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Sports

Two sentences on every notable free agency signing

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Parameters are pretty simple: two sentences for all contracts signed on July 1st that were worth a million dollars in AAV or more. Let’s get to it! 

When the Ducks lost Gudas, Trouba, and Carlson, they were gonna need a few reliable adults back there. Not sure it moves the needle much, but Jensen can at least plug some leaks. 

Seems like goalies who’ve played NHL games cost at least a million. Here’s some cheap/credible insurance for the Dobes and Fowler. 

At first glance, it seems like an absolutely mental number for a guy who’s been a fringe sixth- or seventh-man in the league. Like, how many teams were all over Desharnais? But at second glance … OK, it’s still high, but he’s got all the desirables, from size to handedness to age to underlying numbers.  

Bjorkstrand is one of those guys who, with favourable deployment, can get some numbers. He can shoot it. Don’t think he moves the needle much without help, though.  

Marchment has made more money than I’d bet even he ever thought he’d make in the league as a former ECHL guy. But it’s a cool story (his Dad’s former team, same number), and he’s got both skill and toughness, which show in flashes before periods of dormancy. 

Has played good minutes with Dakota Joshua in the past, kills penalties and knows his role. Nothing special or flashy for the Leafs, but a good bet on a short deal to improve a formerly putrid bottom-six. 

His goaltending brain is elite, so it’ll be up to what his body — something he takes good care of — can do over the next few years. A bounce-back after a write-off year in Florida isn’t out of the question, but there’s risk here for the Leafs (as there is with about 50 of the 64 goalies in the league). 

At some point, the Canucks need NHL bodies in their lineup, and Cotter can skate and has put up a little offence in New Jersey in the past. He’s young enough that if he finds his game there, the Canucks can use him past this contract. 

Goalies with NHL experience, signed to provide insurance, cost a million as the floor. As noted with Kaapo Kahkonen, that’s all this is here. 

Schwartz, surrounded by some talented Avalanche forwards, has the skills and brains to make the most out of his roster spot. He’s a Cup champ to go with many in that room, so I like this as a depth add for the Avs. 

Hey, they traded for the guy; it only makes sense to pay him to stay. He’s young and has upside, and should fit in perfectly with the Kraken (take that however you like).

This is one of those contracts that everyone knows isn’t serious — that the player has no intention of playing through — so it keeps the AAV down. But Gudas has struggled to defend as he’s gotten older, and I can’t believe there’s going to be much value pulled from the deal anyway. 

Good pro, respected, valuable contributor. You can see the way numbers are going for top-end guys, so this falls in line comfortably. 

The value of anybody with an ounce of snarl to their game has gone through the roof. Douglas has more than an ounce. 

Truly cannot believe Bogosian is just 35, it’s felt like he’s been 35 for five straight years. A good competitor who defends his butt off, but a seventh D who’s starting to struggle with the pace. 

Boone Jenner feels like a born Washington Capital, out of the Lars Eller mould. A solid depth guy and good pro, you worry about how his game will look as he keeps getting older, but you can see what the Caps like. 

Feels like Dubas’ thing is to bet on high upside guys while their stock is low, and you’re bound to hit on a few winners that way. But they won’t all pan out, and when they don’t, you want the term to look like this: one single year. 

Truly one of the NHL’s most fascinating, respectable, purely mid players. This will make it nine straight NHL seasons where Kerfoot has earned either three or three-point-five million, as he can do a little bit of everything and do it decently well. 

Ah, the ol’ “teacher in the room while we’re bad” job. No better pro to choose for that role, but it could be a long year. 

I have about as many Joe Veleno takes as you’d expect. Not yet had a 30-point season, but has enough NHL experience that he should be fine. 

Arvidsson is one of those guys who, when he’s healthy, is easy to love. Small but lays it all on the line, goes to the net, but his availability will be a question mark. 

As I said about toughness, it’s at a premium these days, as evidenced by the 32-year-old Johnston getting three years. He’s tough as nails, though, so if you’re going tough, you could do worse. 

Mikheyev is fast, PKs and creates pucks to the net. I can see the Lightning thinking they’re getting “faster Nick Paul,” which is true in theory, but not sure he’s got the sense for the game that Paul does. 

Toughness has value, and the fans in Columbus will love the Lomberg show. He works for everything he gets. 

If you’re Connor Bedard, I’m sure you’re just dying for the team to turn the corner. Cole has done his share of winning and should help the Blackhawks get moving in the right direction. 

Ersson is funny, because the numbers don’t like him any more than the next goalie, but the people who’ve watched him see potential. I’m not sure why he got the dollars he got, exactly, but it sounds like he’s got upside. 

One of the several older UFAs the Kings signed, Haula was a player who made a difference for years. The bet that that’s going to continue to happen is getting harder to see. 

Luostarinen is essentially the league’s most perfect third-line winger, alongside Anton Lundell. Assuming he’s good for another few years, the contract should age fine. 

Anaheim lost Jeffrey Viel and wanted some toughness. Congratulations are in order, as they found some. 

It’s a little funny how every team that signed a sorta-back-up, sorta-third-string guy just gave them about a million and called it a day. I like Comrie as a back-up. 

See the above. Journeyman back-up banks another well-earned million. 

You can’t just build a team out of the same player, and Sissons is your quintessential quality depth centre. Reliable guy who can PK, win draws and take some D-zone starts off Matthews’ plate. 

Pretty unremarkable here, I like Clifton fine, pretty versatile D. Low-to-no-risk deal. 

I’m seeing this deal get killed by just about everyone, and yeah — not pretty in terms of cost-to-value ratio. But he’s a better D-man than the Sharks’ past depth, so the team gets better in the short-term, which appears to be their goal. 

I think the Isles lost Max Shabanov and just said, “let’s replace him with another smaller skill guy,” at least that’s the most sense I can make out of this. Maccelli is an NHLer, but if he’s playing meaningful minutes for your group, you’re probably not a great team. 

This seems to be the going rate for reliable depth. Pens are trying to hodgepodge things together at the fringes again, and TVR is at least a good pro. 

Actually quite like this bet. He’s a good age, he’s competitive, and they got him for a couple years at a nice price. 

It’s crazy that Stu Skinner is only 27 — it feels like he’s been in NHL headlines for a decade already. Not many guys with his size/experience available out there. If he’s your backup, you’re doing pretty well. 

I like Viel on a fourth line fine enough, and the Lightning have to deal with the Panthers, I get all that. But five years is crazy talk. 

This rules for the Flyers. Good player locked up long-term for cheap. 

I just cannot make sense of why a guy would sign up for eight years, given his talent and the direction of the cap. I think there’s a chance that in the last few years of this deal, he’s left five million on the table per season (which rules for Montreal). 

Stenlund is an excellent depth forward, which is why I’m surprised he couldn’t get two years. Utah is loaded up front, as evidenced by Stenlund being a clear fourth-liner for the side. 

Big, young, and actually had better numbers than Bobrovsky in Florida last year. The goalie market is a crapshoot, though, so who knows. 

I really should’ve taken these backup goalie contracts out of this “analysis.” Daws, a million per year… Sure. Fits what the rest of the league is doing. 

Not many players in the league are more solid than Acciari; players react to running into him like he’s pure granite. But he’s slowing down, and he already wasn’t fast, so I’m not sure what this will look like in year two. 

The Leafs signed a bunch of grinders, so it’s tough to blame them for chasing some speed to go with the ability to transport the puck. But I’m not sure he fits in the top-six, or in the bottom-six exactly either, so I’m curious to see if he finds a steady home in the lineup. 

If you’ve got talent for days, it’s good to have the odd thumper out there. Juulsen plays heavy and likely will occupy a sixth- or seventh-man role for Colorado. 

If you played meaningful minutes for Vegas, aren’t a star, and are owed any additional money, you’re almost definitely gone. Smith was that, and should provide some steadiness to a Blackhawks team trying to go forward. 

He had a great year, but it’s tough to love giving any goalie in the NHL five years who isn’t one of about five guys in the Hellebuyck/Shesterkin class. Still, they locked up a prime-aged good goalie for a low AAV, so here’s to hoping he’s the real deal. 

This is top pair D UFA money. Checks out. Andersson probably leaves a few bucks on the table because he wants to be in Vegas, so it seems like everyone gets what they want. 

A truly bonkers number, but he’s undeniably a help to their struggling roster, so they did what they had to do to keep him. It feels like he’s been one of those “never satisfied” guys so far. Now that he’s got the money and the top-pair role, I’d say the pressure is squarely on him. 

Fascinating signing, in that Freddy just played 16 of 19 games for the Canes en route to a Cup win, and he only got a year and under three million. But it just shows that people aren’t sold on what he is at this point in his career, which might be a tandem goalie who struggles to stay healthy. 

Love this for the Oilers, Shea was rock solid for the Penguins last year. With minimal responsibility, he should be a reliable guy. 

The kinda signing that makes you take Utah more seriously. No asset cost but the money, and he’s a big, heavy guy who’s been a captain in the league. A great addition. 

If you chase stars like Vegas, someone has to play cheap and hopefully contribute. “Vegas Vic” is back, and they’re hoping he shoots a few in the net yet again. 

When I see all these signings, it blows my mind that Kapanen can’t get more than a year of term. As good as depth scoring gets in the NHL, and can be effective without getting points. 

It’s quite a bit of money, but what should the Canucks care? You need some real players to keep from being a laughingstock, and Oleksiak is a big, mean defender. 

Love this by the Devils, and what a concept, right? The idea that you’d take competitive action to get a player from another team, even though they won’t like it? Hayton would help down the lineup, is prime-aged, and will be the type of depth the Devils could use. 

I like his skating for Edmonton in their bottom-six. Cheap, no-risk deal. 

Laughton is a good dude and solid player, smart, versatile, and with more skill than you’d expect. The Kings are kinda old, but Laughton can still skate. 

As noted, the Kings are old, but Zuccarello can still make plays. The Kings are creating the weirdest team, without much of a long-term forecast, but they should threaten the playoffs again next year. 

Great deal for the Jets for a good, prime-aged competitor. Surprised he didn’t cost more, quite honestly. 

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Sports

Doryani quest streamlining, and further Endgame QoL

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Path of Exile 2 just rolled out a surprise thursday patch with 0.5.4b. As apparent from the numbering, this one is just a batch of fixes and QoL passes on various problems with the Endgame. Specifically, those who are stuck with Doryani’s Science quest after failing to one-up Immured Fury, will now have a guaranteed attempt every three Corrupted Nexus maps.

Another huge set of QoL improvements have hit the Expedition. After receiving its own Atlas Tree in this patch, it still remained the most bug-prone of all League mechanics. Expedition will still unforunately reserve the most lethally annoying monsters in Path of Exile 2 after patch 0.5.4b, but now at least you won’t have to scrub the deck to find hidden small mobs that prevent the completion of a Verisium node.

Another massive change that will make Expedition more lurcrative is that boss-encounter Logbooks will actively avoid overwriting Grand Expedition maps. While the entire 0.5.4b subpatch is dedicated towards improvements like this, one new piece of gear might slip your notice if you skim through the patch notes. The Master’s Reach Kulemak-exclusive Unique gloves added in the patch last week now has its Martial Artist version!

Without further ado, though, here are the full official patch notes for Path of Exile 2 0.5.4b.


All changes and fixes in Path of Exile 2 0.5.4 (full patch notes)

Tor Gul is no longer allergic to more than 99% Freeze (Image via GGG)Tor Gul is no longer allergic to more than 99% Freeze (Image via GGG)
Tor Gul is no longer allergic to more than 99% Freeze (Image via GGG)

Boss Improvements

  • Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight.
  • Improved the Minion Phase in the Tasgul, Swallower of Light boss fight.
  • Fixed a bug where It That Was Esh could sometimes fail to advance phases properly.
  • Fixed a bug where the Arbiter of Divinity could rarely drop loot in an unreachable location.
  • Defeating the Arbiter of Divinity now re-enables the exit elevator.
  • Extended the time the player has to get into the first Flame Seed during the combo skill that begins with the Large Laser in the Arbiter of Ash boss fight.
  • The voiceline used by the Arbiter of Ash when doing his skill which creates lanes of fiery death now plays at the start of the skill, instead of after he rises up to the air.
  • Made the following improvements to the Vessel of Kulemak boss fight:
  • Fixed an issue where it could get stuck after its Teleport Slam skill during the final phase of the fight.
  • Disabled the skill used during the final phase of the fight that summoned minions.
  • The Volatiles spawned during the final phase of the fight now spawn in bursts, with a significantly longer time between each burst. This is to allow for more time to fight and damage the boss.
  • Improved the visual feedback of the portals during the final phase. Further improvements to these will be coming at a later time.
  • Adjusted the blocking of the abyss in the middle of the arena during the final phase to more closely reflect the actual shape.
  • Fixed a bug where after killing the Vessel of Kulemak for the first time in a given instance, reviving at checkpoint would not put players in a new instance.
  • Made the following improvements to the Arbiter of Divinity boss fight:
  • The voicelines used by the boss are now guaranteed for his notable skills, as opposed to having a low chance to play.
  • The voicelines used by the boss now have less variance, so you can better correlate specific lines to specific skills.
  • The Divinity Clones created during the second phase of the fight now have a significantly larger hitbox allowing them to more easily be hit and killed while you have the Divinity buff.
  • Increased the windows of time between certain attacks and many of the combo skills to make dodge rolling these skills more consistent. This is also accompanied by a number of visual telegraphing improvements and reduction in aggression on target tracking speed.
  • Made the following improvements to the Phya, Sentinel of the Cradle boss fight in The Matriarch Halls:
  • Improved telegraphing and visuals of the Dashing Sunders skill.
  • The Dashing Sunders skill now correctly deals Physical damage, instead of Cold Damage.
  • Reduced the frequency and count of projectiles fired by the Generator.
  • Removed the chilling ground from the projectiles fired by the Generator.
  • The Generator will now stop firing projectiles during the Gravity Well and the Turret Sunder phases.
  • The Gravity Well phase will now correctly hit you if you fail to make it to the safe zones anywhere in the arena. Previously you could avoid this by hiding behind the spheres in the four corners.
  • Gravity Wells can no longer be created outside of the arena.
  • If you fail the Gravity Well phase while Shapeshifted you are now transformed back into a human and thrown into the air. Previously nothing would happen to your character and you’d just take damage without knowing why.
  • Improved the visuals of the ‘dash’ skills to look more like a teleport as intended.

Expedition Improvements in Path of Exile 2 patch 0.5.4b

  • Logbooks that add a Boss Expedition now prioritise replacing regular Maps over Grand Expeditions.
  • Modifiers in Grand Expedition now appear in the map stats list when inside the area.
  • Added an additional option to the Expedition Atlas Tree “Double or Nothing” Notable, allowing players to select no change if desired.
  • Fixed a bug where some monsters in Expeditions could become invisible and invincible.
  • Fixed an issue where Medved, Vorana, Uhtred and Olroth were not considered Powerful Map Bosses. This means they also now have notably more Life.
  • Fixed a bug where Verisium Sentry minimap icons would not disappear upon activating them.
  • Fixed a bug where the Barren Atoll Map did not have a Grand Expedition Atlas Marker.
  • Fixed a bug where Underground Areas in Expeditions and Grand Expeditions could sometimes spawn with all their monsters dead. This would occur if the underground area was opened with an explosive that also activated a Remnant encounter and that Remnant encounter had the Life Rune. The monsters in the underground area would then have their life shared with the Remnant monsters and would thus be killed when the Remnant monsters were defeated. This was also why Styrn, Fallen Knight of Aldur would sometimes be dead when entering his cave.
  • Fixed a bug that prevented players from rerolling Remnants when using a controller.
  • Fixed a bug where the loot from Underground Areas in Expeditions and Grand Expeditions could be redirected to a Verisium Remnant. This would cause the monsters in the underground areas to appear to drop no items.
  • Fixed an issue where underground areas in Grand Expedition could sometimes be accessed without detonating the entrance.
  • Fixed a bug where Oath Rune could spawn monsters in blocked or inaccessible areas.
  • Fixed a bug with Verisium Remnants in Grand Expeditions where monsters (without Oath Rune necessarily) could spawn out-of-bounds and prevent completion.
  • Fixed a bug where the following Grand Expedition areas could be attempted infinitely: Craggy Peninsula, Lush Isle, Frigid Bluffs, Barren Atoll, and Exhumed Ruins.

Endgame Improvements in Path of Exile 2 patch 0.5.4b

  • The Queen in the Mists can now only have 1 active Whirling Slash at a time.
  • Monsters Corrupted by the Offerings to the Queen Atlas Passive now have 100% increased Rarity of Items Dropped (from 50%).
  • The Distant Origins Atlas Passive Skill now notifies the player when it reveals The Ezomyte Megaliths on their Atlas.
  • Fixed a bug where Doryani’s Head of the Snake and Jado’s Untold Histories Atlas Master options were applying their bonuses to non-Pinnacle Endgame bosses.
  • Fixed a bug where Jado’s Untold Histories Atlas Master option was not applying to Expedition Bosses, except for Styrn, Fallen Knight of Aldur who was incorrectly receiving the 50% bonus instead of the 35% bonus.
  • Fixed a bug where Hilda’s Gutting and Skinning Atlas Master options were not working on the Vessel of Kulemak, The Raven Trickster, and Atziri, the Red Queen.
  • Fixed a bug where the Lord of the Runes Atlas Passive Skill was not applying the toughness from Monster Effectiveness.
  • Fixed a bug where the Whispers of the Waving Grains Atlas Passive Skill was not applying.
  • Fixed a bug where the Trapped Subordinate Essence Atlas Passive Skill was not adding additional rare chance as expected.
  • Fixed an issue with the spawning condition of the Immured Fury. It is now able to spawn any time after you have completed 3 Corruption Nexuses, so you can complete additional Corruption Nexuses to find the boss if you failed to kill them the first time.
  • Fixed a bug where the From Distances Untold Cleansed Atlas Passive Skill was applying to non-Cleansed areas.
  • Fixed a bug where the Sole Purpose: Destruction Breach Atlas Passive Skill was not increasing damage of Skills granted by Ailith.
  • Fixed a bug where the Expanding Territory: Remnants and Warring Survivors Atlas Passive Skills, as well as Hilda’s Mighty Prey and Patient Battue Atlas Master options were not applying their random chance to apply correctly.
  • Fixed a bug where the Training and Preparation Atlas Passive Skill did not apply when opening the Temple of Atziri from the Vaal Ruins in Act 3.
  • Fixed some cases where certain standalone bosses, such as those spawned by Summoning Circles could disable area transitions. This could cause areas such as the Sun Temple Map to be uncompletable.
  • Fixed a bug where maps with an extra completion objective would not complete if a player had completed the required objective but later died to the map boss and respawned.
  • Fixed a bug where Atziri’s Temple was sometimes created at the wrong monster level.
  • Fixed an issue where some players were unable to get a replacement Origin Cradle from Doryani in the Tower of Origin, preventing the use of the Precursor Reactor.
  • Fixed an issue where Delirium Fog Banks spawned on Atlas nodes it shouldn’t have.
  • Fixed an issue where Grand Delirium Mirrors in the Deforestation Map could not be interacted with.
  • Fixed a bug where areas could preview the incorrect amount of Deliriousness when being selected from the Atlas Map.
  • Simulacrum areas no longer preview any amount of Deliriousness when being selected from the Atlas Map. This is purely a visual change.
  • Simulacrum icons on the Atlas Map are now described as “Contains a manifestation of Delirium”. This is purely a descriptive change.
  • Fixed a bug where some Azmerian Wisps could cause Breach encounters to be uncompletable.
  • Fixed a bug where players could get stuck in the Ancient Lexicon room in The Burning Monolith.

General Improvements and Bug Fixes in Path of Exile 2 patch 0.5.4b

  • You can now copy a placed hideout decoration by right-clicking it, then left-clicking to place it. This allows you to quickly replicate Hideout Decorations if you need to place many of the same one.
  • Added support for upgrading runes using a Masterwork Rune in the Martial Artist’s Runic Meridians inventory.
  • Advanced Runeshape recipes now indicate when a Skill reward level has reached its maximum.
  • Updated the Map Pin art for the Great White One to convey the fact that it now gives a quest reward that grants permanent character bonuses.
  • Added support for the Martial Artist’s Way of the Stonefist Ascendancy Passive for the Master’s Reach Unique Gloves.
  • Temporarily disabled the damage from the burning ground created by Birth of Fury Unique boots when equipped by a Rogue Exile.
  • The Orb of Sacrifice currency items have been added to the Currency Exchange.
  • The Dominus’ Providence Passive Skill no longer provides Unaffected by Elemental Weakness, which was not correctly applying. It now provides 30% reduced effect of Curses on you.
  • Azmerian Wisps can now only be released from a monster once, the first time a monster is killed.
  • An inherent Skill that has had a Perfect Jeweller’s Orb applied to it now correctly transfers all the sockets when transformed to Fists of Stone.
  • Passive Skills allocated from using the From Nothing Unique Jewel are now properly reset when fully respeccing.
  • Fixed a bug that could cause the buff granted by the Rain of Blades Skill to be removed early when gaining a different buff.
  • Fixed a bug where monsters in Abyssal Depths were not benefiting from increased chance for Abyssal monsters to have Abyssal or Lichborn Modifiers. In addition to the guaranteed Abyssal Modifier all Rare monsters in Abyssal Depths have, they will now have a chance of an additional modifier, and a chance of Lichborn modifiers.
  • Fixed a bug where the Meteoric Demise Abyss monster modifier dealt no Damage.
  • Fixed a bug where the Untether Skill (granted by The Master’s Reach Unique Gloves) gained a second Quality stat from the Gemling Legionnaire’s Advanced Thaumaturgy Passive Skill.
  • Fixed a bug where Runic Reprieve’s Quality when you have the Gemling Legionnaire’s Advanced Thaumaturgy Passive Skill allocated was instead increasing the amount of damage you take from Blocked Hits rather than decreasing it.
  • Fixed a bug where you could create a Portal to Town while being hit. The animation is correctly interrupted again in this case.
  • Fixed a bug where Torvian’s Leap Slam would sometimes not move him at all, and sometimes he’d go backwards.
  • Fixed a bug where the Recover X% of maximum Life when you use a Warcry modifier was recovering life on all Skill uses instead of just Warcries.
  • Fixed a bug where items that are consumed by interacting with certain objects, such as the Pinnacle Boss Key used to access the Vessel of Kulemak boss fight, would be consumed from both the main inventory and the Titan’s expanded inventory needlessly.
  • Fixed a bug where Essence of Horror encounters could spawn permanent invulnerable minions.
  • Fixed a bug where Quality did not apply to some Jewel modifiers.
  • Fixed a bug where Lightning Arrow could not chain to Lightning Rods created by Shockchain Arrow.
  • Fixed a bug where Cursecarver was unable to generate with Vulnerability as its chosen curse (those cases instead picked Elemental Weakness, leading to higher rates of that option). This does not change existing items.
  • Fixed a bug where the Ironbound Unique Bow was not granting Armour.
  • Added a verisium Runeforge upgrade for the Ironbound Unique Bow.
  • Fixed a bug where Monstrous Treasure was used for the name of 2 different Ancient Modifiers, the version that grants Map Bosses a Unique Item is now named Behemoth’s Bounty. This is purely a descriptive change.
  • Fixed a bug where Rite of the Nameless progress was not migrated across leagues, such as when migrating out of SSF.
  • Fixed a bug that could cause Explosive Transmutation supported by Spell Cascade to deal damage in the wrong location.
  • Fixed an issue where the quest markers on Map Pins in Act 4 weren’t visible when you were choosing an area to sail to.
  • Fixed a bug where the Thaumaturge’s Crossbow Skill microtransactions were not updating their visuals properly without reloading ammo.
  • Fixed an issue where the view patch notes button on the login screen led to an incorrect webpage.
  • Fixed 5 client crashes.
  • Fixed 4 instance crashes.

That’s all the patch notes for Path of Exile 2 0.5.4b. We (and by we, I mean I) have narrowly escaped getting a certain ice-breaking tech nerfed, or even a new perma-companion tech in this subpatch. The next big one is likely to come much later, as GGG are possibly focusing on PoE1 before 0.5.5 rolls around.

Check out our other Path of Exile 2 guides: