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If you live on the East Coast, you have probably opened a winter utility bill and wondered how your electricity costs could possibly be that high. Every few years, the story makes headlines: a cold snap hits the Northeast, power prices spike to hundreds of dollars, and politicians demand answers. But the real explanation rarely makes it past the financial trading desks and utility commission meetings where it actually gets discussed.
Neel Somani, a former quantitative researcher at Citadel who covered power markets, has spent time breaking down this problem. Having studied the mechanics of energy pricing across multiple regions, Somani offers a perspective shaped by both the economics of electricity market structure and the operational realities that make the East Coast uniquely vulnerable to these spikes.
To understand why prices spike, you first need to understand how electricity is actually priced. It is not averaged or blended. The price of power at any given moment is set by the last, least-efficient unit of generation that must be turned on to meet total demand.
In New England, the grid operates a layered generation stack. At the bottom are the cheapest sources, renewables and nuclear, which run at near-zero marginal cost and go first. Then come natural gas generators, which vary in efficiency and cost. And then, at the very top of the stack, sit the oil generators: expensive, outdated, and almost never used.
“The first thing to know is that the price for power is based on the last megawatt of power that’s produced,” Somani explains. “In New England, you have renewables, you have a nuclear plant called Millstone, you have natural gas generators, and then you have oil generators. You almost never hear me talk about oil generators, because they’re so inefficient.”
That near-invisibility is by design. Oil-fired peaker plants are essentially emergency units, the equivalent of a backup generator in your basement that you never want to run. But in New England, they are relevant in ways they are not in other parts of the country, and understanding why brings us to the heart of the price spike problem.
New England sits at the end of a long, constrained natural gas pipeline network. The region does not produce its own gas. It imports it. And in winter, that pipeline capacity gets pulled in two directions at once.
“The winter is when things get interesting,” Somani notes. “In the winter in New England, natural gas has to be used to heat homes. If you don’t heat your home, your pipes can freeze, and that’s super expensive to fix. So people have some fixed amount of natural gas demand.”
This is the structural problem. Residential and commercial heating demand is relatively inelastic: people need to heat their homes regardless of price. When temperatures plunge, that demand becomes locked in, competing directly with the natural gas power plants’ need to generate electricity.
The result is predictable. There simply isn’t enough natural gas flowing through the pipelines to meet demand for heating and electricity generation simultaneously. When that constraint bites, grid operators have to reach higher up the generation stack. And that means turning on the oil units.
“There’s no longer enough natural gas to meet power demand,” Somani explains. “The way that’s handled in New England is you have to turn on some of the oil generators. I mentioned that price is set based on the least efficient unit of power, and that’s oil. And since that’s super expensive, which is one of the reasons power prices can rise significantly.”
This dynamic has played out repeatedly in recent years. During Winter Storm Fern in early 2026, New England real-time power prices spiked to between $400 and $700 per megawatt-hour. In January 2026, Massachusetts saw the highest natural gas price ever recorded in ISO-New England’s pricing database, which dates back to 2003. On January 27 of that year, wholesale electricity prices soared to $441.8 per megawatt-hour, compared with an average of $135.08 for the entire month of January 2025.
Here is where the economics become particularly pointed, and where Somani’s market background adds clarity that most reporting misses. It is not just that electricity prices rise when oil generators come online. Natural gas prices spike in lockstep, and the reason is rooted in basic incentive structures.
“Think about what happens if you’re a natural gas salesman in Algonquin, which is the natural gas hub in New England, you’re thinking that anyone you sell natural gas to is probably making a lot of money, because they can put it in a natural gas generator and get paid the oil price while only paying the natural gas price.”
The logic is airtight. If power generators can sell electricity at the oil-set price while burning natural gas, the margin is enormous. A rational gas seller will recognize this and raise the asking price for gas until that arbitrage disappears. They will keep raising it until the economics of generating power from natural gas and generating power from oil are roughly equivalent.
“It’s in your interest to keep raising the natural gas price until it’s basically the same cost to produce a megawatt of power from a natural gas unit as it is from an oil unit,” Somani says. “So the natural gas price also shoots up. And the natural gas sales guy isn’t going to charge any more, because if they charge more, they won’t sell all the natural gas. But if they charge less, they’re leaving money on the table.”
This loop is what creates the extreme natural gas price readings that economists and regulators have tracked over decades. The Algonquin Citygate hub, where New England receives much of its natural gas supply, regularly sees winter prices that dwarf those in the rest of the country. During recent cold snaps, Algonquin prices have climbed above $35 per million British thermal units, compared to national averages around $3.37. Data from ISO-New England confirm that oil and dual-fuel-fired generation overtakes natural gas-fired supply during the tightest conditions.
It would be tempting to blame these spikes purely on the weather. But the underlying cause is structural, and recognizing that distinction matters for anyone making decisions about energy infrastructure, policy, or cost management.
The core issue is constrained pipeline capacity. New England has long resisted major pipeline expansion, leaving the region dependent on a network that simply cannot move enough gas when winter demand peaks. As Philip Bartlett, chairman of the Maine Public Utilities Commission, has said publicly, being overly reliant on natural gas within a pipeline-constrained system is not workable.
The region does have options when pipelines max out. It can import liquefied natural gas, which at peak demand supplies up to 35 percent of New England’s gas supply. It can draw from Canadian hydro imports via interconnections to the north. And it can rely on fuel oil storage at dual-fuel plants. But each of these alternatives imposes its own constraints, and none eliminates the supply chain’s fragility.
For organizations that manage large energy costs or operate in affected regions, Somani’s framing offers a sound mental model. The question is not simply whether the weather will be cold this winter. The question is how much pipeline capacity exists, how much residential heating demand will compete with generation, and at what price point the oil generators become economically necessary.
Potential longer-term approaches to East Coast power price volatility may involve a combination of infrastructure investments, demand flexibility, and generation diversification. Expanding pipeline capacity, adding battery storage, building more renewable energy generation to reduce dependence on gas during peak periods, and modernizing transmission infrastructure all help reduce the region’s exposure to these spikes.
Some of these investments are already underway. Proposals for renewable energy projects in northern Maine, along with accompanying transmission lines, are moving forward. Battery storage is growing as operators recognize its value in absorbing cheap off-peak power and dispatching it during high-demand hours.
But the structural change is gradual, and in the meantime, the same market mechanics will continue to drive winter price spikes whenever temperatures fall hard enough and long enough to strain the pipeline network. The fundamentals have not changed, and neither has the logic: when the cheapest fuel runs short, the most expensive unit sets the price, and everyone downstream pays accordingly.
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The European Parliament said the digital euro can be used to make both online and offline payments to merchants across Europe. Online payments would be processed through an account-based system, while offline payments would function more like cash, with transactions conducted directly via local storage devices such as smartphones.
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OS PLATFORMS
Maybe sometimes users know best
OPINION On June 24, 2021, Microsoft announced Windows 11, unveiling a new and controversial operating system. Five years on, how has that worked out for you, Redmond?
Windows 11 has always been a problem child for Microsoft. It was announced in June 2021 and became generally available on October 5 that year, while much of its customer base was still reeling from the COVID-19 pandemic. At the time, The Register called it pointless rather than a point release of Microsoft’s flagship operating system.
Why? Because Windows 10 was more than adequate. Microsoft’s apology for the Windows 8.x era was… fine. It mostly worked without difficulty. It lacked the user-experience missteps of its predecessors and was an architectural step up from Windows 7. And, most importantly, the operating system didn’t trip up a user’s workflow.
There is an old adage: “If it ain’t broke, don’t fix it,” but Microsoft set to work fixing Windows 10 regardless, and the result was Windows 11.
The user experience has irked users ever since. Did you like being able to move the taskbar around in Windows 10? Tough – in Windows 11, you’ll have to learn to love where Microsoft stuck it. How about the Start Menu? Again, Microsoft knew best and redesigned it.
In the last year, Microsoft appears to have realized that its actions have alienated users and promised to restore eliminated user interface elements, such as the movable taskbar. It hasn’t, however, gone back on another Windows 11 feature – the infamous hardware requirements.
While Windows 11 contained plenty of software elements to annoy users, it was the company’s decision, on security grounds, to render hardware perfectly capable of running the operating system obsolete at a stroke that really angered users. Even hardware (including some of the company’s own) that was still on sale at the time wouldn’t work. The company demanded TPM 2.0 and warned that anything older than an eighth generation Intel CPU (or equivalent) would not make the cut.
Then and now, the decision carries an arbitrary air, particularly as several workarounds emerged, revealing the requirements to be the technically unnecessary decisions they were.
More than anything, Microsoft’s hardware requirements slowed the operating system’s adoption, as hardware that ran Windows 10 perfectly well was rendered obsolete overnight.
In the end, it took until 2025 for Windows 11 to overtake its predecessor in market share, and until 2026 for the gap to widen. Much of the change in market share is likely due to hardware replacement cycles and the end of mainstream support for Windows 10 on October 14, 2025.
Microsoft’s operating systems have followed a set pattern over the years. Windows XP was good, Windows Vista was not. Windows 7 was good, Windows 8.x was not. Windows 10 – good. Windows 11 – oh dear, it seems it was always destined to be a bit of a duffer, even without Microsoft loading it with ads and AI.
While hindsight has made Windows 10 seem rather good, retrospectives are unlikely to be so kind to Windows 11, which marked an era in which Microsoft took its eye off the desktop to focus on shinier, AI-related things. Microsoft has already dropped Copilot branding from products like Notepad, an acknowledgment that the assistant is not the welcome pal in every place it is forced into. The same could be said for Windows 11, which has become a byword for iffy quality and bad management decisions.
Based on the last five years of Windows 11, Windows 12 should be a beacon of light. Right? ®
The Apple Watch is reigning king among fitness trackers, but there’s a big enough gap in the market for Apple to release a ring-style tracker, even though it probably won’t.
I hate the Apple Watch. I know, I know, heresy, but I do.
And I don’t even hate it for a singular reason. I hate it for a multitude of reasons, which is impressive, because I’ve bought three in my lifetime.
I hate the way the Apple Watch looks. It’s too chunky on my delicate little bird-wrists and, regardless of the band I choose, it managed to ruin every non-gym outfit I ever wore it with.
It’s also physically uncomfortable as all get out. I’m not entirely sure how everyone else here manages to wear theirs at the desk.
I’m a bit more flexible than I should be, so as a result, I needed to wear my watch “upside down” to avoid summoning Siri every time I ride my bike, do a push-up, or push open a door. It also pinches the ever-loving crap out of my inner wrist, eventually leading to a bruise that horrifies everyone who’s ever seen it.
I’m willing to bet that some of this may be my faulty genetics. Sure, it’s not Apple’s fault, but it’s still something I have to live with.
But the worst part about the Apple Watch? It is, effectively, another screen vying for my attention.
I didn’t know this until I bought my first Apple Watch and wore it for a month, but attaching a screen directly to my body is not ideal. I am not built for a screen I can’t opt out of.
I don’t think I’m alone in this, either. Even with going in and manually disabling all but the barebones notifications, it doesn’t seem to be enough.
It always goes something like this:
There’s a buzz when my phone rings or I get a text. I look at the screen, despite the fact that I’ve already reached for my phone or looked at my desktop screen. Now I’m interfacing with my Apple Watch. I’m touching the screen for some reason, now I’m scrolling through the information there.
I’m holding my iPhone, sitting in front of my iMac, and looking at my Apple Watch. I’m suddenly a caricature of a tech-addicted millennial in a political comic.
If this sounds extreme, don’t worry, it is. But this is also just how I react to the constant reminder that I’m available to everyone and every app in my life at all times. I am not built for this sort of thing.
So, into the box, and onto the electronic bay, my Apple Watch went. Goodbye, psychological torture device.
I already hear you guys typing your comments, saying, “Well, then don’t wear an Apple Watch. And, for the love of all things holy, stop buying them!”
And yes, I agree! Except there’s one problem:
I actually like the Apple Watch.
In theory.
Before we get started here, I’d like to point out that I am not an athlete. For years, I’d argue that I was actually the opposite of an athlete in pretty much every way you could be.
However, in 2023, I got my first bike after not having one since 2005. Suddenly, I was doing things like “going outside,” “going to the gym,” and “willingly participating in physical activity instead of aimlessly walking around my city in an effort to stave off the inevitable decay of my corporeal form.”
All that to say, I wasn’t completely sedentary before 2023, but I definitely wasn’t prioritizing physical activity.
Three years later, I now hit the gym four or five times a week, weather permitting. Also, weather permitting, I’ll log about a hundred miles on my bike in the same timeframe.
This year I’ve started hiking. I’ve managed to hike about 20 miles, which is impressive solely because of the hostile weather the Great Lakes region has had to endure this year.
I’m pretty proud of how much I’ve changed in the last three years. I don’t actually think this is a midlife crisis, for the record, I think I just got a bike and could do more things.
That being said, I’ve done a lot in the last three years, and I like seeing how I can improve. Currently, my method for tracking that improvement is a bunch of different apps and relying on the basic features of my iPhone.
If only there were a way to track this data in a single device. And could you imagine if it were integrated with Apple’s ecosystem nicely?
Oh, wait. There is.
And I sold it on eBay. Twice, actually.
Damn it.
Fitness tracking is, as many health professionals will tell you, not an exact science. Fitness trackers themselves aren’t infallible, and they’re far less accurate than the manufacturers would lead you to believe.
There are scenarios in which fitness trackers are not actually useful. Caloric burn, or more accurately, energy expenditure, is probably the most well-known place where fitness trackers come up short.
If you got an Apple Watch to hit a target amount of calories burned in a day, I’ve got some bad news for you: it doesn’t actually have any idea how many calories you’ve burned.
Most studies say the Apple Watch is accurate within an 18% to 40% range. You know what else is probably accurate within a 40% range?
Me. I can probably guess how many calories I’ve burned going on a one-hour-long hike at a moderate pace, and I’d probably be within 40% of the actual number.
A lot of this is purely human biology. A fitness tracker can make an educated guess, but it is effectively a form of digital divination, reading tea leaves and spitting out something fact-adjacent.
Step tracking is another thing that is difficult for a tracker to measure. A “step” is not a standardized unit of measurement or a standardized movement across all bodies.
It’s wild that we assume a fitness tracker could accurately guess the steps of both shuffling elderly and elite college athletes. Steps taken in crowded areas will be measured differently from those done on uneven ground while jogging on a wilderness scale.
The Apple Watch is markedly better at tracking steps than energy expenditure. According to an Ole Miss meta study, the Apple Watch is within a 10% of the actual number of steps taken, at least in a lab setting.
So if they’re not useful for tracking activity, why would we want to use them? Or, more specifically, why do I want one?
While fitness trackers might not track things perfectly, they are actually quite good at tracking things over time. For the average person, and even for most lower-level athletes, you don’t actually need hard numbers to track your progress.
What you need is trends over time.
For example, let’s say your Apple Watch move goal is 350 calories. If you’re hitting that consistently, it doesn’t actually matter what the number of calories burned was.
Eventually, that goal may increase, either because you increased it or the Apple Watch decided it needed to be higher. If you continue to meet or exceed that goal, you’ve got documentation that you’re trending in a positive direction.
Same with exercise minutes. Maybe you started with a modest goal of 10 minutes a day, but over time you began stretching that to 12, then 15, then 20.
Similarly, you can also use downward trends to keep an eye on your health. Maybe you notice you start taking fewer steps, suggesting you’re not getting enough movement in.
Maybe your VO2 starts dropping steadily below your baseline in the days before you become ill. This is genuinely beneficial information to have.
And the only way you can track those trends is by consistently wearing a fitness tracker.
I know a lot of people love the Apple Watch, and they’re great at wearing it consistently. And I’m super happy for them.
I’m not one of those people. And judging by the fact that Oura’s done well enough for itself to release the fifth iteration of its tracking ring, there’s a solid market for non-wrist-based trackers.
And once upon a time, Apple was rumored to be working on such a device. Though if you’ve been around the block a couple of times, you know that patents effectively mean nothing in terms of what will or won’t make it to market.
I would love an Apple Ring were one to ever actually materialize, provided Apple didn’t decide that it needed to be another “everything” device like the Apple Watch.
I would wear the ring every day. I want my sleep metrics, I want to know my heart rate during an intense biking session. I’d like to know what it thinks my average step counts are, so I can work on getting that number higher.
Wearing a ring is pretty set-and-forget as far as activities go. I used to wear my second-generation Oura ring all the time before the battery life finally started degrading to the point of needing to be charged daily.
For the record, I appreciate what Oura is doing, but I still crave the deep Apple ecosystem integration. I want to close my rings, I just want to do it sans Apple Watch.
I really want this stupid ring to exist. Which, frankly, sucks, because I don’t think it’s going to happen anytime soon.
I think Apple’s figured out exactly where it wants to be vis-a-vis the whole device roadmap for the next five years.
We just got the MacBook Neo, and the iPhone Fold is coming out at some point. I suspect that Apple’s HomePod-with-a-Screen will make an appearance at some point in the next year or two.
Apple’s going to buckle down and come to market with some sort of AR glasses situation, much to my chagrin.
I think if Apple made a fitness ring, it would entirely upset the wearable market again. I think it would sell, and I think it would sell incredibly well.
I could see it doing better than AirPods, frankly.
And maybe that’s another reason Apple won’t do it. Apple wants you to buy an Apple Watch.
The Apple Watch comes with accessories you can swap out, and third-party developers make and, crucially, sell, apps for it. You only have to produce an Apple Watch in a few different sizes, whereas an Apple Ring would probably need to come in at least eight sizes.
And the Apple Ring would most assuredly cut into the Apple Watch market. Considering how hard Apple pushes the Apple Watch, I can’t see it wanting to split people off for what it may view internally as a less worthwhile product.
So, I don’t see it happening anytime soon.
For now, I suppose I’ll continue to use my four separate apps to track the various workouts I do. Maybe someone else will come to market with a ring that is just as good as the Apple Ring could be.
Maybe I’ll eventually cave and buy an Oura Ring 5.
Either way, I’m still going to hope Apple has a change of heart and finds a way to make the fitness tracker of my dreams a reality. I think it’d be way better than the stupid Pixar lamp it’s allegedly got in the works, at any rate.
Facebook announced on Wednesday that it’s reimagining its Creator Studio tool as a stand-alone AI companion app designed to help creators grow their audiences on the social network.
By giving creators access to this AI companion app, Meta is looking to keep creators active on Facebook as it competes for their attention against rivals like TikTok and YouTube. The company also likely hopes that the app will eliminate the need for creators to turn to third-party tools like ChatGPT when brainstorming content ideas and analyzing performance.
The new app, which is currently being tested with select creators, will have Facebook’s recently launched AI creator assistant built into it. The assistant provides creators with personalized recommendations based on their content style, performance, audience engagement, and goals.

Creators often have to sift through charts and dashboards to understand their performance, but with the AI assistant, they can get quick answers to questions like “When should I post?” and “What are people saying in my comments?” Since the AI assistant is conversational, they can also ask follow-up questions, like how their audience has shifted over time.
Beyond the built-in AI assistant, the Creator Studio app will include a set of several new features, such as an AI-powered comment tool that will help surface the most important comments and draft replies in the creator’s own tone. Creators can edit and approve the drafted replies before posting them, Facebook says.
When creators open the app each day, they will see a feed of daily priorities: reviewing their newest post’s performance, tracking progress toward goals, and flagging comments in need of a reply.

Wednesday’s announcement adds to Meta’s recent wave of app launches. Last month, the company rolled out a stand-alone app for Facebook Groups called Forum that functions similarly to Reddit. In April, Meta launched a new app called Instants that lets users share disappearing photos with Instagram friends.
The pipeline keeps growing. The New York Times reported on Tuesday that Meta is building its own Polymarket-like app, internally called “Arena,” though it has yet to launch.
The cadence is deliberate. The Wall Street Journal reported in April that CEO Mark Zuckerberg told employees that AI-driven efficiencies would enable the company to build more apps than it has historically.
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The U.S. Cybersecurity and Infrastructure Security Agency (CISA) is warning of hackers actively exploiting flaws in Ubiquity UniFi OS and Lantronix serial-to-ethernet servers.
According to the BOD 26-04 directive, federal agencies have three days to apply available security updates or vendor-recommended mitigations.
The Ubiquiti flaws that CISA added to its catalog of Known Exploited Vulnerabilities are:
Ubiquiti released security updates for the three vulnerabilities in May, warning that they could be exploited remotely without privileges.
Researchers at Bishop Fox later demonstrated that the three flaws could be chained to achieve full remote code execution with elevated privileges on vulnerable UniFi OS devices.
Bishop Fox has also released a free detection script on GitHub to help defenders discover vulnerable instances in their environment.
The security issue exploited in Lantronix servers is tracked as CVE-2025-67038, and is a critical-severity root-level command injection affecting model EDS5000 running firmware 2.1.0.0R3.
The vulnerability exists in the HTTP RPC module, which executes a shell command to log failed authentication attempts.
The supplied username is concatenated directly into the shell command without proper sanitization, allowing an attacker to inject arbitrary operating system commands.
Lantronix released a released a patch for CVE-2025-67038 and recommends users to upgrade to EDS5000 version 2.2.0.0R1.
CISA has not shared any details about the observed exploitation of any of the four flaws, while the “use in ransomware campaigns” flag was set to “Unknown” for all of them.
System administrators managing the above products are recommended to apply the available updates and/or suggested mitigations as soon as possible.
Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
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Rockstar Games revealed the price for Grand Theft Auto VI today and confirmed that pre-orders start at midnight local time tomorrow. Standard editions carry a price of $79.99. The Ultimate Edition raises that figure to $99.99 and bundles an exclusive collection of premium vehicles, weapons, apparel, and actions that thread through the story of protagonists Jason and Lucia.
Pre-orders and purchases completed before November 20 unlock the Vintage Vice City Pack for everyone. This collection recalls the neon era of Vice City through items such as a 1955 Vapid Stanier sedan with garage access, outfits, hairstyles, and a weapon skin. Digital pre-order buyers receive a free month of GTA+ membership that activates immediately and opens access to Grand Theft Auto Online plus other Rockstar titles in the subscription library.



Players gain access to the full game on November 19, 2026 for PlayStation 5 and Xbox Series X|S. Digital customers can begin pre-loading on November 12, giving them a full week to prepare. Physical editions reach store shelves on November 12 as well. Each box holds a download code that supports the same early pre-load window. No disc comes with the physical package.



Rockstar describes the title as the biggest and most immersive single-player chapter in the series so far. The story follows a conspiracy in Leonida state centered on Jason and Lucia. Packaging physical copies with only a download code lets buyers start the game on day one without installation delays once the code redeems. This format still delivers a boxed product for retail displays and collectors.



Pre-orders open tomorrow across the PlayStation Store, Microsoft Store, Rockstar Games Store, and global retailers. The game carries no rating yet.
Western Digital’s quirky portable SSD currently has a 41% price cut, with the WD 1TB My Passport currently $185 (was $313) at Amazon.
Offering an alternative to what some vendors call ‘portable storage’, Western Digital’s My Passport is (quite literally) the size of a passport. But that doesn’t mean it compromises on speed—with up to 1000MB/s read and write—or ruggedness, as it is rated to survive a 6.5ft drop.
The My Passport SSD is therefore perfectly suited to storing large media projects and files for the on-the-go professional who needs a shock-resistant storage option that doesn’t burn (or wear) a hole in your pocket. For anyone looking to move on from USB thumb drives, this is the logical progression, and right now it has $128 off for Prime Day.
Now, while the My Passport won’t give you the speedy performance of a mounted SSD, we did clock transfer speeds of 1046MBps read and 1013MBps write in, which is above the manufacturers baseline. In his review, our very own storage expert Désiré called the My Passport “a compelling choice” in its balance of performance and size.
Western Digital does have a few variations for its My Passport range, including a heavier, larger USB 2.0/3.0 option. But this USB C version is the superior choice, not only for more than twice as fast transfer speeds (500MBps for the USB version), but also for the form factor. It is noticeably smaller and lighter than its bigger brothers.
The USB 3.2 Gen 2×2 delivers a 20 Gbps with the right cable, but also offers backwards compatibility with USB 3.2 or 2.0 cables.
What I find particularly attractive is the password protection and built-in always active 256-bit AES hardware encryption, making physically transporting precious media and important files less of a daunting task. Even if I were to lose it or have it stolen, I’d at least have the peace of mind that no one can access my files. Additionally, if you do somehow manage to damage this rugged SSD, it comes with a 5-year manufacturers warranty
Apple’s second-generation AirTag has dropped to its lowest price ever on Amazon during Prime Day, with the single-pack falling to $24 and the four-pack reaching $89.
The new discounts cut $5 off the AirTag 2 single-pack and $10 off the four-pack. Both offers represent the lowest prices seen thus far for Apple’s latest item tracker, giving shoppers an opportunity to save before Prime Day ends on June 26.
The deals are available through Amazon and apply to Apple’s recently released AirTag 2. The updated tracker builds on the original AirTag design while adding hardware improvements aimed at helping users locate lost items from greater distances.
Apple introduced AirTag 2 with a new Ultra Wideband chip that extends Precision Finding range compared to the first-generation model. The company also redesigned the built-in speaker to make it more difficult to tamper with and easier to hear when locating misplaced belongings.
Retailers are continuing to roll out Prime Day promotions across Apple’s product lineup. These record-breaking discounts on the AirTag 2 offer a rare chance to save on the accessory that was released in January 2026. Shoppers can now upgrade or expand their setup at the lowest prices ever.
Travelers rely on AirTags as essential gear within the Apple ecosystem to pinpoint luggage and personal items through the massive Find My network.
Shoppers interested in the AirTag 2 deal may want to act sooner rather than later. Amazon’s Prime Day pricing frequently changes as inventory levels fluctuate, and record-low discounts on Apple products don’t always remain available throughout the entire sales event.
In 1954, years after he led the project that created the atomic bomb, physicist J. Robert Oppenheimer was called to testify before the Atomic Energy Commission (AEC). The ostensible subject of the hearings was Oppenheimer’s position on the hydrogen bomb, a far more destructive version of the atomic bomb that the US had developed and first tested two years earlier.
Oppenheimer, who in the years after the war had become increasingly conflicted about atomic weapons, initially opposed work on the hydrogen or thermonuclear bomb, partially for moral reasons and partially because he was skeptical it would work. But he later changed his mind and supported work on it. The lawyers at the AEC wanted to know why.
It wasn’t because Oppenheimer had changed his mind about the morality of city-vaporizing thermonuclear bombs. Rather, it was because American physicists had struck upon a new design for hydrogen bombs that wasn’t just workable, but positively elegant, or “technically sweet” as he called it. For Oppenheimer, that was enough. As he told the AEC hearing: “When you see something that is technically sweet, you go ahead and do it, and you argue about what to do about it only after you have had your technical success.”
What Oppenheimer described was a kind of moral helplessness dressed up as resolve: the pull of a scientifically beautiful answer to an ugly problem, and the accompanying habit of holding the moral accounting until after the technical success. It is one of the most honest things anyone who built the bomb — or any other world-altering thing — has ever said. And it has never stopped being relevant, because the people now building the world-altering technology of our own moment keep saying versions of it too.
Jack Clark, the co-founder and head of policy at Anthropic, the company behind the Claude models, is one such person. So it was worth paying attention last week when Clark sat down for a long public dialogue with Samuel Kimbriel, the founding director of the Aspen Institute’s Philosophy and Society, just six days after the federal government had abruptly cut off access to Anthropic’s two most powerful models, ostensibly over fears of what they could do.
Much of the conversation circled around a single idea that will be familiar to those who read Clark’s work: Powerful AI is coming, and it presents us with a choice — a choice we are actively refusing to make by failing to regulate AI. (Disclosure: Future Perfect is funded in part by the BEMC Foundation, whose major funder was also an early investor in Anthropic; they don’t have any editorial input into our content.)
We regulate toothbrushes, Clark pointed out, and cars, and nuclear weapons. “But we seem to have this attitude towards technology that it’s impossible to regulate,” he said. “It is not impossible to regulate … we sort of act as though, oh well, the technology industry is just inevitably going to do stuff, which I think is a choice.” His sharpest example was the online platform shift that utterly reshaped the last two decades. “Social media ran an uncontrolled experiment on the world,” he said. “We all now think and talk a bit differently because of social media. That was a choice. We can choose things to be different.”
This is the kind of talk that has long differentiated Anthropic from other major AI companies: Its principals are willing to linger on the serious risks of advanced AI, risks that demand clear and even strong regulation. (About a week before the Aspen dialogue — and just a day before the Trump administration came down hard on Anthropic’s latest models — CEO Dario Amodei published a blog post calling for government authority to legally block or even reverse the deployment of frontier AI models failing safety tests on threats like cyberhacking and bioweapons.)
Anthropic acknowledges that advanced AI is an existential gamble, but argues it’s a gamble we must take. At the Aspen dialogue, Clark spoke of a coming century that will be marked by brutal challenges — aging populations, straining institutions, a warming planet — that apparently can only be addressed with AI. To not go forward with artificial intelligence would be to rob ourselves of medical miracles we can only imagine, and implicitly condemn those who might otherwise be saved.
Clark is right that there is a choice buried in all of this. But the question his framing elides is exactly whose choice it actually is.
Sure, as Clark said, we regulate cars and toothbrushes and nuclear weapons, but in each case someone built the thing first, and the rest of us were left to decide what to do about a world that already contained it. Nobody voted on whether the atomic bomb should exist. We were handed the consequences and had to write the rules later.
Much the same is true of AI. The choice Clark wants the public to make around governing it only became necessary once his industry created the thing that needs governing. He is offering us a vote on what to do about AI, not a vote on whether it gets made — because that vote was already cast, in private, by him, a few hundred colleagues, and trillions of dollars. But why didn’t we get a say? Why are we stuck in the world where, as in Oppenheimer’s formulation, “you argue about what to do about it only after you have had your technical success”?
I wasn’t the only person in the audience who was wondering this. Near the end of the dialogue, a young woman put a sharper version of this question to Clark directly. Every frontier lab now admits the technology carries enormous risk, even existential risk, she noted. “So my question is, what gives you, Anthropic, and the rest of the frontier labs the right to continue building something that could destroy everybody, when none of us can actually opt out of it?”
Clark, to his credit, did not brush the question away. But neither did he answer it fully. He reframed it — away from the choice to build, toward the need for someone to take responsibility after it is built.
That someone can’t be the companies themselves, he said, describing an ideal future where “outside compliance, regulatory, testing and verification systems” would decide when each lab was allowed to go further. Governments were already moving faster than anyone expected — the US and UK, he said, had built testing agencies whose tools were sometimes better than the companies’ own.
It was a gracious answer — albeit one that sat awkwardly with the reality that President Trump now appears to be regulating AI by whim — but notice what it concedes. Asked what gives his company the right to build something that could destroy everybody, the head of policy at a leading AI lab did not say we have that right. He said the decision shouldn’t rest with companies like his, only to describe a system to take it out of their hands that does not yet fully exist. He and his colleagues are still building, at the frontier, as fast as the science and the compute allows, while telling the room that someone else really ought to be in charge. AI is already loose in the world. The regulation of AI is still mostly the stuff of blog posts.
So why are they really doing this? To bring it back to Oppenheimer: because AI is “technically sweet.” It’s not the race with China, not the trillion-dollar valuations, not even the creditable desire to cure disease — though all of those are real. Underneath them is something simpler and much harder to govern: we are compelled to build what is beautiful. Clark all but said so, marveling that AI is “easier and simpler to build than many other aspects of science,” that his chief scientist jokes they’d have AGI already if they just fixed the bugs in their code.
We humans are a tool-using species, Clark argued, and AI is the ultimate tool. It’s not that AI is inevitable, exactly, but that it is so weirdly simple to build once the foundations are set that “almost any path you go down, [AI] appears.”
What Clark described is the pull Oppenheimer named in 1954 — the pull of an elegant solution that makes the question of whether you should build it feel beside the point.
I can feel it myself, and I’m just a user. Put a capable model at your fingertips, ask it to do something you couldn’t do alone — write the program, find the flaw, untangle the thing you’d been stuck on — then watch it simply do what you requested, and you’ll experience a small electric thrill that has nothing to do with aging populations or the future of democracy. That thrill runs in an unbroken line from the user at the keyboard up through the engineer who trained the model to the executive who shipped it.
That’s why I suspect Clark’s regulation talk, however sincere, is downstream of a decision that was never really in doubt. Like Oppenheimer with the hydrogen bomb, the people building this technology feel they have no choice but to go ahead — and then to hope the rest of us make the right choices to govern what they could not stop themselves from making.
We have been lucky, so far, with the last technically sweet device that could still end the world. The hydrogen bomb has existed for 70 years without being used in anger, not because we solved the politics Oppenheimer warned about, but because the wiser choice won. And because we were lucky.
Clark may be right that the choice is still ours: The bomb did not decide the Cold War, people did, and people can decide this too. But it would help if the people handing us that choice slowed down long enough to let us make it — instead of building as fast as they can and trusting our luck, and theirs, to hold.
A version of this story originally appeared in the Future Perfect newsletter. Sign up here!

Metroid Prime arrived on the GameCube in 2002 with a first-person view that already set it apart from most games of its time. Players explored alien ruins and fought through creatures while guiding Samus through a living world. A new fan project now carries that perspective into virtual reality on PC with controls that respond to actual body movements.
Nobbie built PrimedGun from the ground up, using Dolphin ReduX as a foundation. His goal was to take the ancient NTSC version 1.0 of the GameCube game and apply some very modern tracking and input technology that feels right at home in a headset. As a result, you may now play the game from start to finish without affecting the basic gameplay.
Arm cannon movements are intricately tied to the movement of your hand, so you’re not just moving a stick around; you’re leveraging your full arm to track targets. That is, shooting or scanning enemies necessitates actual movements with your body. The head tracking is equally effective, as you can move your head around to get a better view and use hand gestures to make selections or toggle menus.

However, the gunplay really takes off when you can use your cannon to target enemies, much like in the real game, rather than relying on the camera or a lock-on system. The end result is that, while the fighting and traversal cycles are intact, they feel noticeably more responsive after a few hours.

PrimedGun is all about making you and the game feel comfortable with each other right immediately. One click on the right stick adjusts the height, so all you have to do is stand there and let it do the work. Then there’s a menu where you can alter the cannon location and spin to get everything just right and play for longer periods of time without cramping. You may also change the texture of the cannon with a simple in-app tool that requires no additional software.

To play the game, you only need the original game file and a download from the GitHub releases. From there, simply open the program, select the NTSC version 1.0 ISO, and let it do its job. You can even copy save files from your previous memory card, and they will appear in the User folder. There is a layout option that allows you to customize the controls, and you can even disable auto setup if you want to create a custom profile.

To get everything functioning well, you’ll have to run your headset at 120 hertz, which makes a big difference. Having a strong connection from SteamVR or Virtual Desktop is the best choice, and if you have a Meta headset, it will also function, though the project notes state that you should probably use Steam if possible. To ensure smooth tracking, simply stay centered and look straight ahead during the calibration process, and then continue with the game.
[Source]
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