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Deep Breath: Okay, Let’s Talk About That Controversial DLSS 5 Demo

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from the here-comes-the-comments dept

The polarization over any and all uses of artificial intelligence and machine learning continues. And, to be clear, I very much understand why this is all so controversial. Any new technology that has the chance to be transformative will also necessarily be disruptive and that causes fear. Fear that is not entirely unfounded, no matter your other opinions on the matter. If that’s you, cool, I get it.

I’ll start this off by pointing to the latest edition of the Techdirt podcast in which both Mike and Karl engaged in a fantastic discussion about the use of AI. I’ve listened to it twice now; it’s that good. And, while I found myself arguing out loud with the both of them at certain points during the podcast, despite the fact that neither of them could hear my retorts, it presents a grounded, often nuanced conversation, which we need much more of in this space.

And now, in what might be a subconscious attempt by this writer to commit suicide by comments section, let’s talk about that controversial demo of NVIDIA’s forthcoming DLSS 5 technology. What DLSS 5 does compared with previous versions of the technology is indeed new, but what is not new is the introduction of AI and machine learning into the equation. DLSS 2 and 3 had that already, in the form of pixel reconstruction and frame generation. DLSS 5, however, introduced what is being labeled as “neural rendering”, which uses machine learning to alter the lighting and detailed appearances in environments and, most importantly, character rendering over the engine on top of the 2D image output. Here’s the video demo that got everyone talking.

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The backlash to the video was wide, immediate, and furious. There was a great deal of talk about the alteration of artistic intent, about whether this changed what the original developers were attempting to portray when they created the games, and, of course, industry jobs. I want to talk about the major complaint pillars seen across many outlets below, but this backlash also supposedly came with death threats foisted upon NVIDIA employees. I would very much hope we could all at least agree that any threats of that nature are completely inappropriate and absurd.

With that, here is what I’ve seen in the backlash and what I’d want to say about it.

Get your damned AI out of my games!

Perhaps not the most common pushback I saw in all of this, but a very common one. And a silly one, too. As I mentioned above, DLSS versions already used some version of AI and machine learning. That isn’t new. How it’s applied is certainly new, but that isn’t the same as the demand to keep AI entirely out of the video game industry.

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And if that’s where you are, go ahead and shake your fist at the clouds in the sky. AI is a tool and, as I’ve now said repeatedly, the conversation we should be having is how it’s used in gaming, not if it’s used. That’s because its use is largely a foregone conclusion and it is an open question as to whether its use will be a net benefit or negative overall to the industry. Dogmatic purists on AI have a stance that is understandable, but also untenable. We’re too far down this road to turn around and go home. And if the tech were able to lower the barriers of entry to the gaming industry, acting as the fertilizer that allows a thousand indie studios to sprout roots, would that really be so bad for the gaming ecosystem?

I can appreciate the purists’ point of view. I really can. I just don’t see where they have a place in the conversation when it comes to gaming.

It overrides artistic intent!

Does it? If it did, then hell yes that’s bad. But if it doesn’t, then this concern goes away entirely.

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DLSS 5 is built with options and customizable sliders for game developers. That’s really, really important here. At the macro level, a developer that has decided to use DLSS 5, or decided and customized how it’s used in their games, is exercising consent over their products. That should be obvious.

But then we get into really interesting questions of art, the actual artist, and the ownership of that art, because those last two are very different things. As Digital Foundry outlines:

It may even raise consent and other questions surrounding artistic integrity. On site and witnessing the demos in motion, concerns about this seemed less of a problem when the games we saw had been signed off by the studios that made them – the contentious assets we’ve seen, likewise. Nothing from the DLSS 5 reveal released by Nvidia has not been approved by the studios that own those games. But perhaps the issue isn’t just about specific approvals by specific developers on agreed DLSS 5 integrations, but rather the whole concept of a GPU reinterpreting game visuals according to a neural model that has its own ideas about what photo-realism should look like.

While we’ve seen endorsements from Bethesda’s Todd Howard and Capcom’s Jun Takeuchi, to what extent does that consent apply to the entire development team and other artists associated with the production? And by extension, there is also the question of whether now is the right time to launch DLSS 5 at a time when the games industry is under enormous pressure, jobs are on the line and cost-cutting is a major focus in the triple-A space. The technology itself cannot function without the work of game creators – it needs final game imagery to work at all – but the extent to which it could be viewed as a worrying sign of “things to come” cannot be overstated bearing in mind the reactions elsewhere to generative AI.

That strikes me as a valid and interesting ethical question when it comes to the use of this technology, but one that is probably overwrought. Individual artists who work on video games already have their artistic output live at the pleasure of the game developers they contract with. Those developers already can use this game art in all kinds of ways that the individual artist may not have had in mind when creating it, or indeed have even considered such possibilities. DLSS 5 is just one more version of that, with the main difference being that it involves AI making changes to game images. That’s an important thing to consider, sure, but there are cousins to this ethical question that we’ve all come to accept already. This strikes me more as part of the “all AI is bad all the time” crowd finding a foothold in something other than dogma to grab onto.

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Developers and publishers own their games. If they want to use DLSS 5 in those games, there is little other than specific work for hire or other contractual stipulations with individual artists that would keep them from implementing it. If artists don’t like that, I completely understand that point of view, but that’s what contract negotiations and language are for.

Bottom line: I have been as vocal as anyone arguing that video games are a form of art for well over a decade now and I struggle to agree that an optional technology that has approved buy in from game developers and publishers equates to “overriding artistic intent”, writ large.

The faces in these examples look like shit, are “yassified”, or suffer from the uncanny valley effect!

Look, here we’re going to get into matters of opinion. I have to say that when I viewed the demo video myself, I had the opposite reaction. And, yes, this opens me up to claims that I am somehow a massive fan of AI-created pornography (this is where the yassified comments come in), or that I just want all the characters to look “hot” (I’m too old for that shit), or that my older age of 44 means I’ve lost touch with what video games should look like. Despite my genuine respect for the dissenting opinions here, allow me to say this: bullshit.

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The caveat to all of this is that the demo revealed very little in the way of this technology working within these games in motion. It’s also certainly true that NVIDIA chose the best potential images to show off its new technology. If the DLSS 5 rendering sucks out loud in a larger in-motion game, or if the images it creates end up being inconsistent throughout gameplay, or if it does just end up looking shitty, then I’ll be right there with you with a torch and pitchfork in hand.

And here’s the other thing to consider with this particular complaint, combined with the previous one about artistic intent: do any of you use visual mods in your games? I do. A ton of them. For a variety of reasons. I have used them to alter the faces and models for games like Starfield and Skyrim, among many others. Do I need to feel bad for altering the artist’s intent? Do I need to apologize for incorporating mods to make characters and environments appear in a way that helps me better connect with the game I’m playing?

Because I’m not going to do either. And I don’t expect you to. Nor do I expect game developers that choose to use this optional technology to beg for forgiveness for their own output.

The hardware demands to run all of this are insane!

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Fine, then you’ll get what you want and nobody will be able to use this technology anyway. But I don’t think that will be the case. NVIDIA knows what it will take to run this tech once it leaves the demo stage and goes into production. The idea that they would hype up technology that nobody can use strikes me as unlikely in the extreme.

Conclusion: everyone take a breath

This still strikes me as more of a “all AI is bad” crowd grasping at lots of other things to buttress their pushback than anything else. AI has plenty, plenty of potential pitfalls. Worried about jobs in the gaming industry and elsewhere? Me too! But if you’re not also looking at the potential upsides for the industry, then you’re engaging in dogma, not conversation.

Will DLSS 5 be good? I have no idea and neither do you. Will DLSS 5 alter previously released games in a way that fundamentally alters how we play these games? I have no idea and neither do you. Will it negatively impact the gaming industry when it comes to the number of jobs within it? I have no idea and neither do you.

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This was a tech demo. Details on how it works are still trickling out. Most recently, there has been some clarification as to the 2D rendering nature of the technology and what that means for the output on the screen. As an early demo of the technology, feedback is going to be important, so long as it’s informed and reasonable feedback.

The technology may end up being trash and hated for reasons other than “all AI is bad all the time.” If that ends up being the case, I trust the gaming market to work that out for itself. But a lot of the hand-wringing here looks to me to be speculative at best.

Filed Under: ai, developers, dlss 5, rendering, video games

Companies: nvidia

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Chandra Resolves Why Black Holes Hit the Brakes On Growth

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alternative_right shares a report from Phys.org: Astronomers have an answer for a long-running mystery in astrophysics: why is the growth of supermassive black holes so much lower today than in the past? A study using NASA’s Chandra X-ray Observatory and other X-ray telescopes found that supermassive black holes are unable to consume material as rapidly as they did in the distant past. The results appeared in the December 2025 issue of The Astrophysical Journal.

[…] The team ran tests of the three main possible scenarios currently being considered for the slowdown of black hole growth. These options were: could the decline in black hole growth be caused by less efficient rates of consumption, or by smaller typical black hole masses, or by fewer actively growing black holes? Their analysis of the data, extending over billions of years of cosmic history, led them to the conclusion that black holes are indeed consuming material less rapidly the later they are found after the Big Bang. The researchers expect this trend of slower-growing black holes to continue into the future.

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HP Imagine 2026: New AI PCs, Z Workstations, OMEN Gaming Desktops Announced

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At its latest HP Imagine 2026 event in New York, the company launched a wide range of new products and technologies, covering everything from high-performance workstations and AI PCs to gaming desktops and cross-device connectivity solutions. Here’s everything you need to know about them.

HP Doubles Down on AI PCs and Hybrid Work

HP EliteBook 6 G2q

Leading the lineup are HP’s new commercial PCs, including the EliteBook 6 G2q Next Gen AI PC, designed to deliver on-device AI performance while enabling seamless productivity across locations. HP also introduced HP IQ, a new platform designed to create a connected ecosystem across devices and workspaces. The idea is simple: your devices should work together intelligently, whether you’re at home, in the office, or on the move.

Complementing this is HP NearSense, a cross-device connectivity solution built with Google. It aims to enable smoother interoperability across devices, operating systems, and environments, something that’s becoming increasingly important in hybrid setups.

New Z Workstations Focus on AI and High-Performance Computing

hp workstation

For professionals working on demanding workloads, HP unveiled its next-gen Z Workstations, including the flagship Z8 Fury G6i. This machine is built for serious compute tasks like AI development, simulations, and visual effects, with support for up to four high-end GPUs and next-gen Intel processors. HP is also introducing a new chassis design that allows larger GPU installations without compromising thermal performance.

On the mobile side, HP refreshed its ZBook lineup, including the ZBook X G2i and ZBook 8 G2i. These are designed to deliver workstation-level performance in a portable form factor, targeting engineers, designers, and creators who need power on the go.

New HyperX OMEN Gaming Desktops

HP’s gaming division also had a major presence at the event, with new HyperX OMEN desktops and software updates. The new OMEN MAX 45L is aimed at high-end gamers, featuring top-tier CPUs, GPUs, and advanced cooling for sustained performance. Meanwhile, the OMEN 35L offers similar capabilities at a more accessible price point.

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On the software side, HP is expanding OMEN AI, which uses machine learning to automatically optimize performance. In some cases, HP claims up to a 50% FPS improvement in supported games. The OMEN Gaming Hub is also getting new AI-powered features, including integrations with platforms like HeyGen and Voicemod, allowing users to create content, customize voices, and enhance communication during gameplay

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3 Countertop Dishwashers With The Best Reviews

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Sometimes it feels like everything is bigger in America — we are, after all, the fourth-largest country in the world in terms of area and go big or go home may as well be our unofficial motto. Our food portions, our cars, and even our homes are often much bigger than what is found elsewhere in the world, especially Europe. Yet not every American lives in a sprawling home with an eat-in kitchen. Millions across the country occupy smaller spaces like apartments, cottages, studio spaces, and lofts, and there are more people renting now than at any point since 1965. Many Americans don’t have space for a built-in dishwasher or simply aren’t allowed to install one because they don’t own their home.

If you’re living in a dishwasher-less home and are tired of dishpan hands, you may want to consider investing in a countertop dishwasher. These portable appliances join the ranks of gadgets made for small spaces and are intended to sit on your kitchen counter. Most models attach to your kitchen faucet via a hose, and though they hold less than your standard dishwasher, it’s a great way to give your scrub brush a break. Prices vary, starting at around the $200 mark through $500 or $600, depending on the size and features. Here are three highly recommended models that deserve a spot on your shortlist.

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Danby countertop dishwasher

If you’re not lacking in countertop space, this countertop dishwasher by Danby is included on several lists detailing your best choices, including Good Housekeeping. It’s taller than some options (so be sure pull out your trusty tape measure before you invest) but it has room for six place settings and includes a basket for your silverware. The interior is stainless steel, and it has more wash cycles than some standard dishwashers, with eight in total including an Eco option and a Baby Bottle cycle. The normal cycle uses just over three gallons of water, and users attach the dishwasher to the kitchen faucet with a hose and the included faucet adapter.

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Good Housekeeping likes that this washer has physical buttons with indicator lights that offer immediate feedback when you’re scheduling a wash. It has a delay start option in two-, four-, six-, or eight-hour increments and a countdown display while it’s running. Reviews found that it washed well and is very quiet compared to other models, but it’s heavy at 44 pounds, so it may not be a good option if you’ll need to move it frequently. This Danby model currently retails for about $400 on Amazon.

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Comfee countertop dishwasher

If space is at a premium and the budget is tight, this little dishwasher by Comfee is also consistently named as a top choice. It’s small, so you may want to keep looking if there are more than one or two people in your family and you don’t want to run it constantly, but it holds up to four large dinner plates on an adjustable rack. Its size makes it the perfect option for small apartments or add it to your list of RV must-haves. Perhaps the most useful feature on this little dishwasher is its 1.5-gallon water tank — simply plug it in and don’t worry about connecting it to your sink. If you’d rather not mess with a tank every time you run it, it comes with a quick connect water hose.

The Comfee washer has five wash settings, including a rapid wash and a fruit wash for cleaning your snack. The door automatically pops open when the wash is complete to help your dishes dry more quickly. Serious Eats found that this dishwasher leaves “dishes sparklingly clean and bone-dry.” Decor and home website The Spruce noted that though a bit heavy and bulky, the Comfee washed well and is easy to drain and clean. This dishwasher is currently available for about $325 on Amazon.

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Hava compact countertop dishwasher

Good Housekeeping named the Hava R01 dishwasher (on sale at Amazon for about $289) as its top choice for sanitizing. That makes this appliance is a great option if you have a new addition to your family and you’re trying to keep the baby-specific tech to a minimum. This small machine can be connected to your faucet, but it also has a water tank, so you can put it just about anywhere. It holds four place settings and has a tray for your cutlery. The wash settings include a Heavy/Baby Care setting, along with a fruit mode and an included fruit basket to clean your produce.

The Baby Care mode washes at a high temperature to sanitize your dishes or baby bottles. This dishwasher also has a drying mode and provides 72 hours of automatic ventilation to help prevent odor build-up. The Spruce named the Hava dishwasher as its best overall pick, citing its wash performance and clear instructions. Reviewers found that this option is a bit noisier than competitors and some experienced difficulty attaching the hose to the sink faucet.

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Spotify says AI slop is flooding your music feed, adds artist control tool

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Spotify is testing a new tool that lets artists approve songs before release, as AI-generated spam and fraud expose how easily fake tracks can hijack profiles and distort payouts.

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Big ideas, early traction: AI founders pitch VCs at Seattle-area startup showcase

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Panelists Hang Huang (InsForge), Brooke Borseth (FUSE), and Nate Bek (Ascend) with moderator Ke Du, offer the perspective from investors at the Seattle AI Startup Showcase. (Photo courtesy B.E.L.L.E)

Imagine you’re a property manager, and a washing machine breaks in one of your units. You text a vendor, who shows up without context and replaces it for $1,200. Turns out it was still under warranty. Had you known that, the repair would have cost $150.

Multiply that across 200 units and dozens of appliances, said Nicole Rémy, and you start to see how mid-size property managers lose tens of thousands of dollars a year — not from negligence, but from the absence of shared visibility.

Nicole Rémy pitches Pelly at the Seattle AI Startup Showcase in Bellevue. (Photo via B.E.L.L.E)

“I’m not guessing at customer problems,” said Rémy, founder of Pelly and a property manager herself. “I am a customer.”

Pelly is a coordination platform that puts property managers, vendors, residents, and owners on the same page: tracking assets, warranties, and service history in one place. Rémy runs a 215-unit property management company and built Pelly in part to solve her own problem.

Rémy was one of the founders who pitched Friday, March 20, in Bellevue at the Seattle AI Startup Showcase, hosted by B.E.L.L.E (Boundless, Entrepreneurship, Liberty, Liaison, Empowerment), a nonprofit focused on connecting early-stage founders with investors. 

Ten startup leaders pitched their companies, which covered everything from mental health and fintech to R&D infrastructure and online fraud prevention. 

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Anna Hong, who co-founded B.E.L.L.E with Lenka Huang, said she started the organization to empower female founders, though the community is inclusive and welcomes founders of all backgrounds, as reflected in the diversity of the founders who pitched at the showcase.

Hong is a three-time startup founder and venture partner at Aves Ventures; Huang is a lead AI strategist at Qurrent and former product manager at Meta and Zynga. 

The showcase was designed to give founders a stage and direct feedback from investors.

A panel of venture capitalists — Brooke Borseth from FUSE, Nate Bek from Ascend, and Hang Huang from InsForge — offered feedback on the pitches. Ke Du, a senior product manager at Apple and VP of programs at B.E.L.L.E, led the Q&A session.

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“We’re looking for big ideas, and fundamentally we’re just looking to back exceptional people who are building big things,” Borseth said.

Anna Hong, co-founder and CEO of B.E.L.L.E, addresses the crowd at the Seattle AI Startup Showcase in Bellevue. (Photo via B.E.L.L.E)

The panelists gave advice on what they look for in a pitch, red flags they see, and what information founders need to bring to an investor meeting. One of the biggest takeaways: the best pitches show “inevitable” growth — projections that sell a vision of a huge opportunity, educating investors on why the space is ready for a massive shift.

The founders weren’t pitching AI as a novelty. They were pitching it as a way to fix slow, regulated, and deeply inefficient systems where automation alone isn’t enough.

Examples include Precognition Labs, which is building tools to help marketplaces catch fraud in real time; Kednus, an AI compliance platform for model governance and digital asset monitoring; and Forge, which helps R&D projects manage budgets and stay compliant with government funding requirements.

In many cases, the pitches weren’t about replacing existing systems, but combining intelligence to make decisions faster and more reliable. 

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The pitches included companies at various stages of development. Some founders had customers, revenue, and pilots, while others were in early stages with prototypes and market projections but no signed customers. 

The panelists emphasized that for a founder to be ready to pitch, they must be able to articulate how big their product can be and demonstrate that it warrants venture capital.

Founders who pitched: Jordan Bain, Forge; Andy Yu, MeowSprout; Vinaya Kansal, Naptick; Rachel Wilka, Groforma; Suhas Manangi, Precognition Labs; Bella Davis, Monarch AI; Clement Utuk, Kednus; Victoria Yang, vicino.ai; Peeyush Kumar, Aquarius; Nicole Rémy, Pelly.

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Is Amazon’s Big Spring Sale better than Prime Day? I’ve hand-picked the 55 best deals on TVs, appliances, cheap tech gadgets, and more

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Welcome to today’s live coverage of Amazon’s 2026 Big Spring Sale. The sale officially kicks off today and runs through March 31, with new deals released every day.

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Need a new laptop? You might want to buy now, as Asus just warned that prices could soon jump by up to 30%

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  • An Asus exec has warned of big price hikes for PCs
  • Prices could rise by 25% to 30% in the second quarter in Taiwan, we’re told
  • This is likely to be reflected globally, and with other increasingly gloomy predictions hanging over the PC industry, it would seem the time to buy is now

Asus has warned that its laptops are going to get a lot more expensive in Taiwan, and while this doesn’t necessarily apply globally, you can bet it’s reflective of the situation worldwide — and the scale of the increase is seriously worrying.

As reported by UDN in Taiwan (flagged by VideoCardz), Asus said that PC prices in the country are going to rise by 25% to 30% in the second quarter of this year on average (with varying increases depending on the exact model, of course).

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B-2 Bombers Meet ‘Gunslinger’ Missiles In Impressive US Navy Drill

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US Air Force (USAF) B-2 Spirit stealth bombers recently trained alongside US Navy jet fighters in a maritime strike exercise conducted off the coast of California. The drill brought together aircraft from Carrier Air Wing 11 — the aviation element assigned to the USS Theodore Roosevelt (one of the oldest aircraft carriers still in service) — and at least one B-2 bomber from the USAF’s 509th Bomb Wing based at Whiteman Air Force Base in Missouri. While the USAF publicly announced the exercise, officials didn’t specify exactly when the exercise took place. 

The drill was focused on integrated maritime strike operations — a mission that involves coordinating multiple aircraft types to engage seaborne targets. It was a mission that also introduced the $2 billion Spirit bomber to the Navy’s new AIM-174B “Gunslinger” missile — an air-launched weapon based on the service’s SM-6 interceptor. The Gunslingers were loaded on two of the participating Navy F/A-18E/F Super Hornets. 

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The exercise in itself is not unusual; the Navy and USAF regularly conduct such exercises. However, this one drew attention because it highlighted both the introduction of the AIM-174B and the evolving role of strategic bombers like the B-2 in maritime strike scenarios. 

Essentially, this sort of exercise is designed to give military planners an opportunity to test how long-range weapons, stealth aircraft, and naval aviation resources can operate together in complex missions designed to better defend US assets.

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Meet the Gunslinger

The AIM-174B “Gunslinger” was not developed from scratch. Rather, it traces its roots back to the Navy’s Standard Missile-6 (SM-6). Developed by Raytheon, the SM-6 is something of a multitool in the missile world. Originally designed for launch from Aegis-equipped warships, it can be used for anti-air warfare, ballistic missile defense, and against sea and ground targets at long ranges (thought to be about 230 miles). 

Essentially, the Gunslinger is the same missile as the SM-6 but adapted for air launch. Officially, it’s known as the SM-6 AIM-174B Air Launch Capability; the system is designed to pair with the F-18 Super Hornet, which remains one of the fastest US fighter jets in service today. This combination gives the Navy’s carrier-based fighters access to a much longer-range missile than traditional air-to-air missiles. 

Physically, the weapon is larger than many air-to-air missiles, stretching to more than 15 feet in length and weighing close to a ton. This is what allows it to carry both a larger propulsion system and a larger warhead. The result is a new weapon in the Navy’s armory that allows its jet fighters to engage threats at far greater distances. 

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Why the B-2 is showing up in naval warfare exercises

At first glance, the partnership between Naval assets and the B-2 Spirit might seem like a strange one. After all, the B-2 is more widely known as a platform for delivering precision weapons against land targets, sometimes flying on missions that can last for over 30 hours. However, what this exercise shows is how the US military is increasingly exploring a changing role for the aircraft and how it can be used to target ships. 

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One area of development is the USAF’s QUICKSINK program (the clue is in the name). This program converts existing weapons platforms into guided anti-ship weapons capable of striking moving targets. Instead of using more expensive purpose-built anti-ship missiles, the concept allows aircraft to use modified munitions equipped with guidance systems to target and sink enemy ships. This approach allows a lower-cost way to expand the military’s anti-ship arsenal, without building advanced missile systems. 

This isn’t the first involvement the B-2 has had with the program. In September 2025, a B-2 bomber from Whiteman Air Force Base joined Norwegian F-35 fighters during an exercise in the North Atlantic. The exercise included a maritime strike using a QUIKSINK weapon.

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‘Small enough to be tempting’: I need this award-winning turntable company’s new mini automatic vinyl-cleaning machine more than I’ll admit

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  • Pro-Ject unveils the VC-E Mini
  • It’s a vacuum-based automatic vinyl record cleaner
  • Designed to use few moving parts

My record collection isn’t mine, but an inheritance I try to take good care of. Or I thought I took great care of, but Pro-Ject’s new release has me thinking I could be doing a better at keeping them pristine.

The company behind the five-star Pro-Ject Debut Carbon and numerous more of the best turntables, has unveiled its latest vinyl cleaning device.

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Sony and Honda kill its Afeela EVs

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Sony Honda Mobility, the automotive venture from two of Japan’s most storied companies, has swung the axe on its EV project. In a statement, it said it would “discontinue the development and launch” of the Afeela 1 and 2, its long-in-development electric cars. The company added it would review its “business direction,” and announce its future plans “at the earliest possible opportunity.” Which, if we’re honest, probably means the whole thing is going to be shut down, or scaled back so much it’s no longer worth talking about.

2026 has not been a great year for Honda. On March 12, it posted an up-to $15.7 billion loss as it wrote off a big chunk of its investment in EVs. The US’ pivot toward fossil fuels, removal of federal EV tax credits and the imposition of tariffs has hit its business pretty hard. Not to mention the high-profile embarrassment of its current F1 engine project with Aston Martin, which promised so much and has delivered less than nothing.

Sony’s journey into the automotive world began six years ago with the announcement of the Vision-S, the car which would eventually be re-christened Afeela. But while the product looked good on trade show stands, it stood still while the rest of the car world sprinted ahead. In January, Tim Stevens said Afeela 1 looked a little dated, and a little lacking in emotion, and a lot more expensive than comparable models from rivals. Not to mention that Afeela 1 is a sedan, being sold to a world that’s increasingly fallen out of love with the type in favor of higher-riding SUVs. In Sony’s statement, however, the SUV-aping Afeela 2 didn’t even get a mention by name, which hints that it was as much an afterthought for the company as we might have guessed when it was announced.

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