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Sunday Reboot: No cell service for 250 years

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In this week’s Sunday Reboot, an iPhone 17 Pro Max goes underground for a very, very long time.

Close-up of a smartphone screen showing colorful gradient background with America 250 logo, time and status icons at the top, held in a hand against a soft purple backdrop
America 250

Sunday Reboot is a weekly column covering some of the lighter stories within the Apple reality distortion field from the past seven days. All to get the next week underway with a good first step.
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Super Mario 64 Has Arrived on PlayStation 1, But It Took Thousands of Builds to Get There

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Super Mario 64 PlayStation 1 Port Demake
Off a CRT television, the footage captures Mario mid-jump in Bob-omb Battlefield. The camera follows him across familiar terrain. No emulator sits between the console and the screen. This moment marks real hardware execution after roughly 3000 separate builds and months of relentless iteration by one dedicated developer. The project began as a fork of earlier work by malucard, who first adapted the open-source Super Mario 64 decompilation for PlayStation 1 targets.



Early versions showed some promise, but they were rough around the edges, with trees floating around, animations stalling or breaking, and the camera refusing to act properly. In several instances, performance was sluggish. Still, these early builds demonstrated that the concept could be made to work, even if it wasn’t remotely playable on a console; however, that’s where Eyepatch Entertainment stepped in, and they decided to take on the challenge of getting it stable and running smoothly on a PlayStation’s far-from-generous 2MB of RAM.


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Super Mario 64, of course, was initially intended for the Nintendo 64, which had more memory and rasterization processors. In contrast, the PlayStation ran a different CPU, had a simpler graphics system, and used a disc rather than a cartridge. Every image, procedure, and byte of data had to be rethought to function inside the PlayStation’s limited memory space to prevent the game from crashing all the time.

Super Mario 64 PlayStation 1 Port Demake
The first round of work was focused on getting the game to boot properly and not run out of memory. That’s a significant issue, and levels like Bob-omb Battlefield were practically impossible to work on owing to allocation concerns. The game occasionally crashed, and when it did, it was limited to a few frames per second. You have to fix the CD image handling to remedy the sector alignment and controller mode issues that were causing texture corruption. It was difficult to debug at first, simply comparing screenshots to what we expected to happen, but after he got GDB and backtracing using the PCSX-Redux emulator, things improved significantly.

Super Mario 64 PlayStation 1 Port Demake
Then, in a big breakthrough, he successfully got the game to run on an actual PlayStation. Now, I understand that sounds simple, but getting it to do anything close to what we saw in the emulator was a huge feat. Of course, it wasn’t all smooth sailing; a few additional concerns surfaced. For example, because of the way the framebuffer was flipped, Mario’s model was allowing in light from behind, causing the game to drop frames and freeze. So he fixed that and a few other bugs, and the game began to take shape. He changed the topography to just build the necessary level detail and simplified elements of the 3D models, such as Mario’s legs. This made a big impact in memory and performance.

Super Mario 64 PlayStation 1 Port Demake
Audio, oh boy, was a whole other ballgame. On an actual PlayStation, he would occasionally hear stillness or a lot of crackling. The music was encoded as 8-bit ADPCM, which worked flawlessly on the emulator, however the real device required 4-bit XA-ADPCM. We had to re-encode the entire audio. We changed the sector interleaving so that the PlayStation could read it properly, and we even included additional automated checks to ensure that the same issue did not occur again.

Super Mario 64 PlayStation 1 Port Demake
The good news is that the most recent builds are beginning to resemble what he envisioned. The skybox, with its flowing clouds and ocean backdrop, is operating perfectly. The Peach sequence is playing out exactly how he had imagined. After very rigorous tuning, Bob-omb Battlefield now runs at a consistent 20 to 28 frames per second. The Chain Chomp is loading properly, animating correctly, and even demolishing its gate on time. Even the door and painting transitions function without crashing the game, and the castle interior runs nicely once we set the frame rate to 30 FPS to avoid timing difficulties.

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TechCrunch Mobility: A robotaxi ultimatum

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Welcome back to TechCrunch Mobility, your hub for the future of transportation and now, more than ever, how AI is playing a part. To get this in your inbox, sign up here for free — just click TechCrunch Mobility!

I am back from vacation. What did I miss? Turns out, quite a lot — including the end of the Uber-Waymo partnership in Phoenix. Uber and Waymo still have robotaxi service partnerships in Atlanta and Austin. The question is not if, but when will these agreements end? But that isn’t the most intriguing question, in my opinion. I am far more intrigued by how these two companies will behave once the remaining partnerships end. 

There is already tension with Uber executives taking not-so-subtle shots at Waymo. I expect that once the partnerships end, these thinly veiled barbs will be replaced with more direct action. One battleground will be policy, specifically markets where robotaxi companies are angling to get access. 

This week, we saw another interesting development in the autonomous vehicle industry on the federal stage. National Highway Traffic Safety Administration administrator Jonathan Morrison issued a directive to autonomous vehicle developers, stating that it is unacceptable for their vehicles to interfere with first responders or law enforcement.

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The money quote: “Let me be clear: the inability to detect and appropriately respond to such situations represents a functional insufficiency. Emergency scenes are not rare or extreme ‘edge cases.’ As such, NHTSA is today issuing a call to action for AV developers and operators to immediately focus their resources on fixing this issue.”

Morrison’s letter never calls out any one robotaxi company and it was sent to every AV developer listed in the Department of Transportation’s Standing General Order. But it sure seems like Morrison is directing the agency’s ire at Waymo.

A previous TechCrunch investigation found that Waymo — which operates the largest robotaxi fleet in the United States, with vehicles in cities such as Los Angeles, Phoenix, and San Francisco — has had repeated run-ins with first responders. And just this week, San Francisco supervisor Bilal Mahmood said he plans to submit a letter of inquiry to examine how autonomous vehicles affected public transit services and emergency responders following a July 4 fireworks show that resulted in massive gridlock. Local news outlets reported that numerous Waymo robotaxis had to be towed after running out of power during the lengthy traffic jam.

Morrison’s letter has gravitas. But will there be substantive consequences for AV developers? It’s hard to tell at this point. For now, the NHTSA has demanded companies present the agency with “solutions” by the end of the month.

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One more news item from the feds. Take a look at the new 2026 Regulatory Plan and Unified Agenda, which was updated last week. It contains a long list of proposed changes to Federal Motor Vehicle Safety Standards (FMVSS) requirements, which govern vehicle design and equipment requirements. These proposed changes could help autonomous vehicle companies like Tesla and Zoox, which are developing vehicles without steering wheels, pedals, or other features required on human-driven cars.

A little bird

blinky cat bird green
Image Credits:Bryce Durbin

Got a tip for us? Email Kirsten Korosec at kirsten.korosec@techcrunch.com or my Signal at kkorosec.07, or email Sean O’Kane at sean.okane@techcrunch.com.

Deals!

money the station
Image Credits:Bryce Durbin

We usually focus on venture deals, but this week I wanted to highlight Rivian and the sale of 86.25 million Class A common shares priced at $15.50 each (that includes an added 11.25 million in additional shares that underwriters opted to buy).

In all, Rivian said it expects to raise $1.32 billion in new capital. The raise comes at a notable time for the EV maker. The company started delivering its new R2 SUV last month and recently raised its sales forecast for 2026. The company said it now expects to deliver between 65,000 and 70,000 vehicles after outperforming its own expectations in the second quarter due to robust growth quarter-over-quarter in EDV and R1, coupled with the introduction of R2 deliveries. 

The company didn’t explain the reason for the raise. But as a reminder, Rivian is not yet profitable and scaling up production of the R2 — or any vehicle for that matter — isn’t cheap!

Other deals that got my attention …

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Bidbus, a Los Angeles-based startup that built a digital marketplace where multiple dealers can bid on a car, raised $15 million in a Series A funding round led by Ibex Investors. Mucker Capital, FJ Labs, Motley Fool Ventures, Data Point Capital, Walter Ventures, and the Car Dealership Guy’s Yossi Levi also participated.

Lyft said it plans to acquire Serveo’s bike-share business in Spain. Terms weren’t disclosed, but the ride-hailing company said it is expected to close this year.

TaiSan, a U.K. battery startup, raised £4.65 million in a seed funding round co-led by Eos Advisory and the Midlands Engine Investment Fund II. InnoEnergy, AFI Ventures, EverQuest Capital Partners, Exergon, Heartfelt Ventures, Adeline Arts & Science, Techmind, angel investor François Badelon, and matched funding from Innovate UK also participated.

Notable reads and other tidbits

Image Credits:Bryce Durbin

AssuranceAmerica, a U.S. insurance provider, confirmed a data breach that affected the personal information and driver’s license numbers of 6.9 million people, making it the largest known spill of Americans’ driver’s license information this year.

Beta Technologies, the electric vehicle takeoff and landing developer, completed operational flights conducted under the U.S. Department of Transportation and Federal Aviation Administration’s new eVTOL Integration Pilot Program. The flights covered about 275 nautical miles covering Virginia and Maryland. 

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Longtime followers of Tesla will remember the heady days when Elon Musk battled various short sellers of the company’s stock. Musk is more polarizing than ever, and one exchange-traded fund creator has found a way to tap into that negative sentiment with two new anti-Elon exchange-traded funds

GM brand Chevrolet built an all-American EV truck. Senior reporter Tim De Chant asks, Why is nobody buying it

Manna Aero, the Ireland-based autonomous drone delivery startup, is scaling up in the United States with a factory and operations center in Tulsa, Oklahoma, that it says will employ 1,000 in the next few years. 

Slate Auto teamed up with Crayola to offer its EV truck and SUV customers vehicle wraps in five crayon colors. (Reminder: The basic Slate EV vehicle isn’t painted. Instead, it comes in a gray composite material that can be customized with a vehicle wrap. The company has hundreds of options to choose from.)

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One more thing …

TechCrunch podcast Build Mode just launched its third season, and it’s a banger. Build Mode is hosted by Isabelle Johannessen, who heads TechCrunch’s Startup Battlefield program. Unlike Equity — the TC podcast I co-host along with Anthony Ha and Sean O’Kane — Build Mode is designed to help early-stage founders. 

The new season kicks off with Precursor Ventures founder and managing partner Charles Hudson, who talks about what early-stage founders need to know before raising their first institutional round.

Check it out: The new rules of early-stage fundraising with Charles Hudson.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

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Microsoft wants Windows 11 and your phone to become best friends

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For years, Phone Link has felt like that one app everyone knows exists but rarely remembers to open. Microsoft apparently wants to change that. According to a report from Windows Central, the company is working on a major overhaul of how smartphones integrate with Windows 11, making phones feel like a native part of the operating system instead of something users access through a separate app.

Phone Link is coming out of hiding

One of the biggest changes reportedly involves the Phone Companion panel in the Start menu. Instead of simply showing basic device information, Microsoft is said to be expanding it to display recent phone activity that users can scroll through without opening Phone Link. Hovering over these activities could even reveal additional details, such as an entire message or photo preview.

Microsoft is also testing a brand-new smartphone flyout in the Windows 11 system tray. Whenever a connected phone is nearby, a dedicated phone icon will appear next to the Wi-Fi and battery indicators. Clicking it would open quick controls for features such as Do Not Disturb, vibrate mode, and find phone settings, while also showing battery level and connection status. Perhaps the neatest addition is support for dragging files directly onto the phone icon, instantly transferring them to the connected device.

Clipboard history, messages, and a more connected PC

Microsoft isn’t stopping there. The company is also exploring clipboard history syncing between Windows 11 and smartphones using the native Windows Clipboard feature. While clipboard sync already exists today, it only remembers the last copied item. The new approach would reportedly synchronize an entire clipboard history, allowing users to access a synced list of previously copied text and content across both devices.

Another interesting addition is a dedicated Messages app for Windows 11. Rather than living inside Phone Link, SMS conversations would get their own standalone application that can be pinned to and launched from the Start menu, making texting from a PC feel much more like using a native Windows experience.

According to the report, all of these features are currently being explored and prototyped internally, meaning there’s no guarantee they’ll all ship as described. Microsoft is expected to gather feedback from Windows Insiders before committing to shipping anything concrete into future Windows 11 updates.

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Windows is finally embracing the smartphone era

If all of this sounds familiar, that’s because Microsoft has been moving in this direction for a while. Windows 11 already lets users browse their phone’s storage directly from File Explorer and even use supported smartphones as wireless webcams. The reported changes build on that foundation by making smartphone features feel less like an add-on and more like they’re baked directly into the Windows UX shell.

The funny thing is, Microsoft spent years trying to convince people to buy Windows Phones. That obviously didn’t work out. Now, instead of fighting Android and the iPhone, it’s embracing them, and honestly, that might be the smarter strategy. If these features arrive as described, Windows 11 could finally make the jump between PC and phone feel almost invisible.

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Hackaday Links: July 12, 2026

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Although we’d rather bring you news of clever modifications and repairs down on the farm, more often than not, the name “John Deere” has appeared on the pages of Hackaday because of their opposition to farmers actually being able to work on the machines their livelihoods depend on. But thanks to a settlement reached between the company and the Federal Trade Commission this week, farmers seem to have been handed a much-needed win in the Right to Repair battle.

When a lawsuit against a company ends in a settlement, it usually means spending money they would rather pay than go to court. Indeed, earlier cases against John Deere have resulted in plenty of checks being written. But this time around, the FTC agreement requires Deere to make its diagnostic and repair software available to owners and independent shops. It also has a clause that prevents them from retaliating against owners who want to handle their own repairs rather than going through the company’s official service channels — hard to believe that’s something that actually needs to be specified, but it does give you a hint as to just how bad the situation has been. We’ll definitely be keeping an eye on this story.

Sounds like the Feds were busy this week, as the Federal Communications Commission also gave the green light to Reflect Orbital to launch a prototype satellite for their controversial “sunlight as a service” concept. The company plans to put the spacecraft into a roughly 600 km orbit around the planet, where it will deploy its 324-square-meter reflector and angle itself to illuminate a spot on the ground. It might sound like something a Bond villain would come up with, but Reflect Orbital says the capability will be used to beam sunlight directly onto solar panels at night and to provide light for search-and-rescue operations.

As you might expect, providing such a service on a global scale would require many such reflectors, which is where the concern really comes in. Critics note that a sky full of literal mirrors can cause all sorts of issues, ranging from the scientific to the scenic. The American Astronomical Society points out that each satellite in the constellation could appear to be four times as bright as the full Moon, and that it’s possible an amateur sky watcher could get an eyeball full of redirected sunlight should one of them unexpectedly zip past the aperture of their backyard telescope.

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Moving from 600 km above to 400 meters below the surface of the ocean, the Royal Canadian Geographical Society and Woods Hole Oceanographic Institution have provided our first look at the wreck of Ernest Shackleton’s final ship, Quest. The schooner-rigged steamship was launched in 1917 and had a storied career that included not only a number of scientific expeditions but service during the Second World War. The ship ultimately met its fate in 1962 when it was damaged by ice and sank off the north coast of Labrador. The exact location of the wreck was unknown until its discovery in June of 2024.

Now, before you start questioning your knowledge of history, we should probably clarify that Shackleton was not exploring the Labrador Sea in 1962. He did, however, die aboard Quest in 1922 at the age of 47 as he was preparing to depart on another expedition to the Antarctic.

This next one isn’t new, but it’s the first time we’ve come across this gallery of gorgeous Soviet-era control rooms. Hackaday isn’t the place to dive into the political and socioeconomic aspects of the USSR. All we know is that they were putting out some damn fine-looking control panels back then. Half of them look like they wouldn’t be out of place on a Moon base, and the white lab coats with the little hats really complete the retrofuturism vibe. Now we have to go watch Chernobyl again.

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In software news, FreeCAD has received a new tool that we know many in the community will be excited about: Banana For Scale. Forget the confusion between Metric and Imperial measurements. Placing a 3D banana in the scene alongside your rendered part provides a globally recognized size reference. While the free and open-source CAD package has often been criticized for being behind its commercial counterparts in terms of user interface and overall feature set, we think this addition should go a long way toward evening the scales — no pun intended.

Finally, Phoronix reports that Linux 7.2-rc3 includes several vital updates to device drivers for the Sega Dreamcast. Users running Linux on the ill-fated PlayStation 2 competitor will benefit from improvements made to the keyboard, mouse, and joystick interfaces. These fixes join the improved code for the console’s GD-ROM optical drive that emerged back in April. The “Year of the Linux Desktop” continues to be elusive, but it certainly looks like 2026 may finally be the Year of Linux on the Dreamcast.


See something interesting that you think would be a good fit for our weekly Links column? Drop us a line; we’d love to hear about it.

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Back-to-School Shoppers Are Using More Tech Tools but Buying Fewer Tech Goods

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Back to school doesn’t mean back to tech upgrades. As inflation rises without wage growth matching it, and consumer confidence worsens, parents are going online more to find deals, even if they aren’t necessarily buying new tech products, according to Deloitte’s 19th Back-to-School survey.

For the fourth straight year, back-to-school shoppers will spend less per child — $557 — as inflation continues to rise, and 57% of parents believe the economy will get worse in the second half of the year. That’s the highest percentage since the onset of the COVID pandemic in 2020, the survey said.

And that spending will be lower on tech, averaging $417, down 16% from $498 last year. Conversely, parents will spend $323 on clothing, a 22% increase over last year’s $264, as clothing costs rise.

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To gather its findings, Deloitte tabbed an independent research panel, which conducted an online survey of 1,207 parents with at least one child entering grades K to 12 this fall. The research was performed from May 22 to May 29, with a margin of error of plus- or minus-3 percentage points.

Less tech spending

Thanks to the AI boom that has led to “RAMageddon” — a global memory chip supply shortage — prices for all types of tech products are significantly higher. Laptops, phones and gaming consoles are hundreds of dollars more expensive, and that won’t ease any time soon.

Accordingly, parents are holding back on tech purchases for the new school year, Deloitte found. Back-to-school shoppers will spend $81 less on tech, which the survey said includes computers and hardware, gadgets and digital subscriptions.

Gone are the days of rushing to upgrade. A CNET Group TechPulse Research Study found that 73% will keep their devices as long as they still work, and 76% won’t upgrade until they think the new devices are “clearly worth it.”

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An online arsenal

Amid worries about the economy, parents are maximizing the internet to get the best bang for their buck. The survey found that 80% of people are using at least one internet tactic, and the more they use, the more they spend. Folks using search, social media and generative AI (like ChatGPT, Gemini and Claude) will spend $737 per child this year — $206 more than parents who are using search and social but not AI, the survey found.

Retailers should take note of the correlation, the survey advises. “The implication is clear: The more digitally engaged the shopper, the greater the spending potential,” the authors said.

But Deloitte found that back-to-school shoppers are using the internet to learn about promotional events, such as those offered by major merchants like Amazon, Walmart and Target. The survey found that 68% of parents plan to shop during these promos, and 54% said that they often make unplanned purchases spurred by promos and discounts.

These price hunters often wind up spending more as they stretch their budgets to cover more items, the survey said. The researchers classified 31% of parents as “hyper-value seekers,” which are those who use four or more of these strategies: switching to a cheaper brand, choosing a private label over name brands, shopping at more affordable retailers, buying in bulk and using cashback websites. These parents will spend 14% more.

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Gen AI’s influence is backed up by recent data. A May report from Adobe Analytics found that consumers who referred to retail websites via AI tools spent 53% more money than shoppers who didn’t. The data showed that people using AI for shopping recommendations stay longer on retailer websites and are more likely to buy something.

Deloitte told CNET that the surveyed parents plan to use AI in various ways this year — comparing prices (22%), researching products (19%), finding new products (15%), budgeting expenses (15%), reading reviews (14%) and completing purchases (10%).

Deloitte said that 67% of retail executives surveyed will have tailored experiences, targeted campaigns and loyalty programs driven by AI within the next year.

More from CNETThe Best Laptops for School in 2026

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Apple Intelligence began in Apple Car research

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We’ve been telling you this for years — Apple Car research wasn’t lit on fire, and the fruits of Apple’s labor on it will be seen in artificial intelligence performance in the M7 and M8 processor.

Before AI used to be called Apple’s biggest failure, that title went to the Apple Car which was cancelled after ten years of development and ten billion dollars of investment. AppleInsider argued at the time that Apple Car research would pay off, but now both of these failures are being recast as positives, with Bloomberg saying this research is being used in designing future AI processors.

The report claims that for the future M7 and M8 processors, Apple is concentrating more on AI support than on issues such as overall speed and power efficiency. This reportedly means that these chip designs for the Mac and Apple Intelligence servers are based on the company’s efforts toward a self-driving car.

When that car was cancelled in 2024, AppleInsider said exactly this based on how, for one thing, Apple Car staff were redeployed to what was then John Giannandrea‘s AI team. But there had long been clues and even, for Apple, close to public confirmation that the Car was an AI project.

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“We’re focusing on autonomous systems,” began Tim Cook as long ago as June 2017, “and clearly, one purpose of autonomous systems are self-driving cars. There are others.”

Just saying that much was unusual for Apple, which normally never comments on future products or plans. Yet Cook went further and specified why Apple was doing a car.

“We sort of see it as the mother of all AI projects,” he said. “It’s probably one of the most difficult AI projects actually to work on and so autonomy is something that’s incredibly exciting for us, but we’ll see where it takes us.”

That was nine years ago, half a decade before ChatGPT was released to the public. Yet perhaps because Apple usually referred to it as Machine Learning, the consensus in the technology industry kept being that Apple was caught out by AI.

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Apple has certainly been behind compared to the massive spending on AI datacenters, but it’s meant that it also hasn’t overspent. In June 2026, for example, it was revealed that OpenAI was losing $1.25 for every $1 it earned, and investors are turning back to Apple.

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Ubisoft’s Black Flag remake is a symptom, not a strategy

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Ubisoft has remade the best-loved game in its biggest franchise. Assassin’s Creed Black Flag Resynced arrives 13 years after the original, and the BBC found it largely worth the wait.

The Caribbean looks spectacular now. New underwater sections and coral reefs show off what modern hardware can do with a setting that was always the game’s real star.

But the more revealing story is why it exists at all.

The year Ubisoft would rather forget

The publisher began 2026 by closing two studios, cancelling six games, and delaying seven others. Further rounds of closures and layoffs have followed since.

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A hit would help. Assassin’s Creed has sold an estimated 230 million copies across the series, and Black Flag is the instalment fans ask for most.

So Ubisoft reached for the safest bet on the shelf. That is not cynicism, it is arithmetic.

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Nostalgia is now a business line

Games expert Christopher Dring put the trend down to financial necessity. Big titles take longer to build, and studios fill the resulting gaps in their release schedules by dusting off older classics.

These games tend to sell, he noted, and the remake and remaster business has become substantial. An industry that cannot ship enough new work has learned to monetise its back catalogue.

The economics are brutal in the other direction too. A modern AAA game can take the better part of a decade, which is a long time to fund nothing.

The one place Ubisoft resisted

Pricing is where the company deserves some credit. Black Flag Resynced costs around £50, at a moment when Mario Kart runs to £75.

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Grand Theft Auto VI, arriving in November, sits around £70. A remake priced below both is a rare instance of a publisher pricing honestly for what it is.

It is also a hint about how these products are positioned. Remakes are catalogue revenue, not tentpoles, and Ubisoft has priced accordingly.

What 13 years actually changed

The visual leap is the obvious one. The original shipped at the tail end of gaming’s so-called muddy era, when everything was brown in the name of realism, and the remake finally lets the Caribbean look Caribbean.

The design changes are more contested. The tedious modern-day office sequences are gone, which almost nobody will mourn, and combat now blends modern Assassin’s Creed systems with the original’s timing-based fights.

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Some of it grates. The BBC’s reviewer noted the game hand-holds relentlessly, in one case allowing under ten seconds on a puzzle before a character blurts out the answer.

Ubisoft has form for treating its worlds as commentary as much as playgrounds, as its Watch Dogs 2 showed. Black Flag’s piracy was always its most pointed writing, and the remake leaves it intact.

Certain animations should have stayed in 2013 as well. Others, like the ability to use hidden blades in combat, were quietly not restored.

The bigger picture

Ubisoft is not alone in mining its past, and the industry’s structural pressures are pushing everyone the same way. Even distribution is being rebuilt, with Sony ending physical PlayStation discs in 2028 and publishers chasing recurring revenue through subscription services like Ubisoft’s own.

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Ubisoft has been recycling this world for a while, having shipped an Assassin’s Creed pirate game for the browser years ago. The Caribbean keeps paying rent.

None of which makes Black Flag Resynced a bad game. It is a good one, and if this is the template, more of the series will get the same treatment.

But a company that cancels six games and remakes a seventh is telling you something. The remake is not the strategy, it is the bridge, and Ubisoft still has to build something on the other side.

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Christopher Nolan’s personal take on smartphones is surprisingly practical

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Christopher Nolan has spent his career embracing cutting-edge filmmaking technology while resisting one of the most common gadgets on the planet: the smartphone. The Oscar-winning director behind Oppenheimer, Inception, and the upcoming The Odyssey says his decision isn’t about rejecting technology altogether. It’s about protecting something he believes has become increasingly rare – time to think.

In an interview with The Telegraph ahead of the premiere of The Odyssey, Nolan explained that he still doesn’t own a smartphone, despite living in a world where QR codes, digital tickets, and messaging apps have become everyday necessities. His reasoning, however, is far more practical than philosophical.

Rather than fearing the technology itself, Nolan believes smartphones would consume the quiet moments that fuel his creativity. Those idle minutes while waiting for a train, sitting in an airport lounge, or arriving early for dinner are where many people instinctively reach for their phones. Nolan says that’s when he solves problems, develops scenes, and figures out the next step in a film. The Telegraph first reported his comments.

Nolan doesn’t hate technology – he just refuses to let it interrupt his thinking

Given Nolan’s reputation for championing practical filmmaking, many assume he’s anti-technology. The reality is far more nuanced. His latest film, The Odyssey, makes extensive use of visual effects alongside large-scale practical filmmaking, animatronics, puppetry, and in-camera techniques. Nolan has consistently argued that technology should support storytelling rather than replace it, a philosophy that’s evident throughout his work. During the interview, he also spoke about the industry’s growing fascination with generative AI, suggesting younger audiences have been surprisingly quick to reject what he described as obvious “AI slop.” According to Nolan, his own children immediately recognize low-quality AI-generated content because they grew up immersed in online culture.

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That perspective extends beyond filmmaking. Nolan admits he deliberately avoids smartphones because he knows he’d become “horribly addicted” to endlessly looking things up. Instead of constantly consuming information, he prefers letting ideas develop naturally during moments of downtime. Ironically, he says the only technology that’s genuinely tested his resolve is the widespread return of QR codes since the pandemic, which has made life without a smartphone increasingly inconvenient.

A filmmaker who still values undistracted experiences

Nolan’s approach also shapes how he believes audiences should experience movies. He praised filmmaker Quentin Tarantino’s Vista Theatre in Los Angeles, where visitors are expected to leave the auditorium if they need to check their phones or smartwatches. Nolan called it a “wonderful rule,” adding that the cinema even pipes the movie’s audio into the restrooms so viewers don’t miss important scenes while stepping out.

His comments arrive at a time when smartphones dominate nearly every idle moment of modern life. Studies have repeatedly linked excessive phone use with reduced attention spans and increased digital distraction, while growing movements advocating “digital detoxes” continue to gain traction. Nolan’s stance isn’t that smartphones are inherently harmful – he simply believes they’re too effective at capturing our attention.

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That philosophy also explains why he rarely responds to online rumours or social media speculation surrounding his films. Without a smartphone constantly demanding his attention, Nolan says he’s content letting the noise pass while focusing on the work itself.

For someone celebrated for making films about memory, time, and perception, perhaps Christopher Nolan’s biggest productivity hack shouldn’t be a new app or AI assistant. It’s protecting the empty moments most of us stopped noticing years ago.

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Porting The Nvidia GPU Driver To Haiku For 3D Acceleration

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As good as a desktop OS may be, at some point it has to feature accelerated 3D graphics. This has been a bit of a sticking point for Haiku OS, as none of the big names in GPU cards are likely to start putting out drivers for this OS any time soon. Fortunately there is the Linux open source driver code from Nvidia that can be used as a jumping-off point for a port, which is what [X512] and the community did over at the Haiku forums did over the course of more than a year.

In a recent video [Action Retro] takes a poke at the fruits of these efforts, trying out the driver with an RTX2070 Super GPU. Of note is that this driver requires the GSP (GPU System Processor) controller that got added by Nvidia with the Turing series of GPUs, meaning that you need at least a GTX16 or RTX20 series card.

You can get an installation package from the GitHub repository, such as for the v0.0.2 pre-release that was created in January of 2026. In this pre-release state quite a few things are working, with the ability to play 3D games at a reasonable FPS being the biggest improvement over plain VESA mode. Features like CUDA are not available as they’re not in the open sourced section, of course.

In the [Action Retro] video the whole installation process is demonstrated, starting with a fresh nightly Haiku build. First the gaming performance in software-rendered VESA mode is demonstrated before the GPU driver is installed. This shows a marked improvement in performance, although Minecraft needs to be updated for the newest Mesa library that omits OSMesa, so that couldn’t be tested. Overall it shows that Haiku has made another massive leap forward in becoming a viable daily driver OS.

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Meanwhile, over on the ReactOS side of things we just saw a Half-Life 2 playthrough by [Aotori Hibiki], on an Intel Sandy Bridge PC with GeForce 8400GS graphics. Here ReactOS has the advantage of being Windows NT-compatible, including WDDM-style GPU drivers, allowing it to use the same drivers as Windows. Simultaneously, ReactOS is now implementing its first NT6 kernel API calls to make it compatible with modern  (Vista+) Windows.

The upshot here is that for people who want to daily drive an open source OS with all the creature comforts imaginable, things have never seemed more promising. Especially for people who don’t want Yet Another Linux Distro but just an utterly boring desktop-centric, single-user focused OS that Just Works™ these are great tidings.

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Summer Games Done Quick Once Again Raises Over $2 Million For Doctors Without Borders

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The annual speedrunning marathon event ran from July 5-11.

Summer Games Done Quick is officially over after a marathon week of speedrunning games for a good cause, and the organizers say it raised a total of $2,408,701 for Doctors Without Borders in that time (again!). The annual event in Minneapolis kicked off on July 5 and wrapped up early Sunday morning. Roughly 2,500 people showed up in person, in addition to the thousands of viewers who watched from home.

This year’s Summer Games Done Quick brought a new speedrunning world record: streamer Bluekandy completed a No Dupes run of Kirby Air Raiders with a final time of 37 minutes and 54 seconds. Other highlights include “a Balatro run that beat all odds, and impromptu beatboxing during the Resident Evil: Requiem run,” the organizers noted in an announcement. Everything was streamed on Games Done Quick’s Twitch and YouTube channels, where you can find the full archive of videos now if you missed anything while the event was live.

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