Tech

One Fan’s Solo Assault on God of War 2 in Unreal Engine 5 Showcases Kratos Conquering Again

Published

on

God of War 2 Remake Unreal Engine 5 Fan Remake
EnzoElRich spent three months building the intro to God of War 2 from the ground up with Unreal Engine 5.6. He effectively transformed Kratos’ spectacular entrance in Rhodes into a playable demo, complete with menus and visual settings.



Kratos charges in first, bursting through city gates with Blades of Chaos flying madly, drawing spearmen in close for the final blow. As he advances, blood splatters everywhere, and, as in the 2007 game, the camera zooms in tight during confrontations. Then there are the archers on rooftops, blasting arrows down, forcing Kratos to avoid, counter, and even perform some aerial juggling. Using an online tool, Enzo was able to extract over 2,500 models from the PS2 version, and he even got the textures to scale properly to match modern screens, all while maintaining the ultra muscular ash-white appearance.


PlayStation Portal Remote Player – Midnight Black
  • Play Your Game Collection with Remote Play – PlayStation Portal Remote Player can play compatible games you have installed on your PS5 console…
  • Cloud Streaming from the Game Catalog and Classics Catalog – Discover an awesome library of PS5 games on the PlayStation Portal Remote Player with…
  • Cloud Streaming for PS5 Games in Your Library – With PlayStation Plus Premium, stream select digital PS5 games in Your Library from PlayStation Store…


Combat feels sharp, with six rapid attacks, two heavy assaults, and four air maneuvers. In addition, there are blocks and dodges that punish you severely if you make a mistake. Oh, and you may climb ladders, hang from beams, and do other fun things before reaching the Colossus of Rhodes. Phases increase the tension; it smashes walls and sends debris flying before lunging with its fists, cratering the ground. Kratos can climb up its arm and perform some quick time stuns while dodging lightning bolts from Poseidon’s powers that fly between the two of them in crackling chains. When you hit it, particles explode, and the Cyclone of Chaos special move causes some wild fire effects. If you get the right combo, the Wrath of the Gods unleashes a slew of strikes.


The animations are done frame-by-frame, with over 200 for Kratos alone. Enzo set them up with Unreal’s capabilities to make them all flow smoothly together. The environments received a beautiful combination of fog and post-processing to fit the game’s warm colors. The streets are alive with broken ceramics and flickering torches. The audio is directly from the source, with symphonic pieces booming with strikes, footfalls shifting on stone or wood, and magic simply humming along with electricity.


Menu choices allow you to customize settings, and the build includes DLSS 4 and multi-frame generation for smoother frames on modern GPUs. A 32-minute video from Enzo showcasing the demo side by side with the PS2 version is quite useful. It demonstrates how far the game has progressed; blocky PS2 bit-gone is replaced by sharp edges and dynamic shadows, but every enemy location and camera position remain unchanged. He also decided not to go overboard with the gore, preferring a simple core rhythm over violent, over-the-top brutality.
[Source]

Source link

Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

Trending

Exit mobile version