[GizmoThrill] shows off a design for an absolutely gorgeous, high-fidelity replica of the main character’s helmet from the video game Satisfactory. But the best part is the technique used to create the visor: just design around a cheap set of full-face “sunglasses” to completely avoid having to mold your own custom faceplate.
One of the most challenging parts of any custom helmet build is how to make a high-quality visor or faceplate. Most folks heat up a sheet of plastic and form it carefully around a mold, but [GizmoThrill] approached the problem from the other direction. After spotting a full-face sun visor online, they decided to design the helmet around the readily-accessible visor instead of the other way around.
The first thing to do with the visor is cover it with painter’s tape and 3D scan it. Once that’s done, the 3D model of the visor allows the rest of the helmet to be designed around it. In the case of the Satisfactory helmet, the design of the visor is a perfect match for the game’s helmet, but one could easily be designing their own custom headgear with this technique.
The hexagon grid pattern? It’s actually a clear vinyl sticker and doesn’t obstruct vision at all. Another clever touch.
With the helmet 3D printed, [GizmoThrill] heads to the bandsaw to cut away any excess from the visor, and secure it in place. That’s all there is to it! Sure, you don’t have full control over the visor’s actual shape, but it sure beats the tons and tons of sanding involved otherwise.
There’s a video tour of the whole process that shows off a number of other design features we really like. For example, metal mesh in the cheek areas and in front of the mouth means a fan can circulate air easily, so the one doesn’t fog up the inside of the visor with one’s very first breath. The mesh itself is concealed with some greebles mounted on top. You can see all those details up close in the video, embedded just below.
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The helmet design is thanks to [Punished Props] and we’ve seen their work before. This trick for turning affordable and somewhat gimmicky sunglasses into something truly time-saving is definitely worth keeping in mind.
A startup called Friending has launched a social platform built around a premise that sounds almost quaint in 2026: helping people make friends by meeting in person. The app, based in Raleigh, North Carolina, connects users by shared interests and geographic proximity, then deliberately limits chat functionality to push them toward face-to-face meetings rather than prolonged online conversations. Every user is verified through a third-party identity service, and the platform can confirm when two users’ phones are physically near each other, a feature designed to validate that meetings actually happen.
The timing is deliberate. In 2023, US Surgeon General Vivek Murthy issued an 82-page advisory declaring loneliness and social isolation a public health epidemic, finding that lacking social connection carries health risks comparable to smoking up to 15 cigarettes per day. Social isolation increases the risk of premature death by 29 per cent, heart disease by 29 per cent, and stroke by 32 per cent. Among older adults, chronic loneliness raises the risk of dementia by approximately 50 per cent. Half of American adults reported experiencing loneliness even before the pandemic.
Friending is far from the first app to try to address this. Bumble BFF launched in 2016 and saw a 16 per cent increase in time spent on its parent platform after adding the feature. Peanut, which connects mothers, has raised $17 million. Yubo, aimed at young adults, has raised $65.7 million. The friendship app category as a whole has attracted more than $84 million in venture capital. Yet none of these platforms has achieved the scale or cultural penetration of dating apps, which suggests either that the market is harder to crack or that the product designs have not yet found the right formula.
What Friending does differently
Friending’s distinguishing feature is its insistence on brevity in online interaction. Where most social platforms optimise for engagement time, measuring success by how long users stay on their screens, Friending treats extended chat as a failure state. The app is designed so that the valuable action is not the conversation but the meeting that follows it. The proximity verification feature, which registers when two users’ phones are physically close, serves as both a safety mechanism and a behavioural nudge: it confirms the meeting happened and reinforces the platform’s core proposition.
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The identity verification layer is worth noting in a market where catfishing and fake profiles have eroded trust across social platforms. Friending uses a third-party verification system, though the company has not disclosed which provider it uses or what level of identity confirmation is required.
Gabor Kadas, the company’s founder, has described the app as a response to a paradox he experienced personally: moving between countries and accumulating thousands of online connections while feeling increasingly isolated. The company is currently raising venture capital to fund development and expansion, though it has not disclosed the size of the round or any committed investors.
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The harder question
The challenge for any friendship app is not getting people to download it but getting them to use it more than once. Dating apps benefit from a powerful, specific motivation: the desire for romantic connection is urgent enough to overcome the friction of meeting strangers. Friendship is different. The need is real but diffuse, and the social cost of admitting you need an app to make friends remains higher than the cost of admitting you need one to find a date.
There is also the question of whether limiting online interaction actually helps. Research from the New York Academy of Sciences suggests that the relationship between social media and loneliness depends on the type of platform and the nature of the engagement. Active participation, such as responding to posts and sending messages, is associated with reduced loneliness. Passive use, such as scrolling without interacting, is not. By restricting chat, Friending may be removing one of the mechanisms through which users build the comfort and trust necessary to meet a stranger in person.
None of this means the idea lacks merit. The Surgeon General’s advisory was not a passing observation; it was a formal declaration that the country’s social fabric is fraying in ways that produce measurable harm. If Friending can convert even a fraction of the lonely half of America into regular users, it will have found something the larger platforms have not. The question is whether an app that asks people to put down their phones is fighting the problem or fighting human nature at the same time.
Samsung is expanding its already crowded TV lineup for 2026 with a new range of Mini LED 4K UHD models, alongside an updated Neo QLED series that pushes further into premium territory. The strategy is familiar but effective: take the core advantages of Mini LED backlighting; better contrast control, higher brightness, and more precise local dimming, and pair them with a deeper layer of AI-driven processing and smart platform refinements.
There’s a lot to unpack across both categories, so we’re keeping this focused. This article breaks down Samsung’s 2026 Mini LED 4K lineup; where the company is clearly trying to hit the sweet spot between performance and price, while the Neo QLED models, which lean more heavily into flagship features and higher-end positioning, are covered separately.
What Are Samsung Mini LED TVs?
Samsung’s Mini LED TVs are still LCD-based displays, but they use a more advanced form of full-array LED backlighting. The difference comes down to scale: the LEDs are significantly smaller, which allows for far more precise local dimming and better control of light across the screen—especially when rendering bright objects against darker backgrounds.
When paired with HDR formats like HDR10+, this improved backlight control translates into higher peak brightness, better contrast, and expanded color volume. In practical terms, that means a more dynamic and accurate picture without abandoning the proven strengths of LCD technology.
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Samsung 2026 Mini LED TV Lineup
For 2026, Samsung is introducing two Mini LED TV series so far: the M80H and M70H. Both models feature 4K UHD resolution, the Tizen smart TV platform, gaming-focused features, and Samsung’s Vision AI Companion for enhanced picture and usability.
M80H
The M80H series is available in screen sizes from 55 to 85 inches, while the M70H series spans a broader range from 43 to 85 inches. Between the two, there’s enough flexibility to match just about any viewing distance or room size without forcing a compromise on features.
M70H
Key Features
Both series are built to deliver a strong 4K UHD viewing experience, with AI-driven processing handling upscaling and scene optimization. The M80H uses Samsung’s NQ4 AI Gen2 Processor, while the M70H relies on the Mini LED Processor 4K, with both designed to enhance clarity and detail on a scene-by-scene basis.
Samsung’s Real Depth Enhancer is included on both models, improving foreground definition and helping key on-screen elements stand out more clearly. The M80H adds AI Customization Mode, which learns your preferred picture settings by genre during setup and then automatically adjusts image quality based on what you’re watching.
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For audio, the M80H also includes Active Voice Amplifier, which boosts dialogue and important sound effects to improve clarity—especially useful when background noise tries to steal the scene.
Also, with Q Symphony, the M80H and M70H can be combined with compatible Samsung soundbars and Wi-Fi speakers to operate as a single, coordinated sound system rather than isolated components.
There’s a fair amount of feature overlap between the M80H and M70H models, but key differences remain. We’ve included a detailed comparison chart below to make it easier to see where they separate.
Gaming Hub Cloud Gaming- Xbox, NVIDIA GeForce Now, Luna, Blacknut, Antstream, Boosteroid ALLM (Auto Low Latency Mode) HGIG AI Auto Game Mode Gaming Motion Plus Super Ultra Wide Game View Game Bar Mini Map Zoom AMD FreeSync: Freesync Premium™ Pro Hue Sync
Mobile to TV Sound Mirroring Wireless TV On TV initiates mirroring
Mobile to TV Sound Mirroring Wireless TV On
Multi-View
Up to 2 videos
–
Buds Auto Switch
Yes
–
Works with Apple AirPlay
Yes
Yes
Works with Google Cast
Yes
Yes
Daily+
Yes
–
Now Brief
Yes Voice/User Detection
–
Workout Tracker
Yes
–
Audio
2 Channel speaker system 20 Watts Output Power Object Tracking Sound (OTS) Lite\Q-Symphony Active Voice Amplifier (AVA) Pro Adaptive Sound Plus
2 Channel speaker system 20 Watts Output Power Object Tracking Sound (OTS) Lite\Q-Symphony
Karaoke Mic:
Yes
Yes
Multi-Control
Yes
–
Storage Share:
Yes
–
Security
Knox Vault: N/A Knox Security: Yes
Knox Vault: N/A Knox Security: Yes
Remote Control
Bluetooth Simple Remote TM2280A with batteries
IR Simple Remote TM2240A with batteries
The Bottom Line
Samsung’s 2026 Mini LED lineup sits in a very calculated middle ground. You’re getting the core benefit that actually matters; Mini LED backlighting for better contrast, brightness control, and more consistent HDR performance without paying Neo QLED prices. Add in Tizen, Vision AI, and solid gaming support, and these don’t feel stripped down in daily use. For a lot of buyers, this is where the real value is.
What’s missing is just as important. No Quantum Dot layer means color accuracy and color volume won’t match Samsung’s Neo QLED models, and you’re not getting the full processing and refinement stack reserved for the higher tier. These are for buyers who want a meaningful step up from basic LED TVs without drifting into premium pricing. If you’re chasing reference-level performance, keep walking. If you want a well-equipped 4K Mini LED TV that covers the essentials and then some, this is the safer—and smarter—place to land.
Reddit is stepping up its fight against bots, and now your account could be asked to prove it is human if the platform detects fishy behaviour.
Reddit CEO Steve Huffman says these checks will be rare, but they are meant to protect what makes Reddit work in the first place – real people talking to real people.
As AI-generated content spreads, Reddit admits it is getting harder to tell who is behind a post. So instead of broad crackdowns, it is focusing on suspicious behavior and adding clearer signals across the platform.
How Reddit plans to separate humans from bots
Reddit
If Reddit detects signs of automation or unusual behavior, it may trigger a human verification check. This could involve simple actions like passkeys or FaceID that confirm a human is present.
In some cases, third-party biometric systems like Sam Altman’s World ID may be used. The platform may also use government-issued IDs in regions where laws require them. However, Reddit says that your identity will stay separate from your account.
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The company is also standardizing labels for automated accounts. Approved bots will carry an [APP] tag, making it obvious you are interacting with software. Developers will need to register their tools to get this label, which adds a layer of transparency.
Since Reddit says this is not a sitewide verification system, most users might never be asked to prove anything. Even when such checks take place, the focus will be on confirming a human exists, not identifying who that person is.
At the same time, the platform will continue removing harmful bots at scale, already taking down around 100,000 accounts daily. It is also improving reporting tools so users can flag suspicious activity more easily.
Reddit is not banning AI-written posts outright, but it is drawing a firm line. For now, the platform cares less about how content is written and more about who is behind it.
A new info-stealing malware called Torg Grabber is stealing sensitive data from 850 browser extensions, more than 700 of them for cryptocurrency wallets.
Initial access is obtained through the ClickFix technique by hijacking the clipboard and tricking the user into executing a malicious PowerShell command.
According to researchers at cybersecurity company Gen Digital, Torg Grabber is actively developed, with 334 unique samples compiled in three months (between December 2025 and February 2026) and new command-and-control (C2) servers registered every week.
Apart from cryptocurrency wallets, Torg Grabber steals data from 103 password managers and two-factor authentication tools, and 19 note-taking apps.
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Rapid evolution
In a technical report this week, Gen Digital researchers say that Torg Grabber’s initial builds used a Telegram-based and then a custom, encrypted TCP protocol for data exfiltration.
On December 18, 2025, the two mechanisms were abandoned in favor of an HTTPS connection routed through Cloudflare infrastructure. The method supports chunked data uploads and payload delivery.
Torg Grabber’s development timeline Source: Gen Digital
The malware features several anti-analysis mechanisms, multi-layered obfuscation, and uses direct syscalls and reflective loading for evasion, running the final payload entirely in memory.
However, the researchers also discovered a standalone tool called Underground, used for extracting browser data.
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It injects a DLL reflectively into the browser to access Chrome’s COM Elevation Service and extract the master encryption key, a method also recently seen in VoidStealer.
Extensive data theft capabilities
Gen Digital found that Torg Grabber targets 25 Chromium-based browsers and 8 Firefox variants, trying to steal credentials, cookies, and autofill data.
Of the 850 browser extensions it targets, 728 are for cryptocurrency wallets, covering “essentially every crypto wallet ever conceived by human optimism.”
“The marquee names are all there – MetaMask, Phantom, TrustWallet, Coinbase, Binance, Exodus, TronLink, Ronin, OKX, Keplr, Rabby, Sui, Solflare,” the researchers say.
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“But the list doesn’t stop at the big names. It keeps going, deep into the long tail, past projects with install counts you could fit in a phone booth.”
Apart from wallets, the malware also targets a large list of 103 extensions for passwords, tokens, and authenticators: LastPass, 1Password, Bitwarden, KeePass, NordPass, Dashlane, ProtonPass, Enpass, Psono, Pleasant Password Server, heylogin, 2FAAuth, GAuth, TOTP Authenticator, and Akamai MFA.
Torg Grabber also targets information from Discord, Telegram, Steam, VPN apps, FTP apps, email clients, password managers, and desktop cryptocurrency wallet apps.
The malware can also profile the host, create a hardware fingerprint, document installed software (including 24 antivirus tools), take screenshots of the user’s desktop, and steal files from the Desktop/Documents folders.
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Also notable is its capability to execute shellcode on the compromised device, delivered in ChaCha-encrypted zlib-compressed form from the C2.
Gen Digital cautions that Torg Grabber continues to develop rapidly, registering new C2 domains weekly, and that its operator base is expanding, with 40 tags documented by the time of analysis.
Malware is getting smarter. The Red Report 2026 reveals how new threats use math to detect sandboxes and hide in plain sight.
Download our analysis of 1.1 million malicious samples to uncover the top 10 techniques and see if your security stack is blinded.
The first of six autonomous public buses has reached Singapore and will be tested on routes 400 in Marina Bay and 191 in one-north from the second half of 2026 as part of a three-year pilot programme.
In a Facebook video on Mar 25, the Singapore Land Transport Authority (LTA) said that the six buses will be rigorously tested to ensure that they meet all safety and operating requirements before they hit the roads.
When ready, the self-driving public buses will operate alongside existing manned buses, allowing LTA to maintain routes with lower ridership or introduce new services that are currently difficult to introduce due to manpower constraints.
In its Facebook video, LTA offered a glimpse of the driverless bus interior./ Screengrab from LTA
The video from LTA revealed a 16-seater bus with features that resemble those of existing public buses. It also showed a space designated for a wheelchair.
Cameras and sensors are seen mounted on the front, rear and top of the autonomous bus, providing operators with a 360-degree view of the surroundings.
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LTA noted that further preparation is needed before testing begins.
The tests will include LTA’s closed-circuit assessment, consisting of basic manoeuvres and safe passenger boarding and alighting at all designated stops.
Service 400 connects Marina Bay and Shenton Way, stopping at Marina Bay Cruise Centre, Gardens by the Bay, Shenton Way and Downtown MRT stations.
Whereas service 191 loops through one-north, with stops at Buona Vista bus terminal, one-north MRT, and Buona Vista MRT.
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Following this deployment, LTA may procure up to 14 additional autonomous buses and expand the pilot to more public bus services.
LTA first teased the launch of driverless public buses last Oct, where it awarded a contract for the pilot deployment of autonomous buses to a consortium of MKX Technologies Pte Ltd, Zhidao Network Technology (Beijing) Co. Ltd and BYD (Singapore) Pte Ltd for a contract sum of around S$8.14 million to pilot autonomous buses.
The consortium will also work with the Singapore Bus Academy to train existing bus captains to take on new roles as safety operators, so that they are equipped to operate the autonomous buses competently and confidently.
Read other articles we’ve written on Singaporean businesses here.
New submitter haroldbasset writes: Canada’s Immigration Department rejected an applicant because the duties of her current job did not match the Canadian work experience she had claimed, but the Department’s AI assistant had invented that work experience. She has been working in Canada as a health scientist — she has a Ph.D. in the immunology of aging — but the AI genius instead described her as “wiring and assembling control circuits, building control and robot panels, programming and troubleshooting.” “It’s believed to be the first time that the department explicitly referred to the use of generative AI to support application processing in immigration refusals,” reports the Toronto Star. “The disclaimer also noted that all generated content was verified by an officer and that generative AI was not used to make or recommend a decision.”
The applicant’s lawyer was shocked “how any human being could make this decision.” “Somehow, it hallucinated my client’s job description,” he said. “I would love to see what the officer saw. Something seriously went wrong here.”
The applicant’s refusal came just as Canada’s Immigration Department released its first AI strategy, which frames artificial intelligence as a way to improve efficiency, service delivery, and program integrity. The department says it has long used digital tools like analytics and automation to flag fraud risks and triage applications, and is now also experimenting with generative AI for tasks such as research, summarizing, and analysis. In this case, however, the department insisted the decision was made by a human officer and that generative AI was not involved in the final decision.
Thirty years after the alleged 1996 “ET of Varginha” encounter, debate continues to rage over the events that happened in Brazil’s self-styled UFO capital. An anonymous reader quotes an excerpt from the Guardian: The skies over this far-flung coffee-growing hub went charcoal black, the heavens opened and one of Brazil’s greatest mysteries was born. “It really was something unique,” recalls Marco Antonio Reis, a zoo director, who was at his ranch outside Varginha one stormy day in January 1996 when, he says, an otherworldly creature came to town. Reis and other locals claim the unusually ferocious downpour heralded a series of disturbing and seemingly paranormal events. At least six of the zoo’s animals, including a spider monkey, a tapir and a raccoon, died mysteriously after a horned interloper with bulging red eyes was spotted in the vicinity by a woman who had gone out for a smoke. When a vet examined their corpses, “they were all black inside,” Reis claims.
On a nearby wasteland, three young women spotted a peculiar and malodorous being with a heart-shaped face and three lumps on its head cowering beside a wall. “I’ve seen the devil,” one of those witnesses would later tell her mum. Soon afterwards, an unexplained infection was rumored to have killed a strapping police intelligence officer who was said to have grappled with the oleaginous unidentified being. Three decades later, Reis says he is convinced Varginha received a non-human visit. His only doubt was from where it came.
“We don’t know if it was extraterrestrial or intraterrestrial,” the 71-year-old says as he climbs a staircase to the veranda where the smoker claims to have seen what, in reference to Steven Spielberg’s 1982 film, became known as the “ET of Varginha”. A 2ft statue of a two-toed alien now marks the spot. “It’s possible it was an intraterrestrial, from inside the Earth They don’t just come from space,” Reis says. “It might have come from the depths of the Earth, too. We don’t even know what it’s like at the bottom of the sea, do we?”
HBO released a teaser trailer and premiere date for its take on Harry Potter and the Philosopher’s Stone. The show will premiere on the HBO Max streaming network this December 25. It’s a rare case where a big-ticket project is coming out earlier than anticipated instead of later; the series wasn’t expected to arrive until 2027.
HBO has already proved its bona fides with lush adaptations of fantastical stories several times over, and this trailer looks like more of the same. The team behind the camera includes notable names who have worked on series such as Succession, Game of Thrones, The Last of Us and Killing Eve. Harry Potter creator J.K. Rowling, who alienated many fans after outing herself as transphobic, is also one of the show’s executive producers.
Engadget’s Jess Conditt has already written eloquently on the struggle of when and how to engage with the Harry Potter franchise while rejecting Rowling’s worldview, although the author’s involvement at the top level may make this adaptation a harder sell to the disillusioned community than, say, the Hogwarts Legacy video game where Rowling was barely involved and the studios took a more proactive approach toward presenting many types of diversity, including gender expression. If you’re hyped for this particular show, seems you’ll have a shorter time to wait for it.
On Tuesday, tipster Yogesh Brar reiterated earlier rumors that OnePlus will soon shut down in the US, the UK, the EU, and most other global markets while continuing to operate in a handful of Asian countries, including China and India. Although the post has since been deleted, 9to5Google reports that… Read Entire Article Source link
A Los Angeles jury has found Meta and Google liable for intentionally building addictive social media platforms that harmed a young woman’s mental health, awarding her $3 million in compensatory damages in what is the first trial verdict of its kind in the United States. The decision, delivered on Wednesday after a five-week trial, found Meta responsible for 70 per cent of the plaintiff’s harm and YouTube for the remaining 30 per cent. Punitive damages, which could reach $30 million under California law, are still to be determined.
The plaintiff, identified as Kaley, is now 20 years old. She testified that she began using YouTube at age six and Instagram at age nine, encountering no age verification barriers on either platform. She described spending entire days on social media as a child, withdrawing from her family, and developing anxiety, depression, and body dysmorphia, a condition in which a person becomes obsessively preoccupied with perceived flaws in their appearance. She said she began using Instagram filters that altered her facial features almost as soon as she started using the platform.
The verdict landed one day after a separate jury in New Mexico ordered Meta to pay $375 million for violating state consumer protection law by failing to protect children from sexual predators on its platforms. Together, the back-to-back rulings represent the first time juries have held social media companies financially liable for the harms their products cause to young users.
What the jury decided
Kaley’s lawyers argued that features such as infinite scroll, autoplay, and algorithmically curated content feeds were deliberately designed to maximise engagement and that Meta’s internal growth targets explicitly sought to acquire young users because they were more likely to remain on the platform for longer periods. They presented testimony from former Meta executives and internal company research showing that Meta knew children under 13 were using its platforms and that its products were linked to negative mental health outcomes in teenagers.
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When Mark Zuckerberg testified before the jury in February, he acknowledged the issue but said he “always wished” the company had made faster progress on identifying underage users. He maintained that Meta had reached “the right place over time.” Adam Mosseri, the head of Instagram, was presented with data showing Kaley’s longest single-day session on the platform lasted 16 hours. He declined to call it addiction, describing it instead as “problematic.”
Lawyers for Meta argued that while Kaley had experienced genuine mental health struggles, her use of Instagram did not cause or meaningfully contribute to them. Meta said it “respectfully disagrees with the verdict” and is evaluating its legal options. Google called the case a mischaracterisation of YouTube, describing it as “a responsibly built streaming platform, not a social media site,” and said it plans to appeal.
The cases behind this one
Kaley’s was the first of more than 1,500 similar cases consolidated in federal multidistrict litigation against Meta, Google, Snap, and TikTok. Both Snap and TikTok reached undisclosed settlements with Kaley before the trial began, leaving Meta and Google as the two defendants that chose to fight the case in court.
The New Mexico verdict, though legally separate, reinforced the same underlying claim: that Meta knew its platforms endangered children and chose not to act. That case originated from a 2023 undercover operation by New Mexico Attorney General Raúl Torrez, who created a fake profile of a 13-year-old girl and found it was quickly inundated with sexually explicit material and contact from predators. The jury found Meta liable on all counts, including for willfully engaging in unfair, deceptive, and unconscionable trade practices.
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Another federal trial is scheduled for June in California, and hundreds of additional cases brought by school districts and state attorneys general are queued behind it. Legal commentators have compared the litigation wave to the tobacco industry lawsuits of the 1990s, which ultimately resulted in a $206 billion settlement and fundamentally reshaped how cigarettes were marketed and regulated in the United States.
What changes and what does not
The immediate financial impact on Meta and Google is minimal. A $3 million compensatory award, even if punitive damages push it toward $30 million, is trivial for companies with a combined market capitalisation exceeding $3 trillion. The $375 million New Mexico verdict is larger but still represents a fraction of a single quarter’s revenue for Meta.
The significance is precedential, not financial. The Los Angeles verdict establishes that a jury of ordinary citizens, presented with internal documents, expert testimony, and the companies’ own research, concluded that social media platforms were intentionally designed to be addictive and that this design caused measurable harm to a specific individual. That finding will be cited in every one of the 1,500 pending cases. It shifts the burden: Meta and Google now enter each subsequent trial not as defendants facing novel claims but as companies a jury has already found liable.
Mike Proulx, a research director at Forrester, described the verdicts as a “breaking point” between social media companies and the public. Whether they also mark a breaking point in how these platforms are built remains to be seen. The features Kaley’s lawyers identified as harmful, infinite scroll, autoplay, algorithmic feeds, and engagement-maximising recommendation systems, are not incidental design choices. They are the business model. Removing them would require Meta and Google to become fundamentally different companies, which is something no jury verdict, however large, can compel.
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