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Late-night name drop: Seattle startup Tin Can achieves cultural milestone

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Tin Can co-founder and CEO Chet Kittleson. (Tin Can Photo)

Jimmy Kimmel was riffing on presidential social media habits last week when he offered a suggestion that doubled as an unscripted product endorsement.

“I wonder if they’ve considered getting him one of those Tin Can phones like the kids have that are not on the internet,” the late-night host said of President Trump during his monologue. 

For Seattle startup Tin Can, it was a sign that the company’s screenless, Wi-Fi-enabled landline phone for kids has crossed over from niche parenting product to cultural reference point

“Jimmy Kimmel organically dropping Tin Can in his monologue like it’s a product that everybody is obviously familiar with,” founder and CEO Chet Kittleson wrote on LinkedIn. “What a week!” 

It was the second big recent media moment for the startup, coming on the heels of a positive review from the New York Times’ Wirecutter that praised Tin Can as the leader in a growing pack of modern landlines aimed at giving kids independence without a smartphone. 

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We’ve been covering Tin Can since before it was a trend, so we took the opportunity to check in for an update. The company has grown to 30 employees and sold hundreds of thousands of phones since launching its flagship product in 2025. Tin Can is now on its sixth production batch, with orders shipping in June, according to the company.

Kittleson co-founded Tin Can in 2024 with Max Blumen and Graeme Davies, all veterans of Seattle real estate startup Far Homes. He dreamed up the idea in his daughter’s school pickup line, tired of playing go-between to arrange playdates. 

The company raised $3.5 million from PSL Ventures, Newfund Capital, and others before landing a $12 million seed round led by Greylock Partners in December. 

GeekWire recognized Kittleson as one of our 2025 Uncommon Thinkers, and Tin Can’s momentum has only accelerated since then, fueled by a broader backlash against screen time.

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The $100 Tin Can phone connects to home Wi-Fi to let kids make and receive calls from contacts approved by parents through a companion app. Calling between Tin Can devices is free, and an optional $9.99/month plan lets kids call regular phone numbers.

The phone comes in four colors with names like “Landline Lemon” and “Later Alligator Lilac.” There are no screens, and no apps, but enough cultural cachet to land in a late-night monologue.

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OpenAI developing AI agent smartphone with Qualcomm and MediaTek, targeting 300-400M annual shipments by 2028

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TL;DR

OpenAI is developing a smartphone where AI agents replace apps, with Qualcomm and MediaTek jointly designing the custom processor and Luxshare exclusively manufacturing, according to Ming-Chi Kuo. The analyst projects 300-400 million annual shipments, targeting mass production in 2028. Qualcomm surged 13% on the report. The supply chain is credible, Luxshare builds AirPods, Qualcomm powers 75% of Galaxy S26, but OpenAI has never shipped hardware, and every previous AI device (Humane Pin, Rabbit R1) has failed. This is OpenAI’s second hardware track alongside the Jony Ive project.

OpenAI is developing a smartphone built around AI agents rather than apps, with Qualcomm and MediaTek jointly designing the custom processor and Luxshare Precision Industry co-designing and exclusively manufacturing the device, according to Ming-Chi Kuo, the TF International Securities analyst whose Apple supply-chain intelligence has made him the most closely followed hardware analyst in the industry. Kuo projects 300 to 400 million annual shipments if the device succeeds, a figure that would exceed Apple’s iPhone volumes and place the phone in direct competition with the two companies that control roughly 40% of the global smartphone market. Specifications and the supplier list are expected to be finalised by late 2026 or the first quarter of 2027, with mass production targeted for 2028. Qualcomm’s shares surged as much as 13% in premarket trading on the report. None of the three companies, Qualcomm, OpenAI, or MediaTek, confirmed the partnership. This is an analyst report, not an announcement, but the supply chain Kuo describes is not speculative. It is the supply chain that already builds the devices you own.

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The concept

The phone Kuo describes is not a smartphone with an AI assistant. It is a device where the AI agent is the interface and the app is obsolete. Instead of downloading applications and navigating screens, users would interact with agents that handle tasks directly: ordering transport, booking restaurants, managing email, conducting research, writing messages. The architecture would process lighter tasks on-device, including context awareness, memory management, and smaller AI models, while offloading complex inference to the cloud. The device would maintain what Kuo calls “full real-time state,” continuously capturing a user’s location, activity, communication, and environmental context to feed the agents. This is the vision Qualcomm CEO Cristiano Amon has been articulating throughout 2026: that AI agents will replace the mobile operating system and apps as the primary interaction layer, and that the hardware must be designed from scratch to support continuous, power-efficient AI inference rather than retrofitting existing chipsets with neural processing units bolted on.

The concept is separate from OpenAI’s other hardware project with Jony Ive, the former Apple design chief whose company io is developing a non-phone device, reportedly a smart speaker with a camera first, then glasses, a lamp, and earbuds, with the first product expected in early 2027. OpenAI is pursuing two parallel hardware strategies: a device that reimagines what a personal computer looks like without a screen, and a device that keeps the phone form factor but replaces everything that runs on it. Apple is testing AI smart glasses with a custom chip, cameras, and Siri powered by a Gemini model, targeting 2027. The question of whether AI lives in your phone, on your face, or in a speaker on your counter is being answered simultaneously by every major technology company, each with a different bet. OpenAI is betting on all of them at once.

The supply chain

The credibility of the report rests on the supply chain, not the concept. Luxshare Precision Industry is a major Apple supplier that assembles AirPods, Apple Watch components, and an increasing share of iPhones. Qualcomm’s Snapdragon 8 Elite Gen 5 powers 75% of Samsung’s Galaxy S26 series and has, for the first time, overtaken Apple in raw multi-core and GPU performance. MediaTek’s Dimensity 9500 matches Qualcomm and Apple in CPU performance at lower cost with better efficiency. These are not the suppliers of a concept phone. They are the suppliers of phones that ship in the hundreds of millions. Qualcomm’s acquisition of Edge Impulse, an edge AI developer platform, in 2025 signalled the company’s strategic commitment to on-device AI inference across device categories. The Snapdragon 8 Elite Gen 5’s Hexagon NPU delivers 37% faster AI processing than its predecessor, supports agentic AI that learns from user behaviour, and includes a personal knowledge graph and continuous context awareness through an upgraded sensing hub. Qualcomm is also reportedly building custom 3D DRAM specifically optimised for AI workloads on mobile devices. The silicon for the phone Kuo describes does not need to be invented. The components exist. The question is whether the software paradigm works.

The financial context matters. Qualcomm’s stock was trading at $149.84 before the report, down from a 52-week high of $205.95, with earnings growth declining 46.9% and gross margins down to 55.1%. The company reports earnings on April 29, two days after the Kuo report. In February, Bloomberg reported that Qualcomm gave a “tepid forecast in sign of shaky phone market.” An OpenAI partnership would represent a new revenue stream in a market where Qualcomm’s traditional business, supplying modems and processors to phone manufacturers, is under pressure from Apple’s efforts to develop its own modem chips and MediaTek’s encroachment on the premium Android segment. Qualcomm would be helping build a device designed to challenge the iPhone while continuing to supply Apple with modem chips through at least 2027, a business relationship that embodies the contradictions of the semiconductor supply chain.

The graveyard

The AI device category has produced more failures than products. The Humane AI Pin, a $699 wearable with a laser projector that beamed information onto the user’s palm, was permanently bricked on February 28, 2025, when HP acquired Humane’s remnants for $116 million and shut down the servers. The Rabbit R1, a $199 “large action model” device, attracted 100,000 pre-orders but retained only 5,000 active users after five months, a 95% abandonment rate. Its founder admitted the device launched too early. Both failed for the same reason: they created new form factors that solved no problem the smartphone did not already solve, at price points that demanded the user carry a second device. The OpenAI phone takes a fundamentally different approach. It is not an additional device. It is a replacement for the device 4.7 billion people already carry, in the same form factor, with the same basic capabilities, but with a radically different interaction model. Whether that is enough to avoid the graveyard depends on whether agents can do what apps do, better, faster, and without the friction of learning a new paradigm.

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AI is already reshaping the mobile app ecosystem, with “vibe-coded” applications flooding the App Store in such volume that Apple has had to crack down on submissions. The EU is preparing to force Google to open Android to rival AI assistants including ChatGPT and Claude under the Digital Markets Act, requiring equal system-level access for voice activation and deep integration. The smartphone’s software layer is already in flux. Samsung’s Galaxy S26 runs a triple AI engine with Gemini, Perplexity, and Bixby. Google’s Pixel 10 hands off multi-step tasks to background AI agents. Apple Intelligence processes queries on-device with an emphasis on privacy. Every major phone manufacturer is moving toward AI-first experiences, but all of them are constrained by backward compatibility with billions of existing apps and the operating systems that run them. OpenAI’s advantage, if the phone materialises, is that it has no legacy. It can design a clean-slate interaction model without worrying about whether Instagram’s notification system works or whether the banking app renders correctly. The disadvantage is that users may not want a clean slate. They may want their apps and an AI assistant that works around them, which is what Samsung, Google, and Apple already offer.

The question

Kuo’s projection of 300 to 400 million annual shipments would make the OpenAI phone one of the most successful consumer electronics products in history. For context, Apple ships roughly 230 million iPhones per year. Samsung ships approximately 220 million Galaxy phones. A new entrant reaching those volumes has no precedent in the smartphone era. The projection reflects the scale of OpenAI’s ambition, not a reasonable base case for a first-generation device from a company that has never manufactured hardware, sold through carriers, managed warranty claims, or operated a supply chain at consumer scale. The Jony Ive device carries the same risk: a company whose expertise is in large language models attempting to become a consumer electronics manufacturer, a transition that requires competencies in industrial design, supply chain management, retail distribution, and after-sales service that OpenAI does not have and cannot acquire by hiring one designer, however talented.

The 2028 timeline gives OpenAI two years to finalise specifications, secure component supply, build manufacturing capacity, develop the agent-first software platform, negotiate carrier partnerships, establish retail distribution, and convince hundreds of millions of consumers to abandon their iPhones and Galaxy phones for a device built by a company that has never shipped hardware. The Humane AI Pin took longer than that and shipped a device that lasted nine months before being permanently disabled. The ambition is extraordinary. The supply chain is credible. The concept addresses a genuine architectural limitation of current smartphones, which were designed around apps in 2007 and have not fundamentally changed since. But the distance between a credible supply chain report and a shipping product that displaces the iPhone is the distance between a thesis and a business, and every company in the AI device graveyard had a thesis too.

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Drizzle on top: a new high-end dog food brand is coming for the 1%

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The pet food aisle has never been more crowded, which is exactly why Hillary Coles says she was skeptical when Atomic Labs came calling.

“I had the same reaction you did,” Coles told me on a call Monday afternoon, a day before her new company, Golden Child, opened for business. “Surely that can’t be what people need.”

Coles co-founded Hims & Hers with Andrew Dudum, Jack Abraham, and Joe Spector back in 2016 and spent seven years there overseeing brand, physical products, and consumer strategy before taking a year and a half off to have her children. She describes herself as “a consumer person first” who happened to land in healthcare. Dog food wasn’t “on the bingo card,” as she put it.

The pitch that won her over was rooted less in dog food specifically than in a methodology. Atomic, the startup studio founded by Abraham, runs what it calls “painted door tests” — lightweight experiments designed to reveal what consumers will actually do, not just what they say they want. When Atomic ran those tests in the pet food space, interest was clear. The team then studied 11,000 reviews of existing fresh dog food products and found recurring complaints: inconvenience, dogs getting sick, food that felt like a chore to prepare and serve. “We started to peel the onion,” Coles said.

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What they found, she and her co-founder Quentin Lacornerie argue, is an industry that hasn’t innovated in about 12 years — a claim that strains credulity, given how crowded the premium and human-grade segment has become — but one they say ties to 11,000 customer reviews showing persistent complaints about existing fresh food options, even as the humans feeding their dogs have dramatically changed their expectations.

Lacornerie, who was part of the founding team at Hims & Hers and spent years spearheading its personalized growth strategy, says there are lots of parallels to the early days of that company. “Wellness has eclipsed Big Pharma by 4x in market cap,” he noted. Pet parents who take collagen for joint health, who read ingredient labels, and who track their own nutritionincreasingly want the same rigor applied to what goes in their dog’s bowl.

Golden Child is launching with two “five-star” products sold direct-to-consumer for now: a fresh frozen meal system and, more intriguingly, a “drizzle” — a shelf-stable liquid topper that can be added to whatever a dog is already eating, whether that’s Golden Child’s own food, kibble, or something else. The drizzle retails for $19.95 a bottle. The meal system starts at $3 a day and is sold primarily on subscription, though a starter box is available for people who want to ease into the relationship.

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The drizzle is the more novel idea and, presumably, the higher-margin one. I asked Coles whether the company had considered just focusing on that product. “Like all entrepreneurs, we have a lot of opportunities to build out worlds,” she answered. “This is just the first inning.”

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The food itself is made in the U.S. across multiple manufacturing facilities, using human-grade supply chains — a harder thing to establish than it sounds, said Lacornerie. The recipes were developed by a PhD in animal nutrition; Megan Sparkle, who is one of only roughly 80 board-certified veterinary nutritionists in the country; and (naturally) a classically trained chef, one who has work ties to Ina Garten and Guy Fieri, says Lacornerie.

The company also developed what it’s calling a “protein block,” a way of delivering chicken and beef with an enhanced amino acid profile that standard meat cuts alone don’t provide, says Coles.

Golden Child is announcing $37 million in total funding today as it comes out of stealth — a seed round and a Series A led by Redpoint Ventures, with Atomic and A-Star also participating. That’s a meaningful amount for a company selling dog food, but Lacornerie says that doing it right requires actual experts who don’t just dial it in. Indeed, among the company’s 12 employees, and the nutritionists and chef are all on staff, not advisors.

The brand name is broad by design. When I asked whether Golden Child might eventually expand into shampoos, travel gear, even some form of veterinary access — getting medication for a dog is its own particular bureaucratic headache — Coles didn’t deny it. “There’s a lot of interest and excitement from pet parents to involve their dogs in all aspects of their life,” she said. The goal, eventually, is to earn a place as a household brand, not just a food company.

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Atomic has had notable successes along with some stumbles. Hims & Hers, now 10 years old, is a publicly traded company with a nearly $7 billion market cap. OpenStore, the e-commerce roll-up co-founded in 2021 by Abraham and venture investor Keith Rabois, tells a different story: after years of splashy coverage and more than $150 million in venture funding, it recently shuttered.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

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What is the release date for Hacks season 5 episodes 4 and 5 on HBO Max?

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The build-up to Deborah’s (Jean Smart) solo Madison Square Gardens show is in full swing… and this week, we’re getting a double helping of Hacks.

After foiling her own original plan to complete the EGOT (Emmy, Grammy, Oscar, Tony) awards clean-sweep in the premiere of Hacks season 5, Deborah has decided to make her big comeback by selling out a show at Madison Square Garden.

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Oriveti Dynabird Review: Premium Build at $99, But Does the Tuning Hold It Back?

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Oriveti, based in Hong Kong, is expanding its lineup with the Dynabird, a $99 in-ear monitor and one of the first models under its new “bleqk” sub brand, which stands for “Basic Line Exquisite Quality Kept.” The Oriveti Dynabird follows the recently reviewed Purecaster and takes a more stripped down approach, pairing an all-metal shell with a minimalist design and a clear focus on value. Oriveti has built a steady presence in the midrange segment with IEMs that emphasize balanced tuning and solid construction, competing with Moondrop, FiiO, and DUNU for listeners who want strong performance without stepping into flagship pricing.

About My Preferences: This review is a subjective assessment and is therefore tinged by my personal preferences. While I try to mitigate this as much as possible during my review process, I’d be lying if I said my biases are completely erased. So for you, my readers, keep this in mind: I prefer solid sub bass, textured mid bass, a slightly warm midrange, and extended treble, with mild sensitivity to higher frequencies.

Testing equipment and standards can be found here.

oriveti-dynabird-iem-inputs
Oriveti Dynabird IEM

Oriveti Dynabird Key Specs:

  • Driver: 1 x 9.2mm dynamic driver with beryllium coating
  • Impedance: 16 ohms
  • Sensitivity: 108 ±3 dB/mW at 1000 Hz
  • Frequency Response: 20 Hz to 20 kHz
  • Distortion: 0.08%
  • Cable: 0.78 mm 2 pin detachable cable
  • Termination: Gold plated 3.5 mm stereo plug
  • Shell: CNC machined aluminum

Build

The Dynabird features metal shells with detachable 2-pin cables. The top of the Dynabird’s shells host its 2-pin sockets, and they’re secured firmly in place. 

The Dynabird’s cable is fairly thick, soft, and doesn’t retain memory. Strain relief is used generously, which inspires confidence in long term durability. It only comes with a 3.5 mm termination, so if you need USB-C or 4.4 mm you’ll have to go aftermarket.

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Comfort

Comfort is a metric that relies heavily on factors influenced by your individual ear anatomy. Mileage will vary.

I found the Dynabird to be of average comfort. It didn’t particularly offend my ears, but if I wasn’t careful with how I positioned it, its angular metal shells could easily create irritation over time. I was able to get a decent passive seal, but would have really liked to use foam eartips to better secure it in place. 

Accessories

oriveti-dynabird-iem-kit

Inside the box you’ll find:

  • 1x Semi-hard carrying case
  • 1x 2-pin 3.5mm cable
  • 7x Pairs silicone eartips

For $99, this is an acceptable, if not somewhat underwhelming, accessory package. The included carrying case is sufficiently-spacious to store the IEMs, spare eartips, and even a compact discrete Dongle DAC. It is also pretty well-padded, meaning it will protect from both drops and someone bumping into you on the train well. The included eartips get the job done, but don’t seal perfectly in my ears. I quite liked the wide-bore silicone eartips and found that they helped open up the bottom-end of the Dynabird’s frequency-response. I’d have really liked to see Oriveti include a pair or two of foam eartips, as that would have greatly improved the ergonomics for me.

Listening

The Dynabird has a mild V-shaped sound signature. Sub-bass and mid-bass are both lifted, with slightly more emphasis on the mid-bass. There is some sub-bass roll-off that begins around 50 Hz, so it has punch, but not the deepest foundation.

The midrange has a touch of warmth, which gives vocals a reasonable amount of body. The upper-mids are pushed forward and peak around 2 to 3 kHz without going completely off the rails. From there, the Dynabird moves into a bright and active treble, with additional peaks above 8 kHz and 12 kHz. That gives it air and perceived detail, but also some upper-midrange and upper-treble grain.

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Compared with the Purecaster, the Dynabird is bassier, but it is not especially warm or rich. There is still some sterility to its presentation, made more obvious by the forward midrange. Vocals and instruments can sound a little artificial or thin depending on the recording, and I did find myself skipping tracks when the Dynabird clashed with a song’s mastering or tonal balance.

The Dynabird is not offensive, but it does need refinement. As a single dynamic-driver IEM, it feels like Oriveti could have pulled more weight from the low-end to better balance the brightness and energy in the upper-mids and lower-treble. The technical ability is clearly there. The tuning just needs more seasoning and less lab coat.

Comparisons

Comparisons are selected solely based on what I think is interesting. If you would like me to add more comparisons, feel free to make a request in the comments below.

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KBear SR-8

kbear-sr-8-iem

The SR-8 a four-driver hybrid IEM with resin shells and metal nozzles. The Dynabird costs the same as the SR-8 and comes with nicer-feeling metal shells. The SR-8 features removable 2-pin cables and comes with a fixed 3.5mm termination. The Dynabird has a thicker, but simpler-looking cable that also features 3.5mm termination. Both IEMs come with decent accessories, though I like the case and eartips that come with the Purecaster a little more.

Sonically, the SR-8 is more U-shaped than the Dynabird. The Dynabird delivers less sub-bass and slightly less mid-bass impact, giving it a leaner lower-register across-the-board. The Dynabird has a tighter, more precise mid-bass, occasionally allowing it to generate a greater sensation of tactility than the SR-8. The SR-8 leans warm, but the Dynabird’s mids are warmer-still. The SR-8 doesn’t have as much upper-midrange emphasis and lacks the occasional graininess sometimes found on high-pitched vocals on the Dynabird. The SR-8 has less lower-treble and a small decrease in upper-treble presence, compared to the Dynabird. The Dynabird is brighter and grainier-sounding than the SR-8, and the SR-8 demonstrates a more-natural airiness.

Between the two IEMs, I’m going with the SR-8. Its smoother timbre and less-dramatic upper-register make for much easier listening. Its bass is comparatively-lifted, giving it a deeper and more-substantial presence in bass-heavy genres. This greater flexibility and tonal completeness make it the more-appealing choice, even considering the Dynabird’s superior construction and material choices. 

Kefine Klean SV

kefine-klean-sv-iem

The Kefine Klean SV is a single dynamic-driver IEM with metal shells and swappable tuning nozzles. It costs $55 and includes a detachable cable with your choice of a 3.5mm, 4.4mm, or USB-C termination. The Dynabird costs roughly twice what the Klean SV costs, coming in at $99. The Klean SV comes with similar-quality accessories, though its cable is a bit thinner and its case is a bit smaller.

Compared to the Klean SV with its black nozzles, the Dynabird has a warmer midrange, and slightly forward lower-treble. The Dynabird has a broadly more-emphasized upper-treble, though the Klean SV does lean a little harder in to the 10KHz-12KHz range. The Klean SV has a less-forward mid-bass and sub-bass, though it does demonstrate similar levels of bass extension. The Dynabird matches the Klean SV’s technical capabilities in the lower-register, delivering sufficient levels of tactility and control to render bass-bound textures. 

The Dynabird, while warmer and bassier than the Klean SV, lacks a bit of its finesse. The Klean SV, as forward as its upper-register is, still feels a bit more cohesive and put-together than the Dynabird. The Klean SV’s smoother delivery of treble and vocal detail makes it less-tiring companion for longer listening sessions too. For those reasons, I’m going with the Klean SV. 

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Juzear Defiant

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The Juzear Defiant is a $99 hybrid IEM featuring resin shells and metal nozzles. It has a modular detachable 2-pin cable that is similar in thickness to the Dynabird’s cable. The Defiant comes with a similar-useful case as the Dynabird, but has a wider and higher-quality selection of eartips. The Defiant is lighter and more ergonomic than the Dynabird, delivering greater comfort and isolation during longer listening sessions. 

Sonically, the Dynabird has a thicker midrange, but a softer, less-precise mid-bass than the Defiant. The Defiant has a similar level of extension to the Dynabird, while the Dynabird picks up a little additional weight below 50Hz. The Defiant has a less pushed-up upper-midrange, giving a more natural and cohesive vocal and instrumental presence, relative to the Dynabird. The Dynabird has a greater amount of upper-treble presence, giving a brighter, bloomier disposition. The Defiant has a less-aggressive upper-treble and lacks some of the grain found on the Dynabird.

The Dynabird, while built better than the Defiant, is my second-choice. The Defiant represents a more-natural tuning that is far more flexible across mastering styles and disparate genres. That, combined with the Defiant’s more-robust accessory package make it the more-appealing IEM out of the box. 

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Oriveti Dynabird IEM

The Bottom Line

The Dynabird gets the fundamentals right but stumbles where it matters most. Build quality is strong, the metal shells feel durable, and the driver has the technical ability to deliver a solid performance. At $99, it’s clearly positioned as a value play, and the intent is obvious.

The issue is tuning. The elevated upper-mids and energetic lower-treble can push vocals and instruments too far forward, sometimes sounding thin or unnatural depending on the recording. There is enough mid-bass punch to keep things engaging, but not enough low-end weight to balance out the brightness.

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This is best suited for listeners who prefer a mid-forward, brighter presentation and prioritize clarity over warmth. If you are sensitive to treble or looking for a more natural, fuller sound, there are better options in this price range. The Dynabird shows promise, but it needs more refinement to stand out in a very competitive field.

Pros:

  • Well-built metal shells that feel durable and look the part
  • Practical carrying case that actually earns its keep
  • Mid-bass has punch and decent texture
  • Vocals cut through clearly and remain intelligible
  • Works across a wide range of genres without falling apart
  • $99 pricing keeps it within reach

Cons:

  • Sub-bass rolls off earlier than it should
  • No foam tips included, which feels like a miss at this price
  • Ergonomics are average at best
  • Upper mids can come across grainy
  • Vocals and instruments are pushed forward in a way that can sound unnatural
  • Treble can bloom at times and draw too much attention

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A Brain Implant for Depression Is About to Be Tested in Humans

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The latest brain-computer interface could help people recover from severe depression. Motif Neurotech announced Monday that the US Food and Drug Administration has approved a human study to trial the company’s blueberry-sized brain implant that sits in the skull and delivers electrical stimulation to treat depression.

The Houston-based startup, founded in 2022, is part of a budding industry pursuing technology to read and interpret brain signals. While other companies exploring similar technology, like Elon Musk’s Neuralink, Paradromics, and Synchron, are developing devices to enable paralyzed people to communicate and use computers, Motif is aiming to ease depression in people who have not benefited from medication.

The company’s device is implanted in the skull just above the dura, the brain’s protective membrane. It targets the central executive network, a part of the brain that is responsible for high-level cognitive functions and is underactive in major depressive disorder. The implant emits specific patterns of stimulation to turn “on” this network.

Motif’s device would allow patients to receive therapeutic brain stimulation at home. “Through frequent electrical stimulation, we think we can drive that neuroplasticity that creates stronger connectivity within the central executive network for patients with depression, so that they can get out of bed in the morning, call their friends, go to the gym,” says Jacob Robinson, Motif’s cofounder and CEO.

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Motif's blueberrysized stimulator device is designed to turn on the brain's central executive network which is under...

Courtesy of Motif

Electrical stimulation has been used for decades to treat depression, and Motif’s approach is just the latest iteration. Electroconvulsive or “shock” therapy began in the 1930s and is still used today in cases where patients don’t benefit from antidepressants. Deep brain stimulation, which involves surgically implanting electrodes into the brain, is occasionally used experimentally but is not FDA approved. A much milder form of stimulation known as transcranial magnetic stimulation, or TMS, was approved in 2008. While it can be highly effective, it typically requires a lengthy treatment regimen of five treatments a week for six weeks.

A study from 2021 found that during a 12-month period in the United States, nearly 9 million adults were undergoing treatment for major depressive disorder, and of those, almost 3 million were considered to have treatment-resistant depression, when symptoms do not improve after at least two, and often more, antidepressant medications.

Motif’s device can be implanted in a 20-minute outpatient procedure without the need for brain surgery. It’s powered by wireless magnetoelectric technology that Robinson developed while at Rice University and is charged with a baseball cap that patients will wear when receiving the stimulation.

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‘Stop Killing Games’ Got Its EU Parliament Hearing

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from the 1st-step dept

Progress may be slow, but it’s still progress. While I’ve been talking about the importance of video game preservation as a function of our own overall cultural preservation, very few people out there are actually trying to do something about it all. One of those doers has been Ross Scott and others involved in the Stop Killing Games movement. Scott, a YouTuber, started this whole thing in 2024 and really got it rolling on a second attempt in 2025. In that short period of time, the movement managed to secure some allies in the EU and British governments, ran a successful signature campaign to get the EU to open the discussion on legislative and enforcement remedies, and got that hearing on the schedule.

And that hearing has now been conducted in what many are assessing as a good first step in the process.

The Stop Killing Games initiative now faces increased legislative examination because of its current status as a proposed law. The Stop Killing Games movement brought its digital obsolescence battle to European Parliament this month because its members succeeded in establishing their first political presence. The hearing organized by Ross Scott and Moritz Katzner aimed to expose the harmful industry custom which enables companies to disable online games completely. The movement believes that publishers who stop supporting products which they sold as retail items engage in false advertising which violates consumer rights.

Advocates for the proposed legislation introduced an organized approach to guide lawmaking bodies during the proceeding. The main requirement of their proposal demands software firms to create offline functionality for their products or make their server code accessible as open source when games reach their end of life stage. Scott and Katzner maintained that these products serve as vital cultural heritage items which consumers own through their property rights. The commission members received evidence which showed that abrupt game terminations take away users’ financial resources and time investments while failing to provide proper solutions.

As a more direct reminder, below are the articulated goals of the movement.

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  • Games sold must be left in a functional state
  • Games sold must require no further connection to the publisher or affiliated parties to function
  • The above also applies to games that have sold microtransactions to customers
  • The above cannot be superseded by end user license agreements

The hearing itself included witness testimony from consumer rights groups in the EU, which is really important. While cultural preservation clearly remains a primary goal of the movement, that goal was cleverly wrapped within claims that there are already laws on the books designed to protect customer rights and property when purchased that many game publishers appear to be pretty clearly violating. Within the hearing itself it was also revealed that the movement has gained even further support from other politicians and advocacy groups within the EU.

It was, by all accounts, a really positive hearing for those of us who care about game preservation. But we do need to temper our expectations as to the timeline for what comes next, because the EU is a big ol’ bureaucracy and this is all going to take a great deal of time.

The gaming community should not expect instant changes to policy according to advocates who received positive feedback from committee leaders. Moritz Katzner explained that the hearing served as an effective platform to present their case yet it stands as the first step in a lengthy administrative procedure. The campaign succeeded in establishing its primary objective by bringing the subject into official political debates but now needs to navigate ledge machinery to convert these consumer rights violations into legal protections which will be enforced across Europe.

And that may, or likely will, take years. But it’s a fight worth sticking out, if you care at all about art preservation and the rights of the public to retain ownership of the things they’ve paid for. And, frankly, if you care about the public domain, which you damned well should.

I’m going to keep coming back to this point, because I think it’s pretty much unassailable. In any copyright system in which the purpose of the limited monopoly granted to a publisher of art is to benefit the public through both the creation of more art as well as those creations ending up in the public domain for everyone’s benefit, then video games being designed such that publishers can disappear them on a whim breaks the copyright bargain. It seems to me that it goes unrecognized too often that if a work of art, including video games, isn’t guaranteed to end up in the public domain eventually, then it shouldn’t be granted a copyright in the first place.

But, for now, it’s nice to see the Stop Killing Games movement having taken the first legislative step. All that’s left now is a whole lot of waiting, advocacy, and combat to be done with adverse lobbying dollars.

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Filed Under: consumer rights, eu, eu parliament, ross scott, stop killing games, video game preservation, video games

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Bambu Lab H2C review: the Cadillac of 3D printers

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Bambu Lab’s H2C 3D printer is a powerhouse built for professionals, easy enough for beginners to use, and comes with a price tag to match.

Enclosed Bambu Lab H2C 3D printer with empty build plate, illuminated interior, top filament holders, side-mounted digital thermometer, and storage bin of filament spools on the floor nearby
Bambu Lab H2C 3D printer

It’s been a minute since I’ve done any 3D printing. A couple of years ago, I got to try out the Ender 3 Neo, which I thought was neat, but ultimately couldn’t justify keeping around.
I thought maybe 3D printing wasn’t for me. As it turns out, I was very, very wrong.
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A Star Wars expansion is coming to PowerWash Simulator 2

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There’s something deeply relaxing about chucking on a solid pair of headphones, listening to some good music and cleaning muck off structures and vehicles. Not in real life, though. Heavens, no. PowerWash Simulator 2 lets you do that without having to deal with any actual muck — as long as you’re regularly cleaning your keyboard or controller, anyway.

You’ll soon be able to carry out powerwashing jobs in six more locations, all of which are in a galaxy far, far away. In the game’s upcoming Star Wars expansion, you can visit the likes of Tatooine and Hoth to clean the Lars homestead, an X-wing and a Star Destroyer bridge.

Lars homestead in PowerWash Simulator 2

Lars homestead in PowerWash Simulator 2 (FuturLab)

Developer FuturLab has created an exclusive powerwasher for these levels, in which you’ll play as a labor droid called P0-W2. You can take on the jobs with up to four friends. Expect a bunch of Easter eggs too.

FuturLab says the expansion is set during the original Star Wars trilogy. You’ll first be taking on work for the Galactic Empire before defecting to the Rebel Alliance (so you’ll literally be dealing with Rebel scum).

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The studio has previously brought other franchises into the fold. Those who own the first PowerWash Simulator can snag the Final Fantasy and Tomb Raider expansions for free before they’re delisted at 10AM ET on May 19. There are also Back to the Future and Shrek expansions for the original game.

The Star Wars expansion is coming to PowerWash Simulator 2 on PC, PS5, Xbox Series X/S and Nintendo Switch 2 this summer. It’ll cost $10. In the meantime, spare a thought for those poor contractors whose jobs the P0-W2 droids are taking:

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Microsoft earnings preview: After a $357B wipeout, tech giant gets another chance

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The last time Microsoft reported earnings, it seemed to do everything right, at least by the traditional metrics. Revenue was up 17%, profits soared 24%, and the company’s closely watched Azure cloud business beat internal forecasts. 

And then it got absolutely punished.

Microsoft’s stock dropped 10% the next day, wiping out $357 billion in market value. Investors looked past the traditional numbers, focusing on the company’s record $37.5 billion in quarterly capital spending, an AI revenue backlog heavily dependent on OpenAI, and a Copilot product that had reached just 3.3% of Microsoft 365’s commercial base.

The stock still hasn’t recovered, finishing last week down 22% from its 52-week high.

On Wednesday, Microsoft gets another chance, reporting its fiscal Q3 results after the market closes. Here’s a preview of the key numbers and storylines to watch.

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Core earnings estimates: Analysts expect Microsoft to report revenue of about $81.4 billion, up 16% from a year ago, and earnings of $4.06 per share, up 17%, according to Yahoo Finance. Microsoft has beaten Wall Street’s estimates four quarters in a row.

Cloud expectations: Microsoft has said it expects Azure to grow 37% to 38% in constant currency (adjusted for fluctuations in exchange rates) in Q3. That would be a slight slowdown from the 38% it posted in Q2. Last time, Azure beat Microsoft’s own forecast but fell short of what analysts were privately expecting, a major factor in the historic stock plunge.

But the Azure number doesn’t tell the full story. CFO Amy Hood said on the last earnings call that if Microsoft had allocated all the GPUs it brought online in Q1 and Q2 solely to Azure (i.e., the company’s cloud customers), the growth rate would have been over 40%. 

Instead, the company split that capacity across Azure and its own products and operations, including Copilot, GitHub Copilot, and internal R&D. That means Azure growth is as much a reflection of how Microsoft chooses to allocate its resources as it is a measure of demand. 

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A leaner Microsoft: Even in just the past few months, Microsoft has moved to cut costs and streamline its operations even as it continues to spend aggressively on AI infrastructure — attempting to demonstrate to Wall Street that it’s staying disciplined on operating expenses. 

  • The company offered voluntary retirement to thousands of employees for the first time in its 51-year history, targeting workers whose age plus years of service total 70 or more. Hood is expected to discuss the financial details of the program on the earnings call.
  • It flattened its management layers and overhauled its compensation structure, reducing the number of pay points from nine to five and decoupling stock awards from bonuses.
  • Cloud and sales teams were put under spending and hiring freezes.
  • Several senior execs announced their retirement, including Experiences and Devices chief Rajesh Jha, Developer Division leader Julia Liuson, and Xbox chief Phil Spencer

Capital spending: Microsoft is on pace to spend more than $100 billion on infrastructure in fiscal 2026, up from $88.7 billion the year before, mirroring spending surges across Big Tech. About two-thirds goes to GPUs and other hardware for AI and cloud workloads. 

Hood said capex spending would come down from the Q2 figure of $37.5 billion in the last quarter, but it will still be far above the company’s historical levels. Investors will be watching for any signal about whether the pace of spending is set to continue, level off, or accelerate. 

Copilot and AI monetization: Microsoft disclosed in January that its Copilot product had reached 15 million paid seats, roughly 3.3% of the Microsoft 365 commercial base of about 450 million, which has since been cited repeatedly as an example of the company falling short.

At $30 per user per month, Copilot represents a large revenue opportunity if adoption accelerates, and any new disclosures about overall usage will make big headlines. If the company doesn’t disclose this number in the new report, it could be telling, as well.

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Microsoft’s contracted future revenue more than doubled to $625 billion last quarter, but about 45% of that was tied to OpenAI, thanks to the company’s renegotiated partnership with the ChatGPT maker, raising questions about risk of so much revenue connected to one company.

William Blair analyst Jason Ader noted after last quarter that Microsoft’s contracted future revenue still grew 28% after stripping out OpenAI, and that new contract signings surged 228%.

Microsoft CEO Satya Nadella also introduced a new metric last quarter: “tokens per watt per dollar,” a measure of how much AI output the company gets for each unit of energy and capital it invests. He didn’t give an overarching number, but as an example, Nadella said Microsoft was able to process 50% more OpenAI workload on the same amount of infrastructure as before. 

The bigger picture: Not everyone is pessimistic. Wedbush analyst Dan Ives, in two notes to clients last week, argued that the market is underestimating cloud growth and that fears about OpenAI and Anthropic displacing the big cloud providers are overblown. 

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Ives pointed to more than $650 billion in combined AI infrastructure spending from Microsoft, Google, Amazon, and Meta in 2026, and estimated $3 trillion in enterprise and government AI spending over the next three years. He called the recent sell-off a buying opportunity. 

ServiceNow, a major enterprise software company, saw its stock drop 17% on its own quarterly results last week, a sign that business technology spending may be softer than expected. 

But Intel surged more than 20% after strong earnings, driven by a 22% jump in data center and AI revenue, a sign that demand for the computing infrastructure behind AI is broad-based. 

Earnings avalanche: Amazon, Google, and Meta all report the same afternoon as Microsoft, which means investors will be comparing Azure, AWS, and Google Cloud growth in real time. 

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Check back Wednesday afternoon for coverage. 

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9 Apple Watch Health Features That Fly Under the Radar, According to a Doctor at Apple

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If you regularly wear an Apple Watch, you’ve probably discovered the apps most useful to your daily life, like responding to emails and texts, checking the weather and using Apple Pay for contactless payments. But there are host of health apps and features that might not currently be on your radar, and they have the potential to be life-saving.

I spoke with Dr. Lauren Cheung, a doctor at Apple, who reviewed the hidden health features on the Apple Watch and why they were created.

1. The Vitals app for sleep and more

Using overnight health metrics, the Vitals app can reveal much about your health and how it changes day to day. From heart rate and wrist temperature (available on Apple Watch Series 8 or later and any Apple Watch Ultra model) to respiratory rate and sleep duration, you can get a thorough picture of your health from just one glance at your watch.

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“When two or more of your metrics are out of range, we will notify you with information about why that might be,” Cheung explained. “How it works is just after you wake up, you might see a notification from the Vitals app. For example, maybe your heart rate and wrist temperature were high — this could be due to illness or alcohol consumption.”

With the health information from the Vitals app, you can make informed decisions about your health. If specific metrics are outside your normal range, you can choose to get extra rest that day or visit your doctor if you have particular symptoms. 

How to set up the Vitals app

To set up your typical range, you must wear your Apple Watch for at least seven days. Ensure your watch is not loose on your wrist; otherwise, it might not capture accurate readings. 

To set up notifications, go to Settings on your Apple Watch, tap Vitals and turn on notifications. 

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For sleep specifically, make sure Track Sleep with Apple Watch is set up and Sleep Focus is enabled. To do so, open your iPhone’s Health app, tap Get Started under Set Up Sleep, tap Next and then follow the on-screen prompts. You can also use your Apple Watch’s Sleep app and follow the on-screen instructions. 

2. Noise notifications 

An Apple Watch screen showing a loud noise exposure notification.

Your Apple Watch can measure the noise around you and let you know if it’s too loud.

Apple

You can use the Noise app on your Apple Watch to measure the sound levels in your environment. You can also enable noise notifications, so your watch can tell you when you’re exposed to dangerously loud sounds. 

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When asked why noise notifications were added to the Apple Watch, Cheung said, “The world can be loud, and we believe it’s important for you to be educated and empowered about how your environment, and the noise around you, can impact your hearing health over time. That way, you can take action; whether that’s moving to a quieter space or popping in AirPods Pro 2 with Hearing Protection.”

With the AirPods Pro 2 or 3, Apple also offers a Hearing Test that can give you a baseline for your hearing health and help you adjust accordingly. Or you can even use your AirPods Pro 2 as a hearing aid. 

How to set up Noise notifications

Simply go to the Watch app on your iPhone, tap My Watch, tap Noise, tap Noise Threshold and then pick a decibel level. Different limits are listed based on World Health Organization recommendations. 

3. Ovulation estimates 

“The technology is pretty remarkable,” Cheung said. “We created new temperature-sensing capabilities on Apple Watch that help you understand nightly changes from your baseline temperature, which can be caused by exercise, jet lag or even illness. The unique two-sensor design improves accuracy by reducing bias from the outside environment, detecting changes as small as 0.1 degrees Celsius.”

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With the Apple Watch Series 8 or later and all Apple Watch Ultra models, this technology allows the Cycle Tracking app to estimate when ovulation occurs. “The reason we can do that is because after you ovulate, there is a biphasic shift, or in other words, an increase in temperature in response to changing hormones,” Cheung said. This can also help improve the Cycle Tracking app’s period predictions.

How to set up ovulation estimates

First, set up Cycle Tracking with fertility predictions enabled and no ongoing cycle factors logged. To do so, open your iPhone or iPad’s Health app, tap Browse on the iPhone or open the iPad’s sidebar, tap Cycle Tracking, tap Get Started and follow the on-screen instructions. 

You will also want to ensure you set up Track Sleep with your Apple Watch and have Sleep Focus enabled for at least 4 hours per night for five nights. To set up Sleep, follow the instructions in your Apple Watch’s Sleep app. 

4. Fall detection 

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Fall detection feature on Apple watch.

If you’ve taken a fall and need help, your Apple Watch can help you contact emergency services.

Apple/Screenshot by CNET

Many Apple Watch users have reported the benefits of fall detection, said Cheung. “For those who have an active lifestyle, they can choose to enable it during workouts — the feature is able to recognize the unique motion and impact of falls from a bike and other workout types,” she said.

If your watch detects a hard fall, it will sound an alarm, display an alert and tap you on the wrist. With the alert, you can either dismiss it by tapping “I’m OK” or contact emergency services. The watch automatically calls if you’ve been immobile for around a minute. After, it will message your emergency contacts with your location. If you don’t have cellular or Wi-Fi coverage, Fall Detection may reach emergency services via the Emergency SOS via satellite system (if available). 

Note that Apple Watch can’t detect all falls and may mistake a high-impact activity as a fall. 

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How to set up fall detection 

To enable it, on your iPhone, open the Watch app, tap My Watch, tap Emergency SOS and turn Fall Detection on or off. If enabled, you can choose whether you want it to always be on or only during workouts. This works for Apple Watch SE, Apple Watch Series 4 or later and Apple Watch Ultra or later, and if you inputted your age when you set up your Apple Watch or in the Health app, the Fall Detection feature turns on automatically if you’re 55 or older.

5. Heart health notifications for atrial fibrillation

For those with Apple Watch Series 1 or later and people aged 13 and over, you can have your Apple Watch alert you if your heart rate is high or low, or if it has an irregular rhythm.

“For the most part, you don’t have to do anything besides turn them on,” Cheung said. “They work passively in the background as you live your day. If your heart rate is unusually high or low, you can get a notification, so you can take action. And if your heart rhythm shows signs of atrial fibrillation — an irregular heart rhythm — you’ll receive a notification.”

Cheung said atrial fibrillation as the most common type of arrhythmia among adults, which can have serious side effects on your health if not treated. “For instance, it’s the leading cause of stroke,” she said. “And some people with AFib can have little to no symptoms, so they may not even realize they’re experiencing episodes and ultimately may not seek attention.”

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If you get an irregular rhythm notification, you can speak with your doctor and even share a PDF that includes information about your heart health notifications and, if you take one, your electrocardiogram. Available on Apple Watch Series 4 or later and all Apple Watch Ultra models, the ECG app allows you to take a test that records the timing and strength of the electrical signals that make your heartbeat.

How to set up heart health notifications

To set up heart rate notifications, go to the Apple Watch app on your iPhone, tap My Watch, tap Heart, tap High Heart Rate and choose Beats Per Minute, tap Low Heart Rate and choose a BPM. For irregular rhythm notifications, open your iPhone’s Health app, tap Browse, tap Heart, tap Irregular Rhythm Notifications and enable them. 

6. Time in daylight

An iPhone screen showing time spent in the sun light.

Spending time outside in daylight is important for both your physical and mental health.

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Apple

Your Apple Watch’s ambient light sensor can automatically estimate your time in daylight. If you manage a family member’s Apple Watch, you can also see how much time they spend in daylight. 

“There are a few reasons it’s important to be aware of how much time in daylight you’re getting,” Cheung said. “For adults, research shows that spending around 20 minutes outdoors every day has both physical and mental health benefits, including providing essential vitamin D and even boosting your mood.”

Time in daylight is crucial for kids’ vision health. “The International Myopia Institute recommends children spend 80-120 minutes outside each day to help lower their risk of myopia, or nearsightedness,” she said. 

How to set up time in daylight

Start by making sure that Motion Calibration & Distance is turned on. You can do so in the iPhone’s Settings app. Tap Privacy & Security, tap Location Services, turn on Location Services, tap System Services and ensure that Motion Calibration & Distance is on. 

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To view your time in daylight, go to your iPhone’s Health app, tap Browse, tap Other Data and then tap Time in Daylight. 

7. State of mind to log your mood

You can log your emotions and daily moods in the Mindfulness app on your Apple Watch, which can help you identify your feelings and notice patterns in your mental health. From the app, you can also take time for a Reflect or Breathe session, which can tell you more about your heart rate once complete. 

“Emotional awareness and regulation is an important element of mental health and we’re happy to be introducing tools and resources for our users across the world,” Cheung said. “One of the tools we introduced is State of Mind, which can help tremendously in a few ways. First, the act of using it can create benefits for your mental well-being in and of itself. Second, it can help you identify important insights and trends on what might be contributing to your state of mind so you can take action. And third, it can encourage you to check in with yourself using depression or anxiety assessments in the Health app.”

Cheung added that taking the time to identify our feelings can help us control how we respond to our moods and emotions. This can positively affect our health and, over time, allow us to build resilience. 

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How to set up State of Mind

In your Apple Watch’s Mindfulness app, tap State of Mind and then tap Get Started if it’s your first time using it. From here, you can log how you feel in the moment or how you’ve felt overall that day. To see your history and patterns over time, open your iPhone’s Health app, tap Browse, tap Mental Wellbeing, tap State of Mind and tap Show in Charts. From there, you can also view how your State of Mind relates to your sleep, exercise, time spent in daylight and mindful minutes.

8. Sleep apnea notifications 

An Apple Watch showing a sleep apnea notification.

Your Apple Watch can let you know if it detects potential sleep apnea, a disorder that can be deadly if not properly treated.

Apple

“Sleep apnea is a prevalent disorder where breathing momentarily stops during sleep, preventing the body from getting enough oxygen,” Cheung said. “It’s estimated that sleep apnea impacts more than 1 billion people worldwide and, in most cases, goes undiagnosed. If left untreated, it can have important health consequences over time, including increased risk of hypertension, type 2 diabetes and cardiac issues.”

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If your Apple Watch detects elevated breathing disturbances while you sleep for over 30 days, you will receive a sleep apnea notification. From there, you can create a PDF that shows when sleep apnea may have occurred, along with three months of breathing disturbance data and more, which you can then share with your doctor to discuss the next steps. 

This feature is available on the Apple Watch Series 9 or later or Apple Watch Ultra 2 or later. Just make sure you have the latest version of WatchOS and iOS. Note that this feature is intended for people aged 18 or older who have not already been diagnosed with sleep apnea. 

How to set up sleep apnea notifications

Make sure Sleep is set up. On your iPhone, open the Health app, tap Get Started under Set Up Sleep, tap Next and follow the on-screen steps. Then, wear your Apple Watch to bed for at least 10 nights over 30 days. 

To turn on sleep apnea notifications, open the Health app on your iPhone, tap Browse, tap Respiratory, tap Set Up under Sleep Apnea Notifications, tap Next and then follow the on-screen instructions. Under Respiratory, you can also view your sleep apnea notifications and breathing disturbances.

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9. Handwashing 

With Handwashing, the Apple Watch Series 4 and later can detect when you begin washing your hands and time you until you reach the recommended 20-second duration. The US Centers for Disease Control and Prevention also recommends this as the minimum amount of time. If you stop washing your hands before 20 seconds, your watch will encourage you to keep going. It can even remind you to wash your hands whenever you return home. 

“We wanted to find a way to help our users of all ages track their time spent washing their hands, especially during a time when it was particularly important early in the pandemic, so we introduced the feature in 2020,” Cheung said. “The approach uses machine learning models to determine motion which appears to be handwashing, and then uses audio to confirm the sound of running water or squishing soap on your hands.”

How to set up handwashing

On your Apple Watch, open Settings, tap Handwashing and turn on the Handwashing Timer. You can do the same on a managed Apple Watch and set up handwashing reminders. 

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