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Twitter turned 20 and I feel nothing

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Twitter is officially 20 years old. In another reality, that might make me kind of nostalgic. I’ve been lurking and scrolling and tweeting for 16 years; most of my adult life. There was a time when Twitter was a place where some internet strangers became my IRL friends, when I was excited to “live-tweet”. When my infinitely more well-adjusted friends would send me memes, I would smugly say “I saw that on Twitter days ago.”

Twitter stopped being that place a long time ago, but I don’t have any nostalgia for it. I don’t really feel anything at all, actually.

Because I can already hear the comments: Yes, I’m still on X. I don’t spend as much time there as I did a decade ago, but it’s still quite a lot of time, an unhealthy amount, if I’m being honest. My job is to report on social media companies, so I keep (doom)scrolling. That’s what I tell myself anyway.

A few of my favorite posters are still around. Dril’s still got it. The memes are still, occasionally, good, even though X’s recommendation algorithm seems to prefer pointing me toward endless AI slop, boring hot takes from thirsty mid-tier tech execs and blatant engagement bait. X’s algorithm — what little we can learn about it, anyway — now relies on Grok’s predictions about what you’ll like.The same Holocaust-loving Grok that has spewed racism and referred to itself as MechaHitler and declared Elon Musk “the single greatest person in modern history.” The same Grok that allegedly generated thousands of images of child abuse material. Hey @grok is that true?

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X is not Twitter but it’s also not not-Twitter. Last year, an online marketplace startup bought the 560-pound Twitter bird that once adorned the company’s San Francisco office and blew it up in a Nevada desert surrounded by Tesla CyberTrucks as part of an elaborate publicity stunt. Dumb? Yes. But also a somehow fitting adieu for “Larry.”

It’s been 20 years since Jack Dorsey sent the first-ever tweet, which was never even a good tweet anyway. It’s been five years, by the way, since he turned that tweet into an NFT (remember NFTs??) and auctioned it for nearly $3 million. It’s now functionally worthless. Another chapter in Dorsey’s confusing, complicated legacy.

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Cyberattack on a Car Breathalyzer Firm Leaves Drivers Stuck

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United States law enforcement this week took down the Aisuru, Kimwolf, JackSkid, and Mossad botnets, a slate of cybercriminal tools that have infected more than 3 million devices around the world, including many inside home networks, and have been used to carry out record-breaking cyberattacks. Meanwhile, hundreds of millions of iPhones are currently vulnerable to takeover by a new tool called DarkSword that Russian hackers used to steal victims’ data.

Customer service calls and chats with the Sears Home Services AI bot Samantha were exposed and publicly accessible until a researcher reported the situation—revealing personal details from calls and chats, including, in some cases, hours of extra audio seemingly recorded after customers thought a call had ended. And WIRED reviewed dozens of Telegram channels containing job listings for “AI face models.” The people who land the jobs are mostly women and are likely being used as the face of AI scams to steal victims’ money.

Meta recently announced that it will eliminate end-to-end encryption protections for Instagram Direct Messages on May 8, citing low adoption of the feature. The company had long promised the protection as a default for Instagram chat, and experts fear that the bait and switch could set a dangerous precedent in the tech industry. In other Meta encryption news, though, Signal creator Moxie Marlinspike announced this week that he will collaborate with the tech giant to integrate his encrypted AI platform Confer into Meta AI in some form.

And there’s more. Each week, we round up the security and privacy news we didn’t cover in depth ourselves. Click the headlines to read the full stories. And stay safe out there.

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Imagine trying to explain this one to your boss: You can’t get to work because your court-mandated breathalyzer won’t let you start the vehicle—not because you’ve been drinking, you swear, but because that alcohol-vapor-detecting device has been disabled by a cyberattack on the company that makes it.

Intoxalock, an automotive breathalyzer maker that says it’s used daily by 150,000 drivers across the US, this week reported that it had been the target of a cyberattack, resulting in its “systems currently experiencing downtime,” according to an announcement posted to its website. Meanwhile, drivers that use the breathalyzers have reported being stranded due to the devices’ inability to connect to the company’s services. “Our vehicles are giant paperweights right now through no fault of ours,” one wrote on Reddit. “I’m being held accountable at work and feel completely helpless.”

The lockouts appear to be the result of Intoxalock’s breathalyzers needing periodic calibrations that require a connection to the company’s servers. Drivers who are due for a calibration and can’t perform one due to the company’s downtime have been stuck, though the company now states on its website that it’s offering 10-day extensions on those calibrations due to its cybersecurity disruption, as well as towing services in some cases. In the meantime, Intoxalock hasn’t explained what sort of cyberattack it’s facing or whether hackers have obtained any of the company’s user data.

Back in March 2023, FBI director Christopher Wray confirmed, for the first time, that the agency had purchased US phone location data. While the FBI had previously paid for phone data from commercial data brokers—instead of seeking a warrant—it had stopped doing so, Wray said. “That’s not been active for some time,” Wray claimed. Fast-forward three years, and the FBI is once again purchasing location data that can be used to track Americans.

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At a Senate hearing on Wednesday, FBI director Kash Patel confirmed that the agency is buying “commercially available information” that he claimed was “consistent with the Constitution” and other laws. “It has led to some valuable intelligence for us,” Patel said. The practice involves the FBI buying information from commercial data brokers, which sell huge volumes of data, including phone location information, that is collected by advertising technology baked into apps.

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Fosi Audio MD3 Review: Can a $149 MagSafe DAC/Amp Fix Your Phone’s Sound?

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Dongle DACs are everywhere. Scroll through Amazon or any audio retailer and you will find dozens of tiny USB DAC/amps promising better sound from your phone. Most solve one problem while creating another: a cable dangling from your handset and one more gadget rattling around in your pocket.

The Fosi Audio MD3 tries to clean up that mess in a manner that will work for some.

Priced at $149.99, this compact DAC/amp attaches directly to the back of your phone using 16 high strength N52 magnets, making it MagSafe compatible with modern iPhones. Instead of a dongle hanging off the bottom of your device, the MD3 sticks flush to the rear panel, turning the DAC into something closer to an integrated mobile audio upgrade than yet another accessory.

While affordable, it is entering one of the most crowded categories in portable audio. The difference is that very few of those competitors try to physically integrate with your phone the way the MD3 does. The question is whether the concept works in practice and more importantly, whether the sound quality justifies sticking it to the back of your phone.

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Fosi Audio M3 Portable Magnetic DAC back of smartphone

Fosi Audio MD3 Specifications and Technology Explained

At the heart of the Fosi Audio MD3 is the ESS ES9039Q2M DAC, the chip responsible for converting digital data into analog sound. It’s a highly regarded converter with impressive specifications, including a 116dB signal to noise ratio and total harmonic distortion plus noise of roughly 0.00075%. The chip also supports PCM up to 384kHz/32-bit and native DSD256, so those with a library of hi-res FLAC or DSD files will have plenty of headroom.

Another advantage of the ES9039Q2M is its low power consumption, which is important in a portable device. In theory, that should allow the MD3 to deliver better sound without draining your phone’s battery as quickly as some other portable DAC/amp designs.

Amplification duties are handled by four ESS ES9063Q op amps, which together deliver up to 180mW of output at 32 ohms. That is a respectable amount of power for a compact mobile device and should be more than adequate for most in-ear monitors and an acceptable range of high-sensitivity headphones.

One of the MD3’s more unusual design choices is its MagSafe compatible magnetic backplate, which uses 16 high-strength N52 neodymium magnets. The idea is simple: instead of dangling from your phone like a traditional dongle DAC, the MD3 can snap directly onto the back of compatible iPhones, keeping the setup compact and eliminating cable clutter.

I wasn’t able to test that feature personally because I use an Android phone, but Editor in-Chief Ian White tried the MD3 with his iPhone 14 at CanJam NYC 2026 last weekend and confirmed that the magnetic attachment works as intended. It’s a clever approach that separates the MD3 from the dozens of conventional dongle DACs currently competing for attention in the portable audio space.

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Design & Build Quality

Despite the budget friendly nature of the Fosi Audio MD3, the chassis is made from aluminium alloy, something you do not always see on dongle DACs priced under $200.

Even with its all metal construction, the MD3 remains extremely portable. It weighs just 50 grams (1.76 ounces) and measures 70 x 45 x 12 mm (2.76 x 1.77 x 0.47 inches), making it about as unobtrusive as a portable DAC/amp can be.

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That 12 mm (0.47 inch) thickness is not accidental. According to Fosi Audio, the dimension was carefully chosen so that most headphone plugs will not lift the unit away from the back of the phone when connected. That detail is important because the MagSafe magnetic attachment relies on the MD3 sitting flush against the device.

I was also surprised to find hand stitched leather covering the rear panel. It is a small touch, but one that adds a bit of tactile refinement to an otherwise utilitarian product and likely costs Fosi Audio more than you would expect at this price point.

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Moving to the front of the Fosi Audio MD3, you’re greeted by a 1.28 inch circular LCD display. It doesn’t get especially bright, but visibility is perfectly adequate in most lighting conditions and the colors are surprisingly vibrant for such a small screen.

The default volume display is particularly clever. It mimics the look of a classic VU meter, giving the interface a bit of retro flair while still presenting useful information such as gain level, sample rate, and the selected digital filter.

The screen can also do more than simply display playback data. Fosi has included a selection of images and preloaded animations, including a spinning vinyl record, a cartoon dog, and even an anime character. None of it is essential to the MD3’s function as a DAC/amp, but it adds a bit of personality to a category that is usually very utilitarian.

There are even a few built-in mini games, including dice rolling, spin the bottle, and rock paper scissors, which make use of the display. I didn’t spend much time with them, but someone out there will inevitably appreciate the novelty.

Just below the screen sits what Fosi calls the Vista button, which cycles through the available images and animations.

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On the right side of the MD3 are three physical buttons. From top to bottom they handle volume up, volume down, and menu or confirm, with the volume buttons also doubling as navigation controls when scrolling through the menu.

Connectivity is straightforward. The top panel features a USB Type-C port for connection to your phone or source device. The bottom panel includes a second USB-C port, along with both 4.4 mm Pentaconn balanced and 3.5 mm single ended headphone outputs.

That’s really all there is to it. The MD3 is a refreshingly simple device to operate.

But features and design only get you so far. The real question is how it performs where it matters most: sound quality.

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Listening & Headphone Synergy

To evaluate the sonic performance of the Fosi Audio MD3, I connected it to both my mobile phone and laptop, feeding it a mix of Spotify streams and hi res FLAC files.

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On the output side, I rotated through a range of over-ear headphones to see how well the MD3 would pair with different designs and whether it could handle more demanding loads. Headphones including the HiFiMAN HE1000 Unveiled, Thieaudio Cypher, Sendy Audio Egret, and Beyerdynamic DT880 Edition 600 Ohm were plugged in to see how far the little DAC/amp could be pushed.

After a few months of listening, my overall impression of the MD3’s sound quality is fairly straightforward. It presents music with a neutral, largely coloration free tonal balance that walks a careful line between analytical clarity and musical engagement. Fosi Audio has managed to maintain good balance across the audible spectrum without tipping into the sterile or overly clinical presentation that sometimes plagues affordable DAC/amps.

fosi-audio-md3-portablele-magnetic-dac-kit
Included: Two braided USB-C to C cables, USB-C to A adapter, instruction manual

Starting with the bass, the MD3 reaches deep into the sub bass without obvious roll off and delivers satisfying texture and dynamic impact. Electronic music and drum heavy tracks carry the right sense of weight and physicality, so you never feel like the low end is being shortchanged. A good example is the infamous sub bass swell around the three and a half minute mark in Hans Zimmer and James Newton Howard’s “Why So Serious?”. Through the HiFiMAN HE1000 Unveiled, the MD3 reproduced that moment with convincing rumble and control.

The midrange maintains the same level of clarity and composure as the lower frequencies. Vocals and instruments come across with a natural timbre and a sense of intimacy when the recording calls for it. Listening to Sade’s “Smooth Operator,” the presentation placed her voice front and center with the kind of effortless smoothness that suits the track perfectly.

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Up top, the treble extends cleanly with a healthy amount of sparkle, but without drifting into sharpness or glare that could lead to listening fatigue. “La Lune” by L’Impératrice sounded particularly engaging through the Thieaudio Cypher, with the delicate triangle strikes rendered clearly and with impressive nuance despite their relatively low level in the mix.

Overall, the MD3 paired well with most of the headphones in my collection, largely thanks to its neutral and balanced sound signature. In practice, that means any reasonably well tuned pair of headphones will likely perform well with the little Fosi.

There are limits, however. Extremely power hungry headphones such as the Modhouse Tungsten or HiFiMAN HE6se V2 are simply asking too much of a compact device like this. While the MD3 could push the HE6se V2 to my preferred listening level of around 65 dB, the bass became noticeably thin and some of the finer details were lost. Headphones with very high impedance or low sensitivity typically need several watts of power to perform at their best, which is well beyond the intended use case of a portable DAC/amp like the MD3.

fosi-audio-md3-portablele-magnetic-dac-ports

The Bottom Line

The Fosi Audio MD3 takes a different approach in a category crowded with tiny USB dongle DACs. Instead of dangling from your phone with a short cable, the $149.99 MD3 magnetically attaches to the back of compatible iPhones, turning it into a compact all in one mobile audio upgrade. Combined with a capable ESS ES9039Q2M DAC, clean amplification, and a neutral, well balanced sound signature, the MD3 delivers a natural listening experience that pairs well with the vast majority of headphones.

It also stands out with thoughtful design touches such as an aluminium chassis, hand stitched leather backing, and a customizable circular display that adds some personality to what is usually a very utilitarian product category.

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Where the MD3 faces pressure is on value and raw power. Competitors like the HiBy W4 offer more output power and Bluetooth connectivity for roughly $50 less, which may matter more to some listeners than magnetic convenience. And while the MD3 has more than enough power for most headphones and IEMs, it will struggle with extremely demanding models that require several watts to perform at their best.

For iPhone users who want a cleaner, cable free portable setup, the MD3 solves a problem that few dongle DACs even attempt to address. If MagSafe integration and tidy pocket ergonomics matter to you, the MD3 is a clever and enjoyable mobile audio companion. If raw power and features are the priority, there are stronger values elsewhere.

Pros:

  • MagSafe compatible design attaches directly to the back of newer iPhones
  • Aluminium chassis with hand stitched leather gives it a premium feel
  • Interactive circular LCD display with customizable visuals and animations
  • Neutral yet musical sound signature that works well with most headphones
  • Enough power for the vast majority of IEMs and portable headphones

Cons:

  • $149.99 price feels slightly high compared to competing dongle DACs
  • Less output power and fewer features than some cheaper rivals like the HiBy W4
  • Not suitable for extremely power hungry headphones like HE6 class designs

For more information: fosiaudio.com

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Why Wall Street wasn’t won over by Nvidia’s big conference

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When Nvidia CEO Jensen Huang took the stage for his annual GTC keynote on Monday, the $4-trillion-dollar company’s stock started to drop.

Wall Street investors, it seems, were unmoved by the leather jacket-clad founder’s bullish 2.5-hour speech. Instead, they placed more weight on AI’s uncertain future and fears of a bubble. The nervousness felt by Wall Street couldn’t be more different than the buzzy atmosphere in Silicon Valley, where confidence, not uncertainty abounds.

Huang talked for more than two hours about the company’s latest innovations, from new video game graphics tech and updated networking infrastructure to autonomous vehicle deals and a new chip designed with Groq to accelerate AI inference in the Vera Rubin system. He also threw out some eye-watering numbers about Nvidia’s business and beyond. Huang called the AI agent ecosystem a $35 trillion market and the physical AI and robotics industry a $50 trillion market.

Huang also said he expects to see $1 trillion worth of purchase orders for the company’s Blackwell and Vera Rubin chips — just two of Nvidia’s many products — by the end of 2027.

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Shouldn’t that make investors excited? It’s not surprising that they aren’t, Futurum CEO Daniel Neuman told TechCrunch.

A great new uncertainty

“[AI] is so good, so transformational, and moving so fast that we don’t actually understand what it’s going to mean for all the things that are the societal constructs that we’ve come to understand,” Neuman said. “The markets hate uncertainty. The speed of innovation has actually created a great new uncertainty that I think most people never expected.”

Some of that uncertainty comes from misleading information coming out of the market, Neuman said, who added that headlines about low enterprise adoption of AI aren’t painting the full picture — at least, based on conversations he’s having.

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“Enterprise AI adoption is going to hit inflection and scale very quickly,” Neuman said. “I actually think it’s happening. When you say it’s not, I think what you’re probably saying is the [return on investment] and the receipts are still a little bit undefined and companies are citing the surveys and the reports that are largely six-month-old data. It just takes months to aggregate data.”

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This sentiment holds weight when you look at Nvidia’s numbers from past quarters. While companies may not be touting their AI ROI, they are increasingly purchasing Nvidia’s tech. The company continues to not only beat its lofty goals and quarterly estimates, but soar past them. Nvidia’s revenue was up 73% year-over-year last quarter.

There is no sign that will change any time soon either. For example, just this week Nvidia confirmed Amazon made a plan to purchase 1 million GPUs, alongside other AI infrastructure, by the end of 2027 for Amazon Web Services (AWS), according to reporting from Reuters.

Kevin Cook, a senior equity strategist at Zacks Investment Research, agreed with Neuman and joked to TechCrunch that investors not being happy doesn’t change the fact that the whole stock market is propped up by Nvidia, because its tech runs the rails for many of these businesses.

“The economy is sort of orbiting around Nvidia,” Cook said. “It’s building this necessary infrastructure. All these different companies in hardware and software and physical AI — even Caterpillar is now physical AI — that are building off of these platforms.”

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None of this means there isn’t currently an AI bubble or couldn’t be one in the future. But while GTC may not have been a boon for Nvidia’s stock, the broader uncertainty doesn’t seem to be Nvidia’s problem. The company is clearly barreling full steam ahead, bringing seemingly the entire global economy right alongside it.

“Nvidia, as you know, is a platform company,” Huang said in his GTC keynote. “We have technology. We have our platforms. We have a rich ecosystem, and today there are probably 100% of the $100 trillion dollars of industry here.

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A retro Starship Troopers shooter, a video store sim and other new indie games worth checking out

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Welcome to our latest roundup of what’s going on in the indie game space. There are a whole bunch of neat new games out this week, as well as updates on some interesting upcoming projects.

In case you missed it, the Steam Spring Sale is under way. There are lots of solid deals here, and my credit card is already screaming at me. I’ve picked up a bunch of games from my wishlist. For instance, at just $3, I couldn’t resist snagging Teenage Mutant Ninja Turtles: Splintered Fate.

Meanwhile, over on Bluesky, a prototype from developer Freya Holmér caught my eye. It’s for a falling-block game, but instead of filling a container to create straight lines that disappear, it’s based around a pivot point. As tetrominos join the mass, it rotates left or right by 90 degrees, adding a new dimension to a well-established format. I’m really hoping Holmér turns this into a full game, as it’s a rad concept.

New releases

Given all the bug slaughtering and the jingoistic satire, any Starship Troopers project is going to draw comparisons with Helldivers 2. Fortunately, Starship Troopers: Ultimate Bug War! is entirely its own thing.

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This is a retro first-person shooter from Auroch Digital (the studio behind Warhammer 40,000: Boltgun) and publisher Dotemu. The framing of the game is quite meta: it’s based on the experiences of Major Samantha Dietz, who was on the frontlines against the bugs, and it’s effectively being used as a military recruitment tool.

Starship Troopers: Ultimate Bug War! is a blast. I thoroughly enjoyed my time with it. Not that I needed one, but it gave me an excuse to watch Paul Verhoeven’s original film again since the game (while having an original story) hits some of the same beats.

The tone is spot on. The writing in the cutscenes, in which Casper Van Dien reprises his role as Johnny Rico from the movies, is funny. You can’t tell me that it isn’t a thrill to blow up a giant bug with a tactical nuke. Plus, I was tickled by the consequences of “accidentally” shooting a fellow soldier in the training base and all hell breaking loose.

Alas, the pacing feels off — there’s a bit too much space between objectives in some levels — and it’s a little one-note. Still, it only takes around four or five hours to beat, particularly if you don’t care about hunting for secrets.

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Starship Troopers: Ultimate Bug War! is out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2. It’ll usually cost $25, but there’s a 20 percent discount until March 24.

Retro Rewind is a solid name for a video store rental sim. You’ll manage a store in the early ’90s — the heyday of VHS — by doing everything from decorating the place, filling shelves with tapes and buying bootleg films to hiring staff, making recommendations to customers and collecting late fees.

My first job was behind the counter of a convenience store that had a small movie rental section, so I’ve got a tiny bit of experience with calling up customers who have overdue films. That part of the job wasn’t exactly fun, but like the idea of running an entire rental store, an experience that’s sadly almost extinct.

Retro Rewind – Video Store Simulator is available on Steam (normally $20, with a 20 percent discount until March 24). You can try it out by playing a demo.

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In Their Shoes looks like an intriguing spin on the visual novel. From We Are Muesli, this is billed as a mumblecore narrative vein, indicating that it’s influenced by films from that subgenre (such as the works of the Duplass brothers, Lynn Shelton and, especially in the early part of her career, Greta Gerwig). Through a few dozen interactive scenes, it follows the intertwined lives and intimate moments of seven people in Milan. Each of these dialogue-focused segments lasts around five minutes. There are timed choices and you can arrange the scenes into a timeline.

You can pick up In Their Shoes on Steam now. The full price is $13, but there’s a 25 percent discount until March 31.

For this week’s dog game, here is World’s Goodest Pup. It’s another pooch-based roguelike deckbuilder. This time around, you’ll be trying to succeed in the realm of competitive dog shows. After selecting a dog from among three breeds, you’ll start building a deck of accessories, tricks and poses and combine them in strategic ways to be most effective in competitions and challenges, which are procedurally generated.

This is a cozy game first and foremost, though. You can spoil puppers in a pet resort that you’ll build and treat them with a visit to a dog spa. Cute.

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World’s Goodest Pup  — from Pandamander — is out on Steam (normally $7, with 10 percent off until March 26). You can try it out via a demo.

The release trailer for Bonnie Bear Saves Frogtime made me chuckle, so I had to include it. The latest project from Bonte Avond (the team behind Once Upon A Jester) is a comedy adventure game.

As Bonnie Bear, a bear in a frog onesie, you set out to defeat a local bully in a tactical frog-battling game called Frogtime. As with many real-life trading card games, you’ll buy and collect frogs to build a strong army. Most importantly, it seems to be a game about the power of community, friendship and self-worth.

Bonnie Bear Saves Frogtime is out now on Steam and Nintendo Switch for $17.

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Upcoming

Gunbrella studio Doinksoft is back with another game that has a fantastic name. It’s a roguelite, side-scrolling action platformer with shoot-em’-up elements. And it’s called Dark Scrolls. It’s such a good title that I’m almost mad I didn’t think of it first.

There’ll be nine heroes to choose from, including a pup named Biscuit and a rat with a saxophone. The game features procedurally generated runs with branching paths, and there’s multiplayer support for two-player online co-op. I’m into the Master System-era art style and the utter chaos shown in the trailer.

The Devolver Digital-published Dark Scrolls (still not over that name) is coming to Steam and Switch later this year.

If you think about it, Scrabble is already a roguelike strategy game. Beyond Words takes that a bit further, with tiles that shift and explode, and boards that change up the rules. Much like in Balatro, you’ll be modifying, destroying and duplicating tiles as you seek powerful synergies and massive score multipliers. There are more than 300 modifiers and abilities, along with boss battles and optional time-based challenge boards.

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What makes Beyond Words particularly interesting is that it’s from Steve Ellis and Dr David Doak — who made their names at Rare and Free Radical Design with the likes of GoldenEye 007, Perfect Dark and TimeSplitters — and their small team at MindFuel Games. PQube is the publisher of Beyond Words, which will hit Steam, PlayStation 5, Xbox Series X/S and Nintendo Switch on April 9. A demo is available on Steam now.

We’ve learned about a bunch of upcoming music rhythm games lately, and here’s another one from Guitar Hero, Rock Band and DJ Hero veterans. Echo Foundry Interactive seems to be hoping that the community-driven focus will help Sound System stand out.

When it goes into early access on Steam (October 16, $25), Sound System will have local multiplayer support. Echo Foundry Interactive plans to add online multiplayer with co-op and competitive modes. Players will be able to create charts for any song they like too.

We’ve had a dog game (or two) and a frog game. Now it’s time to wrap things up with a cat game. In Cat Me If You Can — great title, again — the Earth has frozen and lost its color. Only cats remain. By time-travelling and taking photos of them, you’ll gradually restore color to the world.

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It’s a hidden cat puzzle game from Cosmic Stag Games that’s coming to PC, Switch and Xbox in the summer. You’ll be able to check out a demo on Steam on April 8.

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Sony to phase out "PlayStation Network" branding as early as this fall

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Sony reportedly sent an email to developers informing them of its decision to phase out the “PlayStation Network” and “PSN” branding across its platform, ostensibly to “properly capture the breadth of our evolving digital services.” The company insists the changes will be “purely visual” and will not introduce any technical…
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Sunday Reboot: MotionVFX, celebrations, and questionable updates

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In this week’s “Sunday Reboot,” AirPods Max 2 stretches the definition of the spec-bump update, the MotionVFX acquisition could benefit Creator Studio, and even more Apple celebrations.

Large headphones layered in pastel colors over an outdoor Apple event with dancers in white costumes and a cheering crowd, plus a bold black circular logo with a white stylized M
MotionVFX, AirPods Max 2, and a performance in China.

Sunday Reboot is a weekly column covering some of the lighter stories within the Apple reality distortion field from the past seven days. All to get the next week underway with a good first step.
This week, Apple lost in court but avoided another Apple Watch ban over blood oxygen patents, was dragged into a legal fight over AI data sourcing, and it came under fire for blocking some vibe coding apps in iOS.
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Carjackers Turn VA Man’s Dream Corvette Into A Repair Nightmare

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Cars have become more than a commuter’s tool. For many, they have sentimental value, hold memories, and create new experiences and connections. When one man’s beloved 2017 C7 Corvette was destroyed by carjackers, his life was turned upside down. 

Virginia outlet ABC 8News first reported on Keith Kunze’s dream car turned nightmare. The Henrico County resident had sold his first C7 Corvette back when his young family was growing. However, he decided to buy another C7 when he came back from Afghanistan as a birthday gift to himself. “This car was exactly what I wanted. It was black inside, black outside, black rims,” Kunze recalled. “And the top came off and it was a manual.” 

On October 19th, 2025, Kunze walked out of his apartment to see that his dream car was missing. He wondered if he parked it in a weird spot, unable to believe it was gone. Unfortunately, the Corvette had been stolen. The Richmond Police Department found it in Scott’s Addition, a neighborhood just under 10 miles away, but it was heavily damaged. The paint was destroyed by raw eggs, the roof was missing, and various parts were destroyed. “I’m still having a hard time wrapping my head around it because it’s…so much damage,” Kunze said.

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Can insurance cover damage from a carjacking?

Insurance covers car theft if you have comprehensive coverage, which covers all things non-collision. If your car was carjacked and never recovered, car insurance will pay for the stolen vehicle, and some policies will even cover customization and aftermarket parts if you have additional coverage — like custom parts and equipment (CPE) coverage. 

If you recover the car, like Kunze did, insurance may cover any vandalism. But there’s a limit on how much customization will be covered, especially if you don’t have the CPE. At Progressive, for example, comprehensive coverage insures up to $1,000 in repairs and custom parts, so anything above that would require CPE coverage. Kunze claims that he put $20,000 into his car while he repaired it for three months, something that he stated his insurance won’t cover — so it’s likely he didn’t have more extensive coverage

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Various insurance companies likely have their own processes, but in most instances, you’ll need to contact your insurance company immediately upon recovering the car. In Kunze’s case, he had proof of the theft in the form of surveillance footage, which captured two masked suspects abandoning the car. Unfortunately, the thieves have still not been caught. While insurance will help repair the C7 somewhat, the emotional damage of seeing a car you put love, sweat, and tears into get destroyed is not covered so follow these steps to keep your car safe from carjackers.



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I Tried DoorDash’s Tasks App and Saw the Bleak Future of AI Gig Work

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The flash from my iPhone camera illuminates my dirty socks and underwear as I hold each item up for the video recording to capture clearly. As I load my smelly clothes into the washer, I tremble a bit each time the phone loudly beeps, detecting that my hands may be out of frame. Gotta see those fingers! No, I haven’t pivoted to filming some kind of fetish content to make ends meet—I’m trying the latest gig work app from DoorDash, called Tasks.

The new Tasks app from food delivery app DoorDash has nothing to do with delivering food—it’s all about gathering training data from humans, that’s you, for improving generative AI models and humanoid robots. “This data helps AI and robotic systems understand the physical world,” reads DoorDash’s press release. “Pay is shown upfront and determined based on effort and complexity of the activity.” Most of the gigs involve strapping a smartphone to your chest and recording your hands performing specific tasks.

This kind of video data can be used by developers of AI models and robotics to improve performance. For example, thousands of videos of people folding laundry, with their hands clearly visible, could help teach a robot how to do the same task using computer vision.

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Photograph: Reece Rogers

DoorDash plans to expand this service to include an even wider range of tasks and users in the future. It’s unclear where exactly the app is available for users at launch in the US—residents of California, New York City, Seattle, and Colorado are explicitly blocked from using Tasks. (I was able to use the Tasks app and complete gigs while residing in Kansas.)

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Curious about what kinds of tasks DoorDash is offering right now, I signed up to be a “dasher” and downloaded the Tasks app. After logging in, the onboarding quest was to film yourself moving three objects across a table. Easy! I turned the camera on and shifted my coffee cup, pen, and laptop from one side of my desk to the other. My reward for this wasn’t cash—DoorDash shipped a free body-mount for my smartphone camera afterward, so I could complete more gigs in the app.

After that quick onboarding session, I could see the full list of potential jobs and start making some cash. The gigs currently available in the Tasks app mainly fall into five major categories: household chores, handiwork projects, cooking food, location navigation, and foreign language conversations.

The tasks within these categories are fairly broad. The chore list includes everything from making a bed and loading a dishwasher to repotting plants and taking out the trash. The handiwork projects range from simple tasks, like changing a lightbulb, to more complex ones, like pouring cement. The cooking gigs mostly revolve around eggs: frying them, poaching them, scrambling them. Navigation gigs include exploring a museum and walking around an apartment complex. For the language-based tasks, the app requests “natural conversations” in Russian and Mandarin Chinese, as well as other languages.

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Police take down 373,000 fake CSAM sites in Operation Alice

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Police take down 373,000 fake CSAM sites in Operation Alice

An international law enforcement action called Operation Alice has shut down over 373,000 dark web sites that offered fake CSAM packages.

The investigation, led by Germany and supported by Europol, began in mid-2021 and focused on a platform called “Alice with Violence CP,” operated by a 35-year-old suspect based in China.

These sites advertised child sexual abuse material (CSAM) and cybercrime-as-a-service offerings, including stolen credit card data and access to compromised systems.

Seizure banner on one of the scam sites
Seizure banner on one of the scam sites
Source: Europol

According to Europol, the sites used showed previews of claimed CSAM “packages” to trick users into entering their email addresses and paying between EUR 17 and EUR 250 in Bitcoin, receiving nothing in return.

“Each package had an estimated cost of between EUR 17 and EUR 215, and promised data volumes ranging from a few gigabytes to several terabytes of CSAM,” explains Europol.

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“However, these were purely fraudulent sites where CSAM was advertised and previewed but never delivered.”

The fraudulent CSAM platform fooled around 10,000 users into paying roughly $400,000 to the operator of the sites. Of those, the authorities have identified 440 users in 23 countries, and are currently investigating 100 of them.

Although these people never received the illegal material, they still tried to purchase CSAM, financially supporting child abuse and demonstrating criminal intent. Even attempting to buy such material is prosecuted in many jurisdictions.

At its peak, the scam network’s infrastructure comprised 287 servers, with a significant portion (105) located in Germany, all of which have now been seized. German authorities have also issued an international arrest warrant for the Chinese operator.

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Europol highlights its broader child protection work, including the Help4U support platform launched in November 2025, and its “Stop Child Abuse – Trace an Object” initiative, which invites people to identify the origin of objects seen in CSAM material that may lead to the identification of perpetrators, and the saving of children from abuse.

Malware is getting smarter. The Red Report 2026 reveals how new threats use math to detect sandboxes and hide in plain sight.

Download our analysis of 1.1 million malicious samples to uncover the top 10 techniques and see if your security stack is blinded.

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Crimson Desert won't work on Intel Arc GPUs, developer suggests users ask for refunds

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Following a slew of mostly average to quite good pre-launch reviews for Crimson Desert, Pearl Abyss’ stock price fell almost 30%. It seems many had expected the game to receive Baldur’s Gate 3-level praise.
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