TL;DR
SpaceX won a $4.16B Space Force contract for missile-tracking satellites. Combined with a $2.29B deal from Tuesday, it holds $6.45B in Golden Dome work.
Eighteen months ago, Legora was a Stockholm startup with a handful of law-firm clients and roughly $1 million in annual recurring revenue. On Tuesday, the company told Business Insider that it has crossed $100 million in ARR, a milestone that in enterprise software typically takes the better part of a decade. Max Junestrand, Legora’s 26-year-old cofounder and chief executive, framed the number as a reflection of demand rather than salesmanship. “This is a reflection of how quickly our customers are pushing the industry forward,” he said in a statement. “They’re redefining how legal work gets done, and AI is becoming the core infrastructure for the profession.”
The claim, if verified independently, would place Legora among the fastest-growing software companies in European history and firmly establish it as the most serious challenger to Harvey, the San Francisco-based legal AI company that currently leads the market. Harvey, which was last valued at $11 billion after raising $200 million in late March, said it had crossed $200 million in ARR and now serves more than 100,000 lawyers across 1,300 organisations. Legora’s customer base has grown to more than 1,000 firms and legal teams, according to the company, up from around 800 at the time of its Series D financing in early March.
The revenue figure helps explain a valuation that, until now, looked difficult to justify on the numbers alone. Legora raised $550 million in a Series D round led by Accel on 10 March, with the round pricing the company at $5.55 billion. At the time, its publicly disclosed ARR was approximately $23 million, putting the valuation at a staggering 240 times revenue. If the company was already running closer to $100 million, the multiple drops to roughly 55 times, still aggressive but within the range investors have accepted for high-growth vertical AI businesses. Among the backers in that round were Benchmark, Bessemer Venture Partners, General Catalyst, ICONIQ, Redpoint Ventures, Menlo Ventures, Salesforce Ventures, Bain Capital, and Y Combinator, which backed Legora in its Winter 2024 batch. Total funding now stands at $816 million.
Junestrand’s biography reads like a case study in the argument that Europe should bet bigger on young founders. He was 23 when he started Legora with Sigge Labor, the company’s chief technology officer, and August Erséus, having previously competed in professional gaming, studied machine learning and business at KTH and the Stockholm School of Economics simultaneously, and worked at McKinsey. None of the three founders had practised law. They met Labor’s early prototype of software that could automate simpler legal tasks during the pandemic, but the state of large language models at the time limited what it could do. When the models improved, Legora launched.
The product now covers the full arc of legal work that firms have historically staffed with junior associates: tearing through data rooms during due diligence, comparing contracts clause by clause, drafting briefs, and running multi-document reviews. In November 2025, the company launched Portal, a platform designed to let law firms productise their expertise and deliver it to in-house legal teams through custom AI workflows and intelligent document sharing. Design partners on Portal include Linklaters, Cleary Gottlieb, Goodwin, Deloitte, and Bird & Bird, with general availability scheduled for the first quarter of 2026. On 12 March, days after closing the Series D, Legora acquired Walter AI, a Canadian startup building agentic legal workflows, integrating its nine-person team into Stockholm and establishing a Toronto office under Walter’s former chief customer officer.
Legora’s trajectory has been shaped by a legal industry that appears to have moved past the question of whether AI belongs in the practice of law. A Thomson Reuters survey published in January found that law-firm spending on technology and knowledge-management tools grew 9.7 and 10.5 per cent respectively in 2025, the fastest real growth the sector has recorded. Separate research suggests that 55 per cent of lawyers are already using AI in some form. The global legal AI market, estimated at between $2.7 billion and $5.6 billion depending on whose definition of “legal AI” you accept, is projected to grow at compound annual rates of 17 to 22 per cent through the end of the decade.
The competitive landscape is narrowing. Harvey and Legora have emerged as the two dominant platforms for large law firms, with most other entrants either acquired, consolidated, or relegated to niche applications. Harvey’s advantage is depth of penetration: its tools are embedded in the daily workflows of some of the world’s largest firms, including those in the Am Law 100 and Magic Circle. Legora’s advantage is breadth and speed. The company expanded from 250 firms in May 2025 to more than 1,000 in less than a year, growing its headcount from 40 to more than 400 and opening offices in London, New York, and Sydney alongside its Stockholm headquarters. It became the fastest Y Combinator company to reach unicorn status, hitting $1.8 billion in its Series C in October 2025, just 13 months after its YC batch.
That speed carries risks. Legora’s valuation has roughly tripled every five months since its Series B, a pace that leaves almost no margin for a revenue deceleration. The $5.55 billion price assumes the company will continue scaling at rates that would place it in the top fraction of enterprise software businesses globally. If the $100 million ARR figure is accurate and growth sustains through 2026, Legora’s investors will look prescient. If the legal market’s appetite for AI tools plateaus, or if firms begin consolidating around a single platform rather than running both Harvey and Legora in parallel, the arithmetic gets considerably harder.
The broader question is what the legal AI boom tells us about the acceleration of AI adoption across professional services. Law was supposed to be resistant to automation: high-stakes, relationship-driven, riddled with jurisdictional complexity, and governed by professional regulators who move slowly. Instead, it has become one of the fastest-adopting verticals in enterprise AI, driven partly by the economics of the billable hour, which makes the value of time savings immediately and precisely quantifiable. A tool that lets a junior associate complete a document review in two hours instead of ten does not merely improve productivity. It changes the unit economics of the firm.
The European deep-tech paradox, in which the continent produces world-class research but struggles to build world-scale companies, finds an unusual counter-example in Legora. A Swedish company, built by founders in their mid-twenties with no legal background, has raised more than $800 million, grown to $100 million in ARR in a year and a half, and is now competing head-to-head with a Silicon Valley rival that has the backing of Sequoia, GIC, and the OpenAI ecosystem. Whether Legora can sustain that trajectory, or whether the extraordinary growth rates of 2025 and early 2026 represent a peak rather than a baseline, will depend on something no language model can yet predict: whether the lawyers who adopted these tools in a rush of enthusiasm will still be paying for them in three years’ time.
For now, the numbers suggest they will. The legal profession, it turns out, has been waiting for someone to automate the parts of the job that nobody enjoyed doing in the first place. Legora and Harvey are both betting that the parts nobody enjoyed doing also happen to be the parts that generated most of the revenue. That tension, between efficiency and economics, between the promise of AI and the structures it disrupts, is the real story behind the $100 million milestone. The software works. The question is what the profession looks like once everyone is using it.
SpaceX won a $4.16B Space Force contract for missile-tracking satellites. Combined with a $2.29B deal from Tuesday, it holds $6.45B in Golden Dome work.
The US Space Force awarded SpaceX a $4.16 billion contract on Friday to build satellites that track foreign aircraft and missiles. The programme is called Space-Based Advanced Moving Target Indicator, or SB-AMTI. It is part of the Trump administration’s $185 billion Golden Dome missile defence initiative.
Two days earlier, the Space Force awarded SpaceX $2.29 billion for the Space Data Network Backbone, a secure communications layer built on Starshield satellites. Combined, SpaceX now holds approximately $6.45 billion in Golden Dome contracts. That figure exceeds the combined prototype awards given to every other company in the programme.
The AMTI satellites are designed as an interconnected system combining space-based sensors, secure communications links, and AI-enabled ground processing. The system will detect, track, and alert for airborne threats from orbit. The US has historically relied on ground-based sensors and military aircraft for this function.
Placing detection capabilities in space eliminates potential blind spots that ground-based systems cannot cover. The Space Force described the architecture as designed to “drive closer cooperation across the government space industrial base.” SpaceX must integrate the AMTI sensors with the data transport backbone it is already building under the separate $2.29 billion contract.
The scale of SpaceX’s Golden Dome position is unprecedented for a commercial contractor. The programme has distributed more than $3.2 billion in prototype contracts across SpaceX and 11 other firms, including Anduril, Lockheed Martin, Northrop Grumman, Raytheon, and True Anomaly. SpaceX’s $4.16 billion AMTI contract alone exceeds that entire prototype pool.
SpaceX filed its IPO prospectus last week, targeting a valuation of more than $1.75 trillion. The company is expected to raise approximately $75 billion in what would be the largest IPO in history. Every new defence contract adds to the revenue narrative that underpins the listing.
The timing is notable. Two major Golden Dome contracts awarded in the same week as a Starship V3 test flight and an IPO roadshow preparation creates a cadence that looks orchestrated to maximise pre-IPO momentum. SpaceX held more than $22 billion in government contracts as of 2024. The Golden Dome awards add meaningfully to that base.
The Golden Dome programme’s total cost has risen to $185 billion, up $10 billion from the original estimate, after the programme director approved an acceleration of space-based capabilities in March. The fiscal 2027 budget request includes initial Golden Dome funding. Full-scale procurement is expected to begin post-2028.
True Anomaly raised $650 million in April after being selected for Golden Dome space-based interceptor prototypes. Anduril raised $5 billion at a $61 billion valuation. Both are working on separate Golden Dome layers. But neither holds a position comparable to SpaceX’s combined sensing, tracking, and communications role.
The conflict-of-interest concerns that have surrounded SpaceX’s government contracting are amplified by the Golden Dome awards. Elon Musk is simultaneously the largest financial backer of the sitting president, the CEO of the company receiving the contracts, and the owner of a social media platform that shapes public discourse about the programme. The IPO prospectus acknowledges government contract risk but does not address the political dimensions directly.
Friday’s Starship V3 test flight demonstrated that SpaceX can deploy satellites from the vehicle, even though the Super Heavy booster was destroyed after separation. The AMTI constellation will eventually require launch capacity that only Starship can provide at scale. The contract, the IPO, and the rocket programme are three legs of the same strategy.
Two contracts, $6.45 billion, four days. SpaceX is not just participating in Golden Dome. It is becoming the programme’s commercial backbone. Whether that concentration of national security infrastructure in a single pre-IPO company is a strategic advantage or a systemic risk is a question the Space Force has implicitly answered by signing the contracts. The market will answer it again when the IPO prices in June.
Apple is preparing to overhaul Siri at WWDC 2026 in ways that go well beyond a simple feature update, and we’ve just had our first look at the redesigned UI.
Bloomberg’s Mark Gurman has published an early preview of the company’s redesign of the iPhone’s interface, placing its Gemini-powered AI agent at the centre of everyday use.
The redesign moves Siri into the iPhone’s Dynamic Island, where it will remain accessible via voice, the power button, or a new downward swipe from the top centre of the screen that opens a “Search or Ask” interface drawing on elements from iOS 26‘s existing Search experience.
That interface brings together familiar features like Siri Suggestions alongside new functionality, with Gurman reporting it will support app launches, text messages, calendar appointments, note searches, and more, with results surfacing in a rich text card that expands directly from the Dynamic Island.


Swiping further down opens a full chatbot-style conversation view inside a dedicated Siri app, which Apple intends to position as a direct competitor to ChatGPT and Claude, supporting text and voice input alongside photo and document uploads and persistent conversation history.
To accommodate Siri’s new prominence, Apple is moving Notification Centre access to a pull-down from the top left of the screen, a small but consequential shift that reflects how central the assistant has become to the iPhone’s navigation logic.


Camera and Photos also see significant changes, with a new mode set to replace Visual Intelligence by combining Google reverse image search with third-party AI analysis, while the Photos app gains Reframe and Extend tools that use AI to alter image perspective or generate content beyond a photo’s existing frame.
Underpinning all of it is a Siri that can search the web and draw on-screen context and personal data to complete tasks, with Gurman noting the assistant will be able to cross-reference a user’s calendar availability before scheduling anything.
All of that remains subject to change, however, with Gurman noting Apple tests multiple designs internally and the final version shown at WWDC on 9 June could differ from what Bloomberg has illustrated, with a release expected as early as September.
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The European Commission has announced its second fine ever against an international company for violating the Digital Services Act. Temu, the controversial Chinese online marketplace for low-cost products, was found to have played a role in the sale of illegal goods that could have harmed consumers in the European Union.
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AI is everywhere now, or at least that is what the industry keeps telling us. It is in browsers, search engines, image editors, office suites, developer tools, Windows, phones, and soon enough, probably your toaster. But there is a difference between AI being available and AI becoming part of your…
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The AI movie Dreams of Violets is the creation of Ash Koosha and his brother Pooya. As for the direction, writing, and production of this movie, the two brothers created the film as part of their production company Fountain 0. At the time of its production, Ash was in London, and the movie took about three months to make, with a production budget of just $2,000.
Yes, everything had been created using AI; at first, Ash recorded some temporary voices for the characters before taking various methods to translate text into an animation sequence. Kling AI had the responsibility of translating still images into video footage with the help of Claude. The twin brothers also used their own technology at Fountain 0 to keep the characters consistent throughout scenes as well as to make camera movements look natural.
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The story is set in Tehran in January 2026. It is based on actual reports, images, and accounts from persons who observed the protests, which were greeted with violent force by the authorities and resulted in major bloodshed. The film tells the narrative of five strangers who find themselves in the same dead-end alley before dawn, trapped between forces closing in on them. A soldier stumbles across them, while a child named Amir watches over them from a window in his wheelchair.
According to Ash Koosha, it was a very personal project for him, because he and his brother had to flee from Iran in 2009, but nowadays the news becomes really important because it’s very hard to receive trustworthy reports while you have no communications and everything around is unknown to you. The movie itself is rather a fiction based on reality, because Ash wanted to concentrate on the human aspect of the matter, and not on the chaos itself.
The Tribeca Festival elected to include Dreams of Violets in their main schedule, and it will screen in New York on June 10th as part of a run that begins June 3rd and ends June 14th. Festival co-founder Jane Rosenthal was amazed by how they were able to blend new technology with the strength of the tales being told, and she believes it’s an excellent example of how technology is being used to deliver stories that we really need to hear right now.
[Source]
I used to say that all my best days started with waking up in a sleeping bag. Waking up in a sleeping bag usually means you’re out there somewhere, doing something interesting. In the past couple of years, though, I’ve found myself waking up out there to wonderful days spent doing interesting things, but without a sleeping bag in sight. Instead, I’m sleeping in what thru-hikers and ultralight redditors call a quilt.
This is not a quilt like the one your grandmother gave you. Backpacking quilts are made of nylon and filled with down like a traditional sleeping bag. The difference is that they lay over you like, well, a quilt, rather than wrapping all the way around you like a sleeping bag. The benefit is twofold: A quilt is lighter, meaning less weight to carry in your pack, and, as an added bonus, I sleep better than I ever have in the backcountry.
Let’s face it, there’s a reason backpackers have nicknamed sleeping bags “mummy bags.” They’re constricting at the best of times, suffocating at the worst. I don’t know about you, but for me, there’s nothing about a mummy that I want to emulate, not even when I’m sleeping. I was, therefore, as well primed as anyone to jump on the quilt bandwagon when it really began to take off a few years ago. And yet, I didn’t. Perhaps it was something like Stockholm Syndrome; I’d finally accepted the mummy thing and was, honestly, a little nervous to give up my sleeping bag for a quilt. But then I did, and I’m never coming back. Or mostly never coming back.
But first, what’s the difference between a sleeping bag and a quilt? As briefly noted above, the quilt goes on top of you, rather than all around you like a sleeping bag. Consider the burrito vs. the taco. In this case, the sleeping bag/quilt is the tortilla and you are the filling. Would you rather be wrapped up like a burrito? Sleeping bag. Prefer the obviously superior experience of the taco, with its warm, soft tortilla lying on top of you? You’re (potentially) a quilt person.
The science here is that when you lie down in your traditional sleeping bag, the weight of your body forces most of the down fill off to the sides. The down left under you is so compacted you’re not getting any real insulation from it anyway—so why carry that extra nylon and down around? Enter the quilt. Quilts get rid of the bottom layer of useless nylon and down, and lay over you like the quilt on your bed at home. Quilts typically weigh less than sleeping bags and pack down smaller, making them very popular with backpackers trying to reduce weight and save space.
While I think the weight savings make quilts a great choice for anyone looking to carry a lighter load, how much you love a quilt over a sleeping bag will depend somewhat on how you sleep. If you’re a taco person, and the thought of having a sleeping bag wrapped up like burrito gives you the sweats just thinking it, the quilt is your happy, happy future. Or, if you like to curl up in a ball, move around a lot at night, are a side sleeper, or want to share covers with your tent mate, then again, the quilt is for you.
If you rarely move around at night, sleeping somewhat like a mummy, then you might not mind a traditional sleeping bag and wouldn’t share my enthusiasm for the quilt.

Photo credit: Sonny Dickson
Images shared this week by longtime leaker Sonny Dickson give the first clear look at the finishes Apple appears ready to offer on the iPhone 18 Pro. Four dummy units sit side by side, each finished in a different shade and built to the same overall shape as last year’s Pro model. Four color choices stand out clearly in the shared photos.

Dark Cherry appears to be a deep, rich color with an almost wine-like depth that can shift to a purple-tinged hue depending on how the light hits it. Light Blue gives off a gentler, more airy vibe, similar to the misty hue of the former base model Sierra Blue finishes or the more traditional era finishes. Silver is back in a very straightforward metal finish, while Dark Gray steps up as the new black option, with its dark finish sitting very close to the deep blue from the iPhone 17 Pro and the classic Black Titanium look from the iPhone 16 Pro days, as anyone who has missed the black option in recent years should be very happy to hear it is back.
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Taking a closer look at the camera area reveals some subtle changes. The rectangular glass strip beneath the primary camera bar has been tweaked to match the surrounding metal frame much better than previously, and it now rests somewhat higher on the body. These improvements are minimal, but they are quite helpful to case manufacturers since they provide them with the exact measurements they need to get started right away. The remainder of the fake units are based on the same layout as the 17 Pro, and it’s nice to see that button placement, port locations, and proportions are all accurate.

As is customary, dummy units like these exist primarily for accessory makers to test their designs and ensure fit and finish before receiving real production units. History suggests that Apple’s color options are occasionally trimmed shortly before they hit shops, so one of these hues (Dark Cherry, Light Blue, or the original black) may yet be removed before the phones arrive in the autumn.

The iPhone 17 Pro was available in Cosmic Orange, Deep Blue, and Silver, but the new version replaces the deep blue with Dark Cherry and Light Blue, as well as the new Black. These early versions already provide a solid indication of what to expect, allowing case makers to finalize their designs and purchasers to determine which one will best suit them months before the official release. With a September launch date now seeming certain, we have a better sense of what colors to expect, although we wouldn’t be surprised if the Ultra, is released before the big day.
Many simulator-style games have their own dedicated controllers, from racing sims with pedals, steering wheels, and shifters to flight sims which have their own joysticks and sometimes entire cockpits. But for how prevalent riding horses is in a wide array of video games from Red Dead Redemption to Zelda to The Witcher we’re not sure we’ve ever seen a controller built specifically for riding virtual horses, at least not until [Squalius] built this horse riding controller.
[Squalius] has been working through a few prototypes of his OpenRidingController and has a fairly complete riding setup now, complete with reins and stirrups for controlling one’s in-game companions. The reins are attached to infrared distance sensors which can send analog signals to the game for controlling steering, and are attached to each other through an elastic band to provide a more realistic feeling when both are pulled to ask the horse to stop. The stirrups can be pulled to tell the horse to move at various speeds, and although a horse doesn’t need to be commanded to jump in real life, this controller provides a method for jumping an in-game horse as well.
Although we’ve mentioned a few games famous for using horses already, [Squalius] also added a handheld joystick to enable his controller to be used in less-conventional games like Minecraft where the player can use a mod to add a horse, and has also used his controller to play DOOM as well. As its name suggests it’s also open source and the code for it is all available on the project’s GitHub page. It’s a type of controller we didn’t realize we were missing until now, and perhaps we would have expected to see one before something like a controller meant for a virtual trombone.
Thanks to [Keith] for the tip!
IOI’s Hitman roots are clear from the very beginning of First Light, but they become even more apparent once you reach the end of spy school. First you have to infiltrate a crowded night club to track down a suspect, which hearkens back to a handful of classic Hitman levels. The game’s scale becomes truly apparent in the second mission, where you’re looking for a former MI:6 agent in a boutique hotel (which also happens to be holding a chess tournament). The hotel itself is massive, immaculately designed and filled with dozens of guests and attendees, many of which are involved in scripted routines or conversations. This one portion of First Light’s clockwork pocket universe feels more alive than many soulless open world games.
It’s not quite an immersive sim like the Dishonored games, but in true Hitman fashion, you can accomplish your objectives in multiple ways. Just don’t expect to go in guns blazing. In most scenarios, First Light‘s “License to Kill” feature prohibits you from firing on enemies unless they pull their guns first. It’s really just a reminder that you’re not playing a cold-blooded assassin, and it encourages you to spend your time stealthily moving around environments and taking down enemies silently.
The game is thankfully more forgiving than Hitman if you blow your cover, where doing so could alert the entire map and force you to re-load a save. If an enemy spots Bond, you can just beat them down or slam them into nearby surfaces. Things get more complicated if multiple enemies see you, but you can still proceed with your mission once you take care of them.
While First Light remains relatively grounded most of the time, it wouldn’t be a Bond game without a few elaborate set pieces. You’ll find yourself parkouring through London skylines (a nod to Casino Royale’s opening), having fist fights where you’re crashing through multiple floors and plowing through cars in a garbage truck. There are also a handful of shootouts where you’ll have to mow down dozens of enemies, which offer visceral thrills but also quickly feel repetitive.
IOI has clearly spent more time thinking about stealth than large-scale action, and it’s sometimes tough to tell where you need to go when 20 people are shooting at you. I replayed the first major shootout, which took place in an airport, around 10 times before I found a survivable pathway. (For the easily frustrated, you can also reduce your difficulty level on the fly.)
Perhaps it was just a result of flying through the game for this review, but it was hard to ignore pacing issues throughout First Light. As the action and nefarious conspiracy escalates, the game gets bogged down by extended stealth sequences, fetch quests and half-hearted boss fights. They don’t ruin First Light’s overall experience, but it definitely feels like it could use some narrative tightening.
Google says the Chrome Device Bound Session Credentials (DBSC) security feature is now generally available and is rolling out to all users to prevent account takeovers.
Available in beta since April, DBSC was first announced in 2024 as a way to cryptographically bind session cookies to a specific device, preventing hackers from using such stolen cookies to bypass multi-factor authentication (MFA) and hijack users’ accounts.
DBSC works by cryptographically linking user sessions to the hardware, such as their computer’s security chip (e.g., the Trusted Platform Module (TPM) on Windows and the Secure Enclave on macOS).
Since the unique public/private keys used to encrypt and decrypt sensitive data are generated by the security chip, they cannot be stolen, preventing attackers from using stolen session cookies.
“DBSC fundamentally changes the web’s capability to defend against this threat by shifting the paradigm from reactive detection to proactive prevention, ensuring that successfully exfiltrated cookies cannot be used to access users’ accounts,” Google said in April.
“DBSC strengthens account security after users are logged in and helps bind a session cookie — small files used by websites to remember user information — to the device a user authenticated from. Even if malware was present on the user’s device, DBSC reduces the risk of session theft and makes it meaningfully more difficult for malicious actors to exploit stolen session cookies,” it added this week.

The feature is now rolling out to all Google Workspace customers, Workspace Individual subscribers, and users with personal Google accounts.
Google added that it will be enabled by default for all Google Workspace customers upon rollout and that administrators cannot disable it.
In the past, threat actors have abused the undocumented Google OAuth “MultiLogin” API endpoint to generate new authentication cookies after stolen ones expired.
The Lumma and Rhadamanthys information-stealing malware operations have also claimed that they could restore expired Google authentication cookies stolen in attacks to gain access to infected users’ Google accounts.
At the time, Google advised customers to remove malware from their devices and recommended enabling Chrome’s Enhanced Safe Browsing security mode to defend against phishing and malware attacks.
However, the new Chrome Device Bound Session Credentials (DBSC) security feature should effectively block malicious actors from abusing such stolen cookies, as they will not have access to the cryptographic keys required to use them.
Automated pentesting tools deliver real value, but they were built to answer one question: can an attacker move through the network? They were not built to test whether your controls block threats, your detection rules fire, or your cloud configs hold.
This guide covers the 6 surfaces you actually need to validate.
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