Tech
OPPO F33, F33 Pro Launch in India with IP69K Rating, Dimensity 6380 Max and 7,000 mAh Battery
OPPO has finally taken the covers off its popular F-series, bringing a strong focus on selfie photography, durability, and long battery life. The lineup includes the OPPO F33 5G and F33 Pro 5G, both of which feature a 50MP ultra-wide front camera, AI-powered editing tools, and a massive 7,000mAh battery, as well as high durability ratings. Here’s what you need to know about them.
Big Focus on Selfies and AI Photography
The highlight of the OPPO F33 series is its 50MP ultra-wide front camera with a 100° field of view, which aims to capture more people in a single frame without distortion. The Pro variant also introduces auto-switching to 0.6x zoom when multiple faces are detected, making group selfies more seamless. OPPO has also added a multicolored front fill light for better low-light selfies, along with features such as autofocus and electronic image stabilization.
On the rear, the phones feature a 50MP main camera paired with a depth sensor for portrait shots. The camera system is backed by a wide range of AI tools, including object removal, scene enhancement, portrait lighting, and more. We are currently putting all these claims to the test, so keep an eye on our review dropping pretty soon.
New Design and Performance

The OPPO F33 Pro 5G introduces a redesigned camera module called the Starry Sea Lens, giving the phone a more premium look. The devices also feature a one-piece unibody design with a mix of glossy and matte finishes. On the front, both models come with a 6.57-inch AMOLED display with a 120Hz refresh rate and high brightness levels.
Under the hood, both devices are powered by the MediaTek Dimensity 6360 MAX processor, paired with up to 12GB RAM. As always, durability is another highlight. The OPPO F33 series comes with IP69K, IP68, and IP66 ratings, offering protection against dust, water immersion, and even high-pressure water jets. The phones also feature a 360-degree armor body with aerospace-grade materials and shock-absorbing internals, along with military-grade certifications for harsh conditions
The F33 series runs on ColorOS 16, bringing AI features like document scanning, writing assistance, and system-wide optimizations. It also integrates Google Gemini for smart assistance across apps. Connectivity is another area OPPO is focusing on, with the F33 series being positioned as India’s first Jio-certified 5G++ smartphone. Battery life is handled by a 7,000mAh unit with 80W fast charging, which OPPO claims can fully charge the phone in around 69 minutes.
Price and Availability

The OPPO F33 series will be available via Flipkart, Amazon, OPPO’s online store, and offline retail outlets.
- OPPO F33 Pro 5G
- 8GB + 128GB: ₹37,999
- 8GB + 256GB: ₹40,999
- OPPO F33 5G
- 6GB + 128GB: ₹31,999
- 8GB + 128GB: ₹34,999
- 8GB + 256GB: ₹37,999
The F33 Pro goes on sale from April 23, while the standard F33 will be available starting April 26.
Tech
Valve Releases Design Files For Its Out-Of-Stock Steam Controller
The Steam Controller has been a hot topic for the PC gaming world for the past few weeks, and a new tidbit could keep the conversation going: Valve released the CAD files for the gamepad’s shell. They’re free to download under a Creative Commons license, meaning people can now design and construct their own accessories for the Steam Controller and its puck.
The files are only for the device’s exterior; you won’t be able to 3D print yourself the innards to build your entire controller from scratch. That means that if you are on the hunt for a Steam Controller, you may be waiting for a bit while the sold-out gamepad is restocked. Fortunately, since Valve hasn’t given a release window yet for the Steam Machine and Steam Frame VR headset, it’s probably not an essential purchase right this instant for most gamers. But it is a good controller if you can find one, and it’s a nifty idea for Valve to let people get creative with the casing.
Tech
Telehealth Abortion Is Still Possible Without Mifepristone
Abortion provider Carafem’s phones were ringing nonstop over the weekend after a US federal appeals court reinstated a nationwide requirement that the drug mifepristone, one of two pills used for a medication abortion, must be obtained in person. The decision, handed down on Friday, left patients unsure if they could gain access to their treatment through telehealth. “People are afraid, and they’re angry,” says Carafem’s chief operations officer, Melissa Grant. “I had people contact us saying, This can’t be true. Do you still have the medication available? Can’t you just give it to me? They were bargaining.”
With the restriction in place, Carafem quickly pivoted to a backup approach. Instead of prescribing the two-drug protocol typical for a medication abortion—mifepristone, which blocks progesterone and prevents the pregnancy from progressing, and then misoprostol, which causes the uterus to contract—the organization began prescribing misoprostol on its own. While slightly less effective than the dual-pill option, it’s been widely used in the past. “We feel comfortable prescribing it,” says Grant.
Some Planned Parenthood clinics also pivoted to the misoprostol-only regimen this weekend. “Planned Parenthood providers are doing everything they can to make sure patients know that medication abortion is still safe, legal, and available,” says Danika Severino, vice president of care and access at Planned Parenthood Federation of America.
On Monday, the Supreme Court offered a temporary reprieve, pausing the appeals court ruling for a week. The measure allows patients to once again get mifepristone through virtual clinics at least until May 11, when SCOTUS will take another look at the case. Carafem and Planned Parenthood say they are prepared to shift back to misoprostol-only if necessary. Other providers, including the digital abortion clinic HeyJane, have confirmed that they will also take that approach if necessary.
Mifepristone was developed in the 1980s in France and has been extensively studied for safety and efficacy. It was approved by the Food and Drug Administration in 2000. Under President Joseph Biden, the FDA first allowed the drug to be obtained by mail instead of in person in April 2021, during the Covid-19 pandemic. The agency permanently lifted the in-person dispensing requirement in 2023.
After the Supreme Court overturned Roe v. Wade in 2022, ending the constitutional right to an abortion, medication abortion via telehealth became a more sought-after option, especially for patients in states that adopted abortion restrictions. Approximately one in three abortions that took place in the first half of 2025 used abortion pills obtained through telehealth, according to public health nonprofit Plan C.
Access to mifepristone has become the next major battleground in reproductive health, with anti-abortion politicians and lobbyists seeking to reinstate in-person dispensing requirements on the drug and, by doing so, make medication abortion harder to obtain.
After conflicting legal rulings in 2023 sparked confusion over whether mifepristone would be available from virtual clinics, some of them planned to temporarily shift to offering misoprostol-only medication abortions. Some virtual clinics have offered single-pill options even before that. Carafem offered misoprostol-only medication abortions beginning in 2020, in an effort to provide patients with options for virtual care during the early days of Covid.
Originally developed to treat gastric ulcers, misoprostol has been used for medication abortion since the late 1980s. It remains the primary method of medication abortion in many parts of the world where access to mifepristone is limited.
“Mifepristone and misoprostol are both very safe medications, and in general, having mifepristone increases the efficacy and decreases complication rates of medication abortion,” says Rachel Jensen, a fellow with the American College of Obstetricians and Gynecologists, which endorses the misoprostol-only protocol when mifepristone isn’t available. The single-drug regimen is also endorsed by the World Health Organization, the Society of Family Planning, and the National Abortion Federation.
Tech
Educators: Why Are You Thinking of Leaving the Field?
School’s (almost) out for summer.
When it comes time to throw open campus doors for the new school year in the fall, research tells us one out of every seven teachers won’t be returning — either because they moved schools or left the profession entirely.
But when the going gets tough, teachers don’t necessarily want to leave. Even when they’re burned out, they still love what they do.
So, the concerning data throughout the country tells a story about how stark the conditions of the teacher workforce are. In Wisconsin, for instance, teachers say they are exiting the profession at the highest rate in 25 years thanks to a range of issues, from poor leadership to safety concerns like students bringing guns to school.
Worse, shrinking student populations and rising costs have forced school districts like Portland Public Schools to make staff cuts in the face of astronomically high budget gaps. Early career teachers are thinking hard about whether they even want to continue in their chosen field.
That’s why we at EdSurge want to hear from educators who have recently left or plan to leave their jobs for another sector: What was the deciding factor? What could your school (or district or state-level leaders) have done differently to change your mind?
Your responses will help shape our coverage, and we may be in contact for an interview.
Tech
Microsoft’s new Xbox chief nixes Gaming Copilot for mobile and console, shakes up leadership

Microsoft is pulling the plug on its AI-powered Copilot assistant for Xbox, winding down the feature on mobile and canceling its planned launch on consoles.
The pullback, announced Tuesday by new Xbox CEO Asha Sharma, comes barely a year after the company debuted the gaming chatbot as a centerpiece of its AI push into gaming, demonstrating the limits of Microsoft’s strategy of embedding AI across its product lineup.
Microsoft first unveiled Copilot for Gaming at the Game Developers Conference in March 2025, pitching it as an AI sidekick that could offer gameplay tips, coaching, and recaps of where players left off. A beta launched on the Xbox mobile and PC apps and later on the ROG Xbox Ally handheld. The console version was expected to arrive later this year.
Sharma’s decision to kill the feature aligns with the AI strategy she outlined in an April 30 post on X, where she said Xbox was “refocusing our AI efforts to solving player problems like enhancing real-time graphics, improving discovery, and deepening personalization.”
She pointed to Automatic Super Resolution, which boosts image quality and performance in the background, as an example of AI done right — a contrast with the chatbot approach.

It’s part of a broader set of changes by Sharma, who told employees in a memo Tuesday that she’s overhauling Xbox’s leadership team, including bringing in executives from the Microsoft CoreAI engineering group where she previously worked.
“Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers,” Sharma wrote on X, noting that the company promoted leaders who helped build Xbox while bringing in new voices to the gaming unit.
According to CNBC, which saw the memo, the changes include the addition of four executives from CoreAI:
- Jared Palmer, formerly a vice president of product in CoreAI and a senior vice president at GitHub, will work on engineering, developer tools, and infrastructure.
- Tim Allen, a vice president of design who previously led design and research at Instacart, will lead Xbox design.
- Jonathan McKay, a former Meta director and head of growth for ChatGPT at OpenAI, will lead Xbox growth.
- Evan Chaki, a general manager, will run a forward-deployed engineering team focused on simplifying development.
In addition, David Schloss, a senior director of product and growth at Instacart, will take charge of Xbox’s subscription and cloud business.
Two execs with more than two decades each at Microsoft are departing: Kevin Gammill, who oversaw Xbox user experience and game development platforms, and Roanne Sones, who led devices and ecosystem and will take a leave of absence before moving to an advisory role.
Sharma took over as Xbox CEO in February, replacing Phil Spencer, who retired after 38 years at the company. She had been running Microsoft’s CoreAI product organization and previously served as chief operating officer at Instacart and as a vice president at Meta.
Since arriving, she has moved quickly, cutting Game Pass prices, dropping the “Microsoft Gaming” name in favor of Xbox, and adopting daily active players as the division’s new internal success metric.
The changes come as Xbox faces a sustained revenue slump. Gaming revenue totaled $5.3 billion in the most recent quarter, down from $5.7 billion a year earlier, and has declined in four of the past six quarters. Hardware revenue fell 33%.
Microsoft’s recent 10-Q filing also disclosed impairment charges in the gaming business, meaning the company has written down the value of some gaming assets, suggesting that parts of its gaming portfolio aren’t performing as expected.
Sharma described the decision to wind down Copilot on mobile and stop its development for consoles as part of a plan to “retire features that don’t align with where we’re headed.” Her post did not address the status of the Copilot beta on the Xbox PC app or the ROG Xbox Ally handheld.
The feature drew skepticism from the start. Gaming writer Thomas Wilde called it “a solution looking for a problem” in a March 2025 analysis on GeekWire, questioning whether players wanted an AI chatbot alongside their games.
More recently, Wilde raised additional concerns about the feature pulling guide content from the open internet without attribution, writing that Gaming Copilot was “eating its own seed corn” by undermining the ecosystem of online guides it depended on.
The feature’s full lifecycle, from announcement to cancellation, spanned roughly 14 months.
Tech
Lawsuit over delayed Siri features reaches $250M settlement
Apple has settled a class-action lawsuit over its delayed Siri features.
While Apple’s promised Siri overhaul is still nowhere to be found, shareholders who sued over the delay can now rest easy, thanks to a huge settlement.
At WWDC 2024, as part of its Apple Intelligence announcements, Apple previewed major enhancements for Siri. The virtual assistant was supposed to receive an AI-powered cognitive boost, allowing for advanced in-app actions, contextual awareness, and more.
The company went so far as to feature Siri’s new capabilities in its marketing materials, including video advertisements. Things went south in a matter of months, however.
Apple had to delay its planned Siri update, which led to a class-action lawsuit that was settled in December 2025. On Tuesday, as noted by The Financial Times, the settlement details were finally revealed.
The parties settled for $250 million, offering U.S. Settlement Class Members $25 per eligible device. Still, Apple could be forced to pay up to $95 per device if the number of claims filed is low. Part of Apple’s $250 million settlement will also go toward administrative costs and attorneys’ fees.
Eligible devices include iPhone models with Apple Intelligence support, purchased between June 10, 2024, and March 29, 2025, in the United States. This encompasses the entire iPhone 16 range, along with the iPhone 15 Pro and iPhone 15 Pro Max.
Those who wish to submit a claim will need to provide proof of purchase, the serial number of the eligible device, their phone number, and Apple Account information. Apple will begin inviting claim submissions within 45 days, as of May 5, 2026.
Apple also provided a statement on the matter, as shared by 9to5mac.
“Since the launch of Apple Intelligence, we have introduced dozens of features across many languages that are integrated across Apple’s platforms, relevant to what users do every day, and built with privacy protections at every step. These include Visual Intelligence, Live Translation, Writing Tools, Genmoji, Clean Up, and many more.
Apple has reached a settlement to resolve claims related to the availability of two additional features. We resolved this matter to stay focused on doing what we do best, delivering the most innovative products and services to our users.”
As one would expect, Apple’s statement largely praises the currently available Apple Intelligence features, while treating the Siri-related settlement as little more than a footnote.
The now-settled class-action lawsuit accused Apple of promoting “AI capabilities that did not exist at the time, do not exist now, and will not exist for two or more years.”
It was also said that Apple’s advertisements “saturated the internet, television, and other airwaves to cultivate a clear and reasonable consumer expectation that these transformative features would be available upon the iPhone’s release.”
Legal troubles over Siri delays will continue elsewhere
At the time of writing, the long-overdue Siri features are still not available to end users. They are expected to roll out with the iOS 27 update, which is set to debut at WWDC 2026 on June 8.
However, Apple’s legal issues over its delayed Siri features are set to continue via a separate class-action lawsuit. This one is led by South Korea’s National Pension Service, which argues that Apple’s delays have cost billions in stock market losses.
“It is no secret that Apple faced challenges and weathered ups and downs in its stock price in 2025, like many major companies,” Apple said in a February 2026 request to dismiss the suit. “But plaintiff takes a massive and unsupported leap by claiming that securities fraud caused the temporary price drops.”
Ultimately, it remains to be seen if this lawsuit will be dismissed or if Apple will reach a similar settlement as it did in its other Siri-related case.
Tech
Reddit Is Making Some Mobile Web Readers Log In or Use the App Instead
You might run into trouble if you try to browse Reddit posts without logging in on your phone. Some Reddit users have reported seeing a new pop-up when visiting the website on mobile that prompts you to download the app to keep reading.
The social media platform said it’s running a test on a “small subset” of users who frequent the site on mobile browsers while logged out.
Multiple Reddit users have shared a prompt they encountered that says, “get the app to keep using Reddit.” I wasn’t able to replicate this message after deleting the Reddit app from my phone and poking around on the web version. Those who encounter the prompt while using their mobile web browser may be able to log in to continue without installing the app.
A Reddit spokesperson told CNET the company is running a test to see whether users find the app more satisfying than a mobile browser.
“These users are already familiar with Reddit, and we’ve seen that the experience is much better for them in the app,” according to a statement from Reddit. “The app offers a more personalized experience, and users can more easily find communities that match their interests.”
Redditors who noted the change expressed frustration with having to be routed to an app just to browse something that was otherwise visible as a website in a web browser. “This is a website,” one user said. “I do not want to use an app to view your website.” Others suggested possible workarounds, like having the site display as a desktop site.
Running into a prompt to log in or download an app isn’t uncommon when using social media platforms. LinkedIn curbs my anonymous snooping, so I’ve resorted to screen recording to share TikToks with some friends who’ve avoided the app.
During a quarterly earnings call last week, Reddit CEO Steve Huffman said that logged-in users spend more time on the platform than logged-out users, due to personalization.
“Seeing more users in the app, more users logging in, more users getting the personalization faster, drives engagement and, then, therefore, monetization,” Huffman said, according to a transcript of the call. “Again, all roads lead to basically the same strategy, which is: Help users find content that’s relevant to them and come back to the app more often.”
Tech
The Metal Gear Solid 2 leak is massive and perfectly timed – modders are already dreaming big
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The full assets of Metal Gear Solid 2’s HD remaster were recently leaked on 4chan. An unnamed party used the notorious imageboard to distribute the source code for every version of the remaster across all supported platforms, including the PlayStation Vita edition. The leak also reportedly includes 30GB of raw,…
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Tech
Boston Dynamics’ Atlas Masters Every Shift in a Demanding Balance Routine

Boston Dynamics engineers just released new footage of their Atlas robot being tested. The machine is shown lurching from two feet to all sorts of weird positions, challenging its balance with each stride. It is not uncommon to watch it shift its weight from both legs onto one while the other extends outward like a spear, arms waving in sync to keep its center of mass stable as it totters about. Atlas quickly puts both hands on the floor and throws its entire body into a handstand, smooth as silk.
Then, just as you get comfy, the legs fly straight out in a horizontal line. Atlas manages to ease right back down again, with no wobble or drama, just flawless. Following that, the robot performs some gymnastics, moving into a clean stand-up stance and landing flat on both feet with barely a judder. Every recovery is a precision motion, as the software makes the smallest modifications on the fly, via the hips and ankles, to absorb the shock. The same process occurs in a cartwheel, where the arms and legs work in perfect harmony to keep the torso on track.
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We already know that Atlas is more than willing to do some heavy lifting for factories, transferring loads with steady hands from container to dolly without flinching, even in uneven flooring environments, and the balance system that allows the robot to flip also means it has the ability to step across uneven ground or recover when loads shift unexpectedly on the job, as the robot delivers results on both fronts with aplomb.
Boston Dynamics claims that its test teams fine-tune Atlas by subjecting it to simulation after simulation after real-world test, with the machine learning its way through to the point where it can detect its own position without relying on external cues to stay on track. All combined, its hydraulic/electric actuators respond faster than the blink of an eye to data from all of the numerous sensors, transforming moments of uncertainty into smooth sailing.
Tech
Apple culls Mac mini, Mac Studio configs as RAM costs grow
Apple has pulled even more higher-end configurations of its Mac Studio and Mac mini, removing some of the most expensive memory options as the entire industry deals with the RAM crisis.
The ongoing memory supply problem has claimed another victim from Apple’s roster. After the removal of the 512GB RAM option for the Mac Studio in March, Apple has slimmed down its product options a bit more, as component costs bite.
This time, it’s not just the Mac Studio that’s being hit. The Mac mini is also affected by the memory downgrade.
Prospective buyers of the M3 Ultra version of Mac Studio previously could buy the model with either 96GB or 256GB memory. However, as spotted by @BasicAppleGuy on X, potential shoppers selecting the model will no longer see the 256GB option, only the 96GB.
During April, it was found that the M3 Ultra Mac Studio with 256GB was “unavailable,” while the 96GB version had a lengthy lead time. There was also a similar issue for the M4 Max version, which listed the 128GB capacity as unavailable.
Checks reveal that the 128GB option is also not listed at all for the M4 Max Mac Studio either.
At the same time, anyone looking at the Mac mini with one of the M4 Pro chips will see slim pickings when it comes to memory. Previously, it had an option for 64GB of unified memory, but that too has disappeared, leaving 24GB and 48GB options.
This is the second configuration change for the Mac mini in May alone. Earlier in the month, it removed the option for the $599 256GB capacity M4 model.
Instead, consumers wanting the cheapest desktop Mac model will have to pay at least $799 for the M4 Mac mini with 16GB of memory and an increased 512GB of storage.
RAM bites
While Apple has so far insulated itself from the memory problems affecting the rest of the industry, it wasn’t going to be that way forever.
During the Q2 results call, current-CEO Tim Cook confirmed that the memory pricing problem is affecting Apple’s bottom line. While it didn’t affect the December nor March quarters due to carry-in inventory offsetting the issue, Cook said there would be a significant effect felt in June.
Into future quarters, Cook warned that there will be a further increase in impact, but added that Apple had a range of options available.
Evidently, those options include lopping higher-priced configurations off the deck.
Tech
Dropship Down Over Strogg Turf: Ten Minutes of Gameplay From The Awakening, Quake 4’s Canceled Expansion

Over the past two weeks, those of us who spent hours mulling over the Strogg combat from Quake 4 have been in for a treat, a 10-minute clip of the previously unfinished expansion. The Awakening has appeared on the internet. That’s right, Justin Marshall has now produced a clean version free of the obvious watermarks that were muddying up prior versions of the footage. Anyone viewing can now see a truly raw early prototype build straight from the creators, with all of the bells and whistles intact as they were when the team ceased working on it.
Ritual Entertainment was the team behind the project, and they had the Quake formula down pat after honing their talents with one of their previous mission packs. Unfortunately for them, the parent firm, Activision, canceled the entire project after Quake 4 sales fell short of expectations. According to reports, the expansion was 95% ready at the time, with a few scraps reaching users via the version 1.3 patch. The original game had a napalm launcher and eight new multiplayer levels, as well as a new team-based mode dubbed DeadZone, which sparked a lot of interest.
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The new footage jumps right into the campaign, with cutscenes that use straightforward blocking and conversation to introduce the new group and task. It seems like a homecoming as we join up with the marines who have been through so much and hear their experiences as they trade them on the transport during Operation Sentinel. The squad joins up with Atlas walker forces and Hades infantry to take down one of Strogg’s oldest raw materials processing plants, as the aim is simple: get in there, grab some data, and then blow it up.

Naturally, not everything goes as planned. Anti-aircraft fire appears out of nowhere and whacks the dropship, causing it to take significant damage and rapidly lose altitude, with the crew calling out coordinates and warnings as the engines begin to shut down. You have to make quick judgments, and one of the team members must cut the harness so that the team can jump to safety or at least lower ground. It’s chaos, with shouts and the sound of metal ripping apart as the dropship battles to stay airborne long enough for everyone to escape.

When the crew hits the ground, the pace kicks up again, and we’re back in the Quake 4 groove, with Strogg turrets hammering the area and friendly walkers and troops locked down. You know the score; move low, use your cover, and wait for partner forces to call in reinforcements. There are supply tubes that provide a secondary route to the injured walkers for plate repairs. Clearing those tunnels and continuing the offensive are critical for progress.

Even though we are still looking at an early build, the level design maintains the tight flow of movement and shooting that defines Quake 4. The surroundings combine industrial Strogg architecture with the tight passageways and open kill zones that fans are already accustomed to. Of course, there are a few reminders that we’re looking at an unfinished prototype; placeholder textures and some weird animations here and there indicate that this is still a work in progress, not the finished product.
[Source]
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