Handheld gaming systems aren’t niche anymore. Today’s devices range from compact devices built around retro emulation to full-fledged portable PCs capable of running modern AAA games. That variety is exciting, but it also makes shopping harder. The “best” gaming handheld now depends less on a single, standout device and more on how, where and what you want to play.
Some handhelds are designed for quick sessions and classic libraries, prioritizing simplicity, long battery life and pocketable designs. Others blur the line between console and PC, offering large screens, powerful chips and access to massive game libraries, often at the cost of size, price or endurance. There are even more experimental options that focus on unusual controls or intentionally limited experiences.
We’ve spent months testing and tracking the fast-moving handheld space to figure out which devices are actually worth your money right now. Whether you’re looking for a versatile all-rounder, a premium portable gaming PC or a dedicated machine for retro games, these are the gaming handhelds that stand out in an increasingly crowded field.
Editor’s note (11/7/25): A barrage of new mobile emulation handhelds have been announced since our last update, including two follow-ups to our current “best for most” pick (the Retroid Pocket 6 and the more marginally updated Retroid Pocket G2) and a new version of our “best overall” pick (the AYN Odin 3). Other competitors like Ayaneo’s KONKR Pocket Fit are also on the way, and there’s been a wave of new dual-screen models like the AYN Thor, Ayaneo Pocket DS and Anbernic RG DS. We think our current recommendations will still satisfy most shoppers, but since we’re still working to test most of these newer devices, we wanted to give a heads-up for anyone who wants the absolute latest. In the meantime, we’ve added testing notes on a few other emulation-focused handhelds as well as a couple new portable PCs like the ASUS ROG Xbox Ally X.
Three years into its life, Valve’s Steam Deck remains the best balance of price, performance and usability in the gaming handheld market. More specifically, the Steam Deck OLED is a thorough upgrade over the original. Starting at $549 for 512GB of storage, this model features a 7.4-inch OLED display that’s brighter, faster, slightly bigger and more vivid than the 7-inch IPS panel on the entry-level model. The higher contrast and richer colors of an OLED screen makes every game look better by default, but this display also supports HDR, with significantly brighter highlights. The maximum refresh rate jumps from 60Hz to 90Hz as well, which helps many games look smoother in motion.
Due to the less power-hungry display, a more efficient AMD APU and a larger battery, the Steam Deck OLED also lasts longer than the original. No handheld can play resource-intensive “AAA” games for very long, but Valve says the OLED model can run for three to 12 hours depending on the game, whereas the LCD model lasts between two and eight. A larger fan keeps things cooler and quieter, and the chassis feels lighter. Performance is roughly the same, though the OLED model’s increased memory bandwidth can help it gain a couple extra frames in certain games.
Still, $549 isn’t a small investment. The entry-level Steam Deck may come with a more basic LCD display and a smaller 256GB SSD, but it delivers the same core experience for $150 less. At $399, it continues to be a strong bargain. Consider that model our pick for the best “budget” handheld gaming PC you can buy.
To be clear, either Steam Deck model definitely shows its age in 2026. Many of the most graphically demanding games released in the past couple of years just don’t run well on this hardware, if they’re supported at all. Issues with Linux and anti-cheat software have rendered live-service games like Destiny 2 and Apex Legends unplayable, too.
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That said, the Deck can still play tons of games that just aren’t possible on the original Nintendo Switch or other handhelds at this price, from Elden Ring to Final Fantasy VII Rebirth to Kingdom Come: Deliverance II. It’s also a natural home for the mountain of older and/or smaller-scale gems littered throughout Steam. (Hello, Balatro.) While official game support is limited to a subset of the Steam library, the list of formally verified and still-playable titles is massive, diverse and constantly growing. You can easily stream games, too, and there are workarounds to access other storefronts.
As for software, a steady stream of updates has turned Valve’s SteamOS into a flexible yet user-friendly platform. You’ll still need to make tweaks every now and then to get a game running optimally, but the process is typically straightforward, and there’s a wealth of community-driven resources that document exactly what settings you may need to change.
The Deck’s processing power, combined with third-party tools like EmuDeck, makes it a superb handheld for emulation as well. Some PS3 and original Xbox games can be tricky, but just about everything else works beautifully. You can also cloud stream Xbox games with a little setup.
The Steam Deck’s biggest issue is its size: At two inches thick and nearly a foot long, it stretches the definition of a “handheld” device, even if the OLED model is lighter by comparison. The LCD Deck can get warm and noisy fairly quickly, too, and the d-pad on both devices is somewhat mushy. But the contoured grips on the back help offset the bulk, and both versions feel sturdy, with responsive face buttons and triggers, smooth joysticks and useful dual touchpads.
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Pros
Enough power to play many modern PC games
User-friendly interface
Vivid display on OLED model
LCD model is fantastic value
Superb emulation performance
Cons
Bulky
Not the most powerful hardware
Doesn’t officially support every Steam game or games from other PC clients
The Lenovo Legion Go S is the closest thing we have to a Steam Deck 2. It’s the first third-party device to natively run SteamOS, and as such it has all the same conveniences (and occasional game compatibility issues) as Valve’s handheld. The difference is that it’s a more modern piece of hardware, with a beefier AMD Ryzen Z1 Extreme processor, 32GB of RAM and a 1TB SSD in the configuration we tested. It can also reach a maximum power draw of 33W in handheld mode or 40W when plugged in, well above the Deck’s 15W. All of that makes it better for more resource-intensive games. It can be a noticeable improvement at equal settings, and you get far more room to crank things up and reach that magic 60 frames per second (fps) target in many recent AAA games.
The Legion Go S has a larger 8-inch display than the Deck, with a sharper 1,920 x 1,200 resolution and faster 120Hz refresh rate. It also supports variable refresh rates (VRR), which helps minimize distracting screen tearing. That is a crucial advantage, and the extra real estate is great for taking games in. This is an LCD display, however, not the OLED panel available with the Deck. Colors aren’t quite as vivid and peak brightness is lower at 500 nits. There’s no HDR either. Still, it’s above-average. Which is “better” really comes down to how much you value VRR and pixel count against OLED-level contrast.
The Legion Go S is a little chunkier and heavier than the Steam Deck, which already isn’t exactly svelte, so it’ll be even more fatiguing to hold for hours at a time. But if you can handle the weight, you may find this design more ergonomic. The rounded edges and textured grips are natural to hold, while many longtime console players will feel more at home with the offset joysticks and d-pad. Hall effect sensors (which reduce the risk of joystick drift) and dual USB-C ports are nice perks as well.
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There are only two back buttons and one dinky touchpad, however, if you find yourself using those often. The extra horsepower means the fans are much louder. And while it has a bigger 55.5Whr battery, the Deck often lasts a bit longer, especially with less demanding games. If you want to max things out with the heavier stuff, expect the Legion Go S to survive for less than two hours.
The biggest trade-off is the price: The Z1 Extreme version of the Legion Go S now costs a hefty $900. But if you’re looking to play recent blockbusters on the go more than indie games or the older gems in your backlog, it should be worth grabbing.
There is another configuration of the Legion Go S with a lower-tier Ryzen Z2 Go chip, 16GB of RAM and 512GB of storage available for $650, which is $100 more than the Steam Deck OLED. We haven’t been able to test that one yet, but it should still be more performant than Valve’s device, albeit to a lesser extent. If you want a SteamOS device with a bigger screen, higher resolution and VRR, it’s worth considering. That said, keep in mind that Valve is opening up SteamOS to more third-party devices as time goes on.
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Pros
Better performance than Steam Deck and most Windows handhelds
If you’re willing to spend extra for more software flexibility, you can skip the SteamOS devices and buy a Windows-based handheld instead. The ASUS ROG Xbox Ally X is our current favorite of those, and it’s a decent if expensive alternative to the Steam Deck if you’re willing to trade some ease of use for a higher performance ceiling.
While Microsoft is marketing it as a handheld Xbox, the Xbox Ally X is really just another iteration of ASUS’ ROG Ally line of portable gaming PCs. It can’t play every game you might own on an Xbox console, nor does it use the exact same simple UI. So don’t go in expecting this to be the Xbox version of a Nintendo Switch. Instead, it runs Windows 11, just like the original ROG Ally and ROG Ally X before it. However, this model ships with a new “Xbox full screen experience” that essentially uses a modified version of the Xbox PC app as its default interface. This aggregates and organizes your PC games from across storefronts (Steam included), reduces background tasks to marginally aid performance and generally makes it easier to navigate the device with gamepad controls.
Taking a wider view, there are three main reasons to consider the ROG Xbox Ally X over the Steam Deck. As with the Legion Go S, the first is power: The last couple of ROG Ally devices were already more consistent about playing graphically intense games at higher frame rates, thanks in large part to a “Turbo mode” that boosts the device’s power draw to 25W, or 30W when plugged in. Here, the latter bumps up to 35W. Either way, the Ryzen Z2 Extreme chip and 24GB of RAM in the Xbox Ally X only furthers this advantage, especially at lower power draws. If you mainly want to play demanding AAA games, this device is far more likely than the Deck to run them well, both today and into the future. It’s still a handheld, so you’ll have to tinker to get some games running optimally, but you won’t have to resort to “potato” settings nearly as often as you do with Valve’s machines.
The second major selling point is VRR. The 7-inch LCD display here is virtually identical to the one used on older ROG Allys: It’s neither as bright nor color-rich as the Steam Deck OLED’s screen, nor is it as spacious as the Legion Go S’ panel. But it’s both sharper (1080p) and faster (120Hz) than the Deck’s display, and its VRR support does wonders to keep games looking smooth even when their frame rate fluctuates.
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The third key advantage, and the Xbox Ally X’s biggest pro compared to the Legion Go S, is the fact that Windows lets you play games from any PC client instead of funneling you toward a selection of Steam games. If you’ve built up libraries on stores like Epic, GOG or the Xbox app, you can access them here like you would on any other Windows PC — no workarounds required. For Xbox Game Pass games, Epic Games Store exclusives or finicky always-online titles like Destiny 2 that require anti-cheat software, this is great.
The new Xbox full screen experience does go some way toward minimizing the clunkiness that has long plagued Windows gaming handhelds. Putting the device into sleep mode (mostly) works now. The new app switcher is intuitive. And you do have the freedom to install a distro like Bazzite if you want a near-identical (if unofficial) experience to SteamOS. Of course, you could also just spend most of your time using Steam’s Big Picture Mode.
That said, you’ll probably still run into some familiar Windows quirks and annoyances here. Navigating the OS with touch controls is still frustrating whenever you inevitably end up having to go outside of the Xbox UI. Needing to use the desktop version of the Windows update tool to update the Xbox app, for example, is just awkward. Sometimes you may need to jump into ASUS’ Armoury Crate app to access certain settings instead of the main Xbox UI. Sometimes you won’t see a pop-up, error message or launched app without manually checking what’s going on in the background yourself. And no gaming handheld ever needs programs like Microsoft Teams or OneDrive to come pre-installed.
To reiterate: This isn’t an Xbox, it’s a Windows PC. And while it’s certainly betterthan other Windows handhelds at feeling less…Windows-y, the Steam Deck and SteamOS remain easier to just pick up and use, even if they feel more closed off as a result. But if the flexibility of Windows appeals to you, the changes here do make things a bit more legible. Just note that other handhelds are set to receive this new Xbox UI as well starting next year.
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It also helps that the Xbox Ally X is a nice piece of kit. It’s still chunky and heavy, but its pronged grips make it easier to hold for longer stretches than previous Ally devices. The giant 80Whr battery helps it last longer than most Windows handhelds we’ve tested — we got roughly three and a half hours out of Clair Obscur: Expedition33, for example, playing in 1080p at medium settings with the screen brightness maxed out. The face buttons, joysticks and triggers are all tight and comfortable; together they make it feel like you’re using a traditional Xbox controller. The speakers are nice and loud, too.
The Xbox Ally X costs $1,000, so there’s no getting around the fact that it’s a luxury purchase. You could get a Steam Deck OLED and a Nintendo Switch 2 for the same price. But if you have an Xbox Game Pass subscription, or if you’re willing to brave the occasional UX sloppiness in order to play games from any client anywhere you want, it could be worthwhile. If nothing else, it should hold up better than most portable PCs going forward.
Be aware that ASUS makes a lower-cost version of this device called the ROG Xbox Ally (no X). We haven’t been able to test that one, but it comes with a weaker Ryzen Z2 A chip, a smaller battery and half the memory and storage, so it’s a questionable value at $600.
The Retroid Pocket 5 is the handheld to get if you mainly want to emulate older consoles. It’s an Android-based device that’s far less powerful than portable PCs like Steam Deck or ROG Ally X, so it can only play PC, PS5 and Xbox games via streaming. But if you want something more compact and are willing to go through the many, many rigors of getting emulators to actually work, it’s an excellent device.
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The Pocket 5 runs on a Snapdragon 865 chip (the same one used by flagship phones from 2020) and 8GB of RAM, plus it has a built-in fan you can set to three different modes to gain a little extra performance. This gives it enough power to play most games from the PlayStation 2 and Nintendo GameCube, two popular retro consoles that can be tough for mobile handhelds to emulate. With some setup, we were able to play relatively demanding PS2 fare like Gran Turismo 4, ESPN NFL 2K5, Ratchet & Clank: Up Your Arsenal and Midnight Club 3 at full speed and 1.5x to 2.5x their native resolution. GameCube games like Super Mario Sunshine, The Legend of Zelda: The Wind Waker, and F-Zero GX, meanwhile, were rock solid at a 2x or 3x upscale. All of that is fantastic for the money.
Just about everything we tested from consoles below the PS2 and GameCube on the performance totem pole — PSP, Dreamcast, PS1, N64, etc. — ran flawlessly at a 3-5x upscale (which maxes out the display’s resolution). Most Wii and 3DS games we tested were smooth at 720p to 1080p as well, though translating the Wii remote to a handheld is often cumbersome, and the 5.5-inch panel is a bit cramped for viewing two DS screens. You can get some Switch games to work, too, but we discourage that when the Switch is still readily available to buy today. As for modern games, Xbox cloud streaming ran about as well as it does on any other device, while native Android apps like Diablo Immortal, Call of Duty Mobile and Asphalt Legends Unite gave us zero issues at max settings.
Let’s be clear: If you’re new to emulation, you need to go into a device like this expecting to tinker. Even after the laborious process of securing ROM files, downloading the best versions of certain emulators, mapping different control schemes for each console and navigating the menu hell that is RetroArch, some games just won’t work right.
The Pocket 5 isn’t immune to this. We had to install a third-party GPU driver to avoid visual glitches in games like New Super Mario Bros. Wii and Mario Superstar Baseball. Gran Turismo 4 required us to tweak the display crop to hide overscan-related artifacts. The most popular Sega Saturn emulator for Android is a mess, so we had to point games for that system to a specific RetroArch core (at which point they all ran great). You will have to fiddle with resolution, rendering and active cooling settings to get many games going at their best — and even then, some tricky ones like Star Wars Rogue Squadron II will suffer from debilitating slowdowns. It’s all terribly tedious. But you’d do it because you truly love old games and don’t mind putting in work to enjoy them comfortably, at a decent price.
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We wouldn’t call the Pocket 5’s plastic frame “premium,” but it’s clearly sturdier and more substantial than most emulation handhelds from little-known Chinese companies. The 1080p OLED display is the highlight: It makes everything look more vibrant, from the deep blue ocean of The Wind Waker to the green vegetation in Stardew Valley, and it’s sufficiently sharp and bright. There are textured, modestly-sized grips around the back that give your fingers a natural place to rest. The face buttons are smooth to press, with a comfortable level of travel. The d-pad is firm and precise enough for us to play Tetris DXwithout whining. The analog triggers are conveniently wide and flared, while the clicky bumpers are easy to distinguish. The speakers, while not incredibly full-sounding, can get surprisingly loud.
Our main complaint is with the joystick layout, which situates the left stick underneath the d-pad. This is fine on a PS5 controller, but here it can make playing more modern games a literal pain, as it invites you to leave your left hand dangling partway off the device. But the sticks themselves are neither too loose nor too tight, and they should avoid drifting issues over time thanks to their magnetic Hall effect sensors.
Battery life can vary from three-ish hours with demanding Android games to more than 10 hours when emulating older 8- and 16-bit consoles. That’s solid. The active cooling system keeps the device from ever feeling too hot, though its highest setting is pretty noisy; you wouldn’t want to use it around a sleeping partner. It’s also worth noting that the design won’t actually fit in most pockets, as its name implies, but it certainly won’t hog space in a bag or purse.
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Pros
Capable emulation and Android gaming performance
Lovely OLED display
Sticks and buttons feel great
Sturdy, portable design
Cons
Requires a ton of tinkering to get some emulators working optimally
The Retroid Pocket Flip 2 is essentially the Pocket 5 in a clamshell shape. It runs on the same chip — and thus can emulate the same wide range of retro games — with the same great OLED display, Hall effect joysticks, active cooling system, 5,000mAh battery and clean Android OS. The face buttons, triggers, bumpers and d-pad are all roughly as responsive, though the built-in fan can still get distractingly loud at full blast and the speakers don’t offer the best separation (but still get plenty loud).
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It’s just built like a fatter Nintendo DS with no second display. It’s thicker and heavier than the Pocket 5, and it has a flat back, so we find it a touch more fatiguing to use over time. There’s also a bit too much empty space on the bottom half — the face buttons and d-pad definitely have room to be larger. And since this is a clamshell, the joysticks have to be recessed in little divots to avoid pressing against the display. They’re still smooth and accurate, but using them always feels somewhat awkward.
However, separating the display gives more space for the different control elements to breathe. The joysticks are offset from the d-pad and face buttons, which makes them feel less cramped with games that are more reliant on analog input. They also sit above the other inputs, so you don’t have to reach as much when playing Game Boy, SNES or other systems that aren’t built for joystick control at all.
The clamshell shape gives everything a natural layer of protection, which in turn makes the device easier to just chuck in a bag. Though we can’t say how well the hinge will hold up years down the road, it feels appropriately tight, and it’s given us no issues after several weeks of testing. The Flip 2 costs $10 more than the Pocket 5 before tariffs, but whether it’s worth buying entirely comes down to how you feel about clamshells. If you want a retro handheld that’s more DS than PSP, grab it instead.
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Pros
Capable emulation and Android gaming performance
Sturdy clamshell design provides a natural layer of protection
Lovely OLED display
Cons
Requires a ton of tinkering to get some emulators working optimally
Recessed joysticks
Buttons and d-pad could be larger
Photo by James Trew / Engadget
Display: 6-inch IPS, 1080p resolution, 60Hz | Processor: Qualcomm Snapdragon 8 Gen 2 | RAM: 8GB, 12GB or 16GB LPDDR5x | Storage: 128GB, 256GB or 512GB UFS 4.0 | Battery: 8,000mAh | Dimensions: 8.86 x 3.86 x 0.67 inches | Weight: 0.93 pounds | Wireless: Wi-Fi 7, Bluetooth 5.3 | OS: Android 13
If you have more cash to burn on an emulation-focused machine, the AYN Odin 2 is a step up from the Retroid Pocket 5 and Flip 2. This Android device can play everything our those picks can, just smoother and more reliably. That’s mainly due to its Snapdragon 8 Gen 2 processor, which is the same chip used by flagship phones from 2023.
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The Odin 2 starts at $299 for 8GB of RAM and 128GB of storage, which is expensive when the entry-level Steam Deck can run PC games natively for just $100 more. (And in the US, tariffs may erase that gap entirely.) Still, among more compact mobile handhelds, there aren’t many alternatives that run this well at this price. It played all PS2 and GameCube games we tested at two to three times their native resolution, while systems like the PS1, N64 and Dreamcast had no problems at a 3-5x upscale. Most 3DS and Wii games had little to no slowdowns at 2-3x, either. It’s better than most with the Sega Saturn, and it can play a wider range of Switch games than the Pocket 5 and Flip 2 (though you should just buy a Switch if that’s a major concern). More challenging systems will still require some settings tweaks, but the superior chip means you won’t need to tinker on a game-by-game basis as extensively as you would with a lower-cost device.
It’s not just raw performance, though: The Odin 2 is also a refined piece of hardware. It’s larger than Retroid’s handhelds, but it’s still much less chunky than a portable PC, and the curved grips on its back are inviting to hold. The d-pad, face buttons, analog triggers and Hall effect joysticks all feel great; the latter are also offset, which makes the design comfier than the Pocket 5 for streaming recent console and PC games. Other touches like a fingerprint scanner, a dedicated return button, a micro-HDMI out port, two customizable back buttons and clear front-facing speakers are all nice perks.
The 6-inch 1080p touchscreen isn’t as color-rich as the Retroid’s OLED panel, but it’s still bright and well-sized for modern games. Battery life is superb: We got more than eight hours of juice emulating systems like the PS2, but that jumped over 20 hours with lighter tasks. The device supports 65W fast charging as well. Cloud streaming and native Android games work as they should, and since the whole thing runs on a lightly modded version of Android, its stock interface should feel familiar to most.
AYN sells a few different variants of the Odin 2, including the PS Vita-esque Odin 2 Mini and the larger, OLED-sporting Odin 2 Portal. These run on the same chipset as the standard model, so they should be just as powerful. Both should be a little more niche, however. The Retroid Pocket 5 gets you most of the way to the Mini for $120 less. The Odin 2 Portal is definitely more appealing, but it’s closer to the Steam Deck’s width (and price) yet much less capable than Valve’s machine on the whole.
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As noted above, you may want to wait on all of these if you need the absolute latest: AYN has launched a new Odin 3 device since our most recent update. We aim to test that one in the near future.
Pros
Excellent emulation and Android gaming performance
Comfortable
Great battery life
Cons
Relatively pricey for a mobile handheld (even before tariffs)
Setting up emulators can still be laborious
Docked experience isn’t seamless
Photo by James Trew / Engadget
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Display: 3.5-inch LCD, 1,600 x 1,440 resolution, VRR 30Hz-62Hz | Chipset: Altera Cyclone V FPGA, Altera Cyclone 10 FPGA | RAM: 3.4MB BRAM, 2x 16MB 16-bit cellular RAM, 64MB 16-bit SDRAM, 256KB 16-bit asynchronous SRAM | Battery: 4,300mAh | Dimensions: 5.86 x 3.46 x 0.86 inches | Weight: 0.61 pounds | OS: Analogue OS
The Analogue Pocket is the ultimate Game Boy. Its vertical design is built like a modernized, premium version of Nintendo’s classic handheld, and it can even work with accessories like the Game Boy Camera. Compared to the original, though, the Pocket adds two extra face buttons, a pair of rear triggers, a microSD slot, a USB-C port and a rechargeable battery rated for six to 10 hours of playtime. Most significantly, it has a gorgeous 3.5-inch display that’s both backlit and incredibly sharp (615 ppi) but can be set to look like an old Game Boy panel with different filter modes. The device can also output to a TV with an optional dock.
Unlike the retro handhelds mentioned above, the Pocket is designed to play actual cartridges, not just ROM files. It works with Game Boy, Game Boy Color and Game Boy Advance games through its cartridge slot, while games from the Sega Game Gear, TurboGrafx-16, Neo Geo Pocket and Atari Lynx are playable through optional adapters.
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Like past Analogue devices, the Pocket uses field-programmable gate array (FPGA) motherboards to mimic its target systems on a hardware level. In practice, this means the Pocket’s “emulation” of older titles is near-perfect, with a level of responsiveness and visual faithfulness that software-based emulation can’t match. Pop in a Game Boy or GBA cartridge and you can essentially play it as intended. That said, thanks to a big post-launch update and an active user community, the Pocket can also run ROMs off a microSD card and thus play systems like the SNES and Sega Genesis.
The Pocket isn’t cheap at $220, and its shoulder buttons aren’t as crisp to press as the excellent d-pad or face buttons. Still, if you have a collection of Game Boy, Game Gear or GBA games, the Pocket is the most elegant way to play them, and it’s only become more versatile over time. Its biggest flaw is that it can be prone to stock shortages and shipping delays.
Pros
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Plays Game Boy, Game Boy Color, and GBA cartridges with near-perfect emulation
Gorgeous display
Impressive build quality
Expandable via adapters
Supports software emulation
Cons
Stock issues and shipping delays are common
Shoulder buttons feel a little spongy
Tiny volume buttons
Engadget
Display: 2.7-inch Memory LCD, 400 x 240 resolution, 1-bit | Chipset: ARM Cortex-M7F @ 168MHz | RAM: 16MB, 8KB L1 cache | Storage: 4GB eMMC | Battery: 740mAh | Dimensions: 2.99 x 2.91 x 0.35 inches | Weight: 0.19 pounds | OS: Playdate OS
The Playdate, from app developer and Untitled Goose Game publisher Panic, is a tiny yellow box with a 2.7-inch monochrome display, two face buttons, a d-pad and a physical crank built into its side. We called it a “cross between a Game Boy and a business card” in our review, and it is indeed incredibly small at roughly three inches tall and 0.18 pounds. It has a dedicated game library that largely consists of oddball indies, most of which focus on one or two core ideas instead of trying to stuff in as many mechanics as possible. A couple dozen of those games are bundled with the device, while others are available via a built-in store or sideloading from shops like Itch.io. The hardware is generally well-built, and its battery life is decent at six to eight hours per charge.
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At $229 after a price hike, it’s hard to call the Playdate a great value when it’s only designed to play a selection of niche games. Its display isn’t backlit, either. But in a sea of devices that try to be everything for everyone, the Playdate is admirably focused and low-key. If you’re into smaller-scale fare and have some money to play with, it’ll be a fun toy.
The new Nintendo Switch 2 is already more popular than any of the handhelds above, but we haven’t made it a formal pick in this guide since it exists in its own world. As one of the newest devices from the big three console manufacturers, most people aren’t choosing between it and the handheld PCs or emulation devices above. The main reason to buy a Switch 2 is to play new Nintendo games, and no other device can (legally) offer that. Likewise, the Switch 2 doesn’t even try to offer the flexibility of a Steam Deck, ROG Ally X or even the Retroid Pocket 5.
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That said, the hardware itself is a significant upgrade over its predecessor, with dramatically improved performance, a sharper, faster and bigger 7.9-inch display, magnetic Joy-Con controllers and more storage. It’s a wholly more polished take on the Switch 1’s ideas.
Does that make it a must-buy right now? Unless you’re worried about a tariff-induced price hike — which may not be the most outlandish fear — not really. Donkey Kong Bananzais a joy, Mario Kart World is fun enough and playing Cyberpunk 2077 on a Nintendo console is kind of surreal, but the list of true must-plays that are exclusive to the Switch 2 is still limited. That’s OK — it’s only been a few months. But don’t feel like you must rush out and splash the cash today unless you have a serious case of Donkey Kong-inducedFOMO.
Other gaming handhelds we’ve tested
The Lenovo Legion Go 2. (Sam Rutherford for Engadget)
Note: This is a selection of noteworthy gaming handhelds we’ve tested, not a comprehensive list of everything we’ve ever tried.
Lenovo Legion Go 2
The Lenovo Legion Go 2 is a capable alternative to the ROG Xbox Ally X with a mondo-sized 8.8-inch display. That screen is the main reason to consider it, as it’s a vivid OLED panel that supports VRR and has a 144Hz native refresh rate. Like the Switch, it also comes with detachable controllers — one of which includes a useful touchpad for navigating Windows — plus a built-in kickstand for tabletop play.
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That said, it’s an absolute tank at just over two pounds, and we found it to perform a little worse than the Xbox Ally X at equal settings. It’s also even more expensive, starting at $1,100 and rising to $1,350 for a config with the same Ryzen Z2 Extreme chip. It’s a lovely device if you’ve got cash to burn — and to be fair, none of these Windows handhelds are for anyone looking for “value” — but the Xbox Ally X is a better buy for most.
The MSI Claw 8 AI+. (Sam Rutherford for Engadget)
MSI Claw 8 AI+
The original MSI Claw was a flop, but the newer Claw 8 AI+ is much more appealing if you’re willing to pay for a larger and slightly more powerful alternative to the ASUS ROG Ally X. With its Intel Core Ultra 7-258V chip and 32GB of RAM, it typically pumped out 10 to 15 percent higher frame rates than last-gen models like the ROG Ally X and Lenovo Legion Go in our testing. (Another model is available with the Ryzen Z2 Extreme chip.) Battery life is relatively strong, while its 8-inch 120Hz IPS display is plenty bright and supports VRR. There are smooth Hall effect thumbsticks and triggers, two Thunderbolt 4 ports and a built-in fingerprint sensor beyond that.
The Claw’s main issue is its price: At $1,100 after recent price hikes, it’s hard to justify over the ROG Xbox Ally X, which is already too expensive for most people. ASUS’ handheld is lighter and easier to grip on top of that — though the Claw is thinner — and its overhauled Xbox UI, while far from perfect, is still easier to get around than MSI’s Center M hub. There’s a smaller 7-inch version of this handheld for $900 as well, but we haven’t tested that one.
The ModRetro Chromatic. (Jeff Dunn for Engadget)
ModRetro Chromatic
The ModRetro Chromatic is a competitor to the Analogue Pocket that can similarly play actual Game Boy cartridges via FPGA. With its premium metal frame, loud speaker, tight d-pad and beautifully bright 2.56-inch display, it’s an impressive modernization of Nintendo’s classic handheld. ModRetro also publishes a number of games specifically for the device, including a pretty great version of Tetris that comes bundled in the box.
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However, for many, its faithfulness to the original Game Boy probably goes too far: It requires three AA batteries for power, and unlike the Analogue Pocket it doesn’t support custom save states. It’s also designed for Game Boy and Game Boy Color games only; it can’t play any Game Boy Advance cartridges or games from other retro handhelds like Analogue’s device, nor does doesn’t support ROMs. For only $20 less than the Pocket, that makes it a tough sell, even if the hardware is arguably higher-quality.
There’s also the lethal, autonomous elephant in the room: ModRetro is founded by Palmer Luckey, the idiosyncratic entrepreneur behind the Oculus Rift who has gone on to form Anduril Industries, a defense contractor that makes drones, surveillance systems and other AI-powered military tech. He has also espousedpolitical views that many people — and this is the tamest way I can put this — may not be comfortable backing. We are not here to police where you can spend your money, and the Chromatic does much of what it wants to do well. Still, all of these handhelds are just so inessential, and no other option that we know of is as closely tied to an arms dealer.
The Lenovo Legion Go S. (Sam Rutherford for Engadget)
Lenovo Legion Go S (Windows, Z2 Go chip)
The Windows 11 version of the Lenovo Legion Go S has the same relatively comfortable design and commendable 8-inch 120Hz display as the SteamOS model we highlight above. With the Z2 Go model we tested, though, its performance lags too far behind the ROG Ally X, Claw 8 AI+ and original Legion Go for something priced at $730. Windows is still clunky, too.
The Ayaneo Flip DS. (Photo by Jeff Dunn / Engadget)
Ayaneo Flip DS
The Ayaneo Flip DS is a cool concept: a powerful Windows machine with a clamshell design and dual displays, sort of like a supercharged Nintendo DS. It feels sturdy, it performs roughly on par with the other Ryzen 7 7840U (or 8840U) handhelds in this guide, and its 7-inch top display is sharp, fast and bright. The second screen makes it a natural fit for emulating Wii U or 3DS games, but you could also, say, look up a guide or play a YouTube video without having to close whatever you’re playing.
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Unfortunately, this is more of a neat idea than a fully thought-out product. The folding design means that the joysticks have to be short and recessed, while the face buttons and d-pad are uncomfortably flat. The whole thing is overly thick and heavy, plus it runs very hot. Battery life tops out around two hours, and actually managing two displays on a Windows handheld is about as clunky as you’d expect. With prices now starting above $1,100, the Flip DS is hard to recommend unless you’re (oddly) desperate for a handheld Wii U emulator. We’re always happy to see more weird hardware, though.
The Ayaneo Kun. (Photo by James Trew / Engadget)
Ayaneo Kun
The Ayaneo Kun is one of the more decadent Windows handhelds we’ve tested. With a sharp 8.4-inch display, a Ryzen 7 8840U chip, up to 64GB of RAM, up to 4TB of storage, a sizable 75Whr battery and a 54W max TDP, it’s both a capable gaming device and a feasible replacement for a desktop PC. But it now starts at a pricey $999, it’s huge and it suffers from the usual Windows-related issues. It also lacks VRR, and that Ryzen chip is no longer the latest and greatest. The Kun is still a fine device in a vacuum, but the ROG Xbox Ally X is a better buy. This is technically an older model for Ayaneo, too, as the company seems to launch a new handheld every other hour these days.
The Retroid Pocket Classic. (Jeff Dunn for Engadget)
Retroid Pocket Classic
The Retroid Pocket Classic is another Game Boy-style vertical handheld in the vein of the Analogue Pocket, but like the other Retroid models we’ve highlighted, it’s an Android device designed to emulate games via ROM files, not genuine cartridges. (Naturally, it can also play native Android games.) It’s still far clunkier to set up and use as a result, and its overall design feels more toy-like than either the Pocket or ModRetro Chromatic.
But its Snapdragon G1 Gen 2 chip is easily powerful enough to play any classic handheld system (along with most other retro games that don’t require joystick controls), while its 3.9-inch OLED display is superbly bright, sharp and colorful. The battery can last more than 10 hours when emulating lower-power systems, and Retroid sells a version with six face buttons instead of the standard four if you want to play older Sega Genesis and Saturn games in particular. The Analogue Pocket is still more premium and rewarding to use, but if you want a similar form factor and can live with the typical quirks that come with a device like this, the Classic is a good value at $129. Of the many Game Boy-style handhelds out there that solely rely on software emulation, it’s the one we’d recommend first.
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The Retroid Pocket Mini (bottom) and Retroid Pocket 5. (Jeff Dunn for Engadget)
Retroid Pocket Mini
The Retroid Pocket Mini is essentially a smaller version of the Retroid Pocket 5. It runs on the same Snapdragon 865 chip and feels just as sturdy, but it has a smaller 3.92-inch display with a 4:3 aspect ratio. This makes it a more natural fit for older retro consoles, as you won’t get the black boxes you’d see on a 16:9 display like the one on the Pocket 5. If you mainly want to emulate systems like the SNES, Sega Genesis or Game Boy Color and don’t mind paying extra for a rich OLED display, it’s a good little device. But the tiny screen is limiting if you ever want to play newer games, and we wish there wasn’t so much empty space around the display.
This device had also generated some controversy within the retro gaming community for having persistent issues with inaccurate shaders (and for the slapdash way Retroid handled the matter). The company replaced the original model with a “V2” iteration that addresses those concerns, however.
Retroid Pocket 4 Pro and Retroid Pocket 4
The 4.7-inch Retroid Pocket 4 Pro is the predecessor to the Pocket 5. Its performance isn’t significantly far off the newer model, so it remains a nice value if you’re determined to spend less than $200 on an emulation device. It misses out on the larger OLED display and more ergonomically-friendly design of its follow-up, however. The base Pocket 4 may also be worth a look if you want to stay under $150, but its weaker chip makes it less adept at emulating games from the PS2, GameCube and up.
The Miyoo Mini Plus (left) and TrimUI Brick. (Jeff Dunn for Engadget)
Miyoo Mini Plus
The Miyoo Mini Plus is a highly affordable handheld with a well-built, Game Boy-style form factor that fits nicely with older games. Its 3.5-inch display pops for something in the $60 to $80 range, its battery lasts as long as it needs to and it can emulate consoles up to the original PlayStation without much issue. Its Linux-based software is extensively customizable, though it requires some tinkering to get it working optimally. Like many cheapo handhelds, it also lacks fast charging. Since it’s from a smaller Chinese firm and isn’t available at major retailers, it can also be difficult to actually buy. It’s a nice choice if you want something more compact than the Retroid Pocket Classic, but that model’s roomier design, more vibrant OLED panel and longer battery life makes it worth the extra cash for most people.
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TrimUI Brick
The TrimUI Brick is another low-cost vertical handheld that’s surprisingly well-built for an $80-ish device, thanks to its brushed metal backplate and impressive 3.2-inch IPS display. It has a weaker chip than the Retroid Pocket Classic, but it can still emulate older handheld games just fine, and its tiny frame makes it much easier to actually fit in a pocket. That said, while it has a sharper and more vivid screen than the Miyoo Mini Plus (its closest rival), the face buttons, d-pad and especially back buttons are all stiffer, and its stock UI feels similarly bootleg. (Some of the icons for different systems in the game library: “GomeBuy,” “Fanicon,” and “PloyStotion.”) You can fix the latter with custom firmware, but Retroid’s interface is easier to grok by default, and its setup process is less annoying. Most people interested in this class of device will be happier paying up for the Pocket Classic instead.
The Anbernic RG35XX Plus. (Photo by Jeff Dunn / Engadget)
Anbernic RG35XX Plus
The Anbernic RG35XX Plus is another wallet-friendly vertical handheld. For about the same price as the Miyoo Mini Plus, it offers a faster chipset, more RAM and a bigger battery alongside a similarly impressive design. Its stock OS is overly sloppy and cheap-looking, however, and while its stronger chip is appreciated, it’s still far behind the Retroid Pocket Classic.
The Anbernic RG35XXSP. (Jeff Dunn for Engadget)
Anbernic RG35XXSP
The Anbernic RG35XXSP is a variant of the RG35XX Plus based on the same internals, only it apes the clamshell form factor of the old Game Boy Advance SP. That’s a great design to rip off if you must pick one, and the hardware doesn’t feel nearly as cheap as its (pre-tariff) price tag of $60 or so would suggest. But the software issues noted above still apply (both here and with the many other devices in the same RGXX family). We’ve also seen severaluserreports of quality control issues with the RG35XXSP’s battery, which is automatically disqualifying.
Anbernic RG405M
The Anbernic RG405M is another 4:3 handheld with a 4-inch display and a pleasing metal frame. It’s an OK alternative to the Retroid Pocket Mini if you want a little more screen space for less cash, but it’s slower, and it lacks the Mini’s OLED display. We find the Retroid’s grooved back to be comfier to hold over time as well. And again, Anbernic has paused handheld shipments to America as of this writing.
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The PlayStation Portal. (Photo by Devindra Hardawar/Engadget)
PlayStation Portal
The PlayStation Portal is an odd accessory that’s designed to stream games from a PlayStation 5. It lacks built-in apps, so it doesn’t support traditional emulation. Because it’s entirely dependent on the quality of your home Wi-Fi, we can’t guarantee how well it’ll actually perform. It doesn’t work with Bluetooth earbuds either.
The 8-inch display is fine and the DualSense-style controls are great, so PlayStation diehards who want a second screen for local PS5 streaming may see the appeal. Sony recently added the ability to stream a selection of games via the cloud, which is a step in the right direction, but you need an expensive PlayStation Plus Premium subscription to take advantage. In general, there’s little here that you can’t do with a smartphone and mobile game controller, so most people are better off saving their $200.
Logitech G Cloud
The Logitech G Cloud would’ve been a great Android pick when it launched if it cost about $150 less. Its 7-inch 1080p display is bright, vibrant and generally more pleasing to look at than the panel on the AYN Odin 2, its battery lasts a good 10 to 12 hours per charge and its design is comfy to hold for hours at a time. Alas, the G Cloud still tends to retail for $300, which is just too much when the Retroid Pocket 5 offers more power at a lower price.
What to know about the gaming handheld market
Jeff Dunn / Engadget
You can break down the gaming handheld market into three broad tiers. At the top, you have x86-based portable gaming PCs like the Steam Deck or ASUS ROG Xbox Ally X. These are the most powerful handhelds you can buy, as they seek to replicate the experience of a moderately specced gaming desktop. The Steam Deck runs on Linux, but most others use Windows. If you want to play modern, recently released PC games on the go (and need something stronger than a Switch), this is the type of device you’d get. They can also emulate the widest range of retro consoles. They’re typically the largest and most cumbersome devices to hold, however, and their battery life can be short. Naturally, they’re also the most expensive, costing anywhere from $400 to more than $1,000.
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Further down on the price spectrum are “mobile handhelds” like the Logitech G Cloud or Retroid Pocket. These devices often run Android or Linux and can range from under $50 to $400-ish (before tariffs). They aren’t equipped to play modern console or PC titles, but they’re usually more compact than a portable PC, and you can still use them for mobile games and cloud streaming. While most are marketed toward those ends, many gamers actually buy them to emulate classic games through software like RetroArch. Getting emulators to work can be complicated, and accessing the BIOS and ROM files required to play games this way is legally murky. One lawsuit from Nintendo led to the shutdown of the most prominent Switch and 3DS emulators, for instance. (Engadget does not condone piracy.) Backing up files of games you already own for personal use only is considered more defensible, though, so for that a mobile handheld can be a more user- and wallet-friendly way to play the classics — provided you don’t want to just use your phone.
We’ll call the last tier “handhelds that do their own thing.” This is a catch-all for things like the Switch 2 or Playdate: portable devices that run heavily customized software and aim to provide a unique gaming experience. They aren’t necessarily ideal for emulation or playing the latest multiplatform titles; instead, they often have distinct game libraries. They might not have the widest appeal as a result (Switch excluded), but they’re often easier for less tech-literate folks to just pick up and use.
Recent updates
November 2025: The ASUS ROG Xbox Ally X replaces the older ROG Ally X as our new favorite Windows gaming handheld. We’ve also added testing notes on the Lenovo Legion Go 2, ModRetro Chromatic and a couple of emulation-based handhelds in the Retroid Pocket Classic and TrimUI Brick. We’re working to test several other recent releases for our next update, including updated versions of the Retroid Pocket 5 and AYN Odin 2.
August 2025: We’ve added the SteamOS version of the Lenovo Legion Go S as a new recommendation and updated our top Windows pick to reflect the upcoming release of ASUS’ and Microsoft’s ROG Xbox Ally devices, which will feature an overhauled Windows UI. We’ve also added a note on the recently released Nintendo Switch 2. We’ll include testing notes on the Retroid Pocket Classic, TrimUI Brick and ModRetro Chromatic in the near future. (Note: Yours truly went on paternity leave after our last update — apologies for the delay!)
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May 2025: We’ve tested the Retroid Pocket Flip 2 and recommended it as an alternative to the Retroid Pocket 5. We’re also watching out for the first third-party devices that run SteamOS, starting with the new Lenovo Legion Go S, and the next ASUS ROG Ally device, which seems to be arriving soon based on recent leaks.
January 2025: We have a new top pick among emulation-focused handhelds: the Retroid Pocket 5. Beyond that, we’ve added notes on a few other devices we’ve tested, including the Retroid Pocket Mini and Anbernic RG35XXSP; lightly edited other blurbs to reflect changes in the market; and removed a couple write-ups for products that’ve been discontinued. We’re also keeping an eye on new handhelds that’ve recently been announced or are strongly rumored to arrive in the near future, including devices from MSI and Lenovo.
August 2024: We’ve replaced the ASUS ROG Ally, our prior pick for the best Windows gaming handheld, with the new and improved ROG Ally X. We’ve also checked to make sure all availability and pricing details noted throughout the guide are accurate.
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June 2024: We’ve updated this guide to ensure all of our recommendations are up to date, adding a note on ASUS’ upcoming ROG Ally X in the process. We’ve also included details on two new handhelds we’ve tested since our previous update: the MSI Claw and Ayaneo Flip DS. Staying on top of this market is a tall task, but we’re currently looking at recent noteworthy releases like the PSP-esque AYN Odin 2 Mini and the GBA-style Anbernic RG35XXSP as well.
When it comes to office furniture, Herman Miller is a stand-out for design and comfort – and for the Presidents’ Day sales, I’m seeing some of the company’s top office chairs on sale.
My team and I have many Herman Miller reviews under out belt – with several models featuring in my guide to the best office chairs. So, I’ve checked through the Herman Miller sale to find the office chairs that reviewed the best for ergonomics, style, and comfort during our testing.
If you’re planning to upgrade your office and workflow, you won’t want to miss this.
China is officially telling automakers to get a full grip: a complete wheel-style steering wheel. According to a draft from the Ministry of Industry and Information Technology (MIIT), the country plans to ban “yoke-style” or “half” steering wheels (via CarNewsChina).
The ban comes into effect from January 1, 2027, as part of the updated national safety standard (GB 11557-202X). While the documentation doesn’t explicitly name yokes, the new crash-testing requirements make it effectively impossible to pass.
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China tightens its grip on steering design
The updated safety norms require steering wheels to pass an impact test at 10 specific points around the rim, and guess what: a yoke-style steering wheel, which doesn’t have a top part, can’t exactly volunteer for the test. It’s a no rim, no test, no approval kind of situation.
Chinese regulators explain how the choice isn’t about aesthetics. Rounder steering wheels offer a broader surface area, preventing drivers from pitching forward past the wheel in the event of a crash. Concerns about airbag deployment have also fueled the new norms.
The move will affect brands that have embraced the sci-fi look, including Tesla (among the major automakers that popularized the yoke-style steering wheels), Lexus, IM Motors, and Mercedes-Benz. While new models must comply from 2027, existing models might get a 13-month transition period.
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China is banning fully retractable door handles starting January 1, 2027.
Under the proposed rules, vehicles weighing less than 3.5 tons must be equipped with interior and exterior door handles that include a mechanical emergency opening function. pic.twitter.com/FhDOjcBqSB
Whether it is the yoke-style steering wheel or the flush-type door handles, regulators are dialing back flashy design trends in favor of safety and practicality.
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For Chinese drivers who never quite got used to shuffling a yoke through a tight parking space, the news might come as a relief. For those chasing a spaceship-like vibe, automakers have to get back to the drawing board to continue selling models in the region.
For now, the National Highway Traffic Safety Administration (NHTSA) hasn’t given any indication about such bans coming to the United States, nor do the regulatory bodies here have a norm that automatically rules out yoke-style steering wheels.
The 2026 Winter Games in Milano Cortina will feature more medals than previous years, thanks to eight new events. The most notable addition is ski mountaineering — or “skimo” — an entirely new Olympic sport.
Skimo is a test of endurance where athletes climb up steep mountains on skis and then race back down. It combines the physical challenge of mountain climbing with the technical speed of skiing. With three gold medals on the line, it’s he biggest change to the Winter Olympics lineup in years. Here’s everything you need to know about skimo and how, when, and where to watch.
Meet skimo, the new Olympic sport
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As you might have guessed from the name, skimo is a new skiing event. Unlike other ski races, this one involves going both uphill and downhill, combining the endurance of Nordic skiing with the daring of alpine racing, with a pinch of NASCAR pit crew feeling at the top, as competitors transition from climbing to skiing down.
A skimo race begins at the bottom of the hill. Skiers start with carpet-like strips called “skins” on the bottom of their skis, which help them grip the snow as they race uphill. As if cross-country skiing wasn’t enough of an aerobic test of pain tolerance, let’s make it harder and race uphill!
As racers near the top of the skimo course, there will be a section too steep for skis, so racers will hop out of their skis, throw them on their back and hike up the hill in their boots. This exhausting section is called “boot packing.”
Finally, at the top, racers will jump back into their skis, strip off the skins with shocking efficiency and then race down the hill through a series of gates to the finish line. This downhill section will look like a giant slalom race, for those familiar with alpine ski racing.
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Before you race down, you must skin and hike up.
Sylvie Husson and David Lory/AFP/Getty Images
What are the three skimo events?
There are men’s and women’s sprint events, as well as a mixed relay.
The sprint events will be completed faster than you would ever expect. Racers will climb roughly 230 feet to the top over the two uphill sections and then race down to the finish line in under three minutes.
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The mixed relay will feature teams of one man and one woman. Each racer will go through the course twice, with the woman racing the first and third legs and the man racing the second and final legs. Since skimo racers use ski poles, there is no baton passing in a skimo relay — a simple tag is all that is required to pass the race to your teammate. The team with the fastest cumulative time wins.
The mixed relay course is longer than the sprint races and, in a twist, features a bootpack section on the second ascent but not the first. The total time for the mixed relay race is expected to be around 30 minutes.
When are the skimo events at the 2026 Olympics?
The men’s and women’s sprint events take place on Thursday, Feb. 19, at the Stelvio Ski Centre in Bormio. All the skimo sprints will take place on this one day, from the first heats to the gold medal final in both the men’s and women’s competitions.
Each field consists of 18 competitors who race in three heats of six. The top three from each heat, plus the three fastest who didn’t automatically qualify, advance to the semifinals. The two fastest from each semifinal, along with the two next-best times, create a field of six for the skimo final.
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There are no preliminary heats for the mixed relay event, just a final, consisting of 12 to 18 teams. The men’s and women’s mixed relay finals will be run on Saturday, Feb. 21.
Cam Smith will partner with Anna Gibson for Team USA in the mixed relay skimo competition.
Valerio Pennicino/Getty Images
Which countries are the best at skimo?
Ski mountaineering started in the Alps, so it won’t surprise you when I tell you that France, Italy and Switzerland have historically dominated the skimo scene. At last year’s Ski Mountaineering World Championships, France won nine medals (four gold), Switzerland won seven (three gold) and Italy was third in total medals with four.
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The current men’s world champion is Spain’s Oriol Cardona Coll. He’s the gold medal favorite in Milan Cortina for the men’s sprint. Emily Harrop from France is the favorite for the women’s sprint.
Who’s on the US skimo team?
Anna Gibson and Cam Smith will represent Team USA in the mixed relay race. They became the first American team ever to win a mixed relay World Cup event. Their win at Solitude, Utah, was not only historic on a national level but also qualified them for the Olympics.
Gibson is a 26-year-old from Jackson, Wyoming, with a background in trail running and Nordic skiing. Hailing from Rockford, Illinois, Smith is 30 years old and the closest the US has to a skimo veteran. He’s an 11-time US Ski Mountaineering national champion and a five-time North American Ski Mountaineering champion.
Google is introducing Gemini-powered Audio Summaries to Google Docs, letting you listen to a shorter AI-generated overview of your document on the go. Think of it as turning long-form documents, such as product manuals, minutes of the meeting, or a quarterly business report, into an audio-only podcast.
Audio Summaries generate a short, natural-language recap of the document (typically a couple of minutes long) that retains the key ideas; it is based on Google Gemini.
Google
Your Google doc, now in podcast form
It offers the gist of the entire document in audio format. You can listen to it while completing your steps on a treadmill, preparing breakfast, or simply walking to your class or office.
The Audio Summaries feature is available in Google Docs on the web, under Tools > Audio > Listen to document summary. Once you select the feature, Gemini scans the file and produces a narrated summary, along with a “Listen to this tab” option that reads the entire page for when you don’t want to miss the details.
Google says the voices sound natural (similar to the Gemini AI assistant). You can also control the playback speed to suit your needs. You also control standard controls like play, pause, and timeline scrubbing, as well as different voice styles, so that you can personalize the document-turned-podcast yourself.
The Audio Summaries feature is rolling out gradually. However, the feature isn’t available for free users; it is currently limited to paid tiers, including the Workspace Business (Standard and Plus) and Enterprise plans (Standard and Plus), as well as certain AI add-ons (including Google AI Ultra and AI Pro).
Audio Summaries could really help enhance your productivity, especially if you’re a multitasker or have accessibility needs. However, be careful when using the feature, as summarizing the document might miss some important details.
A screenshot from Ring’s Super Bowl ad for Search Party, showing a network of cameras activating across a neighborhood.
Reuniting families with their lost pooches, what’s not to like? Well, coordinated neighborhood surveillance, for one.
That sums up the reaction to the Super Bowl ad for Search Party, the AI-powered feature from Amazon’s Ring that mobilizes outdoor cameras across a neighborhood to help find lost dogs.
Search Party raised privacy concerns when it launched last year, focusing in part on the fact that the feature is turned on by default in eligible cameras, requiring users to opt out. (In the Ring app, the Search Party settings are accessible via the Control Center from the menu.) But as with most things, the spotlight during the biggest game of the year took it to a whole new level.
Here’s how it works: When someone reports a lost dog in the Ring app, nearby outdoor Ring cameras with the feature enabled use AI to scan their saved footage for a potential match.
If a camera spots something, the camera’s owner (not the owner of the lost dog) gets a notification. They then decide whether to share the clip with the dog’s owner. Nothing is shared automatically. The search is temporary, expiring after a few hours unless renewed.
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That kind of subtlety doesn’t exactly translate to a 30-second Super Bowl spot. But even with a fuller understanding of how it works, some people aren’t buying it. The ad is being tagged as “creepy” and “dystopian,” with critics asking: if Ring’s AI can scan a neighborhood’s cameras for a specific dog, what’s to stop it from doing the same for a specific person?
For the record, Ring says Search Party is not designed to process human biometrics, and that Search Party footage is not included in the company’s Community Requests service, which allows law enforcement to request video for voluntary sharing by Ring users.
In an interview with GeekWire last year, Amazon VP and Ring founder Jamie Siminoff (the guy in the ad) described the Search Party feature as a breakthrough made possible by advances in AI, saying it couldn’t have been built at reasonable cost even two years ago.
Asked how the company was balancing these kinds of benefits against privacy concerns, he said Ring’s approach is to give customers full control. “You don’t balance it,” he said. “You give 100% control to your customers. It’s their data. They control it.”
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But for critics, the issue isn’t really about what Search Party does now. It’s about what the underlying technology could be used for down the road.
That concern is amplified by Ring’s own recent moves. The company has also rolled out Familiar Faces, which lets users register images of family and friends so their cameras can identify specific people, but limited to those the camera owner knows.
Ring’s partnership with Flock Safety, the license-plate-recognition company used by thousands of police departments, is another lightning rod, even though Ring says the integration isn’t live yet. The partnership is part of Ring’s Community Requests tool, which lets local law enforcement request footage from nearby Ring users during active investigations. Users can choose to ignore those requests.
The company says it has no partnership with U.S. Immigration and Customs Enforcement and does not share video with the agency. But civil liberties groups, including the ACLU, have raised concerns that once footage reaches local police, there’s no guarantee it stays there, particularly given reports that some Flock-connected departments have performed lookups for ICE.
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Siminoff, who returned to lead Ring last year after a hiatus, has been open about re-embracing the company’s original mission of making neighborhoods safer, including reinstating partnerships with law enforcement that had been scaled back during his absence.
In the GeekWire interview, he acknowledged that not everyone inside the company was on board with the shift, but said he’s “very convicted on the impact that we can have with Ring,” and on a much faster timeline than he might have thought in the past, due to AI.
Amazon says Search Party has reunited more than one lost dog a day with their families since launch. It’s committing $1 million to equip animal shelters with Ring cameras. But the bigger question fueling the backlash is whether finding lost puppies today is building the infrastructure for something less cute and cuddly in the future.
IT productivity researcher Erik Brynjolfsson writes in the Financial Times that he’s finally found evidence AI is impacting America’s economy. This week America’s Bureau of Labor Statistics showed a 403,000 drop in 2025’s payroll growth — while real GDP “remained robust, including a 3.7% growth rate in the fourth quarter.”
This decoupling — maintaining high output with significantly lower labour input — is the hallmark of productivity growth. My own updated analysis suggests a US productivity increase of roughly 2.7% for 2025. This is a near doubling from the sluggish 1.4% annual average that characterised the past decade… The updated 2025 US data suggests we are now transitioning out of this investment phase into a harvest phase where those earlier efforts begin to manifest as measurable output.
Micro-level evidence further supports this structural shift. In our work on the employment effects of AI last year, Bharat Chandar, Ruyu Chen and I identified a cooling in entry-level hiring within AI-exposed sectors, where recruitment for junior roles declined by roughly 16% while those who used AI to augment skills saw growing employment. This suggests companies are beginning to use AI for some codified, entry-level tasks. Or, AI “isn’t really stealing jobs yet,” according to employment policy analyst Will Raderman (from the American think tank called the Niskanen Center). He argues in Barron’s that “there is no clear link yet between higher AI use and worse outcomes for young workers.”
Recent graduates’ unemployment rates have been drifting in the wrong direction since the 2010s, long before generative AI models hit the market. And many occupations with moderate to high exposure to AI disruptions are actually faring better over the past few years. According to recent data for young workers, there has been employment growth in roles typically filled by those with college degrees related to computer systems, accounting and auditing, and market research. AI-intensive sectors like finance and insurance have also seen rising employment of new graduates in recent years. Since ChatGPT’s release, sectors in which more than 10% of firms report using AI and sectors in which fewer than 10% reporting using AI are hiring relatively the same number of recent grads.
Even Brynjolfsson’s article in the Financial Times concedes that “While the trends are suggestive, a degree of caution is warranted. Productivity metrics are famously volatile, and it will take several more periods of sustained growth to confirm a new long-term trend.” And he’s not the only one wanting evidence for AI’s impact. The same weekend Fortune wrote that growth from AI “has yet to manifest itself clearly in macro data, according to Apollo Chief Economist Torsten Slok.”
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[D]ata on employment, productivity and inflation are still not showing signs of the new technology. Profit margins and earnings forecasts for S&P 500 companies outside of the “Magnificent 7” also lack evidence of AI at work… “After three years with ChatGPT and still no signs of AI in the incoming data, it looks like AI will likely be labor enhancing in some sectors rather than labor replacing in all sectors,” Slok said.
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Fresh off its CES 2026 debut, Belkin’s new ConnectAir Wireless HDMI Display Adapter has officially hit shelves. This dongle might look like a discontinued Chromecast, but it’s not a streaming device. It can help make streaming easier for you, though. It’s designed to let you mirror a screen from a USB-C device to an HDMI display without the need for actual HDMI cables or wireless casting apps. Dubbed the model AVC024, it works without forcing you to download any software, connect over Wi-Fi, or pair with Bluetooth. Handy!
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The device is made up of two main parts: an HDMI receiver that connects to a display and a USB-C transmitter that plugs into a compatible laptop, tablet, smartphone, or other USB-C-compatible device. Turn it on, and the devices establish a direct 5GHz wireless link to each other — no public networks required. Its $149.99 price point tells you how innovative the ConnectAir really is. (A proper HDMI cable won’t cost you nearly as much, unless you’re grabbing one of those expensive AudioQuest Dragons or something.)
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What are the technical limits of the Belkin ConnectAir?
Belkin says the adapter supports 1080p resolution at 60Hz with latency typically under 80 milliseconds, which still means smooth video playback even if it’s not in 4k. (In fact, because the adapter supports HDCP 1.4, some 4k content requiring HDCP 2.2 might not even play). It has a wireless range of up to 131 feet in open environments, but you might experience a much shorter range in the office or other space where you’re trying to connect through walls.
As far as compatibility is concerned, the ConnectAir adapter works with any USB-C device that supports DisplayPort Alt Mode. Some examples would be Windows laptops, macOS and ChromeOS devices, tablets like the iPad Pro or iPad Air, and smartphones with Samsung DeX. That said, the USB-C adapter isn’t compatible with iPhones or other Lightning-based devices. However, it can work with docking stations, just so long as the USB-C port supports DisplayPort Alt Mode.
One single HDMI receiver can pair with up to eight transmitters, though only one device can stream at a time. You can also can switch between mirrored and extended display modes depending on their device’s capabilities. The receiver could technically be powered through a USB port on a television if it provides at least 2.3 watts. Otherwise, you’ll need a separate power adapter (not included).
Researchers from China’s Dalian Institute of Chemical Physics recently unveiled a new EV battery technology aimed at delivering stronger performance in freezing conditions than traditional lithium-ion packs. The so-called “liquid-solid” battery is claimed to retain more than 85% of its capacity after operating for eight hours at -34°C (−29°F), with early tests conducted using industrial-grade drones showing promising results.
While this liquid-solid technology has yet to be tested in an electric vehicle, a team from the Chinese Academy of Sciences (CAS) has taken a similar step and tested a different EV battery technology designed for sub-zero temperatures using a production vehicle from automaker Geely. According to CarNewsChina, the researchers have successfully tested an aluminum-based wide-temperature lithium-ion battery in a Geely EX5 EV, claiming it can achieve over 92% discharge efficiency at -25°C (-13°F) and charge to 90% in around 20 minutes under extreme cold conditions.
Cold weather has long been a weak spot for regular lithium-ion batteries. In many EVs, including models from Tesla, low temperatures can reduce range and slow charging speeds unless the battery is carefully preconditioned. Even with advanced thermal management systems, performance typically drops as temperatures fall well below freezing.
The new aluminum-anode design is said to address this issue by widening the battery’s operating temperature range. In testing, it reportedly remained functional across a broad temperature window and managed heat effectively during fast charging without requiring complex insulation setups. If these results translate to large-scale production, it could mean less winter range anxiety and faster charging for drivers in cold regions.
If commercialized, this aluminum-based battery could offer a meaningful edge by combining fast charging with strong cold-weather efficiency. It is still early days, and further validation will be needed before the new battery tech appears in mainstream EVs. But the development shows just how quickly battery innovation is moving, especially as automakers compete to close the gap between electric and ICE vehicles in all climates.
Lots of people cruise past brand new GMC Hummer EVs every single day without even giving it a second glance. This massive electric pickup fits in with traffic; its boxy design and silent functioning barely raise an eyebrow on the street. That is, until you place it up against a slew of exotic, high-end supercars, at which point everyone turns around and whips out their smartphones.
GMC recently released a video demonstrating this in action, with their 2026 Hummer EV Carbon Fiber Edition producing 1,160 horsepower and instant torque from its electric motors competing against five highly respected performers: a Ferrari F8 Tributo, a Ford GT, a Porsche Taycan Turbo S, a Dodge Challenger SRT Hellcat Redeye, and an Aston Martin DBS Superleggera. Each test required them to accelerate from 0 to 60 mph from a complete stop, but what makes this even more interesting is that the Hummer functioned as both a competitor and a camera platform.
Enjoy a rewarding building experience shaping every detail of the 2022 Ford GT with this 1:12 scale LEGO Technic car model kit for adults
The model car includes authentic features, such as a V6 engine with moving pistons, independent suspension on all wheels and front-axle steering
Take your time assembling details like the rear-wheel drive with differential, opening doors, adjustable spoiler wing and opening hood
The supercars were driven by professionals who understood their vehicles inside and out, but the Hummer managed to draw ahead and leave them in the dust on all 15 runs. The drivers were still chatting about how bizarre it seemed to watch a full-size pickup easily pass them. The truck’s ‘Watts to Freedom’ mode lowers it to the deck and allows it to unleash full power to all four wheels, allowing it to accelerate from 0 to 60 in as little as 2.8 seconds under optimum conditions, and that launch advantage proved too much for the supercars to handle.
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Because of its twin-turbo V8 and precision handling, the Ferrari F8 is always a strong challenger in straight-line races against heavier rivals. The Ford GT features race-bred aerodynamics and a powerful twin-turbo V6 engine. The Taycan is another EV that provides rapid torque and has a good performance just like the Hummer. The Hellcat, however, depends on old-school supercharged muscle, while the Aston Martin adds grand touring finesse, but none of them could match the Hummer’s initial surge.
The Hummer EV’s ability to leave the supercars in the dust in a straight line, despite the fact that these cars were valued twice as much as a Hummer EV, may be attributed to one factor: the unique distribution of electric power. There’s no buildup or fanfare, just pure, unadulterated energy that transforms this heavyweight into a sprinter in a matter of seconds, reaching 60 mph. In that small period, the Hummer EV entirely redefines the term ‘quick’. [Source]
Google never asked its users before adding AI Overviews to its search results and AI-generated email summaries to Gmail, notes the New York Times. And Meta didn’t ask before making “Meta AI” an unremovable part of its tool in Instagram, WhatsApp and Messenger.
“The insistence on AI everywhere — with little or no option to turn it off — raises an important question about what’s in it for the internet companies…”
Behind the scenes, the companies are laying the groundwork for a digital advertising economy that could drive the future of the internet. The underlying technology that enables chatbots to write essays and generate pictures for consumers is being used by advertisers to find people to target and automatically tailor ads and discounts to them….
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Last month, OpenAI said it would begin showing ads in the free version of ChatGPT based on what people were asking the chatbot and what they had looked for in the past. In response, a Google executive mocked OpenAI, adding that Google had no plans to show ads inside its Gemini chatbot. What he didn’t mention, however, was that Google, whose profits are largely derived from online ads, shows advertising on Google.com based on user interactions with the AI chatbot built into its search engine.
For the past six years, as regulators have cracked down on data privacy, the tech giants and online ad industry have moved away from tracking people’s activities across mobile apps and websites to determine what ads to show them. Companies including Meta and Google had to come up with methods to target people with relevant ads without sharing users’ personal data with third-party marketers. When ChatGPT and other AI chatbots emerged about four years ago, the companies saw an opportunity: The conversational interface of a chatty companion encouraged users to voluntarily share data about themselves, such as their hobbies, health conditions and products they were shopping for.
The strategy already appears to be working. Web search queries are up industrywide, including for Google and Bing, which have been incorporating AI chatbots into their search tools. That’s in large part because people prod chatbot-powered search engines with more questions and follow-up requests, revealing their intentions and interests much more explicitly than when they typed a few keywords for a traditional internet search.