APUC investigating after criminals claim historical data theft
Advanced Procurement for Universities and Colleges (APUC) says attackers gained unauthorized access to historical data in a cyberattack earlier this month.
The Scottish education procurement body said it immediately contained the mid-July intrusion and was investigating claims that some of the data had been stolen.
Advertisement
“We recently discovered suspicious activity on our IT systems involving unauthorized access to certain historic data,” an APUC spokesperson told The Register. “We took immediate action to contain the incident and are investigating the scope of it, working alongside external technical specialists. There has been no operational disruption to our day-to-day activities.
“We are aware that the group responsible for the unauthorized access has claimed to have taken some historic data from our systems. We are investigating this as a matter of priority. We have notified the relevant authorities and will continue to cooperate with them.”
APUC is Scotland’s procurement center of expertise for universities and colleges, and one of eight members of UK Universities Purchasing Consortia (UKUPC).
These organizations negotiate agreements with approved suppliers, allowing member institutions to buy goods and services without running a separate procurement exercise each time.
Advertisement
APUC arranges these deals as Framework Agreements – pre-vetted terms under which Scottish universities and colleges can place orders with approved suppliers.
The organization lists hundreds of Framework Agreements covering contracts collectively worth hundreds of millions of pounds.
APUC confirmed the attack after sources approached The Register with information about the incident.
Those sources claimed APUC received an extortion demand from the criminals behind the intrusion, although we have not independently confirmed that detail.
Advertisement
The Register understands that the crooks claimed to have stolen APUC data dating back 20 years, and gained admin access through an employee account.
We asked APUC about these claims, whether ransomware was involved, and whether it could identify any inaccuracies in the information we received. The spokesperson did not address those questions.
At the time of writing, APUC did not appear on any of the major ransomware or extortion groups’ data leak sites. ®
Rumor mill: Google is planning a sharp increase in production of its in-house AI chips, a move that could put it on par with Nvidia in total accelerator volume within the next few years. According to a research note from Fubon, Google plans to deploy between 12 million and 15 million ninth-generation TPUs by 2028.
If those numbers hold, Google’s output would be in the same range as Nvidia’s projected shipments. Fubon estimates that Nvidia supplied 8.2 million data center GPUs in 2026 and could reach 12.4 million by 2028. That would mark a notable shift, with a single cloud provider producing a volume of AI accelerators comparable to the leading merchant chip supplier.
The TPU v9 will use four compute dies, in line with the industry’s shift to multi-die designs, while Google’s planned production is expected to more than double capacity requirements compared with 2027 levels. Packing multiple large dies into a single chip requires advanced interconnect and packaging, and producing them at scale adds complexity.
Manufacturing capacity is likely to be a constraint. Fubon’s analysts suggest that TSMC alone may not be able to meet Google’s demand, pointing to a potential role for Intel Foundry.
Advertisement
Recent reports support that view, indicating that Intel has already secured orders to produce millions of TPUs after Google tested its advanced packaging capabilities. That relationship would make sense given the design requirements of chiplet-based processors. Packaging technologies differ across manufacturers, and package designs built around Intel’s EMIB or EMIB-T are not directly compatible with TSMC’s CoWoS-L.
Google has been building its own AI chips for roughly a decade, steadily increasing their role across its infrastructure. What began as a way to support internal workloads has grown into a broader strategy that includes its cloud business. If Google reaches its 2028 target, it would likely become the largest single user of AI accelerators. That does not mean it will stop buying from Nvidia, but it would give the company far more control over its compute stack and supply.
Performance comparisons between TPU v9 and Nvidia’s next-generation systems, including Rubin and Rubin Ultra, are not yet available. But the scale of Google’s plans signals confidence in its approach and suggests that competition in AI hardware is increasingly about deployment volume, not just chip performance.
ASUS has announced the India price and availability of the ASUS Pad, its latest premium Android tablet. The device, which was first unveiled at Computex 2026, will go on sale in the country from August 6. It comes with a 12.2-inch 2.8K OLED display, MediaTek Dimensity 8300 chipset, and a 9,000mAh battery.
Asus Pad Specifications
ASUS has given the Pad a 12.2-inch 2.8K dual-layer OLED display and delivers up to 2,000 nits of peak brightness. The display also covers 100% of the DCI-P3 color space. TUV Low Blue Light certification helps improve viewing comfort, and ASUS Pen 2.0 is supported for writing and drawing. The tablet has a 6.5mm slim profile and weighs 523g. Buyers also get a protective folio case in the box.
The ASUS Pad is powered by the MediaTek Dimensity 8300 chipset. It pairs the processor with 8GB of LPDDR5X RAM for smooth everyday performance. The device can be bought with 128GB and 256GB of UFS 3.1 storage. However, the storage can still be increased through the use of a microSD card up to 1 TB. ASUS uses the MediaTek Dimensity 8300 chipset to power the tablet for performance. The device runs Android 16, has 8GB of LPDDR5X RAM, and comes in 128GB and 256GB UFS 3.1 storage variants. It also supports storage expansion of up to 1TB via a microSD card.
ASUS includes a 9,000mAh battery with 45W fast charging support. The company says the battery reaches 50 percent charge in about 30 minutes. The tablet also offers a 13MP rear camera and a 5MP front camera that supports face unlock. Wi-Fi 6E, Bluetooth 5.3, and a USB Type-C port handle connectivity. It also features an accelerometer, gyroscope, ambient light sensor, and hall sensor. For audio, ASUS has included a quad-speaker setup with Dolby Atmos 360-degree cinematic sound. The tablet also comes with GlideX for sharing files across Windows, macOS, Android, and iOS devices. GlideX supports both wired and wireless connections. These features can make the tablet suitable for entertainment, learning, productivity, and creative work.
ASUS Pad Price, Variants, and Availability
ASUS has launched the Pad in two storage variants in India. It is available in the 8GB+128GB variant for Rs. 45,990 and in the 8GB+256GB variant for Rs. 49,990. It will be available for purchase from August 6 on the following platforms: Flipkart, ASUS eShop, ASUS & ROG Stores, Reliance Digital, and authorized retailers. ASUS is also providing up to 12 months of No Cost EMI at Rs. 3,833/month.
AWS CMO Julia White, left, and CEO Matt Garman at an event in April. (GeekWire File Photo / Todd Bishop)
Amazon Web Services revenue grew 37% last quarter, its fastest pace since the end of 2021, but the company is spending so much on data centers and infrastructure to fuel that growth that its free cash flow for the past 12 months turned negative for the first time since 2023.
Overall, the tech giant reported $200.6 billion in revenue for the second quarter, up 20%, with operating income of $27.5 billion, up 43%. That beat Wall Street’s expectations of about $196.4 billion in revenue, and topped the high end of Amazon’s own guidance.
Profits were $62.6 billion, or $5.75 per share. However, that included $53.4 billion in pre-tax gains, primarily on Amazon’s investment in Anthropic, which inflated the bottom line. Excluding those gains, EPS would have been about $1.95, above analyst expectations of $1.82.
Amazon shares rose more than 8% in after-hours trading following the report.
AWS revenue reached $42.2 billion in the quarter, a $169 billion annualized run rate. Operating income in the cloud division rose 64% to $16.6 billion, lifting AWS operating margin to 39.4% from 32.9% a year ago — evidence that the AI buildout is starting to convert into profit, not just revenue.
“AWS is booming,” CEO Andy Jassy said in the release, adding that the company’s AI and chips businesses “each eclipsed run rates of more than $25 billion.” The chips business, which Jeff Bezos called the next pillar of the company this week, was at a $20 billion run rate three months ago.
Advertisement
Amazon’s operations generated $161.4 billion over the past 12 months, but the company spent a net $169 billion on property and equipment — up $66.1 billion from a year earlier, an increase Amazon attributed primarily to AI investments — leaving a shortfall of $7.6 billion in free cash flow.
A year earlier, it had $18.2 billion left over for the prior 12 months, by comparison.
Free cash flow is what’s left after a company covers its operating costs and pays for things like data centers and warehouses. It’s an important measure of financial health, which investors watch closely because it shows how much cash a business actually creates after paying for its own growth.
Update: Amazon raised its capital spending forecast on its earnings call. Jassy said the company now expects to spend about $220 billion in cash capex this year, up from the roughly $200 billion it projected earlier, attributing the increase to the higher cost of memory chips.
He addressed the cash flow squeeze directly, framing it as a matter of timing. Data centers require capital about two years before servers can be installed and start generating revenue, he said, but once open, they can be monetized for more than 30 years without repeating that upfront cost.
Advertisement
Servers and networking equipment run on a shorter cycle, purchased a few months before going into service. Those take a little under three years to break even, Jassy said, against a useful life of at least five to six years.
He said most of Amazon’s AI capacity is now contracted for terms of five years or longer.
“We’ll spend a lot of capex and encounter free cash flow headwinds until these data centers come online, can be monetized, and we get a few years into these servers being utilized,” Jassy said.
Other notes from Amazon’s earnings release:
Advertisement
Online store sales rose 15% to $70.4 billion, up from 10% growth in the same quarter a year ago. It remains Amazon’s largest single revenue line at about 35% of total revenue, and it is the line most directly affected by the decision to move Prime Day into June, into the second quarter. Last year, the annual online sales event took place in the third quarter.
Advertising revenue rose 26% to $19.8 billion, up from 22% growth in the same quarter a year ago. It has generated about $76 billion over the past 12 months, making it one of Amazon’s fastest-growing businesses. Prime Day lifted this line as well, because the event drives a surge in spending by sellers and brands competing for placement.
Third-party seller services revenue, which includes commissions and fulfillment and shipping fees Amazon charges independent merchants, rose 16% to $46.8 billion, up from 10% growth in the same quarter a year ago. Independent sellers accounted for 61% of units sold in Amazon’s stores, roughly flat with recent quarters. Prime Day boosted this line as well.
Subscription services, which includes Prime memberships, grew 12% to $13.7 billion. The line has grown between 10% and 12% every quarter for the past year and a half. Analysts have been expecting a Prime price increase, which has not yet materialized.
Thanks to things like spilled drinks, leaky batteries, and the general ravages of time, older consoles can be tough to keep going. In particular, excessive damage to a motherboard can make repair difficult or near-impossible to execute even if the rest of the console is in otherwise passable condition. Now, there may be greater hope for those looking to resurrect the worst-treated PlayStations out there, thanks to a new open-source motherboard from [xyzz].
The board is up on GitHub with a CC0-1.0 license. It’s aiming to be a drop-in replacement for the stock motherboard, on to which you would transplant all the necessary proprietary hardware from an existing donor board. The list of transplant parts is quite extensive as you’d expect, including the CPU, GPU, RAM, VRAM, BIOS, sound chips, mechanical control chip, crystals, and all the ports, among others. Some generic parts can still be had off the shelf, but you could also transplant them if so desired. There are some headaches with the current design—namely, it doesn’t fit perfectly with the lid switch connector, and some of the footprints are hard to solder. Still, it’s a great start, and early testing shows that it’s already quite functional.
Fortunately the original PlayStation didn’t have any sort of battery on board to leak all over the place and corrode things, but boards still get damaged in a variety of other un-fun ways. Thus, it’s great to have a potential replacement motherboard on offer to bring badly-damaged machines back to life.
We’ve featured other great restoration projects in this vein before, too, like the efforts to recreate the C64 motherboard from a few years ago. As ever, enthusiasts are doing great work to keep these classic machines alive long into the future.
South Korea’s Personal Information Protection Commission (PIPC) has fined telecommunications giant KT Corporation KRW 53.979 billion ($39 million) over data protection violations.
The penalty was imposed for an internal network compromise that persisted for nearly 11 months, between October 8, 2024 and September 5, 2025.
PIPC launched an investigation into a potential data breach on September 10, 2025, following user reports of fraudulent micropayments. A day later, the company filed its initial data breach notification, reporting that data of roughly 5,500 customers had been exposed.
The government agency’s investigation determined that the incident exposed the personal information of 16,647 KT subscribers and caused fraudulent mobile payments of KRW 240 million ($167,400) for at least 368 of them.
KT Corporation is South Korea’s largest telecommunications operator, providing mobile and fixed-line communications, broadband internet, IPTV, cloud, data center, and enterprise IT services.
Advertisement
The company, which employs 23,300 people, serves over 13.5 million mobile subscribers, 90% of the country’s fixed-line subscribers, and 45% of high-speed internet users.
Rogue mobile station
The point of breach was a lost KT cellular base station called a femtocell, which contained a valid authentication certificate.
The attackers retrieved this certificate and installed it on a self-made device, which then appeared as a legitimate part of KT’s network, capturing cellular traffic from nearby devices connecting to the rogue femtocell.
This allowed the hacker to intercept communications between users’ devices and KT’s core network, including mobile phone numbers, IMSI, and IMEI numbers.
Advertisement
Eventually, the attackers combined the intercepted data with additional personal information and captured SMS and ARS authentication codes used for mobile micro-payments.
PIPC notes that KT installed femtocells itself, fully owned the devices, and controlled network authentication and authorization.
The Commission alleges that KT’s security controls were inadequate because femtocell certificates remained valid for 10 years, connections weren’t restricted by source IP addresses, and a route existed that bypassed the femtocell management server.
These weaknesses allowed the hackers to remain connected to KT’s network and collect sensitive client data for 11 months, without being detected.
Advertisement
BFDoor malware infection
During the investigation, PIPC also discovered that 38 KT IT service network servers had been compromised by malware, including BPFDoor, in March 2024.
BPFDoor is a stealthy Linux and Solaris backdoor publicly documented in 2022 that evaded detection for more than five years.
PwC later linked its use to the China-nexus Red Menshen espionage group that targeted telecommunications providers and organizations in other critical sectors.
The malware uses Berkeley Packet Filter (BPF) technology to passively monitor network traffic, allowing attackers to activate the malware with specially crafted “magic” packets without opening listening ports, effectively bypassing firewall protections and enabling covert remote shell access.
Advertisement
The Commission alleges that KT knew about the malware infection since March 2024, but failed to report it to the authorities, and handled the incident internally with no transparency towards its customers.
Later, the firm even deleted logs from some compromised servers while conducting malware inspection, following a malware breach on another telecom firm, LG U+.
LG U+ followed a similar evidence-wiping approach, reinstalling the operating system OS and disposing of servers before the investigators could determine the full impact of the breach.
Due to KT wiping those historical network logs, the Commission says it could not determine whether additional customer data had been stolen.
Advertisement
As part of the enforcement action, PIPC ordered KT to strengthen security controls for femtocells and other telecommunications equipment, reinforce governance over personal information protection, ensure its Chief Privacy Officer plays a substantive role in oversight, and expand ISMS-P certification to cover its mobile network systems.
The Commission also announced plans to pursue legislative changes that would introduce stronger penalties for companies that conceal or destroy evidence before or during investigations.
Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
Q3 revenue for 2026 stood at $109.4bn, up 16pc year-on-year.
Outgoing Apple CEO Tim Cook has warned of potential supply issues for iPhones and other Apple products in the months ahead despite the company reporting what Cook called its “strongest June quarter ever” yesterday (30 July).
A more cautious than anticipated outlook for Q4 – revealed on a conference call with analysts and investors following the publication of Q3 results – forecast growth of between 9pc and 11pc, less than the analyst benchmark of more than 12pc.
Apples shares fell by around 7pc last night on the back of the forecast.
Advertisement
Third fiscal quarter revenue for 2026 stood at $109.4bn, up 16pc year-on-year. Sales for iPhones came in at $54.3bn, Mac computers at $10.4bn, iPads at $6.2bn and wearables at $7.9bn for the three months ending on 27 June.
“We continue to expect high levels of demand. However, with less flexibility in the supply chain, we expect the impact from the supply constraints to increase significantly sequentially,” Cook said on the call.
“The DRAM market has three suppliers. Obviously, if there were more suppliers, that would be good, and it would help us on the supply side and perhaps the pricing side. It’s unclear on the pricing side, but it could help on the supply side. And so we’re evaluating all options.”
He said that beyond September, the market pricing for memory would continue to rise, resulting in “an increasing impact on our business”.
Advertisement
He equated the current surge in the cost of and demand for memory chips to a “100-year flood”, while also noting that demand for Apple’s phones and computers was currently even higher than anticipated.
“It’s an incredibly strong iPhone and Mac product cycle that has really yielded a demand beyond our expectation,” he said.
Last month, Apple raised prices on a variety of its product lines. At the time, a company spokesperson told news publications that “rapid expansion of AI data centres has created an extraordinary surge in demand for memory and storage”, adding that Apple has “never seen a component price increase this much, this quickly”.
Earlier this week, the company launched a new leasing service for devices including iPhones, Macs, iPads and Apple Watches. The company posted its “best March quarter ever” three months ago, driven largely by demand for iPhones.
Advertisement
On 1 September, Tim Cook will be replaced as CEO by John Ternus, the company’s current senior vice-president of hardware engineering.
“There is so much opportunity for us with everything that’s happening in this space, and we’re just really focused on our plans and very excited about it,” Ternus said during yesterday’s earnings call.
Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.
Today, I can play a game of Dungeons & Dragons around the table with my friends where humans, elves and orcs battle in campaigns of fantasy adventure. But the best-known tabletop roleplaying game in the world is moving beyond its own universe. Soon, dice-rollers all over will be able to play pen-and-paper versions of World of Warcraft and Star Wars with official D&D rules.
On the opening night of GenCon, the massive annual tabletop gaming convention in Indianapolis, D&D creator Wizards of the Coast announced the news during its keynote at the grand Indiana Repertory Theater. These two partnerships are the first in the new Universes Beyond line and, just like the identically named series from Magic: The Gathering, will fold creative universes from other companies into D&D.
By the end of the year, players can buy the core World of Warcraft rulebook and make their own adventures with features from the popular massively multiplayer online RPG that fit in the D&D system. They’ll be able to build their own characters from species and classes who can meet (and fight) iconic heroes and villains from the online game, each built out in D&D rules to be compatible with adventures in its own or any other setting that uses D&D’s D20 system. The D&D team unveiled a series of books and products that can be preordered now and will debut on store shelves in the fourth quarter of 2026.
Advertisement
“One of the lovely things about D&D is it comes alive with your imagination, and to be able to take some of the world of Azeroth and World of Warcraft and allow players to create their adventures based on a world they’ve loved and known — or maybe they’re just getting introduced to through D&D — that was the focus,” said Holly Longdale, executive producer and vice president of World of Warcraft.
Blizzard’s game is the first crossover foray, and sometime next year, players will be able to run D&D games in the Star Wars universe, too — but Wizards has been far more tight-lipped about what’s coming from a galaxy far, far away. They want to let the Warcraft expansion have its time in the sun as the first release of Universes Beyond, with plans to reveal more about the Star Wars expansion in the months to come.
“The [D&D] team is very excited for all the opportunities that Star Wars has to offer, and we’re really hoping to bring a lot of joy to the fans with the things we’re going to be offering,” said D&D product architect Laura Hohman.
The GenCon 2026 roadmap for the next year of D&D content.
After 50 years of Dungeons & Dragons, this is a new chapter
The launch of Universes Beyond is just one part of a new direction for D&D, which is looking to the past as well as the future. Dan Ayoub, senior vice president and head of the D&D franchise, opened the keynote with a promise to increase transparency for upcoming projects and releases, including annual roadmaps unveiled at every GenCon.
Also announced on stage are upcoming collaborations with legends from D&D’s past as part of the franchise’s Icons series. Luke Gygax will assist with new content from Greyhawk (one of D&D’s first settings that was created by his father, Gary Gygax), Tracy Hickman and Margaret Weis will come back for Dragonlance and R.A. Salvatore will return for Legends of Drizzt, after the drow ranger from Forgotten Realms.
Advertisement
After 50 years of D&D, comes another first: the return of Dark Sun, a post-magical-apocalypse setting originally released in the early 1990s, now resurrected as the tabletop game’s first mature release. Grim wonder abounds in D&D’s trial run on making a more adult setting full of blood, violence and survival that the presenter on stage claimed is so explicit, they have to shrink-wrap the source book and slap a warning label on it.
At the end of the D&D GenCon 2026 keynote presentation, every presenter came up for a bow.David Lumb/CNET
A new chapter means new tech, and D&D showed off a couple of updates coming for the company’s online resources. D&D Beyond, the online character-builder and resource portal, will soon get a tool called Look For Group that will work like a Yelp list for games being run by hobby shops and other providers. The D&D Beyond mobile app is also getting an overhaul in the near future, with a revamped interface that lets players run real-life games on their phones, from rolling dice to using skills to casting spells.
With an appearance by the cast of D&D’s official Let’s Play show Dungeon Masters, whose next season will run the World of Warcraft game, the keynote had something for seemingly every player, new or old. It ended with the lights out and the heavy breathing of a certain Sith Lord before a Darth Vader cosplayer showed up on stage, but there was little else shown about the Star Wars set coming next year. But we can look to the World of Warcraft release for clues — I chatted with Blizzard and D&D folks about their collaboration coming later in 2026.
The full product family for the World of Warcraft set: the sourcebook (left center), special collector’s edition sourcebook (center), Icecrown Citadel adventure (center right), paired map pack (top) and dungeon master’s screen (bottom).
What you’ll get in the World of Warcraft’s D&D set
The World of Warcraft set will have a 256-page sourcebook to introduce the new set, which works with D&D’s 2024 version of 5th edition, also known as D&D 5.5E.
The sourcebook packs a ton of material from the game, detailing 16 species, 11 of which are new to D&D (like the Dracthyr, Earthen and Pandaren). It has nine subclasses, six of which are brand-new (like Demon Hunters and Shadow Priests). Iconic locations like Orgrimmar and Icecrown Citadel are included, as well as stat blocks for famous characters like Arthas Menethil, Jaina Proudmoore, Anduin Lothar, Thrall and Sylvanas Windrunner should you want to befriend (or fight) them. Signature Warcraft items, mounts, bosses — they’re all in the book.
The original Warcraft Roleplaying Game (left) matches Dungeons & Dragons 3.5 edition rules (right).
If some of this sounds familiar, you might be as old as I am — two decades ago, there was an official Warcraft crossover book for D&D’s 3.5 edition. When I brought this up to Wizards of the Coast’s folks who worked on the upcoming collaboration, they pointed out that the far older crossover spent a lot of its sourcebook establishing baseline tabletop rules.
The new Universes Beyond version leaves a lot of that out, relying on the streamlined rules of D&D 5.5 and enjoying the greater popularity of D&D to assume that players will know the basics — leaving more room for monsters, artifacts, areas and other iconic parts of World of Warcraft.
Advertisement
The Icecrown Citadel adventure book (right) can be paired with the map pack (center), featuring layouts of pivotal battles in the expedition.
Once the set becomes available for purchase, newcomers can log on to D&D Beyond for a free starting adventure for heroes just starting out from levels one to five. For more advanced players, the set will include a new adventure to Icecrown Citadel for characters of level 16-20. Within, they’ll take on various champions of the undead realm at the northernmost point in Azeroth before confronting the big boss himself, the Lich King.
Players of the MMORPG may remember taking on the dreaded death knight with two dozen others in massive raids, but the challenges have been scaled down to be undertaken by standard D&D parties of three to five dice-rolling players who fit around a table. Not that the team didn’t think about it — when Hohman brought up the possibility of a 20-person encounter, she was immediately rebuffed.
“If you can get 20 people to align at a D&D table the same night and bring snacks, I think you should run Dungeons & Dragons World of Warcraft with them,” joked Justice Arman, D&D game design director. “If you can get 20, more power to you. If you can get five, we’ve got you covered.”
The team was very thoughtful about how to adapt an MMORPG into a tabletop system, Arman explained: They wanted to be authentic to both, which means not trying to reproduce the mechanics of a digital game, which makes so many decisions for the player that, in a tabletop game, would be managed by its real-time manager, the dungeon master.
In addition to the main sourcebook, the World of Warcraft set will also include miniatures, a map pack and a dungeon master’s screen with extensive art featuring heroes and villains from the game’s two-decade-plus history. And all you D&D collectors, rest easy: there will be special editions of the set sourcebook that come with a slipcover adorned with the Horde and Alliance faction icons, as well as one covered in Murlocs that’s exclusive to hobby stores.
Advertisement
The World of Warcraft D&D sourcebook (left) comes in three varieties — a collector’s edition, hobby store edition and standard edition — while the DM screen (right) has extensive art on the outside with quick-access rule resources on the inside.
The overlap between Warcraft and D&D is… a circle?
The Universes Beyond sets are aimed at drawing in new and returning players to D&D using the appeal of the borrowed franchise. With World of Warcraft, there’s a lot of overlap between the fantasy themes, adventurous quests and epic boss showdowns.
The partnership is coming full circle, said Blizzard’s Longdale, affirming that the company’s online game is one of many RPGs that D&D has spawned. Adapting the MMORPG to pen-and-paper made sense and offers a lot for players who met online to bring their digital game to real-life tables. Moreover, a lot of Blizzard developers on the game have played D&D for years — many of whom discovered just this week that their favorite tabletop system was getting a version based on the very game they work on, Longdale said, indicating the severe secrecy of the collaboration… which had started two years ago.
“I don’t know how many people on our team raised their hand and said, ‘Well, I’ve been a DM, I could have helped,’” Longdale said, laughing.
Three artist interpretations of the Death Knight class across different species: Tauren, Human, and Undead.
The same is true for Wizards of the Coast, as the D&D team itself has plenty of World of Warcraft players, said Ayoub. It meant two teams passionate about both games that led to an excitement and a desire that’ll bear out in the quality of the final product.
“Authenticity was really key. A lot of the ways you look at it is, how does the [D&D] system become an operating system, if you will, to bring this world to life?” Ayoub said. “You turn brilliant designers from two teams together to just make it happen.”
Authenticity kept coming up in my chats with both Blizzard and D&D folks involved in bringing the World of Warcraft and Star Wars collaborations to the tabletop game. There’s surely pressure to make a proper adaptation that does justice to the source material, but there’s a lot of potential for these popular works to bring in players who hadn’t tried tabletop gaming before, easing the burden of tabletop complexity with a universe they already love.
Advertisement
Art depicting the Demon Hunter class in World of Warcraft’s D&D set — here embodied by the dark hero Illidan Stormrage.
“They have a shared understanding and a shared language,” Hohman said. “As soon as you say, ‘Hey, we’re going to play Star Wars,’ a lot of people understand what that means immediately. They understand the worlds. They understand the sort of characters and stories they might be investing their time into.”
D&D isn’t detailing what’s next for Universes Beyond. The team will see how this year’s worth of content lands, Hohman said, and future partnership announcements will hinge on the timing that works for D&D and its partners — taking it one step at a time. But right now, the team’s ears are open.
“If fans have things they would love to see, worlds they’d love to play in, however close or however far it feels from traditional Dungeons & Dragons, I would definitely love to know that,” Hohman said. “I’m excited to hear what people would be excited about.”
David Lumb
Managing Editor, Mobile
David Lumb is a managing editor for the mobile team, covering mobile and gaming spaces. Before CNET, he covered tech, gaming, and culture for TechRadar, Engadget, Popular Mechanics, NBC Asian America, Increment, Fast Company and others. As a true Californian, he lives for coffee, beaches and burritos.
See full bio
As the generative AI boom drives steep demand for hardware components, Apple and other hardware makers are facing what outgoing CEO Tim Cook calls “a hundred-year flood [on] memory pricing,” which is severely impacting the cost of producing iPhones, MacBooks, and other devices.
Apple described its recent earnings report as its “strongest June quarter ever,” with iPhone and Mac sales performing better than expected, growing 22% and 29%, respectively, year-over-year. Yet the company is bracing for memory shortages, known as RAMageddon, to get even worse. Apple’s biggest challenge is securing the advanced memory nodes used in its Apple silicon chips, which power the A-Series and M-Series processors used in iPhones and Macs.
“We continue to expect high levels of demand. However, with less flexibility in supply chain, we expect the impact from the supply constraints to increase significantly sequentially,” Cook said on Apple’s quarterly earnings call. “We’re seeing some very significant constraints currently with limited flexibility in the supply chain to remedy it.”
Apple is evidently worried enough about supply shortages that it reported $11.1 billion in inventory, nearly double the $5.7 billion it reported last September. This marks a break from Cook’s long-held supply chain approach, which has emphasized minimizing how much inventory Apple has on hand.
Advertisement
These constraints led Apple to “reluctantly” raise the price of Macs and iPads last month, Cook added. Other companies that have raised hardware prices include Meta, Samsung, Microsoft, and Sony.
“We’re going to be scrambling on the supply side, essentially,” Cook said.
For the upcoming quarter, Apple is predicting revenue growth between 9% and 11% year-over-year. But in the last several quarters, Apple has maintained about 16% year-over-year growth. Of course, that worries investors — Apple stock dropped 6% in after-hours trading.
When Senior VP of Hardware Engineering John Ternus steps into the CEO role in September, the company could be facing a rough patch, but at least Apple isn’t alone in its supply struggles.
Advertisement
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
Anthropic said Thursday that an internal investigation uncovered three incidents in which its AI model Claude breached the systems of three organizations while conducting cybersecurity tests. The investigation, and disclosure, comes more than a week after OpenAI disclosed that one of its unreleased models breached Hugging Face’s systems during internal testing.
In all three cases, a Claude model reached the internet from within a testing environment while interacting with a third party and then gained unauthorized access to the live systems of these organizations, Anthropic said in a blog post, describing what it found and what the company plans to change to prevent this from happening again.
Anthropic said the OpenAI episode earlier this month prompted the company to conduct its own cybersecurity evaluation. It specifically looked for evidence that Claude had accessed the internet from within testing environments, which are designed to act as sandboxes and keep models isolated.
Among the 141,006 evaluation runs it reviewed, the AI lab found three incidents in which its model accessed the internet while interacting with Irregular, one of its third-party partners. Anthropic said the access traced back to a misconfiguration in the evaluation environment run with Irregular. It called this a “misunderstanding” between the two companies over whether the test setup had internet access, when in fact it did.
Advertisement
Anthropic said it isn’t placing blame and is “approaching the fixes as if the responsibility were ours alone,” while observing that Irregular is conducting its own separate investigation.
Because of that open connection, the model gained unauthorized access to the production infrastructure of three different organizations. Anthropic said the incidents involved three different Claude models: Opus 4.7, Mythos 5, and an internal research test model.
Notably, Anthropic said that in each of these cases “Claude was explicitly told by our prompt that it had no internet access.” It appears that the AI model assumed real-world systems to be part of the exercise it was asked to perform.
That assumption didn’t hold up uniformly, as it turns out. The three models didn’t behave the same way once evidence emerged that their targets were real, which Anthropic flagged as one of the more eye-opening findings Thursday.
Advertisement
Opus 4.7, the oldest of the three, recognized that it had reached a real production system in all four runs of that incident. In two of them, it rationalized that the real company must somehow be part of the exercise, but in all four, it kept attacking anyway, including pulling credentials and touching a database of production data. Mythos 5 also picked up on signs that it was on the real internet, but it talked itself back into believing it was still in a simulation, going on to publish a malicious software package to the public Python software registry PyPI, which was then downloaded and run by outside systems before being caught. Only the internal research test model, Anthropic’s newest, stopped on its own once it concluded the target was real.
In response, Anthropic said significant controls must be placed on these kinds of evaluations if powerful AI models are involved, echoing some sentiments within the cybersecurity community.
The company also noted that Claude was running without the additional safety monitoring and classifiers it deploys on generally available models — safeguards it said would have blocked the behavior, because the evaluations are designed to measure the underlying model’s raw capabilities.
Importantly, Anthropic said it found no evidence of any model “pursuing a goal of its own” and instead merely tried to complete the task it was asked to do.
Advertisement
Though comparisons between the mishaps of these fiercely competitive companies are inevitable, Anthropic in its blog post drew a clear distinction between its cybersecurity tests and those of OpenAI, noting where OpenAI’s model exploited an unknown software vulnerability to break out of its test environment, Anthropic’s models instead reached the internet through a path that had, by mistake, been left open.
Anthropic also drew a distinction between itself and OpenAI by noting that it discovered the incidents itself, through a proactive review, and that the two affected organizations it was able to reach hadn’t previously detected the activity or flagged it to Anthropic. (In contrast, Hugging Face detected the recent intrusion of its own systems first; it was only in the following days that OpenAI identified and disclosed that its own AI agent was the perpetrator.)
The company added that it’s now working with the independent evaluation group METR on a third-party review of the incidents.
OpenAI’s accidental breach of Hugging Face, which was the first verifiable case of an AI lab losing control of its model, has sparked a string of wildly differing reactions from the industry and politicians. This latest disclosure from Anthropic ensures the debate over AI models and security will continue.
Advertisement
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
As it has been almost all of 2026, Apple’s September-quarter growth is expected to be slowed by a lack of supply-side availability that won’t be able to meet “incredibly strong demand” for iPhone, iPad, and Mac products.
If you’re going to have a problem in this world, it isn’t so bad to have an Apple problem. In spite of its $109 billion record breaking June quarter, analysts are already sweating about the September quarter.
Apple didn’t warn of some catastrophic fall in demand or lack of RAM that might impact revenue streams. No, instead Apple CEO Tim Cook shared that demand was so incredibly high that the supply chain wouldn’t be able to keep up.
“Let me stress this again,” Cook said during the earnings call, “this isn’t a partner or supplier issue. This issue is an incredibly strong demand.”
Advertisement
Cook really wants to ensure that investors know that the supply chain is more than capable of providing orders at the usual scale. However, the issue is that demand is much higher and supply constraints have increased to the point that Apple can’t simply order more product.
Realistically, this means that September’s revenue will be lower than it potentially could have been simply because there wasn’t enough inventory available to buy during that quarter. It remains to be seen if supply-side inventory will catch up during the December quarter or not, or if these constraints will continue into 2027.
High demand and growth are good problems to have
Revenue growth is expected to be in the teens for the September quarter.
It is an incredible assertion considering September can be an awkward quarter for Apple. Savvy customers know an iPhone is on the way, so they’ll hold back on purchases.
Advertisement
However, the iPhone does launch with a couple of weeks’ worth of sales in September, which can provide a boost. From what it sounds like, Tim Cook is talking about the iPhone 17 lineup demand more than the upcoming iPhone 18 lineup.
Of course, the discussion also pertains to iPads and Macs. Those products won’t see a refresh until later in the fall, so what demand there is for current options will carry through the quarter.
Supply-side inventory will continue to be a constraint going forward, but expected iPhone price hikes could also create a problem for Apple. That won’t be known until guidance is provided in October or revenue is shared in December.
The counterbalance here is the new Apple Intelligence and Siri AI. Beta testing shows these are well-executed products that could drive incredible demand, even with potential price increases.
You must be logged in to post a comment Login