TL;DR
ZTE showed the NaviX Ultra at WAIC, calling it the first agentic AI smartphone. It runs ByteDance’s Doubao agent. StepFun and Honor showed similar devices.

Viewers who caught the January 27, 1983 episode of BBC’s Tomorrow’s World saw presenter Peter Macann lay out real hardware that tried to solve an old complaint. Television sets of the day sat deep and heavy because their cathode ray tubes needed space for an electron gun to fire straight at the screen. Macann began with a plain observation: a set flat enough to hang on the wall like a picture would free up room and change how living spaces worked. The demonstration that followed showed both how close engineers had come and how many practical hurdles still stood in the way.
Macann begins with a small Sony pocket TV. It’s the same cathode ray tube idea everyone knows, but the engineers placed the electron gun to the side of the case, essentially sideways. The electron beam is then bent downward onto a small phosphor surface by charged plates. That clever method eliminates the majority of the depth that ordinarily extends from the back of the set. It still runs for about three hours on penlight batteries and receives BBC and the newer Channel 4 signals directly in the studio. The image quality is a little hazy, as if it were taken in a studio, but it appears to be something you could easily put into your pocket and take with you.
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The segment then looks at an entirely new approach, this time with liquid crystals. This material requires significantly less electricity because it does not generate its own light. Instead, it twists under electric current to control how much light passes through or bounces back. Macann is holding up a modest handheld game with a screen comprised of small liquid-crystal shapes carved out to resemble motorcycles. By turning those shapes on and off in sequence, you can create the illusion of racing bikes without using a light tube or constant high voltage. The similar low-power approach is used in a portable oscilloscope, where the display consists of hundreds of small square cells that turn black or white when exposed to voltage. This implies that technicians may now bring the tool into the field using only battery power, which was previously impossible with classic tube-based scopes that required mains power and bulk.
Tomorrow’s World kept its most visually appealing example for last. A Japanese prototype packed a liquid-crystal screen into a casing the size of a wristwatch. The screen is simply sitting there, ready to display moving images, but the rest of the circuitry and power supply are in a separate pack connected by a wire. Sound travels through a set of headphones. Macann demonstrates the device and then explains its limitations in plain English. Since the crystals simply reflect the light surrounding them rather than creating their own, the image can appear faint or washed out in a regular room. The detail is obviously a little rougher than what you’d get from a traditional tube, but the fact that a moving image appears on something tied to someone’s wrist is a step ahead that goes beyond simple whiteboard sketching.

Macann concludes by pointing out that liquid-crystal panels have already achieved several of the characteristics that TV designers have sought for years, such as thinness and low power consumption. With some more effort on brightness and viewing angle, the existing playthings could become something you’d want to watch at home. Macann is cautious, refusing to declare that the future has arrived. The team is only demonstrating what was accomplished in early 1983 and leaving viewers to wonder how long it would take before things are good enough to utilize in real life.
ZTE showed the NaviX Ultra at WAIC, calling it the first agentic AI smartphone. It runs ByteDance’s Doubao agent. StepFun and Honor showed similar devices.
ZTE showcased the NaviX Ultra at the World AI Conference in Shanghai this week, calling it the world’s first agentic AI smartphone. The device, built under ZTE’s Nubia brand, runs ByteDance’s Doubao AI agent and can be activated by voice or a dedicated button. It comes in four colours and was prototyped in December at 3,499 yuan ($516). The initial 30,000 units sold out quickly and doubled in price on the used market.
ZTE was not alone. StepFun unveiled a device running a proprietary operating system with a built-in agent called Amoo. Honor, the smartphone maker spun off from Huawei, is showcasing an AI agent co-developed with Alibaba that will ship on new devices later this year. The idea is the same across all three: build an agentic layer into the operating system that lets AI execute tasks autonomously across apps, rather than bolting isolated AI features onto an existing interface. “Many so-called AI phones on the market simply stack AI functions on top of an existing system,” said Nubia chief Ni Fei. “That actually makes it more cumbersome for users.”
The timing is not coincidental. China’s smartphone shipments have fallen for five consecutive quarters as the memory crisis pushed component costs up and consumer demand down. IDC expects the global smartphone market to post its steepest annual decline on record in 2026. Chinese manufacturers, many of which sell budget devices with thin margins, are being squeezed hardest. AI phones are their escape route. IDC’s Arthur Guo said more than half of China’s smartphone market could be dominated by AI devices this year.
The launches also deepen the competition with Apple, which just received Beijing’s approval to roll out Apple Intelligence in China through partnerships with Alibaba and Baidu. “In terms of AI smart devices, we are ahead of Apple,” Ni said on Weibo in June. The AI boom that is killing the cheap smartphone is simultaneously creating the argument for a new kind of phone. Whether an agent that books flights and edits photos is enough to make people replace a device they already own is the question the market will answer by the end of the year.
I’ve always had a soft spot for devices that lean heavily into one aspect as their main identity. From phones that aim to replace a dedicated camera to devices with batteries larger than some power banks, these products know exactly what they were made for. They do not chase the same all-rounder brief as a typical flagship.
The Red Magic 11S Pro is a great example of this. I’ve always had a soft spot for devices that lean heavily into one aspect as their main identity. From phones that aim to replace a dedicated camera to devices with batteries larger than some power banks, these products know exactly what they were made for. They do not chase the same all-rounder brief as a typical flagship.

The Red Magic 11S Pro is a great example. It drops all subtlety with RGB lighting, a visible liquid-cooling loop, a physical fan, and dedicated gaming performance modes. Underneath all that gamer excess sits one of the most capable hardware packages available on any phone.

The Red Magic 11S Pro costs $799, which still puts it in premium territory. However, it sits hundreds of dollars below some mainstream flagships. That money goes toward a flagship processor, active cooling, a liquid-cooling system, shoulder triggers, a 144Hz AMOLED display, a 7,500mAh battery, and 80W wired and wireless charging. It also keeps the headphone jack, strong stereo speakers, and a charger in the box.
After reviewing this gaming phone, I kept wondering why more major brands do not take a similar approach. A heavily equipped phone can skip some prestige features and still deliver excellent hardware where its purpose demands it, along with sensible compromises elsewhere.

The Snapdragon 8 Elite Gen 5 Leading Version tore through Android games during my testing. It also gave me enough headroom to run Ghost of Tsushima Director’s Cut through GameHub, an experiment that reached more than 40fps after a bit of tweaking.
A large vapor chamber, liquid metal, an active fan, and flowing liquid cooling help sustain that performance. Most flagship phones still depend primarily on passive cooling, which can lead to performance dropping during longer gaming sessions. Vapor chambers are becoming more common on newer models, though their effectiveness varies between devices.

The rest of the specifications are similarly loaded. You get up to 16GB of fast memory, UFS 4.1 storage, a responsive 144Hz display, touch-sensitive shoulder buttons, and that massive 7,500mAh battery. Every part serves the same goal: running games quickly, at high frame rates, for longer periods.
Mainstream flagships have a much broader job description. They are expected to deliver premium materials, advanced camera systems, long software support, ecosystem integration, AI features, slim bodies, and broad carrier availability. In fairness, that is a difficult balancing act. It takes years of research, development, and impressive engineering to achieve what modern flagship phones can do.
Fitting every one of those goals into a single product also costs money. Buyers eventually pay for the entire checklist, even when their own priorities cover only a fraction of it. Red Magic takes a narrower approach. The 11S Pro concentrates its budget around performance, cooling, battery capacity, and gaming-focused hardware and software.

Even with that specialization, the phone’s versatility surprised me. The giant battery helps during gaming and regular daily use. Fast charging shortened the time I spent near an outlet, while bypass charging helped reduce the additional battery heat and stress created during longer gaming sessions.
The high-refresh display kept everyday navigation and gaming smooth and responsive. Performance was also one area I never had to worry about, regardless of whether I was playing a demanding game or simply moving through regular smartphone tasks.
Reaching $799 requires compromises, and those cuts become much easier to accept when you know what you want from the device. The cameras land somewhere around midrange territory. Its 50MP main camera can take decent daylight pictures, and the ultrawide adds some flexibility. Photography-focused flagships still offer better processing, zoom, portraits, and low-light results. The under-display selfie camera also sacrifices image quality to preserve an uninterrupted screen.

Overall software polish trails behind the likes of Samsung and Apple. RedMagic OS has some rough edges, and the official support policy promises only two major Android upgrades. Major competitors now support their phones for considerably longer. The device is also large, heavy, and visually loud. There is no official dust-resistance rating, and a basic feature such as eSIM is missing.
But do any of these features really matter to someone just looking to game on their phone? I’ve met plenty of people searching for a phone that can run games reliably at high frame rates. This does not only apply to competitive shooters. There are huge audiences for MOBA titles such as Mobile Legends, along with demanding action games, emulation, and increasingly ambitious mobile releases.
Apple and Samsung do not need to build phones with RGB fans or shoulder triggers. The real trick is how well Red Magic allocates its budget. Many premium phones chase universal appeal, creating packed specification sheets and steadily rising prices. A clearer identity could give buyers more affordable options without reducing every component to midrange quality.

Imagine a creator-focused phone that spends heavily on cameras, storage, microphones, and display calibration while using a simpler design. Similarly, a battery-first flagship could trade an elaborate camera array for extreme endurance and faster charging. Even a compact performance phone could prioritize cooling and battery density.
Every model would make visible compromises. Buyers could then choose the expensive hardware that matches their actual needs instead of paying for a universal flagship package. In spite of all of its flaws, particularly around cameras and software support, the Red Magic 11S Pro never comes across as hollow or stripped down. Its extravagance stays focused on the areas that define it.
Give a phone a purpose, spend aggressively around it, and make cuts that don’t degrade the experience. A decked-out device can stay within reach when every dollar has somewhere useful to go.
Cutting corners: India’s antitrust regulator has fined HP’s local unit and a group of resellers after finding they coordinated bids and pricing for government technology contracts. The Competition Commission of India said HP India worked with its channel partners to influence bids for computer procurements while controlling prices for ink cartridges, toner, and other printing supplies. The penalties total 1.4 billion rupees, or about $14.4 million.
The case centers on how bids were handled on the Government e-Marketplace, the country’s main public procurement platform. According to the regulator, HP India and five resellers coordinated their bids to increase the likelihood that one of them would win government contracts.
In its order, the commission said, “[C]ertain resellers approached HP India to help facilitate an arrangement that would enhance their chances of securing Government supply contracts against other competing HP India resellers.”
It said those efforts included limiting which resellers could participate in certain tenders, dividing contracts among themselves, and controlling the issuance of manufacturer authorization forms required to submit bids.
The regulator also pointed to practices such as intervening when bids came in below the platform’s pricing guidelines and arranging “cover” bids designed to make a preferred bidder appear more competitive.
The conduct extended beyond hardware. The commission fined HP India 119.8 million rupees for what it described as cartelization in the sale of consumables such as toner and cartridges. Another 21 resellers were fined a combined 35.2 million rupees.
The findings draw in part on WhatsApp messages exchanged between HP India and its Tier-2 reseller partners. In a separate order, the commission said those chats showed the companies operating “in a collusive arrangement” involving “bid rigging, including cover bidding, price fixation, and customer allocation during 2017 – 2020.” It said HP India played a central role in the scheme.
HP India pushed back against that characterization. The order notes that the company “humbly objects to HP India’s role being characterized as a ‘kingpin’ of the entire collusive arrangement.” It also argued that pressure in the printing supplies market played a role, saying high prices led some resellers to consider switching to counterfeit products in order to remain competitive.
“HP India was commercially forced into a position where it had to support the collusive arrangement adopted by the Tier-2 resellers,” the order reads.
The case highlights the economics of the printer business, where hardware sales are closely tied to recurring revenue from proprietary ink and toner. HP has faced criticism for restricting the use of third-party cartridges, including through firmware updates, as part of a strategy designed to keep customers within its ecosystem.
In India, those pressures appear to have extended into the reseller channel, where margins and pricing are closely linked to HP’s supply chain.
The Competition Commission has ordered HP India and its partners to stop the conduct and implement competition compliance programs within 60 days. HP has not publicly commented on the fines.
The country’s gambling authority ordered ISPs to block access to the prediction market’s website.
France is doubling down on preventative measures for its citizens trying to access Polymarket. The Autorité Nationale Des Jeux (ANJ), the country’s independent regulatory authority in charge of licensed gambling and betting games, announced this week that it ordered internet service providers to block access to Polymarket.
The ANJ’s latest decision follows its previous regulatory action from November 2024 that placed a geoblock on any financial transactions from French residents on the Polymarket website. Despite this ban on transactions, the agency said that the platform continued to grow in France thanks to users circumventing the block. According to ANJ, Polymarket saw 578,751 visits, 205,057 of which were unique visits, in the month of June from French residents. Now the ANJ wants to crack down harder on Polymarket, again emphasizing that the platform is considered an illegal gambling site.
According to the ANJ’s latest move, anyone caught advertising an unauthorized betting or gambling site could be fined up to 100,000 euros, or around $114,000. In the neighboring Spain, the government also ordered to block access to both Polymarket and Kalshi while it investigates if these sites break the country’s gambling laws. In the US, Minnesota passed a bill that bans prediction markets from operating in the state, while other states are filing lawsuits against Polymarket and Kalshi.
The takeaway: Unveiling a long-term roadmap is often seen as a damage-control strategy when a game or franchise is underperforming commercially. Many would likely describe the Fallout franchise’s current position as healthy, with Fallout 76 continuing to receive frequent content updates and the TV series recently earning several Emmy nominations. However, announcing four new games with no confirmed release dates just weeks after significant layoffs could be viewed as a proof-of-life roadmap for the series.
Bethesda has confirmed that Fallout 5, remastered versions of Fallout 3 and Fallout: New Vegas, and a new Fallout title from Obsidian Entertainment are in various stages of development. Further details remain scarce, and at least some of these projects are likely years away, but Microsoft and Bethesda are aiming to reassure fans that more Fallout content is on the way despite thousands of job losses across the Xbox division.
The remasters have been rumored for some time and are expected to follow a similar approach to The Elder Scrolls IV: Oblivion Remastered, which enhanced the 2006 classic with Unreal Engine 5-powered visuals. Meanwhile, rumors about Obsidian’s new Fallout project emerged earlier this month.
– Bethesda Game Studios (@BethesdaStudios) July 17, 2026
Chris Avellone, director of 2010’s Fallout: New Vegas, which remains a fan favorite, is expected to helm the new project. In recent interviews with Bloomberg and Windows Central, Bethesda head Todd Howard said that his studio and Obsidian are collaborating on the game. The involvement of Fallout creator Tim Cain, who recently joined Obsidian, remains uncertain.
Howard also confirmed that Fallout 5 is in pre-production, but Bethesda is currently focused on The Elder Scrolls VI. The next Elder Scrolls entry is arguably the most anticipated game from any Microsoft-owned studio. The sequel to The Elder Scrolls V: Skyrim – one of the best-selling role-playing games of all time – was announced eight years ago and likely remains several years away.
Although it has not reached the popularity of Fallout or Elder Scrolls, Starfield will continue receiving new content this year. Bethesda also hinted at plans for the Fallout franchise’s 30th anniversary, which the company will celebrate in Washington, D.C., next year.

The announcements are among the first signs of new Xbox CEO Asha Sharma’s plan to refocus Microsoft’s gaming division around major franchises, including Fallout and The Elder Scrolls. Fans expressed concerns about the development of ongoing and future projects from Bethesda, Obsidian, and other Microsoft-owned studios after Sharma announced that the Redmond firm would eliminate 3,200 jobs this year.
While acknowledging the difficulties of losing employees, Howard noted that Bethesda has recovered from similar situations in the past. However, an anonymous developer involved with id Software’s Doom franchise, another series Sharma aims to promote, warned that the significant loss of talent could hurt future projects.
Calculators are so ubiquitous and so familiar that they are easy to take for granted in many different ways. [lcamtuf] points out one that has probably never occurred to many of us: the user interface for a calculator is an unexpectedly complex thing.

Resolving something like 1 + 2 = is pretty straightforward but complexity compounds rapidly after that, with numerous special cases. Let’s imagine one decides to program a simple calculator UI as a weekend project. The development process might look a little like this:
1 + 2 = and the calculator displays 3. What happens if the user immediately presses -?3 - for this next operation, and wait for more.- as a negative sign for whatever number is coming next, making it a negative number? No, ignore that. Just treat whatever results from pressing equals as a pre-typed input.2 (for example) then we’ll have a 32 and not a 2 which they probably, definitely don’t expect. So that’s a special case and we should insert a clear if that happens.And that’s just the tip of the iceberg. Imagine trying to figure all this out for the very first time, without the benefits of habit and history to fall back on.
The fact is that supporting the apparently trivial behavior of a simple calculator requires an underlying complex state machine that deals with all kinds of special cases in order to make the UI feel intuitive. And that’s just for a basic four-function calculator; we haven’t even touched on how special keys like % should behave.
We know [lcamtuf] speaks from experience, not just because of their deep knowledge of calculator history but because they rolled their own calculator that uses voltmeters as digit displays and there’s nothing like actually implementing something to make one appreciate it.
OS PLATFORMS
More a rewrite really, and of a very early version: Linux 0.11 – in Rust
Earlier this week, Linux project leader Linus Torvalds told AI haters to fork off, and invited anyone who didn’t like his comments to fork the kernel. Well, here you go: linux-0.11-rs, a total reimplementation of the Linux kernel, done in langage de programmation du jour, Rust.
No, this isn’t really a response to the Emperor Penguin’s challenge – for a start, it looks like it was done with AI – but the timing was irresistible.
The new project is by an undergrad student at Beihang University in Beijing, China, under the handle Poseidon.
Never mind not being a fork – Poseidon’s kernel isn’t even really a port of Linux. It’s a rewrite, and a rewrite of a very early version. It’s based on Linux kernel 0.11, whose source code you can peruse on this mirror.
This was an early kernel from December 8, 1991 – just a few months after the initial release, Linux 0.01. Version 0.11 was the last release of that first year of Linux. It was followed by version 0.12 in January 1992, then the version number jumped to 0.95 in March, as the young Torvalds started counting down to kernel 1.0 – which arrived two years later.
If you read the 0.11 release notice, Torvalds said: “Linux-0.11 has a few rather major improvements, but perhaps most notably, is the first kernel where some other people start making real contributions.”
He goes on to say: “This is a major milestone, since it makes the kernel much more powerful than Minix was at the time.” It’s also when “Ted Ts’o shows up as a coder.”
Poseidon’s Rust rewrite is quite a lot bigger than the original. The hackers of the “Orange Site” have been dissecting it with much greater expertise than this vulture can offer. User “dminik” fed it to an automatic code analyzer, and Pajecawav’s Ghloc reckoned that it’s just over 47,000 lines of Rust.
Dminik breaks that down: “It’s about 15k lines of code for the kernel and the rest is various utilities, libraries and programs that can run on the kernel.”
In other words, linux-0.11-rs is more complete than just the kernel. It also includes the core OS as it stood at the end of the year it first appeared.
“Poseidon” also credits a tutorial on writing an OS kernel in Rust, which implies to us that this was not an entirely bot-driven effort. Some work has gone into it. Some of the Hacker News commentators call it a waste of tokens, or more pointedly a waste of water and electricity, but it seems to be a kid having some fun, playing around and experimenting. For us, that’s a good thing. We hope that they found the exercise instructive.
The Reg FOSS desk is not a fan of bot-slop, but we do approve of exploring and learning and having fun. At least for as long as code-generating LLMs are cheap and plentiful, it will be very hard to prevent youngsters and students from playing around and experimenting with them.
Nobody is ever going to deploy anything on a bot-generated rewrite of a prototype kernel from 35 years ago – and don’t forget that the original was itself written by a 22-year-old who was doing it “Just for Fun.” ®
The US Air Force has successfully tested a Collaborative Combat Aircraft firing a live AIM-120 AMRAAM missile, marking a major step for autonomous combat systems.
The YFQ-44A drone, developed by Anduril Industries, launched the weapon against a digital target over the Mojave Desert during the historic test.
The event moves the Air Force closer to deploying unmanned aircraft designed to support human pilots during future air operations.
The missile launch followed earlier testing phases where engineers confirmed the aircraft could safely carry the weapon and maintain stable flight.
The drone first carried an inert version of the AMRAAM before validating the communication links required between the aircraft, weapon systems, and human operators.
Air Force officials said the test involved more than simply releasing a missile because the weapon successfully tracked the simulated target during the engagement.
General Ken Wilsbach described the event as an important development toward delivering Collaborative Combat Aircraft capabilities to military operators.
“It wasn’t just an AMRAAM that came off, it was tracking the target,” Wilsbach said while discussing the test.
The Air Force has stressed that autonomous systems will not independently decide when to fire weapons, as human authorization remains required before any engagement.
The YFQ-44A, also known internally as Fury, is part of the first CCA development phase alongside General Atomics’ YFQ-42A Dark Merlin.
These aircraft are designed to operate with crewed fighters such as the F-35 and F-22 by providing additional sensors, weapons, and operational support during missions.
The Air Force expects CCA platforms to perform multiple roles beyond missile carriage, including electronic warfare, reconnaissance, and other battlefield tasks.
Officials believe these aircraft could increase combat effectiveness by allowing pilots to manage several unmanned systems during complex operations.
The successful missile test comes after the Air Force approved both CCA designs to move toward production in June 2026.
Anduril, Shield AI, and Collins Aerospace are competing to provide autonomous software for the aircraft, while the service continues developing future versions through multiple program increments.
Air Force officials have not disclosed total program costs or production numbers for the first manufacturing phase.
However, budget documents show the service requested about $1.4 billion for CCA development and nearly $1 billion for procurement during fiscal 2027.
The Air Force estimates the drones have reached a cost goal of about one-third of an F-35A fighter, which has an average flyaway cost of around $83 million in its current production lot.
Future CCA designs may require greater range, speed, and electrical power, especially for potential operations in regions where long-range weapons threaten U.S. bases.
However, American lawmakers have argued that future systems will need the ability to deploy from the continental United States and reach distant combat areas.
Via Defence Blog | Breaking Defense
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The Trump administration is dictating access to frontier AI models, shifting that decision from Anthropic and OpenAI to the government via the Gold Eagle programme.
The Trump administration is now dictating which companies and entities get access to frontier AI models from Anthropic and OpenAI, CNBC reported on Friday, citing two people familiar with the matter. Until now, the labs made that decision themselves. Anthropic controlled access to its Mythos cybersecurity model through an initiative called Project Glasswing. OpenAI ran a similar programme called Daybreak for its cyber model. Going forward, these partner lists will require explicit government approval.
A White House official told CNBC that the government does not “provide approvals for AI releases” and that company participation is “voluntary.” But the administration blocked Anthropic’s Claude Mythos 5 and Fable 5 last month over national security concerns, reinstating access only after weeks of negotiations. OpenAI said in June it would limit new models to “trusted partners” to comply with government requests. The gap between the official position and the operational reality is the story. The White House launched Gold Eagle this week, an AI clearinghouse for cyber vulnerabilities, and according to CNBC’s source, the programme will put the White House in charge of greenlighting which companies can access new AI models.
The timing is politically uncomfortable. Moonshot AI’s Kimi K3 launched the same day and matched or exceeded Fable and GPT-5.6 on at least one independent benchmark. David Sacks, former White House AI czar, called it “concerning” and wrote: “This is how you lose the AI race. The rest of the world won’t play by our rules if we bog ourselves down.” The administration is trying to secure frontier AI against Chinese exploitation while simultaneously watching Chinese labs close the capability gap in real time.
The shift is structural, not temporary. Trump’s June executive order asked AI companies to give the government early access to models for testing, framed as voluntary. Gold Eagle operationalises that ask into something closer to a gating mechanism. If Anthropic and OpenAI cannot release their most capable models without government approval of the partner list, then the US government has acquired de facto distribution authority over frontier AI, without legislation, without a regulatory agency, and through a programme the White House insists is optional.
Despite significant external volatility, artificial intelligence continues to be a major driver of Ireland’s economy.
Ibec, the group representing Irish business, has today (16 July) published its latest Quarterly Economic Outlook report, which explores many of the issues impacting Ireland’s economy.
It found that despite significant pressures and global volatility affecting growth, AI-related investment, investment in public infrastructure and resilient consumer spending are all continuing to support the economy.
Gerard Brady, Ibec chief economist and head of national policy, explained that we are seeing early evidence of the impact artificial intelligence is having on the country’s economic figures. He said that total trade in AI-related goods to and from Ireland is on track to double across five years, reaching €56bn annually.
He explained that there has been a significant investment in ICT equipment and software, to the value of almost €6bn in the past year, which is a 50pc increase compared to 2025 and double the amount from 2024. He said that within business, the impact of AI on the competitive environment, investment, trade and the labour market is clear, that these figures will only grow over time.
Commenting on the report, Brady said, “Given that we are only at the foothills of understanding the impact of AI on our economy, the full picture has yet to emerge. We may not be at the forefront of developing new AI models, but early evidence suggests we have an opportunity to be a central node in AI-related supply chains.
“We also have a massive opportunity to be the country with the best-prepared workforce for the generational change in work and skills currently underway. However, our participation in lifelong learning hovers around the EU average, well below where we want to be for an open, global and sophisticated economy.”
He explained that Ireland’s current economic success is firmly rooted in its commitment to investing in a manner that enables the country to be at the forefront of new technological shifts in the global economy.
“We have a tangible opportunity to get ahead of other countries because we have a large training fund, in the form of the National Training Fund, paid for by employers, with a €2bn surplus. This cannot be left idle,” he said. “This fund must be deployed to support the workforce transition, prepare us for change and set Ireland up as a frontrunner in the emerging global economy.”
For Ireland, despite global pressures – such as the US-Iran ceasefire collapse, US tariffs and the uncertainty around the Strait of Hormuz – exports have remained relatively resilient. However, Ibec did find that it will be 2027 and beyond before we can fully understand the true impact of tariffs on Ireland’s exporting sectors.
Brady said, “We expect exports, which grew by around 7.5pc in 2025, to rise only marginally in 2026 as a consequence of this ‘whiplash’ effect. However, exports are projected to resume strong growth at 4pc in 2027. The story within the domestic economy is more prosaic. Consumer spending is holding up, but inflation will dent its trajectory.
“While the labour market is showing signs of softening, investment remains strong. Most of the levers to support long-term economic development, such as infrastructure delivery, skills development, regulation, and supporting innovation and digitalisation, remain firmly within our control.”
Ibec also recently issued a new report exploring the correlation between workplace AI and consistent learning strategies. The ‘Skills for all, skills for life’ report warned that unless there is a deliberate shift in the national approach to lifelong learning, Ireland will fail to capitalise on the long-term economic potential of AI.
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