. He felt the ecosystem, at times, was too willing to gossip, which is apparently done quite differently in the U.K.
“There’s nothing like ‘oh my god did you hear that the CTO just, like, did this,’” Aldean said. “It’s like you’re always worried,” he said, that someone would spread negative stories, especially if it benefited them.
Aldean also thinks London startups, more than Silicon Valley ones, sell into slow-moving large corporations rather than to each other, meaning one could build without having to kiss up or posture to get their peers to like them.
To the selling point, Varun and Luke mentioned another difference between the U.S. and U.K. ecosystem. “It’s a relatively fleeting market,” Varun said of the U.S. “You get quick wins. Here, it’s hard to close a customer, but if they close, they stay with you longer.”
Eventually, though, the road for many U.K. startups goes straight to the U.S.
In the U.K., founders have access to affordable top talent from universities like Oxbridge and a time zone that makes it easier to work with the rest of Europe, the Middle East, Asia, and parts of North America. In the U.S., however, they have access to the world’s largest economy and, most importantly, a lot of investors willing to write large checks, from pre-seed to growth stages.
“It’s almost like a factory line in a way,” Varun said. “You start here, and then you expand there or vice versa.”
American investors are also playing a role in luring British talent away from the country. I told the Lift House residents about one startup founder who said a top investor wouldn’t even back the company unless she relocated to the U.S. She ended up doing so, though decided to keep her family based in the U.K. to raise her children.
“We had an investor in Miami who said the same thing,” Luke said of an investor trying to get him and Varun to move to the U.S. “It’s quite a common practice.” He and Varun have already begun their U.S. expansion, and despite loving London, the duo hasn’t ruled out moving to the U.S. to be closer to their customers.

That’s the tension bubbling beneath not just the U.K.’s tech ecosystem but most of Europe’s. “I work with a lot of people trying to support the European ecosystem more,” Plumb said.
Yet, founders “talk about London; everyone is bullish on the country until they get the opportunity to leave,” Aldean added.
The Lift House lease has about a year left, and there is sentiment in the house to keep it going for as long as they can. After all, there aren’t too many in London, though the city sees many short-term gatherings, like the Solana Hacker House meet-up series. Some of the more public co-living hacker houses are part of a global chain, like the San Francisco-based network The Residency, which expanded into London last year, and BaseJump, which is announcing a London version of its hacker house program soon.
In 2024, two founders tried the opposite version of the Lift House called “The London Founder House,” which Sifted covered under the headline “The people here don’t want work-life balance.” That home is noted as London’s first-ever hacker house, and though it wound down last year, it left an influence through its concept, events, and connected players around the ecosystem. To even be considered for the London Founder House, one had to have raised at least half a million dollars.
For Lift House, prospective residents need to show a hobby outside their companies and an interest in fitness. It’s the same pitch many in the Londonmaxxing ecosystem are using to keep people from leaving: That here one can have it all.
“The culture is to build something that lasts,” Aldean said, “not necessarily burn out chasing a flash.”
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There are times when a physical connection works better. Here’s how to set it up.
When you think of using a smartphone as a mobile hotspot, the wireless version is probably what comes to mind. But there’s also USB tethering, which lets you share your phone’s cellular connection with a computer over a cable. Here’s how it works, what it’s good for and how to set it up.
For most people, a wireless hotspot is still the easiest way to get a laptop online when you’re away from regular Wi-Fi. It’s more flexible, supporting multiple simultaneous connections. And unlike the USB kind, you’re free to move your phone away from the computer.
But there are some cases where USB tethering could make sense. A wired connection can be more stable, which is handy for crowded places like convention centers or airports. It also means you aren’t broadcasting a visible network in public. As a bonus, your phone might charge while it’s connected.
Before we dive in, note that there’s one big catch: Android phones can’t tether via USB to a Mac. (You can still use a Wi-Fi hotspot instead.) Otherwise, USB tethering works with other phone-to-computer setups, including Android to Windows and iPhone to Mac or Windows.
If you’re tethering from an iPhone to Windows, you may need to install the Apple Devices app or iTunes for Windows from the Microsoft Store.
On Android:
On iPhone:
USB tethering usually makes more sense for one device than as a full hotspot replacement. So, for example, if you’re trying to get both your laptop and tablet online at the same time, a Wi-Fi hotspot is the solution.
Keep in mind that laptops can burn through data with background tasks like updates and cloud syncing. Your carrier may also limit hotspot use, charge extra for it, count it against a separate data allowance or not support it at all. So it’s worth checking your plan before tethering over USB or Wi-Fi.
And while a wired connection can be more stable than a wireless hotspot, it’s still relying on your phone’s cellular signal. Spotty service will still mean spotty internet, no matter how you connect.

Apollo Automobil rolled its first finished production car onto the Goodwood Festival of Speed grounds in July 2026, and the machine looked ready to rewrite the rules of what a track hypercar can be. Named Caribbean Dragon, this is unit one of just ten Apollo EVOs that will ever leave the German workshop. Twenty years after the original Gumpert Apollo began deliveries, the brand has returned with something sharper, lighter, and more uncompromising than before.
Caribbean Dragon has an incredible 75+ carbon-fiber panels that are all expertly crafted. You see, the paint job alone is a huge operation, with eight coats done by hand that took over 1000 hours. When the sun hits the pearlescent white coat, a diamond dust flake forms, resulting in a little light show. All of this color contrast has a big impact, with the ocean blue of the carbon accents and tinted blue finishes grabbing attention, much like bright sand meets deep water. Apollo CEO Niko Konta believes the name was inspired by comparing the brilliant white and deep blue colors. Forged wheels continue the concept, with white in the front and blue at the back, while blue brake calipers round out the look.
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Underneath the elegant bodywork is a full carbon-fiber monocoque weighing a whopping 165 kg, 15% stiffer and 10% lighter than the Apollo IE. The front and rear carbon subframes, as well as the specific crash components that comprise the chassis, are likewise the subject of extensive engineering. Overall, the dry weight is a lean 1300 kilograms. With adaptive aero generating 1350 kilos of downforce, this car has a bit more grunt than its own mass. The aggressive geometric form, X-shaped front LED lights, and vertical W-shaped rear lamps indicate that the bodywork is going for impact, yet each surface is actually engineered to push air around rather than just look showy.
Inside the beast is a naturally aspirated 6.3-liter V12 from Ferrari’s F140 family, but it has been completely modified by HWA AG. With 800 metric horsepower and 765 nm of torque, it can reach 8500 rpm using only its own strength. That’s right, no turbo, no electrics, just good old-fashioned power delivered directly to the back wheels via a strong 6-speed sequential gearbox with paddle shifters. According to official numbers, it takes 2.7 seconds to accelerate from 0 to 100 km/h and has a top speed of 335 km/h, which is impressive for a monster. Carbon-ceramic brakes and Michelin Pilot Sport Cup 2 tyres absorb speed as needed.

The Dragon Skin exhaust system, as Apollo refers to it, is easily visible. It is essentially a one-piece 3D-printed titanium rod, made from a single block of natural titanium, with no welding necessary. It took 123 hours to print alone, as there’s a lot of titanium. The design is also really neat; it’s sturdy, lightweight, can withstand severe temperatures, and fits snugly into the car’s aero package. After a few heat cycles, the titanium develops a gorgeous blue tinge, like to a badge of honor.

Inside the cabin, Brose created the 3D-printed aluminum framework that connects everything, as it is these precise structural pieces that hold the controls together. All of the switchgear, pedals, and other hardware are similarly manufactured in a tidy reinforced framework, reducing weight while still allowing for some fairly complicated designs that standard machining cannot match. This car’s seats are one-of-a-kind, made of bright white and ocean blue leather with blue stitching, and the Apollo emblem is embroidered directly onto each headrest. The cushion patterns are hand-trimmed and look rather special. The steering wheel is solid machined aluminum blended with blue carbon fibre and ocean blue suede, and it’s a stunning piece of craftsmanship. The dashboard is a blend of high-tech digital displays and traditional gauges, with some classic racing-style tell tales to add flair.

Apollo created the EVO with track days in mind, not road excursions. There will be ten automobiles in total, and each one will be hand-built using the Forged software, meaning no two will be alike. Remember that the base model costs a stunning 3 million euros before taxes. The first car was handed over to its new owner at Goodwood, signaling the commencement of deliveries and commemorating the company’s 20th anniversary. Around 70-80% of the car is completely new compared to the IE, as the suspension geometry has been altered, safety measures have been strengthened up to match current LMDH norms, and the entire upper body has been re-engineered from the ground up.
A Canadian artist dropped her iPhone 17 Pro from a plane at 3,600 feet, then found it sitting face-up and virtually untouched in a canola field. Here’s why this is more common than you’d think.
Heather Cline, a mixed-media artist from Saskatchewan, Canada, routinely takes to the skies with her husband, David, in their small plane. The goal is to gain inspiration for her artwork, which often depicts the Canadian landscape from aerial perspectives.
Recently, during an outing above Regina, Heather decided to use her new iPhone 17 Pro to help gather inspiration for a new project. Her husband wasn’t so sure about her choice.
“I had ordered a grip for it that would make it feel more like a traditional camera but it hadn’t come yet,” Heather says in a video posted to CBC’s Instagram account. “And it was a great day for flying.”
Heather settled on wearing a lanyard-style case around her neck. Unfortunately, while attempting to take the perfect shot, she inadvertently passed her phone through an airstream, which sucked it out of its case and out of the plane from more than 3,600 feet.
Thinking quickly, David prompted Heather to look for the device with Find My. The pair got a rough idea of where the phone landed and decided to track it down once they landed.
Sure enough, Heather was reunited with her iPhone. And even better: it had miraculously survived the fall and was found unscathed in a canola field.
“I go up, and I think it’s gonna be buried in the dirt, smashed, crazy,” Heather recalls. “I literally look down, the phone’s sitting there, face-up, just up against few strands of canola. And it’s like, pristine.”
Heather ends the video by laughing and saying that she’ll not be making the same mistake twice and plans on making sure her iPhone is secure before she takes to the skies again.
“Maybe we’ll cable tie it to my hand,” she jokes.
“Not a bad idea,” Dave chimes in.
While it might seem improbable that an iPhone could survive a fall from a plane, it’s actually not that far-fetched. It’s not even the first time we’ve heard this story.
Flat objects, like an iPhone, typically stabilize to fall “flat” fairly quickly during particularly long falls. Not only does this slow the phone down dramatically, it also puts it in the most ideal positioning for impact.
If you’ve ever dropped your phone from a short distance, you’ll know it can be devastating. That destruction is due, in part, because it usually doesn’t fall flat. Edge impacts, especially those on the corners, are far more devastating.
There isn’t enough time for the phone to rotate to flat, so all of the force from the fall can be delivered to a corner or edge. Less area of impact, means all that force is delivered to a small area, very quickly.
So, if you’re wondering why Heather’s iPhone survived a 3,600-foot drop into a crop, and yours broke from four feet onto carpet or concrete, you can blame the physics of aerodynamics and complex impact physics for that.
We’re not going to write 5000 words on this. Not today, at least, so let’s make it simple.
After some discussions we’ve had with the US National Institute of Standards and Technology, some case manufacturers, and Apple over the years, we know that a phone reaches maximum velocity that is notably lower than terminal velocity of a spherical object falling, after about a 335-foot fall.
A six-foot iPhone fall impacts the surface it hits at about half the speed of that 335-foot fall. And, since it hasn’t time had to flatten out on the short fall, a corner or edge impact is far likelier.
Also, the landing surface matters. Concrete stops the phone instantly, causing an immediate energy transfer. Grass or dirt cushions the blow by extending the stopping time, which drastically lowers the peak impact force.
In the case of airplane drops, it seems that more often than not, the fallen iPhones land on fields or grass, rather than a building, sidewalk, or road. And, they nearly always land on the front or back of the phone, rather than a corner, spreading the force of the fall over a larger surface.
All this contributes to why an iPhone can improbably survive a fall from 3,600 feet. Even if it wasn’t in a case.
It still takes a massive engineering effort to crash-proof an iPhone, and we don’t want to dismiss that. But there are reasons why iPhones can fall from a great distance and survive, while not surviving a short fall.
AI companies are increasingly turning to printed books published before 2022 as preferred training material because those works predate the widespread use of AI-generated content.
Large-scale scanning operations reportedly involve cutting book spines, separating pages, and destroying physical copies to create digital datasets for large language models.
The practice has attracted growing criticism because some books entering these pipelines are reportedly extremely rare, raising concerns about irreversible cultural losses.
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Reports by 404 Media found data broker ISBNdb supplies physical books in bulk to AI developers seeking human-written material unaffected by modern chatbot output.
The company argues books published before 2022 offer cleaner datasets because they cannot contain text generated by contemporary large language models.
They are often considered “dense, edited, authoritative,” in contrast to internet content increasingly filled with machine-generated material of uncertain quality.
The approach also attempts to avoid so-called model collapse, in which AI systems gradually lose quality after repeatedly training on synthetic content generated by earlier models.
ISBNdb additionally argues that older printed works avoid deliberate data-poisoning techniques authors increasingly use to disrupt AI training through carefully modified documents.
However, there are reports that many of these books are scanned using high-speed equipment.
This equipment requires workers to remove the spine before feeding individual pages through automated imaging machines.
That process reportedly destroys the original volume, making rapid digitisation considerably cheaper than slower preservation methods designed to keep books physically intact.
ISBNdb openly acknowledges reputational concerns surrounding the practice while offering strict non-disclosure agreements that keep customer identities confidential throughout commercial engagements.
Its website reportedly states, “‘AI company destroys two million books’ is not a headline that generates sympathy,” while suggesting clients describe the process as digital preservation.
Such a level of destruction is an order of magnitude bigger than the loss of the Library of Alexandria. Yet, it is unfolding with none of the outrage that history reserves for burned libraries.
Booksellers interviewed by 404 Media said some volumes entering these scanning programmes have very few surviving copies after enduring wars, fires, and centuries of handling.
Critics argue that unlike websites or widely available modern publications, exceptionally scarce historical works cannot simply be reproduced after their physical copies disappear forever.
A recent United States court ruling involving Anthropic found that scanning legally purchased books for AI training constituted fair use under specific circumstances.
Part of that reasoning held that destroying each printed copy during scanning meant one legal copy effectively replaced another rather than creating multiple copies.
In response to a critic (@Hedgie) of this method on X, Elon Musk said, “I’ve asked the SpaceXAI team to preserve any rare books in a library and scan them the hard way,” suggesting an alternative approach.
If significant awareness is not created, this quiet erasure of irreplaceable books risks becoming the defining act of cultural loss for this era, remembered only after it can no longer be undone.
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For more than four decades, the U.S. Navy’s Ticonderoga-class guided missile cruisers have served as some of the fleet’s most capable surface combatants. Designed around the powerful Aegis Combat System, they have played a central role in protecting aircraft carriers, defending against enemy aircraft and missiles, and coordinating complex naval operations around the globe. However, after years of service, the Navy has begun retiring the aging class, with more ships scheduled to leave service over the remainder of the decade.
The challenge is that the Navy has no direct replacement waiting in the wings. Unlike previous generations of warships that were succeeded by clearly defined new classes, the retirement of the Ticonderoga-class vessel leaves a capability gap the service is still working to address. While several options are being considered including relying more on destroyers, no single platform is expected to immediately assume every mission currently performed by these cruisers. That uncertainty has made the future of the Navy’s large surface combatant fleet one of the most closely watched questions in modern naval planning.
The Navy originally built 27 Ticonderoga-class cruisers beginning in 1983 at a cost of roughly $1 billion each. Over time, however, age has taken its toll. 20 of these ships have already been decommissioned while the remaining seven vessels are expected to retire by 2030 as maintenance costs continue to rise and the ships become increasingly expensive to modernize. Although several cruisers have received temporary service-life extensions, Navy officials have made clear that the class is approaching the end of its operational life.
That doesn’t mean the Ticonderoga-class cruiser has become ineffective. On the contrary, they remain among the Navy’s most capable air-defense platforms. The problem is that keeping 40-year-old warships mission-ready has become increasingly difficult and costly, particularly as newer technologies continue to emerge. Earlier efforts to modernize portions of the fleet ultimately proved unable to keep every cruiser in service. As a result, retirement has become less about combat capability and more about balancing readiness, maintenance demands, and long-term fleet modernization.
For now, the Navy’s most practical solution is not another cruiser at all. Instead, many of the Ticonderoga’s responsibilities are expected to transition to the latest Flight III Arleigh Burke-class ships such as the USS Ted Stevens sporting the DDG (guided missile destroyer) classification. Equipped with the advanced SPY-6 radar and the latest version of the Aegis Combat System, these new destroyers can assume many of the fleet air-defense and command responsibilities traditionally handled by the retiring cruisers. While they cannot replicate every capability of the Ticonderoga class, they provide the Navy with an effective bridge while longer-term plans continue to develop.
Looking further ahead, the Navy expects its future DDG(X) program to eventually become the next generation of large surface combatants. However, that program remains years away, with the first ships not expected until the early 2030s. Until then, the Navy finds itself in the unusual position of retiring one of its most successful classes of warships without a direct one-for-one successor ready to take its place. Upgraded destroyers may help fill much of the gap, but exactly what ultimately replaces the Ticonderoga-class remains an open question — one that will shape the future of the U.S. surface fleet for years to come.
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